Logs: 1411f8ec-90fe-4b46-ab59-f5b014e47344

← Back to List
Session: b0c86da0-2a2c-418f-98c0-c2d67cecb3aa (Received: 5/4/2026, 7:54:27 AM)
[2026-05-04 15:51:31.570] [Info] <color=#FFFFFF>[15:51:31.570] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:51:31.571] [Info] 玩家移动锁定
[2026-05-04 15:51:31.653] [Info] <color=#00FF00>[15:51:31.652] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:艾琳西娅……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:51:33.888] [Info] <color=#00FF00>[15:51:33.888] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:为什么……会变成这样?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:51:35.090] [Info] <color=#00FF00>[15:51:35.090] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:也许……她并非出于恶意。也许她用魔法保护了我。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:51:36.775] [Info] <color=#00FF00>[15:51:36.774] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:或许有人在暗中干预,篡改了他们不该知道的事情。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:51:39.345] [Info] <color=#00FF00>[15:51:39.344] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:这其中肯定还有我不知道的内情……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:51:40.696] [Info] <color=#00FF00>[15:51:40.695] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:肯定有。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:51:41.896] [Info] <color=#00FF00>[15:51:41.896] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:51:42.964] [Info] <color=#00FF00>[15:51:42.964] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:音乐盒。流星。芭蕾舞女孩。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:51:44.549] [Info] <color=#00FF00>[15:51:44.549] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:这些是巧合吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:51:46.118] [Info] <color=#00FF00>[15:51:46.117] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:不!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:51:47.335] [Info] <color=#00FF00>[15:51:47.335] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:我不想再想这意味着什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:51:48.904] [Info] <color=#00FF00>[15:51:48.904] 检查点100014已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:51:48.905] [Info] <color=#FFFFFF>[15:51:48.905] 进入湖边小屋Wall3 - 点击完所有-离开Wall3 3rd wall in lakeside cabin执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:51:48.905] [Info] 进入湖边小屋Wall3 - 点击完所有-离开Wall3 3rd wall in lakeside cabin执行完成
[2026-05-04 15:51:48.905] [Info] <color=#FFFFFF>[15:51:48.905] 检查点100014完成,CurCheckPoint推进到下一个节点: 100015</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:51:48.905] [Info] 检查点100014完成,CurCheckPoint推进到下一个节点: 100015
[2026-05-04 15:51:48.905] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"1411f8ec-90fe-4b46-ab59-f5b014e47344","start_time":"2026-05-04 15:47:09","end_time":"2026-05-04 15:51:48","progress":100015}
[2026-05-04 15:51:48.909] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:51:48.936] [Info] <color=#FFFFFF>[15:51:48.936] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:51:48.937] [Info] Player 玩家移动解锁
[2026-05-04 15:51:48.941] [Info] <color=#FFFFFF>[15:51:48.941] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:51:48.941] [Info] 玩家移动锁定
[2026-05-04 15:51:49.003] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-04 15:51:49.037] [Info] <color=#00FF00>[15:51:49.037] 当前对话记录下来了:grapg:StoryGraph/Chapter1/mirror_graph - speaker:艾薇 - content:镜子突然发光了!我去看看。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:51:50.521] [Info] <color=#FFFFFF>[15:51:50.521] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:51:50.522] [Info] Player 玩家移动解锁
[2026-05-04 15:51:55.393] [Info] <color=green>已获得mirror</color>
[2026-05-04 15:51:55.411] [Info] <color=#FFFFFF>[15:51:55.411] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:51:55.411] [Info] 玩家移动锁定
[2026-05-04 15:51:55.494] [Info] <color=#00FF00>[15:51:55.493] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:又是你……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:51:59.832] [Info] <color=#00FF00>[15:51:59.832] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:那个奇怪的梦里的镜子里的人影,是你,对吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:52:01.483] [Info] <color=#00FF00>[15:52:01.483] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:还有那个在梦里引导我的声音,也是你吧?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:52:03.085] [Info] <color=#00FF00>[15:52:03.084] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:为什么要毁掉我的梦,却又在梦里指引我方向提醒我危险?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:52:05.687] [Info] <color=#00FF00>[15:52:05.687] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:是你吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:52:07.840] [Info] <color=#00FF00>[15:52:07.839] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:是你留了字条吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:52:09.241] [Info] <color=#00FF00>[15:52:09.240] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:密室里到底有什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:52:11.326] [Info] <color=#00FF00>[15:52:11.325] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:为什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:52:12.927] [Info] <color=#00FF00>[15:52:12.927] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:艾琳西娅……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:52:14.530] [Info] <color=#00FF00>[15:52:14.529] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:你把一切都搞得天翻地覆,却什么都不肯告诉我。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:52:16.414] [Info] <color=#00FF00>[15:52:16.414] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:我们之间,到底发生了什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:52:17.966] [Info] <color=#FFFFFF>[15:52:17.965] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:52:17.966] [Info] Player 玩家移动解锁
[2026-05-04 15:52:17.967] [Info] <color=#FF0000>[15:52:17.966] 当前字典中不存在该npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleSales.FlyAway () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleSales.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:52:20.268] [Info] <color=green>已获得wall3_book</color>
[2026-05-04 15:52:39.110] [Info] <color=#FFFFFF>[15:52:39.110] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:52:39.110] [Info] 玩家移动锁定
[2026-05-04 15:52:39.204] [Info] <color=#00FF00>[15:52:39.204] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:<color=#FF3A3A>这个,也是我的日记!</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:52:43.041] [Info] <color=#00FF00>[15:52:43.041] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:日期也是昨天……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:52:44.426] [Info] <color=#00FF00>[15:52:44.426] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:内容和卧室发现的日记完全不一样。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:52:52.503] [Info] <color=#00FF00>[15:52:52.503] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:今天一早……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:53:00.308] [Info] <color=#00FF00>[15:53:00.308] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:午后……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:53:06.049] [Info] <color=#00FF00>[15:53:06.048] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:下午……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:53:13.405] [Info] <color=#00FF00>[15:53:13.405] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:夜深了……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:53:14.173] [Info] <color=#00FF00>[15:53:14.172] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:可是这怎么可能,怎么可能同时有两份日期相同,内容不同的日记?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:53:15.925] [Info] <color=#00FF00>[15:53:15.924] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:梦里发现的这篇日记说我是在湖心岛小屋睡的,可我明明醒来在咖啡屋。我又不会在梦里瞬移位置……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:53:24.233] [Info] <color=#00FF00>[15:53:24.232] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:梦里的日记是假的吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:53:25.434] [Info] <color=#00FF00>[15:53:25.434] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:等等,不对……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:53:26.835] [Info] <color=#00FF00>[15:53:26.835] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:这个蛋糕……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:53:28.903] [Info] <color=#00FF00>[15:53:28.903] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:草莓,奶油画……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:53:31.740] [Info] <color=#00FF00>[15:53:31.740] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:梦里日记提到的这个蛋糕就是咖啡屋里的那个!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:53:33.058] [Info] <color=#00FF00>[15:53:33.058] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:这是怎么回事?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:53:34.009] [Info] <color=#FFFFFF>[15:53:34.008] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:53:34.009] [Info] Player 玩家移动解锁
[2026-05-04 15:53:35.027] [Info] <color=#FFFFFF>[15:53:35.027] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:53:35.028] [Info] 玩家移动锁定
[2026-05-04 15:53:38.630] [Info] <color=#FFFFFF>[15:53:38.629] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:53:38.630] [Info] Player 玩家移动解锁
[2026-05-04 15:53:40.715] [Info] <color=#FFFFFF>[15:53:40.715] 保存玩家所在场景 DemoEnd</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:53:40.715] [Info] 保存玩家所在场景 DemoEnd
[2026-05-04 15:53:40.722] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:54:11.179] [Info] <color=#FFFFFF>[15:54:11.179] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:54:11.180] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-04 15:54:11.186] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:54:26.513] [Info] 下一次状态时间 -1458
[2026-05-04 15:54:26.513] [Info] 到达下一个状态
[2026-05-04 15:54:26.513] [Info] 到达下一个状态 bug
[2026-05-04 15:54:26.514] [Info] 下一次状态时间 -1465
[2026-05-04 15:54:26.514] [Info] 到达下一个状态
[2026-05-04 15:54:26.514] [Info] 到达下一个等级 4
[2026-05-04 15:54:26.514] [Info] 下一次状态时间 30
[2026-05-04 15:54:26.515] [Info] <color=#00FF00>[15:54:26.515] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:54:27.513] [Info] <color=#FFFFFF>[15:54:27.513] 保存玩家所在场景 PlantScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:54:27.513] [Info] 保存玩家所在场景 PlantScene
[2026-05-04 15:54:27.518] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:53:39.648] [Warning] Main Camera: 1 camera overlay no longer exists and will be removed from the camera stack.
[2026-05-04 15:53:39.715] [Error] 没有找到ui界面 DiaryFlashPanel
[2026-05-04 15:51:31.653] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:艾琳西娅……
[2026-05-04 15:51:33.888] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:为什么……会变成这样?
[2026-05-04 15:51:35.090] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:也许……她并非出于恶意。也许她用魔法保护了我。
[2026-05-04 15:51:36.775] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:或许有人在暗中干预,篡改了他们不该知道的事情。
[2026-05-04 15:51:39.345] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:这其中肯定还有我不知道的内情……
[2026-05-04 15:51:40.696] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:肯定有。
[2026-05-04 15:51:41.897] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:……
[2026-05-04 15:51:42.964] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:音乐盒。流星。芭蕾舞女孩。
[2026-05-04 15:51:44.549] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:这些是巧合吗?
[2026-05-04 15:51:46.118] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:不!
[2026-05-04 15:51:47.336] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:我不想再想这意味着什么。
[2026-05-04 15:51:48.904] [Success] 检查点100014已经完成
[2026-05-04 15:51:49.038] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/mirror_graph - speaker:艾薇 - content:镜子突然发光了!我去看看。
[2026-05-04 15:51:55.494] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:又是你……
[2026-05-04 15:51:59.832] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:那个奇怪的梦里的镜子里的人影,是你,对吗?
[2026-05-04 15:52:01.484] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:还有那个在梦里引导我的声音,也是你吧?
[2026-05-04 15:52:03.085] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:为什么要毁掉我的梦,却又在梦里指引我方向提醒我危险?
[2026-05-04 15:52:05.687] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:是你吗?
[2026-05-04 15:52:07.840] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:是你留了字条吗?
[2026-05-04 15:52:09.241] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:密室里到底有什么?
[2026-05-04 15:52:11.326] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:为什么?
[2026-05-04 15:52:12.928] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:艾琳西娅……
[2026-05-04 15:52:14.530] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:你把一切都搞得天翻地覆,却什么都不肯告诉我。
[2026-05-04 15:52:16.415] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:我们之间,到底发生了什么?
[2026-05-04 15:52:39.204] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:<color=#FF3A3A>这个,也是我的日记!</color>
[2026-05-04 15:52:43.041] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:日期也是昨天……
[2026-05-04 15:52:44.426] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:内容和卧室发现的日记完全不一样。
[2026-05-04 15:52:52.503] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:今天一早……
[2026-05-04 15:53:00.309] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:午后……
[2026-05-04 15:53:06.049] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:下午……
[2026-05-04 15:53:13.405] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:夜深了……
[2026-05-04 15:53:14.173] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:可是这怎么可能,怎么可能同时有两份日期相同,内容不同的日记?
[2026-05-04 15:53:15.925] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:梦里发现的这篇日记说我是在湖心岛小屋睡的,可我明明醒来在咖啡屋。我又不会在梦里瞬移位置……
[2026-05-04 15:53:24.233] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:梦里的日记是假的吗?
[2026-05-04 15:53:25.434] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:等等,不对……
[2026-05-04 15:53:26.835] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:这个蛋糕……
[2026-05-04 15:53:28.904] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:草莓,奶油画……
[2026-05-04 15:53:31.740] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:梦里日记提到的这个蛋糕就是咖啡屋里的那个!
[2026-05-04 15:53:33.058] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/realfakediary1_graph - speaker:艾薇 - content:这是怎么回事?
[2026-05-04 15:54:26.515] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-04 15:52:17.967] [Custom] 当前字典中不存在该npc Heimdale
Session: 653d54e8-f403-4a40-b885-f01e14c68a20 (Received: 5/4/2026, 7:51:26 AM)
[2026-05-04 15:49:12.581] [Info] <color=#FFFFFF>[15:49:12.581] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:49:12.582] [Info] 玩家移动锁定
[2026-05-04 15:49:12.664] [Info] <color=#00FF00>[15:49:12.664] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:49:13.464] [Info] <color=#FFFFFF>[15:49:13.464] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:49:13.465] [Info] Player 玩家移动解锁
[2026-05-04 15:49:15.684] [Info] <color=#FFFFFF>[15:49:15.684] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:49:15.684] [Info] 玩家移动锁定
[2026-05-04 15:49:15.766] [Info] <color=#00FF00>[15:49:15.766] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:49:16.518] [Info] <color=#FFFFFF>[15:49:16.517] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:49:16.518] [Info] Player 玩家移动解锁
[2026-05-04 15:49:28.981] [Info] <color=#FFFFFF>[15:49:28.980] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:49:28.981] [Info] 玩家移动锁定
[2026-05-04 15:49:29.064] [Info] <color=#00FF00>[15:49:29.063] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:梦乡镇的昏迷事件,果然和食梦兽有关。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:49:34.086] [Info] <color=#00FF00>[15:49:34.085] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:它现在的症状,和书里的描述一模一样——通体漆黑,血红的眼睛。这双眼睛应该就是出现在莎拉和我的噩梦中的那双。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:49:36.354] [Info] <color=#00FF00>[15:49:36.354] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:是食梦兽的失控导致噩梦中的人陷入昏迷和死亡。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:49:38.890] [Info] <color=#00FF00>[15:49:38.890] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:有可能是啃咬破坏梦境结构,导致梦主人掉入梦境裂隙从而无法返回……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:49:41.142] [Info] <color=#00FF00>[15:49:41.142] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:可惜,最关键的那一章我看不到。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:49:42.427] [Info] <color=#00FF00>[15:49:42.427] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:那里面,应该会有抓捕异变食梦兽的线索。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:49:43.979] [Info] <color=#00FF00>[15:49:43.979] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:接下来……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:49:44.846] [Info] <color=#00FF00>[15:49:44.846] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:还是得去面对最不想面对的事。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:49:45.964] [Info] <color=#00FF00>[15:49:45.963] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:找出那个袭击我的人。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:49:47.015] [Info] <color=#FFFFFF>[15:49:47.015] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:49:47.016] [Info] Player 玩家移动解锁
[2026-05-04 15:49:50.853] [Info] <color=#FF00FF>[15:49:50.853] 添加道具1003 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.GetPlantSeed () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:49:53.605] [Info] <color=green>已获得wall2_paper1</color>
[2026-05-04 15:50:08.320] [Info] <color=#FFFFFF>[15:50:08.320] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:50:08.320] [Info] 玩家移动锁定
[2026-05-04 15:50:08.403] [Info] <color=#00FF00>[15:50:08.403] 当前对话记录下来了:grapg:StoryGraph/Chapter1/enoughclue_graph - speaker:艾薇 - content:线索都齐了……我想,我已经知道答案指向哪里了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:50:08.904] [Info] <color=#00FF00>[15:50:08.904] 当前对话记录下来了:grapg:StoryGraph/Chapter1/enoughclue_graph - speaker:艾薇 - content:线索都齐了……我想,我已经知道答案指向哪里了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:50:10.288] [Info] <color=#00FF00>[15:50:10.288] 当前对话记录下来了:grapg:StoryGraph/Chapter1/enoughclue_graph - speaker:艾薇 - content:开始推演吧。 也许, 还有别的可能。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:50:11.490] [Info] <color=#FFFFFF>[15:50:11.489] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:50:11.490] [Info] Player 玩家移动解锁
[2026-05-04 15:50:13.525] [Info] <color=green>已获得wall3_yanshou</color>
[2026-05-04 15:50:15.345] [Info] <color=#FFFFFF>[15:50:15.344] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:50:15.345] [Info] 玩家移动锁定
[2026-05-04 15:50:15.428] [Info] <color=#00FF00>[15:50:15.427] 当前对话记录下来了:grapg:StoryGraph/Chapter1/enoughclue_graph - speaker:艾薇 - content:线索都齐了……我想,我已经知道答案指向哪里了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:50:16.278] [Info] <color=#00FF00>[15:50:16.278] 当前对话记录下来了:grapg:StoryGraph/Chapter1/enoughclue_graph - speaker:艾薇 - content:开始推演吧。 也许, 还有别的可能。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:50:16.995] [Info] <color=#FFFFFF>[15:50:16.995] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:50:16.995] [Info] Player 玩家移动解锁
[2026-05-04 15:50:20.699] [Info] <color=#FFFFFF>[15:50:20.699] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:50:20.700] [Info] 玩家移动锁定
[2026-05-04 15:50:20.783] [Info] <color=#00FF00>[15:50:20.782] 当前对话记录下来了:grapg:StoryGraph/Chapter1/enoughclue_graph - speaker:艾薇 - content:线索都齐了……我想,我已经知道答案指向哪里了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:50:21.466] [Info] <color=#00FF00>[15:50:21.466] 当前对话记录下来了:grapg:StoryGraph/Chapter1/enoughclue_graph - speaker:艾薇 - content:开始推演吧。 也许, 还有别的可能。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:50:22.517] [Info] <color=#FFFFFF>[15:50:22.516] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:50:22.517] [Info] Player 玩家移动解锁
[2026-05-04 15:49:12.664] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-05-04 15:49:15.767] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-05-04 15:49:29.064] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:梦乡镇的昏迷事件,果然和食梦兽有关。
[2026-05-04 15:49:34.086] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:它现在的症状,和书里的描述一模一样——通体漆黑,血红的眼睛。这双眼睛应该就是出现在莎拉和我的噩梦中的那双。
[2026-05-04 15:49:36.355] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:是食梦兽的失控导致噩梦中的人陷入昏迷和死亡。
[2026-05-04 15:49:38.890] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:有可能是啃咬破坏梦境结构,导致梦主人掉入梦境裂隙从而无法返回……
[2026-05-04 15:49:41.143] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:可惜,最关键的那一章我看不到。
[2026-05-04 15:49:42.427] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:那里面,应该会有抓捕异变食梦兽的线索。
[2026-05-04 15:49:43.980] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:接下来……
[2026-05-04 15:49:44.846] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:还是得去面对最不想面对的事。
[2026-05-04 15:49:45.964] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:找出那个袭击我的人。
[2026-05-04 15:50:08.403] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/enoughclue_graph - speaker:艾薇 - content:线索都齐了……我想,我已经知道答案指向哪里了。
[2026-05-04 15:50:08.904] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/enoughclue_graph - speaker:艾薇 - content:线索都齐了……我想,我已经知道答案指向哪里了。
[2026-05-04 15:50:10.288] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/enoughclue_graph - speaker:艾薇 - content:开始推演吧。 也许, 还有别的可能。
[2026-05-04 15:50:15.428] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/enoughclue_graph - speaker:艾薇 - content:线索都齐了……我想,我已经知道答案指向哪里了。
[2026-05-04 15:50:16.279] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/enoughclue_graph - speaker:艾薇 - content:开始推演吧。 也许, 还有别的可能。
[2026-05-04 15:50:20.783] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/enoughclue_graph - speaker:艾薇 - content:线索都齐了……我想,我已经知道答案指向哪里了。
[2026-05-04 15:50:21.466] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/enoughclue_graph - speaker:艾薇 - content:开始推演吧。 也许, 还有别的可能。
[2026-05-04 15:49:50.854] [Important] 添加道具1003 1
Session: e39b730e-61a9-447c-9cf3-29c36a63b86c (Received: 5/4/2026, 7:48:26 AM)
[2026-05-04 15:47:09.561] [Info] <color=#00FF00>[15:47:09.558] 检查点100013已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100013.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.UpdateWall2Gap () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIBase.CloseSelfView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HudPanel.BtnBackOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at ScaleButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:47:09.563] [Info] <color=#FFFFFF>[15:47:09.562] 进入湖边小屋Wall2 - 离开Wall2 second wall in lakeside cabin执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100013.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.UpdateWall2Gap () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIBase.CloseSelfView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HudPanel.BtnBackOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at ScaleButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:47:09.563] [Info] 进入湖边小屋Wall2 - 离开Wall2 second wall in lakeside cabin执行完成
[2026-05-04 15:47:09.564] [Info] <color=#FFFFFF>[15:47:09.563] 检查点100013完成,CurCheckPoint推进到下一个节点: 100014</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.UpdateWall2Gap () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIBase.CloseSelfView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HudPanel.BtnBackOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at ScaleButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:47:09.564] [Info] 检查点100013完成,CurCheckPoint推进到下一个节点: 100014
[2026-05-04 15:47:09.564] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"1411f8ec-90fe-4b46-ab59-f5b014e47344","start_time":"2026-05-04 15:39:38","end_time":"2026-05-04 15:47:09","progress":100014}
[2026-05-04 15:47:09.569] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:47:09.773] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-04 15:47:09.775] [Info] <color=#FFFFFF>[15:47:09.774] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:47:09.775] [Info] 玩家移动锁定
[2026-05-04 15:47:09.858] [Info] <color=#00FF00>[15:47:09.857] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Thirdwallhole2_graph - speaker:艾薇 - content:墙上的洞变大了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:47:11.260] [Info] <color=#00FF00>[15:47:11.258] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Thirdwallhole2_graph - speaker:艾薇 - content:我的梦境结构又开始不稳定了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:47:12.226] [Info] <color=#00FF00>[15:47:12.226] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Thirdwallhole2_graph - speaker:艾薇 - content:我必须尽快离开。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:47:13.111] [Info] <color=#00FF00>[15:47:13.111] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Thirdwallhole2_graph - speaker:艾薇 - content:现在这个洞应该足够我通过了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:47:14.395] [Info] <color=#FFFFFF>[15:47:14.395] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:47:14.395] [Info] Player 玩家移动解锁
[2026-05-04 15:47:16.883] [Info] <color=#FFFFFF>[15:47:16.883] 保存玩家所在场景 LakeHouse_Wall3</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionLakeCabinScene>d__30.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:47:16.883] [Info] 保存玩家所在场景 LakeHouse_Wall3
[2026-05-04 15:47:16.887] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:47:16.917] [Info] <color=#FFFFFF>[15:47:16.916] 开始执行进入湖边小屋Wall3 - 点击完所有-离开Wall3 3rd wall in lakeside cabin</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouseWall3.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:47:16.917] [Info] 开始执行进入湖边小屋Wall3 - 点击完所有-离开Wall3 3rd wall in lakeside cabin
[2026-05-04 15:47:21.336] [Info] <color=green>已获得wall3_yanshou</color>
[2026-05-04 15:47:28.577] [Info] <color=#FFFFFF>[15:47:28.577] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:47:28.578] [Info] 玩家移动锁定
[2026-05-04 15:47:28.660] [Info] <color=#00FF00>[15:47:28.660] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Dreameater_graph - speaker:艾薇 - content:“噩梦会对食梦兽行为同样产生非常大的影响……”,后半页恰好没有了。会是什么样的影响呢?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:47:31.596] [Info] <color=#FFFFFF>[15:47:31.595] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:47:31.596] [Info] Player 玩家移动解锁
[2026-05-04 15:47:37.787] [Info] <color=#FFFFFF>[15:47:37.786] 保存玩家所在场景 LakeHouse_Wall2</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionLakeCabinScene>d__30.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:47:37.787] [Info] 保存玩家所在场景 LakeHouse_Wall2
[2026-05-04 15:47:37.791] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:47:37.822] [Info] <color=#FFFFFF>[15:47:37.822] 开始执行进入湖边小屋Wall3 - 点击完所有-离开Wall3 3rd wall in lakeside cabin</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:47:37.822] [Info] 开始执行进入湖边小屋Wall3 - 点击完所有-离开Wall3 3rd wall in lakeside cabin
[2026-05-04 15:47:38.570] [Info] <color=#FFFFFF>[15:47:38.570] 保存玩家所在场景 LakeHouse_Wall2</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionLakeCabinScene>d__30.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:47:38.570] [Info] 保存玩家所在场景 LakeHouse_Wall2
[2026-05-04 15:47:38.575] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:47:38.601] [Info] <color=#FFFFFF>[15:47:38.601] 开始执行进入湖边小屋Wall3 - 点击完所有-离开Wall3 3rd wall in lakeside cabin</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:47:38.601] [Info] 开始执行进入湖边小屋Wall3 - 点击完所有-离开Wall3 3rd wall in lakeside cabin
[2026-05-04 15:47:44.442] [Info] <color=#FFFFFF>[15:47:44.442] 保存玩家所在场景 LakeHouse_Wall3</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionLakeCabinScene>d__30.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:47:44.443] [Info] 保存玩家所在场景 LakeHouse_Wall3
[2026-05-04 15:47:44.448] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:47:44.479] [Info] <color=#FFFFFF>[15:47:44.479] 开始执行进入湖边小屋Wall3 - 点击完所有-离开Wall3 3rd wall in lakeside cabin</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouseWall3.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:47:44.480] [Info] 开始执行进入湖边小屋Wall3 - 点击完所有-离开Wall3 3rd wall in lakeside cabin
[2026-05-04 15:47:16.920] [Warning] Main Camera: 1 camera overlay no longer exists and will be removed from the camera stack.
[2026-05-04 15:47:37.754] [Warning] Main Camera: 1 camera overlay no longer exists and will be removed from the camera stack.
[2026-05-04 15:47:44.482] [Warning] Main Camera: 1 camera overlay no longer exists and will be removed from the camera stack.
[2026-05-04 15:47:09.562] [Success] 检查点100013已经完成
[2026-05-04 15:47:09.858] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Thirdwallhole2_graph - speaker:艾薇 - content:墙上的洞变大了。
[2026-05-04 15:47:11.260] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Thirdwallhole2_graph - speaker:艾薇 - content:我的梦境结构又开始不稳定了。
[2026-05-04 15:47:12.227] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Thirdwallhole2_graph - speaker:艾薇 - content:我必须尽快离开。
[2026-05-04 15:47:13.112] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Thirdwallhole2_graph - speaker:艾薇 - content:现在这个洞应该足够我通过了。
[2026-05-04 15:47:28.660] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Dreameater_graph - speaker:艾薇 - content:“噩梦会对食梦兽行为同样产生非常大的影响……”,后半页恰好没有了。会是什么样的影响呢?
Session: 39cfde93-1483-4e9e-8dc0-140dc0880002 (Received: 5/4/2026, 7:45:26 AM)
[2026-05-04 15:44:57.692] [Info] <color=#FF0000>[15:44:57.691] 当前字典中不存在该npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleSales.FlyAway () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleSales.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:44:57.692] [Custom] 当前字典中不存在该npc Heimdale
Session: da703e0f-76c3-4596-85c2-fa488f444cbf (Received: 5/4/2026, 7:42:25 AM)
[2026-05-04 15:39:32.154] [Info] <color=#FFFFFF>[15:39:32.153] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:39:32.154] [Info] 玩家移动锁定
[2026-05-04 15:39:32.233] [Info] <color=#00FF00>[15:39:32.232] 当前对话记录下来了:grapg:StoryGraph/Chapter1/magicspellcorrect_graph - speaker:艾薇 - content:对了!就是这个!我应该可以继续探索梦境了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:39:34.802] [Info] <color=#FFFFFF>[15:39:34.801] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:39:34.802] [Info] Player 玩家移动解锁
[2026-05-04 15:39:38.863] [Info] <color=#00FF00>[15:39:38.863] 检查点100012已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100012.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.Wall1ToWall2OnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:39:38.864] [Info] <color=#FFFFFF>[15:39:38.864] 进入湖边小屋 - 点击完湖边小屋Wall1所有可交互物 - 点击星星石 - 穿越到第二面墙之前 finish first wall in lakeside cabin执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100012.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.Wall1ToWall2OnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:39:38.865] [Info] 进入湖边小屋 - 点击完湖边小屋Wall1所有可交互物 - 点击星星石 - 穿越到第二面墙之前 finish first wall in lakeside cabin执行完成
[2026-05-04 15:39:38.865] [Info] <color=#FFFFFF>[15:39:38.865] 检查点100012完成,CurCheckPoint推进到下一个节点: 100013</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.Wall1ToWall2OnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:39:38.865] [Info] 检查点100012完成,CurCheckPoint推进到下一个节点: 100013
[2026-05-04 15:39:38.865] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"1411f8ec-90fe-4b46-ab59-f5b014e47344","start_time":"2026-05-04 15:30:30","end_time":"2026-05-04 15:39:38","progress":100013}
[2026-05-04 15:39:38.870] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:39:38.955] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-04 15:39:38.990] [Info] <color=#FFFFFF>[15:39:38.990] 保存玩家所在场景 LakeHouse_Wall2</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionLakeCabinScene>d__30.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:39:38.990] [Info] 保存玩家所在场景 LakeHouse_Wall2
[2026-05-04 15:39:38.994] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:39:39.023] [Info] <color=#FFFFFF>[15:39:39.023] 开始执行进入湖边小屋Wall2 - 离开Wall2 second wall in lakeside cabin</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100013.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100013.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:39:39.023] [Info] 开始执行进入湖边小屋Wall2 - 离开Wall2 second wall in lakeside cabin
[2026-05-04 15:39:42.026] [Info] <color=green>已获得zhiwuhuifu</color>
[2026-05-04 15:39:49.917] [Info] <color=#FFFFFF>[15:39:49.917] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:39:49.917] [Info] 玩家移动锁定
[2026-05-04 15:39:50.000] [Info] <color=#00FF00>[15:39:49.999] 当前对话记录下来了:grapg:StoryGraph/Chapter1/dreamhealingbrew_graph - speaker:艾薇 - content:心灵秘饮的咒语,原来是我们一起完成的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:39:50.801] [Info] <color=#00FF00>[15:39:50.801] 当前对话记录下来了:grapg:StoryGraph/Chapter1/dreamhealingbrew_graph - speaker:艾薇 - content:是她在咖啡屋配方书上留下了便签, 提醒我发音的细节。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:39:51.719] [Info] <color=#00FF00>[15:39:51.719] 当前对话记录下来了:grapg:StoryGraph/Chapter1/dreamhealingbrew_graph - speaker:艾薇 - content:这种程度的在意, 很难被忽略。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:39:52.754] [Info] <color=#00FF00>[15:39:52.753] 当前对话记录下来了:grapg:StoryGraph/Chapter1/dreamhealingbrew_graph - speaker:艾薇 - content:艾琳西娅……为什么关于你的事情我完全想不起来了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:39:53.887] [Info] <color=#FFFFFF>[15:39:53.886] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:39:53.887] [Info] Player 玩家移动解锁
[2026-05-04 15:40:08.385] [Info] <color=green>已获得wall2_huxingtu</color>
[2026-05-04 15:40:12.323] [Info] <color=#FFFFFF>[15:40:12.323] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:40:12.323] [Info] 玩家移动锁定
[2026-05-04 15:40:12.406] [Info] <color=#00FF00>[15:40:12.406] 当前对话记录下来了:grapg:StoryGraph/Chapter1/findfloorplan_graph - speaker:艾薇 - content:<color=#FF3A3A>湖心岛小屋……这是字条上提到的那个地方!</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:40:13.994] [Info] <color=#00FF00>[15:40:13.994] 当前对话记录下来了:grapg:StoryGraph/Chapter1/findfloorplan_graph - speaker:艾薇 - content:怪不得写字条的人是默认我知道密室在哪里的,因为这是我以前生活过的地方啊。我怎么会把这儿忘了呢。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:40:19.680] [Info] <color=#FFFFFF>[15:40:19.679] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:40:19.680] [Info] Player 玩家移动解锁
[2026-05-04 15:40:26.608] [Info] <color=#FFFFFF>[15:40:26.608] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:40:26.608] [Info] 玩家移动锁定
[2026-05-04 15:40:26.704] [Info] <color=#00FF00>[15:40:26.704] 当前对话记录下来了:grapg:StoryGraph/Chapter1/floorplantutorial_graph - speaker:艾薇 - content:我可以根据我看到的家具布局,把家具拖放在图纸对应的墙面旁边来补全户型图。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:40:28.455] [Info] <color=#FFFFFF>[15:40:28.455] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:40:28.456] [Info] Player 玩家移动解锁
[2026-05-04 15:41:25.630] [Info] <color=#FFFFFF>[15:41:25.630] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:41:25.630] [Info] 玩家移动锁定
[2026-05-04 15:41:25.713] [Info] <color=#00FF00>[15:41:25.712] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Thirdwallhole1_graph - speaker:艾薇 - content:墙上出现了一个洞!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:41:26.764] [Info] <color=#00FF00>[15:41:26.764] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Thirdwallhole1_graph - speaker:艾薇 - content:<color=#FF3A3A>这个房间是我的卧室!窗外能看到我的花园。这个角度看不到山</color>。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:41:29.833] [Info] <color=#00FF00>[15:41:29.833] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Thirdwallhole1_graph - speaker:艾薇 - content:有什么办法可以让洞更大一点好让我通过呢?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:41:31.168] [Info] <color=#FFFFFF>[15:41:31.168] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:41:31.169] [Info] Player 玩家移动解锁
[2026-05-04 15:41:34.488] [Info] <color=green>已获得wall2_musicBox</color>
[2026-05-04 15:41:37.442] [Info] <color=#FFFFFF>[15:41:37.441] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:41:37.442] [Info] 玩家移动锁定
[2026-05-04 15:41:37.524] [Info] <color=#00FF00>[15:41:37.524] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:这颗流星……和我那天梦里看到的一模一样。我记得很清楚……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:41:38.425] [Info] <color=#00FF00>[15:41:38.425] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:这个芭蕾舞者,是莎拉。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:41:39.326] [Info] <color=#00FF00>[15:41:39.326] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:这张图纸显然不是最近画的,纸张已经泛黄了,纸上的墨迹也有些模糊了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:41:40.695] [Info] <color=#00FF00>[15:41:40.695] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:我的那个梦是被人刻意设计安排的吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:41:41.713] [Info] <color=#00FF00>[15:41:41.712] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:署名是<color=#FF3A3A>艾琳西娅</color>……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:41:43.263] [Info] <color=#00FF00>[15:41:43.263] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:艾琳西娅,西娅,西娅,好熟悉好熟悉的名字。我们曾经非常亲密。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:41:44.498] [Info] <color=#FFFFFF>[15:41:44.497] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:41:44.498] [Info] Player 玩家移动解锁
[2026-05-04 15:41:54.208] [Info] <color=green>已获得wall2_huxingtu</color>
[2026-05-04 15:41:57.947] [Info] <color=#FFFFFF>[15:41:57.947] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:41:57.947] [Info] 玩家移动锁定
[2026-05-04 15:41:58.028] [Info] <color=#00FF00>[15:41:58.028] 当前对话记录下来了:grapg:StoryGraph/Chapter1/floorplantutorial_graph - speaker:艾薇 - content:我可以根据我看到的家具布局,把家具拖放在图纸对应的墙面旁边来补全户型图。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:42:05.919] [Info] <color=#FFFFFF>[15:42:05.919] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:42:05.919] [Info] Player 玩家移动解锁
[2026-05-04 15:39:32.233] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/magicspellcorrect_graph - speaker:艾薇 - content:对了!就是这个!我应该可以继续探索梦境了。
[2026-05-04 15:39:38.863] [Success] 检查点100012已经完成
[2026-05-04 15:39:50.000] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/dreamhealingbrew_graph - speaker:艾薇 - content:心灵秘饮的咒语,原来是我们一起完成的。
[2026-05-04 15:39:50.801] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/dreamhealingbrew_graph - speaker:艾薇 - content:是她在咖啡屋配方书上留下了便签, 提醒我发音的细节。
[2026-05-04 15:39:51.719] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/dreamhealingbrew_graph - speaker:艾薇 - content:这种程度的在意, 很难被忽略。
[2026-05-04 15:39:52.754] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/dreamhealingbrew_graph - speaker:艾薇 - content:艾琳西娅……为什么关于你的事情我完全想不起来了。
[2026-05-04 15:40:12.406] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/findfloorplan_graph - speaker:艾薇 - content:<color=#FF3A3A>湖心岛小屋……这是字条上提到的那个地方!</color>
[2026-05-04 15:40:13.994] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/findfloorplan_graph - speaker:艾薇 - content:怪不得写字条的人是默认我知道密室在哪里的,因为这是我以前生活过的地方啊。我怎么会把这儿忘了呢。
[2026-05-04 15:40:26.705] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/floorplantutorial_graph - speaker:艾薇 - content:我可以根据我看到的家具布局,把家具拖放在图纸对应的墙面旁边来补全户型图。
[2026-05-04 15:41:25.713] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Thirdwallhole1_graph - speaker:艾薇 - content:墙上出现了一个洞!
[2026-05-04 15:41:26.764] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Thirdwallhole1_graph - speaker:艾薇 - content:<color=#FF3A3A>这个房间是我的卧室!窗外能看到我的花园。这个角度看不到山</color>。
[2026-05-04 15:41:29.834] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Thirdwallhole1_graph - speaker:艾薇 - content:有什么办法可以让洞更大一点好让我通过呢?
[2026-05-04 15:41:37.524] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:这颗流星……和我那天梦里看到的一模一样。我记得很清楚……
[2026-05-04 15:41:38.426] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:这个芭蕾舞者,是莎拉。
[2026-05-04 15:41:39.326] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:这张图纸显然不是最近画的,纸张已经泛黄了,纸上的墨迹也有些模糊了。
[2026-05-04 15:41:40.695] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:我的那个梦是被人刻意设计安排的吗?
[2026-05-04 15:41:41.713] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:署名是<color=#FF3A3A>艾琳西娅</color>……
[2026-05-04 15:41:43.263] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:艾琳西娅,西娅,西娅,好熟悉好熟悉的名字。我们曾经非常亲密。
[2026-05-04 15:41:58.029] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/floorplantutorial_graph - speaker:艾薇 - content:我可以根据我看到的家具布局,把家具拖放在图纸对应的墙面旁边来补全户型图。
Session: cec7664e-4605-4f99-be38-4785ece8e911 (Received: 5/4/2026, 7:39:25 AM)
[2026-05-04 15:37:00.647] [Info] <color=green>已获得wall1_window</color>
[2026-05-04 15:37:03.883] [Info] <color=green>已获得wall1_cup</color>
[2026-05-04 15:37:08.755] [Info] <color=green>已获得wall1_window</color>
[2026-05-04 15:37:31.035] [Info] Grid system created: 6x16 grids with size 90x90
[2026-05-04 15:37:57.638] [Info] <color=#FF0000>[15:37:57.638] 当前字典中不存在该npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleSales.FlyAway () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleSales.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:37:12.843] [Error] 没有找到ui界面 StoryPanel
[2026-05-04 15:37:31.013] [Error] 没有找到ui界面 NpcCatalogPanel
[2026-05-04 15:37:57.638] [Custom] 当前字典中不存在该npc Heimdale
Session: bef47e42-3f33-4899-a205-c5be67a98f60 (Received: 5/4/2026, 7:36:24 AM)
[2026-05-04 15:34:46.212] [Info] <color=green>已获得wall1_note</color>
[2026-05-04 15:34:48.917] [Info] <color=#FFFFFF>[15:34:48.916] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:34:48.917] [Info] 玩家移动锁定
[2026-05-04 15:34:48.999] [Info] <color=#00FF00>[15:34:48.999] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Dreampreserver_Graph - speaker:艾薇 - content:这里是我们一起生活过的地方?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:34:49.766] [Info] <color=#FFFFFF>[15:34:49.766] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:34:49.767] [Info] Player 玩家移动解锁
[2026-05-04 15:34:53.769] [Info] <color=green>已获得wall1_newspaper2</color>
[2026-05-04 15:34:57.807] [Info] <color=green>已获得mengjingchuanyue</color>
[2026-05-04 15:35:07.500] [Info] <color=green>已获得hangingPicture</color>
[2026-05-04 15:35:08.952] [Info] <color=green>已获得mofafuwen</color>
[2026-05-04 15:35:12.746] [Info] Grid system created: 6x16 grids with size 90x90
[2026-05-04 15:34:53.789] [Warning] The character with Unicode value \u8046 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.790] [Warning] The character with Unicode value \u6838 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.790] [Warning] The character with Unicode value \u7ECD was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.790] [Warning] The character with Unicode value \u8D8B was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.790] [Warning] The character with Unicode value \u9E5C was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.790] [Warning] The character with Unicode value \u8D50 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.790] [Warning] The character with Unicode value \u64BC was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.790] [Warning] The character with Unicode value \u5B8F was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.790] [Warning] The character with Unicode value \u7968 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.791] [Warning] The character with Unicode value \u8046 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.791] [Warning] The character with Unicode value \u6838 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.791] [Warning] The character with Unicode value \u7ECD was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.791] [Warning] The character with Unicode value \u8D8B was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.791] [Warning] The character with Unicode value \u9E5C was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.791] [Warning] The character with Unicode value \u8D50 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.791] [Warning] The character with Unicode value \u64BC was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.791] [Warning] The character with Unicode value \u5B8F was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.791] [Warning] The character with Unicode value \u7968 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.804] [Warning] The character with Unicode value \u8046 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.804] [Warning] The character with Unicode value \u6838 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.804] [Warning] The character with Unicode value \u7ECD was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.804] [Warning] The character with Unicode value \u8D8B was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.804] [Warning] The character with Unicode value \u9E5C was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.804] [Warning] The character with Unicode value \u8D50 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.804] [Warning] The character with Unicode value \u64BC was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.804] [Warning] The character with Unicode value \u5B8F was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:53.804] [Warning] The character with Unicode value \u7968 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:34:48.999] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Dreampreserver_Graph - speaker:艾薇 - content:这里是我们一起生活过的地方?
Session: ac84f417-3c1a-45ea-9e76-1d5abb24a8fe (Received: 5/4/2026, 7:33:24 AM)
[2026-05-04 15:30:24.785] [Info] <color=#00FF00>[15:30:24.784] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:还有,特里兹来这里的目的……是调查和睡眠障碍有关的异常事件。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:26.302] [Info] <color=#00FF00>[15:30:26.301] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:看来正是莉莉提到的梦乡镇“梦魇”事件。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:27.804] [Info] <color=#00FF00>[15:30:27.803] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:……算了,不想了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:29.005] [Info] <color=#00FF00>[15:30:29.005] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:还是早点休息吧。希望梦里能少一点谜团。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:30.340] [Info] <color=#00FF00>[15:30:30.340] 检查点100011已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100011.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.DoEntryLakeCabin () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.OnStoryHandleHandle (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:30.341] [Info] <color=#FFFFFF>[15:30:30.341] 从Teriz离开后Ivy觉得累-卧室-点击床-第二个梦前置动画 close shop go to bed执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100011.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.DoEntryLakeCabin () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.OnStoryHandleHandle (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:30.342] [Info] 从Teriz离开后Ivy觉得累-卧室-点击床-第二个梦前置动画 close shop go to bed执行完成
[2026-05-04 15:30:30.342] [Info] <color=#FFFFFF>[15:30:30.342] 检查点100011完成,CurCheckPoint推进到下一个节点: 100012</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.DoEntryLakeCabin () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.OnStoryHandleHandle (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:30.342] [Info] 检查点100011完成,CurCheckPoint推进到下一个节点: 100012
[2026-05-04 15:30:30.342] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"1411f8ec-90fe-4b46-ab59-f5b014e47344","start_time":"2026-05-04 15:24:53","end_time":"2026-05-04 15:30:30","progress":100012}
[2026-05-04 15:30:30.348] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:30:30.374] [Info] <color=#FFFFFF>[15:30:30.373] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:30.374] [Info] Player 玩家移动解锁
[2026-05-04 15:30:30.439] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-04 15:30:31.799] [Info] <color=#FFFFFF>[15:30:31.799] 开始执行进入湖边小屋 - 点击完湖边小屋Wall1所有可交互物 - 点击星星石 - 穿越到第二面墙之前 finish first wall in lakeside cabin</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100012.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100012.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:31.799] [Info] 开始执行进入湖边小屋 - 点击完湖边小屋Wall1所有可交互物 - 点击星星石 - 穿越到第二面墙之前 finish first wall in lakeside cabin
[2026-05-04 15:30:31.809] [Info] <color=#FFFFFF>[15:30:31.809] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:30:31.809] [Info] 玩家移动锁定
[2026-05-04 15:30:31.908] [Info] <color=#00FF00>[15:30:31.907] 当前对话记录下来了:grapg:StoryGraph/Chapter1/seconddream2_graph - speaker:艾薇 - content:我又做梦了?这是哪里?感觉很熟悉。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:33.793] [Info] <color=#FFFFFF>[15:30:33.792] 保存玩家所在场景 LakeHouse_Wall1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:30:33.793] [Info] 保存玩家所在场景 LakeHouse_Wall1
[2026-05-04 15:30:33.797] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:30:36.562] [Info] <color=#FFFFFF>[15:30:36.562] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:36.562] [Info] Player 玩家移动解锁
[2026-05-04 15:30:48.626] [Info] <color=green>已获得wall1_newspaper2</color>
[2026-05-04 15:30:56.516] [Info] <color=#FF0000>[15:30:56.516] 当前字典中不存在该npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleSales.FlyAway () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleSales.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:59.735] [Info] <color=green>已获得wall1_window</color>
[2026-05-04 15:31:01.571] [Info] <color=#FFFFFF>[15:31:01.571] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:31:01.571] [Info] 玩家移动锁定
[2026-05-04 15:31:01.671] [Info] <color=#00FF00>[15:31:01.670] 当前对话记录下来了:grapg:StoryGraph/Chapter1/pierlight_graph - speaker:艾薇 - content:这个灯,是我第一次做梦,梦里触碰的镜子里的灯!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:31:03.206] [Info] <color=#00FF00>[15:31:03.205] 当前对话记录下来了:grapg:StoryGraph/Chapter1/pierlight_graph - speaker:艾薇 - content:镜子里,她似乎就是在这里的<color=#FF3A3A>码头那边</color>。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:31:04.573] [Info] <color=#00FF00>[15:31:04.573] 当前对话记录下来了:grapg:StoryGraph/Chapter1/pierlight_graph - speaker:艾薇 - content:码头,码头灯,还有这里带给我的熟悉的感觉……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:31:05.842] [Info] <color=#00FF00>[15:31:05.842] 当前对话记录下来了:grapg:StoryGraph/Chapter1/pierlight_graph - speaker:艾薇 - content:我现在在的地方,就是湖心岛小屋!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:31:07.811] [Info] <color=#00FF00>[15:31:07.811] 当前对话记录下来了:grapg:StoryGraph/Chapter1/pierlight_graph - speaker:艾薇 - content:我曾经在这里生活过!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:31:09.329] [Info] <color=#FFFFFF>[15:31:09.328] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:31:09.329] [Info] Player 玩家移动解锁
[2026-05-04 15:31:12.198] [Info] <color=green>已获得hangingPicture</color>
[2026-05-04 15:31:17.604] [Info] <color=#FFFFFF>[15:31:17.604] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:31:17.604] [Info] 玩家移动锁定
[2026-05-04 15:31:17.687] [Info] <color=#00FF00>[15:31:17.687] 当前对话记录下来了:grapg:StoryGraph/Chapter1/paint_graph - speaker:艾薇 - content:“线之交点,密室所现”!这幅挂画背后是密室的线索,可是,什么线呢?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:31:19.105] [Info] <color=#FFFFFF>[15:31:19.104] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:31:19.105] [Info] Player 玩家移动解锁
[2026-05-04 15:31:21.424] [Info] <color=green>已获得mengjingchuanyue</color>
[2026-05-04 15:31:43.246] [Info] <color=green>已获得wall1_cup</color>
[2026-05-04 15:31:47.167] [Info] <color=#FFFFFF>[15:31:47.167] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:31:47.167] [Info] 玩家移动锁定
[2026-05-04 15:31:47.250] [Info] <color=#00FF00>[15:31:47.250] 当前对话记录下来了:grapg:StoryGraph/Chapter1/suger_graph - speaker:艾薇 - content:这么多糖……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:31:47.967] [Info] <color=#00FF00>[15:31:47.967] 当前对话记录下来了:grapg:StoryGraph/Chapter1/suger_graph - speaker:艾薇 - content:我明明不爱喝甜的,却总是习惯在咖啡里加奶加糖。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:31:49.870] [Info] <color=#00FF00>[15:31:49.869] 当前对话记录下来了:grapg:StoryGraph/Chapter1/suger_graph - speaker:艾薇 - content:这个人是谁?我习惯性在咖啡里加奶加糖,是因为她吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:31:54.590] [Info] <color=#FFFFFF>[15:31:54.590] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:31:54.591] [Info] Player 玩家移动解锁
[2026-05-04 15:31:57.594] [Info] <color=green>已获得mofafuwen</color>
[2026-05-04 15:32:01.348] [Info] <color=#FFFFFF>[15:32:01.348] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:32:01.349] [Info] 玩家移动锁定
[2026-05-04 15:32:01.431] [Info] <color=#00FF00>[15:32:01.431] 当前对话记录下来了:grapg:StoryGraph/Chapter1/megicspell_graph - speaker:艾薇 - content:这个梦境穿越咒语符文看着很像心灵秘饮的咒语,应该是源自同一种魔法语言。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:32:02.799] [Info] <color=#00FF00>[15:32:02.798] 当前对话记录下来了:grapg:StoryGraph/Chapter1/megicspell_graph - speaker:艾薇 - content:也许我能发现这门古老语言的规律尝试解开它带我离开这个梦境。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:32:04.134] [Info] <color=#00FF00>[15:32:04.133] 当前对话记录下来了:grapg:StoryGraph/Chapter1/megicspell_graph - speaker:艾薇 - content:我只需要了解这个咒语的读音,就可以尝试使用了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:32:05.551] [Info] <color=#FFFFFF>[15:32:05.550] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:32:05.552] [Info] Player 玩家移动解锁
[2026-05-04 15:32:06.773] [Info] Grid system created: 6x16 grids with size 90x90
[2026-05-04 15:30:31.802] [Warning] Main Camera: 1 camera overlay no longer exists and will be removed from the camera stack.
[2026-05-04 15:30:48.682] [Warning] The character with Unicode value \u8046 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.682] [Warning] The character with Unicode value \u6838 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.682] [Warning] The character with Unicode value \u7ECD was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.682] [Warning] The character with Unicode value \u8D8B was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.682] [Warning] The character with Unicode value \u9E5C was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.682] [Warning] The character with Unicode value \u8D50 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.682] [Warning] The character with Unicode value \u64BC was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.682] [Warning] The character with Unicode value \u5B8F was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.682] [Warning] The character with Unicode value \u7968 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.687] [Warning] The character with Unicode value \u8046 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.687] [Warning] The character with Unicode value \u6838 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.687] [Warning] The character with Unicode value \u7ECD was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.687] [Warning] The character with Unicode value \u8D8B was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.687] [Warning] The character with Unicode value \u9E5C was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.687] [Warning] The character with Unicode value \u8D50 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.687] [Warning] The character with Unicode value \u64BC was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.687] [Warning] The character with Unicode value \u5B8F was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.687] [Warning] The character with Unicode value \u7968 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.694] [Warning] The character with Unicode value \u8046 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.694] [Warning] The character with Unicode value \u6838 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.695] [Warning] The character with Unicode value \u7ECD was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.695] [Warning] The character with Unicode value \u8D8B was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.695] [Warning] The character with Unicode value \u9E5C was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.695] [Warning] The character with Unicode value \u8D50 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.695] [Warning] The character with Unicode value \u64BC was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.695] [Warning] The character with Unicode value \u5B8F was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:48.695] [Warning] The character with Unicode value \u7968 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:30:24.785] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:还有,特里兹来这里的目的……是调查和睡眠障碍有关的异常事件。
[2026-05-04 15:30:26.302] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:看来正是莉莉提到的梦乡镇“梦魇”事件。
[2026-05-04 15:30:27.804] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:……算了,不想了。
[2026-05-04 15:30:29.005] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:还是早点休息吧。希望梦里能少一点谜团。
[2026-05-04 15:30:30.341] [Success] 检查点100011已经完成
[2026-05-04 15:30:31.908] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/seconddream2_graph - speaker:艾薇 - content:我又做梦了?这是哪里?感觉很熟悉。
[2026-05-04 15:31:01.671] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/pierlight_graph - speaker:艾薇 - content:这个灯,是我第一次做梦,梦里触碰的镜子里的灯!
[2026-05-04 15:31:03.206] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/pierlight_graph - speaker:艾薇 - content:镜子里,她似乎就是在这里的<color=#FF3A3A>码头那边</color>。
[2026-05-04 15:31:04.574] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/pierlight_graph - speaker:艾薇 - content:码头,码头灯,还有这里带给我的熟悉的感觉……
[2026-05-04 15:31:05.842] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/pierlight_graph - speaker:艾薇 - content:我现在在的地方,就是湖心岛小屋!
[2026-05-04 15:31:07.811] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/pierlight_graph - speaker:艾薇 - content:我曾经在这里生活过!
[2026-05-04 15:31:17.688] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/paint_graph - speaker:艾薇 - content:“线之交点,密室所现”!这幅挂画背后是密室的线索,可是,什么线呢?
[2026-05-04 15:31:47.251] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/suger_graph - speaker:艾薇 - content:这么多糖……
[2026-05-04 15:31:47.967] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/suger_graph - speaker:艾薇 - content:我明明不爱喝甜的,却总是习惯在咖啡里加奶加糖。
[2026-05-04 15:31:49.870] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/suger_graph - speaker:艾薇 - content:这个人是谁?我习惯性在咖啡里加奶加糖,是因为她吗?
[2026-05-04 15:32:01.431] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/megicspell_graph - speaker:艾薇 - content:这个梦境穿越咒语符文看着很像心灵秘饮的咒语,应该是源自同一种魔法语言。
[2026-05-04 15:32:02.799] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/megicspell_graph - speaker:艾薇 - content:也许我能发现这门古老语言的规律尝试解开它带我离开这个梦境。
[2026-05-04 15:32:04.134] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/megicspell_graph - speaker:艾薇 - content:我只需要了解这个咒语的读音,就可以尝试使用了。
[2026-05-04 15:30:56.516] [Custom] 当前字典中不存在该npc Heimdale
Session: 289b6ffd-ca7f-40da-a03d-8727d1c6d675 (Received: 5/4/2026, 7:30:22 AM)
[2026-05-04 15:27:24.954] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:27:25.071] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:27:25.071] [Info] <color=#FF00FF>[15:27:25.071] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:27:25.772] [Info] <color=#FFFFFF>[15:27:25.772] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:27:25.773] [Info] 玩家移动锁定
[2026-05-04 15:27:25.855] [Info] <color=#00FF00>[15:27:25.855] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/ariewrongmaterial_graph - speaker:亚礼 - content:谢谢你的咖啡,味道很好……只是……可能是我自己的问题,魔法好像没有什么反应。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:27:27.907] [Info] <color=#FFFFFF>[15:27:27.906] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:27:27.907] [Info] Player 玩家移动解锁
[2026-05-04 15:27:27.907] [Info] <color=#00FF00>[15:27:27.907] 删除Npc Arie</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:27:30.710] [Info] [Session] Uploading to https://ivyserver.work/coffee : {"user_id":"1411f8ec-90fe-4b46-ab59-f5b014e47344","start_time":"2026-05-04 15:25:04","end_time":"2026-05-04 15:27:30","npc":"{\"Aisha\":2,\"Arie\":1,\"LuLu\":2,\"Rose\":1}"}
[2026-05-04 15:27:30.809] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Coffee session recorded"}</color>
[2026-05-04 15:27:31.764] [Info] <color=#00FF00>[15:27:31.764] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateHeimdale () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:27:31.765] [Info] <color=#FFFFFF>[15:27:31.765] 开始执行从Teriz离开后Ivy觉得累-卧室-点击床-第二个梦前置动画 close shop go to bed</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100011.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100011.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:27:31.765] [Info] 开始执行从Teriz离开后Ivy觉得累-卧室-点击床-第二个梦前置动画 close shop go to bed
[2026-05-04 15:27:31.779] [Info] <color=#FFFFFF>[15:27:31.779] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:27:31.780] [Info] 玩家移动锁定
[2026-05-04 15:27:31.861] [Info] <color=#00FF00>[15:27:31.861] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closecafe_graph - speaker:艾薇 - content:呼……真是累坏我了…… 虽然手上还记得怎么做,但光靠肌肉记忆营业一天,也真的太累人了……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:27:32.761] [Info] <color=#FFFFFF>[15:27:32.761] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:27:32.762] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-04 15:27:32.766] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:27:33.113] [Info] <color=#00FF00>[15:27:33.112] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closecafe_graph - speaker:艾薇 - content:该打烊了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:27:33.746] [Info] <color=#FFFFFF>[15:27:33.745] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:27:33.746] [Info] Player 玩家移动解锁
[2026-05-04 15:27:39.519] [Info] <color=#00FF00>[15:27:39.518] 删除Npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:27:41.571] [Info] <color=#FFFFFF>[15:27:41.570] 保存玩家所在场景 CafeDoor</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:27:41.571] [Info] 保存玩家所在场景 CafeDoor
[2026-05-04 15:27:41.575] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:27:55.371] [Info] <color=#00FF00>[15:27:55.371] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateHeimdale () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:27:55.371] [Info] <color=#FFFFFF>[15:27:55.371] 开始执行从Teriz离开后Ivy觉得累-卧室-点击床-第二个梦前置动画 close shop go to bed</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100011.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100011.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:27:55.372] [Info] 开始执行从Teriz离开后Ivy觉得累-卧室-点击床-第二个梦前置动画 close shop go to bed
[2026-05-04 15:27:56.369] [Info] <color=#FFFFFF>[15:27:56.368] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:27:56.369] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-04 15:27:56.373] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:27:56.763] [Info] Null
[2026-05-04 15:28:13.154] [Info] ani end
[2026-05-04 15:28:13.753] [Info] LetterData
[2026-05-04 15:28:14.495] [Info] <color=#FF00FF>[15:28:14.495] endPos is (-47.38, 181.47)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.EndIsRandge (UnityEngine.Vector2 endPos) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DragItemBase.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IEndDragHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:28:38.427] [Info] ani end
[2026-05-04 15:28:46.119] [Info] <color=#00FF00>[15:28:46.119] 删除Npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenPlantRoom () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:28:47.170] [Info] 下一次状态时间 -385
[2026-05-04 15:28:47.170] [Info] 到达下一个状态
[2026-05-04 15:28:47.170] [Info] 到达下一个状态 fer
[2026-05-04 15:28:47.171] [Info] 下一次状态时间 -378
[2026-05-04 15:28:47.171] [Info] 到达下一个状态
[2026-05-04 15:28:47.171] [Info] 到达下一个等级 4
[2026-05-04 15:28:47.171] [Info] 下一次状态时间 30
[2026-05-04 15:28:47.171] [Info] 下一次状态时间 -372
[2026-05-04 15:28:47.171] [Info] 到达下一个状态
[2026-05-04 15:28:47.172] [Info] 到达下一个状态 fer
[2026-05-04 15:28:47.172] [Info] <color=#00FF00>[15:28:47.172] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:28:48.171] [Info] <color=#FFFFFF>[15:28:48.171] 保存玩家所在场景 PlantScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:28:48.171] [Info] 保存玩家所在场景 PlantScene
[2026-05-04 15:28:48.176] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:28:49.889] [Info] 玩家操作 water
[2026-05-04 15:28:49.889] [Info] 玩家操作错误
[2026-05-04 15:28:50.590] [Info] 玩家操作 water
[2026-05-04 15:28:50.590] [Info] 玩家操作错误
[2026-05-04 15:28:53.260] [Info] 玩家操作 water
[2026-05-04 15:28:53.260] [Info] 玩家操作错误
[2026-05-04 15:28:54.778] [Info] 玩家操作 fertilize
[2026-05-04 15:28:54.778] [Info] 玩家操作成功
[2026-05-04 15:28:54.778] [Info] 下一次状态时间 30
[2026-05-04 15:28:55.361] [Info] 玩家操作 fertilize
[2026-05-04 15:28:55.361] [Info] 玩家操作成功
[2026-05-04 15:28:55.361] [Info] 下一次状态时间 30
[2026-05-04 15:28:55.962] [Info] 玩家操作 fertilize
[2026-05-04 15:28:55.962] [Info] 玩家操作错误
[2026-05-04 15:28:57.431] [Info] 玩家操作 catchInsects
[2026-05-04 15:28:57.431] [Info] 玩家操作错误
[2026-05-04 15:28:59.800] [Info] 玩家操作 catchInsects
[2026-05-04 15:28:59.800] [Info] 玩家操作错误
[2026-05-04 15:29:01.018] [Info] 玩家操作 catchInsects
[2026-05-04 15:29:01.018] [Info] 玩家操作错误
[2026-05-04 15:29:04.321] [Info] target pos is:-7.739499
[2026-05-04 15:29:05.388] [Info] target pos is:-13.58517
[2026-05-04 15:29:09.836] [Info] <color=#FF0000>[15:29:09.835] 查询了背包之中没有的数据id 10001</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:29:09.905] [Info] <color=#FF0000>[15:29:09.905] 查询了背包之中没有的数据id 10003</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:29:09.906] [Info] <color=#FF0000>[15:29:09.906] 查询了背包之中没有的数据id 10005</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:29:13.732] [Info] <color=#FF0000>[15:29:13.729] 查询了背包之中没有的数据id 10005</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.UpdateContent (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.OnItemClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at ScaleButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:29:16.751] [Info] <color=#FF0000>[15:29:16.750] 查询了背包之中没有的数据id 10001</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.SwitchCatalog (IllustrationType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.PopPlantOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at Utilis.Compoment.PopButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:29:16.752] [Info] <color=#FF0000>[15:29:16.751] 查询了背包之中没有的数据id 10003</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.SwitchCatalog (IllustrationType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.PopPlantOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at Utilis.Compoment.PopButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:29:16.752] [Info] <color=#FF0000>[15:29:16.752] 查询了背包之中没有的数据id 10005</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.SwitchCatalog (IllustrationType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.PopPlantOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at Utilis.Compoment.PopButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:29:17.300] [Info] 到达下一个状态
[2026-05-04 15:29:17.300] [Info] 到达下一个状态 bug
[2026-05-04 15:29:24.924] [Info] 到达下一个状态
[2026-05-04 15:29:24.924] [Info] 到达下一个状态 bug
[2026-05-04 15:29:25.507] [Info] 到达下一个状态
[2026-05-04 15:29:25.508] [Info] 到达下一个状态 dry
[2026-05-04 15:29:27.578] [Info] 玩家操作 catchInsects
[2026-05-04 15:29:27.578] [Info] 玩家操作成功
[2026-05-04 15:29:27.578] [Info] 下一次状态时间 30
[2026-05-04 15:29:29.113] [Info] 玩家操作 fertilize
[2026-05-04 15:29:29.113] [Info] 玩家操作错误
[2026-05-04 15:29:31.481] [Info] 玩家操作 water
[2026-05-04 15:29:31.481] [Info] 玩家操作成功
[2026-05-04 15:29:31.481] [Info] 下一次状态时间 30
[2026-05-04 15:29:32.165] [Info] 玩家操作 water
[2026-05-04 15:29:32.165] [Info] 玩家操作错误
[2026-05-04 15:29:33.250] [Info] 玩家操作 fertilize
[2026-05-04 15:29:33.250] [Info] 玩家操作错误
[2026-05-04 15:29:34.251] [Info] 玩家操作 fertilize
[2026-05-04 15:29:34.251] [Info] 玩家操作错误
[2026-05-04 15:29:38.254] [Info] 玩家操作 catchInsects
[2026-05-04 15:29:38.254] [Info] 玩家操作成功
[2026-05-04 15:29:38.254] [Info] 下一次状态时间 30
[2026-05-04 15:29:40.239] [Info] target pos is:-16.03019
[2026-05-04 15:29:41.708] [Info] target pos is:-11.88269
[2026-05-04 15:29:45.662] [Info] 玩家操作 harvest
[2026-05-04 15:29:46.196] [Info] 玩家操作 harvest
[2026-05-04 15:29:46.929] [Info] 玩家操作 harvest
[2026-05-04 15:29:57.273] [Info] [Session] Uploading to https://ivyserver.work/plant : {"user_id":"1411f8ec-90fe-4b46-ab59-f5b014e47344","start_time":"2026-05-04 15:28:47","end_time":"2026-05-04 15:29:57","plant":"{\"1000101\":0,\"1000201\":2,\"1000301\":0,\"1000401\":1,\"1000501\":0}"}
[2026-05-04 15:29:57.275] [Info] <color=#00FF00>[15:29:57.274] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HudPanel.BtnBackOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at ScaleButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:29:57.656] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Plant session recorded"}</color>
[2026-05-04 15:29:57.723] [Info] 到达下一个状态
[2026-05-04 15:29:57.723] [Info] 到达下一个状态 fer
[2026-05-04 15:29:58.328] [Info] <color=#00FF00>[15:29:58.328] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:29:58.329] [Info] <color=#00FF00>[15:29:58.329] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateHeimdale () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:29:58.329] [Info] <color=#FFFFFF>[15:29:58.329] 开始执行从Teriz离开后Ivy觉得累-卧室-点击床-第二个梦前置动画 close shop go to bed</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100011.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100011.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:29:58.329] [Info] 开始执行从Teriz离开后Ivy觉得累-卧室-点击床-第二个梦前置动画 close shop go to bed
[2026-05-04 15:29:59.326] [Info] <color=#FFFFFF>[15:29:59.325] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:29:59.326] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-04 15:29:59.330] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:30:02.246] [Info] <color=#00FF00>[15:30:02.245] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:02.247] [Info] <color=#00FF00>[15:30:02.246] 删除Npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:03.316] [Info] <color=#FFFFFF>[15:30:03.316] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:30:03.316] [Info] 玩家移动锁定
[2026-05-04 15:30:03.396] [Info] <color=#00FF00>[15:30:03.396] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bed_graph - speaker:艾薇 - content:我想我该去睡觉了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:04.280] [Info] <color=#FFFFFF>[15:30:04.280] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:04.281] [Info] Player 玩家移动解锁
[2026-05-04 15:30:04.296] [Info] <color=#FFFFFF>[15:30:04.296] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:30:04.297] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-04 15:30:04.303] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:30:13.590] [Info] <color=#FF00FF>[15:30:13.589] Try Open LakeHouse, isLakeHouseUnLock is True</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.EntryLakeHouse () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TrySceneTransition (System.String lName) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:13.607] [Info] <color=#FFFFFF>[15:30:13.607] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:30:13.607] [Info] 玩家移动锁定
[2026-05-04 15:30:13.690] [Info] <color=#00FF00>[15:30:13.690] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:真的是好漫长的一天。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:14.374] [Info] <color=#00FF00>[15:30:14.374] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:听莉莉的话来看,<color=#FF3A3A>莎拉很可能是关键。她牵涉到梦、我失去的记忆,甚至这个叫威卡的人。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:16.075] [Info] <color=#00FF00>[15:30:16.075] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:我尽快去拜访她一下。也许,会有新的线索。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:17.143] [Info] <color=#00FF00>[15:30:17.143] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:说起来,莉莉提到我曾经帮助过她,和一个人一起,一个白色头发的人……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:18.294] [Info] <color=#00FF00>[15:30:18.294] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:等等,<color=#FF3A3A>照片上消失的那个人影也有着白色的头发。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:19.462] [Info] <color=#00FF00>[15:30:19.462] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:是她!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:20.530] [Info] <color=#00FF00>[15:30:20.530] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:我的记忆断断续续,是只丢了她一个人?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:30:22.031] [Info] <color=#00FF00>[15:30:22.031] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:还是……只要和她有关的,一切都被抽空了?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:27:42.009] [Warning] The character with Unicode value \u8F97 was not found in the [regular SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:27:57.259] [Error] 没有找到ui界面 StoryPanel
[2026-05-04 15:27:25.856] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/ariewrongmaterial_graph - speaker:亚礼 - content:谢谢你的咖啡,味道很好……只是……可能是我自己的问题,魔法好像没有什么反应。
[2026-05-04 15:27:27.907] [Success] 删除Npc Arie
[2026-05-04 15:27:31.765] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-04 15:27:31.861] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closecafe_graph - speaker:艾薇 - content:呼……真是累坏我了…… 虽然手上还记得怎么做,但光靠肌肉记忆营业一天,也真的太累人了……
[2026-05-04 15:27:33.113] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closecafe_graph - speaker:艾薇 - content:该打烊了。
[2026-05-04 15:27:39.519] [Success] 删除Npc Heimdale
[2026-05-04 15:27:55.371] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-04 15:28:46.120] [Success] 删除Npc Heimdale
[2026-05-04 15:28:47.172] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-04 15:29:57.276] [Success] 删除Npc Cat
[2026-05-04 15:29:58.328] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-04 15:29:58.329] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-04 15:30:02.246] [Success] 删除Npc Cat
[2026-05-04 15:30:02.247] [Success] 删除Npc Heimdale
[2026-05-04 15:30:03.396] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bed_graph - speaker:艾薇 - content:我想我该去睡觉了。
[2026-05-04 15:30:13.691] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:真的是好漫长的一天。
[2026-05-04 15:30:14.374] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:听莉莉的话来看,<color=#FF3A3A>莎拉很可能是关键。她牵涉到梦、我失去的记忆,甚至这个叫威卡的人。
[2026-05-04 15:30:16.075] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:我尽快去拜访她一下。也许,会有新的线索。
[2026-05-04 15:30:17.143] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:说起来,莉莉提到我曾经帮助过她,和一个人一起,一个白色头发的人……
[2026-05-04 15:30:18.294] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:等等,<color=#FF3A3A>照片上消失的那个人影也有着白色的头发。</color>
[2026-05-04 15:30:19.462] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:是她!
[2026-05-04 15:30:20.530] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:我的记忆断断续续,是只丢了她一个人?
[2026-05-04 15:30:22.032] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:还是……只要和她有关的,一切都被抽空了?
[2026-05-04 15:27:25.071] [Important] 开始处理按钮点击DeliverStar
[2026-05-04 15:28:14.496] [Important] endPos is (-47.38, 181.47)
[2026-05-04 15:30:13.590] [Important] Try Open LakeHouse, isLakeHouseUnLock is True
[2026-05-04 15:29:09.836] [Custom] 查询了背包之中没有的数据id 10001
[2026-05-04 15:29:09.905] [Custom] 查询了背包之中没有的数据id 10003
[2026-05-04 15:29:09.906] [Custom] 查询了背包之中没有的数据id 10005
[2026-05-04 15:29:13.733] [Custom] 查询了背包之中没有的数据id 10005
[2026-05-04 15:29:16.751] [Custom] 查询了背包之中没有的数据id 10001
[2026-05-04 15:29:16.752] [Custom] 查询了背包之中没有的数据id 10003
[2026-05-04 15:29:16.753] [Custom] 查询了背包之中没有的数据id 10005
Session: a2a06021-f914-435a-9972-e61537662ca1 (Received: 5/4/2026, 7:27:22 AM)
[2026-05-04 15:24:27.976] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:24:28.076] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:24:28.077] [Info] <color=#FF00FF>[15:24:28.076] 开始处理按钮点击AddHotWater</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:28.077] [Info] <color=#FF00FF>[15:24:28.077] 开始处理PourAddHotWater</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:28.078] [Info] <color=#FF00FF>[15:24:28.078] 开始添加咖啡材料AddHotWater</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:28.079] [Info] <color=#FF00FF>[15:24:28.078] 开始播放动画 AddHotWater - Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:34.451] [Info] <color=#FF00FF>[15:24:34.451] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:34.484] [Info] <color=#FF00FF>[15:24:34.483] 开始播放默认动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerExit (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:34.916] [Info] clickSceneName TableItem (4)
[2026-05-04 15:24:35.017] [Info] clickSceneName TableItem (4)
[2026-05-04 15:24:35.951] [Info] clickSceneName BottleItem
[2026-05-04 15:24:36.034] [Info] clickSceneName BottleItem
[2026-05-04 15:24:36.034] [Info] <color=#FF00FF>[15:24:36.034] 开始处理按钮点击AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:36.035] [Info] <color=#FF00FF>[15:24:36.035] 开始处理PourAddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:36.036] [Info] <color=#FF00FF>[15:24:36.035] 开始添加咖啡材料AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:36.903] [Info] <color=#FF00FF>[15:24:36.902] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:36.920] [Info] <color=#FF00FF>[15:24:36.919] 开始播放默认动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerExit (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:37.420] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:24:37.536] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:24:37.537] [Info] <color=#FF00FF>[15:24:37.536] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:37.537] [Info] <color=#FF00FF>[15:24:37.537] 开始处理PourDeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:37.538] [Info] <color=#FF00FF>[15:24:37.538] 开始添加咖啡材料DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:38.404] [Info] <color=#FF00FF>[15:24:38.404] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:38.421] [Info] <color=#FF00FF>[15:24:38.421] 开始播放默认动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerExit (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:39.171] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:24:39.254] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:24:39.254] [Info] <color=#FF00FF>[15:24:39.254] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:39.255] [Info] <color=#FF00FF>[15:24:39.255] 开始处理PourStir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:39.256] [Info] <color=#FF00FF>[15:24:39.255] 开始添加咖啡材料Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:45.227] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:24:45.344] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:24:45.345] [Info] <color=#FF00FF>[15:24:45.344] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:46.047] [Info] <color=#FFFFFF>[15:24:46.047] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:24:46.047] [Info] 玩家移动锁定
[2026-05-04 15:24:46.128] [Info] <color=#00FF00>[15:24:46.128] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizleft_graph - speaker:特里兹 - content:太棒了!这就是我想要的咖啡。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:24:46.862] [Info] <color=#00FF00>[15:24:46.862] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizleft_graph - speaker:特里兹 - content:喏,艾薇。我本来是因为想家才一直留着这颗种子的,但其实我也用不上。你要是拿这个来做咖啡,味道肯定绝了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:24:48.498] [Info] <color=#00FF00>[15:24:48.497] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizleft_graph - speaker:特里兹 - content:又或者……你可以尝试种植这颗种子,到时候可以多收获一些暖暖果。总之,随你怎么安置啦。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:24:49.716] [Info] <color=#00FF00>[15:24:49.715] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizleft_graph - speaker:艾薇 - content:特里兹,你上次来是什么时候来着?我总觉得那时候好像发生过什么特别的事……你记得吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:24:51.050] [Info] <color=#00FF00>[15:24:51.049] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizleft_graph - speaker:特里兹 - content:嗯……想不起来什么别的了,我只记得你做的咖啡真是一绝。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:24:52.201] [Info] <color=#00FF00>[15:24:52.200] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizleft_graph - speaker:特里兹 - content:我得走了,回头见。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:24:53.052] [Info] <color=#FFFFFF>[15:24:53.052] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:24:53.052] [Info] Player 玩家移动解锁
[2026-05-04 15:24:53.052] [Info] <color=#FF00FF>[15:24:53.052] 添加道具1001 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.CheckNpcGetReward (Human npc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:24:53.052] [Info] <color=#00FF00>[15:24:53.052] 删除Npc Teriz</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:24:53.053] [Info] <color=#00FF00>[15:24:53.053] 检查点100010已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:24:53.055] [Info] <color=#FFFFFF>[15:24:53.055] Teriz出现-离开 teriz visit执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:24:53.055] [Info] Teriz出现-离开 teriz visit执行完成
[2026-05-04 15:24:53.055] [Info] <color=#FFFFFF>[15:24:53.055] 检查点100010完成,CurCheckPoint推进到下一个节点: 100011</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:24:53.055] [Info] 检查点100010完成,CurCheckPoint推进到下一个节点: 100011
[2026-05-04 15:24:53.055] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"1411f8ec-90fe-4b46-ab59-f5b014e47344","start_time":"2026-05-04 15:16:00","end_time":"2026-05-04 15:24:53","progress":100011}
[2026-05-04 15:24:53.058] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:24:53.151] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-04 15:24:58.277] [Info] <color=#00FF00>[15:24:58.277] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:24:58.297] [Info] <color=#00FF00>[15:24:58.297] NPC 创建成功 Rose, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:24:58.298] [Info] <color=#FFFFFF>[15:24:58.297] 开始执行从Teriz离开后Ivy觉得累-卧室-点击床-第二个梦前置动画 close shop go to bed</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100011.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100011.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:24:58.298] [Info] 开始执行从Teriz离开后Ivy觉得累-卧室-点击床-第二个梦前置动画 close shop go to bed
[2026-05-04 15:24:58.307] [Info] <color=#FFFFFF>[15:24:58.307] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:24:58.307] [Info] 玩家移动锁定
[2026-05-04 15:24:58.391] [Info] <color=#00FF00>[15:24:58.390] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closecafe_graph - speaker:艾薇 - content:呼……真是累坏我了…… 虽然手上还记得怎么做,但光靠肌肉记忆营业一天,也真的太累人了……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:24:58.424] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.440] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.457] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.474] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.490] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.507] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.524] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.541] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.558] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.575] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.592] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.607] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.624] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.640] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.657] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.673] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.690] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.707] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.724] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.741] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.758] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.774] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.794] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.809] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.825] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.841] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.858] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.874] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.891] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.907] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.924] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.941] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.958] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.974] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:58.991] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:59.008] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:59.025] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:59.041] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:59.058] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:59.075] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:59.093] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:59.108] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:24:59.275] [Info] <color=#FFFFFF>[15:24:59.275] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:24:59.276] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-04 15:24:59.280] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:24:59.858] [Info] <color=#00FF00>[15:24:59.858] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closecafe_graph - speaker:艾薇 - content:该打烊了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:00.626] [Info] <color=#FFFFFF>[15:25:00.625] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:00.627] [Info] Player 玩家移动解锁
[2026-05-04 15:25:03.646] [Info] <color=#FF00FF>[15:25:03.646] NPC Rose jumped to front of queue</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.JumpQueue (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:03.647] [Info] <color=#00FF00>[15:25:03.647] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:03.648] [Info] <color=#00FF00>[15:25:03.647] 删除Npc Rose</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:04.720] [Info] <color=#00FF00>[15:25:04.720] NPC 创建成功 Rose, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:04.721] [Info] <color=#FFFFFF>[15:25:04.721] NPC 加入 Rose</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:04.721] [Info] NPC 加入 Rose
[2026-05-04 15:25:04.731] [Info] <color=#FFFFFF>[15:25:04.731] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:25:04.731] [Info] 玩家移动锁定
[2026-05-04 15:25:04.815] [Info] <color=#00FF00>[15:25:04.815] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:小玫 - content:叮咚~咖啡师小姐,我今天带了空降礼物!不甜的甜品!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:05.698] [Info] <color=#FFFFFF>[15:25:05.698] 保存玩家所在场景 CoffeeMakingScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:25:05.699] [Info] 保存玩家所在场景 CoffeeMakingScene
[2026-05-04 15:25:05.703] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:25:08.234] [Info] <color=#00FF00>[15:25:08.234] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:艾薇 - content:谢谢,太客气了。你怎么知道我不爱吃甜?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:09.335] [Info] <color=#00FF00>[15:25:09.335] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:小玫 - content:呐,又不是只有你一个人那么细心留心顾客喜好,我也看出来了你给自己做的咖啡从来不放糖。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:11.203] [Info] <color=#00FF00>[15:25:11.203] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:小玫 - content:今天这些可是我自己做的!提拉米苏少糖版,知道你不爱吃甜。尝尝嘛?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:13.206] [Info] <color=#00FF00>[15:25:13.205] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:小玫 - content:吃东西要一起才好吃。一个人吃,总觉得少点滋味。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:14.222] [Info] <color=#00FF00>[15:25:14.222] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:艾薇 - content:味道不错。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:14.958] [Info] <color=#00FF00>[15:25:14.957] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:小玫 - content:看吧!我没骗你吧?朋友们以前都说,"小玫,你做的点心能治愈坏心情”。这些可是我实验了上百次的独家配方。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:16.725] [Info] <color=#00FF00>[15:25:16.725] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:艾薇 - content:上百次那很不容易了啊。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:17.643] [Info] <color=#00FF00>[15:25:17.643] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:小玫 - content:做甜品还好,我很喜欢看奶油打发的过程中的丝绸一般的质感。难的是消灭成果……不过还好有我契友们,我都投喂给他们。以前确实为了身材对吃的东西很严格。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:19.379] [Info] <color=#00FF00>[15:25:19.378] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:小玫 - content:也是后来遇到的一个人,她告诉我:"人的价值和体重无关。” 你知道吗?那句话真的改变了我。这几年我也想明白了——只要健康、自己开心就好。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:20.779] [Info] <color=#00FF00>[15:25:20.779] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:艾薇 - content:你是不是很想念他们?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:21.881] [Info] <color=#00FF00>[15:25:21.881] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:小玫 - content:想啊,当然想。不过人生就是这样嘛,有相聚就有离别。珍惜曾经在一起的时光就好了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:23.833] [Info] <color=#00FF00>[15:25:23.832] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:艾薇 - content:有知己好友在身边确实是很幸福的事。你朋友说的也对——价值和体重无关,健康开心更重要。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:25.401] [Info] <color=#00FF00>[15:25:25.401] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:小玫 - content:对!你说得好!而且我以前还怕别人笑我穿粉色,现在年纪大了反而不怕啦。喜欢粉色就穿!谁规定年纪大了就不能粉粉嫩嫩的?我就喜欢,看着心情好。给我来杯<color=#11a3d3>摩卡魔法咖啡?</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:30.857] [Info] <color=#00FF00>[15:25:30.856] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:艾薇 - content:能有这份豁达真好,不过你也不大啊。本来想给你做<color=#11a3d3>一杯暖暖果摩卡,不过感觉你不需要了。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:35.094] [Info] <color=#00FF00>[15:25:35.094] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:小玫 - content:上次来……确实是想起了一位离世的故友。<color=#11a3d3>有时候会觉得,能遇到谈得来的朋友越来越难了。就会有点孤独,也会特别想念他们</color>。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:36.996] [Info] <color=#00FF00>[15:25:36.995] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:小玫 - content:所以啊,以后你可得多尝我的零食。要是你喜欢,就不算我一个人吃啦。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:38.730] [Info] <color=#FFFFFF>[15:25:38.730] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:25:38.731] [Info] Player 玩家移动解锁
[2026-05-04 15:25:41.383] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:25:41.500] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:25:41.501] [Info] <color=#FF00FF>[15:25:41.500] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:25:42.935] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:25:43.068] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:25:43.069] [Info] <color=#FF00FF>[15:25:43.068] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:25:43.735] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:25:43.836] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:25:51.694] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:25:51.794] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:25:51.795] [Info] <color=#FF00FF>[15:25:51.794] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:26:04.623] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:26:04.740] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:26:04.741] [Info] <color=#FF00FF>[15:26:04.740] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:26:05.174] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:26:05.257] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:26:12.581] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:26:12.632] [Info] <color=#FF00FF>[15:26:12.632] 有客人来了:Arie</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:26:12.633] [Info] <color=#00FF00>[15:26:12.633] NPC 创建成功 Arie, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:26:12.634] [Info] <color=#FFFFFF>[15:26:12.634] NPC 加入 Arie</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:26:12.634] [Info] NPC 加入 Arie
[2026-05-04 15:26:12.666] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:26:12.667] [Info] <color=#FF00FF>[15:26:12.666] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:26:13.416] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:26:13.515] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:26:13.516] [Info] <color=#FF00FF>[15:26:13.515] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:26:13.517] [Info] <color=#FF00FF>[15:26:13.516] 开始处理PourAddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:26:13.518] [Info] <color=#FF00FF>[15:26:13.517] 开始添加咖啡材料AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:26:13.519] [Info] <color=#FF00FF>[15:26:13.518] 开始播放动画 AddHotMilk - Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:26:13.520] [Info] <color=#FF00FF>[15:26:13.519] 开始播放热牛奶动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnClick (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.PlayAnimation (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:26:24.110] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:26:24.209] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:26:24.210] [Info] <color=#FF00FF>[15:26:24.209] 开始处理按钮点击AddChocolate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:26:24.211] [Info] <color=#FF00FF>[15:26:24.210] 开始处理PourAddChocolate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:26:24.212] [Info] <color=#FF00FF>[15:26:24.211] 开始添加咖啡材料AddChocolate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:26:24.213] [Info] <color=#FF00FF>[15:26:24.213] 开始播放动画 AddChocolate - Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:26:29.432] [Info] clickSceneName BottleItem
[2026-05-04 15:26:29.498] [Info] clickSceneName BottleItem
[2026-05-04 15:26:29.499] [Info] <color=#FF00FF>[15:26:29.498] 开始处理按钮点击AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:26:29.500] [Info] <color=#FF00FF>[15:26:29.499] 开始处理PourAddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:26:29.501] [Info] <color=#FF00FF>[15:26:29.500] 开始添加咖啡材料AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:26:31.000] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:26:31.116] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:26:31.117] [Info] <color=#FF00FF>[15:26:31.116] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:26:31.118] [Info] <color=#FF00FF>[15:26:31.117] 开始处理PourStir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:26:31.119] [Info] <color=#FF00FF>[15:26:31.118] 开始添加咖啡材料Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:26:36.989] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:26:37.122] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:26:37.126] [Info] <color=#FF00FF>[15:26:37.123] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:26:37.807] [Info] <color=#FF00FF>[15:26:37.806] need PropId 10001 add is not</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeOrderCfg.CheckOdrerState (System.Collections.Generic.List`1[T] propList, System.Boolean isbase) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.ChectMagicalMaterialStatus () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.ChectOrderStatus () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.GetCoffeeOrderPhrases () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.StartServing () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.CoffeeMakingFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at AllStateBase.HandleAnimationStateEvent (Spine.TrackEntry trackEntry, Spine.Event e) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingStateBase.HandleAnimationStateEvent (Spine.TrackEntry trackEntry, Spine.Event e) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Spine.AnimationState.OnEvent (Spine.TrackEntry entry, Spine.Event e) [0x00000] in <fde0160bf41a4544a8c2bfc4418451b2>:0 at Spine.EventQueue.Drain () [0x00000] in <fde0160bf41a4544a8c2bfc4418451b2>:0 at Spine.AnimationState.Apply (Spine.Skeleton skeleton) [0x00000] in <fde0160bf41a4544a8c2bfc4418451b2>:0 at Spine.Unity.SkeletonAnimation.ApplyAnimation () [0x00000] in <db1de6b918054ad388e690968bdc1901>:0 at Spine.Unity.SkeletonAnimation.Update (System.Single deltaTime) [0x00000] in <db1de6b918054ad388e690968bdc1901>:0 at Spine.Unity.SkeletonAnimation.Update () [0x00000] in <db1de6b918054ad388e690968bdc1901>:0
[2026-05-04 15:26:37.825] [Info] <color=#FFFFFF>[15:26:37.824] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:26:37.825] [Info] 玩家移动锁定
[2026-05-04 15:26:37.906] [Info] <color=#00FF00>[15:26:37.906] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rosewrongorder_graph - speaker:小玫 - content:艾薇,你是不是最近太忙有点累?这不是我点的咖啡哦。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:26:39.892] [Info] <color=#FFFFFF>[15:26:39.891] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:26:39.892] [Info] Player 玩家移动解锁
[2026-05-04 15:26:39.893] [Info] <color=#FF00FF>[15:26:39.892] need PropId 10001 add is not</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeOrderCfg.CheckOdrerState (System.Collections.Generic.List`1[T] propList, System.Boolean isbase) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.ChectMagicalMaterialStatus () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.ChectOrderStatus () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.GetCoffeeOrderMoney () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:26:39.893] [Info] <color=#FF00FF>[15:26:39.893] need PropId 10001 add is not</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeOrderCfg.CheckOdrerState (System.Collections.Generic.List`1[T] propList, System.Boolean isbase) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.ChectMagicalMaterialStatus () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.ChectOrderStatus () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.CheckGetPerfectReward () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.CheckNpcGetReward (Human npc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:26:39.893] [Info] <color=#00FF00>[15:26:39.893] 删除Npc Rose</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:26:41.359] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:26:41.493] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:26:42.612] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:26:42.728] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:26:42.729] [Info] <color=#FF00FF>[15:26:42.728] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:26:42.915] [Info] <color=#FFFFFF>[15:26:42.914] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:26:42.915] [Info] 玩家移动锁定
[2026-05-04 15:26:42.996] [Info] <color=#00FF00>[15:26:42.996] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚瑟 - content:<color=#11a3d3>拿铁……不不,摩卡魔法咖啡。热的。嗯……谢谢。等等…… 对不起,还是要拿铁吧。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:26:48.267] [Info] <color=#00FF00>[15:26:48.267] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:不能吃太多巧克力,父亲说……太胖,不符合贵族气质。他说'亚瑟'不能那么软弱、不能太甜、不能……可我其实更喜欢别人叫我亚礼。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:26:49.619] [Info] <color=#00FF00>[15:26:49.618] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:艾薇 - content:我很喜欢你的名字——亚礼。请稍等,我会用心给你准备咖啡。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:26:50.586] [Info] <color=#00FF00>[15:26:50.586] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:谢谢!我不是故意装可爱的……只是,这样穿着,会觉得安心一点。就像小时候抱着的玩偶一样……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:26:51.537] [Info] <color=#00FF00>[15:26:51.537] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:<color=#11a3d3>我是不是……点得太麻烦了?我总是……犹豫来犹豫去,大家会不会觉得……我很烦?</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:26:52.688] [Info] <color=#00FF00>[15:26:52.688] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:艾薇 - content:并不会。你提的都是合理的顾客需求。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:26:53.523] [Info] <color=#00FF00>[15:26:53.522] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:真的吗?呼……我担心这个好久了……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:26:54.390] [Info] <color=#FFFFFF>[15:26:54.389] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:26:54.390] [Info] Player 玩家移动解锁
[2026-05-04 15:26:55.707] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:26:55.825] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:26:55.825] [Info] <color=#FF00FF>[15:26:55.825] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:26:58.343] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:26:58.444] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:26:58.445] [Info] <color=#FF00FF>[15:26:58.445] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:27:00.997] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:27:01.114] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:27:01.114] [Info] <color=#FF00FF>[15:27:01.114] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:27:08.137] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:27:08.254] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:27:08.254] [Info] <color=#FF00FF>[15:27:08.254] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:27:09.004] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:27:09.137] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:27:09.138] [Info] <color=#FF00FF>[15:27:09.138] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:27:09.755] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:27:09.871] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:27:09.872] [Info] <color=#FF00FF>[15:27:09.872] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:27:09.873] [Info] <color=#FF00FF>[15:27:09.872] 开始处理PourAddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:27:09.873] [Info] <color=#FF00FF>[15:27:09.873] 开始添加咖啡材料AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:27:09.874] [Info] <color=#FF00FF>[15:27:09.873] 开始播放动画 AddHotMilk - Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:27:09.874] [Info] <color=#FF00FF>[15:27:09.874] 开始播放热牛奶动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnClick (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.PlayAnimation (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:27:19.681] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:27:19.815] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:27:19.815] [Info] <color=#FF00FF>[15:27:19.815] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:27:20.332] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:27:20.449] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:27:20.450] [Info] <color=#FF00FF>[15:27:20.449] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:27:20.450] [Info] <color=#FF00FF>[15:27:20.450] 开始处理PourStir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:27:20.451] [Info] <color=#FF00FF>[15:27:20.451] 开始添加咖啡材料Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:46.129] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizleft_graph - speaker:特里兹 - content:太棒了!这就是我想要的咖啡。
[2026-05-04 15:24:46.863] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizleft_graph - speaker:特里兹 - content:喏,艾薇。我本来是因为想家才一直留着这颗种子的,但其实我也用不上。你要是拿这个来做咖啡,味道肯定绝了。
[2026-05-04 15:24:48.498] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizleft_graph - speaker:特里兹 - content:又或者……你可以尝试种植这颗种子,到时候可以多收获一些暖暖果。总之,随你怎么安置啦。
[2026-05-04 15:24:49.716] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizleft_graph - speaker:艾薇 - content:特里兹,你上次来是什么时候来着?我总觉得那时候好像发生过什么特别的事……你记得吗?
[2026-05-04 15:24:51.050] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizleft_graph - speaker:特里兹 - content:嗯……想不起来什么别的了,我只记得你做的咖啡真是一绝。
[2026-05-04 15:24:52.201] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizleft_graph - speaker:特里兹 - content:我得走了,回头见。
[2026-05-04 15:24:53.052] [Success] 删除Npc Teriz
[2026-05-04 15:24:53.053] [Success] 检查点100010已经完成
[2026-05-04 15:24:58.278] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-04 15:24:58.297] [Success] NPC 创建成功 Rose, 它的类型是 Human
[2026-05-04 15:24:58.391] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closecafe_graph - speaker:艾薇 - content:呼……真是累坏我了…… 虽然手上还记得怎么做,但光靠肌肉记忆营业一天,也真的太累人了……
[2026-05-04 15:24:59.859] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closecafe_graph - speaker:艾薇 - content:该打烊了。
[2026-05-04 15:25:03.647] [Success] 删除Npc Cat
[2026-05-04 15:25:03.648] [Success] 删除Npc Rose
[2026-05-04 15:25:04.721] [Success] NPC 创建成功 Rose, 它的类型是 Human
[2026-05-04 15:25:04.816] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:小玫 - content:叮咚~咖啡师小姐,我今天带了空降礼物!不甜的甜品!
[2026-05-04 15:25:08.235] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:艾薇 - content:谢谢,太客气了。你怎么知道我不爱吃甜?
[2026-05-04 15:25:09.335] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:小玫 - content:呐,又不是只有你一个人那么细心留心顾客喜好,我也看出来了你给自己做的咖啡从来不放糖。
[2026-05-04 15:25:11.203] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:小玫 - content:今天这些可是我自己做的!提拉米苏少糖版,知道你不爱吃甜。尝尝嘛?
[2026-05-04 15:25:13.206] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:小玫 - content:吃东西要一起才好吃。一个人吃,总觉得少点滋味。
[2026-05-04 15:25:14.223] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:艾薇 - content:味道不错。
[2026-05-04 15:25:14.958] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:小玫 - content:看吧!我没骗你吧?朋友们以前都说,"小玫,你做的点心能治愈坏心情”。这些可是我实验了上百次的独家配方。
[2026-05-04 15:25:16.725] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:艾薇 - content:上百次那很不容易了啊。
[2026-05-04 15:25:17.644] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:小玫 - content:做甜品还好,我很喜欢看奶油打发的过程中的丝绸一般的质感。难的是消灭成果……不过还好有我契友们,我都投喂给他们。以前确实为了身材对吃的东西很严格。
[2026-05-04 15:25:19.379] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:小玫 - content:也是后来遇到的一个人,她告诉我:"人的价值和体重无关。” 你知道吗?那句话真的改变了我。这几年我也想明白了——只要健康、自己开心就好。
[2026-05-04 15:25:20.779] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:艾薇 - content:你是不是很想念他们?
[2026-05-04 15:25:21.882] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:小玫 - content:想啊,当然想。不过人生就是这样嘛,有相聚就有离别。珍惜曾经在一起的时光就好了。
[2026-05-04 15:25:23.833] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:艾薇 - content:有知己好友在身边确实是很幸福的事。你朋友说的也对——价值和体重无关,健康开心更重要。
[2026-05-04 15:25:25.401] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:小玫 - content:对!你说得好!而且我以前还怕别人笑我穿粉色,现在年纪大了反而不怕啦。喜欢粉色就穿!谁规定年纪大了就不能粉粉嫩嫩的?我就喜欢,看着心情好。给我来杯<color=#11a3d3>摩卡魔法咖啡?</color>
[2026-05-04 15:25:30.857] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:艾薇 - content:能有这份豁达真好,不过你也不大啊。本来想给你做<color=#11a3d3>一杯暖暖果摩卡,不过感觉你不需要了。</color>
[2026-05-04 15:25:35.095] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:小玫 - content:上次来……确实是想起了一位离世的故友。<color=#11a3d3>有时候会觉得,能遇到谈得来的朋友越来越难了。就会有点孤独,也会特别想念他们</color>。
[2026-05-04 15:25:36.996] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rose1st1_graph - speaker:小玫 - content:所以啊,以后你可得多尝我的零食。要是你喜欢,就不算我一个人吃啦。
[2026-05-04 15:26:12.634] [Success] NPC 创建成功 Arie, 它的类型是 Human
[2026-05-04 15:26:37.907] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Rose/rosewrongorder_graph - speaker:小玫 - content:艾薇,你是不是最近太忙有点累?这不是我点的咖啡哦。
[2026-05-04 15:26:39.893] [Success] 删除Npc Rose
[2026-05-04 15:26:42.996] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚瑟 - content:<color=#11a3d3>拿铁……不不,摩卡魔法咖啡。热的。嗯……谢谢。等等…… 对不起,还是要拿铁吧。</color>
[2026-05-04 15:26:48.267] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:不能吃太多巧克力,父亲说……太胖,不符合贵族气质。他说'亚瑟'不能那么软弱、不能太甜、不能……可我其实更喜欢别人叫我亚礼。
[2026-05-04 15:26:49.619] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:艾薇 - content:我很喜欢你的名字——亚礼。请稍等,我会用心给你准备咖啡。
[2026-05-04 15:26:50.587] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:谢谢!我不是故意装可爱的……只是,这样穿着,会觉得安心一点。就像小时候抱着的玩偶一样……
[2026-05-04 15:26:51.537] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:<color=#11a3d3>我是不是……点得太麻烦了?我总是……犹豫来犹豫去,大家会不会觉得……我很烦?</color>
[2026-05-04 15:26:52.689] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:艾薇 - content:并不会。你提的都是合理的顾客需求。
[2026-05-04 15:26:53.523] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:真的吗?呼……我担心这个好久了……
[2026-05-04 15:24:28.077] [Important] 开始处理按钮点击AddHotWater
[2026-05-04 15:24:28.078] [Important] 开始处理PourAddHotWater
[2026-05-04 15:24:28.078] [Important] 开始添加咖啡材料AddHotWater
[2026-05-04 15:24:28.082] [Important] 开始播放动画 AddHotWater - Pour
[2026-05-04 15:24:34.452] [Important] 开始播放HL动画
[2026-05-04 15:24:34.484] [Important] 开始播放默认动画
[2026-05-04 15:24:36.035] [Important] 开始处理按钮点击AddMagicalMaterial
[2026-05-04 15:24:36.035] [Important] 开始处理PourAddMagicalMaterial
[2026-05-04 15:24:36.036] [Important] 开始添加咖啡材料AddMagicalMaterial
[2026-05-04 15:24:36.903] [Important] 开始播放HL动画
[2026-05-04 15:24:36.921] [Important] 开始播放默认动画
[2026-05-04 15:24:37.537] [Important] 开始处理按钮点击DeliverStar
[2026-05-04 15:24:37.538] [Important] 开始处理PourDeliverStar
[2026-05-04 15:24:37.538] [Important] 开始添加咖啡材料DeliverStar
[2026-05-04 15:24:38.404] [Important] 开始播放HL动画
[2026-05-04 15:24:38.421] [Important] 开始播放默认动画
[2026-05-04 15:24:39.255] [Important] 开始处理按钮点击Stir
[2026-05-04 15:24:39.255] [Important] 开始处理PourStir
[2026-05-04 15:24:39.256] [Important] 开始添加咖啡材料Stir
[2026-05-04 15:24:45.345] [Important] 开始处理按钮点击DeliverStar
[2026-05-04 15:24:53.052] [Important] 添加道具1001 1
[2026-05-04 15:25:03.647] [Important] NPC Rose jumped to front of queue
[2026-05-04 15:25:41.501] [Important] 开始处理按钮点击Plate
[2026-05-04 15:25:43.070] [Important] 开始处理按钮点击Grind
[2026-05-04 15:25:51.796] [Important] 开始处理按钮点击Boil
[2026-05-04 15:26:04.741] [Important] 开始处理按钮点击Pour
[2026-05-04 15:26:12.633] [Important] 有客人来了:Arie
[2026-05-04 15:26:12.668] [Important] 开始处理按钮点击AddHotMilk
[2026-05-04 15:26:13.516] [Important] 开始处理按钮点击AddHotMilk
[2026-05-04 15:26:13.517] [Important] 开始处理PourAddHotMilk
[2026-05-04 15:26:13.518] [Important] 开始添加咖啡材料AddHotMilk
[2026-05-04 15:26:13.519] [Important] 开始播放动画 AddHotMilk - Pour
[2026-05-04 15:26:13.520] [Important] 开始播放热牛奶动画
[2026-05-04 15:26:24.210] [Important] 开始处理按钮点击AddChocolate
[2026-05-04 15:26:24.211] [Important] 开始处理PourAddChocolate
[2026-05-04 15:26:24.213] [Important] 开始添加咖啡材料AddChocolate
[2026-05-04 15:26:24.214] [Important] 开始播放动画 AddChocolate - Pour
[2026-05-04 15:26:29.499] [Important] 开始处理按钮点击AddMagicalMaterial
[2026-05-04 15:26:29.500] [Important] 开始处理PourAddMagicalMaterial
[2026-05-04 15:26:29.501] [Important] 开始添加咖啡材料AddMagicalMaterial
[2026-05-04 15:26:31.117] [Important] 开始处理按钮点击Stir
[2026-05-04 15:26:31.118] [Important] 开始处理PourStir
[2026-05-04 15:26:31.119] [Important] 开始添加咖啡材料Stir
[2026-05-04 15:26:37.127] [Important] 开始处理按钮点击DeliverStar
[2026-05-04 15:26:37.807] [Important] need PropId 10001 add is not
[2026-05-04 15:26:39.893] [Important] need PropId 10001 add is not
[2026-05-04 15:26:39.893] [Important] need PropId 10001 add is not
[2026-05-04 15:26:42.730] [Important] 开始处理按钮点击Plate
[2026-05-04 15:26:55.826] [Important] 开始处理按钮点击Grind
[2026-05-04 15:26:58.446] [Important] 开始处理按钮点击Boil
[2026-05-04 15:27:01.115] [Important] 开始处理按钮点击Pour
[2026-05-04 15:27:08.255] [Important] 开始处理按钮点击AddHotMilk
[2026-05-04 15:27:09.138] [Important] 开始处理按钮点击AddHotMilk
[2026-05-04 15:27:09.872] [Important] 开始处理按钮点击AddHotMilk
[2026-05-04 15:27:09.873] [Important] 开始处理PourAddHotMilk
[2026-05-04 15:27:09.873] [Important] 开始添加咖啡材料AddHotMilk
[2026-05-04 15:27:09.874] [Important] 开始播放动画 AddHotMilk - Pour
[2026-05-04 15:27:09.874] [Important] 开始播放热牛奶动画
[2026-05-04 15:27:19.815] [Important] 开始处理按钮点击Stir
[2026-05-04 15:27:20.450] [Important] 开始处理按钮点击Stir
[2026-05-04 15:27:20.451] [Important] 开始处理PourStir
[2026-05-04 15:27:20.451] [Important] 开始添加咖啡材料Stir
Session: 4e02aeaa-aed4-4b5f-b554-ea458c9b08d6 (Received: 5/4/2026, 7:24:21 AM)
[2026-05-04 15:21:21.590] [Info] clickSceneName TableItem (2)
[2026-05-04 15:21:21.706] [Info] clickSceneName TableItem (2)
[2026-05-04 15:21:22.056] [Info] clickSceneName TableItem (1)
[2026-05-04 15:21:22.157] [Info] clickSceneName TableItem (1)
[2026-05-04 15:21:23.424] [Info] clickSceneName BottleItem
[2026-05-04 15:21:23.491] [Info] clickSceneName BottleItem
[2026-05-04 15:21:23.492] [Info] <color=#FF00FF>[15:21:23.491] 开始处理按钮点击AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:21:23.492] [Info] <color=#FF00FF>[15:21:23.492] 开始处理PourAddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:21:23.493] [Info] <color=#FF00FF>[15:21:23.493] 开始添加咖啡材料AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:21:24.242] [Info] <color=#FF00FF>[15:21:24.242] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:21:24.993] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:21:25.076] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:21:25.077] [Info] <color=#FF00FF>[15:21:25.076] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:21:25.077] [Info] <color=#FF00FF>[15:21:25.077] 开始处理PourAddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:21:25.078] [Info] <color=#FF00FF>[15:21:25.078] 开始添加咖啡材料AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:21:25.079] [Info] <color=#FF00FF>[15:21:25.079] 开始播放动画 AddHotMilk - Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:21:25.080] [Info] <color=#FF00FF>[15:21:25.079] 开始播放热牛奶动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnClick (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.PlayAnimation (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:21:35.420] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:21:35.554] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:21:35.554] [Info] <color=#FF00FF>[15:21:35.554] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:21:35.555] [Info] <color=#FF00FF>[15:21:35.555] 开始处理PourStir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:21:35.555] [Info] <color=#FF00FF>[15:21:35.555] 开始添加咖啡材料Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:21:40.592] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:21:40.708] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:21:40.709] [Info] <color=#FF00FF>[15:21:40.708] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:21:41.394] [Info] <color=#FF00FF>[15:21:41.393] need PropId 10005 add is not</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeOrderCfg.CheckOdrerState (System.Collections.Generic.List`1[T] propList, System.Boolean isbase) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.ChectMagicalMaterialStatus () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.ChectOrderStatus () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.GetCoffeeOrderPhrases () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.StartServing () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.CoffeeMakingFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at AllStateBase.HandleAnimationStateEvent (Spine.TrackEntry trackEntry, Spine.Event e) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingStateBase.HandleAnimationStateEvent (Spine.TrackEntry trackEntry, Spine.Event e) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Spine.AnimationState.OnEvent (Spine.TrackEntry entry, Spine.Event e) [0x00000] in <fde0160bf41a4544a8c2bfc4418451b2>:0 at Spine.EventQueue.Drain () [0x00000] in <fde0160bf41a4544a8c2bfc4418451b2>:0 at Spine.AnimationState.Apply (Spine.Skeleton skeleton) [0x00000] in <fde0160bf41a4544a8c2bfc4418451b2>:0 at Spine.Unity.SkeletonAnimation.ApplyAnimation () [0x00000] in <db1de6b918054ad388e690968bdc1901>:0 at Spine.Unity.SkeletonAnimation.Update (System.Single deltaTime) [0x00000] in <db1de6b918054ad388e690968bdc1901>:0 at Spine.Unity.SkeletonAnimation.Update () [0x00000] in <db1de6b918054ad388e690968bdc1901>:0
[2026-05-04 15:21:41.411] [Info] <color=#FFFFFF>[15:21:41.411] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:21:41.411] [Info] 玩家移动锁定
[2026-05-04 15:21:41.493] [Info] <color=#00FF00>[15:21:41.493] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/ariewrongorder_graph - speaker:亚礼 - content:不,不好意思……这好像不是我点的?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:21:42.512] [Info] <color=#FFFFFF>[15:21:42.511] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:21:42.513] [Info] Player 玩家移动解锁
[2026-05-04 15:21:42.514] [Info] <color=#FF00FF>[15:21:42.513] need PropId 10005 add is not</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeOrderCfg.CheckOdrerState (System.Collections.Generic.List`1[T] propList, System.Boolean isbase) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.ChectMagicalMaterialStatus () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.ChectOrderStatus () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.GetCoffeeOrderMoney () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:21:42.515] [Info] <color=#FF00FF>[15:21:42.514] need PropId 10005 add is not</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeOrderCfg.CheckOdrerState (System.Collections.Generic.List`1[T] propList, System.Boolean isbase) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.ChectMagicalMaterialStatus () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.ChectOrderStatus () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.CheckGetPerfectReward () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.CheckNpcGetReward (Human npc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:21:42.516] [Info] <color=#00FF00>[15:21:42.515] 删除Npc Arie</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:21:44.062] [Info] [Session] Uploading to https://ivyserver.work/coffee : {"user_id":"1411f8ec-90fe-4b46-ab59-f5b014e47344","start_time":"2026-05-04 15:16:40","end_time":"2026-05-04 15:21:44","npc":"{\"Aisha\":2,\"Arie\":1,\"LuLu\":2,\"Rose\":-1}"}
[2026-05-04 15:21:44.145] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Coffee session recorded"}</color>
[2026-05-04 15:21:45.121] [Info] <color=#00FF00>[15:21:45.120] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateHeimdale () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:21:45.121] [Info] <color=#FFFFFF>[15:21:45.121] 开始执行Teriz出现-离开 teriz visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:21:45.121] [Info] 开始执行Teriz出现-离开 teriz visit
[2026-05-04 15:21:45.123] [Info] <color=#00FF00>[15:21:45.123] NPC 创建成功 Teriz, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:21:46.115] [Info] <color=#FFFFFF>[15:21:46.115] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:21:46.115] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-04 15:21:46.121] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:21:51.187] [Info] <color=#00FF00>[15:21:51.186] 删除Npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenPlantRoom () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:21:51.188] [Info] <color=#00FF00>[15:21:51.187] 删除Npc Teriz</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenPlantRoom () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:21:52.238] [Info] 下一次状态时间 -404
[2026-05-04 15:21:52.238] [Info] 到达下一个状态
[2026-05-04 15:21:52.238] [Info] 到达下一个等级 4
[2026-05-04 15:21:52.238] [Info] 下一次状态时间 30
[2026-05-04 15:21:52.239] [Info] 下一次状态时间 -399
[2026-05-04 15:21:52.239] [Info] 到达下一个状态
[2026-05-04 15:21:52.239] [Info] 到达下一个状态 dry
[2026-05-04 15:21:52.240] [Info] <color=#00FF00>[15:21:52.240] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:21:53.239] [Info] <color=#FFFFFF>[15:21:53.239] 保存玩家所在场景 PlantScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:21:53.239] [Info] 保存玩家所在场景 PlantScene
[2026-05-04 15:21:53.244] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:21:55.408] [Info] 玩家操作 harvest
[2026-05-04 15:21:56.025] [Info] 玩家操作 harvest
[2026-05-04 15:21:56.526] [Info] 玩家操作 harvest
[2026-05-04 15:21:59.561] [Info] 玩家操作 water
[2026-05-04 15:21:59.561] [Info] 玩家操作成功
[2026-05-04 15:21:59.561] [Info] 下一次状态时间 30
[2026-05-04 15:22:00.079] [Info] 玩家操作 water
[2026-05-04 15:22:00.079] [Info] 玩家操作错误
[2026-05-04 15:22:00.630] [Info] 玩家操作 water
[2026-05-04 15:22:00.630] [Info] 玩家操作错误
[2026-05-04 15:22:02.081] [Info] 玩家操作 fertilize
[2026-05-04 15:22:02.082] [Info] 玩家操作错误
[2026-05-04 15:22:02.498] [Info] 玩家操作 fertilize
[2026-05-04 15:22:02.498] [Info] 玩家操作错误
[2026-05-04 15:22:03.048] [Info] 玩家操作 fertilize
[2026-05-04 15:22:03.048] [Info] 玩家操作错误
[2026-05-04 15:22:04.633] [Info] 玩家操作 catchInsects
[2026-05-04 15:22:04.633] [Info] 玩家操作错误
[2026-05-04 15:22:05.084] [Info] 玩家操作 catchInsects
[2026-05-04 15:22:05.084] [Info] 玩家操作错误
[2026-05-04 15:22:05.518] [Info] 玩家操作 catchInsects
[2026-05-04 15:22:05.518] [Info] 玩家操作成功
[2026-05-04 15:22:05.518] [Info] 下一次状态时间 30
[2026-05-04 15:22:11.206] [Info] target pos is:-18.39133
[2026-05-04 15:22:12.090] [Info] target pos is:-10.71517
[2026-05-04 15:22:12.891] [Info] target pos is:-2.828333
[2026-05-04 15:22:15.660] [Info] [Session] Uploading to https://ivyserver.work/plant : {"user_id":"1411f8ec-90fe-4b46-ab59-f5b014e47344","start_time":"2026-05-04 15:21:52","end_time":"2026-05-04 15:22:15","plant":"{\"1000101\":0,\"1000201\":4,\"1000301\":0,\"1000401\":1,\"1000501\":0}"}
[2026-05-04 15:22:15.661] [Info] <color=#00FF00>[15:22:15.660] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HudPanel.BtnBackOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at ScaleButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:22:15.760] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Plant session recorded"}</color>
[2026-05-04 15:22:16.724] [Info] <color=#00FF00>[15:22:16.724] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:22:16.725] [Info] <color=#00FF00>[15:22:16.725] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateHeimdale () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:22:16.725] [Info] <color=#FFFFFF>[15:22:16.725] 开始执行Teriz出现-离开 teriz visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:22:16.726] [Info] 开始执行Teriz出现-离开 teriz visit
[2026-05-04 15:22:16.727] [Info] <color=#00FF00>[15:22:16.726] NPC 创建成功 Teriz, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:22:17.714] [Info] <color=#FFFFFF>[15:22:17.713] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:22:17.714] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-04 15:22:17.719] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:22:23.186] [Info] <color=#FFFFFF>[15:22:23.186] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:22:23.186] [Info] 玩家移动锁定
[2026-05-04 15:22:23.218] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:22:23.235] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:22:23.253] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:22:23.268] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:22:27.156] [Info] isSatisfied: True
[2026-05-04 15:22:27.156] [Info] <color=#FFFFFF>[15:22:27.156] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UI.Story.StoryEvtProcess.Process (System.String evtStr) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:22:27.157] [Info] Player 玩家移动解锁
[2026-05-04 15:22:31.127] [Info] <color=#FF00FF>[15:22:31.127] 添加道具1001 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ShopPanel.AddProp (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ShopPanel.DoPurchase (PropCfg prop) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ShopPanel+<>c__DisplayClass12_0.<ShowGoods>b__0 () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at Utilis.Compoment.NormalButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:22:34.014] [Info] <color=#FF00FF>[15:22:34.013] 添加道具1001 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ShopPanel.AddProp (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ShopPanel.DoPurchase (PropCfg prop) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ShopPanel+<>c__DisplayClass12_0.<ShowGoods>b__0 () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at Utilis.Compoment.NormalButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:22:36.465] [Info] <color=#FF00FF>[15:22:36.465] 添加道具20001 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ShopPanel.AddProp (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ShopPanel.DoPurchase (PropCfg prop) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ShopPanel+<>c__DisplayClass12_0.<ShowGoods>b__0 () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at Utilis.Compoment.NormalButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:22:38.701] [Info] <color=#FFFFFF>[15:22:38.701] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:22:38.701] [Info] 玩家移动锁定
[2026-05-04 15:22:39.768] [Info] <color=#FFFFFF>[15:22:39.768] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:22:39.769] [Info] Player 玩家移动解锁
[2026-05-04 15:22:41.771] [Info] <color=#FFFFFF>[15:22:41.771] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:22:41.771] [Info] 玩家移动锁定
[2026-05-04 15:22:43.522] [Info] isSatisfied: True
[2026-05-04 15:22:47.526] [Info] isSatisfied: True
[2026-05-04 15:22:47.528] [Info] <color=#FFFFFF>[15:22:47.528] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UI.Story.StoryEvtProcess.Process (System.String evtStr) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:22:47.529] [Info] Player 玩家移动解锁
[2026-05-04 15:22:49.762] [Info] <color=#FFFFFF>[15:22:49.762] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:22:49.762] [Info] 玩家移动锁定
[2026-05-04 15:22:52.564] [Info] <color=#FFFFFF>[15:22:52.563] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:22:52.564] [Info] Player 玩家移动解锁
[2026-05-04 15:22:54.066] [Info] <color=#FFFFFF>[15:22:54.066] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:22:54.066] [Info] 玩家移动锁定
[2026-05-04 15:22:56.351] [Info] isSatisfied: True
[2026-05-04 15:22:56.385] [Info] <color=#FFFFFF>[15:22:56.384] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:22:56.386] [Info] Player 玩家移动解锁
[2026-05-04 15:23:03.977] [Info] <color=#00FF00>[15:23:03.976] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:23:03.979] [Info] <color=#00FF00>[15:23:03.978] 删除Npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:23:03.980] [Info] <color=#00FF00>[15:23:03.980] 删除Npc Teriz</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:23:05.050] [Info] <color=#00FF00>[15:23:05.050] NPC 创建成功 Teriz, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:05.051] [Info] <color=#FFFFFF>[15:23:05.051] NPC 加入 Teriz</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:05.051] [Info] NPC 加入 Teriz
[2026-05-04 15:23:05.067] [Info] <color=#FFFFFF>[15:23:05.067] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:23:05.067] [Info] 玩家移动锁定
[2026-05-04 15:23:05.144] [Info] <color=#00FF00>[15:23:05.144] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:艾薇 - content:(这个人……好像有点眼熟……他身上有魔法气息。)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:06.028] [Info] <color=#FFFFFF>[15:23:06.028] 保存玩家所在场景 CoffeeMakingScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:23:06.029] [Info] 保存玩家所在场景 CoffeeMakingScene
[2026-05-04 15:23:06.033] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:23:06.762] [Info] <color=#00FF00>[15:23:06.762] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:??? - content:你一直盯着我看。我身上沾咖啡了吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:07.929] [Info] <color=#00FF00>[15:23:07.929] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:艾薇 - content:(这个人……好像有点眼熟……他身上有魔法气息。)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:12.618] [Info] <color=#FF00FF>[15:23:12.618] 有客人来了:Rose</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:12.868] [Info] isSatisfied: True
[2026-05-04 15:23:12.869] [Info] <color=#00FF00>[15:23:12.869] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:艾薇 - content:对不起,我被人袭击失去了一部分记忆,不记得你是谁了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:13.902] [Info] <color=#00FF00>[15:23:13.902] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:??? - content:你还好吗艾薇,要不要回魔法世界去看看医生?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:15.404] [Info] <color=#00FF00>[15:23:15.404] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:艾薇 - content:(我,我没有钱……)嗯,谢谢你。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:17.656] [Info] <color=#00FF00>[15:23:17.656] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:我是特里兹,还记得吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:20.392] [Info] <color=#00FF00>[15:23:20.392] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:我这次是出任务,调查什么无聊的睡眠质量问题。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:22.010] [Info] <color=#00FF00>[15:23:22.010] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:他们真是没事做了,上次调查完母鸡打鸣问题,这次又是这个!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:23.613] [Info] <color=#00FF00>[15:23:23.612] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:他们最近都在说做噩梦,醒不过来,甚至直接昏过去。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:25.698] [Info] <color=#00FF00>[15:23:25.697] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:今天凌晨说有个女孩因为噩梦死了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:29.001] [Info] <color=#00FF00>[15:23:29.000] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:我早上四点就赶去医院看过了,只是那个女孩本身已经是癌症晚期了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:31.220] [Info] <color=#00FF00>[15:23:31.219] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:真是个可怜人,还年纪轻轻的。可惜我没什么能做的,只能偷偷变了几束花给她。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:32.571] [Info] <color=#00FF00>[15:23:32.571] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:这已经是违反规定了,不过,你会为我保密的对吧?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:34.773] [Info] <color=#00FF00>[15:23:34.773] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:那些做噩梦的人还非说梦里看见什么“凶兽”。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:36.442] [Info] <color=#00FF00>[15:23:36.441] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:<color=#FF3A3A>说法乱七八糟。有人说是黑色的鹿。有人说像马,也有人说是狐狸,还有的说是狼。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:37.877] [Info] <color=#00FF00>[15:23:37.877] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:你知道的,他们太脆弱了。一点压力就焦虑,一做噩梦就自己吓自己。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:39.228] [Info] <color=#00FF00>[15:23:39.227] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:这么点小事,也要派人来调查。真是大惊小怪。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:42.030] [Info] isSatisfied: True
[2026-05-04 15:23:42.031] [Info] <color=#00FF00>[15:23:42.031] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:艾薇 - content:是啊,就是普通噩梦而已,都没什么调查的必要。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:43.299] [Info] <color=#00FF00>[15:23:43.298] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:不过既然派我来,我也只能查一查了。明天可以提交调查报告收工回去了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:44.650] [Info] <color=#00FF00>[15:23:44.650] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:话说。你怎么跑到梦乡镇这种又冷又潮湿的地方来了?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:45.801] [Info] <color=#00FF00>[15:23:45.801] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:我都不记得我上次衣服能干是什么时候了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:47.520] [Info] <color=#00FF00>[15:23:47.519] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:说真的,我真的太想念暖烘烘的天气了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:52.174] [Info] <color=#00FF00>[15:23:52.174] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:能给我来一杯足够温暖、舒适的热美式咖啡吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:56.161] [Info] <color=#FFFFFF>[15:23:56.160] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:56.161] [Info] Player 玩家移动解锁
[2026-05-04 15:23:56.163] [Info] <color=#FF0000>[15:23:56.162] 当前字典中不存在该npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleSales.FlyAway () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleSales.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:23:59.548] [Info] clickSceneName TableItem (1)
[2026-05-04 15:23:59.648] [Info] clickSceneName TableItem (1)
[2026-05-04 15:24:01.117] [Info] clickSceneName TableItem
[2026-05-04 15:24:01.217] [Info] clickSceneName TableItem
[2026-05-04 15:24:02.834] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:24:02.934] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:24:02.935] [Info] <color=#FF00FF>[15:24:02.934] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:03.335] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:24:03.435] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:24:03.436] [Info] <color=#FF00FF>[15:24:03.435] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:04.870] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:24:04.953] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:24:04.954] [Info] <color=#FF00FF>[15:24:04.953] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:09.441] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:24:09.541] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:24:09.542] [Info] <color=#FF00FF>[15:24:09.541] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:12.546] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:24:12.661] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:24:12.662] [Info] <color=#FF00FF>[15:24:12.661] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:20.302] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:24:20.419] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:24:20.419] [Info] <color=#FF00FF>[15:24:20.419] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:24:21.286] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:24:21.370] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:21:41.494] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/ariewrongorder_graph - speaker:亚礼 - content:不,不好意思……这好像不是我点的?
[2026-05-04 15:21:42.516] [Success] 删除Npc Arie
[2026-05-04 15:21:45.121] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-04 15:21:45.123] [Success] NPC 创建成功 Teriz, 它的类型是 Human
[2026-05-04 15:21:51.187] [Success] 删除Npc Heimdale
[2026-05-04 15:21:51.188] [Success] 删除Npc Teriz
[2026-05-04 15:21:52.240] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-04 15:22:15.662] [Success] 删除Npc Cat
[2026-05-04 15:22:16.724] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-04 15:22:16.725] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-04 15:22:16.727] [Success] NPC 创建成功 Teriz, 它的类型是 Human
[2026-05-04 15:23:03.978] [Success] 删除Npc Cat
[2026-05-04 15:23:03.980] [Success] 删除Npc Heimdale
[2026-05-04 15:23:03.981] [Success] 删除Npc Teriz
[2026-05-04 15:23:05.050] [Success] NPC 创建成功 Teriz, 它的类型是 Human
[2026-05-04 15:23:05.144] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:艾薇 - content:(这个人……好像有点眼熟……他身上有魔法气息。)
[2026-05-04 15:23:06.762] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:??? - content:你一直盯着我看。我身上沾咖啡了吗?
[2026-05-04 15:23:07.929] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:艾薇 - content:(这个人……好像有点眼熟……他身上有魔法气息。)
[2026-05-04 15:23:12.869] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:艾薇 - content:对不起,我被人袭击失去了一部分记忆,不记得你是谁了。
[2026-05-04 15:23:13.903] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:??? - content:你还好吗艾薇,要不要回魔法世界去看看医生?
[2026-05-04 15:23:15.404] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:艾薇 - content:(我,我没有钱……)嗯,谢谢你。
[2026-05-04 15:23:17.656] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:我是特里兹,还记得吗?
[2026-05-04 15:23:20.392] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:我这次是出任务,调查什么无聊的睡眠质量问题。
[2026-05-04 15:23:22.010] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:他们真是没事做了,上次调查完母鸡打鸣问题,这次又是这个!
[2026-05-04 15:23:23.613] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:他们最近都在说做噩梦,醒不过来,甚至直接昏过去。
[2026-05-04 15:23:25.698] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:今天凌晨说有个女孩因为噩梦死了。
[2026-05-04 15:23:29.001] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:我早上四点就赶去医院看过了,只是那个女孩本身已经是癌症晚期了。
[2026-05-04 15:23:31.220] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:真是个可怜人,还年纪轻轻的。可惜我没什么能做的,只能偷偷变了几束花给她。
[2026-05-04 15:23:32.571] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:这已经是违反规定了,不过,你会为我保密的对吧?
[2026-05-04 15:23:34.773] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:那些做噩梦的人还非说梦里看见什么“凶兽”。
[2026-05-04 15:23:36.442] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:<color=#FF3A3A>说法乱七八糟。有人说是黑色的鹿。有人说像马,也有人说是狐狸,还有的说是狼。</color>
[2026-05-04 15:23:37.877] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:你知道的,他们太脆弱了。一点压力就焦虑,一做噩梦就自己吓自己。
[2026-05-04 15:23:39.228] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:这么点小事,也要派人来调查。真是大惊小怪。
[2026-05-04 15:23:42.031] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:艾薇 - content:是啊,就是普通噩梦而已,都没什么调查的必要。
[2026-05-04 15:23:43.299] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:不过既然派我来,我也只能查一查了。明天可以提交调查报告收工回去了。
[2026-05-04 15:23:44.651] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:话说。你怎么跑到梦乡镇这种又冷又潮湿的地方来了?
[2026-05-04 15:23:45.801] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:我都不记得我上次衣服能干是什么时候了。
[2026-05-04 15:23:47.520] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:说真的,我真的太想念暖烘烘的天气了。
[2026-05-04 15:23:52.174] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:能给我来一杯足够温暖、舒适的热美式咖啡吗?
[2026-05-04 15:21:23.492] [Important] 开始处理按钮点击AddMagicalMaterial
[2026-05-04 15:21:23.493] [Important] 开始处理PourAddMagicalMaterial
[2026-05-04 15:21:23.493] [Important] 开始添加咖啡材料AddMagicalMaterial
[2026-05-04 15:21:24.243] [Important] 开始播放HL动画
[2026-05-04 15:21:25.077] [Important] 开始处理按钮点击AddHotMilk
[2026-05-04 15:21:25.078] [Important] 开始处理PourAddHotMilk
[2026-05-04 15:21:25.079] [Important] 开始添加咖啡材料AddHotMilk
[2026-05-04 15:21:25.079] [Important] 开始播放动画 AddHotMilk - Pour
[2026-05-04 15:21:25.080] [Important] 开始播放热牛奶动画
[2026-05-04 15:21:35.555] [Important] 开始处理按钮点击Stir
[2026-05-04 15:21:35.555] [Important] 开始处理PourStir
[2026-05-04 15:21:35.556] [Important] 开始添加咖啡材料Stir
[2026-05-04 15:21:40.709] [Important] 开始处理按钮点击DeliverStar
[2026-05-04 15:21:41.394] [Important] need PropId 10005 add is not
[2026-05-04 15:21:42.514] [Important] need PropId 10005 add is not
[2026-05-04 15:21:42.515] [Important] need PropId 10005 add is not
[2026-05-04 15:22:31.128] [Important] 添加道具1001 1
[2026-05-04 15:22:34.014] [Important] 添加道具1001 1
[2026-05-04 15:22:36.465] [Important] 添加道具20001 1
[2026-05-04 15:23:12.618] [Important] 有客人来了:Rose
[2026-05-04 15:24:02.935] [Important] 开始处理按钮点击Grind
[2026-05-04 15:24:03.436] [Important] 开始处理按钮点击Plate
[2026-05-04 15:24:04.954] [Important] 开始处理按钮点击Grind
[2026-05-04 15:24:09.542] [Important] 开始处理按钮点击Boil
[2026-05-04 15:24:12.662] [Important] 开始处理按钮点击Pour
[2026-05-04 15:24:20.419] [Important] 开始处理按钮点击Pour
[2026-05-04 15:23:56.163] [Custom] 当前字典中不存在该npc Heimdale
Session: 89cfe104-d74c-4f99-a9b0-1600c50a09e1 (Received: 5/4/2026, 7:21:20 AM)
[2026-05-04 15:18:21.743] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:21.827] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:21.827] [Info] <color=#FF00FF>[15:18:21.827] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:21.828] [Info] <color=#FF00FF>[15:18:21.827] 开始添加咖啡材料DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:22.210] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:22.293] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:22.294] [Info] <color=#FF00FF>[15:18:22.293] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:22.294] [Info] <color=#FF00FF>[15:18:22.294] 开始添加咖啡材料DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:22.811] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:22.928] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:22.928] [Info] <color=#FF00FF>[15:18:22.928] 开始处理按钮点击TunTun</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:22.929] [Info] <color=#FF00FF>[15:18:22.929] 开始添加咖啡材料TunTun</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:23.946] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:24.061] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:24.062] [Info] <color=#FF00FF>[15:18:24.061] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:25.146] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:25.246] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:25.247] [Info] <color=#FF00FF>[15:18:25.246] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:25.630] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:18:25.763] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:18:25.764] [Info] <color=#FF00FF>[15:18:25.763] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:25.764] [Info] <color=#FF00FF>[15:18:25.764] 开始添加咖啡材料Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:26.064] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:18:26.147] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:18:26.147] [Info] <color=#FF00FF>[15:18:26.147] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:26.148] [Info] <color=#FF00FF>[15:18:26.148] 开始添加咖啡材料Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:26.665] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:26.797] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:26.798] [Info] <color=#FF00FF>[15:18:26.797] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:29.453] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:18:29.567] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:18:29.567] [Info] <color=#FF00FF>[15:18:29.567] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:32.087] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:18:32.203] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:18:32.204] [Info] <color=#FF00FF>[15:18:32.203] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:37.025] [Info] clickSceneName TableItem
[2026-05-04 15:18:37.141] [Info] clickSceneName TableItem
[2026-05-04 15:18:37.725] [Info] clickSceneName TableItem (1)
[2026-05-04 15:18:37.842] [Info] clickSceneName TableItem (1)
[2026-05-04 15:18:38.443] [Info] clickSceneName TableItem (2)
[2026-05-04 15:18:38.560] [Info] clickSceneName TableItem (2)
[2026-05-04 15:18:38.943] [Info] clickSceneName TableItem (3)
[2026-05-04 15:18:39.026] [Info] clickSceneName TableItem (3)
[2026-05-04 15:18:39.311] [Info] clickSceneName TableItem (4)
[2026-05-04 15:18:39.427] [Info] clickSceneName TableItem (4)
[2026-05-04 15:18:41.062] [Info] <color=#FF00FF>[15:18:41.061] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:41.262] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:41.362] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:41.362] [Info] <color=#FF00FF>[15:18:41.362] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:41.363] [Info] <color=#FF00FF>[15:18:41.363] 开始处理PourAddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:41.364] [Info] <color=#FF00FF>[15:18:41.363] 开始添加咖啡材料AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:41.364] [Info] <color=#FF00FF>[15:18:41.364] 开始播放动画 AddHotMilk - Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:41.365] [Info] <color=#FF00FF>[15:18:41.364] 开始播放热牛奶动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnClick (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.PlayAnimation (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:51.389] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:51.672] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:51.673] [Info] <color=#FF00FF>[15:18:51.673] 开始处理按钮点击AddChocolate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:51.673] [Info] <color=#FF00FF>[15:18:51.673] 开始处理PourAddChocolate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:51.674] [Info] <color=#FF00FF>[15:18:51.674] 开始添加咖啡材料AddChocolate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:51.674] [Info] <color=#FF00FF>[15:18:51.674] 开始播放动画 AddChocolate - Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:55.176] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:18:55.293] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:18:55.294] [Info] <color=#FF00FF>[15:18:55.293] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:55.294] [Info] <color=#FF00FF>[15:18:55.294] 开始处理PourStir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:55.295] [Info] <color=#FF00FF>[15:18:55.295] 开始添加咖啡材料Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:59.897] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:59.998] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:59.998] [Info] <color=#FF00FF>[15:18:59.998] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:19:00.683] [Info] <color=#FF00FF>[15:19:00.683] need PropId count != add count</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeOrderCfg.CheckOdrerState (System.Collections.Generic.List`1[T] propList, System.Boolean isbase) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.CheckBaseMaterialStatus () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.ChectOrderStatus () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.GetCoffeeOrderPhrases () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.StartServing () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.CoffeeMakingFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at AllStateBase.HandleAnimationStateEvent (Spine.TrackEntry trackEntry, Spine.Event e) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingStateBase.HandleAnimationStateEvent (Spine.TrackEntry trackEntry, Spine.Event e) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Spine.AnimationState.OnEvent (Spine.TrackEntry entry, Spine.Event e) [0x00000] in <fde0160bf41a4544a8c2bfc4418451b2>:0 at Spine.EventQueue.Drain () [0x00000] in <fde0160bf41a4544a8c2bfc4418451b2>:0 at Spine.AnimationState.Apply (Spine.Skeleton skeleton) [0x00000] in <fde0160bf41a4544a8c2bfc4418451b2>:0 at Spine.Unity.SkeletonAnimation.ApplyAnimation () [0x00000] in <db1de6b918054ad388e690968bdc1901>:0 at Spine.Unity.SkeletonAnimation.Update (System.Single deltaTime) [0x00000] in <db1de6b918054ad388e690968bdc1901>:0 at Spine.Unity.SkeletonAnimation.Update () [0x00000] in <db1de6b918054ad388e690968bdc1901>:0
[2026-05-04 15:19:00.701] [Info] <color=#FFFFFF>[15:19:00.701] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:19:00.701] [Info] 玩家移动锁定
[2026-05-04 15:19:00.782] [Info] <color=#00FF00>[15:19:00.782] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/ariewrongorder_graph - speaker:亚礼 - content:不,不好意思……这好像不是我点的?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:19:01.967] [Info] <color=#FFFFFF>[15:19:01.966] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:19:01.967] [Info] Player 玩家移动解锁
[2026-05-04 15:19:01.967] [Info] <color=#FF00FF>[15:19:01.967] need PropId count != add count</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeOrderCfg.CheckOdrerState (System.Collections.Generic.List`1[T] propList, System.Boolean isbase) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.CheckBaseMaterialStatus () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.ChectOrderStatus () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.GetCoffeeOrderMoney () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:19:01.968] [Info] <color=#FF00FF>[15:19:01.967] need PropId count != add count</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeOrderCfg.CheckOdrerState (System.Collections.Generic.List`1[T] propList, System.Boolean isbase) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.CheckBaseMaterialStatus () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.ChectOrderStatus () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.CheckGetPerfectReward () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.CheckNpcGetReward (Human npc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:19:01.968] [Info] <color=#00FF00>[15:19:01.968] 删除Npc Arie</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:19:03.985] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:19:04.102] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:19:04.103] [Info] <color=#FF00FF>[15:19:04.102] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:19:04.990] [Info] <color=#FFFFFF>[15:19:04.989] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:19:04.990] [Info] 玩家移动锁定
[2026-05-04 15:19:05.070] [Info] <color=#00FF00>[15:19:05.069] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:驱邪退煞,五行归正,清灵镇魂,气运流转,乾坤五级,不对,无极,无极……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:19:06.655] [Info] <color=#00FF00>[15:19:06.654] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:左脚阴侵,右耳阳亢,门外一步,鸡皮骤起,掌中汗出如浆!此宅气机逆乱,煞犯中堂。哎呀,掌柜的,你这地方大凶呀!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:19:07.790] [Info] <color=#00FF00>[15:19:07.789] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:若不是邪物作祟……所谓“气血不和,百病乃生”,一定是我血虚了!“虚则补之”,掌柜,你们咖啡里可以加当归红枣配枸杞燕窝吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:19:12.477] [Info] <color=#00FF00>[15:19:12.477] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:艾薇 - content:你说的是幽灵公爵?他是我们的熟客。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:19:13.628] [Info] <color=#00FF00>[15:19:13.628] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:幽……灵?那、那就是鬼吧。敢问此鬼、此鬼以何法而至!凌虚踏风?徐行如云?我……我就是好奇,真的!这叫”知己知彼、格物致知”!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:19:15.180] [Info] <color=#00FF00>[15:19:15.180] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:艾薇 - content:他很有礼貌。而且,你的符是不是贴反了?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:19:16.564] [Info] <color=#00FF00>[15:19:16.564] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:贴反了吗?无、无妨!老头儿说了,“心正则符正”。不过,要真是有礼貌的鬼,靠近之前总要提前说一声吧……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:19:17.983] [Info] <color=#00FF00>[15:19:17.983] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:灵符三张,防惊小糖豆一袋,统统拿去,分文不取!吾乃术士!正一道脉,专业降妖伏魔、清异气、安宅舍。但、但我得白天来,白天阳气足一点……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:19:19.452] [Info] <color=#00FF00>[15:19:19.451] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:艾薇 - content:你怕鬼?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:19:21.019] [Info] <color=#00FF00>[15:19:21.019] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:怕?非也非也!惊而不惧,古之君子遇变而警,谓之慧也!老头儿说了,我乃“高灵感体”,阴气一动,就心跳击鼓,足下灌铅……呃,不对不对,是一身正气,与邪相感,挡不住也,非怕也!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:19:23.656] [Info] <color=#00FF00>[15:19:23.655] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:艾薇 - content:你刚刚是不是差点摔进门口的花盆?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:19:24.673] [Info] <color=#00FF00>[15:19:24.673] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:这叫……呃,踏罡步斗!这可是师门秘传身法,专防邪祟。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:19:25.907] [Info] <color=#00FF00>[15:19:25.907] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:艾薇 - content:要不要试试我们的咖啡?可以让你<color=#11a3d3>不再害怕</color>。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:19:27.376] [Info] <color=#00FF00>[15:19:27.375] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:哇,当真?速来一杯<color=#11a3d3>热拿铁</color>尝尝,最好能额外放点桂圆红枣!咖啡提阳气,红枣补血虚,双管齐下,便是鬼来了也……也不至于措手不及。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:19:33.398] [Info] <color=#00FF00>[15:19:33.398] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:与其说是怕,我觉得我只是水土不服而已,古人言:“强龙不压地头蛇!”我这条龙……刚下山,尚且不知何处有蛇,所以才处处谨慎。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:19:35.250] [Info] <color=#00FF00>[15:19:35.250] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:艾薇 - content:我明白,慢慢适应。不过咖啡效用只有几个小时,并不是永久。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:19:36.868] [Info] <color=#FFFFFF>[15:19:36.867] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:19:36.868] [Info] Player 玩家移动解锁
[2026-05-04 15:19:38.720] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:19:38.820] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:19:38.821] [Info] <color=#FF00FF>[15:19:38.820] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:19:39.154] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:19:39.237] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:19:39.238] [Info] <color=#FF00FF>[15:19:39.237] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:19:39.521] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:19:39.637] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:19:39.637] [Info] <color=#FF00FF>[15:19:39.637] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:19:40.989] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:19:41.122] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:19:41.123] [Info] <color=#FF00FF>[15:19:41.123] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:19:41.839] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:19:41.940] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:19:51.198] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:19:51.299] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:19:51.300] [Info] <color=#FF00FF>[15:19:51.299] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:19:52.600] [Info] clickSceneName TableItem (1)
[2026-05-04 15:19:52.684] [Info] clickSceneName TableItem (1)
[2026-05-04 15:19:54.319] [Info] clickSceneName TableItem
[2026-05-04 15:19:54.435] [Info] clickSceneName TableItem
[2026-05-04 15:19:54.986] [Info] clickSceneName TableItem (1)
[2026-05-04 15:19:55.086] [Info] clickSceneName TableItem (1)
[2026-05-04 15:19:55.855] [Info] clickSceneName BottleItem
[2026-05-04 15:19:55.937] [Info] clickSceneName BottleItem
[2026-05-04 15:19:55.938] [Info] <color=#FF00FF>[15:19:55.937] 开始处理按钮点击AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:19:57.739] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:19:57.856] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:19:57.857] [Info] <color=#FF00FF>[15:19:57.856] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:20:05.730] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:20:05.880] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:20:05.881] [Info] <color=#FF00FF>[15:20:05.880] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:20:07.081] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:20:07.231] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:20:07.232] [Info] <color=#FF00FF>[15:20:07.231] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:20:07.232] [Info] <color=#FF00FF>[15:20:07.232] 开始处理PourAddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:20:07.233] [Info] <color=#FF00FF>[15:20:07.233] 开始添加咖啡材料AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:20:07.236] [Info] <color=#FF00FF>[15:20:07.233] 开始播放动画 AddHotMilk - Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:20:07.237] [Info] <color=#FF00FF>[15:20:07.237] 开始播放热牛奶动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnClick (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.PlayAnimation (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:20:12.604] [Info] <color=#FF00FF>[15:20:12.604] 有客人来了:Arie</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:20:12.605] [Info] <color=#00FF00>[15:20:12.605] NPC 创建成功 Arie, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:20:12.606] [Info] <color=#FFFFFF>[15:20:12.606] NPC 加入 Arie</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:20:12.606] [Info] NPC 加入 Arie
[2026-05-04 15:20:17.808] [Info] clickSceneName BottleItem
[2026-05-04 15:20:17.909] [Info] clickSceneName BottleItem
[2026-05-04 15:20:17.910] [Info] <color=#FF00FF>[15:20:17.910] 开始处理按钮点击AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:20:17.911] [Info] <color=#FF00FF>[15:20:17.910] 开始处理PourAddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:20:17.912] [Info] <color=#FF00FF>[15:20:17.911] 开始添加咖啡材料AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:20:19.327] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:20:19.444] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:20:19.546] [Info] <color=#FF00FF>[15:20:19.545] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:20:19.679] [Info] <color=#FF00FF>[15:20:19.678] 开始播放默认动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerExit (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:20:20.928] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:20:21.046] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:20:21.047] [Info] <color=#FF00FF>[15:20:21.046] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:20:21.047] [Info] <color=#FF00FF>[15:20:21.047] 开始处理PourStir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:20:21.048] [Info] <color=#FF00FF>[15:20:21.048] 开始添加咖啡材料Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:20:27.436] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:20:27.535] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:20:27.535] [Info] <color=#FF00FF>[15:20:27.535] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:20:28.238] [Info] <color=#FFFFFF>[15:20:28.238] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:20:28.238] [Info] 玩家移动锁定
[2026-05-04 15:20:28.320] [Info] <color=#00FF00>[15:20:28.320] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st2_graph - speaker:路璐 - content:哇,当真?速来一杯<color=#11a3d3>热拿铁</color>尝尝,最好能额外放点桂圆红枣!咖啡提阳气,红枣补血虚,双管齐下,便是鬼来了也……也不至于措手不及。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:20:31.523] [Info] <color=#00FF00>[15:20:31.523] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st2_graph - speaker:路璐 - content:与其说是怕,我觉得我只是水土不服而已,古人言:“强龙不压地头蛇!”我这条龙……刚下山,尚且不知何处有蛇,所以才处处谨慎。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:20:33.308] [Info] <color=#00FF00>[15:20:33.308] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st2_graph - speaker:艾薇 - content:我明白,慢慢适应。不过咖啡效用只有几个小时,并不是永久。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:20:35.143] [Info] <color=#FFFFFF>[15:20:35.142] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:20:35.143] [Info] Player 玩家移动解锁
[2026-05-04 15:20:35.144] [Info] <color=#00FF00>[15:20:35.144] 删除Npc LuLu</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:20:38.164] [Info] <color=#FFFFFF>[15:20:38.164] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:20:38.165] [Info] 玩家移动锁定
[2026-05-04 15:20:38.246] [Info] <color=#00FF00>[15:20:38.246] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚瑟 - content:<color=#11a3d3>拿铁……不不,摩卡魔法咖啡。热的。嗯……谢谢。等等…… 对不起,还是要拿铁吧。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:20:47.139] [Info] <color=#00FF00>[15:20:47.138] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:不能吃太多巧克力,父亲说……太胖,不符合贵族气质。他说'亚瑟'不能那么软弱、不能太甜、不能……可我其实更喜欢别人叫我亚礼。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:20:48.690] [Info] <color=#00FF00>[15:20:48.690] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:艾薇 - content:我很喜欢你的名字——亚礼。请稍等,我会用心给你准备咖啡。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:20:49.724] [Info] <color=#00FF00>[15:20:49.724] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:谢谢!我不是故意装可爱的……只是,这样穿着,会觉得安心一点。就像小时候抱着的玩偶一样……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:20:50.859] [Info] <color=#00FF00>[15:20:50.859] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:<color=#11a3d3>我是不是……点得太麻烦了?我总是……犹豫来犹豫去,大家会不会觉得……我很烦?</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:20:52.060] [Info] <color=#00FF00>[15:20:52.060] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:艾薇 - content:并不会。你提的都是合理的顾客需求。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:20:52.928] [Info] <color=#00FF00>[15:20:52.927] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:真的吗?呼……我担心这个好久了……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:20:54.045] [Info] <color=#FFFFFF>[15:20:54.045] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:20:54.046] [Info] Player 玩家移动解锁
[2026-05-04 15:20:55.296] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:20:55.397] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:20:55.397] [Info] <color=#FF00FF>[15:20:55.397] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:20:55.880] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:20:55.981] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:21:00.353] [Info] <color=#FF0000>[15:21:00.353] 当前字典中不存在该npc LuLu</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcService.DequeueNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcService.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:21:04.723] [Info] <color=#FF00FF>[15:21:04.723] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:21:04.740] [Info] <color=#FF00FF>[15:21:04.740] 开始播放默认动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerExit (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:21:05.607] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:21:05.723] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:21:05.724] [Info] <color=#FF00FF>[15:21:05.723] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:21:08.710] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:21:08.810] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:21:08.811] [Info] <color=#FF00FF>[15:21:08.810] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:21:13.615] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:21:13.731] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:21:13.732] [Info] <color=#FF00FF>[15:21:13.731] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:19:00.782] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/ariewrongorder_graph - speaker:亚礼 - content:不,不好意思……这好像不是我点的?
[2026-05-04 15:19:01.968] [Success] 删除Npc Arie
[2026-05-04 15:19:05.070] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:驱邪退煞,五行归正,清灵镇魂,气运流转,乾坤五级,不对,无极,无极……
[2026-05-04 15:19:06.655] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:左脚阴侵,右耳阳亢,门外一步,鸡皮骤起,掌中汗出如浆!此宅气机逆乱,煞犯中堂。哎呀,掌柜的,你这地方大凶呀!
[2026-05-04 15:19:07.790] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:若不是邪物作祟……所谓“气血不和,百病乃生”,一定是我血虚了!“虚则补之”,掌柜,你们咖啡里可以加当归红枣配枸杞燕窝吗?
[2026-05-04 15:19:12.478] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:艾薇 - content:你说的是幽灵公爵?他是我们的熟客。
[2026-05-04 15:19:13.628] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:幽……灵?那、那就是鬼吧。敢问此鬼、此鬼以何法而至!凌虚踏风?徐行如云?我……我就是好奇,真的!这叫”知己知彼、格物致知”!
[2026-05-04 15:19:15.180] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:艾薇 - content:他很有礼貌。而且,你的符是不是贴反了?
[2026-05-04 15:19:16.565] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:贴反了吗?无、无妨!老头儿说了,“心正则符正”。不过,要真是有礼貌的鬼,靠近之前总要提前说一声吧……
[2026-05-04 15:19:17.983] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:灵符三张,防惊小糖豆一袋,统统拿去,分文不取!吾乃术士!正一道脉,专业降妖伏魔、清异气、安宅舍。但、但我得白天来,白天阳气足一点……
[2026-05-04 15:19:19.452] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:艾薇 - content:你怕鬼?
[2026-05-04 15:19:21.019] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:怕?非也非也!惊而不惧,古之君子遇变而警,谓之慧也!老头儿说了,我乃“高灵感体”,阴气一动,就心跳击鼓,足下灌铅……呃,不对不对,是一身正气,与邪相感,挡不住也,非怕也!
[2026-05-04 15:19:23.656] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:艾薇 - content:你刚刚是不是差点摔进门口的花盆?
[2026-05-04 15:19:24.673] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:这叫……呃,踏罡步斗!这可是师门秘传身法,专防邪祟。
[2026-05-04 15:19:25.908] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:艾薇 - content:要不要试试我们的咖啡?可以让你<color=#11a3d3>不再害怕</color>。
[2026-05-04 15:19:27.376] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:哇,当真?速来一杯<color=#11a3d3>热拿铁</color>尝尝,最好能额外放点桂圆红枣!咖啡提阳气,红枣补血虚,双管齐下,便是鬼来了也……也不至于措手不及。
[2026-05-04 15:19:33.398] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:与其说是怕,我觉得我只是水土不服而已,古人言:“强龙不压地头蛇!”我这条龙……刚下山,尚且不知何处有蛇,所以才处处谨慎。
[2026-05-04 15:19:35.251] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:艾薇 - content:我明白,慢慢适应。不过咖啡效用只有几个小时,并不是永久。
[2026-05-04 15:20:12.605] [Success] NPC 创建成功 Arie, 它的类型是 Human
[2026-05-04 15:20:28.321] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st2_graph - speaker:路璐 - content:哇,当真?速来一杯<color=#11a3d3>热拿铁</color>尝尝,最好能额外放点桂圆红枣!咖啡提阳气,红枣补血虚,双管齐下,便是鬼来了也……也不至于措手不及。
[2026-05-04 15:20:31.523] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st2_graph - speaker:路璐 - content:与其说是怕,我觉得我只是水土不服而已,古人言:“强龙不压地头蛇!”我这条龙……刚下山,尚且不知何处有蛇,所以才处处谨慎。
[2026-05-04 15:20:33.308] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st2_graph - speaker:艾薇 - content:我明白,慢慢适应。不过咖啡效用只有几个小时,并不是永久。
[2026-05-04 15:20:35.144] [Success] 删除Npc LuLu
[2026-05-04 15:20:38.247] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚瑟 - content:<color=#11a3d3>拿铁……不不,摩卡魔法咖啡。热的。嗯……谢谢。等等…… 对不起,还是要拿铁吧。</color>
[2026-05-04 15:20:47.139] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:不能吃太多巧克力,父亲说……太胖,不符合贵族气质。他说'亚瑟'不能那么软弱、不能太甜、不能……可我其实更喜欢别人叫我亚礼。
[2026-05-04 15:20:48.691] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:艾薇 - content:我很喜欢你的名字——亚礼。请稍等,我会用心给你准备咖啡。
[2026-05-04 15:20:49.724] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:谢谢!我不是故意装可爱的……只是,这样穿着,会觉得安心一点。就像小时候抱着的玩偶一样……
[2026-05-04 15:20:50.859] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:<color=#11a3d3>我是不是……点得太麻烦了?我总是……犹豫来犹豫去,大家会不会觉得……我很烦?</color>
[2026-05-04 15:20:52.061] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:艾薇 - content:并不会。你提的都是合理的顾客需求。
[2026-05-04 15:20:52.928] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:真的吗?呼……我担心这个好久了……
[2026-05-04 15:18:21.827] [Important] 开始处理按钮点击DeliverStar
[2026-05-04 15:18:21.828] [Important] 开始添加咖啡材料DeliverStar
[2026-05-04 15:18:22.294] [Important] 开始处理按钮点击DeliverStar
[2026-05-04 15:18:22.295] [Important] 开始添加咖啡材料DeliverStar
[2026-05-04 15:18:22.929] [Important] 开始处理按钮点击TunTun
[2026-05-04 15:18:22.929] [Important] 开始添加咖啡材料TunTun
[2026-05-04 15:18:24.062] [Important] 开始处理按钮点击Grind
[2026-05-04 15:18:25.247] [Important] 开始处理按钮点击Grind
[2026-05-04 15:18:25.764] [Important] 开始处理按钮点击Boil
[2026-05-04 15:18:25.768] [Important] 开始添加咖啡材料Boil
[2026-05-04 15:18:26.148] [Important] 开始处理按钮点击Boil
[2026-05-04 15:18:26.148] [Important] 开始添加咖啡材料Boil
[2026-05-04 15:18:26.798] [Important] 开始处理按钮点击Grind
[2026-05-04 15:18:29.568] [Important] 开始处理按钮点击Boil
[2026-05-04 15:18:32.204] [Important] 开始处理按钮点击Pour
[2026-05-04 15:18:41.062] [Important] 开始播放HL动画
[2026-05-04 15:18:41.363] [Important] 开始处理按钮点击AddHotMilk
[2026-05-04 15:18:41.363] [Important] 开始处理PourAddHotMilk
[2026-05-04 15:18:41.364] [Important] 开始添加咖啡材料AddHotMilk
[2026-05-04 15:18:41.364] [Important] 开始播放动画 AddHotMilk - Pour
[2026-05-04 15:18:41.365] [Important] 开始播放热牛奶动画
[2026-05-04 15:18:51.673] [Important] 开始处理按钮点击AddChocolate
[2026-05-04 15:18:51.674] [Important] 开始处理PourAddChocolate
[2026-05-04 15:18:51.674] [Important] 开始添加咖啡材料AddChocolate
[2026-05-04 15:18:51.675] [Important] 开始播放动画 AddChocolate - Pour
[2026-05-04 15:18:55.294] [Important] 开始处理按钮点击Stir
[2026-05-04 15:18:55.295] [Important] 开始处理PourStir
[2026-05-04 15:18:55.295] [Important] 开始添加咖啡材料Stir
[2026-05-04 15:18:59.999] [Important] 开始处理按钮点击DeliverStar
[2026-05-04 15:19:00.684] [Important] need PropId count != add count
[2026-05-04 15:19:01.967] [Important] need PropId count != add count
[2026-05-04 15:19:01.968] [Important] need PropId count != add count
[2026-05-04 15:19:04.103] [Important] 开始处理按钮点击DeliverStar
[2026-05-04 15:19:38.821] [Important] 开始处理按钮点击Grind
[2026-05-04 15:19:39.238] [Important] 开始处理按钮点击Grind
[2026-05-04 15:19:39.638] [Important] 开始处理按钮点击Plate
[2026-05-04 15:19:41.123] [Important] 开始处理按钮点击Grind
[2026-05-04 15:19:51.300] [Important] 开始处理按钮点击Boil
[2026-05-04 15:19:55.938] [Important] 开始处理按钮点击AddMagicalMaterial
[2026-05-04 15:19:57.857] [Important] 开始处理按钮点击Pour
[2026-05-04 15:20:05.881] [Important] 开始处理按钮点击AddHotMilk
[2026-05-04 15:20:07.232] [Important] 开始处理按钮点击AddHotMilk
[2026-05-04 15:20:07.233] [Important] 开始处理PourAddHotMilk
[2026-05-04 15:20:07.233] [Important] 开始添加咖啡材料AddHotMilk
[2026-05-04 15:20:07.237] [Important] 开始播放动画 AddHotMilk - Pour
[2026-05-04 15:20:07.237] [Important] 开始播放热牛奶动画
[2026-05-04 15:20:12.604] [Important] 有客人来了:Arie
[2026-05-04 15:20:17.910] [Important] 开始处理按钮点击AddMagicalMaterial
[2026-05-04 15:20:17.911] [Important] 开始处理PourAddMagicalMaterial
[2026-05-04 15:20:17.912] [Important] 开始添加咖啡材料AddMagicalMaterial
[2026-05-04 15:20:19.546] [Important] 开始播放HL动画
[2026-05-04 15:20:19.679] [Important] 开始播放默认动画
[2026-05-04 15:20:21.047] [Important] 开始处理按钮点击Stir
[2026-05-04 15:20:21.048] [Important] 开始处理PourStir
[2026-05-04 15:20:21.048] [Important] 开始添加咖啡材料Stir
[2026-05-04 15:20:27.536] [Important] 开始处理按钮点击DeliverStar
[2026-05-04 15:20:55.398] [Important] 开始处理按钮点击Plate
[2026-05-04 15:21:04.724] [Important] 开始播放HL动画
[2026-05-04 15:21:04.740] [Important] 开始播放默认动画
[2026-05-04 15:21:05.724] [Important] 开始处理按钮点击Grind
[2026-05-04 15:21:08.811] [Important] 开始处理按钮点击Boil
[2026-05-04 15:21:13.732] [Important] 开始处理按钮点击Pour
[2026-05-04 15:21:00.353] [Custom] 当前字典中不存在该npc LuLu
Session: ebbe0397-65c6-479e-b8cd-7daea80b3e3d (Received: 5/4/2026, 7:18:19 AM)
[2026-05-04 15:15:20.928] [Info] <color=#00FF00>[15:15:20.928] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:当时我还好奇,为什么有人会用这种“魔女”的名字署名,就记住了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:22.680] [Info] <color=#00FF00>[15:15:22.680] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:威卡……这本书的作者署名是“威”……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:24.015] [Info] <color=#00FF00>[15:15:24.015] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:你是说,画上那只凶兽,和这本书描述的一致?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:25.416] [Info] <color=#00FF00>[15:15:25.416] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:几乎一模一样。我当时还以为是幻想画的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:27.102] [Info] <color=#00FF00>[15:15:27.101] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:<color=#FF3A3A>(也许……威和威卡,是同一个人?)</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:28.437] [Info] <color=#00FF00>[15:15:28.437] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:<color=#FF3A3A>(但这本书为什么会在我这里……我却一点印象都没有?)</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:29.737] [Info] <color=#00FF00>[15:15:29.737] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:<color=#FF3A3A>(为什么……我身上的谜团,好像总是和莎拉有关系?)</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:30.939] [Info] <color=#00FF00>[15:15:30.939] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:所以你愿意帮她吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:32.073] [Info] <color=#00FF00>[15:15:32.073] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:上次,你和你朋友通过梦境帮助了我。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:34.342] [Info] <color=#00FF00>[15:15:34.342] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:也许你能再次做到。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:35.477] [Info] <color=#00FF00>[15:15:35.476] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:她……我记忆出了些问题……我已经不记得她了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:37.179] [Info] <color=#00FF00>[15:15:37.179] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:你还好吗,艾薇?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:38.647] [Info] <color=#00FF00>[15:15:38.646] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:我只见过她一次,那时候你们在一起。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:40.164] [Info] <color=#00FF00>[15:15:40.164] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:她很安静,有一头白色长发……我对她其实了解不多。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:41.616] [Info] <color=#00FF00>[15:15:41.616] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:不过,如果你愿意帮忙的话,报酬可以很丰厚。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:42.817] [Info] <color=#00FF00>[15:15:42.817] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:比如——我可以帮你把这间咖啡屋……好好翻修一遍!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:44.736] [Info] <color=#00FF00>[15:15:44.735] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:你要给我报酬?这让我更难拒绝了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:46.120] [Info] <color=#00FF00>[15:15:46.120] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:好吧。无论如何,我准备一下,过两天去拜访一下莎拉。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:47.439] [Info] <color=#00FF00>[15:15:47.438] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:太好了!!真的太谢谢你了!这是一些装修图样先给你。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:48.490] [Info] <color=#00FF00>[15:15:48.489] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:但我总觉得,这只是个开始。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:49.657] [Info] <color=#00FF00>[15:15:49.656] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:似乎……有更黑暗的东西,正在靠近。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:50.759] [Info] <color=#00FF00>[15:15:50.758] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:我想……我最好在梦乡镇待上一段时间。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:51.993] [Info] <color=#00FF00>[15:15:51.993] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:也能更好地照看莎拉,找到更多线索。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:52.309] [Info] 到达下一个状态
[2026-05-04 15:15:52.310] [Info] 到达下一个状态 bug
[2026-05-04 15:15:53.061] [Info] <color=#00FF00>[15:15:53.061] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:那太好了!谢谢你!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:53.929] [Info] <color=#00FF00>[15:15:53.928] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:今天莎拉妈妈带她去医院体检。明天她回来,我带你去找她。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:54.862] [Info] 到达下一个状态
[2026-05-04 15:15:55.665] [Info] <color=#FF00FF>[15:15:55.665] 添加道具20010 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayGetPropNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:55.665] [Info] <color=#FF00FF>[15:15:55.665] 添加道具20011 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayGetPropNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:55.665] [Info] <color=#FF00FF>[15:15:55.665] 添加道具20012 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayGetPropNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:00.053] [Info] <color=#00FF00>[15:16:00.052] 检查点100009已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:00.054] [Info] <color=#FFFFFF>[15:16:00.054] Lily出现-离开 lily visit执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:00.054] [Info] Lily出现-离开 lily visit执行完成
[2026-05-04 15:16:00.054] [Info] <color=#FFFFFF>[15:16:00.054] 检查点100009完成,CurCheckPoint推进到下一个节点: 100010</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:00.055] [Info] 检查点100009完成,CurCheckPoint推进到下一个节点: 100010
[2026-05-04 15:16:00.055] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"1411f8ec-90fe-4b46-ab59-f5b014e47344","start_time":"2026-05-04 15:11:11","end_time":"2026-05-04 15:16:00","progress":100010}
[2026-05-04 15:16:00.057] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:16:00.095] [Info] <color=#FFFFFF>[15:16:00.094] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:00.095] [Info] Player 玩家移动解锁
[2026-05-04 15:16:00.150] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-04 15:16:01.069] [Info] <color=#FFFFFF>[15:16:01.069] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:16:01.069] [Info] 玩家移动锁定
[2026-05-04 15:16:01.102] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.118] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.135] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.153] [Info] <color=#00FF00>[15:16:01.152] 当前对话记录下来了:grapg:StoryGraph/Chapter1/decorationtutorial_graph - speaker:艾薇 - content:我先去试一下莉莉给我的装修图样,先从卧室和客厅开始吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:01.153] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.169] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.186] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.202] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.219] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.235] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.252] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.269] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.285] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.303] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.319] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.335] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.352] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.369] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.386] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.402] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.419] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.435] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.453] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.469] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.486] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.503] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.519] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.536] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:01.552] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 15:16:03.504] [Info] <color=#00FF00>[15:16:03.504] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:03.505] [Info] <color=#00FF00>[15:16:03.505] 删除Npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:03.506] [Info] <color=#00FF00>[15:16:03.506] 删除Npc Arie</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:03.507] [Info] <color=#00FF00>[15:16:03.506] 删除Npc Lily</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:03.507] [Info] <color=#FFFFFF>[15:16:03.507] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:03.508] [Info] Player 玩家移动解锁
[2026-05-04 15:16:04.574] [Info] <color=#FFFFFF>[15:16:04.574] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:16:04.575] [Info] 玩家移动锁定
[2026-05-04 15:16:04.656] [Info] <color=#00FF00>[15:16:04.656] 当前对话记录下来了:grapg:StoryGraph/Chapter1/decorationtutorial2_graph - speaker:艾薇 - content:我需要些装修工具,好像在衣柜顶上见到过。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:05.557] [Info] <color=#FFFFFF>[15:16:05.556] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:16:05.557] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-04 15:16:05.560] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:16:05.924] [Info] <color=#FFFFFF>[15:16:05.923] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:05.924] [Info] Player 玩家移动解锁
[2026-05-04 15:16:09.995] [Info] <color=#FF00FF>[15:16:09.994] 装修激活!!!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.JumpIntoDecoration () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:16:11.397] [Info] <color=#FF0000>[15:16:11.396] 当前字典中不存在该npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleSales.FlyAway () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleSales.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:34.794] [Info] <color=#00FF00>[15:16:34.792] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:34.796] [Info] <color=#00FF00>[15:16:34.795] NPC 创建成功 Arie, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:34.796] [Info] <color=#FFFFFF>[15:16:34.796] 开始执行Teriz出现-离开 teriz visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:34.797] [Info] 开始执行Teriz出现-离开 teriz visit
[2026-05-04 15:16:34.798] [Info] <color=#00FF00>[15:16:34.797] NPC 创建成功 Teriz, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:35.787] [Info] <color=#FFFFFF>[15:16:35.787] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:16:35.788] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-04 15:16:35.792] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:16:39.040] [Info] <color=#FF00FF>[15:16:39.040] NPC Arie jumped to front of queue</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.JumpQueue (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:39.041] [Info] <color=#00FF00>[15:16:39.041] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:39.042] [Info] <color=#00FF00>[15:16:39.041] 删除Npc Arie</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:39.043] [Info] <color=#00FF00>[15:16:39.042] 删除Npc Teriz</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:40.107] [Info] <color=#00FF00>[15:16:40.107] NPC 创建成功 Arie, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:40.107] [Info] <color=#FFFFFF>[15:16:40.107] NPC 加入 Arie</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:40.108] [Info] NPC 加入 Arie
[2026-05-04 15:16:40.119] [Info] <color=#FFFFFF>[15:16:40.119] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:16:40.119] [Info] 玩家移动锁定
[2026-05-04 15:16:40.192] [Info] <color=#00FF00>[15:16:40.191] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚瑟 - content:<color=#11a3d3>拿铁……不不,摩卡魔法咖啡。热的。嗯……谢谢。等等…… 对不起,还是要拿铁吧。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:41.093] [Info] <color=#FFFFFF>[15:16:41.092] 保存玩家所在场景 CoffeeMakingScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:16:41.093] [Info] 保存玩家所在场景 CoffeeMakingScene
[2026-05-04 15:16:41.097] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:16:48.734] [Info] <color=#00FF00>[15:16:48.733] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:不能吃太多巧克力,父亲说……太胖,不符合贵族气质。他说'亚瑟'不能那么软弱、不能太甜、不能……可我其实更喜欢别人叫我亚礼。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:52.888] [Info] <color=#00FF00>[15:16:52.887] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:艾薇 - content:我很喜欢你的名字——亚礼。请稍等,我会用心给你准备咖啡。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:54.272] [Info] <color=#00FF00>[15:16:54.272] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:谢谢!我不是故意装可爱的……只是,这样穿着,会觉得安心一点。就像小时候抱着的玩偶一样……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:56.658] [Info] <color=#00FF00>[15:16:56.657] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:<color=#11a3d3>我是不是……点得太麻烦了?我总是……犹豫来犹豫去,大家会不会觉得……我很烦?</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:58.242] [Info] <color=#00FF00>[15:16:58.242] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:艾薇 - content:并不会。你提的都是合理的顾客需求。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:16:59.127] [Info] <color=#00FF00>[15:16:59.126] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:真的吗?呼……我担心这个好久了……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:17:00.345] [Info] <color=#FFFFFF>[15:17:00.345] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:17:00.346] [Info] Player 玩家移动解锁
[2026-05-04 15:17:01.546] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:17:01.646] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:17:12.273] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:17:12.373] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:17:12.374] [Info] <color=#FF00FF>[15:17:12.373] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:17:12.592] [Info] <color=#FF00FF>[15:17:12.591] 有客人来了:LuLu</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:17:12.625] [Info] <color=#00FF00>[15:17:12.625] NPC 创建成功 LuLu, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:17:12.626] [Info] <color=#FFFFFF>[15:17:12.626] NPC 加入 LuLu</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:17:12.627] [Info] NPC 加入 LuLu
[2026-05-04 15:17:13.808] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:17:13.941] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:17:13.942] [Info] <color=#FF00FF>[15:17:13.941] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:17:21.165] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:17:21.266] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:17:21.266] [Info] <color=#FF00FF>[15:17:21.266] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:17:22.166] [Info] clickSceneName TableItem (1)
[2026-05-04 15:17:22.283] [Info] clickSceneName TableItem (1)
[2026-05-04 15:17:22.817] [Info] clickSceneName TableItem (2)
[2026-05-04 15:17:22.900] [Info] clickSceneName TableItem (2)
[2026-05-04 15:17:23.568] [Info] clickSceneName TableItem (3)
[2026-05-04 15:17:23.668] [Info] clickSceneName TableItem (3)
[2026-05-04 15:17:24.102] [Info] clickSceneName TableItem (4)
[2026-05-04 15:17:24.185] [Info] clickSceneName TableItem (4)
[2026-05-04 15:17:24.969] [Info] clickSceneName TableItem (1)
[2026-05-04 15:17:25.069] [Info] clickSceneName TableItem (1)
[2026-05-04 15:17:26.604] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:17:26.704] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:17:26.705] [Info] <color=#FF00FF>[15:17:26.704] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:17:26.888] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:17:27.021] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:17:27.022] [Info] <color=#FF00FF>[15:17:27.021] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:17:36.217] [Info] <color=#FF00FF>[15:17:36.214] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:17:36.448] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:17:36.564] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:17:36.564] [Info] <color=#FF00FF>[15:17:36.564] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:17:36.565] [Info] <color=#FF00FF>[15:17:36.565] 开始处理PourAddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:17:36.565] [Info] <color=#FF00FF>[15:17:36.565] 开始添加咖啡材料AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:17:36.566] [Info] <color=#FF00FF>[15:17:36.565] 开始播放动画 AddHotMilk - Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:17:36.566] [Info] <color=#FF00FF>[15:17:36.566] 开始播放热牛奶动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnClick (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.PlayAnimation (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:17:45.690] [Info] <color=green>已获得book_Lilysketch</color>
[2026-05-04 15:17:49.996] [Info] <color=#FFFFFF>[15:17:49.996] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:17:49.996] [Info] 玩家移动锁定
[2026-05-04 15:17:50.079] [Info] <color=#00FF00>[15:17:50.079] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilysketch_graph - speaker:艾薇 - content:这应该是莉莉落下的速写图,我下次见面还给她吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:17:51.246] [Info] <color=#FFFFFF>[15:17:51.245] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:17:51.246] [Info] Player 玩家移动解锁
[2026-05-04 15:17:53.398] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:17:53.514] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:17:53.514] [Info] <color=#FF00FF>[15:17:53.514] 开始处理按钮点击AddChocolate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:17:53.515] [Info] <color=#FF00FF>[15:17:53.515] 开始处理PourAddChocolate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:17:53.516] [Info] <color=#FF00FF>[15:17:53.515] 开始添加咖啡材料AddChocolate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:17:53.516] [Info] <color=#FF00FF>[15:17:53.516] 开始播放动画 AddChocolate - Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:17:58.570] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:17:58.686] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:17:58.687] [Info] <color=#FF00FF>[15:17:58.686] 开始处理按钮点击AddHotWater</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:17:58.687] [Info] <color=#FF00FF>[15:17:58.687] 开始处理PourAddHotWater</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:17:58.688] [Info] <color=#FF00FF>[15:17:58.688] 开始添加咖啡材料AddHotWater</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:17:58.689] [Info] <color=#FF00FF>[15:17:58.688] 开始播放动画 AddHotWater - Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:01.839] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:18:01.940] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:18:01.940] [Info] <color=#FF00FF>[15:18:01.940] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:01.941] [Info] <color=#FF00FF>[15:18:01.940] 开始处理PourStir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:01.941] [Info] <color=#FF00FF>[15:18:01.941] 开始添加咖啡材料Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:06.281] [Info] <color=#FFFFFF>[15:18:06.281] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:18:06.281] [Info] 玩家移动锁定
[2026-05-04 15:18:06.361] [Info] <color=#00FF00>[15:18:06.361] 当前对话记录下来了:grapg:StoryGraph/Chapter1/coffeenot_graph - speaker:艾薇 - content:这杯咖啡味道有点奇怪,我还是喂给吞吞吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:18:08.013] [Info] <color=#FFFFFF>[15:18:08.012] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:18:08.013] [Info] Player 玩家移动解锁
[2026-05-04 15:18:08.596] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:09.014] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:09.397] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:09.497] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:09.497] [Info] <color=#FF00FF>[15:18:09.497] 开始处理按钮点击TunTun</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:12.884] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:12.984] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:19.023] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:19.140] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:18:19.140] [Info] <color=#FF00FF>[15:18:19.140] 开始处理按钮点击AddHotWater</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:19.141] [Info] <color=#FF00FF>[15:18:19.140] 开始添加咖啡材料AddHotWater</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:18:19.141] [Info] <color=#FF00FF>[15:18:19.141] 开始播放动画 AddHotWater - Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:16:05.940] [Error] 没有找到ui界面 StoryPanel
[2026-05-04 15:15:20.929] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:当时我还好奇,为什么有人会用这种“魔女”的名字署名,就记住了。
[2026-05-04 15:15:22.680] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:威卡……这本书的作者署名是“威”……
[2026-05-04 15:15:24.016] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:你是说,画上那只凶兽,和这本书描述的一致?
[2026-05-04 15:15:25.417] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:几乎一模一样。我当时还以为是幻想画的。
[2026-05-04 15:15:27.102] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:<color=#FF3A3A>(也许……威和威卡,是同一个人?)</color>
[2026-05-04 15:15:28.437] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:<color=#FF3A3A>(但这本书为什么会在我这里……我却一点印象都没有?)</color>
[2026-05-04 15:15:29.738] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:<color=#FF3A3A>(为什么……我身上的谜团,好像总是和莎拉有关系?)</color>
[2026-05-04 15:15:30.939] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:所以你愿意帮她吗?
[2026-05-04 15:15:32.074] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:上次,你和你朋友通过梦境帮助了我。
[2026-05-04 15:15:34.342] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:也许你能再次做到。
[2026-05-04 15:15:35.477] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:她……我记忆出了些问题……我已经不记得她了。
[2026-05-04 15:15:37.180] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:你还好吗,艾薇?
[2026-05-04 15:15:38.647] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:我只见过她一次,那时候你们在一起。
[2026-05-04 15:15:40.164] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:她很安静,有一头白色长发……我对她其实了解不多。
[2026-05-04 15:15:41.617] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:不过,如果你愿意帮忙的话,报酬可以很丰厚。
[2026-05-04 15:15:42.817] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:比如——我可以帮你把这间咖啡屋……好好翻修一遍!
[2026-05-04 15:15:44.736] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:你要给我报酬?这让我更难拒绝了。
[2026-05-04 15:15:46.120] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:好吧。无论如何,我准备一下,过两天去拜访一下莎拉。
[2026-05-04 15:15:47.439] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:太好了!!真的太谢谢你了!这是一些装修图样先给你。
[2026-05-04 15:15:48.490] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:但我总觉得,这只是个开始。
[2026-05-04 15:15:49.657] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:似乎……有更黑暗的东西,正在靠近。
[2026-05-04 15:15:50.759] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:我想……我最好在梦乡镇待上一段时间。
[2026-05-04 15:15:51.993] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:也能更好地照看莎拉,找到更多线索。
[2026-05-04 15:15:53.061] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:那太好了!谢谢你!
[2026-05-04 15:15:53.929] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:今天莎拉妈妈带她去医院体检。明天她回来,我带你去找她。
[2026-05-04 15:16:00.053] [Success] 检查点100009已经完成
[2026-05-04 15:16:01.153] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/decorationtutorial_graph - speaker:艾薇 - content:我先去试一下莉莉给我的装修图样,先从卧室和客厅开始吧。
[2026-05-04 15:16:03.505] [Success] 删除Npc Cat
[2026-05-04 15:16:03.506] [Success] 删除Npc Heimdale
[2026-05-04 15:16:03.506] [Success] 删除Npc Arie
[2026-05-04 15:16:03.507] [Success] 删除Npc Lily
[2026-05-04 15:16:04.656] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/decorationtutorial2_graph - speaker:艾薇 - content:我需要些装修工具,好像在衣柜顶上见到过。
[2026-05-04 15:16:34.794] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-04 15:16:34.796] [Success] NPC 创建成功 Arie, 它的类型是 Human
[2026-05-04 15:16:34.798] [Success] NPC 创建成功 Teriz, 它的类型是 Human
[2026-05-04 15:16:39.041] [Success] 删除Npc Cat
[2026-05-04 15:16:39.042] [Success] 删除Npc Arie
[2026-05-04 15:16:39.043] [Success] 删除Npc Teriz
[2026-05-04 15:16:40.107] [Success] NPC 创建成功 Arie, 它的类型是 Human
[2026-05-04 15:16:40.192] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚瑟 - content:<color=#11a3d3>拿铁……不不,摩卡魔法咖啡。热的。嗯……谢谢。等等…… 对不起,还是要拿铁吧。</color>
[2026-05-04 15:16:48.734] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:不能吃太多巧克力,父亲说……太胖,不符合贵族气质。他说'亚瑟'不能那么软弱、不能太甜、不能……可我其实更喜欢别人叫我亚礼。
[2026-05-04 15:16:52.888] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:艾薇 - content:我很喜欢你的名字——亚礼。请稍等,我会用心给你准备咖啡。
[2026-05-04 15:16:54.273] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:谢谢!我不是故意装可爱的……只是,这样穿着,会觉得安心一点。就像小时候抱着的玩偶一样……
[2026-05-04 15:16:56.658] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:<color=#11a3d3>我是不是……点得太麻烦了?我总是……犹豫来犹豫去,大家会不会觉得……我很烦?</color>
[2026-05-04 15:16:58.242] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:艾薇 - content:并不会。你提的都是合理的顾客需求。
[2026-05-04 15:16:59.127] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:真的吗?呼……我担心这个好久了……
[2026-05-04 15:17:12.626] [Success] NPC 创建成功 LuLu, 它的类型是 Human
[2026-05-04 15:17:50.079] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilysketch_graph - speaker:艾薇 - content:这应该是莉莉落下的速写图,我下次见面还给她吧。
[2026-05-04 15:18:06.361] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/coffeenot_graph - speaker:艾薇 - content:这杯咖啡味道有点奇怪,我还是喂给吞吞吧。
[2026-05-04 15:15:55.665] [Important] 添加道具20010 1
[2026-05-04 15:15:55.665] [Important] 添加道具20011 1
[2026-05-04 15:15:55.665] [Important] 添加道具20012 1
[2026-05-04 15:16:09.995] [Important] 装修激活!!!
[2026-05-04 15:16:39.041] [Important] NPC Arie jumped to front of queue
[2026-05-04 15:17:12.374] [Important] 开始处理按钮点击Plate
[2026-05-04 15:17:12.592] [Important] 有客人来了:LuLu
[2026-05-04 15:17:13.942] [Important] 开始处理按钮点击Grind
[2026-05-04 15:17:21.267] [Important] 开始处理按钮点击Boil
[2026-05-04 15:17:26.705] [Important] 开始处理按钮点击Pour
[2026-05-04 15:17:27.022] [Important] 开始处理按钮点击Pour
[2026-05-04 15:17:36.218] [Important] 开始播放HL动画
[2026-05-04 15:17:36.564] [Important] 开始处理按钮点击AddHotMilk
[2026-05-04 15:17:36.565] [Important] 开始处理PourAddHotMilk
[2026-05-04 15:17:36.565] [Important] 开始添加咖啡材料AddHotMilk
[2026-05-04 15:17:36.566] [Important] 开始播放动画 AddHotMilk - Pour
[2026-05-04 15:17:36.567] [Important] 开始播放热牛奶动画
[2026-05-04 15:17:53.515] [Important] 开始处理按钮点击AddChocolate
[2026-05-04 15:17:53.515] [Important] 开始处理PourAddChocolate
[2026-05-04 15:17:53.516] [Important] 开始添加咖啡材料AddChocolate
[2026-05-04 15:17:53.517] [Important] 开始播放动画 AddChocolate - Pour
[2026-05-04 15:17:58.687] [Important] 开始处理按钮点击AddHotWater
[2026-05-04 15:17:58.688] [Important] 开始处理PourAddHotWater
[2026-05-04 15:17:58.688] [Important] 开始添加咖啡材料AddHotWater
[2026-05-04 15:17:58.689] [Important] 开始播放动画 AddHotWater - Pour
[2026-05-04 15:18:01.940] [Important] 开始处理按钮点击Stir
[2026-05-04 15:18:01.941] [Important] 开始处理PourStir
[2026-05-04 15:18:01.941] [Important] 开始添加咖啡材料Stir
[2026-05-04 15:18:09.498] [Important] 开始处理按钮点击TunTun
[2026-05-04 15:18:19.140] [Important] 开始处理按钮点击AddHotWater
[2026-05-04 15:18:19.141] [Important] 开始添加咖啡材料AddHotWater
[2026-05-04 15:18:19.141] [Important] 开始播放动画 AddHotWater - Plate
[2026-05-04 15:16:11.397] [Custom] 当前字典中不存在该npc Heimdale
Session: 0f1f9bbb-190c-4158-88ca-dedb9c0d678e (Received: 5/4/2026, 7:15:19 AM)
[2026-05-04 15:12:25.102] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:12:25.219] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:12:25.220] [Info] <color=#FF00FF>[15:12:25.219] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:26.504] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:12:26.605] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:12:26.605] [Info] <color=#FF00FF>[15:12:26.605] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:27.989] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:12:28.072] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:12:28.072] [Info] <color=#FF00FF>[15:12:28.072] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:30.190] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:12:30.324] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:12:30.325] [Info] <color=#FF00FF>[15:12:30.324] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:33.010] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:12:33.110] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:12:33.111] [Info] <color=#FF00FF>[15:12:33.110] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:35.162] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:12:35.296] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:12:35.296] [Info] <color=#FF00FF>[15:12:35.296] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:35.646] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:12:35.779] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:12:35.780] [Info] <color=#FF00FF>[15:12:35.780] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:40.735] [Info] clickSceneName BottleItem
[2026-05-04 15:12:40.834] [Info] clickSceneName BottleItem
[2026-05-04 15:12:40.835] [Info] <color=#FF00FF>[15:12:40.835] 开始处理按钮点击AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:42.353] [Info] clickSceneName BottleItem
[2026-05-04 15:12:42.469] [Info] clickSceneName BottleItem
[2026-05-04 15:12:42.469] [Info] <color=#FF00FF>[15:12:42.469] 开始处理按钮点击AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:42.470] [Info] <color=#FF00FF>[15:12:42.470] 开始处理PourAddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:42.471] [Info] <color=#FF00FF>[15:12:42.471] 开始添加咖啡材料AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:43.138] [Info] <color=#FF00FF>[15:12:43.138] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:43.188] [Info] <color=#FF00FF>[15:12:43.188] 开始播放默认动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerExit (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:43.288] [Info] <color=#FF00FF>[15:12:43.287] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:43.737] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:12:43.820] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:12:43.821] [Info] <color=#FF00FF>[15:12:43.821] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:43.822] [Info] <color=#FF00FF>[15:12:43.822] 开始处理PourAddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:43.823] [Info] <color=#FF00FF>[15:12:43.822] 开始添加咖啡材料AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:43.823] [Info] <color=#FF00FF>[15:12:43.823] 开始播放动画 AddHotMilk - Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:43.824] [Info] <color=#FF00FF>[15:12:43.824] 开始播放热牛奶动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnClick (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.PlayAnimation (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:48.893] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:12:49.026] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:12:54.765] [Info] <color=#FF00FF>[15:12:54.765] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:54.798] [Info] <color=#FF00FF>[15:12:54.798] 开始播放默认动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerExit (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:55.182] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:12:55.299] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:12:55.299] [Info] <color=#FF00FF>[15:12:55.299] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:55.300] [Info] <color=#FF00FF>[15:12:55.300] 开始处理PourStir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:55.300] [Info] <color=#FF00FF>[15:12:55.300] 开始添加咖啡材料Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:13:00.821] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:13:00.905] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:13:00.905] [Info] <color=#FF00FF>[15:13:00.905] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:13:01.607] [Info] <color=#FFFFFF>[15:13:01.607] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:13:01.607] [Info] 玩家移动锁定
[2026-05-04 15:13:01.689] [Info] <color=#00FF00>[15:13:01.689] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:这是您的咖啡,请慢用。这条项链……真的很漂亮。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:02.757] [Info] <color=#00FF00>[15:13:02.757] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:谢谢!这是我最新研发的防御魔法钻石项链。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:03.858] [Info] <color=#00FF00>[15:13:03.858] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:索忒丝遗迹已经破败得不像样子了,我得趁那些破石头还没有被时间和沙尘掩埋前把那块“和纪”纪念碑上的魔法纹路拓印下来——改进钻石项链设计。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:05.409] [Info] <color=#00FF00>[15:13:05.409] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:和纪?是个纪元的名字吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:06.544] [Info] <color=#00FF00>[15:13:06.544] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:和平纪元——也就是‘那位闹完之后,大家装作一切都没发生'的纪元。把所有死人扫进地缝,再立块石头说‘从今天开始,大家和好了'。真体面。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:07.880] [Info] <color=#00FF00>[15:13:07.879] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:那位,您指的是谁?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:09.163] [Info] <color=#00FF00>[15:13:09.163] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:就是那位名叫莫甘娜的“天才”——尽管那些魔法部的胆小鬼始终不敢坦然面对,也严禁大家在魔法世界谈论、调查与她相关的一切。但我们必须承认,即便过了这么久,她留下来的魔法残响依然强得可怕。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:12.266] [Info] <color=#00FF00>[15:13:12.266] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:你看,这个小东西通常能抵消掉一切负面魔法,可从索忒斯回来后,我依然被残响中的噩梦魔法折磨了好几天……甚至昨晚还梦见自己变成了一块被猫叼着的鱼骨头!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:15.353] [Info] <color=#00FF00>[15:13:15.352] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:既然这么危险,您还要去吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:17.171] [Info] <color=#00FF00>[15:13:17.171] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:唔……我只是到了退休的年龄,但我的魔法可没退化。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:19.357] [Info] <color=#00FF00>[15:13:19.357] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:对了,这个种子送给你,以前旅行途中得到的,期待你的新品咖啡。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:20.975] [Info] <color=#FFFFFF>[15:13:20.974] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:20.975] [Info] Player 玩家移动解锁
[2026-05-04 15:13:20.976] [Info] <color=#FF00FF>[15:13:20.976] 添加道具1004 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.CheckNpcGetReward (Human npc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:20.979] [Info] <color=#00FF00>[15:13:20.978] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:23.260] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:13:23.361] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:13:23.361] [Info] <color=#FF00FF>[15:13:23.361] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:13:25.965] [Info] <color=#FF00FF>[15:13:25.964] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:13:26.014] [Info] <color=#FF00FF>[15:13:26.013] 开始播放默认动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerExit (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:13:27.247] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:13:27.348] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:13:27.348] [Info] <color=#FF00FF>[15:13:27.348] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:13:29.384] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:13:29.517] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:13:29.517] [Info] <color=#FF00FF>[15:13:29.517] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:13:32.837] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:13:32.937] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:13:32.937] [Info] <color=#FF00FF>[15:13:32.937] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:13:33.204] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:13:33.270] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:13:33.271] [Info] <color=#FF00FF>[15:13:33.270] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:13:40.213] [Info] [Session] Uploading to https://ivyserver.work/coffee : {"user_id":"1411f8ec-90fe-4b46-ab59-f5b014e47344","start_time":"2026-05-04 15:12:10","end_time":"2026-05-04 15:13:40","npc":"{\"Aisha\":2,\"Arie\":-1,\"LuLu\":-1,\"Rose\":-1}"}
[2026-05-04 15:13:40.427] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Coffee session recorded"}</color>
[2026-05-04 15:13:41.266] [Info] <color=#00FF00>[15:13:41.265] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:41.267] [Info] <color=#00FF00>[15:13:41.267] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateHeimdale () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:41.268] [Info] <color=#00FF00>[15:13:41.268] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:41.269] [Info] <color=#FFFFFF>[15:13:41.269] 开始执行Lily出现-离开 lily visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:41.269] [Info] 开始执行Lily出现-离开 lily visit
[2026-05-04 15:13:41.270] [Info] <color=#00FF00>[15:13:41.270] NPC 创建成功 Lily, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:42.264] [Info] <color=#FFFFFF>[15:13:42.264] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:13:42.264] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-04 15:13:42.267] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:13:47.368] [Info] <color=#00FF00>[15:13:47.368] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:47.369] [Info] <color=#00FF00>[15:13:47.369] 删除Npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:47.370] [Info] <color=#00FF00>[15:13:47.370] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:47.371] [Info] <color=#00FF00>[15:13:47.371] 删除Npc Lily</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:48.425] [Info] <color=#00FF00>[15:13:48.424] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:13:49.420] [Info] <color=#FFFFFF>[15:13:49.420] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:13:49.421] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-04 15:13:49.424] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:14:01.483] [Info] <color=#00FF00>[15:14:01.482] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.EntryBedroomTable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TrySceneTransition (System.String lName) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:03.535] [Info] <color=#FFFFFF>[15:14:03.534] 保存玩家所在场景 BedroomTable</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:14:03.535] [Info] 保存玩家所在场景 BedroomTable
[2026-05-04 15:14:03.539] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:14:04.169] [Info] <color=#FFFFFF>[15:14:04.168] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:14:04.169] [Info] 玩家移动锁定
[2026-05-04 15:14:04.252] [Info] <color=#00FF00>[15:14:04.252] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wrongbook_graph - speaker:艾薇 - content:不对不是这本,应该是食梦兽饲养指南我记得。上面提到了关于梦和一种以梦为食的神秘生物。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:07.555] [Info] <color=#FFFFFF>[15:14:07.555] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:07.555] [Info] Player 玩家移动解锁
[2026-05-04 15:14:08.540] [Info] <color=#FFFFFF>[15:14:08.540] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:14:08.540] [Info] 玩家移动锁定
[2026-05-04 15:14:08.656] [Info] <color=#00FF00>[15:14:08.656] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:是这本——《食梦兽饲养指南》。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:12.127] [Info] <color=#00FF00>[15:14:12.126] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:上面记载过一种<color=#FF3A3A>专门栖息于梦境中的生物,以人类的梦为食</color>。也许和梦乡镇的噩梦事件有关。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:12.561] [Info] <color=#FF00FF>[15:14:12.561] 有客人来了:Arie</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:14.779] [Info] <color=#00FF00>[15:14:14.779] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:先是遭受袭击,失忆,收到字条威胁,现在又可能面临死亡。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:16.697] [Info] <color=#00FF00>[15:14:16.697] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:我还真是个“幸运儿”。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:17.798] [Info] <color=#00FF00>[15:14:17.798] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:可是,我想活着,我想好好的活着。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:19.050] [Info] <color=#00FF00>[15:14:19.050] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:当务之急是调查梦乡镇事件,解决眼前的危险。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:20.419] [Info] <color=#00FF00>[15:14:20.418] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:莉莉还在等我,下楼找莉莉吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:21.619] [Info] <color=#FFFFFF>[15:14:21.619] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:21.620] [Info] Player 玩家移动解锁
[2026-05-04 15:14:31.329] [Info] <color=#FFFFFF>[15:14:31.329] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:14:31.329] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-04 15:14:31.334] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:14:33.953] [Info] <color=#00FF00>[15:14:33.953] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:33.955] [Info] <color=#00FF00>[15:14:33.954] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateHeimdale () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:33.958] [Info] <color=#00FF00>[15:14:33.958] NPC 创建成功 Arie, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:33.960] [Info] <color=#00FF00>[15:14:33.959] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:33.960] [Info] <color=#FFFFFF>[15:14:33.960] 开始执行Lily出现-离开 lily visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:33.960] [Info] 开始执行Lily出现-离开 lily visit
[2026-05-04 15:14:33.964] [Info] <color=#00FF00>[15:14:33.961] NPC 创建成功 Lily, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:34.950] [Info] <color=#FFFFFF>[15:14:34.949] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:14:34.950] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-04 15:14:34.953] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:14:35.550] [Info] <color=#00FF00>[15:14:35.550] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenPlantRoom () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:35.551] [Info] <color=#00FF00>[15:14:35.551] 删除Npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenPlantRoom () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:35.553] [Info] <color=#00FF00>[15:14:35.552] 删除Npc Arie</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenPlantRoom () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:35.554] [Info] <color=#00FF00>[15:14:35.553] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenPlantRoom () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:35.555] [Info] <color=#00FF00>[15:14:35.554] 删除Npc Lily</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenPlantRoom () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:37.602] [Info] <color=#FFFFFF>[15:14:37.602] 保存玩家所在场景 PlantScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:14:37.603] [Info] 保存玩家所在场景 PlantScene
[2026-05-04 15:14:37.606] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:14:38.320] [Info] 玩家操作 water
[2026-05-04 15:14:38.320] [Info] 玩家操作成功
[2026-05-04 15:14:38.320] [Info] 下一次状态时间 30
[2026-05-04 15:14:38.836] [Info] 玩家操作 water
[2026-05-04 15:14:38.836] [Info] 玩家操作错误
[2026-05-04 15:14:40.672] [Info] 玩家操作 fertilize
[2026-05-04 15:14:40.672] [Info] 玩家操作错误
[2026-05-04 15:14:41.089] [Info] 玩家操作 fertilize
[2026-05-04 15:14:41.089] [Info] 玩家操作错误
[2026-05-04 15:14:43.725] [Info] 玩家操作 catchInsects
[2026-05-04 15:14:43.725] [Info] 玩家操作成功
[2026-05-04 15:14:43.725] [Info] 下一次状态时间 30
[2026-05-04 15:14:44.192] [Info] 玩家操作 catchInsects
[2026-05-04 15:14:44.192] [Info] 玩家操作错误
[2026-05-04 15:14:44.509] [Info] <color=#FF0000>[15:14:44.509] 当前字典中不存在该npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcService.DequeueNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcService.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:49.448] [Info] 玩家操作 planting
[2026-05-04 15:14:49.449] [Info] 下一次状态时间 3
[2026-05-04 15:14:52.450] [Info] 到达下一个状态
[2026-05-04 15:14:52.450] [Info] 到达下一个等级 2
[2026-05-04 15:14:52.450] [Info] 下一次状态时间 60
[2026-05-04 15:14:52.617] [Info] 玩家操作 waterDrop
[2026-05-04 15:14:55.003] [Info] <color=red>游戏结果:Prfect_Timer:1.818456</color>
[2026-05-04 15:14:55.003] [Info] 下一次状态时间 60
[2026-05-04 15:14:57.806] [Info] 玩家操作 harvest
[2026-05-04 15:14:57.806] [Info] <color=#FF00FF>[15:14:57.806] 添加道具10004 3</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.DoHavest () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantData.DoAction (PlayerPlantAc playerPlantAc, System.Action successAc, System.Action failAc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.PlayerDoAction (PlayerPlantAc playerPlant, System.Int32 propID) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HarvestOpreate.OnMouseControlDown () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlayerOpreateBase.OnMouseControl () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlayerOpreateBase.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:57.806] [Info] 收货了
[2026-05-04 15:14:57.807] [Info] 下一次状态时间 30
[2026-05-04 15:14:59.458] [Info] 玩家操作 fertilize
[2026-05-04 15:14:59.458] [Info] 玩家操作错误
[2026-05-04 15:14:59.941] [Info] 玩家操作 fertilize
[2026-05-04 15:14:59.941] [Info] 玩家操作错误
[2026-05-04 15:15:02.027] [Info] 玩家操作 water
[2026-05-04 15:15:02.027] [Info] 玩家操作错误
[2026-05-04 15:15:02.445] [Info] 玩家操作 water
[2026-05-04 15:15:02.445] [Info] 玩家操作错误
[2026-05-04 15:15:02.894] [Info] 玩家操作 water
[2026-05-04 15:15:02.894] [Info] 玩家操作错误
[2026-05-04 15:15:03.613] [Info] 玩家操作 water
[2026-05-04 15:15:03.613] [Info] 玩家操作错误
[2026-05-04 15:15:06.731] [Info] [Session] Uploading to https://ivyserver.work/plant : {"user_id":"1411f8ec-90fe-4b46-ab59-f5b014e47344","start_time":"2026-05-04 15:14:36","end_time":"2026-05-04 15:15:06","plant":"{\"1000101\":0,\"1000201\":4,\"1000301\":0,\"1000401\":3,\"1000501\":0}"}
[2026-05-04 15:15:06.948] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Plant session recorded"}</color>
[2026-05-04 15:15:07.792] [Info] <color=#00FF00>[15:15:07.791] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:07.793] [Info] <color=#00FF00>[15:15:07.792] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateHeimdale () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:07.793] [Info] <color=#00FF00>[15:15:07.793] NPC 创建成功 Arie, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:07.794] [Info] <color=#FFFFFF>[15:15:07.794] 开始执行Lily出现-离开 lily visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:07.794] [Info] 开始执行Lily出现-离开 lily visit
[2026-05-04 15:15:07.795] [Info] <color=#00FF00>[15:15:07.795] NPC 创建成功 Lily, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:08.784] [Info] <color=#FFFFFF>[15:15:08.783] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:15:08.784] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-04 15:15:08.789] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:15:13.422] [Info] <color=#FFFFFF>[15:15:13.422] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:15:13.422] [Info] 玩家移动锁定
[2026-05-04 15:15:13.504] [Info] <color=#00FF00>[15:15:13.504] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:也许……梦里那只“凶兽”,就是食梦兽的一个亚种。上面提到食梦兽有非常多品种。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:14.940] [Info] <color=#00FF00>[15:15:14.939] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:等等!这书里描述的生物,我好像在哪见过!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:16.124] [Info] <color=#00FF00>[15:15:16.124] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:对了,莎拉家有一张很老的画,画上就有这么一头像鹿一样的生物,头上长着像树枝一样的角。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:15:18.143] [Info] <color=#00FF00>[15:15:18.142] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:当时我还觉得那角特别漂亮,就多看了几眼。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:14:08.552] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-04 15:14:08.554] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-04 15:14:08.558] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-04 15:14:08.562] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-04 15:13:01.689] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:这是您的咖啡,请慢用。这条项链……真的很漂亮。
[2026-05-04 15:13:02.757] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:谢谢!这是我最新研发的防御魔法钻石项链。
[2026-05-04 15:13:03.858] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:索忒丝遗迹已经破败得不像样子了,我得趁那些破石头还没有被时间和沙尘掩埋前把那块“和纪”纪念碑上的魔法纹路拓印下来——改进钻石项链设计。
[2026-05-04 15:13:05.410] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:和纪?是个纪元的名字吗?
[2026-05-04 15:13:06.545] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:和平纪元——也就是‘那位闹完之后,大家装作一切都没发生'的纪元。把所有死人扫进地缝,再立块石头说‘从今天开始,大家和好了'。真体面。
[2026-05-04 15:13:07.880] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:那位,您指的是谁?
[2026-05-04 15:13:09.164] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:就是那位名叫莫甘娜的“天才”——尽管那些魔法部的胆小鬼始终不敢坦然面对,也严禁大家在魔法世界谈论、调查与她相关的一切。但我们必须承认,即便过了这么久,她留下来的魔法残响依然强得可怕。
[2026-05-04 15:13:12.266] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:你看,这个小东西通常能抵消掉一切负面魔法,可从索忒斯回来后,我依然被残响中的噩梦魔法折磨了好几天……甚至昨晚还梦见自己变成了一块被猫叼着的鱼骨头!
[2026-05-04 15:13:15.353] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:既然这么危险,您还要去吗?
[2026-05-04 15:13:17.171] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:唔……我只是到了退休的年龄,但我的魔法可没退化。
[2026-05-04 15:13:19.357] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:对了,这个种子送给你,以前旅行途中得到的,期待你的新品咖啡。
[2026-05-04 15:13:20.979] [Success] 删除Npc Aisha
[2026-05-04 15:13:41.266] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-04 15:13:41.267] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-04 15:13:41.268] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-04 15:13:41.270] [Success] NPC 创建成功 Lily, 它的类型是 Human
[2026-05-04 15:13:47.369] [Success] 删除Npc Cat
[2026-05-04 15:13:47.370] [Success] 删除Npc Heimdale
[2026-05-04 15:13:47.371] [Success] 删除Npc Aisha
[2026-05-04 15:13:47.372] [Success] 删除Npc Lily
[2026-05-04 15:13:48.425] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-04 15:14:01.483] [Success] 删除Npc Cat
[2026-05-04 15:14:04.252] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wrongbook_graph - speaker:艾薇 - content:不对不是这本,应该是食梦兽饲养指南我记得。上面提到了关于梦和一种以梦为食的神秘生物。
[2026-05-04 15:14:08.657] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:是这本——《食梦兽饲养指南》。
[2026-05-04 15:14:12.127] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:上面记载过一种<color=#FF3A3A>专门栖息于梦境中的生物,以人类的梦为食</color>。也许和梦乡镇的噩梦事件有关。
[2026-05-04 15:14:14.780] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:先是遭受袭击,失忆,收到字条威胁,现在又可能面临死亡。
[2026-05-04 15:14:16.698] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:我还真是个“幸运儿”。
[2026-05-04 15:14:17.799] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:可是,我想活着,我想好好的活着。
[2026-05-04 15:14:19.050] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:当务之急是调查梦乡镇事件,解决眼前的危险。
[2026-05-04 15:14:20.419] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:莉莉还在等我,下楼找莉莉吧。
[2026-05-04 15:14:33.953] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-04 15:14:33.955] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-04 15:14:33.958] [Success] NPC 创建成功 Arie, 它的类型是 Human
[2026-05-04 15:14:33.960] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-04 15:14:33.964] [Success] NPC 创建成功 Lily, 它的类型是 Human
[2026-05-04 15:14:35.551] [Success] 删除Npc Cat
[2026-05-04 15:14:35.552] [Success] 删除Npc Heimdale
[2026-05-04 15:14:35.553] [Success] 删除Npc Arie
[2026-05-04 15:14:35.554] [Success] 删除Npc Aisha
[2026-05-04 15:14:35.555] [Success] 删除Npc Lily
[2026-05-04 15:15:07.792] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-04 15:15:07.793] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-04 15:15:07.793] [Success] NPC 创建成功 Arie, 它的类型是 Human
[2026-05-04 15:15:07.795] [Success] NPC 创建成功 Lily, 它的类型是 Human
[2026-05-04 15:15:13.505] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:也许……梦里那只“凶兽”,就是食梦兽的一个亚种。上面提到食梦兽有非常多品种。
[2026-05-04 15:15:14.940] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:等等!这书里描述的生物,我好像在哪见过!
[2026-05-04 15:15:16.124] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:对了,莎拉家有一张很老的画,画上就有这么一头像鹿一样的生物,头上长着像树枝一样的角。
[2026-05-04 15:15:18.143] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:当时我还觉得那角特别漂亮,就多看了几眼。
[2026-05-04 15:12:25.220] [Important] 开始处理按钮点击Grind
[2026-05-04 15:12:26.605] [Important] 开始处理按钮点击Plate
[2026-05-04 15:12:28.073] [Important] 开始处理按钮点击Grind
[2026-05-04 15:12:30.325] [Important] 开始处理按钮点击Boil
[2026-05-04 15:12:33.111] [Important] 开始处理按钮点击Pour
[2026-05-04 15:12:35.297] [Important] 开始处理按钮点击AddHotMilk
[2026-05-04 15:12:35.781] [Important] 开始处理按钮点击AddHotMilk
[2026-05-04 15:12:40.835] [Important] 开始处理按钮点击AddMagicalMaterial
[2026-05-04 15:12:42.470] [Important] 开始处理按钮点击AddMagicalMaterial
[2026-05-04 15:12:42.471] [Important] 开始处理PourAddMagicalMaterial
[2026-05-04 15:12:42.471] [Important] 开始添加咖啡材料AddMagicalMaterial
[2026-05-04 15:12:43.138] [Important] 开始播放HL动画
[2026-05-04 15:12:43.189] [Important] 开始播放默认动画
[2026-05-04 15:12:43.288] [Important] 开始播放HL动画
[2026-05-04 15:12:43.822] [Important] 开始处理按钮点击AddHotMilk
[2026-05-04 15:12:43.822] [Important] 开始处理PourAddHotMilk
[2026-05-04 15:12:43.823] [Important] 开始添加咖啡材料AddHotMilk
[2026-05-04 15:12:43.823] [Important] 开始播放动画 AddHotMilk - Pour
[2026-05-04 15:12:43.824] [Important] 开始播放热牛奶动画
[2026-05-04 15:12:54.766] [Important] 开始播放HL动画
[2026-05-04 15:12:54.799] [Important] 开始播放默认动画
[2026-05-04 15:12:55.300] [Important] 开始处理按钮点击Stir
[2026-05-04 15:12:55.300] [Important] 开始处理PourStir
[2026-05-04 15:12:55.301] [Important] 开始添加咖啡材料Stir
[2026-05-04 15:13:00.906] [Important] 开始处理按钮点击DeliverStar
[2026-05-04 15:13:20.976] [Important] 添加道具1004 1
[2026-05-04 15:13:23.361] [Important] 开始处理按钮点击Plate
[2026-05-04 15:13:25.965] [Important] 开始播放HL动画
[2026-05-04 15:13:26.014] [Important] 开始播放默认动画
[2026-05-04 15:13:27.349] [Important] 开始处理按钮点击Grind
[2026-05-04 15:13:29.518] [Important] 开始处理按钮点击Boil
[2026-05-04 15:13:32.937] [Important] 开始处理按钮点击Pour
[2026-05-04 15:13:33.271] [Important] 开始处理按钮点击Pour
[2026-05-04 15:14:12.561] [Important] 有客人来了:Arie
[2026-05-04 15:14:57.806] [Important] 添加道具10004 3
[2026-05-04 15:14:44.509] [Custom] 当前字典中不存在该npc Aisha
Session: 91fcb6a9-da7e-4e97-8937-d0a1dbf3980f (Received: 5/4/2026, 7:12:18 AM)
[2026-05-04 15:09:20.585] [Info] 玩家操作 water
[2026-05-04 15:09:20.586] [Info] 玩家操作错误
[2026-05-04 15:09:22.504] [Info] 玩家操作 fertilize
[2026-05-04 15:09:22.504] [Info] 玩家操作错误
[2026-05-04 15:09:24.339] [Info] 玩家操作 catchInsects
[2026-05-04 15:09:24.339] [Info] 玩家操作错误
[2026-05-04 15:09:31.028] [Info] 玩家操作 planting
[2026-05-04 15:09:31.029] [Info] 下一次状态时间 3
[2026-05-04 15:09:34.031] [Info] 到达下一个状态
[2026-05-04 15:09:34.031] [Info] 到达下一个等级 2
[2026-05-04 15:09:34.031] [Info] 下一次状态时间 60
[2026-05-04 15:09:35.319] [Info] 玩家操作 waterDrop
[2026-05-04 15:09:39.221] [Info] <color=red>游戏结果:None_Timer:0.1168011</color>
[2026-05-04 15:09:39.222] [Info] 下一次状态时间 27
[2026-05-04 15:09:39.237] [Info] <color=#FFFFFF>[15:09:39.237] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:09:39.237] [Info] 玩家移动锁定
[2026-05-04 15:09:39.320] [Info] <color=#00FF00>[15:09:39.320] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:记得集中注意力!要是走神了,可能会漏掉一部分魔力。要是完全失误,那你可就是白白浪费了这一滴珍贵的水滴,它们可不便宜。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:09:42.189] [Info] <color=#00FF00>[15:09:42.189] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:要是有机会,我会带一大堆珍奇宝物回来。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:09:43.290] [Info] <color=#00FF00>[15:09:43.290] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:如果你哪天金币袋子太沉拿不动了,我随时欢迎你来跟我换点宝贝。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:09:44.658] [Info] <color=#00FF00>[15:09:44.658] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:我也可以卖你一些情报作为线索。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:09:45.760] [Info] <color=#00FF00>[15:09:45.759] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:当然,明码标价,童叟无欺!一条情报30金币。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:09:46.861] [Info] <color=#FF0000>[15:09:46.861] npc 类型不匹配NpcBase</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:09:46.861] [Info] <color=#FF0000>[15:09:46.861] 当前字典中不存在该npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:09:46.862] [Info] <color=#FF0000>[15:09:46.862] npc 类型不匹配NpcBase</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:09:46.862] [Info] <color=#FF0000>[15:09:46.862] 当前字典中不存在该npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:09:46.862] [Info] <color=#FF0000>[15:09:46.862] npc 类型不匹配NpcBase</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:09:46.863] [Info] <color=#FF0000>[15:09:46.863] 当前字典中不存在该npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:09:46.863] [Info] <color=#FFFFFF>[15:09:46.863] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:09:46.863] [Info] Player 玩家移动解锁
[2026-05-04 15:09:51.149] [Info] <color=#FFFFFF>[15:09:51.149] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:09:51.149] [Info] 玩家移动锁定
[2026-05-04 15:09:51.150] [Info] <color=#FFFFFF>[15:09:51.149] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:09:51.150] [Info] Player 玩家移动解锁
[2026-05-04 15:09:51.151] [Info] <color=#FFFFFF>[15:09:51.151] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:09:51.151] [Info] 玩家移动锁定
[2026-05-04 15:09:51.151] [Info] <color=#FFFFFF>[15:09:51.151] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:09:51.152] [Info] Player 玩家移动解锁
[2026-05-04 15:09:51.153] [Info] <color=#FFFFFF>[15:09:51.153] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:09:51.153] [Info] 玩家移动锁定
[2026-05-04 15:09:51.232] [Info] <color=#00FF00>[15:09:51.231] 当前对话记录下来了:grapg:StoryGraph/Chapter1/toy_graph - speaker:海姆戴尔 - content:差点忘了,再给你个小东西。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:09:52.049] [Info] <color=#00FF00>[15:09:52.049] 当前对话记录下来了:grapg:StoryGraph/Chapter1/toy_graph - speaker:海姆戴尔 - content:如果需要从我这里买点情报的话,而我又不在附近,可以随时通过它联系我。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:09:53.201] [Info] <color=#00FF00>[15:09:53.200] 当前对话记录下来了:grapg:StoryGraph/Chapter1/toy_graph - speaker:海姆戴尔 - content:说真的,我在这里耽搁太久了,我得走了,回头见。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:09:54.252] [Info] <color=#FFFFFF>[15:09:54.251] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:09:54.252] [Info] Player 玩家移动解锁
[2026-05-04 15:10:05.913] [Info] 到达下一个状态
[2026-05-04 15:10:05.913] [Info] 到达下一个等级 3
[2026-05-04 15:10:05.913] [Info] 下一次状态时间 30
[2026-05-04 15:10:06.163] [Info] 到达下一个状态
[2026-05-04 15:10:06.163] [Info] 到达下一个状态 fer
[2026-05-04 15:10:08.166] [Info] 玩家操作 waterDrop
[2026-05-04 15:10:16.043] [Info] <color=red>游戏结果:Prfect_Timer:1.801805</color>
[2026-05-04 15:10:16.075] [Info] 下一次状态时间 60
[2026-05-04 15:10:21.813] [Info] 玩家操作 harvest
[2026-05-04 15:10:21.815] [Info] <color=#FF00FF>[15:10:21.815] 添加道具10002 3</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.DoHavest () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantData.DoAction (PlayerPlantAc playerPlantAc, System.Action successAc, System.Action failAc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.PlayerDoAction (PlayerPlantAc playerPlant, System.Int32 propID) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HarvestOpreate.OnMouseControlDown () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlayerOpreateBase.OnMouseControl () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlayerOpreateBase.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:10:21.815] [Info] 收货了
[2026-05-04 15:10:21.816] [Info] 下一次状态时间 30
[2026-05-04 15:10:22.497] [Info] 玩家操作 harvest
[2026-05-04 15:10:23.131] [Info] 玩家操作 harvest
[2026-05-04 15:10:24.198] [Info] 玩家操作 harvest
[2026-05-04 15:10:27.101] [Info] 玩家操作 fertilize
[2026-05-04 15:10:27.101] [Info] 玩家操作错误
[2026-05-04 15:10:27.636] [Info] 玩家操作 fertilize
[2026-05-04 15:10:27.636] [Info] 玩家操作成功
[2026-05-04 15:10:27.636] [Info] 下一次状态时间 30
[2026-05-04 15:10:29.722] [Info] 玩家操作 water
[2026-05-04 15:10:29.722] [Info] 玩家操作错误
[2026-05-04 15:10:30.304] [Info] 玩家操作 water
[2026-05-04 15:10:30.304] [Info] 玩家操作错误
[2026-05-04 15:10:33.892] [Info] 到达下一个状态
[2026-05-04 15:10:33.892] [Info] 到达下一个状态 dry
[2026-05-04 15:10:34.426] [Info] 玩家操作 catchInsects
[2026-05-04 15:10:34.426] [Info] 玩家操作错误
[2026-05-04 15:10:34.809] [Info] 玩家操作 catchInsects
[2026-05-04 15:10:34.809] [Info] 玩家操作错误
[2026-05-04 15:10:35.843] [Info] 到达下一个状态
[2026-05-04 15:10:35.843] [Info] 到达下一个状态 dry
[2026-05-04 15:10:37.246] [Info] 玩家操作 water
[2026-05-04 15:10:37.246] [Info] 玩家操作成功
[2026-05-04 15:10:37.246] [Info] 下一次状态时间 30
[2026-05-04 15:10:37.713] [Info] 玩家操作 water
[2026-05-04 15:10:37.713] [Info] 玩家操作成功
[2026-05-04 15:10:37.713] [Info] 下一次状态时间 30
[2026-05-04 15:10:46.088] [Info] target pos is:-16.03
[2026-05-04 15:10:47.104] [Info] target pos is:-10.29
[2026-05-04 15:10:48.756] [Info] target pos is:-6.896833
[2026-05-04 15:10:51.742] [Info] 到达下一个状态
[2026-05-04 15:10:51.742] [Info] 到达下一个状态 bug
[2026-05-04 15:10:52.078] [Info] [Session] Uploading to https://ivyserver.work/plant : {"user_id":"1411f8ec-90fe-4b46-ab59-f5b014e47344","start_time":"2026-05-04 15:08:47","end_time":"2026-05-04 15:10:52","plant":"{\"1000101\":0,\"1000201\":5,\"1000301\":0,\"1000401\":0,\"1000501\":0}"}
[2026-05-04 15:10:52.292] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Plant session recorded"}</color>
[2026-05-04 15:10:53.129] [Info] <color=#FFFFFF>[15:10:53.129] 开始执行海姆达尔离开Heimdale left</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:10:53.129] [Info] 开始执行海姆达尔离开Heimdale left
[2026-05-04 15:10:53.145] [Info] <color=#FFFFFF>[15:10:53.145] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:10:53.145] [Info] 玩家移动锁定
[2026-05-04 15:10:53.227] [Info] <color=#00FF00>[15:10:53.226] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:该准备开业了,把牌子翻成营业中吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:10:54.129] [Info] <color=#FFFFFF>[15:10:54.128] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:10:54.129] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-04 15:10:54.145] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:10:54.196] [Info] <color=#00FF00>[15:10:54.195] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:忙碌起来准备迎接今天的客人吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:10:54.929] [Info] <color=#00FF00>[15:10:54.928] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:用喵法咖啡馆的<color=#FF3A3A>特色魔法咖啡——心灵秘饮,来帮助客人解决烦恼。</color> 只要认真做好,总会有回报的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:10:56.430] [Info] <color=#FFFFFF>[15:10:56.430] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:10:56.430] [Info] Player 玩家移动解锁
[2026-05-04 15:10:57.565] [Info] 到达下一个状态
[2026-05-04 15:10:57.565] [Info] 到达下一个状态 dry
[2026-05-04 15:11:05.389] [Info] <color=#FFFFFF>[15:11:05.389] 保存玩家所在场景 CafeDoor</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:11:05.389] [Info] 保存玩家所在场景 CafeDoor
[2026-05-04 15:11:05.393] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:11:06.440] [Info] <color=green>已获得flyer_small_256</color>
[2026-05-04 15:11:11.381] [Info] <color=#00FF00>[15:11:11.380] 检查点100008已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LvCafeDoor.OpenCloseShop () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:11:11.382] [Info] <color=#FFFFFF>[15:11:11.382] 海姆达尔离开Heimdale left执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LvCafeDoor.OpenCloseShop () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:11:11.383] [Info] 海姆达尔离开Heimdale left执行完成
[2026-05-04 15:11:11.383] [Info] <color=#FFFFFF>[15:11:11.383] 检查点100008完成,CurCheckPoint推进到下一个节点: 100009</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LvCafeDoor.OpenCloseShop () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:11:11.384] [Info] 检查点100008完成,CurCheckPoint推进到下一个节点: 100009
[2026-05-04 15:11:11.384] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"1411f8ec-90fe-4b46-ab59-f5b014e47344","start_time":"2026-05-04 15:08:35","end_time":"2026-05-04 15:11:11","progress":100009}
[2026-05-04 15:11:11.387] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:11:11.478] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-04 15:11:12.551] [Info] <color=#FF00FF>[15:11:12.550] 有客人来了:Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:15.385] [Info] <color=#00FF00>[15:11:15.385] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:15.386] [Info] <color=#00FF00>[15:11:15.386] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateHeimdale () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:15.393] [Info] <color=#00FF00>[15:11:15.393] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:15.401] [Info] <color=#FFFFFF>[15:11:15.401] 开始执行Lily出现-离开 lily visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:15.401] [Info] 开始执行Lily出现-离开 lily visit
[2026-05-04 15:11:15.407] [Info] <color=#00FF00>[15:11:15.407] NPC 创建成功 Lily, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:15.900] [Info] 到达下一个状态
[2026-05-04 15:11:16.385] [Info] <color=#FFFFFF>[15:11:16.385] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:11:16.385] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-04 15:11:16.389] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:11:23.091] [Info] <color=#FFFFFF>[15:11:23.091] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:11:23.091] [Info] 玩家移动锁定
[2026-05-04 15:11:23.173] [Info] <color=#00FF00>[15:11:23.173] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:你好?有人在吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:23.941] [Info] <color=#00FF00>[15:11:23.941] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:又有人来了吗……?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:24.792] [Info] <color=#00FF00>[15:11:24.792] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:果然是你!能再见到你太好了!你一定是收到了我的信!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:25.893] [Info] <color=#00FF00>[15:11:25.893] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:我也没想到——不过借助了一点“技术手段”。 你的信?你就是莉莉?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:28.095] [Info] <color=#00FF00>[15:11:28.095] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:嗯哼~怎么了,不认得我啦?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:29.130] [Info] <color=#00FF00>[15:11:29.130] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:抱歉……我最近记忆有点问题。不过收到你的信的时候,我真的很高兴。莉莉,我想也许你能帮我。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:31.416] [Info] <color=#00FF00>[15:11:31.416] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:你那个朋友最近,是不是遇到了一些麻烦?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:32.766] [Info] <color=#00FF00>[15:11:32.766] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:求你帮帮她。我之前在信里没敢写太多。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:34.351] [Info] <color=#00FF00>[15:11:34.351] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:原本大家都以为,这次梦魇事件只是暂时昏迷,不会有生命危险。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:35.903] [Info] <color=#00FF00>[15:11:35.903] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:现在看来不是这样。<color=#FF3A3A>昨晚镇子上有个陷入昏迷的女孩死了。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:37.188] [Info] <color=#00FF00>[15:11:37.188] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:而且,那些陷入昏迷的人,有些人身上开始出现奇怪的黑色纹路。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:38.572] [Info] <color=#00FF00>[15:11:38.572] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:这件事公开了吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:39.324] [Info] <color=#00FF00>[15:11:39.323] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:还没有。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:39.940] [Info] <color=#00FF00>[15:11:39.940] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:没人敢确认,那起死亡和这些噩梦之间是否真的有关联。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:41.192] [Info] <color=#00FF00>[15:11:41.192] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:医院也不想引起不必要的恐慌。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:42.393] [Info] <color=#00FF00>[15:11:42.393] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:你看这是今天的报纸,上面说的是单纯的睡眠障碍。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:44.028] [Info] <color=#00FF00>[15:11:44.027] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:昨天莎拉梦见了一双巨大的红色眼睛。还有一头凶兽的咆哮。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:45.279] [Info] <color=#00FF00>[15:11:45.279] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:我担心,如果继续这样下去,莎拉会成为下一个。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:46.681] [Info] <color=#00FF00>[15:11:46.680] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:<color=#FF3A3A>(我的梦里也有这头野兽,我的那个噩梦,会和梦乡镇的噩梦事件有关联吗?)</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:48.883] [Info] <color=#00FF00>[15:11:48.883] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:(如果是,我也会有危险吗?)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:50.084] [Info] <color=#00FF00>[15:11:50.084] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:艾薇,你还在听吗?你的脸色不太好。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:51.302] [Info] <color=#00FF00>[15:11:51.301] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:抱歉。你说莎拉的梦里有红色的眼睛和一头凶兽?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:52.837] [Info] <color=#00FF00>[15:11:52.837] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:是的,听说做噩梦的人里,许多人都提到那头凶兽。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:54.088] [Info] <color=#00FF00>[15:11:54.088] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:就像是,死神的预告。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:56.123] [Info] <color=#00FF00>[15:11:56.123] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:梦里的凶兽……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:57.274] [Info] <color=#00FF00>[15:11:57.274] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:等一下。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:58.109] [Info] <color=#00FF00>[15:11:58.109] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:我好像在某本书里见过类似的描述。也许能找到线索。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:59.577] [Info] <color=#FFFFFF>[15:11:59.576] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:11:59.577] [Info] Player 玩家移动解锁
[2026-05-04 15:12:06.619] [Info] <color=#FF00FF>[15:12:06.618] NPC Aisha jumped to front of queue</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.JumpQueue (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:12:06.620] [Info] <color=#00FF00>[15:12:06.619] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:12:06.621] [Info] <color=#00FF00>[15:12:06.620] 删除Npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:12:09.670] [Info] <color=#FF00FF>[15:12:09.670] NPC Aisha jumped to front of queue</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.JumpQueue (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:12:09.671] [Info] <color=#00FF00>[15:12:09.671] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:12:09.672] [Info] <color=#00FF00>[15:12:09.672] 删除Npc Lily</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:12:10.737] [Info] <color=#00FF00>[15:12:10.737] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:12:10.738] [Info] <color=#FFFFFF>[15:12:10.737] NPC 加入 Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:12:10.738] [Info] NPC 加入 Aisha
[2026-05-04 15:12:10.751] [Info] <color=#FFFFFF>[15:12:10.751] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:12:10.751] [Info] 玩家移动锁定
[2026-05-04 15:12:10.838] [Info] <color=#00FF00>[15:12:10.838] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st1_graph - speaker:阿达玛 - content:<color=#11a3d3>暖暖果热拿铁,不加糖</color>。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:12:11.723] [Info] <color=#FFFFFF>[15:12:11.722] 保存玩家所在场景 CoffeeMakingScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:12:11.723] [Info] 保存玩家所在场景 CoffeeMakingScene
[2026-05-04 15:12:11.726] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:12:14.925] [Info] <color=#FFFFFF>[15:12:14.925] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:12:14.926] [Info] Player 玩家移动解锁
[2026-05-04 15:12:16.511] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:12:16.644] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:12:16.645] [Info] <color=#FF00FF>[15:12:16.644] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:12:17.379] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:12:17.495] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:11:59.504] [Warning] The character with Unicode value \u5BD0 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:11:59.504] [Warning] The character with Unicode value \u6620 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:11:59.505] [Warning] The character with Unicode value \u589E was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:11:59.505] [Warning] The character with Unicode value \u6691 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:11:59.505] [Warning] The character with Unicode value \u52B3 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:11:59.505] [Warning] The character with Unicode value \u5BD0 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:11:59.505] [Warning] The character with Unicode value \u6620 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:11:59.506] [Warning] The character with Unicode value \u589E was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:11:59.506] [Warning] The character with Unicode value \u6691 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:11:59.506] [Warning] The character with Unicode value \u52B3 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:11:59.511] [Warning] The character with Unicode value \u5BD0 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:11:59.511] [Warning] The character with Unicode value \u6620 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:11:59.511] [Warning] The character with Unicode value \u589E was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:11:59.511] [Warning] The character with Unicode value \u6691 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:11:59.511] [Warning] The character with Unicode value \u52B3 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:11:59.512] [Warning] The character with Unicode value \u5BD0 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:11:59.512] [Warning] The character with Unicode value \u6620 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:11:59.512] [Warning] The character with Unicode value \u589E was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:11:59.512] [Warning] The character with Unicode value \u6691 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:11:59.512] [Warning] The character with Unicode value \u52B3 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-04 15:09:46.878] [Error] 没有找到ui界面 StoryPanel
[2026-05-04 15:09:46.929] [Error] 没有找到ui界面 StoryPanel
[2026-05-04 15:09:46.930] [Error] 没有找到ui界面 StoryPanel
[2026-05-04 15:12:06.626] [Error] NullReferenceException: Object reference not set to an instance of an object.
[2026-05-04 15:09:39.321] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:记得集中注意力!要是走神了,可能会漏掉一部分魔力。要是完全失误,那你可就是白白浪费了这一滴珍贵的水滴,它们可不便宜。
[2026-05-04 15:09:42.190] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:要是有机会,我会带一大堆珍奇宝物回来。
[2026-05-04 15:09:43.291] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:如果你哪天金币袋子太沉拿不动了,我随时欢迎你来跟我换点宝贝。
[2026-05-04 15:09:44.658] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:我也可以卖你一些情报作为线索。
[2026-05-04 15:09:45.760] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:当然,明码标价,童叟无欺!一条情报30金币。
[2026-05-04 15:09:51.232] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/toy_graph - speaker:海姆戴尔 - content:差点忘了,再给你个小东西。
[2026-05-04 15:09:52.049] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/toy_graph - speaker:海姆戴尔 - content:如果需要从我这里买点情报的话,而我又不在附近,可以随时通过它联系我。
[2026-05-04 15:09:53.201] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/toy_graph - speaker:海姆戴尔 - content:说真的,我在这里耽搁太久了,我得走了,回头见。
[2026-05-04 15:10:53.227] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:该准备开业了,把牌子翻成营业中吧。
[2026-05-04 15:10:54.196] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:忙碌起来准备迎接今天的客人吧。
[2026-05-04 15:10:54.929] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:用喵法咖啡馆的<color=#FF3A3A>特色魔法咖啡——心灵秘饮,来帮助客人解决烦恼。</color> 只要认真做好,总会有回报的。
[2026-05-04 15:11:11.381] [Success] 检查点100008已经完成
[2026-05-04 15:11:15.385] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-04 15:11:15.386] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-04 15:11:15.393] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-04 15:11:15.408] [Success] NPC 创建成功 Lily, 它的类型是 Human
[2026-05-04 15:11:23.174] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:你好?有人在吗?
[2026-05-04 15:11:23.941] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:又有人来了吗……?
[2026-05-04 15:11:24.793] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:果然是你!能再见到你太好了!你一定是收到了我的信!
[2026-05-04 15:11:25.893] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:我也没想到——不过借助了一点“技术手段”。 你的信?你就是莉莉?
[2026-05-04 15:11:28.095] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:嗯哼~怎么了,不认得我啦?
[2026-05-04 15:11:29.130] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:抱歉……我最近记忆有点问题。不过收到你的信的时候,我真的很高兴。莉莉,我想也许你能帮我。
[2026-05-04 15:11:31.417] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:你那个朋友最近,是不是遇到了一些麻烦?
[2026-05-04 15:11:32.767] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:求你帮帮她。我之前在信里没敢写太多。
[2026-05-04 15:11:34.352] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:原本大家都以为,这次梦魇事件只是暂时昏迷,不会有生命危险。
[2026-05-04 15:11:35.903] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:现在看来不是这样。<color=#FF3A3A>昨晚镇子上有个陷入昏迷的女孩死了。</color>
[2026-05-04 15:11:37.188] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:而且,那些陷入昏迷的人,有些人身上开始出现奇怪的黑色纹路。
[2026-05-04 15:11:38.572] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:这件事公开了吗?
[2026-05-04 15:11:39.324] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:还没有。
[2026-05-04 15:11:39.941] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:没人敢确认,那起死亡和这些噩梦之间是否真的有关联。
[2026-05-04 15:11:41.192] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:医院也不想引起不必要的恐慌。
[2026-05-04 15:11:42.394] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:你看这是今天的报纸,上面说的是单纯的睡眠障碍。
[2026-05-04 15:11:44.028] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:昨天莎拉梦见了一双巨大的红色眼睛。还有一头凶兽的咆哮。
[2026-05-04 15:11:45.279] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:我担心,如果继续这样下去,莎拉会成为下一个。
[2026-05-04 15:11:46.681] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:<color=#FF3A3A>(我的梦里也有这头野兽,我的那个噩梦,会和梦乡镇的噩梦事件有关联吗?)</color>
[2026-05-04 15:11:48.884] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:(如果是,我也会有危险吗?)
[2026-05-04 15:11:50.084] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:艾薇,你还在听吗?你的脸色不太好。
[2026-05-04 15:11:51.302] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:抱歉。你说莎拉的梦里有红色的眼睛和一头凶兽?
[2026-05-04 15:11:52.837] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:是的,听说做噩梦的人里,许多人都提到那头凶兽。
[2026-05-04 15:11:54.088] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:就像是,死神的预告。
[2026-05-04 15:11:56.123] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:梦里的凶兽……
[2026-05-04 15:11:57.274] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:等一下。
[2026-05-04 15:11:58.109] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:我好像在某本书里见过类似的描述。也许能找到线索。
[2026-05-04 15:12:06.620] [Success] 删除Npc Cat
[2026-05-04 15:12:06.621] [Success] 删除Npc Heimdale
[2026-05-04 15:12:09.671] [Success] 删除Npc Aisha
[2026-05-04 15:12:09.673] [Success] 删除Npc Lily
[2026-05-04 15:12:10.737] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-04 15:12:10.839] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st1_graph - speaker:阿达玛 - content:<color=#11a3d3>暖暖果热拿铁,不加糖</color>。
[2026-05-04 15:10:21.815] [Important] 添加道具10002 3
[2026-05-04 15:11:12.551] [Important] 有客人来了:Aisha
[2026-05-04 15:12:06.619] [Important] NPC Aisha jumped to front of queue
[2026-05-04 15:12:09.671] [Important] NPC Aisha jumped to front of queue
[2026-05-04 15:12:16.645] [Important] 开始处理按钮点击Grind
[2026-05-04 15:09:46.861] [Custom] npc 类型不匹配NpcBase
[2026-05-04 15:09:46.862] [Custom] 当前字典中不存在该npc Heimdale
[2026-05-04 15:09:46.862] [Custom] npc 类型不匹配NpcBase
[2026-05-04 15:09:46.862] [Custom] 当前字典中不存在该npc Heimdale
[2026-05-04 15:09:46.862] [Custom] npc 类型不匹配NpcBase
[2026-05-04 15:09:46.863] [Custom] 当前字典中不存在该npc Heimdale
Session: 02494ce7-fd73-43c1-a4e7-d46940a3c7ad (Received: 5/4/2026, 7:09:18 AM)
[2026-05-04 15:06:21.055] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:06:21.172] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:06:21.173] [Info] <color=#FF00FF>[15:06:21.172] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:06:21.173] [Info] <color=#FF00FF>[15:06:21.173] 开始处理PourStir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:06:21.174] [Info] <color=#FF00FF>[15:06:21.174] 开始添加咖啡材料Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:06:25.495] [Info] <color=#FF00FF>[15:06:25.494] 42 42</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PicBookManager.InitCoffeeIllScore () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PicBookManager.TryGetIllDic (System.Int32 score) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.TryUnLockIllu () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at AllStateBase.HandleAnimationStateEvent (Spine.TrackEntry trackEntry, Spine.Event e) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingStateBase.HandleAnimationStateEvent (Spine.TrackEntry trackEntry, Spine.Event e) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Spine.AnimationState.OnEvent (Spine.TrackEntry entry, Spine.Event e) [0x00000] in <fde0160bf41a4544a8c2bfc4418451b2>:0 at Spine.EventQueue.Drain () [0x00000] in <fde0160bf41a4544a8c2bfc4418451b2>:0 at Spine.AnimationState.Apply (Spine.Skeleton skeleton) [0x00000] in <fde0160bf41a4544a8c2bfc4418451b2>:0 at Spine.Unity.SkeletonAnimation.ApplyAnimation () [0x00000] in <db1de6b918054ad388e690968bdc1901>:0 at Spine.Unity.SkeletonAnimation.Update (System.Single deltaTime) [0x00000] in <db1de6b918054ad388e690968bdc1901>:0 at Spine.Unity.SkeletonAnimation.Update () [0x00000] in <db1de6b918054ad388e690968bdc1901>:0
[2026-05-04 15:06:28.895] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:06:28.995] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:06:28.995] [Info] <color=#FF00FF>[15:06:28.995] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:06:29.014] [Info] <color=#FFFFFF>[15:06:29.014] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:06:29.015] [Info] 玩家移动锁定
[2026-05-04 15:06:29.096] [Info] <color=#00FF00>[15:06:29.095] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:啊~舒服多了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:06:30.181] [Info] <color=#00FF00>[15:06:30.180] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:万幸呐万幸,就算是忘记了所有的事,我还能泡出好喝的咖啡!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:06:31.465] [Info] <color=#00FF00>[15:06:31.465] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:既然现在状态还不错,那我应该把刚刚的发现都记下来,理一理思路。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:06:33.000] [Info] <color=#00FF00>[15:06:32.999] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:去楼上书桌那边吧。一边喝咖啡一边做点别的事。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:06:34.284] [Info] <color=#FFFFFF>[15:06:34.284] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:06:34.284] [Info] Player 玩家移动解锁
[2026-05-04 15:06:35.854] [Info] <color=#FFFFFF>[15:06:35.854] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:06:35.854] [Info] 玩家移动锁定
[2026-05-04 15:06:35.937] [Info] <color=#00FF00>[15:06:35.936] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:艾薇 - content:我可以写写日记、记录一下现在的心情。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:06:36.337] [Info] <color=#FFFFFF>[15:06:36.337] 保存玩家所在场景 BedroomTable</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:06:36.337] [Info] 保存玩家所在场景 BedroomTable
[2026-05-04 15:06:36.340] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:06:36.953] [Info] <color=#00FF00>[15:06:36.953] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:艾薇 - content:或者,把那些乱七八糟的烦恼写下来,再亲手把它们撕掉、粉碎。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:06:38.522] [Info] <color=#00FF00>[15:06:38.522] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:艾薇 - content:能让我暂时忘记这一切。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:06:39.707] [Info] <color=#FFFFFF>[15:06:39.707] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:06:39.707] [Info] Player 玩家移动解锁
[2026-05-04 15:06:40.207] [Info] <color=#00FF00>[15:06:40.207] 检查点100006已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100006.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<DelayToOpenTutorial>d__23.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:06:40.208] [Info] <color=#FFFFFF>[15:06:40.208] 第一次做咖啡 first time making coffee 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100006.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<DelayToOpenTutorial>d__23.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:06:40.209] [Info] 第一次做咖啡 first time making coffee 执行完成
[2026-05-04 15:06:40.209] [Info] <color=#FFFFFF>[15:06:40.209] 检查点100006完成,CurCheckPoint推进到下一个节点: 100007</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<DelayToOpenTutorial>d__23.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:06:40.209] [Info] 检查点100006完成,CurCheckPoint推进到下一个节点: 100007
[2026-05-04 15:06:40.209] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"1411f8ec-90fe-4b46-ab59-f5b014e47344","start_time":"2026-05-04 15:02:38","end_time":"2026-05-04 15:06:40","progress":100007}
[2026-05-04 15:06:40.212] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:06:40.306] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-04 15:07:05.101] [Info] <color=#FFFFFF>[15:07:05.100] 开始执行 触发猫追乌鸦,海姆达尔出现 catrun after crow. Heimdale visit </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100007.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100007.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:07:05.101] [Info] 开始执行 触发猫追乌鸦,海姆达尔出现 catrun after crow. Heimdale visit
[2026-05-04 15:07:06.099] [Info] <color=#FFFFFF>[15:07:06.099] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:07:06.099] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-04 15:07:06.102] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:07:06.134] [Info] <color=#FFFFFF>[15:07:06.134] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:07:06.134] [Info] 玩家移动锁定
[2026-05-04 15:07:06.233] [Info] <color=#00FF00>[15:07:06.233] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catrun_graph - speaker:艾薇 - content:嘿!希娜蒙,别闹!你干嘛在这乱跑呀。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:07:07.367] [Info] <color=#00FF00>[15:07:07.367] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catrun_graph - speaker:艾薇 - content:我刚整理好,别又弄乱啦。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:07:08.772] [Info] <color=#FFFFFF>[15:07:08.771] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:07:08.772] [Info] Player 玩家移动解锁
[2026-05-04 15:07:14.042] [Info] <color=#FFFFFF>[15:07:14.041] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:07:14.042] [Info] 玩家移动锁定
[2026-05-04 15:07:15.243] [Info] <color=#FFFFFF>[15:07:15.242] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:07:15.243] [Info] Player 玩家移动解锁
[2026-05-04 15:07:34.681] [Info] <color=#FFFFFF>[15:07:34.681] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:07:34.682] [Info] 玩家移动锁定
[2026-05-04 15:07:34.762] [Info] <color=#00FF00>[15:07:34.761] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(这道光……好温暖,好熟悉。)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:07:36.363] [Info] <color=#00FF00>[15:07:36.363] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(我头有点晕,但又觉得……安心、坚定。)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:07:37.498] [Info] <color=#00FF00>[15:07:37.498] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(这家咖啡馆……没错,这就是我的咖啡馆,我敢确信。)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:07:38.750] [Info] <color=#00FF00>[15:07:38.749] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(我怎么可能忘了这一切呢……)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:07:39.900] [Info] <color=#FFFFFF>[15:07:39.900] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:07:39.901] [Info] Player 玩家移动解锁
[2026-05-04 15:07:40.902] [Info] <color=#FFFFFF>[15:07:40.902] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:07:40.902] [Info] 玩家移动锁定
[2026-05-04 15:07:40.985] [Info] <color=#00FF00>[15:07:40.984] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:真是缺乏教养,蠢笨无理,该死的野兽!看看你干的好事!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:07:42.787] [Info] <color=#00FF00>[15:07:42.786] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:更可怕的是,你这样身份的人居然和……和那个住一屋。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:07:44.421] [Info] <color=#00FF00>[15:07:44.421] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:你是说猫?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:07:45.489] [Info] <color=#00FF00>[15:07:45.489] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:女巫小姐!请不要用那个词。听到这个词有损我的尊严——这与恐惧无关。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:07:47.792] [Info] <color=#00FF00>[15:07:47.791] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:称它为动物、害虫、怪物——除了那个词以外。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:07:49.810] [Info] <color=#00FF00>[15:07:49.810] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:(这只鸟真的是……)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:07:50.928] [Info] <color=#00FF00>[15:07:50.927] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:女巫小姐,多谢了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:07:52.130] [Info] <color=#00FF00>[15:07:52.129] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:多亏你出手,那头粗鲁的野兽才没闹出更大的乱子。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:07:53.731] [Info] <color=#00FF00>[15:07:53.730] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:我只是……做了我该做的罢了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:07:55.332] [Info] <color=#00FF00>[15:07:55.332] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:你是不是对刚才发生的事很好奇?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:07:56.600] [Info] <color=#00FF00>[15:07:56.600] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:让我来解释一下你刚才在外面看到的那片不断变化的景象吧。我看得出来你对它很好奇——你的表情已经全写在脸上了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:07:59.370] [Info] <color=#00FF00>[15:07:59.369] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:00.287] [Info] <color=#00FF00>[15:08:00.287] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:话是不错,不过我更想知道你到底是谁……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:01.622] [Info] <color=#00FF00>[15:08:01.622] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:先别急。你刚才是不是在想某个地方,应该是<color=#FF3A3A>梦乡镇.</color>,对吧?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:03.944] [Info] <color=#00FF00>[15:08:03.941] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:刚才那只讨人厌的野兽启动了你窗户上那件魔法装置。你以为那只是个普通的装置,其实那个是控制着这间折叠房屋的开关。这玩意儿里面蕴含着强大的魔法。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:08.929] [Info] <color=#00FF00>[15:08:08.929] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:只要按下开关,这栋建筑就会自动传送到你心里想去的地方。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:10.398] [Info] <color=#00FF00>[15:08:10.397] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:你刚才想的是梦乡镇,所以我们就来到了这儿。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:12.049] [Info] <color=#00FF00>[15:08:12.049] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:很神奇吧?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:13.250] [Info] <color=#00FF00>[15:08:13.250] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:这……确实很实用。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:14.768] [Info] <color=#FFFFFF>[15:08:14.768] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:14.769] [Info] Player 玩家移动解锁
[2026-05-04 15:08:17.772] [Info] <color=#FFFFFF>[15:08:17.772] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:08:17.772] [Info] 玩家移动锁定
[2026-05-04 15:08:17.855] [Info] <color=#00FF00>[15:08:17.855] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:18.555] [Info] <color=#00FF00>[15:08:18.555] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:嗯……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:19.140] [Info] <color=#00FF00>[15:08:19.140] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:这木工工艺……还是那么精美。我很高兴它被保养得这么好。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:20.658] [Info] <color=#00FF00>[15:08:20.657] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:艾薇 - content:谢谢,但是,我的记忆出了点问题,我什么都想不起来了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:21.926] [Info] <color=#00FF00>[15:08:21.925] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:艾薇 - content:你能不能直接告诉我——你到底是谁?你是来自魔法界的……神奇动物吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:23.794] [Info] <color=#00FF00>[15:08:23.794] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:啧,你说“神奇生物”?我可是有名字的,是海姆戴尔。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:25.363] [Info] <color=#00FF00>[15:08:25.363] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:还多亏了你那没教养的野兽,我现在还得多飞五个小时回去。但是,为了感谢你你刚才救我一命、没让我变成乌鸦肉饼的份上,我想送你一包魔法土壤。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:32.153] [Info] <color=#00FF00>[15:08:32.152] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:好好用它,你一定能种出些对你有用的东西。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:33.270] [Info] <color=#00FF00>[15:08:33.270] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:准备好了,我们就去你的魔法植物房聊聊吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:34.605] [Info] <color=#FFFFFF>[15:08:34.604] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:34.605] [Info] Player 玩家移动解锁
[2026-05-04 15:08:35.606] [Info] <color=#00FF00>[15:08:35.605] 检查点100007已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100007.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener+<AfterHeimdale2>d__20.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:08:35.607] [Info] <color=#FFFFFF>[15:08:35.607] 触发猫追乌鸦,海姆达尔出现 catrun after crow. Heimdale visit 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100007.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener+<AfterHeimdale2>d__20.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:08:35.607] [Info] 触发猫追乌鸦,海姆达尔出现 catrun after crow. Heimdale visit 执行完成
[2026-05-04 15:08:35.607] [Info] <color=#FFFFFF>[15:08:35.607] 检查点100007完成,CurCheckPoint推进到下一个节点: 100008</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener+<AfterHeimdale2>d__20.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:08:35.607] [Info] 检查点100007完成,CurCheckPoint推进到下一个节点: 100008
[2026-05-04 15:08:35.607] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"1411f8ec-90fe-4b46-ab59-f5b014e47344","start_time":"2026-05-04 15:06:40","end_time":"2026-05-04 15:08:35","progress":100008}
[2026-05-04 15:08:35.610] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:08:35.633] [Info] <color=#FFFFFF>[15:08:35.633] 开始执行海姆达尔离开Heimdale left</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener+<AfterHeimdale2>d__20.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:08:35.633] [Info] 开始执行海姆达尔离开Heimdale left
[2026-05-04 15:08:35.822] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-04 15:08:42.934] [Info] <color=#FFEB04>[15:08:42.933] 未添加当前Level LvPlantScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LevelManager.CheckCurLevelState (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayOpenCafeDialog () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallAfterSceneLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:08:42.935] [Info] <color=#00FF00>[15:08:42.934] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:42.935] [Info] <color=#FFFFFF>[15:08:42.935] 开始执行海姆达尔离开Heimdale left</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:42.936] [Info] 开始执行海姆达尔离开Heimdale left
[2026-05-04 15:08:42.939] [Info] <color=#FFEB04>[15:08:42.936] 未添加当前Level LvPlantScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LevelManager.CheckCurLevelState (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:42.955] [Info] <color=#00FF00>[15:08:42.954] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:43.932] [Info] <color=#FFFFFF>[15:08:43.931] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:08:43.932] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-04 15:08:43.934] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:08:46.084] [Info] <color=#00FF00>[15:08:46.083] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenPlantRoom () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:47.706] [Info] <color=#FFFFFF>[15:08:47.706] 开始执行海姆达尔离开Heimdale left</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:47.706] [Info] 开始执行海姆达尔离开Heimdale left
[2026-05-04 15:08:47.707] [Info] <color=#00FF00>[15:08:47.707] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:47.708] [Info] <color=#FF00FF>[15:08:47.708] 添加道具1002 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:47.708] [Info] <color=#FF00FF>[15:08:47.708] 添加道具1005 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:47.708] [Info] <color=#FF00FF>[15:08:47.708] 添加道具20002 3</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:47.726] [Info] <color=#FFFFFF>[15:08:47.725] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:08:47.726] [Info] 玩家移动锁定
[2026-05-04 15:08:47.731] [Info] target pos is:-18.9
[2026-05-04 15:08:47.786] [Info] target pos is:-16.03
[2026-05-04 15:08:47.801] [Info] target pos is:-13.16
[2026-05-04 15:08:47.852] [Info] <color=#00FF00>[15:08:47.852] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:这地方真不错……阳光明媚的。看见那些花盆了吗?我猜你应该知道怎么把种子种进去的,对吧?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:48.702] [Info] <color=#FFFFFF>[15:08:48.702] 保存玩家所在场景 PlantScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:08:48.702] [Info] 保存玩家所在场景 PlantScene
[2026-05-04 15:08:48.705] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:08:50.387] [Info] <color=#00FF00>[15:08:50.387] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:先挖开一点泥土,把你包里带着的种子种进去。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:52.557] [Info] <color=#00FF00>[15:08:52.557] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:细心照料作物——记得浇水、施肥,还有清理那些跑进来的讨厌虫子!照顾植物最重要的就是耐心。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:54.275] [Info] <color=#00FF00>[15:08:54.275] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:观察植物状态,<color=#FF3A3A>枯黄叶片卷曲</color>一般是<color=#FF3A3A>缺水</color>,<color=#FF3A3A>叶片发红</color>大概率是<color=#FF3A3A>缺肥</color>。<color=#FF3A3A>叶片如果被虫咬了</color>也不用慌,可以使用<color=#FF3A3A>杀虫剂</color>。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:58.580] [Info] <color=#FFFFFF>[15:08:58.580] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:08:58.580] [Info] Player 玩家移动解锁
[2026-05-04 15:09:03.052] [Info] 玩家操作 planting
[2026-05-04 15:09:03.262] [Info] 下一次状态时间 3
[2026-05-04 15:09:06.054] [Info] 到达下一个状态
[2026-05-04 15:09:06.055] [Info] 到达下一个等级 2
[2026-05-04 15:09:06.055] [Info] 下一次状态时间 60
[2026-05-04 15:09:07.189] [Info] <color=#FFFFFF>[15:09:07.189] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:09:07.189] [Info] 玩家移动锁定
[2026-05-04 15:09:07.272] [Info] <color=#00FF00>[15:09:07.272] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:给植物足够的空间和时间,还有耐心去生长,只有在它真正需要的时候出手,越精准的照料,才换得越丰厚的回报。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:09:09.174] [Info] <color=#00FF00>[15:09:09.173] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:不过嘛,要是你赶时间……我这儿倒是有点小玩意儿,这次就免费给你吧,我碰巧身上带着。一滴魔法水滴。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:09:11.141] [Info] <color=#00FF00>[15:09:11.141] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:对着你想要加速的植物使用水滴,只要你能稳稳将魔力注入植物,它就会在瞬间绽放成熟!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:09:12.727] [Info] <color=#00FF00>[15:09:12.727] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:细心去感受魔法的律动,<color=#FF3A3A>当光芒汇聚到最耀眼的白色的一圈时就是灌注的最佳时机,一定到那时再松手!</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:09:14.546] [Info] <color=#FF00FF>[15:09:14.545] 添加道具20001 4</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:09:14.547] [Info] <color=#FFFFFF>[15:09:14.547] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:09:14.547] [Info] Player 玩家移动解锁
[2026-05-04 15:06:40.243] [Error] 没有找到ui界面 StoryPanel
[2026-05-04 15:06:48.513] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-04 15:06:48.517] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-04 15:06:48.521] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-04 15:06:48.524] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-04 15:06:29.096] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:啊~舒服多了。
[2026-05-04 15:06:30.181] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:万幸呐万幸,就算是忘记了所有的事,我还能泡出好喝的咖啡!
[2026-05-04 15:06:31.465] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:既然现在状态还不错,那我应该把刚刚的发现都记下来,理一理思路。
[2026-05-04 15:06:33.000] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:去楼上书桌那边吧。一边喝咖啡一边做点别的事。
[2026-05-04 15:06:35.937] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:艾薇 - content:我可以写写日记、记录一下现在的心情。
[2026-05-04 15:06:36.954] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:艾薇 - content:或者,把那些乱七八糟的烦恼写下来,再亲手把它们撕掉、粉碎。
[2026-05-04 15:06:38.522] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:艾薇 - content:能让我暂时忘记这一切。
[2026-05-04 15:06:40.207] [Success] 检查点100006已经完成
[2026-05-04 15:07:06.233] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catrun_graph - speaker:艾薇 - content:嘿!希娜蒙,别闹!你干嘛在这乱跑呀。
[2026-05-04 15:07:07.368] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catrun_graph - speaker:艾薇 - content:我刚整理好,别又弄乱啦。
[2026-05-04 15:07:34.762] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(这道光……好温暖,好熟悉。)
[2026-05-04 15:07:36.363] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(我头有点晕,但又觉得……安心、坚定。)
[2026-05-04 15:07:37.498] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(这家咖啡馆……没错,这就是我的咖啡馆,我敢确信。)
[2026-05-04 15:07:38.750] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(我怎么可能忘了这一切呢……)
[2026-05-04 15:07:40.985] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:真是缺乏教养,蠢笨无理,该死的野兽!看看你干的好事!
[2026-05-04 15:07:42.787] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:更可怕的是,你这样身份的人居然和……和那个住一屋。
[2026-05-04 15:07:44.421] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:你是说猫?
[2026-05-04 15:07:45.489] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:女巫小姐!请不要用那个词。听到这个词有损我的尊严——这与恐惧无关。
[2026-05-04 15:07:47.792] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:称它为动物、害虫、怪物——除了那个词以外。
[2026-05-04 15:07:49.810] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:(这只鸟真的是……)
[2026-05-04 15:07:50.928] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:女巫小姐,多谢了。
[2026-05-04 15:07:52.130] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:多亏你出手,那头粗鲁的野兽才没闹出更大的乱子。
[2026-05-04 15:07:53.731] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:我只是……做了我该做的罢了。
[2026-05-04 15:07:55.333] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:你是不是对刚才发生的事很好奇?
[2026-05-04 15:07:56.600] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:让我来解释一下你刚才在外面看到的那片不断变化的景象吧。我看得出来你对它很好奇——你的表情已经全写在脸上了。
[2026-05-04 15:07:59.370] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:……
[2026-05-04 15:08:00.288] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:话是不错,不过我更想知道你到底是谁……
[2026-05-04 15:08:01.623] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:先别急。你刚才是不是在想某个地方,应该是<color=#FF3A3A>梦乡镇.</color>,对吧?
[2026-05-04 15:08:03.945] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:刚才那只讨人厌的野兽启动了你窗户上那件魔法装置。你以为那只是个普通的装置,其实那个是控制着这间折叠房屋的开关。这玩意儿里面蕴含着强大的魔法。
[2026-05-04 15:08:08.929] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:只要按下开关,这栋建筑就会自动传送到你心里想去的地方。
[2026-05-04 15:08:10.398] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:你刚才想的是梦乡镇,所以我们就来到了这儿。
[2026-05-04 15:08:12.050] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:很神奇吧?
[2026-05-04 15:08:13.251] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:这……确实很实用。
[2026-05-04 15:08:17.856] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:……
[2026-05-04 15:08:18.555] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:嗯……
[2026-05-04 15:08:19.140] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:这木工工艺……还是那么精美。我很高兴它被保养得这么好。
[2026-05-04 15:08:20.658] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:艾薇 - content:谢谢,但是,我的记忆出了点问题,我什么都想不起来了。
[2026-05-04 15:08:21.926] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:艾薇 - content:你能不能直接告诉我——你到底是谁?你是来自魔法界的……神奇动物吗?
[2026-05-04 15:08:23.794] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:啧,你说“神奇生物”?我可是有名字的,是海姆戴尔。
[2026-05-04 15:08:25.363] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:还多亏了你那没教养的野兽,我现在还得多飞五个小时回去。但是,为了感谢你你刚才救我一命、没让我变成乌鸦肉饼的份上,我想送你一包魔法土壤。
[2026-05-04 15:08:32.153] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:好好用它,你一定能种出些对你有用的东西。
[2026-05-04 15:08:33.270] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:准备好了,我们就去你的魔法植物房聊聊吧。
[2026-05-04 15:08:35.606] [Success] 检查点100007已经完成
[2026-05-04 15:08:42.935] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-04 15:08:42.955] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-04 15:08:46.084] [Success] 删除Npc Cat
[2026-05-04 15:08:47.707] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-04 15:08:47.852] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:这地方真不错……阳光明媚的。看见那些花盆了吗?我猜你应该知道怎么把种子种进去的,对吧?
[2026-05-04 15:08:50.387] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:先挖开一点泥土,把你包里带着的种子种进去。
[2026-05-04 15:08:52.557] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:细心照料作物——记得浇水、施肥,还有清理那些跑进来的讨厌虫子!照顾植物最重要的就是耐心。
[2026-05-04 15:08:54.275] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:观察植物状态,<color=#FF3A3A>枯黄叶片卷曲</color>一般是<color=#FF3A3A>缺水</color>,<color=#FF3A3A>叶片发红</color>大概率是<color=#FF3A3A>缺肥</color>。<color=#FF3A3A>叶片如果被虫咬了</color>也不用慌,可以使用<color=#FF3A3A>杀虫剂</color>。
[2026-05-04 15:09:07.272] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:给植物足够的空间和时间,还有耐心去生长,只有在它真正需要的时候出手,越精准的照料,才换得越丰厚的回报。
[2026-05-04 15:09:09.174] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:不过嘛,要是你赶时间……我这儿倒是有点小玩意儿,这次就免费给你吧,我碰巧身上带着。一滴魔法水滴。
[2026-05-04 15:09:11.142] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:对着你想要加速的植物使用水滴,只要你能稳稳将魔力注入植物,它就会在瞬间绽放成熟!
[2026-05-04 15:09:12.727] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:细心去感受魔法的律动,<color=#FF3A3A>当光芒汇聚到最耀眼的白色的一圈时就是灌注的最佳时机,一定到那时再松手!</color>
[2026-05-04 15:06:21.173] [Important] 开始处理按钮点击Stir
[2026-05-04 15:06:21.174] [Important] 开始处理PourStir
[2026-05-04 15:06:21.175] [Important] 开始添加咖啡材料Stir
[2026-05-04 15:06:25.496] [Important] 42 42
[2026-05-04 15:06:28.996] [Important] 开始处理按钮点击DeliverStar
[2026-05-04 15:08:47.708] [Important] 添加道具1002 1
[2026-05-04 15:08:47.708] [Important] 添加道具1005 1
[2026-05-04 15:08:47.708] [Important] 添加道具20002 3
[2026-05-04 15:09:14.546] [Important] 添加道具20001 4
[2026-05-04 15:08:42.934] [Custom] 未添加当前Level LvPlantScene
[2026-05-04 15:08:42.939] [Custom] 未添加当前Level LvPlantScene
Session: dc85cead-a6b1-413d-ac4e-47bf610065a3 (Received: 5/4/2026, 7:06:17 AM)
[2026-05-04 15:04:22.054] [Info] <color=#00FF00>[15:04:22.054] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:04:23.053] [Info] <color=#FFFFFF>[15:04:23.053] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:04:23.053] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-04 15:04:23.056] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:04:25.639] [Info] <color=#00FF00>[15:04:25.638] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TryLeaveSecondFloor () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TrySceneTransition (System.String lName) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:04:27.691] [Info] <color=#FFFFFF>[15:04:27.691] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:04:27.691] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-04 15:04:27.694] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:04:31.086] [Info] <color=#FFFFFF>[15:04:31.086] 开始执行 第一次做咖啡 first time making coffee </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100006.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100006.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:04:31.087] [Info] 开始执行 第一次做咖啡 first time making coffee
[2026-05-04 15:04:31.088] [Info] <color=#FF00FF>[15:04:31.087] 添加道具10002 3</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:04:31.114] [Info] <color=#FFFFFF>[15:04:31.114] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:04:31.114] [Info] 玩家移动锁定
[2026-05-04 15:04:31.212] [Info] <color=#00FF00>[15:04:31.211] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menuguide_graph - speaker:艾薇 - content:让我看看菜单上有什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:04:32.046] [Info] <color=#FFFFFF>[15:04:32.046] 保存玩家所在场景 CoffeeMakingScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:04:32.046] [Info] 保存玩家所在场景 CoffeeMakingScene
[2026-05-04 15:04:32.048] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:04:34.281] [Info] <color=#FFFFFF>[15:04:34.280] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:04:34.281] [Info] Player 玩家移动解锁
[2026-05-04 15:04:43.857] [Info] <color=green>已获得cafe_menu</color>
[2026-05-04 15:04:49.130] [Info] <color=#FFFFFF>[15:04:49.130] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:04:49.130] [Info] 玩家移动锁定
[2026-05-04 15:04:49.212] [Info] <color=#00FF00>[15:04:49.212] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:“喵法咖啡”……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:04:50.431] [Info] <color=#00FF00>[15:04:50.430] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:我想起来了!这是我的咖啡馆!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:04:51.298] [Info] <color=#00FF00>[15:04:51.297] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:嗯?这行小字写的是什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:04:52.182] [Info] <color=#00FF00>[15:04:52.182] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:图像仅供参考,实际可能略有不同。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:04:53.233] [Info] <color=#00FF00>[15:04:53.233] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:……有意思。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:04:54.167] [Info] <color=#FFFFFF>[15:04:54.167] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:04:54.167] [Info] Player 玩家移动解锁
[2026-05-04 15:04:56.253] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:04:56.369] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:04:56.927] [Info] <color=#FFFFFF>[15:04:56.927] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:04:56.928] [Info] 玩家移动锁定
[2026-05-04 15:04:57.021] [Info] <color=#00FF00>[15:04:57.021] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:这是?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:04:58.356] [Info] <color=#00FF00>[15:04:58.355] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:心灵秘饮……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:04.746] [Info] <color=#00FF00>[15:05:04.745] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:Pakurakaluti,这个咒语我好熟悉。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:10.184] [Info] <color=#00FF00>[15:05:10.183] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:我先做咖啡,我需要咖啡帮我冷静下梳理思路。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:12.003] [Info] <color=#FFFFFF>[15:05:12.002] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:12.003] [Info] Player 玩家移动解锁
[2026-05-04 15:05:33.607] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:05:33.690] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:05:33.692] [Info] <color=#FF00FF>[15:05:33.691] 开始处理按钮点击TunTun</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:05:34.174] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:05:34.273] [Info] clickSceneName coffeeMakingClick
[2026-05-04 15:05:34.274] [Info] <color=#FF00FF>[15:05:34.274] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:05:37.093] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:05:37.211] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:05:37.212] [Info] <color=#FF00FF>[15:05:37.211] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:05:38.512] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:05:38.962] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:05:40.097] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:05:40.330] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:05:40.714] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:05:40.814] [Info] clickSceneName coffeeMakingBoil
[2026-05-04 15:05:40.815] [Info] <color=#FF00FF>[15:05:40.814] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:05:43.400] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:05:43.533] [Info] clickSceneName coffeeMakingPour
[2026-05-04 15:05:43.534] [Info] <color=#FF00FF>[15:05:43.533] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:05:51.709] [Info] <color=#FFFFFF>[15:05:51.709] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:05:51.709] [Info] 玩家移动锁定
[2026-05-04 15:05:51.792] [Info] <color=#00FF00>[15:05:51.791] 当前对话记录下来了:grapg:StoryGraph/Chapter1/warmfruit_graph - speaker:艾薇 - content:这个看起来像暖暖果!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:52.709] [Info] <color=#00FF00>[15:05:52.709] 当前对话记录下来了:grapg:StoryGraph/Chapter1/warmfruit_graph - speaker:艾薇 - content:暖暖果富含治愈能量,完美适合现在的我。我来加一点到咖啡里。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:54.278] [Info] <color=#FFFFFF>[15:05:54.278] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:54.279] [Info] Player 玩家移动解锁
[2026-05-04 15:05:55.179] [Info] clickSceneName BottleItem
[2026-05-04 15:05:55.295] [Info] clickSceneName BottleItem
[2026-05-04 15:05:55.296] [Info] <color=#FF00FF>[15:05:55.295] 开始处理按钮点击AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:05:55.297] [Info] <color=#FF00FF>[15:05:55.296] 开始处理PourAddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:05:55.298] [Info] <color=#FF00FF>[15:05:55.297] 开始添加咖啡材料AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:05:55.946] [Info] <color=#FF00FF>[15:05:55.946] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:55.963] [Info] <color=#FF00FF>[15:05:55.963] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:55.980] [Info] <color=#FF00FF>[15:05:55.980] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:55.996] [Info] <color=#FF00FF>[15:05:55.996] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.013] [Info] <color=#FF00FF>[15:05:56.013] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.030] [Info] <color=#FF00FF>[15:05:56.030] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.047] [Info] <color=#FF00FF>[15:05:56.047] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.064] [Info] <color=#FF00FF>[15:05:56.063] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.081] [Info] <color=#FF00FF>[15:05:56.080] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.097] [Info] <color=#FF00FF>[15:05:56.097] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.114] [Info] <color=#FF00FF>[15:05:56.113] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.130] [Info] <color=#FF00FF>[15:05:56.130] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.147] [Info] <color=#FF00FF>[15:05:56.147] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.164] [Info] <color=#FF00FF>[15:05:56.164] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.180] [Info] <color=#FF00FF>[15:05:56.180] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.197] [Info] <color=#FF00FF>[15:05:56.196] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.213] [Info] <color=#FF00FF>[15:05:56.213] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.230] [Info] <color=#FF00FF>[15:05:56.230] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.247] [Info] <color=#FF00FF>[15:05:56.247] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.263] [Info] <color=#FF00FF>[15:05:56.263] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.280] [Info] <color=#FF00FF>[15:05:56.280] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.297] [Info] <color=#FF00FF>[15:05:56.297] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.315] [Info] <color=#FF00FF>[15:05:56.314] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.331] [Info] <color=#FF00FF>[15:05:56.330] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.348] [Info] <color=#FF00FF>[15:05:56.348] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.364] [Info] <color=#FF00FF>[15:05:56.364] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.380] [Info] <color=#FF00FF>[15:05:56.380] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.397] [Info] <color=#FF00FF>[15:05:56.397] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.414] [Info] <color=#FF00FF>[15:05:56.414] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.431] [Info] <color=#FF00FF>[15:05:56.431] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.448] [Info] <color=#FF00FF>[15:05:56.448] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.465] [Info] <color=#FF00FF>[15:05:56.464] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.481] [Info] <color=#FF00FF>[15:05:56.481] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.498] [Info] <color=#FF00FF>[15:05:56.498] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.515] [Info] <color=#FF00FF>[15:05:56.515] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.532] [Info] <color=#FF00FF>[15:05:56.531] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.548] [Info] <color=#FF00FF>[15:05:56.548] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.565] [Info] <color=#FF00FF>[15:05:56.564] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.582] [Info] <color=#FF00FF>[15:05:56.581] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.598] [Info] <color=#FF00FF>[15:05:56.598] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.615] [Info] <color=#FF00FF>[15:05:56.615] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.631] [Info] <color=#FF00FF>[15:05:56.630] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.648] [Info] <color=#FF00FF>[15:05:56.648] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.665] [Info] <color=#FF00FF>[15:05:56.664] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.682] [Info] <color=#FF00FF>[15:05:56.681] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.697] [Info] <color=#FF00FF>[15:05:56.697] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.714] [Info] <color=#FF00FF>[15:05:56.714] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.731] [Info] <color=#FF00FF>[15:05:56.731] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.748] [Info] <color=#FF00FF>[15:05:56.748] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.764] [Info] <color=#FF00FF>[15:05:56.764] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.781] [Info] <color=#FF00FF>[15:05:56.781] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.797] [Info] <color=#FF00FF>[15:05:56.797] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.814] [Info] <color=#FF00FF>[15:05:56.814] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.831] [Info] <color=#FF00FF>[15:05:56.830] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.847] [Info] <color=#FF00FF>[15:05:56.847] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:05:56.850] [Info] <color=#FF00FF>[15:05:56.850] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.864] [Info] <color=#FF00FF>[15:05:56.864] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.882] [Info] <color=#FF00FF>[15:05:56.881] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.899] [Info] <color=#FF00FF>[15:05:56.898] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.915] [Info] <color=#FF00FF>[15:05:56.915] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.931] [Info] <color=#FF00FF>[15:05:56.931] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.949] [Info] <color=#FF00FF>[15:05:56.949] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.965] [Info] <color=#FF00FF>[15:05:56.965] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.982] [Info] <color=#FF00FF>[15:05:56.981] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:56.998] [Info] <color=#FF00FF>[15:05:56.997] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:57.014] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:05:57.015] [Info] <color=#FF00FF>[15:05:57.015] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:57.031] [Info] <color=#FF00FF>[15:05:57.031] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:57.048] [Info] <color=#FF00FF>[15:05:57.048] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:57.065] [Info] <color=#FF00FF>[15:05:57.064] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:57.081] [Info] <color=#FF00FF>[15:05:57.081] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:57.098] [Info] <color=#FF00FF>[15:05:57.098] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:57.115] [Info] <color=#FF00FF>[15:05:57.115] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:57.132] [Info] <color=#FF00FF>[15:05:57.132] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:05:57.147] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:05:57.147] [Info] <color=#FF00FF>[15:05:57.147] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:05:57.148] [Info] <color=#FF00FF>[15:05:57.148] 开始处理PourAddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:05:57.149] [Info] <color=#FF00FF>[15:05:57.148] 开始添加咖啡材料AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:05:57.149] [Info] <color=#FF00FF>[15:05:57.149] 开始播放动画 AddHotMilk - Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:05:57.150] [Info] <color=#FF00FF>[15:05:57.150] 开始播放热牛奶动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnClick (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.PlayAnimation (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:06:07.291] [Info] <color=#FFFFFF>[15:06:07.291] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:06:07.291] [Info] 玩家移动锁定
[2026-05-04 15:06:07.374] [Info] <color=#00FF00>[15:06:07.374] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:……等等,我刚才在想事情,没注意到,居然下意识就加了牛奶。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:06:09.643] [Info] <color=#00FF00>[15:06:09.643] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:可我记得……我不喜欢牛奶和糖啊。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:06:11.512] [Info] <color=#00FF00>[15:06:11.512] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:那为什么……我会这么熟练地做出这套动作?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:06:13.014] [Info] <color=#00FF00>[15:06:13.013] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:嗯……我还是让<color=#FF3A3A>兔子吞吞</color>替我把新加的牛奶喝掉吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:06:14.731] [Info] <color=#FFFFFF>[15:06:14.731] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:06:14.732] [Info] Player 玩家移动解锁
[2026-05-04 15:06:15.450] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:06:15.582] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:06:15.582] [Info] <color=#FF00FF>[15:06:15.582] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:06:16.333] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:06:16.466] [Info] clickSceneName coffeeMakingGrind
[2026-05-04 15:06:16.467] [Info] <color=#FF00FF>[15:06:16.467] 开始处理按钮点击TunTun</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:06:16.468] [Info] <color=#FF00FF>[15:06:16.467] 开始处理PourTunTun</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:06:16.468] [Info] <color=#FF00FF>[15:06:16.468] 开始添加咖啡材料TunTun</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-04 15:03:43.612] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-04 15:03:43.619] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-04 15:03:43.622] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-04 15:03:43.626] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-04 15:04:07.820] [Error] 没有找到ui界面 StoryPanel
[2026-05-04 15:04:22.054] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-04 15:04:25.639] [Success] 删除Npc Cat
[2026-05-04 15:04:31.212] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menuguide_graph - speaker:艾薇 - content:让我看看菜单上有什么。
[2026-05-04 15:04:49.212] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:“喵法咖啡”……
[2026-05-04 15:04:50.431] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:我想起来了!这是我的咖啡馆!
[2026-05-04 15:04:51.298] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:嗯?这行小字写的是什么?
[2026-05-04 15:04:52.183] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:图像仅供参考,实际可能略有不同。
[2026-05-04 15:04:53.233] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:……有意思。
[2026-05-04 15:04:57.021] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:这是?
[2026-05-04 15:04:58.356] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:心灵秘饮……
[2026-05-04 15:05:04.746] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:Pakurakaluti,这个咒语我好熟悉。
[2026-05-04 15:05:10.184] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:我先做咖啡,我需要咖啡帮我冷静下梳理思路。
[2026-05-04 15:05:51.792] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/warmfruit_graph - speaker:艾薇 - content:这个看起来像暖暖果!
[2026-05-04 15:05:52.710] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/warmfruit_graph - speaker:艾薇 - content:暖暖果富含治愈能量,完美适合现在的我。我来加一点到咖啡里。
[2026-05-04 15:06:07.374] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:……等等,我刚才在想事情,没注意到,居然下意识就加了牛奶。
[2026-05-04 15:06:09.644] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:可我记得……我不喜欢牛奶和糖啊。
[2026-05-04 15:06:11.513] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:那为什么……我会这么熟练地做出这套动作?
[2026-05-04 15:06:13.014] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:嗯……我还是让<color=#FF3A3A>兔子吞吞</color>替我把新加的牛奶喝掉吧。
[2026-05-04 15:04:31.088] [Important] 添加道具10002 3
[2026-05-04 15:05:33.692] [Important] 开始处理按钮点击TunTun
[2026-05-04 15:05:34.274] [Important] 开始处理按钮点击Plate
[2026-05-04 15:05:37.212] [Important] 开始处理按钮点击Grind
[2026-05-04 15:05:40.815] [Important] 开始处理按钮点击Boil
[2026-05-04 15:05:43.534] [Important] 开始处理按钮点击Pour
[2026-05-04 15:05:55.296] [Important] 开始处理按钮点击AddMagicalMaterial
[2026-05-04 15:05:55.297] [Important] 开始处理PourAddMagicalMaterial
[2026-05-04 15:05:55.298] [Important] 开始添加咖啡材料AddMagicalMaterial
[2026-05-04 15:05:55.947] [Important] 开始播放HL动画
[2026-05-04 15:05:55.963] [Important] 开始播放HL动画
[2026-05-04 15:05:55.980] [Important] 开始播放HL动画
[2026-05-04 15:05:55.996] [Important] 开始播放HL动画
[2026-05-04 15:05:56.014] [Important] 开始播放HL动画
[2026-05-04 15:05:56.030] [Important] 开始播放HL动画
[2026-05-04 15:05:56.047] [Important] 开始播放HL动画
[2026-05-04 15:05:56.064] [Important] 开始播放HL动画
[2026-05-04 15:05:56.081] [Important] 开始播放HL动画
[2026-05-04 15:05:56.097] [Important] 开始播放HL动画
[2026-05-04 15:05:56.114] [Important] 开始播放HL动画
[2026-05-04 15:05:56.130] [Important] 开始播放HL动画
[2026-05-04 15:05:56.147] [Important] 开始播放HL动画
[2026-05-04 15:05:56.164] [Important] 开始播放HL动画
[2026-05-04 15:05:56.181] [Important] 开始播放HL动画
[2026-05-04 15:05:56.197] [Important] 开始播放HL动画
[2026-05-04 15:05:56.213] [Important] 开始播放HL动画
[2026-05-04 15:05:56.230] [Important] 开始播放HL动画
[2026-05-04 15:05:56.247] [Important] 开始播放HL动画
[2026-05-04 15:05:56.264] [Important] 开始播放HL动画
[2026-05-04 15:05:56.280] [Important] 开始播放HL动画
[2026-05-04 15:05:56.298] [Important] 开始播放HL动画
[2026-05-04 15:05:56.315] [Important] 开始播放HL动画
[2026-05-04 15:05:56.331] [Important] 开始播放HL动画
[2026-05-04 15:05:56.348] [Important] 开始播放HL动画
[2026-05-04 15:05:56.364] [Important] 开始播放HL动画
[2026-05-04 15:05:56.381] [Important] 开始播放HL动画
[2026-05-04 15:05:56.397] [Important] 开始播放HL动画
[2026-05-04 15:05:56.414] [Important] 开始播放HL动画
[2026-05-04 15:05:56.431] [Important] 开始播放HL动画
[2026-05-04 15:05:56.449] [Important] 开始播放HL动画
[2026-05-04 15:05:56.465] [Important] 开始播放HL动画
[2026-05-04 15:05:56.481] [Important] 开始播放HL动画
[2026-05-04 15:05:56.498] [Important] 开始播放HL动画
[2026-05-04 15:05:56.515] [Important] 开始播放HL动画
[2026-05-04 15:05:56.532] [Important] 开始播放HL动画
[2026-05-04 15:05:56.548] [Important] 开始播放HL动画
[2026-05-04 15:05:56.565] [Important] 开始播放HL动画
[2026-05-04 15:05:56.582] [Important] 开始播放HL动画
[2026-05-04 15:05:56.598] [Important] 开始播放HL动画
[2026-05-04 15:05:56.615] [Important] 开始播放HL动画
[2026-05-04 15:05:56.631] [Important] 开始播放HL动画
[2026-05-04 15:05:56.648] [Important] 开始播放HL动画
[2026-05-04 15:05:56.665] [Important] 开始播放HL动画
[2026-05-04 15:05:56.682] [Important] 开始播放HL动画
[2026-05-04 15:05:56.697] [Important] 开始播放HL动画
[2026-05-04 15:05:56.715] [Important] 开始播放HL动画
[2026-05-04 15:05:56.732] [Important] 开始播放HL动画
[2026-05-04 15:05:56.748] [Important] 开始播放HL动画
[2026-05-04 15:05:56.764] [Important] 开始播放HL动画
[2026-05-04 15:05:56.781] [Important] 开始播放HL动画
[2026-05-04 15:05:56.798] [Important] 开始播放HL动画
[2026-05-04 15:05:56.814] [Important] 开始播放HL动画
[2026-05-04 15:05:56.831] [Important] 开始播放HL动画
[2026-05-04 15:05:56.848] [Important] 开始播放HL动画
[2026-05-04 15:05:56.850] [Important] 开始播放HL动画
[2026-05-04 15:05:56.864] [Important] 开始播放HL动画
[2026-05-04 15:05:56.882] [Important] 开始播放HL动画
[2026-05-04 15:05:56.899] [Important] 开始播放HL动画
[2026-05-04 15:05:56.915] [Important] 开始播放HL动画
[2026-05-04 15:05:56.931] [Important] 开始播放HL动画
[2026-05-04 15:05:56.949] [Important] 开始播放HL动画
[2026-05-04 15:05:56.965] [Important] 开始播放HL动画
[2026-05-04 15:05:56.982] [Important] 开始播放HL动画
[2026-05-04 15:05:56.998] [Important] 开始播放HL动画
[2026-05-04 15:05:57.015] [Important] 开始播放HL动画
[2026-05-04 15:05:57.031] [Important] 开始播放HL动画
[2026-05-04 15:05:57.048] [Important] 开始播放HL动画
[2026-05-04 15:05:57.065] [Important] 开始播放HL动画
[2026-05-04 15:05:57.081] [Important] 开始播放HL动画
[2026-05-04 15:05:57.098] [Important] 开始播放HL动画
[2026-05-04 15:05:57.116] [Important] 开始播放HL动画
[2026-05-04 15:05:57.132] [Important] 开始播放HL动画
[2026-05-04 15:05:57.148] [Important] 开始处理按钮点击AddHotMilk
[2026-05-04 15:05:57.148] [Important] 开始处理PourAddHotMilk
[2026-05-04 15:05:57.149] [Important] 开始添加咖啡材料AddHotMilk
[2026-05-04 15:05:57.150] [Important] 开始播放动画 AddHotMilk - Pour
[2026-05-04 15:05:57.150] [Important] 开始播放热牛奶动画
[2026-05-04 15:06:15.583] [Important] 开始处理按钮点击DeliverStar
[2026-05-04 15:06:16.467] [Important] 开始处理按钮点击TunTun
[2026-05-04 15:06:16.468] [Important] 开始处理PourTunTun
[2026-05-04 15:06:16.469] [Important] 开始添加咖啡材料TunTun
Session: ad47d565-b656-40da-866f-6bdf507ab88a (Received: 5/4/2026, 7:03:15 AM)
[2026-05-04 15:00:16.474] [Info] <color=#FFFFFF>[15:00:16.474] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:00:16.474] [Info] 玩家移动锁定
[2026-05-04 15:00:16.556] [Info] <color=#00FF00>[15:00:16.556] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkclue_graph - speaker:艾薇 - content:先看看已记录的线索,然后试着推演一下吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:00:17.724] [Info] <color=#FFFFFF>[15:00:17.723] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:00:17.724] [Info] Player 玩家移动解锁
[2026-05-04 15:00:37.828] [Info] <color=#FFFFFF>[15:00:37.828] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:00:37.828] [Info] 玩家移动锁定
[2026-05-04 15:00:37.912] [Info] <color=#00FF00>[15:00:37.912] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclue_graph - speaker:艾薇 - content:我刚检查了所有门窗,都完好无损。只有卧室的窗户是从里面被打破的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:00:40.363] [Info] <color=#FFFFFF>[15:00:40.363] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:00:40.364] [Info] Player 玩家移动解锁
[2026-05-04 15:00:43.918] [Info] <color=#FFFFFF>[15:00:43.918] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:00:43.918] [Info] 玩家移动锁定
[2026-05-04 15:00:44.000] [Info] <color=#00FF00>[15:00:44.000] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowcluecorrect_graph - speaker:艾薇 - content:另外三条我也勾选标记一下。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:00:45.335] [Info] <color=#FFFFFF>[15:00:45.334] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:00:45.335] [Info] Player 玩家移动解锁
[2026-05-04 15:01:10.043] [Info] <color=#FFFFFF>[15:01:10.043] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:01:10.043] [Info] 玩家移动锁定
[2026-05-04 15:01:10.126] [Info] <color=#00FF00>[15:01:10.126] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:01:10.827] [Info] <color=#FFFFFF>[15:01:10.827] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:01:10.828] [Info] Player 玩家移动解锁
[2026-05-04 15:01:28.180] [Info] <color=#FFFFFF>[15:01:28.180] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:01:28.180] [Info] 玩家移动锁定
[2026-05-04 15:01:28.261] [Info] <color=#00FF00>[15:01:28.260] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:没有闯入的痕迹。楼上的窗户,是从里面打破的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:01:30.229] [Info] <color=#00FF00>[15:01:30.229] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:钟停下的时间……只比我在日记里写下“有人来访”晚了二十分钟。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:01:35.235] [Info] <color=#00FF00>[15:01:35.235] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:<color=#FF3A3A>也就是说——袭击我的,很可能是我自己让进屋的人。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:01:38.788] [Info] <color=#00FF00>[15:01:38.788] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:那一定是我认识的人。可我完全不记得了,到底发生了什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:01:40.140] [Info] <color=#00FF00>[15:01:40.140] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:蛋糕……字条…… 它们和这个人有关吗?还是,只是巧合?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:01:41.457] [Info] <color=#00FF00>[15:01:41.457] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:<color=#FF3A3A>希娜蒙还在。她需要我。而我需要生存,需要钱。 也许,是我更需要这里。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:01:46.863] [Info] <color=#00FF00>[15:01:46.863] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:我不知道我还能去哪里。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:01:47.748] [Info] <color=#00FF00>[15:01:47.747] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:而且,如果我继续留在这里,也许我可以遇到什么人。 一个认识我、能帮我找回记忆的人。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:01:49.550] [Info] <color=#00FF00>[15:01:49.549] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:这张字条……是昨晚那个人留下的吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:01:50.800] [Info] <color=#00FF00>[15:01:50.800] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:“剩下的,就看你怎么选了。”</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:01:51.902] [Info] <color=#00FF00>[15:01:51.901] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:如果是那个人,为什么要我去密室?是否设下了一些陷阱?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:01:53.470] [Info] <color=#00FF00>[15:01:53.470] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:字条提到了“<color=#FF3A3A>湖心岛小屋的密室</color>”。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:01:54.871] [Info] <color=#00FF00>[15:01:54.871] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:“湖心岛小屋”……这个名字让我莫名熟悉。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:01:56.089] [Info] <color=#00FF00>[15:01:56.089] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:不行。我不能坐以待毙。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:01:56.940] [Info] <color=#00FF00>[15:01:56.940] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:我就得先把这一切的谜团解开。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:01:57.824] [Info] <color=#FFFFFF>[15:01:57.823] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:01:57.824] [Info] Player 玩家移动解锁
[2026-05-04 15:02:00.027] [Info] <color=#FFFFFF>[15:02:00.026] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:02:00.027] [Info] 玩家移动锁定
[2026-05-04 15:02:00.109] [Info] <color=#00FF00>[15:02:00.109] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:……希娜蒙?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:02:00.961] [Info] <color=#00FF00>[15:02:00.961] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:咦,你嘴里叼着什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:02:02.313] [Info] <color=#00FF00>[15:02:02.313] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:是……一封信?让我看看。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:02:03.214] [Info] <color=#FFFFFF>[15:02:03.213] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:02:03.214] [Info] Player 玩家移动解锁
[2026-05-04 15:02:13.958] [Info] <color=#FFFFFF>[15:02:13.958] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:02:13.958] [Info] 玩家移动锁定
[2026-05-04 15:02:14.040] [Info] <color=#00FF00>[15:02:14.040] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:这张照片?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:02:14.925] [Info] <color=#00FF00>[15:02:14.925] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:等等。<color=#FF3A3A>她就是我梦里的那个“蝴蝶女孩”。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:02:16.977] [Info] <color=#00FF00>[15:02:16.976] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:她站在聚光灯下,周围许多声音在争论“美”究竟是什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:02:18.546] [Info] <color=#00FF00>[15:02:18.546] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:她一动不动,安静得近乎顺从。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:02:19.962] [Info] <color=#00FF00>[15:02:19.962] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:明明是她的身体,却好像早就不属于她了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:02:21.581] [Info] <color=#00FF00>[15:02:21.581] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:皮尺在等待我的回答。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:02:22.899] [Info] <color=#00FF00>[15:02:22.899] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:我沉默。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:02:23.767] [Info] <color=#00FF00>[15:02:23.767] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:可即便如此,她还是自己修剪了翅膀。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:02:25.352] [Info] <color=#00FF00>[15:02:25.352] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:她为什么会出现在我的梦里?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:02:26.536] [Info] <color=#00FF00>[15:02:26.536] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:<color=#FF3A3A>梦中红色的眼睛,野兽的咆哮,还有那只修不好的音乐盒……</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:02:28.055] [Info] <color=#00FF00>[15:02:28.054] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:我从来不做梦,第一次做梦却梦见了她。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:02:29.756] [Info] <color=#00FF00>[15:02:29.756] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:这不可能是巧合。 我得去一趟梦乡镇,也许答案就在莎拉身上。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:02:32.025] [Info] <color=#00FF00>[15:02:32.025] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:莉莉看起来认识我,梦乡镇还能见到莉莉。也许她能帮我回忆起来。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:02:34.979] [Info] <color=#00FF00>[15:02:34.978] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:更何况她愿意付钱。我也确实快没钱了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:02:36.646] [Info] <color=#FFFFFF>[15:02:36.646] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:02:36.647] [Info] Player 玩家移动解锁
[2026-05-04 15:02:38.383] [Info] <color=#00FF00>[15:02:38.383] 检查点100005已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100005.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<>c.<HandleCatLetterCallback>b__21_0 () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LetterPanel.OnDestroy () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:02:38.384] [Info] <color=#FFFFFF>[15:02:38.384] 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100005.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<>c.<HandleCatLetterCallback>b__21_0 () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LetterPanel.OnDestroy () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:02:38.385] [Info] 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter 执行完成
[2026-05-04 15:02:38.385] [Info] <color=#FFFFFF>[15:02:38.385] 检查点100005完成,CurCheckPoint推进到下一个节点: 100006</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<>c.<HandleCatLetterCallback>b__21_0 () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LetterPanel.OnDestroy () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:02:38.385] [Info] 检查点100005完成,CurCheckPoint推进到下一个节点: 100006
[2026-05-04 15:02:38.385] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"1411f8ec-90fe-4b46-ab59-f5b014e47344","start_time":"2026-05-04 15:00:00","end_time":"2026-05-04 15:02:38","progress":100006}
[2026-05-04 15:02:38.387] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:02:38.748] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-04 15:02:49.043] [Error] 没有找到ui界面 StoryPanel
[2026-05-04 15:00:16.557] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkclue_graph - speaker:艾薇 - content:先看看已记录的线索,然后试着推演一下吧。
[2026-05-04 15:00:37.912] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclue_graph - speaker:艾薇 - content:我刚检查了所有门窗,都完好无损。只有卧室的窗户是从里面被打破的。
[2026-05-04 15:00:44.000] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowcluecorrect_graph - speaker:艾薇 - content:另外三条我也勾选标记一下。
[2026-05-04 15:01:10.127] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-05-04 15:01:28.261] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:没有闯入的痕迹。楼上的窗户,是从里面打破的。
[2026-05-04 15:01:30.230] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:钟停下的时间……只比我在日记里写下“有人来访”晚了二十分钟。
[2026-05-04 15:01:35.235] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:<color=#FF3A3A>也就是说——袭击我的,很可能是我自己让进屋的人。</color>
[2026-05-04 15:01:38.788] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:那一定是我认识的人。可我完全不记得了,到底发生了什么?
[2026-05-04 15:01:40.140] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:蛋糕……字条…… 它们和这个人有关吗?还是,只是巧合?
[2026-05-04 15:01:41.458] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:<color=#FF3A3A>希娜蒙还在。她需要我。而我需要生存,需要钱。 也许,是我更需要这里。</color>
[2026-05-04 15:01:46.863] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:我不知道我还能去哪里。
[2026-05-04 15:01:47.748] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:而且,如果我继续留在这里,也许我可以遇到什么人。 一个认识我、能帮我找回记忆的人。
[2026-05-04 15:01:49.550] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:这张字条……是昨晚那个人留下的吗?
[2026-05-04 15:01:50.800] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:“剩下的,就看你怎么选了。”
[2026-05-04 15:01:51.902] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:如果是那个人,为什么要我去密室?是否设下了一些陷阱?
[2026-05-04 15:01:53.470] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:字条提到了“<color=#FF3A3A>湖心岛小屋的密室</color>”。
[2026-05-04 15:01:54.872] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:“湖心岛小屋”……这个名字让我莫名熟悉。
[2026-05-04 15:01:56.089] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:不行。我不能坐以待毙。
[2026-05-04 15:01:56.941] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:我就得先把这一切的谜团解开。
[2026-05-04 15:02:00.110] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:……希娜蒙?
[2026-05-04 15:02:00.961] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:咦,你嘴里叼着什么?
[2026-05-04 15:02:02.313] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:是……一封信?让我看看。
[2026-05-04 15:02:14.040] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:这张照片?
[2026-05-04 15:02:14.925] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:等等。<color=#FF3A3A>她就是我梦里的那个“蝴蝶女孩”。</color>
[2026-05-04 15:02:16.977] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:她站在聚光灯下,周围许多声音在争论“美”究竟是什么。
[2026-05-04 15:02:18.546] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:她一动不动,安静得近乎顺从。
[2026-05-04 15:02:19.963] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:明明是她的身体,却好像早就不属于她了。
[2026-05-04 15:02:21.582] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:皮尺在等待我的回答。
[2026-05-04 15:02:22.899] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:我沉默。
[2026-05-04 15:02:23.767] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:可即便如此,她还是自己修剪了翅膀。
[2026-05-04 15:02:25.352] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:她为什么会出现在我的梦里?
[2026-05-04 15:02:26.536] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:<color=#FF3A3A>梦中红色的眼睛,野兽的咆哮,还有那只修不好的音乐盒……</color>
[2026-05-04 15:02:28.055] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:我从来不做梦,第一次做梦却梦见了她。
[2026-05-04 15:02:29.756] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:这不可能是巧合。 我得去一趟梦乡镇,也许答案就在莎拉身上。
[2026-05-04 15:02:32.025] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:莉莉看起来认识我,梦乡镇还能见到莉莉。也许她能帮我回忆起来。
[2026-05-04 15:02:34.979] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:更何况她愿意付钱。我也确实快没钱了。
[2026-05-04 15:02:38.384] [Success] 检查点100005已经完成
Session: 2caa2cf4-baa9-437e-84d9-a74789aa0df5 (Received: 5/4/2026, 7:00:14 AM)
[2026-05-04 14:57:17.877] [Info] <color=green>已获得photo_small</color>
[2026-05-04 14:57:19.847] [Info] <color=#FFFFFF>[14:57:19.847] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:57:19.847] [Info] 玩家移动锁定
[2026-05-04 14:57:19.929] [Info] <color=#00FF00>[14:57:19.929] 当前对话记录下来了:grapg:StoryGraph/Chapter1/photoclick_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:57:21.080] [Info] <color=#FFFFFF>[14:57:21.080] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:57:21.081] [Info] Player 玩家移动解锁
[2026-05-04 14:57:24.617] [Info] <color=green>已获得nightmare</color>
[2026-05-04 14:57:31.791] [Info] <color=#FFFFFF>[14:57:31.791] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:57:31.791] [Info] 玩家移动锁定
[2026-05-04 14:57:31.874] [Info] <color=#00FF00>[14:57:31.874] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:梦?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:57:32.959] [Info] <color=#00FF00>[14:57:32.958] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:刚才的幻觉,是梦吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:57:33.793] [Info] <color=#00FF00>[14:57:33.793] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:现在还在梦里吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:57:34.511] [Info] <color=#00FF00>[14:57:34.510] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:另外,这个带琉璃纹路的碎片,我好像刚才梦里也见过。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:57:35.761] [Info] <color=#FFFFFF>[14:57:35.761] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:57:35.762] [Info] Player 玩家移动解锁
[2026-05-04 14:57:43.636] [Info] <color=green>已获得window</color>
[2026-05-04 14:57:47.124] [Info] <color=#FFFFFF>[14:57:47.124] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:57:47.124] [Info] 玩家移动锁定
[2026-05-04 14:57:47.156] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:47.173] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:47.189] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:47.207] [Info] <color=#00FF00>[14:57:47.207] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:57:47.207] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:47.224] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:47.239] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:47.256] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:47.273] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:47.290] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:47.306] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:47.323] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:47.339] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:47.357] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:47.373] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:47.390] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:47.406] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:47.423] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:47.440] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:47.456] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:47.473] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:48.174] [Info] <color=#FFFFFF>[14:57:48.173] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:57:48.174] [Info] Player 玩家移动解锁
[2026-05-04 14:57:53.413] [Info] <color=green>已获得magictrail</color>
[2026-05-04 14:57:56.734] [Info] <color=#FFFFFF>[14:57:56.734] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:57:56.734] [Info] 玩家移动锁定
[2026-05-04 14:57:56.816] [Info] <color=#00FF00>[14:57:56.816] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:我完全想不起来,这里到底发生过什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:57:57.884] [Info] <color=#00FF00>[14:57:57.884] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:房间里残留着不属于我的强大的魔法痕迹。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:57:59.219] [Info] <color=#00FF00>[14:57:59.219] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:窗户是从里面打破的。至少这里没有外人闯入的痕迹……昨天来的人是谁,和他有关吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:58:02.105] [Info] <color=#00FF00>[14:58:02.104] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:头……还是好痛。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:58:03.256] [Info] <color=#00FF00>[14:58:03.256] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:算了,先把屋子收拾干净吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:58:04.027] [Info] <color=#00FF00>[14:58:04.023] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:不过这样收拾太慢了,我好像记得有个整理咒语,试试看。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:58:05.251] [Info] <color=#FFFFFF>[14:58:05.251] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:58:05.252] [Info] Player 玩家移动解锁
[2026-05-04 14:58:10.581] [Info] <color=#00FF00>[14:58:10.581] 检查点100002已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100002.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:58:10.582] [Info] <color=#FFFFFF>[14:58:10.582] ivy卧室,施展恢复魔法ivy tidy bedroom执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100002.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:58:10.582] [Info] ivy卧室,施展恢复魔法ivy tidy bedroom执行完成
[2026-05-04 14:58:10.583] [Info] <color=#FFFFFF>[14:58:10.582] 检查点100002完成,CurCheckPoint推进到下一个节点: 100003</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:58:10.583] [Info] 检查点100002完成,CurCheckPoint推进到下一个节点: 100003
[2026-05-04 14:58:10.583] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"1411f8ec-90fe-4b46-ab59-f5b014e47344","start_time":"2026-05-04 14:56:11","end_time":"2026-05-04 14:58:10","progress":100003}
[2026-05-04 14:58:10.586] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 14:58:10.679] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-04 14:58:11.098] [Info] <color=#FFFFFF>[14:58:11.098] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:58:11.098] [Info] 玩家移动锁定
[2026-05-04 14:58:11.181] [Info] <color=#00FF00>[14:58:11.180] 当前对话记录下来了:grapg:StoryGraph/Chapter1/witch_graph - speaker:艾薇 - content:差点忘记自己是个女巫了。魔法还是能给生活带来很大便利……比如现在。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:58:12.817] [Info] <color=#FFFFFF>[14:58:12.816] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:58:12.817] [Info] Player 玩家移动解锁
[2026-05-04 14:58:14.819] [Info] <color=#FFFFFF>[14:58:14.818] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:58:14.819] [Info] 玩家移动锁定
[2026-05-04 14:58:14.851] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:58:14.867] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:58:14.884] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:58:14.901] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:58:14.917] [Info] <color=#00FF00>[14:58:14.917] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵!!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:58:14.918] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:58:14.933] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:58:14.951] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:58:14.967] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:58:14.984] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:58:15.001] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:58:15.017] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:58:15.034] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:58:15.051] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:58:15.067] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:58:15.084] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:58:15.101] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:58:15.118] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:58:15.134] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:58:15.952] [Info] <color=#00FF00>[14:58:15.952] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:哎呀,希娜蒙——对不起,你饿了,对吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:58:16.953] [Info] <color=#00FF00>[14:58:16.953] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵~</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:58:17.687] [Info] <color=#00FF00>[14:58:17.687] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:我给你弄点吃的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:58:18.437] [Info] <color=#FFFFFF>[14:58:18.437] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:58:18.438] [Info] Player 玩家移动解锁
[2026-05-04 14:58:27.614] [Info] <color=#FFFFFF>[14:58:27.614] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:58:27.615] [Info] 玩家移动锁定
[2026-05-04 14:58:27.698] [Info] <color=#00FF00>[14:58:27.697] 当前对话记录下来了:grapg:StoryGraph/Chapter1/leavebedroom_graph - speaker:艾薇 - content:一张字条?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:58:28.998] [Info] <color=#FFFFFF>[14:58:28.998] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:58:28.999] [Info] Player 玩家移动解锁
[2026-05-04 14:58:30.884] [Info] <color=green>已获得cake_small</color>
[2026-05-04 14:58:31.851] [Info] <color=green>已获得cake_small</color>
[2026-05-04 14:58:33.052] [Info] <color=green>已获得cake_small</color>
[2026-05-04 14:58:37.107] [Info] <color=#FFFFFF>[14:58:37.107] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:58:37.107] [Info] 玩家移动锁定
[2026-05-04 14:58:37.190] [Info] <color=#00FF00>[14:58:37.190] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:这蛋糕是哪儿来的?我做的吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:58:38.424] [Info] <color=#00FF00>[14:58:38.424] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:可是我不可能把蛋糕就这么放着。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:58:39.392] [Info] <color=#00FF00>[14:58:39.392] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:难道说蛋糕是昨天来的人送的?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:58:40.292] [Info] <color=#FFFFFF>[14:58:40.292] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:58:40.293] [Info] Player 玩家移动解锁
[2026-05-04 14:58:42.962] [Info] <color=green>已获得wall1_note</color>
[2026-05-04 14:58:43.147] [Info] <color=#00FF00>[14:58:43.147] 检查点100003已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100003.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:58:43.148] [Info] <color=#FFFFFF>[14:58:43.148] ivy卧室,捡到纸条 received note 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100003.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:58:43.148] [Info] ivy卧室,捡到纸条 received note 执行完成
[2026-05-04 14:58:43.148] [Info] <color=#FFFFFF>[14:58:43.148] 检查点100003完成,CurCheckPoint推进到下一个节点: 100004</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:58:43.148] [Info] 检查点100003完成,CurCheckPoint推进到下一个节点: 100004
[2026-05-04 14:58:43.148] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"1411f8ec-90fe-4b46-ab59-f5b014e47344","start_time":"2026-05-04 14:58:10","end_time":"2026-05-04 14:58:43","progress":100004}
[2026-05-04 14:58:43.150] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 14:58:43.246] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-04 14:58:47.018] [Info] <color=#FFFFFF>[14:58:47.018] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:58:47.018] [Info] 玩家移动锁定
[2026-05-04 14:58:47.099] [Info] <color=#00FF00>[14:58:47.099] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:<color=#FF3A3A>湖心岛小屋?密室?</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:58:48.735] [Info] <color=#00FF00>[14:58:48.734] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:听起来像是我应该知道的地方……可我完全没有印象。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:58:49.769] [Info] <color=#00FF00>[14:58:49.769] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:这是谁留下的?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:58:50.403] [Info] <color=#00FF00>[14:58:50.403] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:“就看你怎么选了”这是在提醒我? 还是在威胁我?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:58:52.072] [Info] <color=#FFFFFF>[14:58:52.071] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:58:52.072] [Info] Player 玩家移动解锁
[2026-05-04 14:59:03.734] [Info] <color=#FFFFFF>[14:59:03.733] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:59:03.734] [Info] 玩家移动锁定
[2026-05-04 14:59:03.767] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:03.783] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:03.799] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:03.817] [Info] <color=#00FF00>[14:59:03.816] 当前对话记录下来了:grapg:StoryGraph/Chapter1/livingroom_graph - speaker:艾薇 - content:这里看起来非常整洁毫无异常。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:59:03.817] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:03.833] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:03.850] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:03.867] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:03.883] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:03.900] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:03.917] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:03.933] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:03.951] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:03.967] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:03.983] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:04.000] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:04.017] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:04.034] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:04.050] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:04.067] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:04.084] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:04.100] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:04.117] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:04.134] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:04.150] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:04.166] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:04.184] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:04.201] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:59:05.118] [Info] <color=#FFFFFF>[14:59:05.118] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:59:05.119] [Info] Player 玩家移动解锁
[2026-05-04 14:59:18.467] [Info] <color=#FFFFFF>[14:59:18.467] 开始执行 第一次到咖啡主场景first time go to main café </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:59:18.467] [Info] 开始执行 第一次到咖啡主场景first time go to main café
[2026-05-04 14:59:19.449] [Info] <color=#FFFFFF>[14:59:19.449] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:59:19.450] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-04 14:59:19.451] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 14:59:35.249] [Info] <color=#FFFFFF>[14:59:35.248] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:59:35.249] [Info] 玩家移动锁定
[2026-05-04 14:59:35.332] [Info] <color=#00FF00>[14:59:35.331] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cafedoor_graph - speaker:艾薇 - content:咖啡店门完好,没有任何闯入痕迹。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:59:36.232] [Info] <color=#FFFFFF>[14:59:36.232] 保存玩家所在场景 CafeDoor</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:59:36.232] [Info] 保存玩家所在场景 CafeDoor
[2026-05-04 14:59:36.234] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 14:59:36.899] [Info] <color=#FFFFFF>[14:59:36.899] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:59:36.900] [Info] Player 玩家移动解锁
[2026-05-04 14:59:41.363] [Info] <color=#00FF00>[14:59:41.363] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:59:41.365] [Info] <color=#FFFFFF>[14:59:41.365] 开始执行 第一次到咖啡主场景first time go to main café </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:59:41.365] [Info] 开始执行 第一次到咖啡主场景first time go to main café
[2026-05-04 14:59:42.339] [Info] <color=#FFFFFF>[14:59:42.338] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:59:42.339] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-04 14:59:42.341] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 14:59:49.629] [Info] <color=green>已获得plantRoom_checkpoint</color>
[2026-05-04 14:59:58.004] [Info] <color=green>已获得cafe_window_checkpoint</color>
[2026-05-04 14:59:59.623] [Info] <color=#FFFFFF>[14:59:59.623] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:59:59.623] [Info] 玩家移动锁定
[2026-05-04 14:59:59.706] [Info] <color=#00FF00>[14:59:59.706] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkcafe_graph - speaker:艾薇 - content:看起来一切正常,我回书桌上梳理思绪吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:00:00.857] [Info] <color=#FFFFFF>[15:00:00.857] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:00:00.858] [Info] Player 玩家移动解锁
[2026-05-04 15:00:00.858] [Info] <color=#00FF00>[15:00:00.858] 检查点100004已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.StoryCheckCafeCallback () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:00:00.859] [Info] <color=#FFFFFF>[15:00:00.859] 第一次到咖啡主场景first time go to main café 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.StoryCheckCafeCallback () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:00:00.859] [Info] 第一次到咖啡主场景first time go to main café 执行完成
[2026-05-04 15:00:00.860] [Info] <color=#FFFFFF>[15:00:00.859] 检查点100004完成,CurCheckPoint推进到下一个节点: 100005</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.StoryCheckCafeCallback () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:00:00.860] [Info] 检查点100004完成,CurCheckPoint推进到下一个节点: 100005
[2026-05-04 15:00:00.860] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"1411f8ec-90fe-4b46-ab59-f5b014e47344","start_time":"2026-05-04 14:58:43","end_time":"2026-05-04 15:00:00","progress":100005}
[2026-05-04 15:00:00.861] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:00:01.073] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-04 15:00:05.079] [Info] <color=#00FF00>[15:00:05.078] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:00:06.132] [Info] <color=#FFFFFF>[15:00:06.131] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100005.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100005.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:00:06.132] [Info] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter
[2026-05-04 15:00:06.133] [Info] <color=#00FF00>[15:00:06.133] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:00:07.130] [Info] <color=#FFFFFF>[15:00:07.130] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:00:07.130] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-04 15:00:07.131] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 15:00:09.800] [Info] <color=#00FF00>[15:00:09.799] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.EntryBedroomTable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TrySceneTransition (System.String lName) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 15:00:12.102] [Info] <color=#FFFFFF>[15:00:12.101] 保存玩家所在场景 BedroomTable</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 15:00:12.102] [Info] 保存玩家所在场景 BedroomTable
[2026-05-04 15:00:12.105] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 14:59:49.681] [Warning] [FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
[2026-05-04 14:59:58.055] [Warning] [FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
[2026-05-04 14:57:19.929] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/photoclick_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。
[2026-05-04 14:57:31.874] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:梦?
[2026-05-04 14:57:32.959] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:刚才的幻觉,是梦吗?
[2026-05-04 14:57:33.793] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:现在还在梦里吗?
[2026-05-04 14:57:34.511] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:另外,这个带琉璃纹路的碎片,我好像刚才梦里也见过。
[2026-05-04 14:57:47.207] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。
[2026-05-04 14:57:56.817] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:我完全想不起来,这里到底发生过什么。
[2026-05-04 14:57:57.884] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:房间里残留着不属于我的强大的魔法痕迹。
[2026-05-04 14:57:59.219] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:窗户是从里面打破的。至少这里没有外人闯入的痕迹……昨天来的人是谁,和他有关吗?
[2026-05-04 14:58:02.105] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:头……还是好痛。
[2026-05-04 14:58:03.256] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:算了,先把屋子收拾干净吧。
[2026-05-04 14:58:04.027] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:不过这样收拾太慢了,我好像记得有个整理咒语,试试看。
[2026-05-04 14:58:10.581] [Success] 检查点100002已经完成
[2026-05-04 14:58:11.181] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/witch_graph - speaker:艾薇 - content:差点忘记自己是个女巫了。魔法还是能给生活带来很大便利……比如现在。
[2026-05-04 14:58:14.918] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵!!
[2026-05-04 14:58:15.953] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:哎呀,希娜蒙——对不起,你饿了,对吗?
[2026-05-04 14:58:16.954] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵~
[2026-05-04 14:58:17.687] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:我给你弄点吃的。
[2026-05-04 14:58:27.698] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/leavebedroom_graph - speaker:艾薇 - content:一张字条?
[2026-05-04 14:58:37.190] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:这蛋糕是哪儿来的?我做的吗?
[2026-05-04 14:58:38.425] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:可是我不可能把蛋糕就这么放着。
[2026-05-04 14:58:39.392] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:难道说蛋糕是昨天来的人送的?
[2026-05-04 14:58:43.148] [Success] 检查点100003已经完成
[2026-05-04 14:58:47.099] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:<color=#FF3A3A>湖心岛小屋?密室?</color>
[2026-05-04 14:58:48.735] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:听起来像是我应该知道的地方……可我完全没有印象。
[2026-05-04 14:58:49.769] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:这是谁留下的?
[2026-05-04 14:58:50.404] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:“就看你怎么选了”这是在提醒我? 还是在威胁我?
[2026-05-04 14:59:03.817] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/livingroom_graph - speaker:艾薇 - content:这里看起来非常整洁毫无异常。
[2026-05-04 14:59:35.332] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cafedoor_graph - speaker:艾薇 - content:咖啡店门完好,没有任何闯入痕迹。
[2026-05-04 14:59:41.363] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-04 14:59:59.706] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkcafe_graph - speaker:艾薇 - content:看起来一切正常,我回书桌上梳理思绪吧。
[2026-05-04 15:00:00.859] [Success] 检查点100004已经完成
[2026-05-04 15:00:05.079] [Success] 删除Npc Cat
[2026-05-04 15:00:06.133] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-04 15:00:09.800] [Success] 删除Npc Cat
Session: 906715d8-c771-497e-b5d5-c3c41dceb357 (Received: 5/4/2026, 6:57:13 AM)
[2026-05-04 14:55:09.584] [Info] <color=#00FF00>[14:55:09.583] 检查点100000已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100000.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:55:09.593] [Info] <color=#00FF00>[14:55:09.593] 第一个梦 first dream 执行成功</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100000.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:55:09.594] [Info] <color=#FFFFFF>[14:55:09.593] 检查点100000完成,CurCheckPoint推进到下一个节点: 100001</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:55:09.594] [Info] 检查点100000完成,CurCheckPoint推进到下一个节点: 100001
[2026-05-04 14:55:09.595] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"1411f8ec-90fe-4b46-ab59-f5b014e47344","start_time":"2026-05-04 14:51:12","end_time":"2026-05-04 14:55:09","progress":100001}
[2026-05-04 14:55:09.598] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 14:55:09.682] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-04 14:55:11.037] [Info] <color=#FFFFFF>[14:55:11.037] 开始执行 ivy醒来 ivy wakeup </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100001.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100001.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:55:11.037] [Info] 开始执行 ivy醒来 ivy wakeup
[2026-05-04 14:55:12.034] [Info] <color=#FFFFFF>[14:55:12.033] 保存玩家所在场景 Chapter1-0</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:55:12.034] [Info] 保存玩家所在场景 Chapter1-0
[2026-05-04 14:55:12.039] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 14:55:56.262] [Info] Timeline completed
[2026-05-04 14:55:56.280] [Info] <color=#FFFFFF>[14:55:56.279] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:55:56.280] [Info] 玩家移动锁定
[2026-05-04 14:55:56.362] [Info] <color=#00FF00>[14:55:56.362] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:呼,好,好可怕。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:55:57.513] [Info] <color=#00FF00>[14:55:57.513] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:刚才喊我醒来的声音是谁?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:55:58.831] [Info] <color=#00FF00>[14:55:58.830] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:等下,红色的直发?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:00.300] [Info] <color=#00FF00>[14:56:00.300] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我……是散开的长直发?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:02.035] [Info] <color=#00FF00>[14:56:02.034] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片里留下来的这个影像,才是我吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:03.653] [Info] <color=#00FF00>[14:56:03.653] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:……是我眼花了吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:05.021] [Info] <color=#00FF00>[14:56:05.021] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:06.489] [Info] <color=#00FF00>[14:56:06.488] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我不记得她是谁。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:07.890] [Info] <color=#00FF00>[14:56:07.890] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:可为什么……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:09.008] [Info] <color=#00FF00>[14:56:09.008] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:为什么看着这张照片会这么难受?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:10.894] [Info] <color=#FFFFFF>[14:56:10.893] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:10.894] [Info] Player 玩家移动解锁
[2026-05-04 14:56:11.896] [Info] <color=#00FF00>[14:56:11.895] 检查点100001已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100001.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:56:11.897] [Info] <color=#FFFFFF>[14:56:11.896] ivy醒来 ivy wakeup 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100001.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:56:11.897] [Info] ivy醒来 ivy wakeup 执行完成
[2026-05-04 14:56:11.897] [Info] <color=#FFFFFF>[14:56:11.897] 检查点100001完成,CurCheckPoint推进到下一个节点: 100002</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:56:11.897] [Info] 检查点100001完成,CurCheckPoint推进到下一个节点: 100002
[2026-05-04 14:56:11.897] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"1411f8ec-90fe-4b46-ab59-f5b014e47344","start_time":"2026-05-04 14:55:09","end_time":"2026-05-04 14:56:11","progress":100002}
[2026-05-04 14:56:11.898] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 14:56:11.993] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-04 14:56:13.549] [Info] <color=#FFFFFF>[14:56:13.549] 开始执行 ivy卧室,施展恢复魔法ivy tidy bedroom </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100002.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100002.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:13.550] [Info] 开始执行 ivy卧室,施展恢复魔法ivy tidy bedroom
[2026-05-04 14:56:14.530] [Info] <color=#FFFFFF>[14:56:14.530] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:56:14.530] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-04 14:56:14.531] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 14:56:15.549] [Info] <color=#FFFFFF>[14:56:15.548] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:56:15.549] [Info] 玩家移动锁定
[2026-05-04 14:56:15.631] [Info] <color=#00FF00>[14:56:15.631] 当前对话记录下来了:grapg:StoryGraph/Chapter1/onthefloor_graph - speaker:艾薇 - content:这是哪?为什么,我睡在地上?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:16.884] [Info] <color=#FFFFFF>[14:56:16.884] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:16.885] [Info] Player 玩家移动解锁
[2026-05-04 14:56:18.402] [Info] <color=#FFFFFF>[14:56:18.401] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:56:18.402] [Info] 玩家移动锁定
[2026-05-04 14:56:18.485] [Info] <color=#00FF00>[14:56:18.484] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:嘶……头好痛。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:19.602] [Info] <color=#00FF00>[14:56:19.601] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:等等这里好熟悉……这是我的房间。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:21.337] [Info] <color=#FFFFFF>[14:56:21.337] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:21.338] [Info] Player 玩家移动解锁
[2026-05-04 14:56:21.855] [Info] <color=#FFFFFF>[14:56:21.855] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:56:21.855] [Info] 玩家移动锁定
[2026-05-04 14:56:21.938] [Info] <color=#00FF00>[14:56:21.938] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:等会……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:21.971] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:21.987] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:22.004] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:22.021] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:22.037] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:22.055] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:22.071] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:22.088] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:22.104] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:22.120] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:22.137] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:22.154] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:22.170] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:22.187] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:22.204] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:22.221] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:22.237] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:22.254] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:22.271] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:22.288] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:22.304] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:22.321] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:22.922] [Info] <color=#00FF00>[14:56:22.922] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:为什么屋子里一片狼藉,发生了什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:25.758] [Info] <color=#00FF00>[14:56:25.758] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:奇怪,为什么我一点都想不起来发生了什么事?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:27.210] [Info] <color=#00FF00>[14:56:27.209] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:我最好到处检查一下看看,我得弄清楚发生了什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:28.478] [Info] <color=#FFFFFF>[14:56:28.478] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:28.479] [Info] Player 玩家移动解锁
[2026-05-04 14:56:28.996] [Info] <color=#FFFFFF>[14:56:28.996] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:56:28.996] [Info] 玩家移动锁定
[2026-05-04 14:56:29.028] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.045] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.061] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.080] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.095] [Info] <color=#00FF00>[14:56:29.094] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵~</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:29.095] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.112] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.128] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.146] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.161] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.179] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.195] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.212] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.228] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.245] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.261] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.278] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.294] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.312] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.328] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.345] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.361] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.379] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.395] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.413] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.428] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.446] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.462] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.479] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:29.495] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:56:30.413] [Info] <color=#00FF00>[14:56:30.413] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:啊,是只猫!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:32.115] [Info] <color=#00FF00>[14:56:32.115] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:不对……你是希娜蒙,对吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:33.399] [Info] <color=#00FF00>[14:56:33.399] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵、喵!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:34.851] [Info] <color=#00FF00>[14:56:34.851] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:我记起来了,谢天谢地你没事。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:36.236] [Info] <color=#FFFFFF>[14:56:36.235] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:36.236] [Info] Player 玩家移动解锁
[2026-05-04 14:56:45.748] [Info] <color=green>已获得diary</color>
[2026-05-04 14:56:55.656] [Info] <color=#FFFFFF>[14:56:55.655] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:56:55.656] [Info] 玩家移动锁定
[2026-05-04 14:56:55.738] [Info] <color=#00FF00>[14:56:55.738] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:这是……我的日记?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:57.456] [Info] <color=#00FF00>[14:56:57.456] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:日期是昨天,可是好像没写完。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:56:59.192] [Info] <color=#00FF00>[14:56:59.191] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:究竟昨天来的人是谁?这个人和我失忆有关系吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:57:00.793] [Info] <color=#FFFFFF>[14:57:00.792] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:57:00.793] [Info] Player 玩家移动解锁
[2026-05-04 14:57:03.330] [Info] <color=#FFFFFF>[14:57:03.329] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:57:03.330] [Info] 玩家移动锁定
[2026-05-04 14:57:03.362] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:03.378] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:03.395] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:03.413] [Info] <color=#00FF00>[14:57:03.413] 当前对话记录下来了:grapg:StoryGraph/Chapter1/notebook_graph - speaker:艾薇 - content:我最好把线索记录在本子上方便自己思考。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:57:03.414] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:03.429] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:03.446] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:03.462] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:03.479] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:03.495] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:03.513] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:03.529] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:03.545] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:03.562] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:03.578] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:03.595] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:03.613] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-04 14:57:05.898] [Info] <color=#FFFFFF>[14:57:05.897] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:57:05.898] [Info] Player 玩家移动解锁
[2026-05-04 14:57:09.619] [Info] <color=green>已获得Clock_broke</color>
[2026-05-04 14:56:36.267] [Error] 没有找到ui界面 StoryPanel
[2026-05-04 14:55:09.584] [Success] 检查点100000已经完成
[2026-05-04 14:55:09.593] [Success] 第一个梦 first dream 执行成功
[2026-05-04 14:55:56.362] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:呼,好,好可怕。
[2026-05-04 14:55:57.513] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:刚才喊我醒来的声音是谁?
[2026-05-04 14:55:58.831] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:等下,红色的直发?
[2026-05-04 14:56:00.300] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我……是散开的长直发?
[2026-05-04 14:56:02.035] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片里留下来的这个影像,才是我吗?
[2026-05-04 14:56:03.653] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:……是我眼花了吗?
[2026-05-04 14:56:05.021] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。
[2026-05-04 14:56:06.489] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我不记得她是谁。
[2026-05-04 14:56:07.891] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:可为什么……
[2026-05-04 14:56:09.008] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:为什么看着这张照片会这么难受?
[2026-05-04 14:56:11.896] [Success] 检查点100001已经完成
[2026-05-04 14:56:15.632] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/onthefloor_graph - speaker:艾薇 - content:这是哪?为什么,我睡在地上?
[2026-05-04 14:56:18.485] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:嘶……头好痛。
[2026-05-04 14:56:19.602] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:等等这里好熟悉……这是我的房间。
[2026-05-04 14:56:21.938] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:等会……
[2026-05-04 14:56:22.923] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:为什么屋子里一片狼藉,发生了什么?
[2026-05-04 14:56:25.759] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:奇怪,为什么我一点都想不起来发生了什么事?
[2026-05-04 14:56:27.210] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:我最好到处检查一下看看,我得弄清楚发生了什么。
[2026-05-04 14:56:29.095] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵~
[2026-05-04 14:56:30.414] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:啊,是只猫!
[2026-05-04 14:56:32.115] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:不对……你是希娜蒙,对吗?
[2026-05-04 14:56:33.399] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵、喵!
[2026-05-04 14:56:34.851] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:我记起来了,谢天谢地你没事。
[2026-05-04 14:56:55.739] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:这是……我的日记?
[2026-05-04 14:56:57.457] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:日期是昨天,可是好像没写完。
[2026-05-04 14:56:59.192] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:究竟昨天来的人是谁?这个人和我失忆有关系吗?
[2026-05-04 14:57:03.413] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/notebook_graph - speaker:艾薇 - content:我最好把线索记录在本子上方便自己思考。
Session: 4f202586-37a9-4c84-acd4-e8f92ce8b6b2 (Received: 5/4/2026, 6:54:12 AM)
[2026-05-04 14:44:37.310] [Info] [Client] Player build detected: network and log upload are enabled.
[2026-05-04 14:44:37.582] [Info] 读取存档
[2026-05-04 14:44:40.187] [Info] 设置为1080p屏幕
[2026-05-04 14:51:12.732] [Info] Loaded User ID: 1411f8ec-90fe-4b46-ab59-f5b014e47344
[2026-05-04 14:51:14.347] [Info] <color=#FFFFFF>[14:51:14.347] 保存玩家所在场景 DemoLetter</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:51:14.347] [Info] 保存玩家所在场景 DemoLetter
[2026-05-04 14:51:14.349] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 14:51:22.869] [Info] <color=#FFFFFF>[14:51:22.869] 开始执行 第一个梦 first dream </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100000.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100000.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at fdLevel.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:51:22.869] [Info] 开始执行 第一个梦 first dream
[2026-05-04 14:51:23.856] [Info] <color=#FFFFFF>[14:51:23.856] 保存玩家所在场景 NewFirstDream</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:51:23.856] [Info] 保存玩家所在场景 NewFirstDream
[2026-05-04 14:51:23.857] [Info] save data path C:/Users/User/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-04 14:52:53.064] [Info] <color=#FFFFFF>[14:52:53.064] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:52:53.064] [Info] 玩家移动锁定
[2026-05-04 14:52:53.152] [Info] <color=#00FF00>[14:52:53.151] 当前对话记录下来了:grapg:StoryGraph/Chapter0/firstdreamnpc2_graph - speaker:小提琴 - content:你和我们一样,都是被人遗忘的梦的一部分吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:52:56.685] [Info] <color=#FFFFFF>[14:52:56.684] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:52:56.685] [Info] Player 玩家移动解锁
[2026-05-04 14:52:58.652] [Info] <color=#FFFFFF>[14:52:58.652] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:52:58.652] [Info] 玩家移动锁定
[2026-05-04 14:52:58.734] [Info] <color=#00FF00>[14:52:58.734] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:53:00.202] [Info] <color=#00FF00>[14:53:00.202] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:53:07.911] [Info] isSatisfied: True
[2026-05-04 14:53:07.915] [Info] <color=#00FF00>[14:53:07.915] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你的梦发生了结构性破裂。你与梦的残留一同坠落。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:53:10.562] [Info] <color=#00FF00>[14:53:10.562] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:破裂前,是否存在异常接触?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:53:12.515] [Info] <color=#00FF00>[14:53:12.515] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我碰了一面镜子。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:53:14.050] [Info] <color=#00FF00>[14:53:14.049] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我一瞬间感受到非常强烈的情绪,说不清楚是什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:53:15.751] [Info] <color=#FFFFFF>[14:53:15.751] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:53:15.752] [Info] Player 玩家移动解锁
[2026-05-04 14:53:16.269] [Info] <color=#FFFFFF>[14:53:16.269] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:53:16.270] [Info] 玩家移动锁定
[2026-05-04 14:53:16.353] [Info] <color=#00FF00>[14:53:16.352] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:53:18.671] [Info] <color=#00FF00>[14:53:18.670] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:53:22.458] [Info] isSatisfied: True
[2026-05-04 14:53:22.458] [Info] <color=#00FF00>[14:53:22.458] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:梦境裂隙。非常危险。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:53:23.743] [Info] <color=#00FF00>[14:53:23.743] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:梦境裂隙又是什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:53:24.911] [Info] <color=#00FF00>[14:53:24.911] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:未被维持的梦,以及因异常原因破碎的梦,会在此处被混合、分解、吞噬。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:53:26.649] [Info] <color=#FFFFFF>[14:53:26.646] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:53:26.649] [Info] Player 玩家移动解锁
[2026-05-04 14:53:26.863] [Info] <color=#FFFFFF>[14:53:26.863] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:53:26.863] [Info] 玩家移动锁定
[2026-05-04 14:53:26.946] [Info] <color=#00FF00>[14:53:26.946] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:你是谁?你为什么会在这里?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:53:28.965] [Info] <color=#00FF00>[14:53:28.964] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:53:29.582] [Info] <color=#00FF00>[14:53:29.581] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:我不知道我名字。我无法回答这个问题。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:53:30.600] [Info] <color=#00FF00>[14:53:30.600] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:所以,你也是这样来到这里的吗? 和我一样,什么都没来得及弄清楚,就掉进来了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:53:32.152] [Info] <color=#FFFFFF>[14:53:32.151] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:53:32.152] [Info] Player 玩家移动解锁
[2026-05-04 14:53:32.268] [Info] <color=#FFFFFF>[14:53:32.268] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:53:32.268] [Info] 玩家移动锁定
[2026-05-04 14:53:32.352] [Info] <color=#00FF00>[14:53:32.351] 当前对话记录下来了:grapg:StoryGraph/Chapter0/starwarning_graph - speaker:流星 - content:这里的状态正在恶化。你最好不要继续停留。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:53:33.619] [Info] <color=#FFFFFF>[14:53:33.618] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:53:33.619] [Info] Player 玩家移动解锁
[2026-05-04 14:53:36.590] [Info] <color=#FFFFFF>[14:53:36.590] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-04 14:53:36.590] [Info] 玩家移动锁定
[2026-05-04 14:53:37.840] [Info] <color=#FFFFFF>[14:53:37.840] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-04 14:53:37.841] [Info] Player 玩家移动解锁
[2026-05-04 14:51:13.345] [Warning] There can be only one active Event System.
[2026-05-04 14:44:39.756] [Success] 游戏启动
[2026-05-04 14:52:53.152] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/firstdreamnpc2_graph - speaker:小提琴 - content:你和我们一样,都是被人遗忘的梦的一部分吗?
[2026-05-04 14:52:58.734] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。
[2026-05-04 14:53:00.203] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?
[2026-05-04 14:53:07.915] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你的梦发生了结构性破裂。你与梦的残留一同坠落。
[2026-05-04 14:53:10.563] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:破裂前,是否存在异常接触?
[2026-05-04 14:53:12.516] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我碰了一面镜子。
[2026-05-04 14:53:14.050] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我一瞬间感受到非常强烈的情绪,说不清楚是什么。
[2026-05-04 14:53:16.353] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。
[2026-05-04 14:53:18.671] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?
[2026-05-04 14:53:22.459] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:梦境裂隙。非常危险。
[2026-05-04 14:53:23.743] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:梦境裂隙又是什么?
[2026-05-04 14:53:24.912] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:未被维持的梦,以及因异常原因破碎的梦,会在此处被混合、分解、吞噬。
[2026-05-04 14:53:26.946] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:你是谁?你为什么会在这里?
[2026-05-04 14:53:28.965] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:……
[2026-05-04 14:53:29.582] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:我不知道我名字。我无法回答这个问题。
[2026-05-04 14:53:30.600] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:所以,你也是这样来到这里的吗? 和我一样,什么都没来得及弄清楚,就掉进来了。
[2026-05-04 14:53:32.352] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/starwarning_graph - speaker:流星 - content:这里的状态正在恶化。你最好不要继续停留。
[2026-05-04 14:44:37.313] [Important] 启用备份存档
[2026-05-04 14:44:37.314] [Important] 备份也读取失败
[2026-05-04 14:44:38.159] [Important] 添加道具20015 1
[2026-05-04 14:44:38.162] [Important] 添加道具20016 1
[2026-05-04 14:44:38.162] [Important] 添加道具20017 1
[2026-05-04 14:44:38.162] [Important] 添加道具20018 1
[2026-05-04 14:44:38.163] [Important] 添加道具20019 1
[2026-05-04 14:44:38.163] [Important] 添加道具20020 1
[2026-05-04 14:44:38.163] [Important] 添加道具20023 1
[2026-05-04 14:44:38.163] [Important] 添加道具20024 1
[2026-05-04 14:44:38.163] [Important] 添加道具20025 1
[2026-05-04 14:44:38.164] [Important] 添加道具20026 1