[2026-06-16 21:20:56.834] [Info] <color=#00FF00>[21:20:56.834] 检查点100000已经完成</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Progress100000.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at WingController+<Transition>d__53.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-16 21:20:56.845] [Info] <color=#00FF00>[21:20:56.845] 第一个梦 first dream 执行成功</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Progress100000.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at WingController+<Transition>d__53.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-16 21:20:56.847] [Info] <color=#FFFFFF>[21:20:56.847] 检查点100000完成,CurCheckPoint推进到下一个节点: 100001</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at WingController+<Transition>d__53.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-16 21:20:56.847] [Info] 检查点100000完成,CurCheckPoint推进到下一个节点: 100001
[2026-06-16 21:20:56.847] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"3be33264-ba20-430a-93b9-e67657f5932f","start_time":"2026-06-16 21:17:17","end_time":"2026-06-16 21:20:56","progress":100001}
[2026-06-16 21:20:56.851] [Info] save data path C:/Users/wuwenyuan03/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-16 21:20:57.083] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-16 21:20:58.090] [Info] <color=#FFFFFF>[21:20:58.090] 开始执行 ivy醒来 ivy wakeup </color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Progress100001.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Progress100001.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Chapter1_0.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:20:58.090] [Info] 开始执行 ivy醒来 ivy wakeup
[2026-06-16 21:20:59.101] [Info] <color=#FFFFFF>[21:20:59.100] 保存玩家所在场景 Chapter1-0</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-16 21:20:59.101] [Info] 保存玩家所在场景 Chapter1-0
[2026-06-16 21:20:59.104] [Info] save data path C:/Users/wuwenyuan03/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-16 21:21:43.350] [Info] Timeline completed
[2026-06-16 21:21:43.369] [Info] <color=#FFFFFF>[21:21:43.369] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-16 21:21:43.369] [Info] 玩家移动锁定
[2026-06-16 21:21:43.450] [Info] <color=#00FF00>[21:21:43.450] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:呼,好,好可怕。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:21:43.900] [Info] <color=#00FF00>[21:21:43.900] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:刚才喊我醒来的声音是谁?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:21:44.468] [Info] <color=#00FF00>[21:21:44.466] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:等下,红色的直发?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:21:44.933] [Info] <color=#00FF00>[21:21:44.933] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我……是散开的长直发?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:21:45.384] [Info] <color=#00FF00>[21:21:45.384] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片里留下来的这个影像,才是我吗?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:21:46.386] [Info] <color=#00FF00>[21:21:46.385] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:……是我眼花了吗?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:21:46.900] [Info] <color=#00FF00>[21:21:46.900] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:21:47.401] [Info] <color=#00FF00>[21:21:47.401] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我不记得她是谁。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:21:47.833] [Info] <color=#00FF00>[21:21:47.832] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:可为什么……</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:21:49.233] [Info] <color=#00FF00>[21:21:49.233] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:为什么看着这张照片会这么难受?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:21:50.168] [Info] <color=#FFFFFF>[21:21:50.167] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:21:50.168] [Info] Player 玩家移动解锁
[2026-06-16 21:21:51.173] [Info] <color=#00FF00>[21:21:51.171] 检查点100001已经完成</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Progress100001.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-16 21:21:51.177] [Info] <color=#FFFFFF>[21:21:51.175] ivy醒来 ivy wakeup 执行完成</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Progress100001.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-16 21:21:51.178] [Info] ivy醒来 ivy wakeup 执行完成
[2026-06-16 21:21:51.178] [Info] <color=#FFFFFF>[21:21:51.178] 检查点100001完成,CurCheckPoint推进到下一个节点: 100002</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-16 21:21:51.179] [Info] 检查点100001完成,CurCheckPoint推进到下一个节点: 100002
[2026-06-16 21:21:51.179] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"3be33264-ba20-430a-93b9-e67657f5932f","start_time":"2026-06-16 21:20:56","end_time":"2026-06-16 21:21:51","progress":100002}
[2026-06-16 21:21:51.182] [Info] save data path C:/Users/wuwenyuan03/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-16 21:21:51.416] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-16 21:21:52.656] [Info] <color=#FFFFFF>[21:21:52.656] 开始执行 ivy卧室,施展恢复魔法ivy tidy bedroom </color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Progress100002.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Progress100002.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:21:52.656] [Info] 开始执行 ivy卧室,施展恢复魔法ivy tidy bedroom
[2026-06-16 21:21:53.634] [Info] <color=#FFFFFF>[21:21:53.634] 保存玩家所在场景 Chapter1-1</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-16 21:21:53.634] [Info] 保存玩家所在场景 Chapter1-1
[2026-06-16 21:21:53.635] [Info] save data path C:/Users/wuwenyuan03/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-16 21:21:54.666] [Info] <color=#FFFFFF>[21:21:54.666] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-16 21:21:54.666] [Info] 玩家移动锁定
[2026-06-16 21:21:54.751] [Info] <color=#00FF00>[21:21:54.751] 当前对话记录下来了:grapg:StoryGraph/Chapter1/onthefloor_graph - speaker:艾薇 - content:这是哪?为什么,我睡在地上?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:21:54.973] [Info] <color=#FFFFFF>[21:21:54.972] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:21:54.973] [Info] Player 玩家移动解锁
[2026-06-16 21:21:56.519] [Info] <color=#FFFFFF>[21:21:56.518] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-16 21:21:56.519] [Info] 玩家移动锁定
[2026-06-16 21:21:56.600] [Info] <color=#00FF00>[21:21:56.600] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:嘶……头好痛。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:21:56.782] [Info] <color=#00FF00>[21:21:56.782] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:等等这里好熟悉……这是我的房间。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:21:57.499] [Info] <color=#FFFFFF>[21:21:57.499] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:21:57.500] [Info] Player 玩家移动解锁
[2026-06-16 21:21:58.035] [Info] <color=#FFFFFF>[21:21:58.035] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-16 21:21:58.035] [Info] 玩家移动锁定
[2026-06-16 21:21:58.118] [Info] <color=#00FF00>[21:21:58.117] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:等会……</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:21:58.615] [Info] <color=#00FF00>[21:21:58.615] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:为什么屋子里一片狼藉,发生了什么?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:21:59.683] [Info] <color=#00FF00>[21:21:59.683] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:奇怪,为什么我一点都想不起来发生了什么事?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:22:00.384] [Info] <color=#00FF00>[21:22:00.384] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:我最好到处检查一下看看,我得弄清楚发生了什么。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:22:01.067] [Info] <color=#FFFFFF>[21:22:01.066] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:22:01.067] [Info] Player 玩家移动解锁
[2026-06-16 21:22:01.604] [Info] <color=#FFFFFF>[21:22:01.600] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-16 21:22:01.604] [Info] 玩家移动锁定
[2026-06-16 21:22:01.700] [Info] <color=#00FF00>[21:22:01.698] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵~</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:22:02.234] [Info] <color=#00FF00>[21:22:02.233] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:啊,是只猫!</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:22:02.733] [Info] <color=#00FF00>[21:22:02.733] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:不对……你是希娜蒙,对吗?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:22:03.284] [Info] <color=#00FF00>[21:22:03.284] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵、喵!</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:22:03.800] [Info] <color=#00FF00>[21:22:03.800] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:我记起来了,谢天谢地你没事。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:22:04.453] [Info] <color=#FFFFFF>[21:22:04.453] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:22:04.454] [Info] Player 玩家移动解锁
[2026-06-16 21:22:13.387] [Info] <color=green>已获得window</color>
[2026-06-16 21:22:16.658] [Info] <color=green>已获得photo_small</color>
[2026-06-16 21:22:22.695] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"3be33264-ba20-430a-93b9-e67657f5932f","start_time":"2026-06-16 21:21:51","end_time":"2026-06-16 21:22:22","progress":100002}
[2026-06-16 21:22:22.697] [Info] save data path C:/Users/wuwenyuan03/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-16 21:22:22.925] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-16 21:22:23.259] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.275] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.292] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.308] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.325] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.341] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.358] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.375] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.391] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.408] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.423] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.441] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.458] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.477] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.490] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.491] [Info] <color=#FFFFFF>[21:22:23.491] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-16 21:22:23.491] [Info] 玩家移动锁定
[2026-06-16 21:22:23.509] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.524] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.540] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.558] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.574] [Info] <color=#00FF00>[21:22:23.574] 当前对话记录下来了:grapg:StoryGraph/Chapter1/photoclick_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:22:23.575] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.591] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.608] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.624] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.641] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.656] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.674] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.691] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.708] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.724] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.742] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.758] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.775] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.791] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.808] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.824] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.841] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.858] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:23.875] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-16 21:22:24.310] [Info] <color=#FFFFFF>[21:22:24.310] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:22:24.311] [Info] Player 玩家移动解锁
[2026-06-16 21:22:28.027] [Info] <color=#FFFFFF>[21:22:28.027] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-16 21:22:28.028] [Info] 玩家移动锁定
[2026-06-16 21:22:28.109] [Info] <color=#00FF00>[21:22:28.109] 当前对话记录下来了:grapg:StoryGraph/Chapter1/notebook_graph - speaker:艾薇 - content:我最好把线索记录在本子上方便自己思考。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:22:30.292] [Info] <color=#FFFFFF>[21:22:30.291] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:22:30.292] [Info] Player 玩家移动解锁
[2026-06-16 21:22:50.675] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"3be33264-ba20-430a-93b9-e67657f5932f","start_time":"2026-06-16 21:22:22","end_time":"2026-06-16 21:22:50","progress":100002}
[2026-06-16 21:22:50.678] [Info] save data path C:/Users/wuwenyuan03/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-16 21:22:51.703] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-16 21:22:53.009] [Info] <color=green>已获得diary</color>
[2026-06-16 21:22:59.242] [Info] <color=#FFFFFF>[21:22:59.242] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-16 21:22:59.242] [Info] 玩家移动锁定
[2026-06-16 21:22:59.325] [Info] <color=#00FF00>[21:22:59.324] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:这是……我的日记?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:23:00.041] [Info] <color=#00FF00>[21:23:00.041] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:日期是昨天,可是好像没写完。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:23:00.591] [Info] <color=#00FF00>[21:23:00.591] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:究竟昨天来的人是谁?这个人和我失忆有关系吗?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:23:01.309] [Info] <color=#FFFFFF>[21:23:01.308] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:23:01.309] [Info] Player 玩家移动解锁
[2026-06-16 21:23:08.111] [Info] <color=green>已获得nightmare</color>
[2026-06-16 21:23:14.792] [Info] <color=#FFFFFF>[21:23:14.792] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-16 21:23:14.792] [Info] 玩家移动锁定
[2026-06-16 21:23:14.876] [Info] <color=#00FF00>[21:23:14.875] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:梦?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:23:15.459] [Info] <color=#00FF00>[21:23:15.459] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:刚才的幻觉,是梦吗?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:23:15.908] [Info] <color=#00FF00>[21:23:15.908] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:现在还在梦里吗?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:23:16.324] [Info] <color=#00FF00>[21:23:16.324] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:另外,这个带琉璃纹路的碎片,我好像刚才梦里也见过。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:23:17.092] [Info] <color=#FFFFFF>[21:23:17.091] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-16 21:23:17.092] [Info] Player 玩家移动解锁
[2026-06-16 21:22:04.480] [Error] 没有找到ui界面 StoryPanel
[2026-06-16 21:20:56.834] [Success] 检查点100000已经完成
[2026-06-16 21:20:56.847] [Success] 第一个梦 first dream 执行成功
[2026-06-16 21:21:43.451] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:呼,好,好可怕。
[2026-06-16 21:21:43.900] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:刚才喊我醒来的声音是谁?
[2026-06-16 21:21:44.468] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:等下,红色的直发?
[2026-06-16 21:21:44.933] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我……是散开的长直发?
[2026-06-16 21:21:45.384] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片里留下来的这个影像,才是我吗?
[2026-06-16 21:21:46.386] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:……是我眼花了吗?
[2026-06-16 21:21:46.900] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。
[2026-06-16 21:21:47.401] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我不记得她是谁。
[2026-06-16 21:21:47.833] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:可为什么……
[2026-06-16 21:21:49.234] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:为什么看着这张照片会这么难受?
[2026-06-16 21:21:51.174] [Success] 检查点100001已经完成
[2026-06-16 21:21:54.751] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/onthefloor_graph - speaker:艾薇 - content:这是哪?为什么,我睡在地上?
[2026-06-16 21:21:56.600] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:嘶……头好痛。
[2026-06-16 21:21:56.782] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:等等这里好熟悉……这是我的房间。
[2026-06-16 21:21:58.118] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:等会……
[2026-06-16 21:21:58.617] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:为什么屋子里一片狼藉,发生了什么?
[2026-06-16 21:21:59.683] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:奇怪,为什么我一点都想不起来发生了什么事?
[2026-06-16 21:22:00.384] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:我最好到处检查一下看看,我得弄清楚发生了什么。
[2026-06-16 21:22:01.700] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵~
[2026-06-16 21:22:02.234] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:啊,是只猫!
[2026-06-16 21:22:02.733] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:不对……你是希娜蒙,对吗?
[2026-06-16 21:22:03.284] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵、喵!
[2026-06-16 21:22:03.800] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:我记起来了,谢天谢地你没事。
[2026-06-16 21:22:23.574] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/photoclick_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。
[2026-06-16 21:22:28.110] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/notebook_graph - speaker:艾薇 - content:我最好把线索记录在本子上方便自己思考。
[2026-06-16 21:22:59.325] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:这是……我的日记?
[2026-06-16 21:23:00.041] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:日期是昨天,可是好像没写完。
[2026-06-16 21:23:00.591] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:究竟昨天来的人是谁?这个人和我失忆有关系吗?
[2026-06-16 21:23:14.876] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:梦?
[2026-06-16 21:23:15.459] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:刚才的幻觉,是梦吗?
[2026-06-16 21:23:15.908] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:现在还在梦里吗?
[2026-06-16 21:23:16.326] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:另外,这个带琉璃纹路的碎片,我好像刚才梦里也见过。