Logs: 57f1ced9-c714-421e-b17e-19040c8e6419

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Session: 087ff515-ae08-4569-8eb3-9b18ee64e104 (Received: 5/9/2026, 9:07:18 AM)
[2026-05-09 17:04:18.078] [Info] <color=#00FF00>[17:04:18.078] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:接下来……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:04:18.661] [Info] <color=#00FF00>[17:04:18.661] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:还是得去面对最不想面对的事。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:04:19.329] [Info] <color=#00FF00>[17:04:19.328] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:找出那个袭击我的人。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:04:19.911] [Info] <color=#FFFFFF>[17:04:19.910] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:04:19.911] [Info] Player 玩家移动解锁
[2026-05-09 17:04:42.045] [Info] <color=green>已获得wall2_paper1</color>
[2026-05-09 17:04:54.027] [Info] <color=#FFFFFF>[17:04:54.027] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 17:04:54.027] [Info] 玩家移动锁定
[2026-05-09 17:04:54.111] [Info] <color=#00FF00>[17:04:54.110] 当前对话记录下来了:grapg:StoryGraph/Chapter1/enoughclue_graph - speaker:艾薇 - content:线索都齐了……我想,我已经知道答案指向哪里了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:04:54.626] [Info] <color=#00FF00>[17:04:54.626] 当前对话记录下来了:grapg:StoryGraph/Chapter1/enoughclue_graph - speaker:艾薇 - content:线索都齐了……我想,我已经知道答案指向哪里了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:04:55.727] [Info] <color=#00FF00>[17:04:55.727] 当前对话记录下来了:grapg:StoryGraph/Chapter1/enoughclue_graph - speaker:艾薇 - content:开始推演吧。 也许, 还有别的可能。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:04:56.493] [Info] <color=#FFFFFF>[17:04:56.493] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:04:56.493] [Info] Player 玩家移动解锁
[2026-05-09 17:05:27.510] [Info] <color=#FFFFFF>[17:05:27.510] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 17:05:27.510] [Info] 玩家移动锁定
[2026-05-09 17:05:27.593] [Info] <color=#00FF00>[17:05:27.593] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:05:28.693] [Info] <color=#FFFFFF>[17:05:28.693] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:05:28.693] [Info] Player 玩家移动解锁
[2026-05-09 17:05:40.027] [Info] <color=#FFFFFF>[17:05:40.026] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 17:05:40.027] [Info] 玩家移动锁定
[2026-05-09 17:05:40.109] [Info] <color=#00FF00>[17:05:40.109] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:05:40.892] [Info] <color=#FFFFFF>[17:05:40.892] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:05:40.893] [Info] Player 玩家移动解锁
[2026-05-09 17:05:59.226] [Info] <color=#FFFFFF>[17:05:59.225] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 17:05:59.226] [Info] 玩家移动锁定
[2026-05-09 17:05:59.309] [Info] <color=#00FF00>[17:05:59.309] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:00.092] [Info] <color=#FFFFFF>[17:06:00.092] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:00.092] [Info] Player 玩家移动解锁
[2026-05-09 17:06:31.126] [Info] <color=#FFFFFF>[17:06:31.125] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 17:06:31.126] [Info] 玩家移动锁定
[2026-05-09 17:06:31.208] [Info] <color=#00FF00>[17:06:31.208] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:艾琳西娅……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:32.876] [Info] <color=#00FF00>[17:06:32.875] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:为什么……会变成这样?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:35.826] [Info] <color=#00FF00>[17:06:35.825] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:也许……她并非出于恶意。也许她用魔法保护了我。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:37.375] [Info] <color=#00FF00>[17:06:37.375] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:或许有人在暗中干预,篡改了他们不该知道的事情。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:40.475] [Info] <color=#00FF00>[17:06:40.475] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:这其中肯定还有我不知道的内情……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:41.290] [Info] <color=#00FF00>[17:06:41.290] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:肯定有。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:41.825] [Info] <color=#00FF00>[17:06:41.825] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:42.308] [Info] <color=#00FF00>[17:06:42.308] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:音乐盒。流星。芭蕾舞女孩。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:43.324] [Info] <color=#00FF00>[17:06:43.323] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:这些是巧合吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:43.891] [Info] <color=#00FF00>[17:06:43.891] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:不!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:44.375] [Info] <color=#00FF00>[17:06:44.375] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:我不想再想这意味着什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:45.142] [Info] <color=#00FF00>[17:06:45.141] 检查点100014已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:45.145] [Info] <color=#FFFFFF>[17:06:45.143] 进入湖边小屋Wall3 - 点击完所有-离开Wall3 3rd wall in lakeside cabin执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:45.145] [Info] 进入湖边小屋Wall3 - 点击完所有-离开Wall3 3rd wall in lakeside cabin执行完成
[2026-05-09 17:06:45.145] [Info] <color=#FFFFFF>[17:06:45.145] 检查点100014完成,CurCheckPoint推进到下一个节点: 100015</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:45.145] [Info] 检查点100014完成,CurCheckPoint推进到下一个节点: 100015
[2026-05-09 17:06:45.145] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:58:38","end_time":"2026-05-09 17:06:45","progress":100015}
[2026-05-09 17:06:45.149] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 17:06:45.163] [Info] <color=#FFFFFF>[17:06:45.160] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:45.163] [Info] Player 玩家移动解锁
[2026-05-09 17:06:45.168] [Info] <color=#FFFFFF>[17:06:45.168] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 17:06:45.168] [Info] 玩家移动锁定
[2026-05-09 17:06:45.242] [Info] <color=#00FF00>[17:06:45.241] 当前对话记录下来了:grapg:StoryGraph/Chapter1/mirror_graph - speaker:艾薇 - content:镜子突然发光了!我去看看。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:46.091] [Info] <color=#FFFFFF>[17:06:46.091] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:46.091] [Info] Player 玩家移动解锁
[2026-05-09 17:06:46.224] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-09 17:06:49.775] [Info] <color=green>已获得mirror</color>
[2026-05-09 17:06:49.792] [Info] <color=#FFFFFF>[17:06:49.792] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 17:06:49.792] [Info] 玩家移动锁定
[2026-05-09 17:06:49.874] [Info] <color=#00FF00>[17:06:49.874] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:又是你……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:50.624] [Info] <color=#00FF00>[17:06:50.624] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:那个奇怪的梦里的镜子里的人影,是你,对吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:51.692] [Info] <color=#00FF00>[17:06:51.691] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:还有那个在梦里引导我的声音,也是你吧?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:52.641] [Info] <color=#00FF00>[17:06:52.641] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:为什么要毁掉我的梦,却又在梦里指引我方向提醒我危险?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:53.791] [Info] <color=#00FF00>[17:06:53.791] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:是你吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:54.424] [Info] <color=#00FF00>[17:06:54.424] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:是你留了字条吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:54.957] [Info] <color=#00FF00>[17:06:54.956] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:密室里到底有什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:55.575] [Info] <color=#00FF00>[17:06:55.574] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:为什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:56.158] [Info] <color=#00FF00>[17:06:56.157] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:艾琳西娅……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:57.008] [Info] <color=#00FF00>[17:06:57.008] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:你把一切都搞得天翻地覆,却什么都不肯告诉我。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:58.607] [Info] <color=#00FF00>[17:06:58.607] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:我们之间,到底发生了什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:59.574] [Info] <color=#FFFFFF>[17:06:59.574] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:06:59.575] [Info] Player 玩家移动解锁
[2026-05-09 17:07:16.091] [Info] <color=green>已获得wall3_yanshou</color>
[2026-05-09 17:04:18.078] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:接下来……
[2026-05-09 17:04:18.661] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:还是得去面对最不想面对的事。
[2026-05-09 17:04:19.330] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:找出那个袭击我的人。
[2026-05-09 17:04:54.111] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/enoughclue_graph - speaker:艾薇 - content:线索都齐了……我想,我已经知道答案指向哪里了。
[2026-05-09 17:04:54.627] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/enoughclue_graph - speaker:艾薇 - content:线索都齐了……我想,我已经知道答案指向哪里了。
[2026-05-09 17:04:55.727] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/enoughclue_graph - speaker:艾薇 - content:开始推演吧。 也许, 还有别的可能。
[2026-05-09 17:05:27.593] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-05-09 17:05:40.111] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-05-09 17:05:59.310] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-05-09 17:06:31.209] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:艾琳西娅……
[2026-05-09 17:06:32.876] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:为什么……会变成这样?
[2026-05-09 17:06:35.826] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:也许……她并非出于恶意。也许她用魔法保护了我。
[2026-05-09 17:06:37.375] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:或许有人在暗中干预,篡改了他们不该知道的事情。
[2026-05-09 17:06:40.476] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:这其中肯定还有我不知道的内情……
[2026-05-09 17:06:41.292] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:肯定有。
[2026-05-09 17:06:41.826] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:……
[2026-05-09 17:06:42.309] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:音乐盒。流星。芭蕾舞女孩。
[2026-05-09 17:06:43.324] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:这些是巧合吗?
[2026-05-09 17:06:43.891] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:不!
[2026-05-09 17:06:44.376] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/completenote_graph - speaker:艾薇 - content:我不想再想这意味着什么。
[2026-05-09 17:06:45.142] [Success] 检查点100014已经完成
[2026-05-09 17:06:45.242] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/mirror_graph - speaker:艾薇 - content:镜子突然发光了!我去看看。
[2026-05-09 17:06:49.874] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:又是你……
[2026-05-09 17:06:50.624] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:那个奇怪的梦里的镜子里的人影,是你,对吗?
[2026-05-09 17:06:51.692] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:还有那个在梦里引导我的声音,也是你吧?
[2026-05-09 17:06:52.642] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:为什么要毁掉我的梦,却又在梦里指引我方向提醒我危险?
[2026-05-09 17:06:53.791] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:是你吗?
[2026-05-09 17:06:54.425] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:是你留了字条吗?
[2026-05-09 17:06:54.957] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:密室里到底有什么?
[2026-05-09 17:06:55.575] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:为什么?
[2026-05-09 17:06:56.158] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:艾琳西娅……
[2026-05-09 17:06:57.008] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:你把一切都搞得天翻地覆,却什么都不肯告诉我。
[2026-05-09 17:06:58.607] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivymirror_graph - speaker:艾薇 - content:我们之间,到底发生了什么?
Session: febf073d-41d3-472d-8453-9076b5001ae9 (Received: 5/9/2026, 9:04:17 AM)
[2026-05-09 17:01:37.498] [Info] <color=#FFFFFF>[17:01:37.498] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 17:01:37.498] [Info] 玩家移动锁定
[2026-05-09 17:01:37.581] [Info] <color=#00FF00>[17:01:37.581] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:01:38.532] [Info] <color=#FFFFFF>[17:01:38.531] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:01:38.532] [Info] Player 玩家移动解锁
[2026-05-09 17:01:43.865] [Info] <color=#FFFFFF>[17:01:43.865] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 17:01:43.865] [Info] 玩家移动锁定
[2026-05-09 17:01:43.949] [Info] <color=#00FF00>[17:01:43.947] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:01:45.048] [Info] <color=#FFFFFF>[17:01:45.047] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:01:45.048] [Info] Player 玩家移动解锁
[2026-05-09 17:02:18.983] [Info] <color=#FFFFFF>[17:02:18.982] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 17:02:18.983] [Info] 玩家移动锁定
[2026-05-09 17:02:19.064] [Info] <color=#00FF00>[17:02:19.063] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:02:20.048] [Info] <color=#FFFFFF>[17:02:20.047] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:02:20.049] [Info] Player 玩家移动解锁
[2026-05-09 17:02:32.981] [Info] <color=#FFFFFF>[17:02:32.981] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 17:02:32.981] [Info] 玩家移动锁定
[2026-05-09 17:02:33.065] [Info] <color=#00FF00>[17:02:33.065] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:02:34.046] [Info] <color=#FFFFFF>[17:02:34.046] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:02:34.047] [Info] Player 玩家移动解锁
[2026-05-09 17:03:08.947] [Info] <color=#FFFFFF>[17:03:08.946] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 17:03:08.947] [Info] 玩家移动锁定
[2026-05-09 17:03:09.031] [Info] <color=#00FF00>[17:03:09.029] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:03:09.980] [Info] <color=#FFFFFF>[17:03:09.979] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:03:09.980] [Info] Player 玩家移动解锁
[2026-05-09 17:03:11.831] [Info] <color=#FFFFFF>[17:03:11.829] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 17:03:11.831] [Info] 玩家移动锁定
[2026-05-09 17:03:11.912] [Info] <color=#00FF00>[17:03:11.912] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:03:12.762] [Info] <color=#FFFFFF>[17:03:12.762] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:03:12.763] [Info] Player 玩家移动解锁
[2026-05-09 17:03:38.212] [Info] <color=#FFFFFF>[17:03:38.212] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 17:03:38.212] [Info] 玩家移动锁定
[2026-05-09 17:03:38.295] [Info] <color=#00FF00>[17:03:38.295] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:03:39.978] [Info] <color=#FFFFFF>[17:03:39.978] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:03:39.979] [Info] Player 玩家移动解锁
[2026-05-09 17:03:44.146] [Info] <color=#FFFFFF>[17:03:44.145] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 17:03:44.146] [Info] 玩家移动锁定
[2026-05-09 17:03:44.228] [Info] <color=#00FF00>[17:03:44.227] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:03:45.045] [Info] <color=#FFFFFF>[17:03:45.044] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:03:45.045] [Info] Player 玩家移动解锁
[2026-05-09 17:03:58.062] [Info] <color=#FFFFFF>[17:03:58.062] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 17:03:58.062] [Info] 玩家移动锁定
[2026-05-09 17:03:58.145] [Info] <color=#00FF00>[17:03:58.144] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:梦乡镇的昏迷事件,果然和食梦兽有关。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:04:05.612] [Info] <color=#00FF00>[17:04:05.611] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:它现在的症状,和书里的描述一模一样——通体漆黑,血红的眼睛。这双眼睛应该就是出现在莎拉和我的噩梦中的那双。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:04:08.678] [Info] <color=#00FF00>[17:04:08.677] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:是食梦兽的失控导致噩梦中的人陷入昏迷和死亡。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:04:11.478] [Info] <color=#00FF00>[17:04:11.478] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:有可能是啃咬破坏梦境结构,导致梦主人掉入梦境裂隙从而无法返回……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:04:14.661] [Info] <color=#00FF00>[17:04:14.661] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:可惜,最关键的那一章我看不到。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 17:01:37.581] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-05-09 17:01:43.949] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-05-09 17:02:19.064] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-05-09 17:02:33.065] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-05-09 17:03:09.032] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-05-09 17:03:11.912] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-05-09 17:03:38.296] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-05-09 17:03:44.228] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-05-09 17:03:58.145] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:梦乡镇的昏迷事件,果然和食梦兽有关。
[2026-05-09 17:04:05.612] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:它现在的症状,和书里的描述一模一样——通体漆黑,血红的眼睛。这双眼睛应该就是出现在莎拉和我的噩梦中的那双。
[2026-05-09 17:04:08.678] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:是食梦兽的失控导致噩梦中的人陷入昏迷和死亡。
[2026-05-09 17:04:11.479] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:有可能是啃咬破坏梦境结构,导致梦主人掉入梦境裂隙从而无法返回……
[2026-05-09 17:04:14.661] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/deduction102_graph - speaker:艾薇 - content:可惜,最关键的那一章我看不到。
Session: a7e11ac9-0a47-4953-8cec-7e688409c5bf (Received: 5/9/2026, 9:01:15 AM)
[2026-05-09 16:58:38.952] [Info] <color=#00FF00>[16:58:38.952] 检查点100013已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100013.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.UpdateWall2Gap () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIBase.CloseSelfView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HudPanel.BtnBackOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at ScaleButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:58:38.954] [Info] <color=#FFFFFF>[16:58:38.953] 进入湖边小屋Wall2 - 离开Wall2 second wall in lakeside cabin执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100013.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.UpdateWall2Gap () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIBase.CloseSelfView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HudPanel.BtnBackOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at ScaleButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:58:38.954] [Info] 进入湖边小屋Wall2 - 离开Wall2 second wall in lakeside cabin执行完成
[2026-05-09 16:58:38.954] [Info] <color=#FFFFFF>[16:58:38.954] 检查点100013完成,CurCheckPoint推进到下一个节点: 100014</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.UpdateWall2Gap () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIBase.CloseSelfView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HudPanel.BtnBackOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at ScaleButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:58:38.954] [Info] 检查点100013完成,CurCheckPoint推进到下一个节点: 100014
[2026-05-09 16:58:38.954] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:56:43","end_time":"2026-05-09 16:58:38","progress":100014}
[2026-05-09 16:58:38.958] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:58:39.185] [Info] <color=#FFFFFF>[16:58:39.185] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:58:39.185] [Info] 玩家移动锁定
[2026-05-09 16:58:39.250] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-09 16:58:39.268] [Info] <color=#00FF00>[16:58:39.267] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Thirdwallhole2_graph - speaker:艾薇 - content:墙上的洞变大了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:58:40.068] [Info] <color=#00FF00>[16:58:40.067] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Thirdwallhole2_graph - speaker:艾薇 - content:我的梦境结构又开始不稳定了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:58:40.817] [Info] <color=#00FF00>[16:58:40.816] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Thirdwallhole2_graph - speaker:艾薇 - content:我必须尽快离开。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:58:41.633] [Info] <color=#00FF00>[16:58:41.633] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Thirdwallhole2_graph - speaker:艾薇 - content:现在这个洞应该足够我通过了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:58:42.433] [Info] <color=#FFFFFF>[16:58:42.433] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:58:42.433] [Info] Player 玩家移动解锁
[2026-05-09 16:58:47.601] [Info] <color=green>已获得zhiwuhuifu</color>
[2026-05-09 16:58:56.718] [Info] <color=#FFFFFF>[16:58:56.718] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:58:56.719] [Info] 玩家移动锁定
[2026-05-09 16:58:56.800] [Info] <color=#00FF00>[16:58:56.800] 当前对话记录下来了:grapg:StoryGraph/Chapter1/dreamhealingbrew_graph - speaker:艾薇 - content:心灵秘饮的咒语,原来是我们一起完成的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:58:57.550] [Info] <color=#00FF00>[16:58:57.550] 当前对话记录下来了:grapg:StoryGraph/Chapter1/dreamhealingbrew_graph - speaker:艾薇 - content:是她在咖啡屋配方书上留下了便签, 提醒我发音的细节。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:58:58.399] [Info] <color=#00FF00>[16:58:58.399] 当前对话记录下来了:grapg:StoryGraph/Chapter1/dreamhealingbrew_graph - speaker:艾薇 - content:这种程度的在意, 很难被忽略。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:58:59.184] [Info] <color=#00FF00>[16:58:59.183] 当前对话记录下来了:grapg:StoryGraph/Chapter1/dreamhealingbrew_graph - speaker:艾薇 - content:艾琳西娅……为什么关于你的事情我完全想不起来了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:59:00.100] [Info] <color=#FFFFFF>[16:59:00.099] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:59:00.100] [Info] Player 玩家移动解锁
[2026-05-09 16:59:07.484] [Info] <color=#FFFFFF>[16:59:07.484] 保存玩家所在场景 LakeHouse_Wall3</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionLakeCabinScene>d__30.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:59:07.485] [Info] 保存玩家所在场景 LakeHouse_Wall3
[2026-05-09 16:59:07.488] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:59:07.495] [Info] <color=#FFFFFF>[16:59:07.495] 开始执行进入湖边小屋Wall3 - 点击完所有-离开Wall3 3rd wall in lakeside cabin</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouseWall3.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:59:07.495] [Info] 开始执行进入湖边小屋Wall3 - 点击完所有-离开Wall3 3rd wall in lakeside cabin
[2026-05-09 16:59:08.218] [Info] <color=#FFFFFF>[16:59:08.218] 保存玩家所在场景 LakeHouse_Wall3</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionLakeCabinScene>d__30.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:59:08.218] [Info] 保存玩家所在场景 LakeHouse_Wall3
[2026-05-09 16:59:08.221] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:59:08.232] [Info] <color=#FFFFFF>[16:59:08.232] 开始执行进入湖边小屋Wall3 - 点击完所有-离开Wall3 3rd wall in lakeside cabin</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouseWall3.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:59:08.232] [Info] 开始执行进入湖边小屋Wall3 - 点击完所有-离开Wall3 3rd wall in lakeside cabin
[2026-05-09 16:59:08.883] [Info] <color=#FFFFFF>[16:59:08.883] 保存玩家所在场景 LakeHouse_Wall3</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionLakeCabinScene>d__30.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:59:08.883] [Info] 保存玩家所在场景 LakeHouse_Wall3
[2026-05-09 16:59:08.886] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:59:08.895] [Info] <color=#FFFFFF>[16:59:08.895] 开始执行进入湖边小屋Wall3 - 点击完所有-离开Wall3 3rd wall in lakeside cabin</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouseWall3.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:59:08.895] [Info] 开始执行进入湖边小屋Wall3 - 点击完所有-离开Wall3 3rd wall in lakeside cabin
[2026-05-09 16:59:09.084] [Info] <color=#FFFFFF>[16:59:09.082] 保存玩家所在场景 LakeHouse_Wall3</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionLakeCabinScene>d__30.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:59:09.084] [Info] 保存玩家所在场景 LakeHouse_Wall3
[2026-05-09 16:59:09.086] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:59:09.093] [Info] <color=#FFFFFF>[16:59:09.092] 开始执行进入湖边小屋Wall3 - 点击完所有-离开Wall3 3rd wall in lakeside cabin</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100014.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouseWall3.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:59:09.093] [Info] 开始执行进入湖边小屋Wall3 - 点击完所有-离开Wall3 3rd wall in lakeside cabin
[2026-05-09 16:59:13.083] [Info] <color=green>已获得wall3_yanshou</color>
[2026-05-09 16:59:16.467] [Info] <color=#FFFFFF>[16:59:16.467] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:59:16.468] [Info] 玩家移动锁定
[2026-05-09 16:59:16.550] [Info] <color=#00FF00>[16:59:16.549] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Dreameater_graph - speaker:艾薇 - content:“噩梦会对食梦兽行为同样产生非常大的影响……”,后半页恰好没有了。会是什么样的影响呢?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:59:17.766] [Info] <color=#FFFFFF>[16:59:17.766] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:59:17.767] [Info] Player 玩家移动解锁
[2026-05-09 17:00:32.449] [Info] <color=#FF0000>[17:00:32.449] 当前字典中不存在该npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleSales.FlyAway () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleSales.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:59:07.496] [Warning] Main Camera: 1 camera overlay no longer exists and will be removed from the camera stack.
[2026-05-09 16:59:08.184] [Warning] Main Camera: 1 camera overlay no longer exists and will be removed from the camera stack.
[2026-05-09 16:59:08.235] [Warning] Main Camera: 1 camera overlay no longer exists and will be removed from the camera stack.
[2026-05-09 16:59:08.850] [Warning] Main Camera: 1 camera overlay no longer exists and will be removed from the camera stack.
[2026-05-09 16:59:08.896] [Warning] Main Camera: 1 camera overlay no longer exists and will be removed from the camera stack.
[2026-05-09 16:59:09.050] [Warning] Main Camera: 1 camera overlay no longer exists and will be removed from the camera stack.
[2026-05-09 16:59:09.094] [Warning] Main Camera: 1 camera overlay no longer exists and will be removed from the camera stack.
[2026-05-09 16:58:38.953] [Success] 检查点100013已经完成
[2026-05-09 16:58:39.268] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Thirdwallhole2_graph - speaker:艾薇 - content:墙上的洞变大了。
[2026-05-09 16:58:40.068] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Thirdwallhole2_graph - speaker:艾薇 - content:我的梦境结构又开始不稳定了。
[2026-05-09 16:58:40.817] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Thirdwallhole2_graph - speaker:艾薇 - content:我必须尽快离开。
[2026-05-09 16:58:41.634] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Thirdwallhole2_graph - speaker:艾薇 - content:现在这个洞应该足够我通过了。
[2026-05-09 16:58:56.800] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/dreamhealingbrew_graph - speaker:艾薇 - content:心灵秘饮的咒语,原来是我们一起完成的。
[2026-05-09 16:58:57.550] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/dreamhealingbrew_graph - speaker:艾薇 - content:是她在咖啡屋配方书上留下了便签, 提醒我发音的细节。
[2026-05-09 16:58:58.401] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/dreamhealingbrew_graph - speaker:艾薇 - content:这种程度的在意, 很难被忽略。
[2026-05-09 16:58:59.184] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/dreamhealingbrew_graph - speaker:艾薇 - content:艾琳西娅……为什么关于你的事情我完全想不起来了。
[2026-05-09 16:59:16.550] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Dreameater_graph - speaker:艾薇 - content:“噩梦会对食梦兽行为同样产生非常大的影响……”,后半页恰好没有了。会是什么样的影响呢?
[2026-05-09 17:00:32.449] [Custom] 当前字典中不存在该npc Heimdale
Session: 264451ef-0285-46cc-bdd3-5debcec470f9 (Received: 5/9/2026, 8:58:13 AM)
[2026-05-09 16:56:38.280] [Info] <color=#FFFFFF>[16:56:38.280] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:56:38.281] [Info] 玩家移动锁定
[2026-05-09 16:56:38.362] [Info] <color=#00FF00>[16:56:38.362] 当前对话记录下来了:grapg:StoryGraph/Chapter1/magicspellcorrect_graph - speaker:艾薇 - content:对了!就是这个!我应该可以继续探索梦境了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:56:40.095] [Info] <color=#FFFFFF>[16:56:40.095] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:56:40.095] [Info] Player 玩家移动解锁
[2026-05-09 16:56:43.390] [Info] <color=#00FF00>[16:56:43.390] 检查点100012已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100012.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.Wall1ToWall2OnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:56:43.391] [Info] <color=#FFFFFF>[16:56:43.391] 进入湖边小屋 - 点击完湖边小屋Wall1所有可交互物 - 点击星星石 - 穿越到第二面墙之前 finish first wall in lakeside cabin执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100012.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.Wall1ToWall2OnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:56:43.391] [Info] 进入湖边小屋 - 点击完湖边小屋Wall1所有可交互物 - 点击星星石 - 穿越到第二面墙之前 finish first wall in lakeside cabin执行完成
[2026-05-09 16:56:43.391] [Info] <color=#FFFFFF>[16:56:43.391] 检查点100012完成,CurCheckPoint推进到下一个节点: 100013</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.Wall1ToWall2OnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:56:43.391] [Info] 检查点100012完成,CurCheckPoint推进到下一个节点: 100013
[2026-05-09 16:56:43.391] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:49:34","end_time":"2026-05-09 16:56:43","progress":100013}
[2026-05-09 16:56:43.394] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:56:43.428] [Info] <color=#FFFFFF>[16:56:43.428] 保存玩家所在场景 LakeHouse_Wall2</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionLakeCabinScene>d__30.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:56:43.428] [Info] 保存玩家所在场景 LakeHouse_Wall2
[2026-05-09 16:56:43.432] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:56:43.443] [Info] <color=#FFFFFF>[16:56:43.443] 开始执行进入湖边小屋Wall2 - 离开Wall2 second wall in lakeside cabin</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100013.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100013.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:56:43.443] [Info] 开始执行进入湖边小屋Wall2 - 离开Wall2 second wall in lakeside cabin
[2026-05-09 16:56:44.461] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-09 16:56:54.529] [Info] <color=green>已获得wall2_musicBox</color>
[2026-05-09 16:56:58.396] [Info] <color=#FFFFFF>[16:56:58.395] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:56:58.396] [Info] 玩家移动锁定
[2026-05-09 16:56:58.478] [Info] <color=#00FF00>[16:56:58.478] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:这颗流星……和我那天梦里看到的一模一样。我记得很清楚……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:56:59.644] [Info] <color=#00FF00>[16:56:59.644] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:这个芭蕾舞者,是莎拉。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:57:00.528] [Info] <color=#00FF00>[16:57:00.527] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:这张图纸显然不是最近画的,纸张已经泛黄了,纸上的墨迹也有些模糊了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:57:02.594] [Info] <color=#00FF00>[16:57:02.593] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:我的那个梦是被人刻意设计安排的吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:57:03.377] [Info] <color=#00FF00>[16:57:03.377] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:署名是<color=#FF3A3A>艾琳西娅</color>……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:57:04.611] [Info] <color=#00FF00>[16:57:04.611] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:艾琳西娅,西娅,西娅,好熟悉好熟悉的名字。我们曾经非常亲密。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:57:06.177] [Info] <color=#FFFFFF>[16:57:06.176] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:57:06.177] [Info] Player 玩家移动解锁
[2026-05-09 16:57:09.278] [Info] <color=green>已获得wall2_huxingtu</color>
[2026-05-09 16:57:11.428] [Info] <color=#FFFFFF>[16:57:11.428] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:57:11.428] [Info] 玩家移动锁定
[2026-05-09 16:57:11.511] [Info] <color=#00FF00>[16:57:11.510] 当前对话记录下来了:grapg:StoryGraph/Chapter1/findfloorplan_graph - speaker:艾薇 - content:<color=#FF3A3A>湖心岛小屋……这是字条上提到的那个地方!</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:57:12.377] [Info] <color=#00FF00>[16:57:12.377] 当前对话记录下来了:grapg:StoryGraph/Chapter1/findfloorplan_graph - speaker:艾薇 - content:怪不得写字条的人是默认我知道密室在哪里的,因为这是我以前生活过的地方啊。我怎么会把这儿忘了呢。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:57:14.060] [Info] <color=#FFFFFF>[16:57:14.060] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:57:14.060] [Info] Player 玩家移动解锁
[2026-05-09 16:57:16.547] [Info] <color=#FFFFFF>[16:57:16.546] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:57:16.547] [Info] 玩家移动锁定
[2026-05-09 16:57:16.636] [Info] <color=#00FF00>[16:57:16.636] 当前对话记录下来了:grapg:StoryGraph/Chapter1/floorplantutorial_graph - speaker:艾薇 - content:我可以根据我看到的家具布局,把家具拖放在图纸对应的墙面旁边来补全户型图。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:57:19.586] [Info] <color=#FFFFFF>[16:57:19.585] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:57:19.586] [Info] Player 玩家移动解锁
[2026-05-09 16:56:38.363] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/magicspellcorrect_graph - speaker:艾薇 - content:对了!就是这个!我应该可以继续探索梦境了。
[2026-05-09 16:56:43.391] [Success] 检查点100012已经完成
[2026-05-09 16:56:58.478] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:这颗流星……和我那天梦里看到的一模一样。我记得很清楚……
[2026-05-09 16:56:59.644] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:这个芭蕾舞者,是莎拉。
[2026-05-09 16:57:00.528] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:这张图纸显然不是最近画的,纸张已经泛黄了,纸上的墨迹也有些模糊了。
[2026-05-09 16:57:02.594] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:我的那个梦是被人刻意设计安排的吗?
[2026-05-09 16:57:03.378] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:署名是<color=#FF3A3A>艾琳西娅</color>……
[2026-05-09 16:57:04.612] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/musicbox_graph - speaker:艾薇 - content:艾琳西娅,西娅,西娅,好熟悉好熟悉的名字。我们曾经非常亲密。
[2026-05-09 16:57:11.511] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/findfloorplan_graph - speaker:艾薇 - content:<color=#FF3A3A>湖心岛小屋……这是字条上提到的那个地方!</color>
[2026-05-09 16:57:12.377] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/findfloorplan_graph - speaker:艾薇 - content:怪不得写字条的人是默认我知道密室在哪里的,因为这是我以前生活过的地方啊。我怎么会把这儿忘了呢。
[2026-05-09 16:57:16.636] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/floorplantutorial_graph - speaker:艾薇 - content:我可以根据我看到的家具布局,把家具拖放在图纸对应的墙面旁边来补全户型图。
Session: 83c03c27-9d99-42b4-beb7-07bc89f55574 (Received: 5/9/2026, 8:54:43 AM)
[2026-05-09 16:53:02.620] [Info] <color=#FF0000>[16:53:02.620] 当前字典中不存在该npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleSales.FlyAway () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleSales.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:53:02.620] [Custom] 当前字典中不存在该npc Heimdale
Session: 31713a6a-e1b6-41bc-86c7-ca3d497b8d60 (Received: 5/9/2026, 8:51:42 AM)
[2026-05-09 16:49:28.878] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:41:51","end_time":"2026-05-09 16:49:28","progress":100012}
[2026-05-09 16:49:28.883] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:49:29.174] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-09 16:49:34.542] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:49:28","end_time":"2026-05-09 16:49:34","progress":100012}
[2026-05-09 16:49:34.552] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:49:34.825] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
Session: dd43c13c-c90d-40eb-ac8c-411cb35bb804 (Received: 5/9/2026, 8:48:41 AM)
[2026-05-09 16:46:02.597] [Info] <color=#FF0000>[16:46:02.596] 当前字典中不存在该npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleSales.FlyAway () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleSales.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:46:02.598] [Custom] 当前字典中不存在该npc Heimdale
Session: 453bb522-e90c-4fb4-bf09-b18bdc444896 (Received: 5/9/2026, 8:45:39 AM)
[2026-05-09 16:42:40.430] [Info] <color=#00FF00>[16:42:40.430] 当前对话记录下来了:grapg:StoryGraph/Chapter1/megicspell_graph - speaker:艾薇 - content:我只需要了解这个咒语的读音,就可以尝试使用了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:42:41.963] [Info] <color=#FFFFFF>[16:42:41.963] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:42:41.963] [Info] Player 玩家移动解锁
[2026-05-09 16:42:43.291] [Info] Grid system created: 6x16 grids with size 90x90
[2026-05-09 16:43:15.967] [Info] <color=green>已获得wall1_note</color>
[2026-05-09 16:43:19.651] [Info] <color=#FFFFFF>[16:43:19.651] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:43:19.652] [Info] 玩家移动锁定
[2026-05-09 16:43:19.734] [Info] <color=#00FF00>[16:43:19.733] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Dreampreserver_Graph - speaker:艾薇 - content:这里是我们一起生活过的地方?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:43:20.533] [Info] <color=#FFFFFF>[16:43:20.533] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:43:20.534] [Info] Player 玩家移动解锁
[2026-05-09 16:43:26.285] [Info] <color=green>已获得wall1_newspaper2</color>
[2026-05-09 16:43:42.350] [Info] <color=green>已获得wall1_window</color>
[2026-05-09 16:43:47.983] [Info] <color=green>已获得wall1_window</color>
[2026-05-09 16:43:49.683] [Info] <color=green>已获得wall1_cup</color>
[2026-05-09 16:43:53.651] [Info] <color=#FFFFFF>[16:43:53.650] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:43:53.651] [Info] 玩家移动锁定
[2026-05-09 16:43:53.733] [Info] <color=#00FF00>[16:43:53.733] 当前对话记录下来了:grapg:StoryGraph/Chapter1/suger_graph - speaker:艾薇 - content:这么多糖……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:43:54.416] [Info] <color=#00FF00>[16:43:54.416] 当前对话记录下来了:grapg:StoryGraph/Chapter1/suger_graph - speaker:艾薇 - content:我明明不爱喝甜的,却总是习惯在咖啡里加奶加糖。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:43:56.033] [Info] <color=#00FF00>[16:43:56.033] 当前对话记录下来了:grapg:StoryGraph/Chapter1/suger_graph - speaker:艾薇 - content:这个人是谁?我习惯性在咖啡里加奶加糖,是因为她吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:43:57.982] [Info] <color=#FFFFFF>[16:43:57.982] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:43:57.982] [Info] Player 玩家移动解锁
[2026-05-09 16:44:02.901] [Info] <color=green>已获得wall1_window</color>
[2026-05-09 16:44:11.733] [Info] <color=green>已获得wall1_window</color>
[2026-05-09 16:44:26.915] [Info] <color=green>已获得wall1_window</color>
[2026-05-09 16:44:30.348] [Info] <color=green>已获得mengjingchuanyue</color>
[2026-05-09 16:44:45.098] [Info] <color=green>已获得mofafuwen</color>
[2026-05-09 16:44:48.770] [Info] Grid system created: 6x16 grids with size 90x90
[2026-05-09 16:43:26.311] [Warning] The character with Unicode value \u8046 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.311] [Warning] The character with Unicode value \u6838 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.311] [Warning] The character with Unicode value \u7ECD was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.311] [Warning] The character with Unicode value \u8D8B was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.311] [Warning] The character with Unicode value \u9E5C was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.311] [Warning] The character with Unicode value \u8D50 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.311] [Warning] The character with Unicode value \u64BC was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.311] [Warning] The character with Unicode value \u5B8F was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.311] [Warning] The character with Unicode value \u7968 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.311] [Warning] The character with Unicode value \u8046 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.311] [Warning] The character with Unicode value \u6838 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.311] [Warning] The character with Unicode value \u7ECD was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.311] [Warning] The character with Unicode value \u8D8B was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.311] [Warning] The character with Unicode value \u9E5C was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.311] [Warning] The character with Unicode value \u8D50 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.311] [Warning] The character with Unicode value \u64BC was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.311] [Warning] The character with Unicode value \u5B8F was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.312] [Warning] The character with Unicode value \u7968 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.317] [Warning] The character with Unicode value \u8046 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.317] [Warning] The character with Unicode value \u6838 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.317] [Warning] The character with Unicode value \u7ECD was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.317] [Warning] The character with Unicode value \u8D8B was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.317] [Warning] The character with Unicode value \u9E5C was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.317] [Warning] The character with Unicode value \u8D50 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.317] [Warning] The character with Unicode value \u64BC was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.317] [Warning] The character with Unicode value \u5B8F was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:43:26.317] [Warning] The character with Unicode value \u7968 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:42:40.430] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/megicspell_graph - speaker:艾薇 - content:我只需要了解这个咒语的读音,就可以尝试使用了。
[2026-05-09 16:43:19.734] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Dreampreserver_Graph - speaker:艾薇 - content:这里是我们一起生活过的地方?
[2026-05-09 16:43:53.734] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/suger_graph - speaker:艾薇 - content:这么多糖……
[2026-05-09 16:43:54.417] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/suger_graph - speaker:艾薇 - content:我明明不爱喝甜的,却总是习惯在咖啡里加奶加糖。
[2026-05-09 16:43:56.033] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/suger_graph - speaker:艾薇 - content:这个人是谁?我习惯性在咖啡里加奶加糖,是因为她吗?
Session: 3c0ea5e3-a960-4586-a653-3c066bb6c832 (Received: 5/9/2026, 8:42:38 AM)
[2026-05-09 16:39:36.619] [Info] <color=#00FF00>[16:39:36.619] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizwrong_graph - speaker:特里兹 - content:嗯……想不起来什么别的了,我只记得你做的咖啡真是一绝。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:37.536] [Info] <color=#00FF00>[16:39:37.536] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizwrong_graph - speaker:特里兹 - content:我得走了,回头见。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:38.170] [Info] <color=#FFFFFF>[16:39:38.169] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:38.170] [Info] Player 玩家移动解锁
[2026-05-09 16:39:38.171] [Info] <color=#FF00FF>[16:39:38.171] 添加道具1001 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.CheckNpcGetReward (Human npc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:38.171] [Info] <color=#00FF00>[16:39:38.171] 删除Npc Teriz</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:38.172] [Info] <color=#00FF00>[16:39:38.171] 检查点100010已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:38.173] [Info] <color=#FFFFFF>[16:39:38.172] Teriz出现-离开 teriz visit执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:38.173] [Info] Teriz出现-离开 teriz visit执行完成
[2026-05-09 16:39:38.173] [Info] <color=#FFFFFF>[16:39:38.173] 检查点100010完成,CurCheckPoint推进到下一个节点: 100011</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:38.173] [Info] 检查点100010完成,CurCheckPoint推进到下一个节点: 100011
[2026-05-09 16:39:38.173] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:34:32","end_time":"2026-05-09 16:39:38","progress":100011}
[2026-05-09 16:39:38.177] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:39:38.473] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-09 16:39:41.893] [Info] <color=#00FF00>[16:39:41.893] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:41.894] [Info] <color=#00FF00>[16:39:41.894] NPC 创建成功 Arie, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:41.894] [Info] <color=#FFFFFF>[16:39:41.894] 开始执行从Teriz离开后Ivy觉得累-卧室-点击床-第二个梦前置动画 close shop go to bed</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100011.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100011.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:41.895] [Info] 开始执行从Teriz离开后Ivy觉得累-卧室-点击床-第二个梦前置动画 close shop go to bed
[2026-05-09 16:39:41.909] [Info] <color=#FFFFFF>[16:39:41.909] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:39:41.909] [Info] 玩家移动锁定
[2026-05-09 16:39:41.991] [Info] <color=#00FF00>[16:39:41.990] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closecafe_graph - speaker:艾薇 - content:呼……真是累坏我了…… 虽然手上还记得怎么做,但光靠肌肉记忆营业一天,也真的太累人了……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:42.907] [Info] <color=#FFFFFF>[16:39:42.907] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:39:42.907] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-09 16:39:42.910] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:39:43.940] [Info] <color=#00FF00>[16:39:43.940] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closecafe_graph - speaker:艾薇 - content:该打烊了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:44.490] [Info] <color=#FFFFFF>[16:39:44.490] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:44.490] [Info] Player 玩家移动解锁
[2026-05-09 16:39:50.907] [Info] <color=#FF00FF>[16:39:50.907] NPC Arie jumped to front of queue</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.JumpQueue (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:50.907] [Info] <color=#00FF00>[16:39:50.907] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:50.908] [Info] <color=#00FF00>[16:39:50.907] 删除Npc Arie</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:51.982] [Info] <color=#00FF00>[16:39:51.981] NPC 创建成功 Arie, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:51.982] [Info] <color=#FFFFFF>[16:39:51.982] NPC 加入 Arie</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:51.982] [Info] NPC 加入 Arie
[2026-05-09 16:39:51.992] [Info] <color=#FFFFFF>[16:39:51.992] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:39:51.992] [Info] 玩家移动锁定
[2026-05-09 16:39:52.074] [Info] <color=#00FF00>[16:39:52.073] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚瑟 - content:<color=#11a3d3>拿铁……不不,摩卡魔法咖啡。热的。嗯……谢谢。等等…… 对不起,还是要拿铁吧。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:52.991] [Info] <color=#FFFFFF>[16:39:52.990] 保存玩家所在场景 CoffeeMakingScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:39:52.991] [Info] 保存玩家所在场景 CoffeeMakingScene
[2026-05-09 16:39:52.992] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:39:54.973] [Info] <color=#00FF00>[16:39:54.973] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:不能吃太多巧克力,父亲说……太胖,不符合贵族气质。他说'亚瑟'不能那么软弱、不能太甜、不能……可我其实更喜欢别人叫我亚礼。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:55.723] [Info] <color=#00FF00>[16:39:55.723] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:艾薇 - content:我很喜欢你的名字——亚礼。请稍等,我会用心给你准备咖啡。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:56.457] [Info] <color=#00FF00>[16:39:56.456] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:谢谢!我不是故意装可爱的……只是,这样穿着,会觉得安心一点。就像小时候抱着的玩偶一样……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:57.724] [Info] <color=#00FF00>[16:39:57.724] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:<color=#11a3d3>我是不是……点得太麻烦了?我总是……犹豫来犹豫去,大家会不会觉得……我很烦?</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:58.357] [Info] <color=#00FF00>[16:39:58.356] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:艾薇 - content:并不会。你提的都是合理的顾客需求。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:58.973] [Info] <color=#00FF00>[16:39:58.973] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:真的吗?呼……我担心这个好久了……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:59.573] [Info] <color=#FFFFFF>[16:39:59.572] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:59.573] [Info] Player 玩家移动解锁
[2026-05-09 16:40:01.206] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:40:01.306] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:40:01.308] [Info] <color=#FF00FF>[16:40:01.306] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:01.957] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:40:02.089] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:40:02.090] [Info] <color=#FF00FF>[16:40:02.090] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:02.490] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:40:02.607] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:40:02.608] [Info] <color=#FF00FF>[16:40:02.607] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:03.957] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:40:04.041] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:40:04.041] [Info] <color=#FF00FF>[16:40:04.041] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:04.042] [Info] <color=#FF00FF>[16:40:04.042] 开始添加咖啡材料Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:05.090] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:40:05.207] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:40:05.207] [Info] <color=#FF00FF>[16:40:05.207] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:06.107] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:40:06.207] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:40:06.207] [Info] <color=#FF00FF>[16:40:06.207] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:07.640] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:40:07.740] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:40:07.740] [Info] <color=#FF00FF>[16:40:07.740] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:10.472] [Info] clickSceneName coffeeMakingPour
[2026-05-09 16:40:10.574] [Info] clickSceneName coffeeMakingPour
[2026-05-09 16:40:10.575] [Info] <color=#FF00FF>[16:40:10.575] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:14.023] [Info] clickSceneName coffeeMakingPour
[2026-05-09 16:40:14.125] [Info] clickSceneName coffeeMakingPour
[2026-05-09 16:40:14.125] [Info] <color=#FF00FF>[16:40:14.125] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:14.756] [Info] clickSceneName coffeeMakingPour
[2026-05-09 16:40:14.857] [Info] clickSceneName coffeeMakingPour
[2026-05-09 16:40:14.858] [Info] <color=#FF00FF>[16:40:14.857] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:17.239] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:40:17.340] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:40:17.341] [Info] <color=#FF00FF>[16:40:17.341] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:18.106] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:40:18.239] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:40:18.240] [Info] <color=#FF00FF>[16:40:18.239] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:18.623] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:40:18.757] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:40:18.758] [Info] <color=#FF00FF>[16:40:18.757] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:18.758] [Info] <color=#FF00FF>[16:40:18.758] 开始处理PourAddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:18.758] [Info] <color=#FF00FF>[16:40:18.758] 开始添加咖啡材料AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:18.759] [Info] <color=#FF00FF>[16:40:18.758] 开始播放动画 AddHotMilk - Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:18.759] [Info] <color=#FF00FF>[16:40:18.759] 开始播放热牛奶动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnClick (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.PlayAnimation (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:26.989] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:40:27.124] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:40:27.125] [Info] <color=#FF00FF>[16:40:27.124] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:28.340] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:40:28.456] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:40:28.457] [Info] <color=#FF00FF>[16:40:28.457] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:28.990] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:40:29.140] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:40:29.140] [Info] <color=#FF00FF>[16:40:29.140] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:29.141] [Info] <color=#FF00FF>[16:40:29.140] 开始处理PourStir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:29.141] [Info] <color=#FF00FF>[16:40:29.141] 开始添加咖啡材料Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:33.989] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:40:34.090] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:40:34.091] [Info] <color=#FF00FF>[16:40:34.090] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:40:34.808] [Info] <color=#FFFFFF>[16:40:34.808] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:40:34.808] [Info] 玩家移动锁定
[2026-05-09 16:40:34.890] [Info] <color=#00FF00>[16:40:34.889] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/ariewrongmaterial_graph - speaker:亚礼 - content:谢谢你的咖啡,味道很好……只是……可能是我自己的问题,魔法好像没有什么反应。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:40:35.655] [Info] <color=#FFFFFF>[16:40:35.655] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:40:35.655] [Info] Player 玩家移动解锁
[2026-05-09 16:40:35.656] [Info] <color=#00FF00>[16:40:35.656] 删除Npc Arie</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:40:37.140] [Info] [Session] Uploading to https://ivyserver.work/coffee : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:39:51","end_time":"2026-05-09 16:40:37","npc":"{\"Aisha\":3,\"Arie\":1,\"LuLu\":1,\"Rose\":-1}"}
[2026-05-09 16:40:37.439] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Coffee session recorded"}</color>
[2026-05-09 16:40:38.208] [Info] <color=#FFFFFF>[16:40:38.208] 开始执行从Teriz离开后Ivy觉得累-卧室-点击床-第二个梦前置动画 close shop go to bed</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100011.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100011.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:40:38.208] [Info] 开始执行从Teriz离开后Ivy觉得累-卧室-点击床-第二个梦前置动画 close shop go to bed
[2026-05-09 16:40:38.225] [Info] <color=#FFFFFF>[16:40:38.225] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:40:38.225] [Info] 玩家移动锁定
[2026-05-09 16:40:38.306] [Info] <color=#00FF00>[16:40:38.305] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closecafe_graph - speaker:艾薇 - content:呼……真是累坏我了…… 虽然手上还记得怎么做,但光靠肌肉记忆营业一天,也真的太累人了……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:40:38.454] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.474] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.489] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.505] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.522] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.539] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.555] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.572] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.587] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.606] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.622] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.638] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.655] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.673] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.689] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.705] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.722] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.739] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.755] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.771] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.789] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.805] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.823] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.838] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.855] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.872] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.889] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.906] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.921] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.939] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.957] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.973] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:38.990] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:39.007] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:39.023] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:39.041] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:39.057] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:39.206] [Info] <color=#FFFFFF>[16:40:39.206] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:40:39.207] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-09 16:40:39.209] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:40:39.306] [Info] <color=#00FF00>[16:40:39.306] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closecafe_graph - speaker:艾薇 - content:该打烊了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:40:39.522] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:39.539] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:39.555] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:39.572] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:39.589] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:39.605] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:39.622] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:39.638] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:39.656] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:39.672] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:39.689] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:39.706] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:39.722] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:39.739] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:39.757] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:39.773] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:40:39.789] [Info] <color=#FFFFFF>[16:40:39.789] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:40:39.789] [Info] Player 玩家移动解锁
[2026-05-09 16:40:46.656] [Info] <color=#FFFFFF>[16:40:46.656] 保存玩家所在场景 CafeDoor</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:40:46.656] [Info] 保存玩家所在场景 CafeDoor
[2026-05-09 16:40:46.663] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:41:03.191] [Info] <color=#00FF00>[16:41:03.191] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:03.192] [Info] <color=#00FF00>[16:41:03.191] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateHeimdale () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:03.192] [Info] <color=#FFFFFF>[16:41:03.192] 开始执行从Teriz离开后Ivy觉得累-卧室-点击床-第二个梦前置动画 close shop go to bed</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100011.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100011.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:03.192] [Info] 开始执行从Teriz离开后Ivy觉得累-卧室-点击床-第二个梦前置动画 close shop go to bed
[2026-05-09 16:41:04.205] [Info] <color=#FFFFFF>[16:41:04.205] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:41:04.206] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-09 16:41:04.209] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:41:08.360] [Info] <color=#FFFFFF>[16:41:08.360] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:41:08.360] [Info] 玩家移动锁定
[2026-05-09 16:41:10.923] [Info] isSatisfied: True
[2026-05-09 16:41:10.923] [Info] <color=#FFFFFF>[16:41:10.923] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UI.Story.StoryEvtProcess.Process (System.String evtStr) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:10.923] [Info] Player 玩家移动解锁
[2026-05-09 16:41:15.107] [Info] <color=#FF00FF>[16:41:15.107] 添加道具1005 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ShopPanel.AddProp (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ShopPanel.DoPurchase (PropCfg prop) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ShopPanel+<>c__DisplayClass12_0.<ShowGoods>b__0 () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at Utilis.Compoment.NormalButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:41:22.725] [Info] <color=#FFFFFF>[16:41:22.724] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:41:22.725] [Info] 玩家移动锁定
[2026-05-09 16:41:23.189] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:41:23.205] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:41:23.221] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:41:23.621] [Info] <color=#FFFFFF>[16:41:23.621] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:23.622] [Info] Player 玩家移动解锁
[2026-05-09 16:41:30.122] [Info] <color=#00FF00>[16:41:30.121] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:30.123] [Info] <color=#00FF00>[16:41:30.122] 删除Npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:31.208] [Info] <color=#FFFFFF>[16:41:31.208] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:41:31.208] [Info] 玩家移动锁定
[2026-05-09 16:41:31.289] [Info] <color=#00FF00>[16:41:31.288] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bed_graph - speaker:艾薇 - content:我想我该去睡觉了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:31.755] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:41:31.771] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:41:31.788] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:41:31.806] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:41:31.821] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:41:31.838] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:41:31.854] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:41:31.871] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:41:31.888] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:41:31.905] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:41:31.922] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:41:31.939] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:41:31.954] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:41:31.971] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:41:31.989] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:41:32.006] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:41:32.023] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:41:32.038] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:41:32.206] [Info] <color=#FFFFFF>[16:41:32.205] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:41:32.206] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-09 16:41:32.210] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:41:32.272] [Info] <color=#FFFFFF>[16:41:32.270] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:32.272] [Info] Player 玩家移动解锁
[2026-05-09 16:41:36.140] [Info] <color=#FF00FF>[16:41:36.139] Try Open LakeHouse, isLakeHouseUnLock is True</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.EntryLakeHouse () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TrySceneTransition (System.String lName) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:36.157] [Info] <color=#FFFFFF>[16:41:36.156] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:41:36.157] [Info] 玩家移动锁定
[2026-05-09 16:41:36.239] [Info] <color=#00FF00>[16:41:36.239] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:真的是好漫长的一天。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:36.955] [Info] <color=#00FF00>[16:41:36.954] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:听莉莉的话来看,<color=#FF3A3A>莎拉很可能是关键。她牵涉到梦、我失去的记忆,甚至这个叫威卡的人。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:38.906] [Info] <color=#00FF00>[16:41:38.905] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:我尽快去拜访她一下。也许,会有新的线索。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:39.738] [Info] <color=#00FF00>[16:41:39.738] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:说起来,莉莉提到我曾经帮助过她,和一个人一起,一个白色头发的人……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:41.438] [Info] <color=#00FF00>[16:41:41.438] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:等等,<color=#FF3A3A>照片上消失的那个人影也有着白色的头发。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:42.821] [Info] <color=#00FF00>[16:41:42.821] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:是她!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:43.322] [Info] <color=#00FF00>[16:41:43.321] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:我的记忆断断续续,是只丢了她一个人?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:44.271] [Info] <color=#00FF00>[16:41:44.271] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:还是……只要和她有关的,一切都被抽空了?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:45.738] [Info] <color=#00FF00>[16:41:45.737] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:可为什么呢?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:46.289] [Info] <color=#00FF00>[16:41:46.288] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:还有,特里兹来这里的目的……是调查和睡眠障碍有关的异常事件。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:48.305] [Info] <color=#00FF00>[16:41:48.304] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:看来正是莉莉提到的梦乡镇“梦魇”事件。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:49.656] [Info] <color=#00FF00>[16:41:49.655] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:……算了,不想了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:50.255] [Info] <color=#00FF00>[16:41:50.255] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:还是早点休息吧。希望梦里能少一点谜团。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:51.656] [Info] <color=#00FF00>[16:41:51.655] 检查点100011已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100011.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.DoEntryLakeCabin () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.OnStoryHandleHandle (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:51.658] [Info] <color=#FFFFFF>[16:41:51.658] 从Teriz离开后Ivy觉得累-卧室-点击床-第二个梦前置动画 close shop go to bed执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100011.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.DoEntryLakeCabin () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.OnStoryHandleHandle (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:51.658] [Info] 从Teriz离开后Ivy觉得累-卧室-点击床-第二个梦前置动画 close shop go to bed执行完成
[2026-05-09 16:41:51.658] [Info] <color=#FFFFFF>[16:41:51.658] 检查点100011完成,CurCheckPoint推进到下一个节点: 100012</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.DoEntryLakeCabin () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.OnStoryHandleHandle (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:51.659] [Info] 检查点100011完成,CurCheckPoint推进到下一个节点: 100012
[2026-05-09 16:41:51.659] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:39:38","end_time":"2026-05-09 16:41:51","progress":100012}
[2026-05-09 16:41:51.661] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:41:51.677] [Info] <color=#FFFFFF>[16:41:51.675] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:51.677] [Info] Player 玩家移动解锁
[2026-05-09 16:41:52.139] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-09 16:41:52.777] [Info] <color=#FFFFFF>[16:41:52.776] 开始执行进入湖边小屋 - 点击完湖边小屋Wall1所有可交互物 - 点击星星石 - 穿越到第二面墙之前 finish first wall in lakeside cabin</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100012.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100012.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvLakeHouse.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:52.777] [Info] 开始执行进入湖边小屋 - 点击完湖边小屋Wall1所有可交互物 - 点击星星石 - 穿越到第二面墙之前 finish first wall in lakeside cabin
[2026-05-09 16:41:52.792] [Info] <color=#FFFFFF>[16:41:52.791] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:41:52.792] [Info] 玩家移动锁定
[2026-05-09 16:41:52.872] [Info] <color=#00FF00>[16:41:52.872] 当前对话记录下来了:grapg:StoryGraph/Chapter1/seconddream2_graph - speaker:艾薇 - content:我又做梦了?这是哪里?感觉很熟悉。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:54.772] [Info] <color=#FFFFFF>[16:41:54.772] 保存玩家所在场景 LakeHouse_Wall1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:41:54.772] [Info] 保存玩家所在场景 LakeHouse_Wall1
[2026-05-09 16:41:54.776] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:41:56.239] [Info] <color=#FFFFFF>[16:41:56.239] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:56.240] [Info] Player 玩家移动解锁
[2026-05-09 16:41:59.840] [Info] <color=green>已获得wall1_window</color>
[2026-05-09 16:42:03.391] [Info] <color=#FFFFFF>[16:42:03.389] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:42:03.391] [Info] 玩家移动锁定
[2026-05-09 16:42:03.490] [Info] <color=#00FF00>[16:42:03.489] 当前对话记录下来了:grapg:StoryGraph/Chapter1/pierlight_graph - speaker:艾薇 - content:这个灯,是我第一次做梦,梦里触碰的镜子里的灯!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:42:05.823] [Info] <color=#00FF00>[16:42:05.822] 当前对话记录下来了:grapg:StoryGraph/Chapter1/pierlight_graph - speaker:艾薇 - content:镜子里,她似乎就是在这里的<color=#FF3A3A>码头那边</color>。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:42:07.639] [Info] <color=#00FF00>[16:42:07.639] 当前对话记录下来了:grapg:StoryGraph/Chapter1/pierlight_graph - speaker:艾薇 - content:码头,码头灯,还有这里带给我的熟悉的感觉……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:42:08.772] [Info] <color=#00FF00>[16:42:08.772] 当前对话记录下来了:grapg:StoryGraph/Chapter1/pierlight_graph - speaker:艾薇 - content:我现在在的地方,就是湖心岛小屋!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:42:09.589] [Info] <color=#00FF00>[16:42:09.589] 当前对话记录下来了:grapg:StoryGraph/Chapter1/pierlight_graph - speaker:艾薇 - content:我曾经在这里生活过!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:42:10.355] [Info] <color=#FFFFFF>[16:42:10.355] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:42:10.356] [Info] Player 玩家移动解锁
[2026-05-09 16:42:12.856] [Info] <color=green>已获得hangingPicture</color>
[2026-05-09 16:42:17.662] [Info] <color=#FFFFFF>[16:42:17.661] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:42:17.662] [Info] 玩家移动锁定
[2026-05-09 16:42:17.744] [Info] <color=#00FF00>[16:42:17.743] 当前对话记录下来了:grapg:StoryGraph/Chapter1/paint_graph - speaker:艾薇 - content:“线之交点,密室所现”!这幅挂画背后是密室的线索,可是,什么线呢?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:42:19.842] [Info] <color=#FFFFFF>[16:42:19.842] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:42:19.844] [Info] Player 玩家移动解锁
[2026-05-09 16:42:23.794] [Info] <color=green>已获得mengjingchuanyue</color>
[2026-05-09 16:42:31.264] [Info] <color=green>已获得mofafuwen</color>
[2026-05-09 16:42:35.564] [Info] <color=#FFFFFF>[16:42:35.564] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:42:35.564] [Info] 玩家移动锁定
[2026-05-09 16:42:35.649] [Info] <color=#00FF00>[16:42:35.649] 当前对话记录下来了:grapg:StoryGraph/Chapter1/megicspell_graph - speaker:艾薇 - content:这个梦境穿越咒语符文看着很像心灵秘饮的咒语,应该是源自同一种魔法语言。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:41:52.778] [Warning] Main Camera: 1 camera overlay no longer exists and will be removed from the camera stack.
[2026-05-09 16:39:36.619] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizwrong_graph - speaker:特里兹 - content:嗯……想不起来什么别的了,我只记得你做的咖啡真是一绝。
[2026-05-09 16:39:37.538] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizwrong_graph - speaker:特里兹 - content:我得走了,回头见。
[2026-05-09 16:39:38.171] [Success] 删除Npc Teriz
[2026-05-09 16:39:38.172] [Success] 检查点100010已经完成
[2026-05-09 16:39:41.893] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-09 16:39:41.894] [Success] NPC 创建成功 Arie, 它的类型是 Human
[2026-05-09 16:39:41.991] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closecafe_graph - speaker:艾薇 - content:呼……真是累坏我了…… 虽然手上还记得怎么做,但光靠肌肉记忆营业一天,也真的太累人了……
[2026-05-09 16:39:43.940] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closecafe_graph - speaker:艾薇 - content:该打烊了。
[2026-05-09 16:39:50.907] [Success] 删除Npc Cat
[2026-05-09 16:39:50.908] [Success] 删除Npc Arie
[2026-05-09 16:39:51.982] [Success] NPC 创建成功 Arie, 它的类型是 Human
[2026-05-09 16:39:52.074] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚瑟 - content:<color=#11a3d3>拿铁……不不,摩卡魔法咖啡。热的。嗯……谢谢。等等…… 对不起,还是要拿铁吧。</color>
[2026-05-09 16:39:54.974] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:不能吃太多巧克力,父亲说……太胖,不符合贵族气质。他说'亚瑟'不能那么软弱、不能太甜、不能……可我其实更喜欢别人叫我亚礼。
[2026-05-09 16:39:55.723] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:艾薇 - content:我很喜欢你的名字——亚礼。请稍等,我会用心给你准备咖啡。
[2026-05-09 16:39:56.459] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:谢谢!我不是故意装可爱的……只是,这样穿着,会觉得安心一点。就像小时候抱着的玩偶一样……
[2026-05-09 16:39:57.724] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:<color=#11a3d3>我是不是……点得太麻烦了?我总是……犹豫来犹豫去,大家会不会觉得……我很烦?</color>
[2026-05-09 16:39:58.357] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:艾薇 - content:并不会。你提的都是合理的顾客需求。
[2026-05-09 16:39:58.974] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:真的吗?呼……我担心这个好久了……
[2026-05-09 16:40:34.890] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/ariewrongmaterial_graph - speaker:亚礼 - content:谢谢你的咖啡,味道很好……只是……可能是我自己的问题,魔法好像没有什么反应。
[2026-05-09 16:40:35.656] [Success] 删除Npc Arie
[2026-05-09 16:40:38.307] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closecafe_graph - speaker:艾薇 - content:呼……真是累坏我了…… 虽然手上还记得怎么做,但光靠肌肉记忆营业一天,也真的太累人了……
[2026-05-09 16:40:39.306] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closecafe_graph - speaker:艾薇 - content:该打烊了。
[2026-05-09 16:41:03.191] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-09 16:41:03.192] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-09 16:41:30.122] [Success] 删除Npc Cat
[2026-05-09 16:41:30.123] [Success] 删除Npc Heimdale
[2026-05-09 16:41:31.290] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bed_graph - speaker:艾薇 - content:我想我该去睡觉了。
[2026-05-09 16:41:36.239] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:真的是好漫长的一天。
[2026-05-09 16:41:36.955] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:听莉莉的话来看,<color=#FF3A3A>莎拉很可能是关键。她牵涉到梦、我失去的记忆,甚至这个叫威卡的人。
[2026-05-09 16:41:38.906] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:我尽快去拜访她一下。也许,会有新的线索。
[2026-05-09 16:41:39.738] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:说起来,莉莉提到我曾经帮助过她,和一个人一起,一个白色头发的人……
[2026-05-09 16:41:41.438] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:等等,<color=#FF3A3A>照片上消失的那个人影也有着白色的头发。</color>
[2026-05-09 16:41:42.822] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:是她!
[2026-05-09 16:41:43.322] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:我的记忆断断续续,是只丢了她一个人?
[2026-05-09 16:41:44.271] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:还是……只要和她有关的,一切都被抽空了?
[2026-05-09 16:41:45.738] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:可为什么呢?
[2026-05-09 16:41:46.289] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:还有,特里兹来这里的目的……是调查和睡眠障碍有关的异常事件。
[2026-05-09 16:41:48.305] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:看来正是莉莉提到的梦乡镇“梦魇”事件。
[2026-05-09 16:41:49.657] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:……算了,不想了。
[2026-05-09 16:41:50.255] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/beforedream_graph - speaker:艾薇 - content:还是早点休息吧。希望梦里能少一点谜团。
[2026-05-09 16:41:51.656] [Success] 检查点100011已经完成
[2026-05-09 16:41:52.874] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/seconddream2_graph - speaker:艾薇 - content:我又做梦了?这是哪里?感觉很熟悉。
[2026-05-09 16:42:03.490] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/pierlight_graph - speaker:艾薇 - content:这个灯,是我第一次做梦,梦里触碰的镜子里的灯!
[2026-05-09 16:42:05.823] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/pierlight_graph - speaker:艾薇 - content:镜子里,她似乎就是在这里的<color=#FF3A3A>码头那边</color>。
[2026-05-09 16:42:07.641] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/pierlight_graph - speaker:艾薇 - content:码头,码头灯,还有这里带给我的熟悉的感觉……
[2026-05-09 16:42:08.773] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/pierlight_graph - speaker:艾薇 - content:我现在在的地方,就是湖心岛小屋!
[2026-05-09 16:42:09.589] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/pierlight_graph - speaker:艾薇 - content:我曾经在这里生活过!
[2026-05-09 16:42:17.744] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/paint_graph - speaker:艾薇 - content:“线之交点,密室所现”!这幅挂画背后是密室的线索,可是,什么线呢?
[2026-05-09 16:42:35.649] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/megicspell_graph - speaker:艾薇 - content:这个梦境穿越咒语符文看着很像心灵秘饮的咒语,应该是源自同一种魔法语言。
[2026-05-09 16:39:38.171] [Important] 添加道具1001 1
[2026-05-09 16:39:50.907] [Important] NPC Arie jumped to front of queue
[2026-05-09 16:40:01.308] [Important] 开始处理按钮点击Grind
[2026-05-09 16:40:02.090] [Important] 开始处理按钮点击Grind
[2026-05-09 16:40:02.611] [Important] 开始处理按钮点击Plate
[2026-05-09 16:40:04.042] [Important] 开始处理按钮点击Boil
[2026-05-09 16:40:04.042] [Important] 开始添加咖啡材料Boil
[2026-05-09 16:40:05.207] [Important] 开始处理按钮点击Grind
[2026-05-09 16:40:06.208] [Important] 开始处理按钮点击Boil
[2026-05-09 16:40:07.740] [Important] 开始处理按钮点击Boil
[2026-05-09 16:40:10.575] [Important] 开始处理按钮点击Pour
[2026-05-09 16:40:14.126] [Important] 开始处理按钮点击Pour
[2026-05-09 16:40:14.858] [Important] 开始处理按钮点击Pour
[2026-05-09 16:40:17.341] [Important] 开始处理按钮点击AddHotMilk
[2026-05-09 16:40:18.240] [Important] 开始处理按钮点击AddHotMilk
[2026-05-09 16:40:18.758] [Important] 开始处理按钮点击AddHotMilk
[2026-05-09 16:40:18.758] [Important] 开始处理PourAddHotMilk
[2026-05-09 16:40:18.758] [Important] 开始添加咖啡材料AddHotMilk
[2026-05-09 16:40:18.759] [Important] 开始播放动画 AddHotMilk - Pour
[2026-05-09 16:40:18.759] [Important] 开始播放热牛奶动画
[2026-05-09 16:40:27.125] [Important] 开始处理按钮点击Stir
[2026-05-09 16:40:28.457] [Important] 开始处理按钮点击Stir
[2026-05-09 16:40:29.140] [Important] 开始处理按钮点击Stir
[2026-05-09 16:40:29.141] [Important] 开始处理PourStir
[2026-05-09 16:40:29.141] [Important] 开始添加咖啡材料Stir
[2026-05-09 16:40:34.091] [Important] 开始处理按钮点击DeliverStar
[2026-05-09 16:41:15.107] [Important] 添加道具1005 1
[2026-05-09 16:41:36.140] [Important] Try Open LakeHouse, isLakeHouseUnLock is True
Session: e86c461d-c0c3-49cd-a9c1-a9869ff75364 (Received: 5/9/2026, 8:39:35 AM)
[2026-05-09 16:36:36.790] [Info] clickSceneName BottleItem
[2026-05-09 16:36:36.890] [Info] clickSceneName BottleItem
[2026-05-09 16:36:36.891] [Info] <color=#FF00FF>[16:36:36.891] 开始处理按钮点击AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:36:36.891] [Info] <color=#FF00FF>[16:36:36.891] 开始处理PourAddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:36:36.892] [Info] <color=#FF00FF>[16:36:36.892] 开始添加咖啡材料AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:36:40.840] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:36:40.940] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:36:46.656] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:36:46.758] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:36:46.759] [Info] <color=#FF00FF>[16:36:46.759] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:36:46.759] [Info] <color=#FF00FF>[16:36:46.759] 开始处理PourStir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:36:46.760] [Info] <color=#FF00FF>[16:36:46.760] 开始添加咖啡材料Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:36:50.940] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:36:51.041] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:36:51.041] [Info] <color=#FF00FF>[16:36:51.041] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:36:54.174] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:36:54.274] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:36:54.275] [Info] <color=#FF00FF>[16:36:54.274] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:36:54.992] [Info] <color=#FFFFFF>[16:36:54.991] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:36:54.992] [Info] 玩家移动锁定
[2026-05-09 16:36:55.074] [Info] <color=#00FF00>[16:36:55.074] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:你终于决定办那个珠宝展了?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:56.222] [Info] <color=#00FF00>[16:36:56.222] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:这是我第一次真正意义上的个人珠宝展,我为此已经准备了很久了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:57.357] [Info] <color=#00FF00>[16:36:57.356] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:所以这次珠宝展的主题是什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:57.990] [Info] <color=#00FF00>[16:36:57.990] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:这次展览是以四种古代魔法——梦境,自然,时间和生命为主题进行设计的。你知道的,这四种古代魔法才是魔法的骨架。不像现代魔法,结合了不同文明的科技,产生了很多新的分支和类别。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:37:00.607] [Info] <color=#00FF00>[16:37:00.607] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:古代魔法……听起来很有趣。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:37:01.274] [Info] <color=#00FF00>[16:37:01.273] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:当然,古代魔法高深莫测,还有很多很有趣的传闻,是很多魔法师究其一生都在追求探索的目标——当然,很多人即便探索至今也只能摸到皮毛。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:37:03.858] [Info] <color=#00FF00>[16:37:03.857] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:不过……比起让这股强大的力量被有心之人利用,做一些不好的事情,失传也许是更好的结局。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:37:05.506] [Info] <color=#00FF00>[16:37:05.506] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:不好的事情……比如说?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:37:06.123] [Info] <color=#00FF00>[16:37:06.122] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:你看这凌霄焰,它不攀附,不等待任何人,只依靠自己的力量便能攀援而上……真是好花。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:37:07.823] [Info] <color=#00FF00>[16:37:07.823] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:我……说实话,我有些不太明白。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:37:08.591] [Info] <color=#00FF00>[16:37:08.590] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:人生的道路很长,也许稍有不慎就会行差踏错。艾薇,希望不论是我,还是你,都可以像这花一样,不论发生什么,都坚定、自信。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:37:10.823] [Info] <color=#00FF00>[16:37:10.823] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:谢谢你,我相信今晚你一定会顺利的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:37:11.589] [Info] <color=#FFFFFF>[16:37:11.589] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:37:11.589] [Info] Player 玩家移动解锁
[2026-05-09 16:37:11.592] [Info] <color=#00FF00>[16:37:11.592] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:37:14.626] [Info] <color=#FFFFFF>[16:37:14.626] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:37:14.627] [Info] 玩家移动锁定
[2026-05-09 16:37:14.708] [Info] <color=#00FF00>[16:37:14.707] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚瑟 - content:<color=#11a3d3>拿铁……不不,摩卡魔法咖啡。热的。嗯……谢谢。等等…… 对不起,还是要拿铁吧。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:37:24.007] [Info] <color=#00FF00>[16:37:24.006] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:不能吃太多巧克力,父亲说……太胖,不符合贵族气质。他说'亚瑟'不能那么软弱、不能太甜、不能……可我其实更喜欢别人叫我亚礼。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:37:24.823] [Info] <color=#00FF00>[16:37:24.822] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:艾薇 - content:我很喜欢你的名字——亚礼。请稍等,我会用心给你准备咖啡。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:37:25.856] [Info] <color=#00FF00>[16:37:25.856] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:谢谢!我不是故意装可爱的……只是,这样穿着,会觉得安心一点。就像小时候抱着的玩偶一样……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:37:26.655] [Info] <color=#00FF00>[16:37:26.655] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:<color=#11a3d3>我是不是……点得太麻烦了?我总是……犹豫来犹豫去,大家会不会觉得……我很烦?</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:37:27.956] [Info] <color=#00FF00>[16:37:27.955] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:艾薇 - content:并不会。你提的都是合理的顾客需求。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:37:28.790] [Info] <color=#00FF00>[16:37:28.789] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:真的吗?呼……我担心这个好久了……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:37:29.672] [Info] <color=#FFFFFF>[16:37:29.671] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:37:29.672] [Info] Player 玩家移动解锁
[2026-05-09 16:37:31.389] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:37:31.507] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:37:31.511] [Info] <color=#FF00FF>[16:37:31.507] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:37:33.024] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:37:33.139] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:37:33.140] [Info] <color=#FF00FF>[16:37:33.139] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:37:35.722] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:37:35.823] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:37:35.824] [Info] <color=#FF00FF>[16:37:35.823] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:37:38.706] [Info] clickSceneName coffeeMakingPour
[2026-05-09 16:37:38.807] [Info] clickSceneName coffeeMakingPour
[2026-05-09 16:37:38.808] [Info] <color=#FF00FF>[16:37:38.808] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:37:45.705] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:37:45.789] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:37:45.789] [Info] <color=#FF00FF>[16:37:45.789] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:37:46.656] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:37:46.739] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:37:46.740] [Info] <color=#FF00FF>[16:37:46.739] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:37:47.839] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:37:47.923] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:37:47.924] [Info] <color=#FF00FF>[16:37:47.923] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:37:47.924] [Info] <color=#FF00FF>[16:37:47.924] 开始处理PourAddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:37:47.924] [Info] <color=#FF00FF>[16:37:47.924] 开始添加咖啡材料AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:37:47.926] [Info] <color=#FF00FF>[16:37:47.924] 开始播放动画 AddHotMilk - Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:37:47.926] [Info] <color=#FF00FF>[16:37:47.926] 开始播放热牛奶动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnClick (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.PlayAnimation (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:37:57.104] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:37:57.222] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:37:57.223] [Info] <color=#FF00FF>[16:37:57.223] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:37:58.205] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:37:58.323] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:37:58.324] [Info] <color=#FF00FF>[16:37:58.324] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:37:58.324] [Info] <color=#FF00FF>[16:37:58.324] 开始处理PourStir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:37:58.326] [Info] <color=#FF00FF>[16:37:58.324] 开始添加咖啡材料Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:38:01.772] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:38:01.889] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:38:01.889] [Info] <color=#FF00FF>[16:38:01.889] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:38:02.722] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:38:02.839] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:38:02.840] [Info] <color=#FF00FF>[16:38:02.839] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:38:03.557] [Info] <color=#FFFFFF>[16:38:03.557] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:38:03.557] [Info] 玩家移动锁定
[2026-05-09 16:38:03.639] [Info] <color=#00FF00>[16:38:03.638] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/ariewrongmaterial_graph - speaker:亚礼 - content:谢谢你的咖啡,味道很好……只是……可能是我自己的问题,魔法好像没有什么反应。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:04.622] [Info] <color=#FFFFFF>[16:38:04.621] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:04.622] [Info] Player 玩家移动解锁
[2026-05-09 16:38:04.622] [Info] <color=#00FF00>[16:38:04.622] 删除Npc Arie</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:07.275] [Info] [Session] Uploading to https://ivyserver.work/coffee : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:36:18","end_time":"2026-05-09 16:38:07","npc":"{\"Aisha\":3,\"Arie\":1,\"LuLu\":1,\"Rose\":-1}"}
[2026-05-09 16:38:07.754] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Coffee session recorded"}</color>
[2026-05-09 16:38:08.342] [Info] <color=#00FF00>[16:38:08.342] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:08.344] [Info] <color=#00FF00>[16:38:08.344] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateHeimdale () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:08.345] [Info] <color=#00FF00>[16:38:08.345] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:08.345] [Info] <color=#FFFFFF>[16:38:08.345] 开始执行Teriz出现-离开 teriz visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:08.345] [Info] 开始执行Teriz出现-离开 teriz visit
[2026-05-09 16:38:08.345] [Info] <color=#00FF00>[16:38:08.345] NPC 创建成功 Teriz, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:09.355] [Info] <color=#FFFFFF>[16:38:09.355] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:38:09.355] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-09 16:38:09.357] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:38:12.640] [Info] <color=#00FF00>[16:38:12.639] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:12.640] [Info] <color=#00FF00>[16:38:12.640] 删除Npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:12.640] [Info] <color=#00FF00>[16:38:12.640] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:12.641] [Info] <color=#00FF00>[16:38:12.641] 删除Npc Teriz</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:13.713] [Info] <color=#00FF00>[16:38:13.713] NPC 创建成功 Teriz, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:13.714] [Info] <color=#FFFFFF>[16:38:13.714] NPC 加入 Teriz</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:13.714] [Info] NPC 加入 Teriz
[2026-05-09 16:38:13.723] [Info] <color=#FFFFFF>[16:38:13.723] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:38:13.723] [Info] 玩家移动锁定
[2026-05-09 16:38:13.805] [Info] <color=#00FF00>[16:38:13.805] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:艾薇 - content:(这个人……好像有点眼熟……他身上有魔法气息。)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:14.724] [Info] <color=#FFFFFF>[16:38:14.723] 保存玩家所在场景 CoffeeMakingScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:38:14.724] [Info] 保存玩家所在场景 CoffeeMakingScene
[2026-05-09 16:38:14.726] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:38:15.038] [Info] <color=#00FF00>[16:38:15.038] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:??? - content:你一直盯着我看。我身上沾咖啡了吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:15.739] [Info] <color=#00FF00>[16:38:15.738] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:艾薇 - content:(这个人……好像有点眼熟……他身上有魔法气息。)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:20.390] [Info] isSatisfied: True
[2026-05-09 16:38:20.391] [Info] <color=#00FF00>[16:38:20.391] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:艾薇 - content:对不起,我被人袭击失去了一部分记忆,不记得你是谁了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:21.321] [Info] <color=#00FF00>[16:38:21.321] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:??? - content:你还好吗艾薇,要不要回魔法世界去看看医生?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:22.688] [Info] <color=#00FF00>[16:38:22.688] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:艾薇 - content:(我,我没有钱……)嗯,谢谢你。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:23.339] [Info] <color=#00FF00>[16:38:23.339] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:我是特里兹,还记得吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:24.255] [Info] <color=#00FF00>[16:38:24.255] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:我这次是出任务,调查什么无聊的睡眠质量问题。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:25.505] [Info] <color=#00FF00>[16:38:25.503] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:他们真是没事做了,上次调查完母鸡打鸣问题,这次又是这个!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:27.471] [Info] <color=#00FF00>[16:38:27.471] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:他们最近都在说做噩梦,醒不过来,甚至直接昏过去。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:28.404] [Info] <color=#00FF00>[16:38:28.404] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:今天凌晨说有个女孩因为噩梦死了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:29.188] [Info] <color=#00FF00>[16:38:29.188] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:我早上四点就赶去医院看过了,只是那个女孩本身已经是癌症晚期了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:31.038] [Info] <color=#00FF00>[16:38:31.038] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:真是个可怜人,还年纪轻轻的。可惜我没什么能做的,只能偷偷变了几束花给她。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:32.738] [Info] <color=#00FF00>[16:38:32.738] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:这已经是违反规定了,不过,你会为我保密的对吧?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:34.238] [Info] <color=#00FF00>[16:38:34.237] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:那些做噩梦的人还非说梦里看见什么“凶兽”。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:35.154] [Info] <color=#00FF00>[16:38:35.154] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:<color=#FF3A3A>说法乱七八糟。有人说是黑色的鹿。有人说像马,也有人说是狐狸,还有的说是狼。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:37.539] [Info] <color=#00FF00>[16:38:37.538] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:你知道的,他们太脆弱了。一点压力就焦虑,一做噩梦就自己吓自己。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:38.538] [Info] <color=#00FF00>[16:38:38.538] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:这么点小事,也要派人来调查。真是大惊小怪。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:43.172] [Info] isSatisfied: True
[2026-05-09 16:38:43.172] [Info] <color=#00FF00>[16:38:43.172] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:艾薇 - content:我不认为是因为他们脆弱,确实是生活压力太大了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:44.238] [Info] <color=#00FF00>[16:38:44.237] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:也许你是对的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:44.921] [Info] <color=#00FF00>[16:38:44.920] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:不过既然派我来,我也只能查一查了。明天可以提交调查报告收工回去了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:45.904] [Info] <color=#00FF00>[16:38:45.903] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:话说。你怎么跑到梦乡镇这种又冷又潮湿的地方来了?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:47.021] [Info] <color=#00FF00>[16:38:47.021] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:我都不记得我上次衣服能干是什么时候了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:47.837] [Info] <color=#00FF00>[16:38:47.837] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:说真的,我真的太想念暖烘烘的天气了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:48.505] [Info] <color=#00FF00>[16:38:48.504] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:能给我来一杯足够温暖、舒适的热美式咖啡吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:51.720] [Info] <color=#FFFFFF>[16:38:51.720] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:51.720] [Info] Player 玩家移动解锁
[2026-05-09 16:38:51.722] [Info] <color=#FF0000>[16:38:51.722] 当前字典中不存在该npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcService.DequeueNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcService.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:38:53.270] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:38:53.355] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:38:53.356] [Info] <color=#FF00FF>[16:38:53.355] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:38:54.637] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:38:54.738] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:38:54.739] [Info] <color=#FF00FF>[16:38:54.738] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:38:57.304] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:38:57.372] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:38:57.372] [Info] <color=#FF00FF>[16:38:57.372] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:38:58.836] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:38:58.954] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:39:02.589] [Info] <color=#FF0000>[16:39:02.589] 当前字典中不存在该npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleSales.FlyAway () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleSales.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:04.139] [Info] <color=#FF00FF>[16:39:04.139] 有客人来了:Arie</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:05.387] [Info] clickSceneName coffeeMakingPour
[2026-05-09 16:39:05.521] [Info] clickSceneName coffeeMakingPour
[2026-05-09 16:39:05.523] [Info] <color=#FF00FF>[16:39:05.521] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:39:12.136] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:39:12.238] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:39:12.238] [Info] <color=#FF00FF>[16:39:12.238] 开始处理按钮点击AddHotWater</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:39:12.837] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:39:12.954] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:39:12.956] [Info] <color=#FF00FF>[16:39:12.955] 开始处理按钮点击AddHotWater</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:39:13.437] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:39:13.571] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:39:13.572] [Info] <color=#FF00FF>[16:39:13.571] 开始处理按钮点击AddHotWater</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:39:14.105] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:39:14.204] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:39:14.205] [Info] <color=#FF00FF>[16:39:14.204] 开始处理按钮点击AddHotWater</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:39:14.205] [Info] <color=#FF00FF>[16:39:14.205] 开始处理PourAddHotWater</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:39:14.205] [Info] <color=#FF00FF>[16:39:14.205] 开始添加咖啡材料AddHotWater</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:39:14.205] [Info] <color=#FF00FF>[16:39:14.205] 开始播放动画 AddHotWater - Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:39:17.086] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:39:17.188] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:39:17.189] [Info] <color=#FF00FF>[16:39:17.188] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:39:17.189] [Info] <color=#FF00FF>[16:39:17.189] 开始处理PourStir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:39:17.189] [Info] <color=#FF00FF>[16:39:17.189] 开始添加咖啡材料Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:39:18.153] [Info] <color=green>已获得book_Lilysketch</color>
[2026-05-09 16:39:24.139] [Info] <color=#FFFFFF>[16:39:24.139] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:39:24.139] [Info] 玩家移动锁定
[2026-05-09 16:39:24.220] [Info] <color=#00FF00>[16:39:24.220] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilysketch_graph - speaker:艾薇 - content:这应该是莉莉落下的速写图,我下次见面还给她吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:25.587] [Info] <color=#FFFFFF>[16:39:25.586] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:25.587] [Info] Player 玩家移动解锁
[2026-05-09 16:39:28.620] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:39:28.720] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:39:28.722] [Info] <color=#FF00FF>[16:39:28.720] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:39:29.053] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:39:29.120] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:39:29.120] [Info] <color=#FF00FF>[16:39:29.120] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:39:29.439] [Info] <color=#FFFFFF>[16:39:29.439] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:39:29.439] [Info] 玩家移动锁定
[2026-05-09 16:39:29.521] [Info] <color=#00FF00>[16:39:29.520] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizwrong_graph - speaker:特里兹 - content:艾薇,你是想给我点惊喜吗?这味道可不是我点的咖啡啊。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:30.604] [Info] <color=#00FF00>[16:39:30.602] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizwrong_graph - speaker:艾薇 - content:对不起,我弄错了,我应该用暖暖果来着,我重新给你做一杯。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:32.005] [Info] <color=#00FF00>[16:39:32.004] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizwrong_graph - speaker:特里兹 - content:没关系,下次吧。对了艾薇,我本来是因为想家才一直留着这颗种子的,但其实我也用不上。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:39:32.820] [Info] <color=#00FF00>[16:39:32.819] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizwrong_graph - speaker:特里兹 - content:你要是拿这个来做咖啡,味道肯定绝了。又或者……你可以尝试种植这颗种子,到时候可以多收获一些星月雏菊。总之,随你怎么安置啦。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:55.075] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:你终于决定办那个珠宝展了?
[2026-05-09 16:36:56.222] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:这是我第一次真正意义上的个人珠宝展,我为此已经准备了很久了。
[2026-05-09 16:36:57.358] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:所以这次珠宝展的主题是什么?
[2026-05-09 16:36:57.990] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:这次展览是以四种古代魔法——梦境,自然,时间和生命为主题进行设计的。你知道的,这四种古代魔法才是魔法的骨架。不像现代魔法,结合了不同文明的科技,产生了很多新的分支和类别。
[2026-05-09 16:37:00.608] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:古代魔法……听起来很有趣。
[2026-05-09 16:37:01.274] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:当然,古代魔法高深莫测,还有很多很有趣的传闻,是很多魔法师究其一生都在追求探索的目标——当然,很多人即便探索至今也只能摸到皮毛。
[2026-05-09 16:37:03.858] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:不过……比起让这股强大的力量被有心之人利用,做一些不好的事情,失传也许是更好的结局。
[2026-05-09 16:37:05.507] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:不好的事情……比如说?
[2026-05-09 16:37:06.123] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:你看这凌霄焰,它不攀附,不等待任何人,只依靠自己的力量便能攀援而上……真是好花。
[2026-05-09 16:37:07.823] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:我……说实话,我有些不太明白。
[2026-05-09 16:37:08.592] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:人生的道路很长,也许稍有不慎就会行差踏错。艾薇,希望不论是我,还是你,都可以像这花一样,不论发生什么,都坚定、自信。
[2026-05-09 16:37:10.823] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:谢谢你,我相信今晚你一定会顺利的。
[2026-05-09 16:37:11.592] [Success] 删除Npc Aisha
[2026-05-09 16:37:14.708] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚瑟 - content:<color=#11a3d3>拿铁……不不,摩卡魔法咖啡。热的。嗯……谢谢。等等…… 对不起,还是要拿铁吧。</color>
[2026-05-09 16:37:24.008] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:不能吃太多巧克力,父亲说……太胖,不符合贵族气质。他说'亚瑟'不能那么软弱、不能太甜、不能……可我其实更喜欢别人叫我亚礼。
[2026-05-09 16:37:24.823] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:艾薇 - content:我很喜欢你的名字——亚礼。请稍等,我会用心给你准备咖啡。
[2026-05-09 16:37:25.858] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:谢谢!我不是故意装可爱的……只是,这样穿着,会觉得安心一点。就像小时候抱着的玩偶一样……
[2026-05-09 16:37:26.656] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:<color=#11a3d3>我是不是……点得太麻烦了?我总是……犹豫来犹豫去,大家会不会觉得……我很烦?</color>
[2026-05-09 16:37:27.956] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:艾薇 - content:并不会。你提的都是合理的顾客需求。
[2026-05-09 16:37:28.790] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/Arie1st1_graph - speaker:亚礼 - content:真的吗?呼……我担心这个好久了……
[2026-05-09 16:38:03.639] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/Arie/ariewrongmaterial_graph - speaker:亚礼 - content:谢谢你的咖啡,味道很好……只是……可能是我自己的问题,魔法好像没有什么反应。
[2026-05-09 16:38:04.622] [Success] 删除Npc Arie
[2026-05-09 16:38:08.343] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-09 16:38:08.344] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-09 16:38:08.345] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-09 16:38:08.345] [Success] NPC 创建成功 Teriz, 它的类型是 Human
[2026-05-09 16:38:12.640] [Success] 删除Npc Cat
[2026-05-09 16:38:12.640] [Success] 删除Npc Heimdale
[2026-05-09 16:38:12.641] [Success] 删除Npc Aisha
[2026-05-09 16:38:12.641] [Success] 删除Npc Teriz
[2026-05-09 16:38:13.713] [Success] NPC 创建成功 Teriz, 它的类型是 Human
[2026-05-09 16:38:13.805] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:艾薇 - content:(这个人……好像有点眼熟……他身上有魔法气息。)
[2026-05-09 16:38:15.038] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:??? - content:你一直盯着我看。我身上沾咖啡了吗?
[2026-05-09 16:38:15.739] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:艾薇 - content:(这个人……好像有点眼熟……他身上有魔法气息。)
[2026-05-09 16:38:20.391] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:艾薇 - content:对不起,我被人袭击失去了一部分记忆,不记得你是谁了。
[2026-05-09 16:38:21.323] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:??? - content:你还好吗艾薇,要不要回魔法世界去看看医生?
[2026-05-09 16:38:22.689] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:艾薇 - content:(我,我没有钱……)嗯,谢谢你。
[2026-05-09 16:38:23.340] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:我是特里兹,还记得吗?
[2026-05-09 16:38:24.256] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:我这次是出任务,调查什么无聊的睡眠质量问题。
[2026-05-09 16:38:25.505] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:他们真是没事做了,上次调查完母鸡打鸣问题,这次又是这个!
[2026-05-09 16:38:27.473] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:他们最近都在说做噩梦,醒不过来,甚至直接昏过去。
[2026-05-09 16:38:28.404] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:今天凌晨说有个女孩因为噩梦死了。
[2026-05-09 16:38:29.188] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:我早上四点就赶去医院看过了,只是那个女孩本身已经是癌症晚期了。
[2026-05-09 16:38:31.038] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:真是个可怜人,还年纪轻轻的。可惜我没什么能做的,只能偷偷变了几束花给她。
[2026-05-09 16:38:32.738] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:这已经是违反规定了,不过,你会为我保密的对吧?
[2026-05-09 16:38:34.238] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:那些做噩梦的人还非说梦里看见什么“凶兽”。
[2026-05-09 16:38:35.155] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:<color=#FF3A3A>说法乱七八糟。有人说是黑色的鹿。有人说像马,也有人说是狐狸,还有的说是狼。</color>
[2026-05-09 16:38:37.539] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:你知道的,他们太脆弱了。一点压力就焦虑,一做噩梦就自己吓自己。
[2026-05-09 16:38:38.539] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:这么点小事,也要派人来调查。真是大惊小怪。
[2026-05-09 16:38:43.172] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:艾薇 - content:我不认为是因为他们脆弱,确实是生活压力太大了。
[2026-05-09 16:38:44.238] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:也许你是对的。
[2026-05-09 16:38:44.922] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:不过既然派我来,我也只能查一查了。明天可以提交调查报告收工回去了。
[2026-05-09 16:38:45.904] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:话说。你怎么跑到梦乡镇这种又冷又潮湿的地方来了?
[2026-05-09 16:38:47.021] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:我都不记得我上次衣服能干是什么时候了。
[2026-05-09 16:38:47.838] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:说真的,我真的太想念暖烘烘的天气了。
[2026-05-09 16:38:48.505] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizvisit_graph - speaker:特里兹 - content:能给我来一杯足够温暖、舒适的热美式咖啡吗?
[2026-05-09 16:39:24.220] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilysketch_graph - speaker:艾薇 - content:这应该是莉莉落下的速写图,我下次见面还给她吧。
[2026-05-09 16:39:29.521] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizwrong_graph - speaker:特里兹 - content:艾薇,你是想给我点惊喜吗?这味道可不是我点的咖啡啊。
[2026-05-09 16:39:30.604] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizwrong_graph - speaker:艾薇 - content:对不起,我弄错了,我应该用暖暖果来着,我重新给你做一杯。
[2026-05-09 16:39:32.006] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizwrong_graph - speaker:特里兹 - content:没关系,下次吧。对了艾薇,我本来是因为想家才一直留着这颗种子的,但其实我也用不上。
[2026-05-09 16:39:32.820] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/terizwrong_graph - speaker:特里兹 - content:你要是拿这个来做咖啡,味道肯定绝了。又或者……你可以尝试种植这颗种子,到时候可以多收获一些星月雏菊。总之,随你怎么安置啦。
[2026-05-09 16:36:36.891] [Important] 开始处理按钮点击AddMagicalMaterial
[2026-05-09 16:36:36.892] [Important] 开始处理PourAddMagicalMaterial
[2026-05-09 16:36:36.892] [Important] 开始添加咖啡材料AddMagicalMaterial
[2026-05-09 16:36:46.759] [Important] 开始处理按钮点击Stir
[2026-05-09 16:36:46.760] [Important] 开始处理PourStir
[2026-05-09 16:36:46.760] [Important] 开始添加咖啡材料Stir
[2026-05-09 16:36:51.042] [Important] 开始处理按钮点击DeliverStar
[2026-05-09 16:36:54.275] [Important] 开始处理按钮点击DeliverStar
[2026-05-09 16:37:31.512] [Important] 开始处理按钮点击Plate
[2026-05-09 16:37:33.140] [Important] 开始处理按钮点击Grind
[2026-05-09 16:37:35.824] [Important] 开始处理按钮点击Boil
[2026-05-09 16:37:38.808] [Important] 开始处理按钮点击Pour
[2026-05-09 16:37:45.790] [Important] 开始处理按钮点击AddHotMilk
[2026-05-09 16:37:46.740] [Important] 开始处理按钮点击AddHotMilk
[2026-05-09 16:37:47.924] [Important] 开始处理按钮点击AddHotMilk
[2026-05-09 16:37:47.924] [Important] 开始处理PourAddHotMilk
[2026-05-09 16:37:47.924] [Important] 开始添加咖啡材料AddHotMilk
[2026-05-09 16:37:47.926] [Important] 开始播放动画 AddHotMilk - Pour
[2026-05-09 16:37:47.926] [Important] 开始播放热牛奶动画
[2026-05-09 16:37:57.223] [Important] 开始处理按钮点击Stir
[2026-05-09 16:37:58.324] [Important] 开始处理按钮点击Stir
[2026-05-09 16:37:58.324] [Important] 开始处理PourStir
[2026-05-09 16:37:58.326] [Important] 开始添加咖啡材料Stir
[2026-05-09 16:38:01.890] [Important] 开始处理按钮点击DeliverStar
[2026-05-09 16:38:02.840] [Important] 开始处理按钮点击DeliverStar
[2026-05-09 16:38:53.356] [Important] 开始处理按钮点击Plate
[2026-05-09 16:38:54.740] [Important] 开始处理按钮点击Grind
[2026-05-09 16:38:57.373] [Important] 开始处理按钮点击Boil
[2026-05-09 16:39:04.139] [Important] 有客人来了:Arie
[2026-05-09 16:39:05.523] [Important] 开始处理按钮点击Pour
[2026-05-09 16:39:12.238] [Important] 开始处理按钮点击AddHotWater
[2026-05-09 16:39:12.956] [Important] 开始处理按钮点击AddHotWater
[2026-05-09 16:39:13.572] [Important] 开始处理按钮点击AddHotWater
[2026-05-09 16:39:14.205] [Important] 开始处理按钮点击AddHotWater
[2026-05-09 16:39:14.205] [Important] 开始处理PourAddHotWater
[2026-05-09 16:39:14.205] [Important] 开始添加咖啡材料AddHotWater
[2026-05-09 16:39:14.205] [Important] 开始播放动画 AddHotWater - Pour
[2026-05-09 16:39:17.189] [Important] 开始处理按钮点击Stir
[2026-05-09 16:39:17.189] [Important] 开始处理PourStir
[2026-05-09 16:39:17.190] [Important] 开始添加咖啡材料Stir
[2026-05-09 16:39:28.722] [Important] 开始处理按钮点击DeliverStar
[2026-05-09 16:39:29.120] [Important] 开始处理按钮点击DeliverStar
[2026-05-09 16:38:51.722] [Custom] 当前字典中不存在该npc Aisha
[2026-05-09 16:39:02.590] [Custom] 当前字典中不存在该npc Heimdale
Session: 9491633e-eca7-40ee-9c4d-2344084e05c1 (Received: 5/9/2026, 8:36:32 AM)
[2026-05-09 16:33:33.989] [Info] <color=#FFFFFF>[16:33:33.989] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:33:33.989] [Info] 玩家移动锁定
[2026-05-09 16:33:34.075] [Info] <color=#00FF00>[16:33:34.074] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:是这本——《食梦兽饲养指南》。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:35.840] [Info] <color=#00FF00>[16:33:35.840] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:上面记载过一种<color=#FF3A3A>专门栖息于梦境中的生物,以人类的梦为食</color>。也许和梦乡镇的噩梦事件有关。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:37.058] [Info] <color=#00FF00>[16:33:37.057] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:先是遭受袭击,失忆,收到字条威胁,现在又可能面临死亡。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:38.090] [Info] <color=#00FF00>[16:33:38.090] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:我还真是个“幸运儿”。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:38.774] [Info] <color=#00FF00>[16:33:38.774] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:可是,我想活着,我想好好的活着。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:39.424] [Info] <color=#00FF00>[16:33:39.424] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:当务之急是调查梦乡镇事件,解决眼前的危险。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:40.457] [Info] <color=#00FF00>[16:33:40.456] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:莉莉还在等我,下楼找莉莉吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:41.306] [Info] <color=#FFFFFF>[16:33:41.306] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:41.306] [Info] Player 玩家移动解锁
[2026-05-09 16:33:44.543] [Info] <color=#00FF00>[16:33:44.543] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:45.541] [Info] <color=#FFFFFF>[16:33:45.540] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:33:45.541] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-09 16:33:45.543] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:33:47.440] [Info] <color=#00FF00>[16:33:47.439] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TryLeaveSecondFloor () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TrySceneTransition (System.String lName) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:48.518] [Info] <color=#00FF00>[16:33:48.518] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:48.518] [Info] <color=#FFFFFF>[16:33:48.518] 开始执行Lily出现-离开 lily visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:48.518] [Info] 开始执行Lily出现-离开 lily visit
[2026-05-09 16:33:48.519] [Info] <color=#00FF00>[16:33:48.519] NPC 创建成功 Lily, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:49.508] [Info] <color=#FFFFFF>[16:33:49.507] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:33:49.508] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-09 16:33:49.511] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:33:54.207] [Info] <color=#FFFFFF>[16:33:54.207] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:33:54.207] [Info] 玩家移动锁定
[2026-05-09 16:33:54.290] [Info] <color=#00FF00>[16:33:54.290] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:也许……梦里那只“凶兽”,就是食梦兽的一个亚种。上面提到食梦兽有非常多品种。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:55.424] [Info] <color=#00FF00>[16:33:55.423] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:等等!这书里描述的生物,我好像在哪见过!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:56.975] [Info] <color=#00FF00>[16:33:56.974] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:对了,莎拉家有一张很老的画,画上就有这么一头像鹿一样的生物,头上长着像树枝一样的角。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:59.940] [Info] <color=#00FF00>[16:33:59.940] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:当时我还觉得那角特别漂亮,就多看了几眼。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:01.357] [Info] <color=#00FF00>[16:34:01.356] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:那幅画角落里还有个署名,写的是——威卡。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:02.824] [Info] <color=#00FF00>[16:34:02.823] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:当时我还好奇,为什么有人会用这种“魔女”的名字署名,就记住了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:05.505] [Info] <color=#00FF00>[16:34:05.505] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:威卡……这本书的作者署名是“威”……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:06.323] [Info] <color=#00FF00>[16:34:06.323] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:你是说,画上那只凶兽,和这本书描述的一致?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:07.156] [Info] <color=#00FF00>[16:34:07.155] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:几乎一模一样。我当时还以为是幻想画的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:08.106] [Info] <color=#00FF00>[16:34:08.106] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:<color=#FF3A3A>(也许……威和威卡,是同一个人?)</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:09.556] [Info] <color=#00FF00>[16:34:09.556] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:<color=#FF3A3A>(但这本书为什么会在我这里……我却一点印象都没有?)</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:10.940] [Info] <color=#00FF00>[16:34:10.940] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:<color=#FF3A3A>(为什么……我身上的谜团,好像总是和莎拉有关系?)</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:12.823] [Info] <color=#00FF00>[16:34:12.823] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:所以你愿意帮她吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:13.422] [Info] <color=#00FF00>[16:34:13.422] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:上次,你和你朋友通过梦境帮助了我。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:14.207] [Info] <color=#00FF00>[16:34:14.206] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:也许你能再次做到。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:14.873] [Info] <color=#00FF00>[16:34:14.873] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:她……我记忆出了些问题……我已经不记得她了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:16.306] [Info] <color=#00FF00>[16:34:16.306] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:你还好吗,艾薇?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:16.857] [Info] <color=#00FF00>[16:34:16.856] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:我只见过她一次,那时候你们在一起。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:17.606] [Info] <color=#00FF00>[16:34:17.606] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:她很安静,有一头白色长发……我对她其实了解不多。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:19.008] [Info] <color=#00FF00>[16:34:19.007] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:不过,如果你愿意帮忙的话,报酬可以很丰厚。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:19.823] [Info] <color=#00FF00>[16:34:19.822] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:比如——我可以帮你把这间咖啡屋……好好翻修一遍!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:20.789] [Info] <color=#00FF00>[16:34:20.788] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:你要给我报酬?这让我更难拒绝了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:21.855] [Info] <color=#00FF00>[16:34:21.855] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:好吧。无论如何,我准备一下,过两天去拜访一下莎拉。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:22.689] [Info] <color=#00FF00>[16:34:22.688] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:太好了!!真的太谢谢你了!这是一些装修图样先给你。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:23.607] [Info] <color=#00FF00>[16:34:23.606] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:但我总觉得,这只是个开始。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:24.223] [Info] <color=#00FF00>[16:34:24.222] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:似乎……有更黑暗的东西,正在靠近。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:25.173] [Info] <color=#00FF00>[16:34:25.172] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:我想……我最好在梦乡镇待上一段时间。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:26.139] [Info] <color=#00FF00>[16:34:26.138] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:也能更好地照看莎拉,找到更多线索。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:26.823] [Info] <color=#00FF00>[16:34:26.823] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:那太好了!谢谢你!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:27.339] [Info] <color=#00FF00>[16:34:27.339] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:今天莎拉妈妈带她去医院体检。明天她回来,我带你去找她。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:28.357] [Info] <color=#FF00FF>[16:34:28.356] 添加道具20010 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayGetPropNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:28.357] [Info] <color=#FF00FF>[16:34:28.357] 添加道具20011 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayGetPropNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:28.361] [Info] <color=#FF00FF>[16:34:28.357] 添加道具20012 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayGetPropNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:32.611] [Info] <color=#00FF00>[16:34:32.611] 检查点100009已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:32.612] [Info] <color=#FFFFFF>[16:34:32.612] Lily出现-离开 lily visit执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:32.612] [Info] Lily出现-离开 lily visit执行完成
[2026-05-09 16:34:32.612] [Info] <color=#FFFFFF>[16:34:32.612] 检查点100009完成,CurCheckPoint推进到下一个节点: 100010</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:32.612] [Info] 检查点100009完成,CurCheckPoint推进到下一个节点: 100010
[2026-05-09 16:34:32.612] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:27:02","end_time":"2026-05-09 16:34:32","progress":100010}
[2026-05-09 16:34:32.616] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:34:32.625] [Info] <color=#FFFFFF>[16:34:32.625] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:32.625] [Info] Player 玩家移动解锁
[2026-05-09 16:34:32.909] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-09 16:34:33.644] [Info] <color=#FFFFFF>[16:34:33.644] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:34:33.645] [Info] 玩家移动锁定
[2026-05-09 16:34:33.727] [Info] <color=#00FF00>[16:34:33.726] 当前对话记录下来了:grapg:StoryGraph/Chapter1/decorationtutorial_graph - speaker:艾薇 - content:我先去试一下莉莉给我的装修图样,先从卧室和客厅开始吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:33.993] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:34.010] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:34.027] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:34.043] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:34.059] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:34.076] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:34.093] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:34.109] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:34.126] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:34.142] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:34.159] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:34.176] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:34.193] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:34.209] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:34.226] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:34.243] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:34.259] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:37.328] [Info] <color=#00FF00>[16:34:37.327] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:37.328] [Info] <color=#00FF00>[16:34:37.328] 删除Npc Lily</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:37.329] [Info] <color=#FFFFFF>[16:34:37.329] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:37.329] [Info] Player 玩家移动解锁
[2026-05-09 16:34:38.411] [Info] <color=#FFFFFF>[16:34:38.411] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:34:38.411] [Info] 玩家移动锁定
[2026-05-09 16:34:38.443] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:38.459] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:38.476] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:38.493] [Info] <color=#00FF00>[16:34:38.493] 当前对话记录下来了:grapg:StoryGraph/Chapter1/decorationtutorial2_graph - speaker:艾薇 - content:我需要些装修工具,好像在衣柜顶上见到过。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:38.493] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:38.509] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:38.527] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:38.543] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:38.559] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:38.576] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:38.591] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:38.609] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:38.626] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:38.643] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:38.659] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:38.675] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:38.693] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:38.710] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:38.726] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:38.743] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:38.759] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:38.776] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:38.792] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:34:39.409] [Info] <color=#FFFFFF>[16:34:39.409] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:34:39.410] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-09 16:34:39.411] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:34:39.493] [Info] <color=#FFFFFF>[16:34:39.493] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:34:39.494] [Info] Player 玩家移动解锁
[2026-05-09 16:34:45.877] [Info] <color=#FF00FF>[16:34:45.876] 装修激活!!!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.JumpIntoDecoration () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:35:15.962] [Info] <color=#00FF00>[16:35:15.962] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:15.963] [Info] <color=#00FF00>[16:35:15.963] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateHeimdale () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:15.964] [Info] <color=#00FF00>[16:35:15.964] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:15.965] [Info] <color=#FFFFFF>[16:35:15.965] 开始执行Teriz出现-离开 teriz visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:15.965] [Info] 开始执行Teriz出现-离开 teriz visit
[2026-05-09 16:35:15.965] [Info] <color=#00FF00>[16:35:15.965] NPC 创建成功 Teriz, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:16.976] [Info] <color=#FFFFFF>[16:35:16.976] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:35:16.976] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-09 16:35:16.979] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:35:22.594] [Info] <color=#FF00FF>[16:35:22.593] NPC Aisha jumped to front of queue</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.JumpQueue (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:22.595] [Info] <color=#00FF00>[16:35:22.595] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:22.595] [Info] <color=#00FF00>[16:35:22.595] 删除Npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:22.596] [Info] <color=#00FF00>[16:35:22.596] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:22.596] [Info] <color=#00FF00>[16:35:22.596] 删除Npc Teriz</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:23.672] [Info] <color=#00FF00>[16:35:23.671] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:23.672] [Info] <color=#FFFFFF>[16:35:23.672] NPC 加入 Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:23.672] [Info] NPC 加入 Aisha
[2026-05-09 16:35:23.677] [Info] <color=#FFFFFF>[16:35:23.677] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:35:23.677] [Info] 玩家移动锁定
[2026-05-09 16:35:23.759] [Info] <color=#00FF00>[16:35:23.758] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd1_graph - speaker:阿达玛 - content:<color=#11a3d3>一杯凌霄焰意式浓缩</color>。我今晚要见投资人,需要一些自信的能量。至少不能让他们觉得我像刚断奶的小猫。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:24.675] [Info] <color=#FFFFFF>[16:35:24.675] 保存玩家所在场景 CoffeeMakingScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:35:24.675] [Info] 保存玩家所在场景 CoffeeMakingScene
[2026-05-09 16:35:24.679] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:35:28.142] [Info] <color=#FFFFFF>[16:35:28.142] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:28.143] [Info] Player 玩家移动解锁
[2026-05-09 16:35:29.458] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:35:29.575] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:35:39.658] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:35:39.775] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:35:39.777] [Info] <color=#FF00FF>[16:35:39.776] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:35:42.010] [Info] [Session] Uploading to https://ivyserver.work/coffee : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:35:23","end_time":"2026-05-09 16:35:42","npc":"{\"Aisha\":2,\"Arie\":-1,\"LuLu\":1,\"Rose\":-1}"}
[2026-05-09 16:35:42.011] [Info] <color=#00FF00>[16:35:42.010] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.ExitCoffeeMake () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HudPanel.BtnBackOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at ScaleButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:35:42.491] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Coffee session recorded"}</color>
[2026-05-09 16:35:43.077] [Info] <color=#00FF00>[16:35:43.077] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateHeimdale () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:43.078] [Info] <color=#00FF00>[16:35:43.078] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:43.078] [Info] <color=#FFFFFF>[16:35:43.078] 开始执行Teriz出现-离开 teriz visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:43.078] [Info] 开始执行Teriz出现-离开 teriz visit
[2026-05-09 16:35:43.078] [Info] <color=#00FF00>[16:35:43.078] NPC 创建成功 Teriz, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:44.093] [Info] <color=#FFFFFF>[16:35:44.093] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:35:44.093] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-09 16:35:44.095] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:35:44.743] [Info] <color=#00FF00>[16:35:44.742] 删除Npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenPlantRoom () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:44.743] [Info] <color=#00FF00>[16:35:44.743] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenPlantRoom () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:44.744] [Info] <color=#00FF00>[16:35:44.744] 删除Npc Teriz</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenPlantRoom () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:45.809] [Info] 下一次状态时间 -137
[2026-05-09 16:35:45.809] [Info] 到达下一个状态
[2026-05-09 16:35:45.809] [Info] 下一次状态时间 -126
[2026-05-09 16:35:45.809] [Info] 到达下一个状态
[2026-05-09 16:35:45.809] [Info] 到达下一个等级 3
[2026-05-09 16:35:45.809] [Info] 下一次状态时间 30
[2026-05-09 16:35:46.825] [Info] <color=#FFFFFF>[16:35:46.825] 保存玩家所在场景 PlantScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:35:46.825] [Info] 保存玩家所在场景 PlantScene
[2026-05-09 16:35:46.827] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:35:51.075] [Info] 玩家操作 harvest
[2026-05-09 16:35:51.076] [Info] <color=#FF00FF>[16:35:51.075] 添加道具10005 2</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.DoHavest () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantData.DoAction (PlayerPlantAc playerPlantAc, System.Action successAc, System.Action failAc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.PlayerDoAction (PlayerPlantAc playerPlant, System.Int32 propID) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HarvestOpreate.OnMouseControlDown () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlayerOpreateBase.OnMouseControl () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlayerOpreateBase.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:51.076] [Info] 收货了
[2026-05-09 16:35:51.076] [Info] 下一次状态时间 30
[2026-05-09 16:35:53.142] [Info] 玩家操作 harvest
[2026-05-09 16:35:53.926] [Info] 玩家操作 harvest
[2026-05-09 16:35:54.393] [Info] 玩家操作 harvest
[2026-05-09 16:35:57.443] [Info] [Session] Uploading to https://ivyserver.work/plant : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:35:45","end_time":"2026-05-09 16:35:57","plant":"{\"1000101\":0,\"1000201\":1,\"1000301\":0,\"1000401\":0,\"1000501\":2}"}
[2026-05-09 16:35:57.741] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Plant session recorded"}</color>
[2026-05-09 16:35:58.510] [Info] <color=#00FF00>[16:35:58.510] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:58.512] [Info] <color=#00FF00>[16:35:58.511] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateHeimdale () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:58.513] [Info] <color=#00FF00>[16:35:58.513] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:58.513] [Info] <color=#FFFFFF>[16:35:58.513] 开始执行Teriz出现-离开 teriz visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:58.513] [Info] 开始执行Teriz出现-离开 teriz visit
[2026-05-09 16:35:58.513] [Info] <color=#00FF00>[16:35:58.513] NPC 创建成功 Teriz, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:35:59.524] [Info] <color=#FFFFFF>[16:35:59.524] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:35:59.525] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-09 16:35:59.526] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:36:01.408] [Info] <color=#00FF00>[16:36:01.408] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenCoffeeMaking () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:01.409] [Info] <color=#00FF00>[16:36:01.409] 删除Npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenCoffeeMaking () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:01.409] [Info] <color=#00FF00>[16:36:01.409] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenCoffeeMaking () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:01.410] [Info] <color=#00FF00>[16:36:01.409] 删除Npc Teriz</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenCoffeeMaking () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:03.493] [Info] <color=#FFFFFF>[16:36:03.493] 保存玩家所在场景 CoffeeMakingScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:36:03.493] [Info] 保存玩家所在场景 CoffeeMakingScene
[2026-05-09 16:36:03.496] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:36:04.090] [Info] <color=#FF00FF>[16:36:04.090] 有客人来了:Arie</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:04.391] [Info] clickSceneName TableItem
[2026-05-09 16:36:04.508] [Info] clickSceneName TableItem
[2026-05-09 16:36:05.408] [Info] clickSceneName TableItem (1)
[2026-05-09 16:36:05.542] [Info] clickSceneName TableItem (1)
[2026-05-09 16:36:06.208] [Info] clickSceneName TableItem
[2026-05-09 16:36:06.293] [Info] clickSceneName TableItem
[2026-05-09 16:36:07.491] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:36:07.575] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:36:07.576] [Info] <color=#FF00FF>[16:36:07.575] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:36:09.826] [Info] <color=#FF00FF>[16:36:09.825] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:36:10.225] [Info] <color=#FF00FF>[16:36:10.224] 开始播放默认动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerExit (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:36:11.948] [Info] <color=#00FF00>[16:36:11.948] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateHeimdale () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:11.949] [Info] <color=#00FF00>[16:36:11.949] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:11.953] [Info] <color=#00FF00>[16:36:11.952] NPC 创建成功 Arie, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:11.953] [Info] <color=#FFFFFF>[16:36:11.953] 开始执行Teriz出现-离开 teriz visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:11.953] [Info] 开始执行Teriz出现-离开 teriz visit
[2026-05-09 16:36:11.953] [Info] <color=#00FF00>[16:36:11.953] NPC 创建成功 Teriz, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100010.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:12.958] [Info] <color=#FFFFFF>[16:36:12.957] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:36:12.958] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-09 16:36:12.960] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:36:17.726] [Info] <color=#FF00FF>[16:36:17.725] NPC Aisha jumped to front of queue</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.JumpQueue (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:17.726] [Info] <color=#00FF00>[16:36:17.726] 删除Npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:17.727] [Info] <color=#00FF00>[16:36:17.727] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:17.727] [Info] <color=#00FF00>[16:36:17.727] 删除Npc Arie</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:17.728] [Info] <color=#00FF00>[16:36:17.727] 删除Npc Teriz</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:18.799] [Info] <color=#00FF00>[16:36:18.799] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:18.799] [Info] <color=#FFFFFF>[16:36:18.799] NPC 加入 Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:18.799] [Info] NPC 加入 Aisha
[2026-05-09 16:36:18.803] [Info] <color=#00FF00>[16:36:18.803] NPC 创建成功 Arie, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:18.803] [Info] <color=#FFFFFF>[16:36:18.803] NPC 加入 Arie</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:18.803] [Info] NPC 加入 Arie
[2026-05-09 16:36:18.813] [Info] <color=#FFFFFF>[16:36:18.813] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:36:18.813] [Info] 玩家移动锁定
[2026-05-09 16:36:18.891] [Info] <color=#00FF00>[16:36:18.891] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd1_graph - speaker:阿达玛 - content:<color=#11a3d3>一杯凌霄焰意式浓缩</color>。我今晚要见投资人,需要一些自信的能量。至少不能让他们觉得我像刚断奶的小猫。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:19.809] [Info] <color=#FFFFFF>[16:36:19.809] 保存玩家所在场景 CoffeeMakingScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:36:19.810] [Info] 保存玩家所在场景 CoffeeMakingScene
[2026-05-09 16:36:19.814] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:36:20.091] [Info] <color=#FFFFFF>[16:36:20.091] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:36:20.092] [Info] Player 玩家移动解锁
[2026-05-09 16:36:20.907] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:36:21.009] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:36:21.010] [Info] <color=#FF00FF>[16:36:21.009] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:36:22.693] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:36:22.791] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:36:22.791] [Info] <color=#FF00FF>[16:36:22.791] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:36:25.357] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:36:25.491] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:36:25.492] [Info] <color=#FF00FF>[16:36:25.492] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:36:28.374] [Info] clickSceneName coffeeMakingPour
[2026-05-09 16:36:28.474] [Info] clickSceneName coffeeMakingPour
[2026-05-09 16:36:28.475] [Info] <color=#FF00FF>[16:36:28.475] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:36:29.941] [Info] clickSceneName TableItem (1)
[2026-05-09 16:36:30.007] [Info] clickSceneName TableItem (1)
[2026-05-09 16:36:30.907] [Info] clickSceneName TableItem
[2026-05-09 16:36:31.025] [Info] clickSceneName TableItem
[2026-05-09 16:33:33.997] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-09 16:33:33.998] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-09 16:33:33.999] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-09 16:33:34.001] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-09 16:34:39.509] [Error] 没有找到ui界面 StoryPanel
[2026-05-09 16:33:34.075] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:是这本——《食梦兽饲养指南》。
[2026-05-09 16:33:35.840] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:上面记载过一种<color=#FF3A3A>专门栖息于梦境中的生物,以人类的梦为食</color>。也许和梦乡镇的噩梦事件有关。
[2026-05-09 16:33:37.059] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:先是遭受袭击,失忆,收到字条威胁,现在又可能面临死亡。
[2026-05-09 16:33:38.091] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:我还真是个“幸运儿”。
[2026-05-09 16:33:38.774] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:可是,我想活着,我想好好的活着。
[2026-05-09 16:33:39.425] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:当务之急是调查梦乡镇事件,解决眼前的危险。
[2026-05-09 16:33:40.457] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:莉莉还在等我,下楼找莉莉吧。
[2026-05-09 16:33:44.543] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-09 16:33:47.441] [Success] 删除Npc Cat
[2026-05-09 16:33:48.518] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-09 16:33:48.519] [Success] NPC 创建成功 Lily, 它的类型是 Human
[2026-05-09 16:33:54.290] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:也许……梦里那只“凶兽”,就是食梦兽的一个亚种。上面提到食梦兽有非常多品种。
[2026-05-09 16:33:55.424] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:等等!这书里描述的生物,我好像在哪见过!
[2026-05-09 16:33:56.975] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:对了,莎拉家有一张很老的画,画上就有这么一头像鹿一样的生物,头上长着像树枝一样的角。
[2026-05-09 16:33:59.940] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:当时我还觉得那角特别漂亮,就多看了几眼。
[2026-05-09 16:34:01.357] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:那幅画角落里还有个署名,写的是——威卡。
[2026-05-09 16:34:02.824] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:当时我还好奇,为什么有人会用这种“魔女”的名字署名,就记住了。
[2026-05-09 16:34:05.507] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:威卡……这本书的作者署名是“威”……
[2026-05-09 16:34:06.323] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:你是说,画上那只凶兽,和这本书描述的一致?
[2026-05-09 16:34:07.156] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:几乎一模一样。我当时还以为是幻想画的。
[2026-05-09 16:34:08.106] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:<color=#FF3A3A>(也许……威和威卡,是同一个人?)</color>
[2026-05-09 16:34:09.556] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:<color=#FF3A3A>(但这本书为什么会在我这里……我却一点印象都没有?)</color>
[2026-05-09 16:34:10.940] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:<color=#FF3A3A>(为什么……我身上的谜团,好像总是和莎拉有关系?)</color>
[2026-05-09 16:34:12.823] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:所以你愿意帮她吗?
[2026-05-09 16:34:13.423] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:上次,你和你朋友通过梦境帮助了我。
[2026-05-09 16:34:14.207] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:也许你能再次做到。
[2026-05-09 16:34:14.874] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:她……我记忆出了些问题……我已经不记得她了。
[2026-05-09 16:34:16.306] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:你还好吗,艾薇?
[2026-05-09 16:34:16.857] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:我只见过她一次,那时候你们在一起。
[2026-05-09 16:34:17.606] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:她很安静,有一头白色长发……我对她其实了解不多。
[2026-05-09 16:34:19.008] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:不过,如果你愿意帮忙的话,报酬可以很丰厚。
[2026-05-09 16:34:19.823] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:比如——我可以帮你把这间咖啡屋……好好翻修一遍!
[2026-05-09 16:34:20.789] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:你要给我报酬?这让我更难拒绝了。
[2026-05-09 16:34:21.856] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:好吧。无论如何,我准备一下,过两天去拜访一下莎拉。
[2026-05-09 16:34:22.689] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:太好了!!真的太谢谢你了!这是一些装修图样先给你。
[2026-05-09 16:34:23.607] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:但我总觉得,这只是个开始。
[2026-05-09 16:34:24.223] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:似乎……有更黑暗的东西,正在靠近。
[2026-05-09 16:34:25.173] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:我想……我最好在梦乡镇待上一段时间。
[2026-05-09 16:34:26.139] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:也能更好地照看莎拉,找到更多线索。
[2026-05-09 16:34:26.824] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:那太好了!谢谢你!
[2026-05-09 16:34:27.340] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:今天莎拉妈妈带她去医院体检。明天她回来,我带你去找她。
[2026-05-09 16:34:32.611] [Success] 检查点100009已经完成
[2026-05-09 16:34:33.727] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/decorationtutorial_graph - speaker:艾薇 - content:我先去试一下莉莉给我的装修图样,先从卧室和客厅开始吧。
[2026-05-09 16:34:37.328] [Success] 删除Npc Aisha
[2026-05-09 16:34:37.328] [Success] 删除Npc Lily
[2026-05-09 16:34:38.493] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/decorationtutorial2_graph - speaker:艾薇 - content:我需要些装修工具,好像在衣柜顶上见到过。
[2026-05-09 16:35:15.962] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-09 16:35:15.963] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-09 16:35:15.964] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-09 16:35:15.965] [Success] NPC 创建成功 Teriz, 它的类型是 Human
[2026-05-09 16:35:22.595] [Success] 删除Npc Cat
[2026-05-09 16:35:22.596] [Success] 删除Npc Heimdale
[2026-05-09 16:35:22.596] [Success] 删除Npc Aisha
[2026-05-09 16:35:22.596] [Success] 删除Npc Teriz
[2026-05-09 16:35:23.672] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-09 16:35:23.759] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd1_graph - speaker:阿达玛 - content:<color=#11a3d3>一杯凌霄焰意式浓缩</color>。我今晚要见投资人,需要一些自信的能量。至少不能让他们觉得我像刚断奶的小猫。
[2026-05-09 16:35:42.011] [Success] 删除Npc Aisha
[2026-05-09 16:35:43.077] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-09 16:35:43.078] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-09 16:35:43.078] [Success] NPC 创建成功 Teriz, 它的类型是 Human
[2026-05-09 16:35:44.743] [Success] 删除Npc Heimdale
[2026-05-09 16:35:44.744] [Success] 删除Npc Aisha
[2026-05-09 16:35:44.744] [Success] 删除Npc Teriz
[2026-05-09 16:35:58.511] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-09 16:35:58.512] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-09 16:35:58.513] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-09 16:35:58.513] [Success] NPC 创建成功 Teriz, 它的类型是 Human
[2026-05-09 16:36:01.409] [Success] 删除Npc Cat
[2026-05-09 16:36:01.409] [Success] 删除Npc Heimdale
[2026-05-09 16:36:01.409] [Success] 删除Npc Aisha
[2026-05-09 16:36:01.410] [Success] 删除Npc Teriz
[2026-05-09 16:36:11.948] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-09 16:36:11.949] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-09 16:36:11.953] [Success] NPC 创建成功 Arie, 它的类型是 Human
[2026-05-09 16:36:11.953] [Success] NPC 创建成功 Teriz, 它的类型是 Human
[2026-05-09 16:36:17.727] [Success] 删除Npc Heimdale
[2026-05-09 16:36:17.727] [Success] 删除Npc Aisha
[2026-05-09 16:36:17.727] [Success] 删除Npc Arie
[2026-05-09 16:36:17.728] [Success] 删除Npc Teriz
[2026-05-09 16:36:18.799] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-09 16:36:18.803] [Success] NPC 创建成功 Arie, 它的类型是 Human
[2026-05-09 16:36:18.891] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd1_graph - speaker:阿达玛 - content:<color=#11a3d3>一杯凌霄焰意式浓缩</color>。我今晚要见投资人,需要一些自信的能量。至少不能让他们觉得我像刚断奶的小猫。
[2026-05-09 16:34:28.357] [Important] 添加道具20010 1
[2026-05-09 16:34:28.357] [Important] 添加道具20011 1
[2026-05-09 16:34:28.361] [Important] 添加道具20012 1
[2026-05-09 16:34:45.878] [Important] 装修激活!!!
[2026-05-09 16:35:22.594] [Important] NPC Aisha jumped to front of queue
[2026-05-09 16:35:39.777] [Important] 开始处理按钮点击Plate
[2026-05-09 16:35:51.076] [Important] 添加道具10005 2
[2026-05-09 16:36:04.092] [Important] 有客人来了:Arie
[2026-05-09 16:36:07.576] [Important] 开始处理按钮点击Plate
[2026-05-09 16:36:09.826] [Important] 开始播放HL动画
[2026-05-09 16:36:10.226] [Important] 开始播放默认动画
[2026-05-09 16:36:17.726] [Important] NPC Aisha jumped to front of queue
[2026-05-09 16:36:21.010] [Important] 开始处理按钮点击Plate
[2026-05-09 16:36:22.791] [Important] 开始处理按钮点击Grind
[2026-05-09 16:36:25.493] [Important] 开始处理按钮点击Boil
[2026-05-09 16:36:28.476] [Important] 开始处理按钮点击Pour
Session: d589025c-64d9-4262-8bb7-d15b17610214 (Received: 5/9/2026, 8:33:30 AM)
[2026-05-09 16:30:30.415] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:30:30.515] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:30:30.516] [Info] <color=#FF00FF>[16:30:30.515] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:30:32.232] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:30:32.332] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:30:32.334] [Info] <color=#FF00FF>[16:30:32.333] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:30:34.865] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:30:34.949] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:30:34.950] [Info] <color=#FF00FF>[16:30:34.949] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:30:38.615] [Info] clickSceneName coffeeMakingPour
[2026-05-09 16:30:38.698] [Info] clickSceneName coffeeMakingPour
[2026-05-09 16:30:38.699] [Info] <color=#FF00FF>[16:30:38.699] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:30:46.515] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:30:46.632] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:30:46.634] [Info] <color=#FF00FF>[16:30:46.633] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:30:47.897] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:30:48.014] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:30:48.015] [Info] <color=#FF00FF>[16:30:48.014] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:30:48.015] [Info] <color=#FF00FF>[16:30:48.015] 开始处理PourAddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:30:48.015] [Info] <color=#FF00FF>[16:30:48.015] 开始添加咖啡材料AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:30:48.015] [Info] <color=#FF00FF>[16:30:48.015] 开始播放动画 AddHotMilk - Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:30:48.017] [Info] <color=#FF00FF>[16:30:48.015] 开始播放热牛奶动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnClick (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.PlayAnimation (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:30:58.598] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:30:58.716] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:30:58.717] [Info] <color=#FF00FF>[16:30:58.716] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:30:58.717] [Info] <color=#FF00FF>[16:30:58.717] 开始处理PourStir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:30:58.718] [Info] <color=#FF00FF>[16:30:58.718] 开始添加咖啡材料Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:31:04.514] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:31:04.615] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:31:04.616] [Info] <color=#FF00FF>[16:31:04.615] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:31:05.333] [Info] <color=#FFFFFF>[16:31:05.333] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:31:05.335] [Info] 玩家移动锁定
[2026-05-09 16:31:05.415] [Info] <color=#00FF00>[16:31:05.415] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/luluwrongmterial_graph - speaker:路璐 - content:嗯……艾薇,今日这杯味道很好,就是……魔法气息微乱。你是不是又没歇好?喏,安魂定神符,你贴在工作台下面就行,不占地方。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:31:06.915] [Info] <color=#FFFFFF>[16:31:06.915] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:31:06.915] [Info] Player 玩家移动解锁
[2026-05-09 16:31:06.916] [Info] <color=#00FF00>[16:31:06.916] 删除Npc LuLu</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:31:10.433] [Info] [Session] Uploading to https://ivyserver.work/coffee : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:30:08","end_time":"2026-05-09 16:31:10","npc":"{\"Aisha\":2,\"Arie\":-1,\"LuLu\":1,\"Rose\":-1}"}
[2026-05-09 16:31:10.731] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Coffee session recorded"}</color>
[2026-05-09 16:31:11.501] [Info] <color=#00FF00>[16:31:11.501] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:31:11.501] [Info] <color=#00FF00>[16:31:11.501] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateHeimdale () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:31:11.502] [Info] <color=#FFFFFF>[16:31:11.502] 开始执行Lily出现-离开 lily visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:31:11.502] [Info] 开始执行Lily出现-离开 lily visit
[2026-05-09 16:31:11.502] [Info] <color=#00FF00>[16:31:11.502] NPC 创建成功 Lily, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:31:12.514] [Info] <color=#FFFFFF>[16:31:12.514] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:31:12.514] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-09 16:31:12.517] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:31:22.966] [Info] <color=#FFFFFF>[16:31:22.966] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:31:22.966] [Info] 玩家移动锁定
[2026-05-09 16:31:27.414] [Info] isSatisfied: True
[2026-05-09 16:31:27.415] [Info] <color=#FFFFFF>[16:31:27.414] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UI.Story.StoryEvtProcess.Process (System.String evtStr) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:31:27.415] [Info] Player 玩家移动解锁
[2026-05-09 16:31:32.183] [Info] <color=#FFFFFF>[16:31:32.182] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:31:32.183] [Info] 玩家移动锁定
[2026-05-09 16:31:33.047] [Info] <color=#FFFFFF>[16:31:33.047] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:31:33.047] [Info] Player 玩家移动解锁
[2026-05-09 16:31:34.214] [Info] <color=#FFFFFF>[16:31:34.214] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:31:34.215] [Info] 玩家移动锁定
[2026-05-09 16:31:35.765] [Info] isSatisfied: True
[2026-05-09 16:31:37.881] [Info] isSatisfied: True
[2026-05-09 16:31:37.884] [Info] <color=#FFFFFF>[16:31:37.884] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UI.Story.StoryEvtProcess.Process (System.String evtStr) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:31:37.884] [Info] Player 玩家移动解锁
[2026-05-09 16:31:42.486] [Info] <color=#FFFFFF>[16:31:42.485] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:31:42.486] [Info] 玩家移动锁定
[2026-05-09 16:31:44.300] [Info] <color=#FFFFFF>[16:31:44.300] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:31:44.301] [Info] Player 玩家移动解锁
[2026-05-09 16:31:46.553] [Info] <color=#FFFFFF>[16:31:46.553] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:31:46.553] [Info] 玩家移动锁定
[2026-05-09 16:31:48.485] [Info] isSatisfied: True
[2026-05-09 16:31:48.519] [Info] <color=#FFFFFF>[16:31:48.518] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:31:48.519] [Info] Player 玩家移动解锁
[2026-05-09 16:31:52.619] [Info] <color=#FFFFFF>[16:31:52.619] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:31:52.619] [Info] 玩家移动锁定
[2026-05-09 16:31:52.701] [Info] <color=#00FF00>[16:31:52.701] 当前对话记录下来了:grapg:StoryGraph/Chapter1/takebook_graph - speaker:莉莉 - content:艾薇你刚才说要去楼上拿一本有关于“凶兽”记载的书。我现在开始担心你的记忆问题了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:31:58.384] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.400] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.417] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.434] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.450] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.467] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.484] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.500] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.517] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.533] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.549] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.567] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.583] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.600] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.617] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.634] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.651] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.667] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.684] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.700] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.717] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.733] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.750] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.766] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.783] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.800] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.816] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.833] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.850] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:31:58.967] [Info] <color=#FFFFFF>[16:31:58.966] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:31:58.967] [Info] Player 玩家移动解锁
[2026-05-09 16:32:00.152] [Info] Null
[2026-05-09 16:32:04.575] [Info] <color=#00FF00>[16:32:04.575] 删除Npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleSales+<>c__DisplayClass9_0.<FlyAway>b__0 () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleController+<>c__DisplayClass12_0.<FlyTo>b__0 () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DG.Tweening.Tween.OnTweenCallback (DG.Tweening.TweenCallback callback, DG.Tweening.Tween t) [0x00000] in <82a2fd073ee449928e161903460426d7>:0 at DG.Tweening.Tween.DoGoto (DG.Tweening.Tween t, System.Single toPosition, System.Int32 toCompletedLoops, DG.Tweening.Core.Enums.UpdateMode updateMode) [0x00000] in <82a2fd073ee449928e161903460426d7>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.Tween t, System.Single deltaTime, System.Single independentTime, System.Boolean isSingleTweenManualUpdate) [0x00000] in <82a2fd073ee449928e161903460426d7>:0 at DG.Tweening.Core.TweenManager.Update (DG.Tweening.UpdateType updateType, System.Single deltaTime, System.Single independentTime) [0x00000] in <82a2fd073ee449928e161903460426d7>:0 at DG.Tweening.Core.DOTweenComponent.Update () [0x00000] in <82a2fd073ee449928e161903460426d7>:0
[2026-05-09 16:32:20.808] [Info] <color=#00FF00>[16:32:20.807] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenPlantRoom () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:32:20.808] [Info] <color=#00FF00>[16:32:20.808] 删除Npc Lily</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenPlantRoom () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:32:22.890] [Info] <color=#FFFFFF>[16:32:22.890] 保存玩家所在场景 PlantScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:32:22.890] [Info] 保存玩家所在场景 PlantScene
[2026-05-09 16:32:22.893] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:32:25.393] [Info] 玩家操作 waterDrop
[2026-05-09 16:32:28.293] [Info] <color=red>游戏结果:Prfect_Timer:1.749943</color>
[2026-05-09 16:32:28.305] [Info] 下一次状态时间 60
[2026-05-09 16:32:36.391] [Info] 玩家操作 planting
[2026-05-09 16:32:36.392] [Info] 下一次状态时间 3
[2026-05-09 16:32:39.257] [Info] [Session] Uploading to https://ivyserver.work/plant : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:32:21","end_time":"2026-05-09 16:32:39","plant":"{\"1000101\":0,\"1000201\":1,\"1000301\":0,\"1000401\":0,\"1000501\":0}"}
[2026-05-09 16:32:39.390] [Info] 到达下一个状态
[2026-05-09 16:32:39.390] [Info] 到达下一个等级 2
[2026-05-09 16:32:39.390] [Info] 下一次状态时间 60
[2026-05-09 16:32:39.740] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Plant session recorded"}</color>
[2026-05-09 16:32:40.326] [Info] <color=#00FF00>[16:32:40.326] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:32:40.327] [Info] <color=#FFFFFF>[16:32:40.327] 开始执行Lily出现-离开 lily visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:32:40.328] [Info] 开始执行Lily出现-离开 lily visit
[2026-05-09 16:32:40.329] [Info] <color=#00FF00>[16:32:40.329] NPC 创建成功 Lily, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:32:41.340] [Info] <color=#FFFFFF>[16:32:41.340] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:32:41.342] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-09 16:32:41.345] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:32:45.575] [Info] <color=#00FF00>[16:32:45.573] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenCoffeeMaking () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:32:45.576] [Info] <color=#00FF00>[16:32:45.575] 删除Npc Lily</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenCoffeeMaking () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:32:47.641] [Info] <color=#FFFFFF>[16:32:47.640] 保存玩家所在场景 CoffeeMakingScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:32:47.641] [Info] 保存玩家所在场景 CoffeeMakingScene
[2026-05-09 16:32:47.645] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:32:51.042] [Info] <color=#00FF00>[16:32:51.042] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:32:51.043] [Info] <color=#FFFFFF>[16:32:51.043] 开始执行Lily出现-离开 lily visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:32:51.043] [Info] 开始执行Lily出现-离开 lily visit
[2026-05-09 16:32:51.044] [Info] <color=#00FF00>[16:32:51.044] NPC 创建成功 Lily, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:32:52.057] [Info] <color=#FFFFFF>[16:32:52.057] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:32:52.058] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-09 16:32:52.062] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:32:56.107] [Info] <color=#FFFFFF>[16:32:56.107] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:32:56.107] [Info] 玩家移动锁定
[2026-05-09 16:32:56.191] [Info] <color=#00FF00>[16:32:56.190] 当前对话记录下来了:grapg:StoryGraph/Chapter1/takebook_graph - speaker:莉莉 - content:艾薇你刚才说要去楼上拿一本有关于“凶兽”记载的书。我现在开始担心你的记忆问题了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:00.240] [Info] <color=#FFFFFF>[16:33:00.239] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:00.240] [Info] Player 玩家移动解锁
[2026-05-09 16:33:04.056] [Info] <color=#FF00FF>[16:33:04.056] 有客人来了:Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:04.058] [Info] <color=#00FF00>[16:33:04.058] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:06.357] [Info] <color=#00FF00>[16:33:06.356] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:06.357] [Info] <color=#00FF00>[16:33:06.357] 删除Npc Lily</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:06.357] [Info] <color=#00FF00>[16:33:06.357] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:07.424] [Info] <color=#00FF00>[16:33:07.424] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:33:08.440] [Info] <color=#FFFFFF>[16:33:08.440] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:33:08.440] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-09 16:33:08.442] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:33:28.473] [Info] <color=#00FF00>[16:33:28.471] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.EntryBedroomTable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TrySceneTransition (System.String lName) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:31:05.415] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/luluwrongmterial_graph - speaker:路璐 - content:嗯……艾薇,今日这杯味道很好,就是……魔法气息微乱。你是不是又没歇好?喏,安魂定神符,你贴在工作台下面就行,不占地方。
[2026-05-09 16:31:06.916] [Success] 删除Npc LuLu
[2026-05-09 16:31:11.501] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-09 16:31:11.502] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-09 16:31:11.503] [Success] NPC 创建成功 Lily, 它的类型是 Human
[2026-05-09 16:31:52.701] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/takebook_graph - speaker:莉莉 - content:艾薇你刚才说要去楼上拿一本有关于“凶兽”记载的书。我现在开始担心你的记忆问题了。
[2026-05-09 16:32:04.575] [Success] 删除Npc Heimdale
[2026-05-09 16:32:20.808] [Success] 删除Npc Cat
[2026-05-09 16:32:20.809] [Success] 删除Npc Lily
[2026-05-09 16:32:40.327] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-09 16:32:40.329] [Success] NPC 创建成功 Lily, 它的类型是 Human
[2026-05-09 16:32:45.575] [Success] 删除Npc Cat
[2026-05-09 16:32:45.576] [Success] 删除Npc Lily
[2026-05-09 16:32:51.043] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-09 16:32:51.044] [Success] NPC 创建成功 Lily, 它的类型是 Human
[2026-05-09 16:32:56.191] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/takebook_graph - speaker:莉莉 - content:艾薇你刚才说要去楼上拿一本有关于“凶兽”记载的书。我现在开始担心你的记忆问题了。
[2026-05-09 16:33:04.058] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-09 16:33:06.357] [Success] 删除Npc Cat
[2026-05-09 16:33:06.357] [Success] 删除Npc Lily
[2026-05-09 16:33:06.358] [Success] 删除Npc Aisha
[2026-05-09 16:33:07.424] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-09 16:33:28.473] [Success] 删除Npc Cat
[2026-05-09 16:30:30.516] [Important] 开始处理按钮点击Plate
[2026-05-09 16:30:32.334] [Important] 开始处理按钮点击Grind
[2026-05-09 16:30:34.950] [Important] 开始处理按钮点击Boil
[2026-05-09 16:30:38.699] [Important] 开始处理按钮点击Pour
[2026-05-09 16:30:46.634] [Important] 开始处理按钮点击AddHotMilk
[2026-05-09 16:30:48.015] [Important] 开始处理按钮点击AddHotMilk
[2026-05-09 16:30:48.015] [Important] 开始处理PourAddHotMilk
[2026-05-09 16:30:48.015] [Important] 开始添加咖啡材料AddHotMilk
[2026-05-09 16:30:48.015] [Important] 开始播放动画 AddHotMilk - Pour
[2026-05-09 16:30:48.017] [Important] 开始播放热牛奶动画
[2026-05-09 16:30:58.717] [Important] 开始处理按钮点击Stir
[2026-05-09 16:30:58.718] [Important] 开始处理PourStir
[2026-05-09 16:30:58.718] [Important] 开始添加咖啡材料Stir
[2026-05-09 16:31:04.616] [Important] 开始处理按钮点击DeliverStar
[2026-05-09 16:33:04.057] [Important] 有客人来了:Aisha
Session: 55b117f2-5c6d-41f8-80f9-7c2609e36c8c (Received: 5/9/2026, 8:30:29 AM)
[2026-05-09 16:27:27.896] [Info] <color=#00FF00>[16:27:27.896] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:昨天莎拉梦见了一双巨大的红色眼睛。还有一头凶兽的咆哮。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:30.380] [Info] <color=#00FF00>[16:27:30.380] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:我担心,如果继续这样下去,莎拉会成为下一个。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:31.614] [Info] <color=#00FF00>[16:27:31.613] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:<color=#FF3A3A>(我的梦里也有这头野兽,我的那个噩梦,会和梦乡镇的噩梦事件有关联吗?)</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:34.481] [Info] <color=#00FF00>[16:27:34.480] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:(如果是,我也会有危险吗?)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:35.063] [Info] <color=#00FF00>[16:27:35.063] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:艾薇,你还在听吗?你的脸色不太好。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:35.663] [Info] <color=#00FF00>[16:27:35.663] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:抱歉。你说莎拉的梦里有红色的眼睛和一头凶兽?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:36.563] [Info] <color=#00FF00>[16:27:36.563] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:是的,听说做噩梦的人里,许多人都提到那头凶兽。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:37.580] [Info] <color=#00FF00>[16:27:37.580] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:就像是,死神的预告。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:38.313] [Info] <color=#00FF00>[16:27:38.312] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:梦里的凶兽……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:38.996] [Info] <color=#00FF00>[16:27:38.996] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:等一下。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:39.531] [Info] <color=#00FF00>[16:27:39.530] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:我好像在某本书里见过类似的描述。也许能找到线索。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:41.083] [Info] <color=#FFFFFF>[16:27:41.083] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:41.084] [Info] Player 玩家移动解锁
[2026-05-09 16:27:56.903] [Info] <color=#FF00FF>[16:27:56.901] NPC Aisha jumped to front of queue</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.JumpQueue (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:56.903] [Info] <color=#00FF00>[16:27:56.903] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:56.903] [Info] <color=#00FF00>[16:27:56.903] 删除Npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:57.733] [Info] <color=#FF00FF>[16:27:57.733] NPC Aisha jumped to front of queue</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.JumpQueue (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:57.734] [Info] <color=#00FF00>[16:27:57.734] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:57.735] [Info] <color=#00FF00>[16:27:57.734] 删除Npc Lily</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:58.808] [Info] <color=#00FF00>[16:27:58.808] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:58.809] [Info] <color=#FFFFFF>[16:27:58.809] NPC 加入 Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:58.809] [Info] NPC 加入 Aisha
[2026-05-09 16:27:58.818] [Info] <color=#FFFFFF>[16:27:58.818] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:27:58.818] [Info] 玩家移动锁定
[2026-05-09 16:27:58.900] [Info] <color=#00FF00>[16:27:58.900] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st1_graph - speaker:阿达玛 - content:<color=#11a3d3>暖暖果热拿铁,不加糖</color>。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:59.817] [Info] <color=#FFFFFF>[16:27:59.817] 保存玩家所在场景 CoffeeMakingScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:27:59.817] [Info] 保存玩家所在场景 CoffeeMakingScene
[2026-05-09 16:27:59.819] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:28:01.900] [Info] <color=#FFFFFF>[16:28:01.899] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:28:01.900] [Info] Player 玩家移动解锁
[2026-05-09 16:28:05.467] [Info] <color=green>已获得cafe_menu</color>
[2026-05-09 16:28:09.299] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:28:09.416] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:28:15.851] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:28:15.986] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:28:15.987] [Info] <color=#FF00FF>[16:28:15.987] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:17.951] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:28:18.036] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:28:18.037] [Info] <color=#FF00FF>[16:28:18.037] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:18.037] [Info] <color=#FF00FF>[16:28:18.037] 开始添加咖啡材料Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:18.520] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:28:18.668] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:28:18.670] [Info] <color=#FF00FF>[16:28:18.669] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:18.670] [Info] <color=#FF00FF>[16:28:18.670] 开始添加咖啡材料Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:18.850] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:28:18.985] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:28:18.987] [Info] <color=#FF00FF>[16:28:18.986] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:18.987] [Info] <color=#FF00FF>[16:28:18.987] 开始添加咖啡材料Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:19.785] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:28:19.903] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:28:19.903] [Info] <color=#FF00FF>[16:28:19.903] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:22.751] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:28:22.818] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:28:22.820] [Info] <color=#FF00FF>[16:28:22.819] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:26.451] [Info] clickSceneName coffeeMakingPour
[2026-05-09 16:28:26.569] [Info] clickSceneName coffeeMakingPour
[2026-05-09 16:28:26.570] [Info] <color=#FF00FF>[16:28:26.569] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:30.084] [Info] clickSceneName coffeeMakingPour
[2026-05-09 16:28:30.200] [Info] clickSceneName coffeeMakingPour
[2026-05-09 16:28:30.203] [Info] <color=#FF00FF>[16:28:30.202] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:34.602] [Info] clickSceneName BottleItem
[2026-05-09 16:28:34.718] [Info] clickSceneName BottleItem
[2026-05-09 16:28:34.718] [Info] <color=#FF00FF>[16:28:34.718] 开始处理按钮点击AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:35.868] [Info] clickSceneName BottleItem
[2026-05-09 16:28:36.001] [Info] clickSceneName BottleItem
[2026-05-09 16:28:36.002] [Info] <color=#FF00FF>[16:28:36.002] 开始处理按钮点击AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:36.002] [Info] <color=#FF00FF>[16:28:36.002] 开始处理PourAddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:36.002] [Info] <color=#FF00FF>[16:28:36.002] 开始添加咖啡材料AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:38.202] [Info] <color=#FF00FF>[16:28:38.201] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:38.751] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:28:38.851] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:28:38.852] [Info] <color=#FF00FF>[16:28:38.851] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:38.852] [Info] <color=#FF00FF>[16:28:38.852] 开始处理PourAddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:38.853] [Info] <color=#FF00FF>[16:28:38.852] 开始添加咖啡材料AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:38.853] [Info] <color=#FF00FF>[16:28:38.853] 开始播放动画 AddHotMilk - Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:38.853] [Info] <color=#FF00FF>[16:28:38.853] 开始播放热牛奶动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnClick (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.PlayAnimation (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:50.268] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:28:50.402] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:28:50.404] [Info] <color=#FF00FF>[16:28:50.402] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:50.404] [Info] <color=#FF00FF>[16:28:50.404] 开始处理PourStir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:50.405] [Info] <color=#FF00FF>[16:28:50.404] 开始添加咖啡材料Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:57.701] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:28:57.869] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:28:57.870] [Info] <color=#FF00FF>[16:28:57.869] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:28:58.586] [Info] <color=#FFFFFF>[16:28:58.586] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:28:58.586] [Info] 玩家移动锁定
[2026-05-09 16:28:58.668] [Info] <color=#00FF00>[16:28:58.666] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:这是您的咖啡,请慢用。这条项链……真的很漂亮。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:28:59.800] [Info] <color=#00FF00>[16:28:59.800] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:谢谢!这是我最新研发的防御魔法钻石项链。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:00.802] [Info] <color=#00FF00>[16:29:00.801] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:索忒丝遗迹已经破败得不像样子了,我得趁那些破石头还没有被时间和沙尘掩埋前把那块“和纪”纪念碑上的魔法纹路拓印下来——改进钻石项链设计。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:03.518] [Info] <color=#00FF00>[16:29:03.517] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:和纪?是个纪元的名字吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:04.569] [Info] <color=#00FF00>[16:29:04.568] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:和平纪元——也就是‘那位闹完之后,大家装作一切都没发生'的纪元。把所有死人扫进地缝,再立块石头说‘从今天开始,大家和好了'。真体面。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:08.117] [Info] <color=#00FF00>[16:29:08.117] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:那位,您指的是谁?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:08.701] [Info] <color=#00FF00>[16:29:08.701] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:就是那位名叫莫甘娜的“天才”——尽管那些魔法部的胆小鬼始终不敢坦然面对,也严禁大家在魔法世界谈论、调查与她相关的一切。但我们必须承认,即便过了这么久,她留下来的魔法残响依然强得可怕。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:14.334] [Info] <color=#00FF00>[16:29:14.334] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:你看,这个小东西通常能抵消掉一切负面魔法,可从索忒斯回来后,我依然被残响中的噩梦魔法折磨了好几天……甚至昨晚还梦见自己变成了一块被猫叼着的鱼骨头!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:17.584] [Info] <color=#00FF00>[16:29:17.583] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:既然这么危险,您还要去吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:18.167] [Info] <color=#00FF00>[16:29:18.167] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:唔……我只是到了退休的年龄,但我的魔法可没退化。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:19.200] [Info] <color=#00FF00>[16:29:19.199] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:对了,这个种子送给你,以前旅行途中得到的,期待你的新品咖啡。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:20.967] [Info] <color=#FFFFFF>[16:29:20.966] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:20.967] [Info] Player 玩家移动解锁
[2026-05-09 16:29:20.969] [Info] <color=#FF00FF>[16:29:20.969] 添加道具1004 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.CheckNpcGetReward (Human npc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:20.971] [Info] <color=#00FF00>[16:29:20.970] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:24.999] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:29:25.100] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:29:25.101] [Info] <color=#FF00FF>[16:29:25.100] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:29:27.100] [Info] <color=#FF00FF>[16:29:27.100] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:29:27.118] [Info] <color=#FF00FF>[16:29:27.116] 开始播放默认动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerExit (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:29:28.135] [Info] [Session] Uploading to https://ivyserver.work/coffee : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:27:58","end_time":"2026-05-09 16:29:28","npc":"{\"Aisha\":2,\"Arie\":-1,\"LuLu\":-1,\"Rose\":-1}"}
[2026-05-09 16:29:29.199] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Coffee session recorded"}</color>
[2026-05-09 16:29:29.203] [Info] <color=#00FF00>[16:29:29.203] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:29.204] [Info] <color=#00FF00>[16:29:29.204] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateHeimdale () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:29.205] [Info] <color=#00FF00>[16:29:29.205] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:29.205] [Info] <color=#FFFFFF>[16:29:29.205] 开始执行Lily出现-离开 lily visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:29.205] [Info] 开始执行Lily出现-离开 lily visit
[2026-05-09 16:29:29.205] [Info] <color=#00FF00>[16:29:29.205] NPC 创建成功 Lily, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:30.217] [Info] <color=#FFFFFF>[16:29:30.215] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:29:30.218] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-09 16:29:30.220] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:29:34.200] [Info] <color=#FFFFFF>[16:29:34.200] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:29:34.201] [Info] 玩家移动锁定
[2026-05-09 16:29:34.283] [Info] <color=#00FF00>[16:29:34.283] 当前对话记录下来了:grapg:StoryGraph/Chapter1/takebook_graph - speaker:莉莉 - content:艾薇你刚才说要去楼上拿一本有关于“凶兽”记载的书。我现在开始担心你的记忆问题了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:35.349] [Info] <color=#FFFFFF>[16:29:35.349] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:35.350] [Info] Player 玩家移动解锁
[2026-05-09 16:29:39.367] [Info] <color=#FFFFFF>[16:29:39.367] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:29:39.367] [Info] 玩家移动锁定
[2026-05-09 16:29:39.450] [Info] <color=#00FF00>[16:29:39.450] 当前对话记录下来了:grapg:StoryGraph/Chapter1/takebook_graph - speaker:莉莉 - content:艾薇你刚才说要去楼上拿一本有关于“凶兽”记载的书。我现在开始担心你的记忆问题了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:42.549] [Info] <color=#FFFFFF>[16:29:42.549] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:42.549] [Info] Player 玩家移动解锁
[2026-05-09 16:29:45.550] [Info] <color=#00FF00>[16:29:45.549] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:45.551] [Info] <color=#00FF00>[16:29:45.550] 删除Npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:45.551] [Info] <color=#00FF00>[16:29:45.551] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:45.551] [Info] <color=#00FF00>[16:29:45.551] 删除Npc Lily</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:47.615] [Info] <color=#FFFFFF>[16:29:47.615] 保存玩家所在场景 CafeDoor</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:29:47.615] [Info] 保存玩家所在场景 CafeDoor
[2026-05-09 16:29:47.622] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:29:47.850] [Info] <color=green>已获得flyer_small_256</color>
[2026-05-09 16:29:58.140] [Info] <color=#00FF00>[16:29:58.139] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateHeimdale () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:58.140] [Info] <color=#00FF00>[16:29:58.140] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:58.141] [Info] <color=#FFFFFF>[16:29:58.141] 开始执行Lily出现-离开 lily visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:58.141] [Info] 开始执行Lily出现-离开 lily visit
[2026-05-09 16:29:58.141] [Info] <color=#00FF00>[16:29:58.141] NPC 创建成功 Lily, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:29:59.149] [Info] <color=#FFFFFF>[16:29:59.149] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:29:59.149] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-09 16:29:59.152] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:30:04.035] [Info] <color=#FF00FF>[16:30:04.034] 有客人来了:LuLu</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:30:04.042] [Info] <color=#00FF00>[16:30:04.042] NPC 创建成功 LuLu, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:30:07.135] [Info] <color=#FF00FF>[16:30:07.135] NPC LuLu jumped to front of queue</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.JumpQueue (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:30:07.135] [Info] <color=#00FF00>[16:30:07.135] 删除Npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:30:07.136] [Info] <color=#00FF00>[16:30:07.136] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:30:07.136] [Info] <color=#00FF00>[16:30:07.136] 删除Npc Lily</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:30:07.136] [Info] <color=#00FF00>[16:30:07.136] 删除Npc LuLu</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:30:08.189] [Info] <color=#00FF00>[16:30:08.189] NPC 创建成功 LuLu, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:30:08.190] [Info] <color=#FFFFFF>[16:30:08.190] NPC 加入 LuLu</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:30:08.190] [Info] NPC 加入 LuLu
[2026-05-09 16:30:08.201] [Info] <color=#FFFFFF>[16:30:08.201] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:30:08.201] [Info] 玩家移动锁定
[2026-05-09 16:30:08.282] [Info] <color=#00FF00>[16:30:08.282] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:驱邪退煞,五行归正,清灵镇魂,气运流转,乾坤五级,不对,无极,无极……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:30:09.184] [Info] <color=#FFFFFF>[16:30:09.184] 保存玩家所在场景 CoffeeMakingScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:30:09.184] [Info] 保存玩家所在场景 CoffeeMakingScene
[2026-05-09 16:30:09.186] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:30:10.250] [Info] <color=#00FF00>[16:30:10.249] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:左脚阴侵,右耳阳亢,门外一步,鸡皮骤起,掌中汗出如浆!此宅气机逆乱,煞犯中堂。哎呀,掌柜的,你这地方大凶呀!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:30:11.733] [Info] <color=#00FF00>[16:30:11.732] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:若不是邪物作祟……所谓“气血不和,百病乃生”,一定是我血虚了!“虚则补之”,掌柜,你们咖啡里可以加当归红枣配枸杞燕窝吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:30:13.199] [Info] <color=#00FF00>[16:30:13.198] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:艾薇 - content:你说的是幽灵公爵?他是我们的熟客。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:30:13.983] [Info] <color=#00FF00>[16:30:13.982] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:幽……灵?那、那就是鬼吧。敢问此鬼、此鬼以何法而至!凌虚踏风?徐行如云?我……我就是好奇,真的!这叫”知己知彼、格物致知”!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:30:15.649] [Info] <color=#00FF00>[16:30:15.649] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:艾薇 - content:他很有礼貌。而且,你的符是不是贴反了?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:30:16.450] [Info] <color=#00FF00>[16:30:16.449] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:贴反了吗?无、无妨!老头儿说了,“心正则符正”。不过,要真是有礼貌的鬼,靠近之前总要提前说一声吧……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:30:17.832] [Info] <color=#00FF00>[16:30:17.832] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:灵符三张,防惊小糖豆一袋,统统拿去,分文不取!吾乃术士!正一道脉,专业降妖伏魔、清异气、安宅舍。但、但我得白天来,白天阳气足一点……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:30:19.665] [Info] <color=#00FF00>[16:30:19.665] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:艾薇 - content:你怕鬼?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:30:20.184] [Info] <color=#00FF00>[16:30:20.182] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:怕?非也非也!惊而不惧,古之君子遇变而警,谓之慧也!老头儿说了,我乃“高灵感体”,阴气一动,就心跳击鼓,足下灌铅……呃,不对不对,是一身正气,与邪相感,挡不住也,非怕也!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:30:22.199] [Info] <color=#00FF00>[16:30:22.199] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:艾薇 - content:你刚刚是不是差点摔进门口的花盆?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:30:22.782] [Info] <color=#00FF00>[16:30:22.782] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:这叫……呃,踏罡步斗!这可是师门秘传身法,专防邪祟。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:30:23.732] [Info] <color=#00FF00>[16:30:23.732] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:艾薇 - content:要不要试试我们的咖啡?可以让你<color=#11a3d3>不再害怕</color>。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:30:24.766] [Info] <color=#00FF00>[16:30:24.765] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:哇,当真?速来一杯<color=#11a3d3>热拿铁</color>尝尝,最好能额外放点桂圆红枣!咖啡提阳气,红枣补血虚,双管齐下,便是鬼来了也……也不至于措手不及。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:30:27.550] [Info] <color=#00FF00>[16:30:27.549] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:与其说是怕,我觉得我只是水土不服而已,古人言:“强龙不压地头蛇!”我这条龙……刚下山,尚且不知何处有蛇,所以才处处谨慎。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:41.024] [Warning] The character with Unicode value \u5BD0 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:27:41.024] [Warning] The character with Unicode value \u6620 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:27:41.025] [Warning] The character with Unicode value \u589E was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:27:41.025] [Warning] The character with Unicode value \u6691 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:27:41.025] [Warning] The character with Unicode value \u52B3 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:27:41.025] [Warning] The character with Unicode value \u5BD0 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:27:41.025] [Warning] The character with Unicode value \u6620 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:27:41.026] [Warning] The character with Unicode value \u589E was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:27:41.026] [Warning] The character with Unicode value \u6691 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:27:41.026] [Warning] The character with Unicode value \u52B3 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:27:41.029] [Warning] The character with Unicode value \u5BD0 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:27:41.029] [Warning] The character with Unicode value \u6620 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:27:41.029] [Warning] The character with Unicode value \u589E was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:27:41.029] [Warning] The character with Unicode value \u6691 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:27:41.029] [Warning] The character with Unicode value \u52B3 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:27:41.030] [Warning] The character with Unicode value \u5BD0 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:27:41.030] [Warning] The character with Unicode value \u6620 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:27:41.030] [Warning] The character with Unicode value \u589E was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:27:41.030] [Warning] The character with Unicode value \u6691 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:27:41.030] [Warning] The character with Unicode value \u52B3 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-09 16:27:56.906] [Error] NullReferenceException: Object reference not set to an instance of an object.
[2026-05-09 16:27:27.896] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:昨天莎拉梦见了一双巨大的红色眼睛。还有一头凶兽的咆哮。
[2026-05-09 16:27:30.380] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:我担心,如果继续这样下去,莎拉会成为下一个。
[2026-05-09 16:27:31.614] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:<color=#FF3A3A>(我的梦里也有这头野兽,我的那个噩梦,会和梦乡镇的噩梦事件有关联吗?)</color>
[2026-05-09 16:27:34.481] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:(如果是,我也会有危险吗?)
[2026-05-09 16:27:35.063] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:艾薇,你还在听吗?你的脸色不太好。
[2026-05-09 16:27:35.663] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:抱歉。你说莎拉的梦里有红色的眼睛和一头凶兽?
[2026-05-09 16:27:36.563] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:是的,听说做噩梦的人里,许多人都提到那头凶兽。
[2026-05-09 16:27:37.580] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:就像是,死神的预告。
[2026-05-09 16:27:38.313] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:梦里的凶兽……
[2026-05-09 16:27:38.996] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:等一下。
[2026-05-09 16:27:39.532] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:我好像在某本书里见过类似的描述。也许能找到线索。
[2026-05-09 16:27:56.903] [Success] 删除Npc Cat
[2026-05-09 16:27:56.903] [Success] 删除Npc Heimdale
[2026-05-09 16:27:57.734] [Success] 删除Npc Aisha
[2026-05-09 16:27:57.735] [Success] 删除Npc Lily
[2026-05-09 16:27:58.809] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-09 16:27:58.903] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st1_graph - speaker:阿达玛 - content:<color=#11a3d3>暖暖果热拿铁,不加糖</color>。
[2026-05-09 16:28:58.668] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:这是您的咖啡,请慢用。这条项链……真的很漂亮。
[2026-05-09 16:28:59.802] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:谢谢!这是我最新研发的防御魔法钻石项链。
[2026-05-09 16:29:00.802] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:索忒丝遗迹已经破败得不像样子了,我得趁那些破石头还没有被时间和沙尘掩埋前把那块“和纪”纪念碑上的魔法纹路拓印下来——改进钻石项链设计。
[2026-05-09 16:29:03.518] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:和纪?是个纪元的名字吗?
[2026-05-09 16:29:04.569] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:和平纪元——也就是‘那位闹完之后,大家装作一切都没发生'的纪元。把所有死人扫进地缝,再立块石头说‘从今天开始,大家和好了'。真体面。
[2026-05-09 16:29:08.117] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:那位,您指的是谁?
[2026-05-09 16:29:08.702] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:就是那位名叫莫甘娜的“天才”——尽管那些魔法部的胆小鬼始终不敢坦然面对,也严禁大家在魔法世界谈论、调查与她相关的一切。但我们必须承认,即便过了这么久,她留下来的魔法残响依然强得可怕。
[2026-05-09 16:29:14.334] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:你看,这个小东西通常能抵消掉一切负面魔法,可从索忒斯回来后,我依然被残响中的噩梦魔法折磨了好几天……甚至昨晚还梦见自己变成了一块被猫叼着的鱼骨头!
[2026-05-09 16:29:17.585] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:既然这么危险,您还要去吗?
[2026-05-09 16:29:18.168] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:唔……我只是到了退休的年龄,但我的魔法可没退化。
[2026-05-09 16:29:19.200] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:对了,这个种子送给你,以前旅行途中得到的,期待你的新品咖啡。
[2026-05-09 16:29:20.971] [Success] 删除Npc Aisha
[2026-05-09 16:29:29.203] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-09 16:29:29.204] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-09 16:29:29.205] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-09 16:29:29.206] [Success] NPC 创建成功 Lily, 它的类型是 Human
[2026-05-09 16:29:34.284] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/takebook_graph - speaker:莉莉 - content:艾薇你刚才说要去楼上拿一本有关于“凶兽”记载的书。我现在开始担心你的记忆问题了。
[2026-05-09 16:29:39.451] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/takebook_graph - speaker:莉莉 - content:艾薇你刚才说要去楼上拿一本有关于“凶兽”记载的书。我现在开始担心你的记忆问题了。
[2026-05-09 16:29:45.550] [Success] 删除Npc Cat
[2026-05-09 16:29:45.551] [Success] 删除Npc Heimdale
[2026-05-09 16:29:45.551] [Success] 删除Npc Aisha
[2026-05-09 16:29:45.552] [Success] 删除Npc Lily
[2026-05-09 16:29:58.140] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-09 16:29:58.141] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-09 16:29:58.141] [Success] NPC 创建成功 Lily, 它的类型是 Human
[2026-05-09 16:30:04.042] [Success] NPC 创建成功 LuLu, 它的类型是 Human
[2026-05-09 16:30:07.136] [Success] 删除Npc Heimdale
[2026-05-09 16:30:07.136] [Success] 删除Npc Aisha
[2026-05-09 16:30:07.136] [Success] 删除Npc Lily
[2026-05-09 16:30:07.136] [Success] 删除Npc LuLu
[2026-05-09 16:30:08.190] [Success] NPC 创建成功 LuLu, 它的类型是 Human
[2026-05-09 16:30:08.282] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:驱邪退煞,五行归正,清灵镇魂,气运流转,乾坤五级,不对,无极,无极……
[2026-05-09 16:30:10.250] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:左脚阴侵,右耳阳亢,门外一步,鸡皮骤起,掌中汗出如浆!此宅气机逆乱,煞犯中堂。哎呀,掌柜的,你这地方大凶呀!
[2026-05-09 16:30:11.735] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:若不是邪物作祟……所谓“气血不和,百病乃生”,一定是我血虚了!“虚则补之”,掌柜,你们咖啡里可以加当归红枣配枸杞燕窝吗?
[2026-05-09 16:30:13.199] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:艾薇 - content:你说的是幽灵公爵?他是我们的熟客。
[2026-05-09 16:30:13.985] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:幽……灵?那、那就是鬼吧。敢问此鬼、此鬼以何法而至!凌虚踏风?徐行如云?我……我就是好奇,真的!这叫”知己知彼、格物致知”!
[2026-05-09 16:30:15.650] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:艾薇 - content:他很有礼貌。而且,你的符是不是贴反了?
[2026-05-09 16:30:16.450] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:贴反了吗?无、无妨!老头儿说了,“心正则符正”。不过,要真是有礼貌的鬼,靠近之前总要提前说一声吧……
[2026-05-09 16:30:17.832] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:灵符三张,防惊小糖豆一袋,统统拿去,分文不取!吾乃术士!正一道脉,专业降妖伏魔、清异气、安宅舍。但、但我得白天来,白天阳气足一点……
[2026-05-09 16:30:19.665] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:艾薇 - content:你怕鬼?
[2026-05-09 16:30:20.184] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:怕?非也非也!惊而不惧,古之君子遇变而警,谓之慧也!老头儿说了,我乃“高灵感体”,阴气一动,就心跳击鼓,足下灌铅……呃,不对不对,是一身正气,与邪相感,挡不住也,非怕也!
[2026-05-09 16:30:22.199] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:艾薇 - content:你刚刚是不是差点摔进门口的花盆?
[2026-05-09 16:30:22.782] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:这叫……呃,踏罡步斗!这可是师门秘传身法,专防邪祟。
[2026-05-09 16:30:23.732] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:艾薇 - content:要不要试试我们的咖啡?可以让你<color=#11a3d3>不再害怕</color>。
[2026-05-09 16:30:24.767] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:哇,当真?速来一杯<color=#11a3d3>热拿铁</color>尝尝,最好能额外放点桂圆红枣!咖啡提阳气,红枣补血虚,双管齐下,便是鬼来了也……也不至于措手不及。
[2026-05-09 16:30:27.551] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/LULU/lulu1st1_graph - speaker:路璐 - content:与其说是怕,我觉得我只是水土不服而已,古人言:“强龙不压地头蛇!”我这条龙……刚下山,尚且不知何处有蛇,所以才处处谨慎。
[2026-05-09 16:27:56.903] [Important] NPC Aisha jumped to front of queue
[2026-05-09 16:27:57.734] [Important] NPC Aisha jumped to front of queue
[2026-05-09 16:28:15.987] [Important] 开始处理按钮点击Plate
[2026-05-09 16:28:18.037] [Important] 开始处理按钮点击Boil
[2026-05-09 16:28:18.037] [Important] 开始添加咖啡材料Boil
[2026-05-09 16:28:18.670] [Important] 开始处理按钮点击Boil
[2026-05-09 16:28:18.670] [Important] 开始添加咖啡材料Boil
[2026-05-09 16:28:18.987] [Important] 开始处理按钮点击Boil
[2026-05-09 16:28:18.987] [Important] 开始添加咖啡材料Boil
[2026-05-09 16:28:19.904] [Important] 开始处理按钮点击Grind
[2026-05-09 16:28:22.820] [Important] 开始处理按钮点击Boil
[2026-05-09 16:28:26.570] [Important] 开始处理按钮点击Pour
[2026-05-09 16:28:30.204] [Important] 开始处理按钮点击Pour
[2026-05-09 16:28:34.718] [Important] 开始处理按钮点击AddMagicalMaterial
[2026-05-09 16:28:36.002] [Important] 开始处理按钮点击AddMagicalMaterial
[2026-05-09 16:28:36.002] [Important] 开始处理PourAddMagicalMaterial
[2026-05-09 16:28:36.002] [Important] 开始添加咖啡材料AddMagicalMaterial
[2026-05-09 16:28:38.203] [Important] 开始播放HL动画
[2026-05-09 16:28:38.852] [Important] 开始处理按钮点击AddHotMilk
[2026-05-09 16:28:38.852] [Important] 开始处理PourAddHotMilk
[2026-05-09 16:28:38.853] [Important] 开始添加咖啡材料AddHotMilk
[2026-05-09 16:28:38.853] [Important] 开始播放动画 AddHotMilk - Pour
[2026-05-09 16:28:38.853] [Important] 开始播放热牛奶动画
[2026-05-09 16:28:50.404] [Important] 开始处理按钮点击Stir
[2026-05-09 16:28:50.404] [Important] 开始处理PourStir
[2026-05-09 16:28:50.405] [Important] 开始添加咖啡材料Stir
[2026-05-09 16:28:57.870] [Important] 开始处理按钮点击DeliverStar
[2026-05-09 16:29:20.969] [Important] 添加道具1004 1
[2026-05-09 16:29:25.101] [Important] 开始处理按钮点击Plate
[2026-05-09 16:29:27.100] [Important] 开始播放HL动画
[2026-05-09 16:29:27.118] [Important] 开始播放默认动画
[2026-05-09 16:30:04.035] [Important] 有客人来了:LuLu
[2026-05-09 16:30:07.135] [Important] NPC LuLu jumped to front of queue
Session: 6e8d5cd2-f77d-40a7-b9be-555f47fa7e09 (Received: 5/9/2026, 8:27:27 AM)
[2026-05-09 16:24:54.370] [Info] 到达下一个状态
[2026-05-09 16:24:54.370] [Info] 到达下一个等级 3
[2026-05-09 16:24:54.370] [Info] 下一次状态时间 30
[2026-05-09 16:24:55.910] [Info] <color=#FF0000>[16:24:55.910] 查询了背包之中没有的数据id 10001</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:24:55.910] [Info] <color=#FF0000>[16:24:55.910] 查询了背包之中没有的数据id 10003</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:24:55.911] [Info] <color=#FF0000>[16:24:55.910] 查询了背包之中没有的数据id 10004</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:24:55.911] [Info] <color=#FF0000>[16:24:55.911] 查询了背包之中没有的数据id 10005</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:24:58.739] [Info] <color=#FF0000>[16:24:58.739] 查询了背包之中没有的数据id 10001</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.SwitchCatalog (IllustrationType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.PopPlantOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at Utilis.Compoment.PopButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:24:58.740] [Info] <color=#FF0000>[16:24:58.740] 查询了背包之中没有的数据id 10003</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.SwitchCatalog (IllustrationType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.PopPlantOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at Utilis.Compoment.PopButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:24:58.740] [Info] <color=#FF0000>[16:24:58.740] 查询了背包之中没有的数据id 10004</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.SwitchCatalog (IllustrationType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.PopPlantOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at Utilis.Compoment.PopButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:24:58.741] [Info] <color=#FF0000>[16:24:58.740] 查询了背包之中没有的数据id 10005</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.SwitchCatalog (IllustrationType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.PopPlantOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at Utilis.Compoment.PopButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:25:09.069] [Info] 到达下一个状态
[2026-05-09 16:25:09.070] [Info] 到达下一个等级 3
[2026-05-09 16:25:09.070] [Info] 下一次状态时间 30
[2026-05-09 16:25:24.370] [Info] 到达下一个状态
[2026-05-09 16:25:24.372] [Info] 到达下一个状态 fer
[2026-05-09 16:25:39.069] [Info] 到达下一个状态
[2026-05-09 16:25:39.069] [Info] 到达下一个状态 dry
[2026-05-09 16:25:44.744] [Info] <color=#FF0000>[16:25:44.744] 查询了背包之中没有的数据id 10001</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:25:44.744] [Info] <color=#FF0000>[16:25:44.744] 查询了背包之中没有的数据id 10003</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:25:44.744] [Info] <color=#FF0000>[16:25:44.744] 查询了背包之中没有的数据id 10004</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:25:44.744] [Info] <color=#FF0000>[16:25:44.744] 查询了背包之中没有的数据id 10005</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:25:53.870] [Info] 玩家操作 fertilize
[2026-05-09 16:25:53.870] [Info] 玩家操作成功
[2026-05-09 16:25:53.871] [Info] 下一次状态时间 30
[2026-05-09 16:25:56.403] [Info] 玩家操作 water
[2026-05-09 16:25:56.403] [Info] 玩家操作成功
[2026-05-09 16:25:56.403] [Info] 下一次状态时间 30
[2026-05-09 16:26:03.939] [Info] 玩家操作 harvest
[2026-05-09 16:26:11.989] [Info] 玩家操作 waterDrop
[2026-05-09 16:26:21.562] [Info] <color=red>游戏结果:Normal_Timer:1.416626</color>
[2026-05-09 16:26:21.562] [Info] 当前关卡mature 当前关卡已正确操作数 1 当前关卡需要的正确操作数3 进入的关卡bud
[2026-05-09 16:26:21.562] [Info] 下一次状态时间 30
[2026-05-09 16:26:21.576] [Info] <color=#FFFFFF>[16:26:21.575] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:26:21.576] [Info] 玩家移动锁定
[2026-05-09 16:26:21.657] [Info] <color=#00FF00>[16:26:21.656] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:记得集中注意力!要是走神了,可能会漏掉一部分魔力。要是完全失误,那你可就是白白浪费了这一滴珍贵的水滴,它们可不便宜。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:26:23.673] [Info] <color=#00FF00>[16:26:23.673] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:要是有机会,我会带一大堆珍奇宝物回来。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:26:23.856] [Info] 到达下一个状态
[2026-05-09 16:26:23.856] [Info] 到达下一个状态 dry
[2026-05-09 16:26:25.125] [Info] <color=#00FF00>[16:26:25.124] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:如果你哪天金币袋子太沉拿不动了,我随时欢迎你来跟我换点宝贝。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:26:26.389] [Info] 到达下一个状态
[2026-05-09 16:26:26.389] [Info] 到达下一个状态 bug
[2026-05-09 16:26:26.923] [Info] <color=#00FF00>[16:26:26.923] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:我也可以卖你一些情报作为线索。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:26:27.755] [Info] <color=#00FF00>[16:26:27.755] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:当然,明码标价,童叟无欺!一条情报30金币。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:26:29.640] [Info] <color=#FF0000>[16:26:29.640] npc 类型不匹配NpcBase</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:26:29.641] [Info] <color=#FF0000>[16:26:29.640] 当前字典中不存在该npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:26:29.641] [Info] <color=#FF0000>[16:26:29.641] npc 类型不匹配NpcBase</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:26:29.641] [Info] <color=#FF0000>[16:26:29.641] 当前字典中不存在该npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:26:29.641] [Info] <color=#FF0000>[16:26:29.641] npc 类型不匹配NpcBase</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:26:29.641] [Info] <color=#FF0000>[16:26:29.641] 当前字典中不存在该npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:26:29.641] [Info] <color=#FFFFFF>[16:26:29.641] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:26:29.642] [Info] Player 玩家移动解锁
[2026-05-09 16:26:35.207] [Info] <color=#FFFFFF>[16:26:35.207] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:26:35.207] [Info] 玩家移动锁定
[2026-05-09 16:26:35.207] [Info] <color=#FFFFFF>[16:26:35.207] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:26:35.208] [Info] Player 玩家移动解锁
[2026-05-09 16:26:35.208] [Info] <color=#FFFFFF>[16:26:35.208] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:26:35.208] [Info] 玩家移动锁定
[2026-05-09 16:26:35.208] [Info] <color=#FFFFFF>[16:26:35.208] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:26:35.208] [Info] Player 玩家移动解锁
[2026-05-09 16:26:35.209] [Info] <color=#FFFFFF>[16:26:35.209] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:26:35.209] [Info] 玩家移动锁定
[2026-05-09 16:26:35.290] [Info] <color=#00FF00>[16:26:35.288] 当前对话记录下来了:grapg:StoryGraph/Chapter1/toy_graph - speaker:海姆戴尔 - content:差点忘了,再给你个小东西。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:26:36.056] [Info] <color=#00FF00>[16:26:36.056] 当前对话记录下来了:grapg:StoryGraph/Chapter1/toy_graph - speaker:海姆戴尔 - content:如果需要从我这里买点情报的话,而我又不在附近,可以随时通过它联系我。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:26:37.240] [Info] <color=#00FF00>[16:26:37.240] 当前对话记录下来了:grapg:StoryGraph/Chapter1/toy_graph - speaker:海姆戴尔 - content:说真的,我在这里耽搁太久了,我得走了,回头见。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:26:38.023] [Info] <color=#FFFFFF>[16:26:38.022] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:26:38.023] [Info] Player 玩家移动解锁
[2026-05-09 16:26:46.841] [Info] [Session] Uploading to https://ivyserver.work/plant : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:22:50","end_time":"2026-05-09 16:26:46","plant":"{\"1000101\":0,\"1000201\":2,\"1000301\":0,\"1000401\":0,\"1000501\":0}"}
[2026-05-09 16:26:47.906] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Plant session recorded"}</color>
[2026-05-09 16:26:47.911] [Info] <color=#00FF00>[16:26:47.911] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:26:47.911] [Info] <color=#FFFFFF>[16:26:47.911] 开始执行海姆达尔离开Heimdale left</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:26:47.911] [Info] 开始执行海姆达尔离开Heimdale left
[2026-05-09 16:26:47.924] [Info] <color=#FFFFFF>[16:26:47.924] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:26:47.924] [Info] 玩家移动锁定
[2026-05-09 16:26:48.008] [Info] <color=#00FF00>[16:26:48.006] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:该准备开业了,把牌子翻成营业中吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:26:48.923] [Info] <color=#FFFFFF>[16:26:48.922] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:26:48.924] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-09 16:26:48.933] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:26:49.340] [Info] <color=#00FF00>[16:26:49.340] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:忙碌起来准备迎接今天的客人吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:26:49.906] [Info] <color=#00FF00>[16:26:49.906] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:用喵法咖啡馆的<color=#FF3A3A>特色魔法咖啡——心灵秘饮,来帮助客人解决烦恼。</color> 只要认真做好,总会有回报的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:26:51.222] [Info] <color=#FFFFFF>[16:26:51.222] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:26:51.222] [Info] Player 玩家移动解锁
[2026-05-09 16:26:59.172] [Info] <color=#00FF00>[16:26:59.172] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:01.255] [Info] <color=#FFFFFF>[16:27:01.255] 保存玩家所在场景 CafeDoor</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:27:01.256] [Info] 保存玩家所在场景 CafeDoor
[2026-05-09 16:27:01.260] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:27:02.542] [Info] <color=#00FF00>[16:27:02.541] 检查点100008已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LvCafeDoor.OpenCloseShop () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:27:02.546] [Info] <color=#FFFFFF>[16:27:02.543] 海姆达尔离开Heimdale left执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LvCafeDoor.OpenCloseShop () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:27:02.547] [Info] 海姆达尔离开Heimdale left执行完成
[2026-05-09 16:27:02.547] [Info] <color=#FFFFFF>[16:27:02.547] 检查点100008完成,CurCheckPoint推进到下一个节点: 100009</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LvCafeDoor.OpenCloseShop () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:27:02.547] [Info] 检查点100008完成,CurCheckPoint推进到下一个节点: 100009
[2026-05-09 16:27:02.547] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:22:29","end_time":"2026-05-09 16:27:02","progress":100009}
[2026-05-09 16:27:02.551] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:27:02.842] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-09 16:27:04.015] [Info] <color=#FF00FF>[16:27:04.015] 有客人来了:Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:08.379] [Info] <color=#00FF00>[16:27:08.379] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:08.379] [Info] <color=#00FF00>[16:27:08.379] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateHeimdale () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:08.388] [Info] <color=#00FF00>[16:27:08.387] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:08.391] [Info] <color=#FFFFFF>[16:27:08.391] 开始执行Lily出现-离开 lily visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:08.391] [Info] 开始执行Lily出现-离开 lily visit
[2026-05-09 16:27:08.391] [Info] <color=#00FF00>[16:27:08.391] NPC 创建成功 Lily, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:09.380] [Info] <color=#FFFFFF>[16:27:09.380] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:27:09.381] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-09 16:27:09.383] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:27:12.015] [Info] <color=#FFFFFF>[16:27:12.015] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:27:12.015] [Info] 玩家移动锁定
[2026-05-09 16:27:12.098] [Info] <color=#00FF00>[16:27:12.096] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:你好?有人在吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:12.880] [Info] <color=#00FF00>[16:27:12.880] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:又有人来了吗……?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:13.413] [Info] <color=#00FF00>[16:27:13.413] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:果然是你!能再见到你太好了!你一定是收到了我的信!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:14.297] [Info] <color=#00FF00>[16:27:14.297] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:我也没想到——不过借助了一点“技术手段”。 你的信?你就是莉莉?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:15.881] [Info] <color=#00FF00>[16:27:15.880] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:嗯哼~怎么了,不认得我啦?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:16.465] [Info] <color=#00FF00>[16:27:16.464] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:抱歉……我最近记忆有点问题。不过收到你的信的时候,我真的很高兴。莉莉,我想也许你能帮我。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:17.830] [Info] <color=#00FF00>[16:27:17.830] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:你那个朋友最近,是不是遇到了一些麻烦?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:18.448] [Info] <color=#00FF00>[16:27:18.447] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:求你帮帮她。我之前在信里没敢写太多。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:19.113] [Info] <color=#00FF00>[16:27:19.113] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:原本大家都以为,这次梦魇事件只是暂时昏迷,不会有生命危险。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:20.263] [Info] <color=#00FF00>[16:27:20.263] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:现在看来不是这样。<color=#FF3A3A>昨晚镇子上有个陷入昏迷的女孩死了。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:22.131] [Info] <color=#00FF00>[16:27:22.130] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:而且,那些陷入昏迷的人,有些人身上开始出现奇怪的黑色纹路。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:23.230] [Info] <color=#00FF00>[16:27:23.229] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:这件事公开了吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:23.967] [Info] <color=#00FF00>[16:27:23.964] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:还没有。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:24.513] [Info] <color=#00FF00>[16:27:24.513] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:没人敢确认,那起死亡和这些噩梦之间是否真的有关联。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:27:25.730] [Info] <color=#00FF00>[16:27:25.730] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:医院也不想引起不必要的恐慌。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:26:29.658] [Error] 没有找到ui界面 StoryPanel
[2026-05-09 16:26:29.668] [Error] 没有找到ui界面 StoryPanel
[2026-05-09 16:26:29.669] [Error] 没有找到ui界面 StoryPanel
[2026-05-09 16:26:21.657] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:记得集中注意力!要是走神了,可能会漏掉一部分魔力。要是完全失误,那你可就是白白浪费了这一滴珍贵的水滴,它们可不便宜。
[2026-05-09 16:26:23.673] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:要是有机会,我会带一大堆珍奇宝物回来。
[2026-05-09 16:26:25.125] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:如果你哪天金币袋子太沉拿不动了,我随时欢迎你来跟我换点宝贝。
[2026-05-09 16:26:26.923] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:我也可以卖你一些情报作为线索。
[2026-05-09 16:26:27.757] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:当然,明码标价,童叟无欺!一条情报30金币。
[2026-05-09 16:26:35.290] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/toy_graph - speaker:海姆戴尔 - content:差点忘了,再给你个小东西。
[2026-05-09 16:26:36.058] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/toy_graph - speaker:海姆戴尔 - content:如果需要从我这里买点情报的话,而我又不在附近,可以随时通过它联系我。
[2026-05-09 16:26:37.240] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/toy_graph - speaker:海姆戴尔 - content:说真的,我在这里耽搁太久了,我得走了,回头见。
[2026-05-09 16:26:47.911] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-09 16:26:48.008] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:该准备开业了,把牌子翻成营业中吧。
[2026-05-09 16:26:49.340] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:忙碌起来准备迎接今天的客人吧。
[2026-05-09 16:26:49.906] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:用喵法咖啡馆的<color=#FF3A3A>特色魔法咖啡——心灵秘饮,来帮助客人解决烦恼。</color> 只要认真做好,总会有回报的。
[2026-05-09 16:26:59.173] [Success] 删除Npc Cat
[2026-05-09 16:27:02.542] [Success] 检查点100008已经完成
[2026-05-09 16:27:08.379] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-09 16:27:08.379] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-09 16:27:08.388] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-09 16:27:08.391] [Success] NPC 创建成功 Lily, 它的类型是 Human
[2026-05-09 16:27:12.098] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:你好?有人在吗?
[2026-05-09 16:27:12.880] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:又有人来了吗……?
[2026-05-09 16:27:13.413] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:果然是你!能再见到你太好了!你一定是收到了我的信!
[2026-05-09 16:27:14.298] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:我也没想到——不过借助了一点“技术手段”。 你的信?你就是莉莉?
[2026-05-09 16:27:15.882] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:嗯哼~怎么了,不认得我啦?
[2026-05-09 16:27:16.466] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:抱歉……我最近记忆有点问题。不过收到你的信的时候,我真的很高兴。莉莉,我想也许你能帮我。
[2026-05-09 16:27:17.831] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:你那个朋友最近,是不是遇到了一些麻烦?
[2026-05-09 16:27:18.448] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:求你帮帮她。我之前在信里没敢写太多。
[2026-05-09 16:27:19.114] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:原本大家都以为,这次梦魇事件只是暂时昏迷,不会有生命危险。
[2026-05-09 16:27:20.263] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:现在看来不是这样。<color=#FF3A3A>昨晚镇子上有个陷入昏迷的女孩死了。</color>
[2026-05-09 16:27:22.132] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:而且,那些陷入昏迷的人,有些人身上开始出现奇怪的黑色纹路。
[2026-05-09 16:27:23.230] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:这件事公开了吗?
[2026-05-09 16:27:23.967] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:还没有。
[2026-05-09 16:27:24.513] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:没人敢确认,那起死亡和这些噩梦之间是否真的有关联。
[2026-05-09 16:27:25.730] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:医院也不想引起不必要的恐慌。
[2026-05-09 16:27:04.015] [Important] 有客人来了:Aisha
[2026-05-09 16:24:55.910] [Custom] 查询了背包之中没有的数据id 10001
[2026-05-09 16:24:55.910] [Custom] 查询了背包之中没有的数据id 10003
[2026-05-09 16:24:55.911] [Custom] 查询了背包之中没有的数据id 10004
[2026-05-09 16:24:55.911] [Custom] 查询了背包之中没有的数据id 10005
[2026-05-09 16:24:58.739] [Custom] 查询了背包之中没有的数据id 10001
[2026-05-09 16:24:58.740] [Custom] 查询了背包之中没有的数据id 10003
[2026-05-09 16:24:58.740] [Custom] 查询了背包之中没有的数据id 10004
[2026-05-09 16:24:58.741] [Custom] 查询了背包之中没有的数据id 10005
[2026-05-09 16:25:44.744] [Custom] 查询了背包之中没有的数据id 10001
[2026-05-09 16:25:44.744] [Custom] 查询了背包之中没有的数据id 10003
[2026-05-09 16:25:44.744] [Custom] 查询了背包之中没有的数据id 10004
[2026-05-09 16:25:44.744] [Custom] 查询了背包之中没有的数据id 10005
[2026-05-09 16:26:29.640] [Custom] npc 类型不匹配NpcBase
[2026-05-09 16:26:29.641] [Custom] 当前字典中不存在该npc Heimdale
[2026-05-09 16:26:29.641] [Custom] npc 类型不匹配NpcBase
[2026-05-09 16:26:29.641] [Custom] 当前字典中不存在该npc Heimdale
[2026-05-09 16:26:29.641] [Custom] npc 类型不匹配NpcBase
[2026-05-09 16:26:29.641] [Custom] 当前字典中不存在该npc Heimdale
Session: c80518af-f00f-4b63-9fa1-2811a6136155 (Received: 5/9/2026, 8:24:25 AM)
[2026-05-09 16:21:28.023] [Info] <color=#FFFFFF>[16:21:28.022] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:21:28.023] [Info] 玩家移动锁定
[2026-05-09 16:21:28.905] [Info] <color=#FFFFFF>[16:21:28.905] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:21:28.905] [Info] Player 玩家移动解锁
[2026-05-09 16:21:48.341] [Info] <color=#FFFFFF>[16:21:48.340] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:21:48.341] [Info] 玩家移动锁定
[2026-05-09 16:21:48.421] [Info] <color=#00FF00>[16:21:48.421] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(这道光……好温暖,好熟悉。)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:21:49.139] [Info] <color=#00FF00>[16:21:49.139] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(我头有点晕,但又觉得……安心、坚定。)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:21:49.821] [Info] <color=#00FF00>[16:21:49.821] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(这家咖啡馆……没错,这就是我的咖啡馆,我敢确信。)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:21:50.838] [Info] <color=#00FF00>[16:21:50.838] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(我怎么可能忘了这一切呢……)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:21:51.488] [Info] <color=#FFFFFF>[16:21:51.487] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:21:51.488] [Info] Player 玩家移动解锁
[2026-05-09 16:21:52.507] [Info] <color=#FFFFFF>[16:21:52.507] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:21:52.507] [Info] 玩家移动锁定
[2026-05-09 16:21:52.589] [Info] <color=#00FF00>[16:21:52.588] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:真是缺乏教养,蠢笨无理,该死的野兽!看看你干的好事!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:21:53.638] [Info] <color=#00FF00>[16:21:53.638] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:更可怕的是,你这样身份的人居然和……和那个住一屋。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:21:54.555] [Info] <color=#00FF00>[16:21:54.554] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:你是说猫?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:21:55.173] [Info] <color=#00FF00>[16:21:55.172] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:女巫小姐!请不要用那个词。听到这个词有损我的尊严——这与恐惧无关。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:21:56.672] [Info] <color=#00FF00>[16:21:56.671] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:称它为动物、害虫、怪物——除了那个词以外。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:21:57.572] [Info] <color=#00FF00>[16:21:57.571] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:(这只鸟真的是……)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:21:58.238] [Info] <color=#00FF00>[16:21:58.237] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:女巫小姐,多谢了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:21:58.838] [Info] <color=#00FF00>[16:21:58.838] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:多亏你出手,那头粗鲁的野兽才没闹出更大的乱子。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:21:59.805] [Info] <color=#00FF00>[16:21:59.804] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:我只是……做了我该做的罢了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:00.571] [Info] <color=#00FF00>[16:22:00.571] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:你是不是对刚才发生的事很好奇?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:01.239] [Info] <color=#00FF00>[16:22:01.238] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:让我来解释一下你刚才在外面看到的那片不断变化的景象吧。我看得出来你对它很好奇——你的表情已经全写在脸上了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:03.572] [Info] <color=#00FF00>[16:22:03.571] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:04.104] [Info] <color=#00FF00>[16:22:04.104] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:话是不错,不过我更想知道你到底是谁……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:04.904] [Info] <color=#00FF00>[16:22:04.904] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:先别急。你刚才是不是在想某个地方,应该是<color=#FF3A3A>梦乡镇.</color>,对吧?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:06.571] [Info] <color=#00FF00>[16:22:06.571] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:刚才那只讨人厌的野兽启动了你窗户上那件魔法装置。你以为那只是个普通的装置,其实那个是控制着这间折叠房屋的开关。这玩意儿里面蕴含着强大的魔法。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:09.554] [Info] <color=#00FF00>[16:22:09.554] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:只要按下开关,这栋建筑就会自动传送到你心里想去的地方。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:10.754] [Info] <color=#00FF00>[16:22:10.754] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:你刚才想的是梦乡镇,所以我们就来到了这儿。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:11.670] [Info] <color=#00FF00>[16:22:11.670] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:很神奇吧?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:12.287] [Info] <color=#00FF00>[16:22:12.287] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:这……确实很实用。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:12.937] [Info] <color=#FFFFFF>[16:22:12.937] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:12.937] [Info] Player 玩家移动解锁
[2026-05-09 16:22:15.973] [Info] <color=#FFFFFF>[16:22:15.973] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:22:15.974] [Info] 玩家移动锁定
[2026-05-09 16:22:16.054] [Info] <color=#00FF00>[16:22:16.054] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:16.720] [Info] <color=#00FF00>[16:22:16.720] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:嗯……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:17.206] [Info] <color=#00FF00>[16:22:17.205] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:这木工工艺……还是那么精美。我很高兴它被保养得这么好。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:18.339] [Info] <color=#00FF00>[16:22:18.337] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:艾薇 - content:谢谢,但是,我的记忆出了点问题,我什么都想不起来了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:19.438] [Info] <color=#00FF00>[16:22:19.437] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:艾薇 - content:你能不能直接告诉我——你到底是谁?你是来自魔法界的……神奇动物吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:21.337] [Info] <color=#00FF00>[16:22:21.337] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:啧,你说“神奇生物”?我可是有名字的,是海姆戴尔。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:22.471] [Info] <color=#00FF00>[16:22:22.470] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:还多亏了你那没教养的野兽,我现在还得多飞五个小时回去。但是,为了感谢你你刚才救我一命、没让我变成乌鸦肉饼的份上,我想送你一包魔法土壤。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:27.154] [Info] <color=#00FF00>[16:22:27.154] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:好好用它,你一定能种出些对你有用的东西。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:27.854] [Info] <color=#00FF00>[16:22:27.853] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:准备好了,我们就去你的魔法植物房聊聊吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:28.771] [Info] <color=#FFFFFF>[16:22:28.770] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:28.771] [Info] Player 玩家移动解锁
[2026-05-09 16:22:29.787] [Info] <color=#00FF00>[16:22:29.787] 检查点100007已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100007.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener+<AfterHeimdale2>d__20.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:22:29.788] [Info] <color=#FFFFFF>[16:22:29.788] 触发猫追乌鸦,海姆达尔出现 catrun after crow. Heimdale visit 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100007.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener+<AfterHeimdale2>d__20.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:22:29.788] [Info] 触发猫追乌鸦,海姆达尔出现 catrun after crow. Heimdale visit 执行完成
[2026-05-09 16:22:29.788] [Info] <color=#FFFFFF>[16:22:29.788] 检查点100007完成,CurCheckPoint推进到下一个节点: 100008</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener+<AfterHeimdale2>d__20.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:22:29.788] [Info] 检查点100007完成,CurCheckPoint推进到下一个节点: 100008
[2026-05-09 16:22:29.788] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:20:31","end_time":"2026-05-09 16:22:29","progress":100008}
[2026-05-09 16:22:29.793] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:22:29.806] [Info] <color=#FFFFFF>[16:22:29.806] 开始执行海姆达尔离开Heimdale left</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener+<AfterHeimdale2>d__20.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:22:29.806] [Info] 开始执行海姆达尔离开Heimdale left
[2026-05-09 16:22:30.087] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-09 16:22:36.520] [Info] <color=#FFFFFF>[16:22:36.520] 保存玩家所在场景 BedroomTable</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:22:36.520] [Info] 保存玩家所在场景 BedroomTable
[2026-05-09 16:22:36.522] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:22:38.605] [Info] <color=#00FF00>[16:22:38.605] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:39.620] [Info] <color=#FFFFFF>[16:22:39.620] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:22:39.620] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-09 16:22:39.622] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:22:46.837] [Info] <color=#00FF00>[16:22:46.836] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TryLeaveSecondFloor () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TrySceneTransition (System.String lName) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:47.894] [Info] <color=#FFEB04>[16:22:47.894] 未添加当前Level LvPlantScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LevelManager.CheckCurLevelState (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayOpenCafeDialog () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallAfterSceneLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:22:47.894] [Info] <color=#FFFFFF>[16:22:47.894] 开始执行海姆达尔离开Heimdale left</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:47.894] [Info] 开始执行海姆达尔离开Heimdale left
[2026-05-09 16:22:47.895] [Info] <color=#FFEB04>[16:22:47.894] 未添加当前Level LvPlantScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LevelManager.CheckCurLevelState (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:47.900] [Info] <color=#00FF00>[16:22:47.900] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:48.904] [Info] <color=#FFFFFF>[16:22:48.904] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:22:48.904] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-09 16:22:48.906] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:22:50.675] [Info] <color=#FFFFFF>[16:22:50.675] 开始执行海姆达尔离开Heimdale left</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:50.676] [Info] 开始执行海姆达尔离开Heimdale left
[2026-05-09 16:22:50.676] [Info] <color=#00FF00>[16:22:50.676] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:50.677] [Info] <color=#FF00FF>[16:22:50.677] 添加道具1002 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:50.677] [Info] <color=#FF00FF>[16:22:50.677] 添加道具1005 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:50.677] [Info] <color=#FF00FF>[16:22:50.677] 添加道具20002 3</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:50.688] [Info] <color=#FFFFFF>[16:22:50.688] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:22:50.688] [Info] 玩家移动锁定
[2026-05-09 16:22:50.691] [Info] target pos is:-18.9
[2026-05-09 16:22:50.705] [Info] target pos is:-16.03
[2026-05-09 16:22:50.720] [Info] target pos is:-13.16
[2026-05-09 16:22:50.771] [Info] <color=#00FF00>[16:22:50.770] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:这地方真不错……阳光明媚的。看见那些花盆了吗?我猜你应该知道怎么把种子种进去的,对吧?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:51.687] [Info] <color=#FFFFFF>[16:22:51.687] 保存玩家所在场景 PlantScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:22:51.687] [Info] 保存玩家所在场景 PlantScene
[2026-05-09 16:22:51.689] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:22:54.103] [Info] <color=#00FF00>[16:22:54.103] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:先挖开一点泥土,把你包里带着的种子种进去。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:54.970] [Info] <color=#00FF00>[16:22:54.970] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:细心照料作物——记得浇水、施肥,还有清理那些跑进来的讨厌虫子!照顾植物最重要的就是耐心。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:22:56.620] [Info] <color=#00FF00>[16:22:56.619] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:观察植物状态,<color=#FF3A3A>枯黄叶片卷曲</color>一般是<color=#FF3A3A>缺水</color>,<color=#FF3A3A>叶片发红</color>大概率是<color=#FF3A3A>缺肥</color>。<color=#FF3A3A>叶片如果被虫咬了</color>也不用慌,可以使用<color=#FF3A3A>杀虫剂</color>。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:23:08.554] [Info] <color=#FFFFFF>[16:23:08.553] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:23:08.554] [Info] Player 玩家移动解锁
[2026-05-09 16:23:17.791] [Info] <color=#FFFFFF>[16:23:17.791] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:23:17.791] [Info] 玩家移动锁定
[2026-05-09 16:23:17.874] [Info] <color=#00FF00>[16:23:17.873] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:给植物足够的空间和时间,还有耐心去生长,只有在它真正需要的时候出手,越精准的照料,才换得越丰厚的回报。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:23:19.426] [Info] <color=#00FF00>[16:23:19.423] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:不过嘛,要是你赶时间……我这儿倒是有点小玩意儿,这次就免费给你吧,我碰巧身上带着。一滴魔法水滴。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:23:20.674] [Info] <color=#00FF00>[16:23:20.674] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:对着你想要加速的植物使用水滴,只要你能稳稳将魔力注入植物,它就会在瞬间绽放成熟!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:23:22.107] [Info] <color=#00FF00>[16:23:22.107] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:细心去感受魔法的律动,<color=#FF3A3A>当光芒汇聚到最耀眼的白色的一圈时就是灌注的最佳时机,一定到那时再松手!</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:23:24.290] [Info] <color=#FF00FF>[16:23:24.290] 添加道具20001 4</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:23:24.292] [Info] <color=#FFFFFF>[16:23:24.292] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:23:24.292] [Info] Player 玩家移动解锁
[2026-05-09 16:23:35.914] [Info] <color=#FF0000>[16:23:35.913] 查询了背包之中没有的数据id 10001</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:23:35.925] [Info] <color=#FF0000>[16:23:35.924] 查询了背包之中没有的数据id 10003</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:23:35.925] [Info] <color=#FF0000>[16:23:35.925] 查询了背包之中没有的数据id 10004</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:23:35.925] [Info] <color=#FF0000>[16:23:35.925] 查询了背包之中没有的数据id 10005</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:23:51.365] [Info] 玩家操作 planting
[2026-05-09 16:23:51.411] [Info] 下一次状态时间 3
[2026-05-09 16:23:54.373] [Info] 到达下一个状态
[2026-05-09 16:23:54.374] [Info] 到达下一个等级 2
[2026-05-09 16:23:54.374] [Info] 下一次状态时间 60
[2026-05-09 16:23:55.156] [Info] 玩家操作 water
[2026-05-09 16:23:55.157] [Info] 玩家操作错误
[2026-05-09 16:23:58.274] [Info] 玩家操作 fertilize
[2026-05-09 16:23:58.274] [Info] 玩家操作错误
[2026-05-09 16:24:06.074] [Info] 玩家操作 planting
[2026-05-09 16:24:06.074] [Info] 下一次状态时间 3
[2026-05-09 16:24:09.071] [Info] 到达下一个状态
[2026-05-09 16:24:09.071] [Info] 到达下一个等级 2
[2026-05-09 16:24:09.071] [Info] 下一次状态时间 60
[2026-05-09 16:24:10.105] [Info] 玩家操作 water
[2026-05-09 16:24:10.105] [Info] 玩家操作错误
[2026-05-09 16:24:13.239] [Info] 玩家操作 fertilize
[2026-05-09 16:24:13.239] [Info] 玩家操作错误
[2026-05-09 16:24:21.412] [Error] 没有找到ui界面 StoryPanel
[2026-05-09 16:21:48.421] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(这道光……好温暖,好熟悉。)
[2026-05-09 16:21:49.139] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(我头有点晕,但又觉得……安心、坚定。)
[2026-05-09 16:21:49.821] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(这家咖啡馆……没错,这就是我的咖啡馆,我敢确信。)
[2026-05-09 16:21:50.838] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(我怎么可能忘了这一切呢……)
[2026-05-09 16:21:52.589] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:真是缺乏教养,蠢笨无理,该死的野兽!看看你干的好事!
[2026-05-09 16:21:53.639] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:更可怕的是,你这样身份的人居然和……和那个住一屋。
[2026-05-09 16:21:54.555] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:你是说猫?
[2026-05-09 16:21:55.173] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:女巫小姐!请不要用那个词。听到这个词有损我的尊严——这与恐惧无关。
[2026-05-09 16:21:56.672] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:称它为动物、害虫、怪物——除了那个词以外。
[2026-05-09 16:21:57.572] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:(这只鸟真的是……)
[2026-05-09 16:21:58.238] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:女巫小姐,多谢了。
[2026-05-09 16:21:58.838] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:多亏你出手,那头粗鲁的野兽才没闹出更大的乱子。
[2026-05-09 16:21:59.805] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:我只是……做了我该做的罢了。
[2026-05-09 16:22:00.572] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:你是不是对刚才发生的事很好奇?
[2026-05-09 16:22:01.239] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:让我来解释一下你刚才在外面看到的那片不断变化的景象吧。我看得出来你对它很好奇——你的表情已经全写在脸上了。
[2026-05-09 16:22:03.572] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:……
[2026-05-09 16:22:04.105] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:话是不错,不过我更想知道你到底是谁……
[2026-05-09 16:22:04.904] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:先别急。你刚才是不是在想某个地方,应该是<color=#FF3A3A>梦乡镇.</color>,对吧?
[2026-05-09 16:22:06.572] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:刚才那只讨人厌的野兽启动了你窗户上那件魔法装置。你以为那只是个普通的装置,其实那个是控制着这间折叠房屋的开关。这玩意儿里面蕴含着强大的魔法。
[2026-05-09 16:22:09.554] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:只要按下开关,这栋建筑就会自动传送到你心里想去的地方。
[2026-05-09 16:22:10.755] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:你刚才想的是梦乡镇,所以我们就来到了这儿。
[2026-05-09 16:22:11.670] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:很神奇吧?
[2026-05-09 16:22:12.287] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:这……确实很实用。
[2026-05-09 16:22:16.054] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:……
[2026-05-09 16:22:16.721] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:嗯……
[2026-05-09 16:22:17.206] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:这木工工艺……还是那么精美。我很高兴它被保养得这么好。
[2026-05-09 16:22:18.339] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:艾薇 - content:谢谢,但是,我的记忆出了点问题,我什么都想不起来了。
[2026-05-09 16:22:19.439] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:艾薇 - content:你能不能直接告诉我——你到底是谁?你是来自魔法界的……神奇动物吗?
[2026-05-09 16:22:21.338] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:啧,你说“神奇生物”?我可是有名字的,是海姆戴尔。
[2026-05-09 16:22:22.471] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:还多亏了你那没教养的野兽,我现在还得多飞五个小时回去。但是,为了感谢你你刚才救我一命、没让我变成乌鸦肉饼的份上,我想送你一包魔法土壤。
[2026-05-09 16:22:27.154] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:好好用它,你一定能种出些对你有用的东西。
[2026-05-09 16:22:27.854] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:准备好了,我们就去你的魔法植物房聊聊吧。
[2026-05-09 16:22:29.787] [Success] 检查点100007已经完成
[2026-05-09 16:22:38.606] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-09 16:22:46.838] [Success] 删除Npc Cat
[2026-05-09 16:22:47.901] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-09 16:22:50.676] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-09 16:22:50.771] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:这地方真不错……阳光明媚的。看见那些花盆了吗?我猜你应该知道怎么把种子种进去的,对吧?
[2026-05-09 16:22:54.104] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:先挖开一点泥土,把你包里带着的种子种进去。
[2026-05-09 16:22:54.970] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:细心照料作物——记得浇水、施肥,还有清理那些跑进来的讨厌虫子!照顾植物最重要的就是耐心。
[2026-05-09 16:22:56.620] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:观察植物状态,<color=#FF3A3A>枯黄叶片卷曲</color>一般是<color=#FF3A3A>缺水</color>,<color=#FF3A3A>叶片发红</color>大概率是<color=#FF3A3A>缺肥</color>。<color=#FF3A3A>叶片如果被虫咬了</color>也不用慌,可以使用<color=#FF3A3A>杀虫剂</color>。
[2026-05-09 16:23:17.874] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:给植物足够的空间和时间,还有耐心去生长,只有在它真正需要的时候出手,越精准的照料,才换得越丰厚的回报。
[2026-05-09 16:23:19.426] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:不过嘛,要是你赶时间……我这儿倒是有点小玩意儿,这次就免费给你吧,我碰巧身上带着。一滴魔法水滴。
[2026-05-09 16:23:20.674] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:对着你想要加速的植物使用水滴,只要你能稳稳将魔力注入植物,它就会在瞬间绽放成熟!
[2026-05-09 16:23:22.107] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:细心去感受魔法的律动,<color=#FF3A3A>当光芒汇聚到最耀眼的白色的一圈时就是灌注的最佳时机,一定到那时再松手!</color>
[2026-05-09 16:22:50.677] [Important] 添加道具1002 1
[2026-05-09 16:22:50.677] [Important] 添加道具1005 1
[2026-05-09 16:22:50.677] [Important] 添加道具20002 3
[2026-05-09 16:23:24.291] [Important] 添加道具20001 4
[2026-05-09 16:22:47.894] [Custom] 未添加当前Level LvPlantScene
[2026-05-09 16:22:47.895] [Custom] 未添加当前Level LvPlantScene
[2026-05-09 16:23:35.914] [Custom] 查询了背包之中没有的数据id 10001
[2026-05-09 16:23:35.925] [Custom] 查询了背包之中没有的数据id 10003
[2026-05-09 16:23:35.925] [Custom] 查询了背包之中没有的数据id 10004
[2026-05-09 16:23:35.925] [Custom] 查询了背包之中没有的数据id 10005
Session: 7eb76328-45be-4462-ad21-ddecf008376b (Received: 5/9/2026, 8:21:25 AM)
[2026-05-09 16:18:24.281] [Info] <color=#00FF00>[16:18:24.280] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenCoffeeMaking () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:18:25.413] [Info] <color=#FFFFFF>[16:18:25.413] 开始执行 第一次做咖啡 first time making coffee </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100006.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100006.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:18:25.413] [Info] 开始执行 第一次做咖啡 first time making coffee
[2026-05-09 16:18:25.414] [Info] <color=#FF00FF>[16:18:25.414] 添加道具10002 3</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:18:25.425] [Info] <color=#FFFFFF>[16:18:25.425] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:18:25.425] [Info] 玩家移动锁定
[2026-05-09 16:18:25.501] [Info] <color=#00FF00>[16:18:25.501] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menuguide_graph - speaker:艾薇 - content:让我看看菜单上有什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:18:26.385] [Info] <color=#FFFFFF>[16:18:26.384] 保存玩家所在场景 CoffeeMakingScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:18:26.385] [Info] 保存玩家所在场景 CoffeeMakingScene
[2026-05-09 16:18:26.386] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:18:27.486] [Info] <color=#FFFFFF>[16:18:27.485] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:18:27.486] [Info] Player 玩家移动解锁
[2026-05-09 16:18:29.801] [Info] <color=green>已获得cafe_menu</color>
[2026-05-09 16:18:37.051] [Info] <color=#FFFFFF>[16:18:37.051] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:18:37.053] [Info] 玩家移动锁定
[2026-05-09 16:18:37.134] [Info] <color=#00FF00>[16:18:37.134] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:“喵法咖啡”……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:18:37.801] [Info] <color=#00FF00>[16:18:37.801] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:我想起来了!这是我的咖啡馆!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:18:38.500] [Info] <color=#00FF00>[16:18:38.500] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:嗯?这行小字写的是什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:18:39.101] [Info] <color=#00FF00>[16:18:39.101] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:图像仅供参考,实际可能略有不同。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:18:39.784] [Info] <color=#00FF00>[16:18:39.784] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:……有意思。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:18:40.350] [Info] <color=#FFFFFF>[16:18:40.350] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:18:40.350] [Info] Player 玩家移动解锁
[2026-05-09 16:18:45.068] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:18:45.169] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:18:45.250] [Info] <color=#FFFFFF>[16:18:45.250] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:18:45.250] [Info] 玩家移动锁定
[2026-05-09 16:18:45.346] [Info] <color=#00FF00>[16:18:45.346] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:这是?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:18:46.397] [Info] <color=#00FF00>[16:18:46.396] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:心灵秘饮……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:18:46.881] [Info] <color=#00FF00>[16:18:46.881] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:Pakurakaluti,这个咒语我好熟悉。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:18:47.813] [Info] <color=#00FF00>[16:18:47.812] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:我先做咖啡,我需要咖啡帮我冷静下梳理思路。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:18:49.765] [Info] <color=#FFFFFF>[16:18:49.765] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:18:49.765] [Info] Player 玩家移动解锁
[2026-05-09 16:19:14.832] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:19:14.934] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:19:14.934] [Info] <color=#FF00FF>[16:19:14.934] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:21.516] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:21.650] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:21.651] [Info] <color=#FF00FF>[16:19:21.650] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:25.232] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:19:25.367] [Info] clickSceneName coffeeMakingBoil
[2026-05-09 16:19:25.369] [Info] <color=#FF00FF>[16:19:25.368] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:29.215] [Info] clickSceneName coffeeMakingPour
[2026-05-09 16:19:29.434] [Info] clickSceneName coffeeMakingPour
[2026-05-09 16:19:29.436] [Info] <color=#FF00FF>[16:19:29.434] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:30.867] [Info] clickSceneName coffeeMakingPour
[2026-05-09 16:19:30.966] [Info] clickSceneName coffeeMakingPour
[2026-05-09 16:19:30.967] [Info] <color=#FF00FF>[16:19:30.966] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:37.620] [Info] <color=#FFFFFF>[16:19:37.620] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:19:37.620] [Info] 玩家移动锁定
[2026-05-09 16:19:37.700] [Info] <color=#00FF00>[16:19:37.699] 当前对话记录下来了:grapg:StoryGraph/Chapter1/warmfruit_graph - speaker:艾薇 - content:这个看起来像暖暖果!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:38.616] [Info] <color=#00FF00>[16:19:38.616] 当前对话记录下来了:grapg:StoryGraph/Chapter1/warmfruit_graph - speaker:艾薇 - content:暖暖果富含治愈能量,完美适合现在的我。我来加一点到咖啡里。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:39.699] [Info] <color=#FFFFFF>[16:19:39.698] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:39.699] [Info] Player 玩家移动解锁
[2026-05-09 16:19:40.715] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:40.816] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:40.817] [Info] <color=#FF00FF>[16:19:40.817] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:41.182] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:41.584] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:41.585] [Info] <color=#FF00FF>[16:19:41.584] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:41.766] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:41.916] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:41.917] [Info] <color=#FF00FF>[16:19:41.916] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:42.449] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:42.583] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:42.584] [Info] <color=#FF00FF>[16:19:42.583] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:42.766] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:42.916] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:42.918] [Info] <color=#FF00FF>[16:19:42.916] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:43.566] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:43.717] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:43.718] [Info] <color=#FF00FF>[16:19:43.717] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:44.199] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:44.550] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:44.553] [Info] <color=#FF00FF>[16:19:44.551] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:44.698] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:44.815] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:44.816] [Info] <color=#FF00FF>[16:19:44.816] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:44.899] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:45.000] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:45.002] [Info] <color=#FF00FF>[16:19:45.000] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:45.066] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:45.165] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:45.167] [Info] <color=#FF00FF>[16:19:45.165] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:45.249] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:45.366] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:45.367] [Info] <color=#FF00FF>[16:19:45.366] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:45.798] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:45.917] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:45.918] [Info] <color=#FF00FF>[16:19:45.917] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:46.499] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:46.650] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:46.650] [Info] <color=#FF00FF>[16:19:46.650] 开始处理按钮点击AddHotWater</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:46.932] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:47.318] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:47.465] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:47.734] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:48.232] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:48.349] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:48.350] [Info] <color=#FF00FF>[16:19:48.349] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:48.466] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:48.584] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:48.584] [Info] <color=#FF00FF>[16:19:48.584] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:48.933] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:49.065] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:49.066] [Info] <color=#FF00FF>[16:19:49.065] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:50.148] [Info] clickSceneName BottleItem
[2026-05-09 16:19:50.266] [Info] clickSceneName BottleItem
[2026-05-09 16:19:50.267] [Info] <color=#FF00FF>[16:19:50.266] 开始处理按钮点击AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:50.268] [Info] <color=#FF00FF>[16:19:50.268] 开始处理PourAddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:50.269] [Info] <color=#FF00FF>[16:19:50.268] 开始添加咖啡材料AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:50.934] [Info] <color=#FF00FF>[16:19:50.934] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:50.951] [Info] <color=#FF00FF>[16:19:50.951] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:50.967] [Info] <color=#FF00FF>[16:19:50.967] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:50.983] [Info] <color=#FF00FF>[16:19:50.983] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.001] [Info] <color=#FF00FF>[16:19:51.000] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.017] [Info] <color=#FF00FF>[16:19:51.016] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.034] [Info] <color=#FF00FF>[16:19:51.034] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.051] [Info] <color=#FF00FF>[16:19:51.050] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.067] [Info] <color=#FF00FF>[16:19:51.067] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.084] [Info] <color=#FF00FF>[16:19:51.083] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.100] [Info] <color=#FF00FF>[16:19:51.100] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.116] [Info] <color=#FF00FF>[16:19:51.116] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.134] [Info] <color=#FF00FF>[16:19:51.134] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.149] [Info] <color=#FF00FF>[16:19:51.149] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.166] [Info] <color=#FF00FF>[16:19:51.166] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.183] [Info] <color=#FF00FF>[16:19:51.182] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.199] [Info] <color=#FF00FF>[16:19:51.199] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.217] [Info] <color=#FF00FF>[16:19:51.217] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.234] [Info] <color=#FF00FF>[16:19:51.234] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.251] [Info] <color=#FF00FF>[16:19:51.251] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.268] [Info] <color=#FF00FF>[16:19:51.267] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.284] [Info] <color=#FF00FF>[16:19:51.284] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.301] [Info] <color=#FF00FF>[16:19:51.300] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.317] [Info] <color=#FF00FF>[16:19:51.317] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.334] [Info] <color=#FF00FF>[16:19:51.334] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.349] [Info] <color=#FF00FF>[16:19:51.349] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.366] [Info] <color=#FF00FF>[16:19:51.366] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.384] [Info] <color=#FF00FF>[16:19:51.382] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.401] [Info] <color=#FF00FF>[16:19:51.400] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.418] [Info] <color=#FF00FF>[16:19:51.417] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.434] [Info] <color=#FF00FF>[16:19:51.434] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.451] [Info] <color=#FF00FF>[16:19:51.451] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.467] [Info] <color=#FF00FF>[16:19:51.467] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.484] [Info] <color=#FF00FF>[16:19:51.483] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.499] [Info] <color=#FF00FF>[16:19:51.499] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.517] [Info] <color=#FF00FF>[16:19:51.517] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.534] [Info] <color=#FF00FF>[16:19:51.532] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.550] [Info] <color=#FF00FF>[16:19:51.549] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.566] [Info] <color=#FF00FF>[16:19:51.566] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.583] [Info] <color=#FF00FF>[16:19:51.583] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.599] [Info] <color=#FF00FF>[16:19:51.599] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.616] [Info] <color=#FF00FF>[16:19:51.616] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.634] [Info] <color=#FF00FF>[16:19:51.633] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.652] [Info] <color=#FF00FF>[16:19:51.651] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.666] [Info] <color=#FF00FF>[16:19:51.666] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.685] [Info] <color=#FF00FF>[16:19:51.685] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.699] [Info] <color=#FF00FF>[16:19:51.699] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.717] [Info] <color=#FF00FF>[16:19:51.716] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.734] [Info] <color=#FF00FF>[16:19:51.734] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.750] [Info] <color=#FF00FF>[16:19:51.750] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.768] [Info] <color=#FF00FF>[16:19:51.767] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.784] [Info] <color=#FF00FF>[16:19:51.784] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.800] [Info] <color=#FF00FF>[16:19:51.800] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.818] [Info] <color=#FF00FF>[16:19:51.818] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.835] [Info] <color=#FF00FF>[16:19:51.835] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.850] [Info] <color=#FF00FF>[16:19:51.850] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.867] [Info] <color=#FF00FF>[16:19:51.867] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.884] [Info] <color=#FF00FF>[16:19:51.884] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.902] [Info] <color=#FF00FF>[16:19:51.901] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.917] [Info] <color=#FF00FF>[16:19:51.917] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.935] [Info] <color=#FF00FF>[16:19:51.934] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.950] [Info] <color=#FF00FF>[16:19:51.950] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.967] [Info] <color=#FF00FF>[16:19:51.967] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:51.984] [Info] <color=#FF00FF>[16:19:51.984] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.000] [Info] <color=#FF00FF>[16:19:52.000] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.017] [Info] <color=#FF00FF>[16:19:52.017] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.035] [Info] <color=#FF00FF>[16:19:52.035] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.051] [Info] <color=#FF00FF>[16:19:52.051] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.067] [Info] <color=#FF00FF>[16:19:52.067] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.084] [Info] <color=#FF00FF>[16:19:52.084] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.100] [Info] <color=#FF00FF>[16:19:52.099] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.116] [Info] <color=#FF00FF>[16:19:52.116] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.135] [Info] <color=#FF00FF>[16:19:52.133] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:52.136] [Info] <color=#FF00FF>[16:19:52.136] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.151] [Info] <color=#FF00FF>[16:19:52.151] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.168] [Info] <color=#FF00FF>[16:19:52.167] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.184] [Info] <color=#FF00FF>[16:19:52.184] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.199] [Info] <color=#FF00FF>[16:19:52.199] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.217] [Info] <color=#FF00FF>[16:19:52.216] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.234] [Info] <color=#FF00FF>[16:19:52.234] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.250] [Info] <color=#FF00FF>[16:19:52.250] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.267] [Info] <color=#FF00FF>[16:19:52.267] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.285] [Info] <color=#FF00FF>[16:19:52.284] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.302] [Info] <color=#FF00FF>[16:19:52.300] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.317] [Info] <color=#FF00FF>[16:19:52.317] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.333] [Info] <color=#FF00FF>[16:19:52.333] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.351] [Info] <color=#FF00FF>[16:19:52.350] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.366] [Info] <color=#FF00FF>[16:19:52.366] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.384] [Info] <color=#FF00FF>[16:19:52.384] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.400] [Info] <color=#FF00FF>[16:19:52.400] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.416] [Info] <color=#FF00FF>[16:19:52.416] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.434] [Info] <color=#FF00FF>[16:19:52.434] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.448] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:52.451] [Info] <color=#FF00FF>[16:19:52.450] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.466] [Info] <color=#FF00FF>[16:19:52.465] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.484] [Info] <color=#FF00FF>[16:19:52.482] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.500] [Info] <color=#FF00FF>[16:19:52.500] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.517] [Info] <color=#FF00FF>[16:19:52.516] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.534] [Info] <color=#FF00FF>[16:19:52.534] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.550] [Info] <color=#FF00FF>[16:19:52.550] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.566] [Info] <color=#FF00FF>[16:19:52.566] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:19:52.583] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:19:52.584] [Info] <color=#FF00FF>[16:19:52.583] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:52.584] [Info] <color=#FF00FF>[16:19:52.584] 开始处理PourAddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:52.584] [Info] <color=#FF00FF>[16:19:52.584] 开始添加咖啡材料AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:52.585] [Info] <color=#FF00FF>[16:19:52.585] 开始播放动画 AddHotMilk - Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:19:52.585] [Info] <color=#FF00FF>[16:19:52.585] 开始播放热牛奶动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnClick (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.PlayAnimation (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:20:02.736] [Info] <color=#FFFFFF>[16:20:02.735] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:20:02.736] [Info] 玩家移动锁定
[2026-05-09 16:20:02.816] [Info] <color=#00FF00>[16:20:02.815] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:……等等,我刚才在想事情,没注意到,居然下意识就加了牛奶。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:20:04.782] [Info] <color=#00FF00>[16:20:04.781] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:可我记得……我不喜欢牛奶和糖啊。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:20:05.932] [Info] <color=#00FF00>[16:20:05.932] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:那为什么……我会这么熟练地做出这套动作?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:20:07.199] [Info] <color=#00FF00>[16:20:07.199] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:嗯……我还是让<color=#FF3A3A>兔子吞吞</color>替我把新加的牛奶喝掉吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:20:09.248] [Info] <color=#FFFFFF>[16:20:09.248] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:20:09.249] [Info] Player 玩家移动解锁
[2026-05-09 16:20:10.283] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:20:10.399] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:20:10.399] [Info] <color=#FF00FF>[16:20:10.399] 开始处理按钮点击TunTun</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:20:10.400] [Info] <color=#FF00FF>[16:20:10.399] 开始处理PourTunTun</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:20:10.400] [Info] <color=#FF00FF>[16:20:10.400] 开始添加咖啡材料TunTun</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:20:15.449] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:20:15.584] [Info] clickSceneName coffeeMakingClick
[2026-05-09 16:20:15.585] [Info] <color=#FF00FF>[16:20:15.584] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:20:15.585] [Info] <color=#FF00FF>[16:20:15.585] 开始处理PourStir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:20:15.585] [Info] <color=#FF00FF>[16:20:15.585] 开始添加咖啡材料Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:20:19.916] [Info] <color=#FF00FF>[16:20:19.915] 42 42</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PicBookManager.InitCoffeeIllScore () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PicBookManager.TryGetIllDic (System.Int32 score) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.TryUnLockIllu () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at AllStateBase.HandleAnimationStateEvent (Spine.TrackEntry trackEntry, Spine.Event e) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingStateBase.HandleAnimationStateEvent (Spine.TrackEntry trackEntry, Spine.Event e) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Spine.AnimationState.OnEvent (Spine.TrackEntry entry, Spine.Event e) [0x00000] in <fde0160bf41a4544a8c2bfc4418451b2>:0 at Spine.EventQueue.Drain () [0x00000] in <fde0160bf41a4544a8c2bfc4418451b2>:0 at Spine.AnimationState.Apply (Spine.Skeleton skeleton) [0x00000] in <fde0160bf41a4544a8c2bfc4418451b2>:0 at Spine.Unity.SkeletonAnimation.ApplyAnimation () [0x00000] in <db1de6b918054ad388e690968bdc1901>:0 at Spine.Unity.SkeletonAnimation.Update (System.Single deltaTime) [0x00000] in <db1de6b918054ad388e690968bdc1901>:0 at Spine.Unity.SkeletonAnimation.Update () [0x00000] in <db1de6b918054ad388e690968bdc1901>:0
[2026-05-09 16:20:23.585] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:20:23.720] [Info] clickSceneName coffeeMakingGrind
[2026-05-09 16:20:23.720] [Info] <color=#FF00FF>[16:20:23.720] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-09 16:20:23.738] [Info] <color=#FFFFFF>[16:20:23.738] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:20:23.738] [Info] 玩家移动锁定
[2026-05-09 16:20:23.819] [Info] <color=#00FF00>[16:20:23.819] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:啊~舒服多了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:20:24.419] [Info] <color=#00FF00>[16:20:24.419] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:万幸呐万幸,就算是忘记了所有的事,我还能泡出好喝的咖啡!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:20:25.253] [Info] <color=#00FF00>[16:20:25.253] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:既然现在状态还不错,那我应该把刚刚的发现都记下来,理一理思路。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:20:26.219] [Info] <color=#00FF00>[16:20:26.219] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:去楼上书桌那边吧。一边喝咖啡一边做点别的事。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:20:27.169] [Info] <color=#FFFFFF>[16:20:27.168] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:20:27.169] [Info] Player 玩家移动解锁
[2026-05-09 16:20:28.771] [Info] <color=#FFFFFF>[16:20:28.770] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:20:28.771] [Info] 玩家移动锁定
[2026-05-09 16:20:28.854] [Info] <color=#00FF00>[16:20:28.853] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:艾薇 - content:我可以写写日记、记录一下现在的心情。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:20:29.235] [Info] <color=#FFFFFF>[16:20:29.235] 保存玩家所在场景 BedroomTable</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:20:29.235] [Info] 保存玩家所在场景 BedroomTable
[2026-05-09 16:20:29.236] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:20:29.602] [Info] <color=#00FF00>[16:20:29.602] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:艾薇 - content:或者,把那些乱七八糟的烦恼写下来,再亲手把它们撕掉、粉碎。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:20:30.454] [Info] <color=#00FF00>[16:20:30.453] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:艾薇 - content:能让我暂时忘记这一切。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:20:31.069] [Info] <color=#FFFFFF>[16:20:31.068] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:20:31.069] [Info] Player 玩家移动解锁
[2026-05-09 16:20:31.587] [Info] <color=#00FF00>[16:20:31.585] 检查点100006已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100006.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<DelayToOpenTutorial>d__23.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:20:31.587] [Info] <color=#FFFFFF>[16:20:31.587] 第一次做咖啡 first time making coffee 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100006.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<DelayToOpenTutorial>d__23.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:20:31.587] [Info] 第一次做咖啡 first time making coffee 执行完成
[2026-05-09 16:20:31.587] [Info] <color=#FFFFFF>[16:20:31.587] 检查点100006完成,CurCheckPoint推进到下一个节点: 100007</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<DelayToOpenTutorial>d__23.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:20:31.587] [Info] 检查点100006完成,CurCheckPoint推进到下一个节点: 100007
[2026-05-09 16:20:31.587] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:16:20","end_time":"2026-05-09 16:20:31","progress":100007}
[2026-05-09 16:20:31.591] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:20:32.635] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-09 16:21:20.174] [Info] <color=#FFFFFF>[16:21:20.174] 开始执行 触发猫追乌鸦,海姆达尔出现 catrun after crow. Heimdale visit </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100007.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100007.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:21:20.174] [Info] 开始执行 触发猫追乌鸦,海姆达尔出现 catrun after crow. Heimdale visit
[2026-05-09 16:21:21.189] [Info] <color=#FFFFFF>[16:21:21.188] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:21:21.189] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-09 16:21:21.190] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:21:21.206] [Info] <color=#FFFFFF>[16:21:21.206] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:21:21.206] [Info] 玩家移动锁定
[2026-05-09 16:21:21.307] [Info] <color=#00FF00>[16:21:21.306] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catrun_graph - speaker:艾薇 - content:嘿!希娜蒙,别闹!你干嘛在这乱跑呀。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:21:22.155] [Info] <color=#00FF00>[16:21:22.155] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catrun_graph - speaker:艾薇 - content:我刚整理好,别又弄乱啦。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:21:22.736] [Info] <color=#FFFFFF>[16:21:22.735] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:21:22.736] [Info] Player 玩家移动解锁
[2026-05-09 16:20:31.606] [Error] 没有找到ui界面 StoryPanel
[2026-05-09 16:20:38.770] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-09 16:20:38.771] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-09 16:20:38.773] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-09 16:20:38.774] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-09 16:18:24.281] [Success] 删除Npc Cat
[2026-05-09 16:18:25.502] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menuguide_graph - speaker:艾薇 - content:让我看看菜单上有什么。
[2026-05-09 16:18:37.134] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:“喵法咖啡”……
[2026-05-09 16:18:37.801] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:我想起来了!这是我的咖啡馆!
[2026-05-09 16:18:38.500] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:嗯?这行小字写的是什么?
[2026-05-09 16:18:39.101] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:图像仅供参考,实际可能略有不同。
[2026-05-09 16:18:39.784] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:……有意思。
[2026-05-09 16:18:45.346] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:这是?
[2026-05-09 16:18:46.398] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:心灵秘饮……
[2026-05-09 16:18:46.882] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:Pakurakaluti,这个咒语我好熟悉。
[2026-05-09 16:18:47.814] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:我先做咖啡,我需要咖啡帮我冷静下梳理思路。
[2026-05-09 16:19:37.700] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/warmfruit_graph - speaker:艾薇 - content:这个看起来像暖暖果!
[2026-05-09 16:19:38.616] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/warmfruit_graph - speaker:艾薇 - content:暖暖果富含治愈能量,完美适合现在的我。我来加一点到咖啡里。
[2026-05-09 16:20:02.816] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:……等等,我刚才在想事情,没注意到,居然下意识就加了牛奶。
[2026-05-09 16:20:04.782] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:可我记得……我不喜欢牛奶和糖啊。
[2026-05-09 16:20:05.932] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:那为什么……我会这么熟练地做出这套动作?
[2026-05-09 16:20:07.199] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:嗯……我还是让<color=#FF3A3A>兔子吞吞</color>替我把新加的牛奶喝掉吧。
[2026-05-09 16:20:23.821] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:啊~舒服多了。
[2026-05-09 16:20:24.419] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:万幸呐万幸,就算是忘记了所有的事,我还能泡出好喝的咖啡!
[2026-05-09 16:20:25.253] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:既然现在状态还不错,那我应该把刚刚的发现都记下来,理一理思路。
[2026-05-09 16:20:26.219] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:去楼上书桌那边吧。一边喝咖啡一边做点别的事。
[2026-05-09 16:20:28.854] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:艾薇 - content:我可以写写日记、记录一下现在的心情。
[2026-05-09 16:20:29.603] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:艾薇 - content:或者,把那些乱七八糟的烦恼写下来,再亲手把它们撕掉、粉碎。
[2026-05-09 16:20:30.454] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:艾薇 - content:能让我暂时忘记这一切。
[2026-05-09 16:20:31.587] [Success] 检查点100006已经完成
[2026-05-09 16:21:21.307] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catrun_graph - speaker:艾薇 - content:嘿!希娜蒙,别闹!你干嘛在这乱跑呀。
[2026-05-09 16:21:22.156] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catrun_graph - speaker:艾薇 - content:我刚整理好,别又弄乱啦。
[2026-05-09 16:18:25.414] [Important] 添加道具10002 3
[2026-05-09 16:19:14.935] [Important] 开始处理按钮点击Plate
[2026-05-09 16:19:21.651] [Important] 开始处理按钮点击Grind
[2026-05-09 16:19:25.369] [Important] 开始处理按钮点击Boil
[2026-05-09 16:19:29.436] [Important] 开始处理按钮点击Pour
[2026-05-09 16:19:30.967] [Important] 开始处理按钮点击Pour
[2026-05-09 16:19:40.819] [Important] 开始处理按钮点击AddHotMilk
[2026-05-09 16:19:41.585] [Important] 开始处理按钮点击AddHotMilk
[2026-05-09 16:19:41.917] [Important] 开始处理按钮点击AddHotMilk
[2026-05-09 16:19:42.584] [Important] 开始处理按钮点击DeliverStar
[2026-05-09 16:19:42.918] [Important] 开始处理按钮点击DeliverStar
[2026-05-09 16:19:43.718] [Important] 开始处理按钮点击AddHotMilk
[2026-05-09 16:19:44.553] [Important] 开始处理按钮点击AddHotMilk
[2026-05-09 16:19:44.816] [Important] 开始处理按钮点击AddHotMilk
[2026-05-09 16:19:45.002] [Important] 开始处理按钮点击AddHotMilk
[2026-05-09 16:19:45.167] [Important] 开始处理按钮点击AddHotMilk
[2026-05-09 16:19:45.367] [Important] 开始处理按钮点击AddHotMilk
[2026-05-09 16:19:45.918] [Important] 开始处理按钮点击DeliverStar
[2026-05-09 16:19:46.650] [Important] 开始处理按钮点击AddHotWater
[2026-05-09 16:19:48.350] [Important] 开始处理按钮点击DeliverStar
[2026-05-09 16:19:48.585] [Important] 开始处理按钮点击DeliverStar
[2026-05-09 16:19:49.066] [Important] 开始处理按钮点击DeliverStar
[2026-05-09 16:19:50.268] [Important] 开始处理按钮点击AddMagicalMaterial
[2026-05-09 16:19:50.268] [Important] 开始处理PourAddMagicalMaterial
[2026-05-09 16:19:50.269] [Important] 开始添加咖啡材料AddMagicalMaterial
[2026-05-09 16:19:50.934] [Important] 开始播放HL动画
[2026-05-09 16:19:50.951] [Important] 开始播放HL动画
[2026-05-09 16:19:50.968] [Important] 开始播放HL动画
[2026-05-09 16:19:50.984] [Important] 开始播放HL动画
[2026-05-09 16:19:51.001] [Important] 开始播放HL动画
[2026-05-09 16:19:51.017] [Important] 开始播放HL动画
[2026-05-09 16:19:51.034] [Important] 开始播放HL动画
[2026-05-09 16:19:51.051] [Important] 开始播放HL动画
[2026-05-09 16:19:51.067] [Important] 开始播放HL动画
[2026-05-09 16:19:51.084] [Important] 开始播放HL动画
[2026-05-09 16:19:51.100] [Important] 开始播放HL动画
[2026-05-09 16:19:51.117] [Important] 开始播放HL动画
[2026-05-09 16:19:51.134] [Important] 开始播放HL动画
[2026-05-09 16:19:51.150] [Important] 开始播放HL动画
[2026-05-09 16:19:51.166] [Important] 开始播放HL动画
[2026-05-09 16:19:51.183] [Important] 开始播放HL动画
[2026-05-09 16:19:51.199] [Important] 开始播放HL动画
[2026-05-09 16:19:51.218] [Important] 开始播放HL动画
[2026-05-09 16:19:51.234] [Important] 开始播放HL动画
[2026-05-09 16:19:51.251] [Important] 开始播放HL动画
[2026-05-09 16:19:51.268] [Important] 开始播放HL动画
[2026-05-09 16:19:51.284] [Important] 开始播放HL动画
[2026-05-09 16:19:51.301] [Important] 开始播放HL动画
[2026-05-09 16:19:51.318] [Important] 开始播放HL动画
[2026-05-09 16:19:51.334] [Important] 开始播放HL动画
[2026-05-09 16:19:51.349] [Important] 开始播放HL动画
[2026-05-09 16:19:51.366] [Important] 开始播放HL动画
[2026-05-09 16:19:51.384] [Important] 开始播放HL动画
[2026-05-09 16:19:51.401] [Important] 开始播放HL动画
[2026-05-09 16:19:51.418] [Important] 开始播放HL动画
[2026-05-09 16:19:51.435] [Important] 开始播放HL动画
[2026-05-09 16:19:51.451] [Important] 开始播放HL动画
[2026-05-09 16:19:51.467] [Important] 开始播放HL动画
[2026-05-09 16:19:51.484] [Important] 开始播放HL动画
[2026-05-09 16:19:51.500] [Important] 开始播放HL动画
[2026-05-09 16:19:51.518] [Important] 开始播放HL动画
[2026-05-09 16:19:51.534] [Important] 开始播放HL动画
[2026-05-09 16:19:51.550] [Important] 开始播放HL动画
[2026-05-09 16:19:51.566] [Important] 开始播放HL动画
[2026-05-09 16:19:51.584] [Important] 开始播放HL动画
[2026-05-09 16:19:51.599] [Important] 开始播放HL动画
[2026-05-09 16:19:51.616] [Important] 开始播放HL动画
[2026-05-09 16:19:51.634] [Important] 开始播放HL动画
[2026-05-09 16:19:51.652] [Important] 开始播放HL动画
[2026-05-09 16:19:51.668] [Important] 开始播放HL动画
[2026-05-09 16:19:51.685] [Important] 开始播放HL动画
[2026-05-09 16:19:51.699] [Important] 开始播放HL动画
[2026-05-09 16:19:51.717] [Important] 开始播放HL动画
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[2026-05-09 16:19:52.584] [Important] 开始处理按钮点击AddHotMilk
[2026-05-09 16:19:52.584] [Important] 开始处理PourAddHotMilk
[2026-05-09 16:19:52.584] [Important] 开始添加咖啡材料AddHotMilk
[2026-05-09 16:19:52.585] [Important] 开始播放动画 AddHotMilk - Pour
[2026-05-09 16:19:52.585] [Important] 开始播放热牛奶动画
[2026-05-09 16:20:10.399] [Important] 开始处理按钮点击TunTun
[2026-05-09 16:20:10.400] [Important] 开始处理PourTunTun
[2026-05-09 16:20:10.400] [Important] 开始添加咖啡材料TunTun
[2026-05-09 16:20:15.585] [Important] 开始处理按钮点击Stir
[2026-05-09 16:20:15.585] [Important] 开始处理PourStir
[2026-05-09 16:20:15.586] [Important] 开始添加咖啡材料Stir
[2026-05-09 16:20:19.916] [Important] 42 42
[2026-05-09 16:20:23.720] [Important] 开始处理按钮点击DeliverStar
Session: cde82ebe-b023-47bb-9f47-29dc572d152c (Received: 5/9/2026, 8:18:23 AM)
[2026-05-09 16:15:24.206] [Info] <color=#FFFFFF>[16:15:24.206] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:15:24.208] [Info] 玩家移动锁定
[2026-05-09 16:15:24.291] [Info] <color=#00FF00>[16:15:24.291] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:没有闯入的痕迹。楼上的窗户,是从里面打破的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:15:26.941] [Info] <color=#00FF00>[16:15:26.941] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:钟停下的时间……只比我在日记里写下“有人来访”晚了二十分钟。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:15:28.923] [Info] <color=#00FF00>[16:15:28.923] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:<color=#FF3A3A>也就是说——袭击我的,很可能是我自己让进屋的人。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:15:31.324] [Info] <color=#00FF00>[16:15:31.323] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:那一定是我认识的人。可我完全不记得了,到底发生了什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:15:32.756] [Info] <color=#00FF00>[16:15:32.755] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:蛋糕……字条…… 它们和这个人有关吗?还是,只是巧合?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:15:35.542] [Info] <color=#00FF00>[16:15:35.540] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:<color=#FF3A3A>希娜蒙还在。她需要我。而我需要生存,需要钱。 也许,是我更需要这里。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:15:38.306] [Info] <color=#00FF00>[16:15:38.305] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:我不知道我还能去哪里。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:15:38.956] [Info] <color=#00FF00>[16:15:38.955] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:而且,如果我继续留在这里,也许我可以遇到什么人。 一个认识我、能帮我找回记忆的人。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:15:40.723] [Info] <color=#00FF00>[16:15:40.723] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:这张字条……是昨晚那个人留下的吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:15:41.940] [Info] <color=#00FF00>[16:15:41.939] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:“剩下的,就看你怎么选了。”</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:15:43.490] [Info] <color=#00FF00>[16:15:43.490] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:如果是那个人,为什么要我去密室?是否设下了一些陷阱?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:15:45.272] [Info] <color=#00FF00>[16:15:45.272] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:字条提到了“<color=#FF3A3A>湖心岛小屋的密室</color>”。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:15:46.789] [Info] <color=#00FF00>[16:15:46.789] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:“湖心岛小屋”……这个名字让我莫名熟悉。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:15:48.023] [Info] <color=#00FF00>[16:15:48.023] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:不行。我不能坐以待毙。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:15:48.839] [Info] <color=#00FF00>[16:15:48.838] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:我就得先把这一切的谜团解开。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:15:49.856] [Info] <color=#FFFFFF>[16:15:49.856] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:15:49.856] [Info] Player 玩家移动解锁
[2026-05-09 16:15:51.723] [Info] <color=#FFFFFF>[16:15:51.723] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:15:51.723] [Info] 玩家移动锁定
[2026-05-09 16:15:51.807] [Info] <color=#00FF00>[16:15:51.806] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:……希娜蒙?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:15:52.739] [Info] <color=#00FF00>[16:15:52.739] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:咦,你嘴里叼着什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:15:53.355] [Info] <color=#00FF00>[16:15:53.355] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:是……一封信?让我看看。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:15:53.956] [Info] <color=#FFFFFF>[16:15:53.955] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:15:53.956] [Info] Player 玩家移动解锁
[2026-05-09 16:15:57.744] [Info] <color=#FFFFFF>[16:15:57.744] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:15:57.744] [Info] 玩家移动锁定
[2026-05-09 16:15:57.827] [Info] <color=#00FF00>[16:15:57.825] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:这张照片?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:15:59.660] [Info] <color=#00FF00>[16:15:59.660] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:等等。<color=#FF3A3A>她就是我梦里的那个“蝴蝶女孩”。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:16:01.162] [Info] <color=#00FF00>[16:16:01.161] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:她站在聚光灯下,周围许多声音在争论“美”究竟是什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:16:02.427] [Info] <color=#00FF00>[16:16:02.426] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:她一动不动,安静得近乎顺从。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:16:03.276] [Info] <color=#00FF00>[16:16:03.276] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:明明是她的身体,却好像早就不属于她了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:16:04.210] [Info] <color=#00FF00>[16:16:04.210] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:皮尺在等待我的回答。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:16:05.027] [Info] <color=#00FF00>[16:16:05.026] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:我沉默。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:16:05.610] [Info] <color=#00FF00>[16:16:05.610] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:可即便如此,她还是自己修剪了翅膀。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:16:06.910] [Info] <color=#00FF00>[16:16:06.910] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:她为什么会出现在我的梦里?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:16:07.728] [Info] <color=#00FF00>[16:16:07.726] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:<color=#FF3A3A>梦中红色的眼睛,野兽的咆哮,还有那只修不好的音乐盒……</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:16:09.610] [Info] <color=#00FF00>[16:16:09.610] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:我从来不做梦,第一次做梦却梦见了她。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:16:10.493] [Info] <color=#00FF00>[16:16:10.493] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:这不可能是巧合。 我得去一趟梦乡镇,也许答案就在莎拉身上。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:16:11.943] [Info] <color=#00FF00>[16:16:11.943] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:莉莉看起来认识我,梦乡镇还能见到莉莉。也许她能帮我回忆起来。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:16:13.409] [Info] <color=#00FF00>[16:16:13.409] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:更何况她愿意付钱。我也确实快没钱了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:16:14.410] [Info] <color=#FFFFFF>[16:16:14.409] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:16:14.410] [Info] Player 玩家移动解锁
[2026-05-09 16:16:20.912] [Info] <color=#00FF00>[16:16:20.912] 检查点100005已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100005.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<>c.<HandleCatLetterCallback>b__21_0 () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LetterPanel.OnDestroy () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:16:20.912] [Info] <color=#FFFFFF>[16:16:20.912] 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100005.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<>c.<HandleCatLetterCallback>b__21_0 () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LetterPanel.OnDestroy () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:16:20.912] [Info] 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter 执行完成
[2026-05-09 16:16:20.912] [Info] <color=#FFFFFF>[16:16:20.912] 检查点100005完成,CurCheckPoint推进到下一个节点: 100006</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<>c.<HandleCatLetterCallback>b__21_0 () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LetterPanel.OnDestroy () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:16:20.912] [Info] 检查点100005完成,CurCheckPoint推进到下一个节点: 100006
[2026-05-09 16:16:20.912] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:12:22","end_time":"2026-05-09 16:16:20","progress":100006}
[2026-05-09 16:16:20.914] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:16:21.209] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-09 16:17:59.330] [Info] <color=#FFFFFF>[16:17:59.330] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:17:59.330] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-09 16:17:59.336] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:18:10.514] [Info] <color=green>已获得cake_small</color>
[2026-05-09 16:18:20.956] [Info] <color=#00FF00>[16:18:20.956] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:16:45.481] [Error] 没有找到ui界面 StoryPanel
[2026-05-09 16:17:35.962] [Error] 没有找到ui界面 StoryPanel
[2026-05-09 16:15:24.291] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:没有闯入的痕迹。楼上的窗户,是从里面打破的。
[2026-05-09 16:15:26.941] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:钟停下的时间……只比我在日记里写下“有人来访”晚了二十分钟。
[2026-05-09 16:15:28.923] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:<color=#FF3A3A>也就是说——袭击我的,很可能是我自己让进屋的人。</color>
[2026-05-09 16:15:31.325] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:那一定是我认识的人。可我完全不记得了,到底发生了什么?
[2026-05-09 16:15:32.756] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:蛋糕……字条…… 它们和这个人有关吗?还是,只是巧合?
[2026-05-09 16:15:35.542] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:<color=#FF3A3A>希娜蒙还在。她需要我。而我需要生存,需要钱。 也许,是我更需要这里。</color>
[2026-05-09 16:15:38.306] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:我不知道我还能去哪里。
[2026-05-09 16:15:38.956] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:而且,如果我继续留在这里,也许我可以遇到什么人。 一个认识我、能帮我找回记忆的人。
[2026-05-09 16:15:40.723] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:这张字条……是昨晚那个人留下的吗?
[2026-05-09 16:15:41.940] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:“剩下的,就看你怎么选了。”
[2026-05-09 16:15:43.490] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:如果是那个人,为什么要我去密室?是否设下了一些陷阱?
[2026-05-09 16:15:45.274] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:字条提到了“<color=#FF3A3A>湖心岛小屋的密室</color>”。
[2026-05-09 16:15:46.789] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:“湖心岛小屋”……这个名字让我莫名熟悉。
[2026-05-09 16:15:48.024] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:不行。我不能坐以待毙。
[2026-05-09 16:15:48.839] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:我就得先把这一切的谜团解开。
[2026-05-09 16:15:51.807] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:……希娜蒙?
[2026-05-09 16:15:52.739] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:咦,你嘴里叼着什么?
[2026-05-09 16:15:53.356] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:是……一封信?让我看看。
[2026-05-09 16:15:57.827] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:这张照片?
[2026-05-09 16:15:59.660] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:等等。<color=#FF3A3A>她就是我梦里的那个“蝴蝶女孩”。</color>
[2026-05-09 16:16:01.162] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:她站在聚光灯下,周围许多声音在争论“美”究竟是什么。
[2026-05-09 16:16:02.427] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:她一动不动,安静得近乎顺从。
[2026-05-09 16:16:03.276] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:明明是她的身体,却好像早就不属于她了。
[2026-05-09 16:16:04.210] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:皮尺在等待我的回答。
[2026-05-09 16:16:05.027] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:我沉默。
[2026-05-09 16:16:05.610] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:可即便如此,她还是自己修剪了翅膀。
[2026-05-09 16:16:06.910] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:她为什么会出现在我的梦里?
[2026-05-09 16:16:07.728] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:<color=#FF3A3A>梦中红色的眼睛,野兽的咆哮,还有那只修不好的音乐盒……</color>
[2026-05-09 16:16:09.611] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:我从来不做梦,第一次做梦却梦见了她。
[2026-05-09 16:16:10.493] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:这不可能是巧合。 我得去一趟梦乡镇,也许答案就在莎拉身上。
[2026-05-09 16:16:11.943] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:莉莉看起来认识我,梦乡镇还能见到莉莉。也许她能帮我回忆起来。
[2026-05-09 16:16:13.410] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:更何况她愿意付钱。我也确实快没钱了。
[2026-05-09 16:16:20.912] [Success] 检查点100005已经完成
[2026-05-09 16:18:20.957] [Success] NPC 创建成功 Cat, 它的类型是 CatController
Session: 5a817f9f-e960-4e99-9773-4eb8ded57c0e (Received: 5/9/2026, 8:15:21 AM)
[2026-05-09 16:12:20.263] [Info] <color=#FFFFFF>[16:12:20.263] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:12:20.264] [Info] 玩家移动锁定
[2026-05-09 16:12:20.345] [Info] <color=#00FF00>[16:12:20.345] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cafedoor_graph - speaker:艾薇 - content:咖啡店门完好,没有任何闯入痕迹。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:12:21.262] [Info] <color=#FFFFFF>[16:12:21.262] 保存玩家所在场景 CafeDoor</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:12:21.262] [Info] 保存玩家所在场景 CafeDoor
[2026-05-09 16:12:21.263] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:12:21.678] [Info] <color=#FFFFFF>[16:12:21.678] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:12:21.679] [Info] Player 玩家移动解锁
[2026-05-09 16:12:21.695] [Info] <color=#FFFFFF>[16:12:21.695] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:12:21.695] [Info] 玩家移动锁定
[2026-05-09 16:12:21.778] [Info] <color=#00FF00>[16:12:21.777] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkcafe_graph - speaker:艾薇 - content:看起来一切正常,我回书桌上梳理思绪吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:12:22.694] [Info] <color=#FFFFFF>[16:12:22.693] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:12:22.695] [Info] Player 玩家移动解锁
[2026-05-09 16:12:22.696] [Info] <color=#00FF00>[16:12:22.696] 检查点100004已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.StoryCheckCafeCallback () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:12:22.696] [Info] <color=#FFFFFF>[16:12:22.696] 第一次到咖啡主场景first time go to main café 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.StoryCheckCafeCallback () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:12:22.696] [Info] 第一次到咖啡主场景first time go to main café 执行完成
[2026-05-09 16:12:22.696] [Info] <color=#FFFFFF>[16:12:22.696] 检查点100004完成,CurCheckPoint推进到下一个节点: 100005</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.StoryCheckCafeCallback () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:12:22.696] [Info] 检查点100004完成,CurCheckPoint推进到下一个节点: 100005
[2026-05-09 16:12:22.696] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:11:03","end_time":"2026-05-09 16:12:22","progress":100005}
[2026-05-09 16:12:22.697] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:12:22.994] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-09 16:12:47.188] [Info] <color=#00FF00>[16:12:47.187] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:12:48.173] [Info] <color=#FFFFFF>[16:12:48.173] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:12:48.173] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-09 16:12:48.176] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:13:01.523] [Info] <color=#00FF00>[16:13:01.522] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:13:02.592] [Info] <color=#FFFFFF>[16:13:02.591] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100005.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100005.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:13:02.592] [Info] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter
[2026-05-09 16:13:02.593] [Info] <color=#00FF00>[16:13:02.593] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:13:03.606] [Info] <color=#FFFFFF>[16:13:03.605] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:13:03.606] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-09 16:13:03.608] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:13:08.456] [Info] <color=#00FF00>[16:13:08.456] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.EntryBedroomTable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TrySceneTransition (System.String lName) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:13:10.572] [Info] <color=#FFFFFF>[16:13:10.572] 保存玩家所在场景 BedroomTable</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:13:10.572] [Info] 保存玩家所在场景 BedroomTable
[2026-05-09 16:13:10.579] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:13:12.393] [Info] <color=#FFFFFF>[16:13:12.393] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:13:12.393] [Info] 玩家移动锁定
[2026-05-09 16:13:12.477] [Info] <color=#00FF00>[16:13:12.477] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkclue_graph - speaker:艾薇 - content:先看看已记录的线索,然后试着推演一下吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:13:14.043] [Info] <color=#FFFFFF>[16:13:14.043] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:13:14.044] [Info] Player 玩家移动解锁
[2026-05-09 16:13:32.061] [Info] <color=#FFFFFF>[16:13:32.061] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:13:32.062] [Info] 玩家移动锁定
[2026-05-09 16:13:32.143] [Info] <color=#00FF00>[16:13:32.143] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclue_graph - speaker:艾薇 - content:我刚检查了所有门窗,都完好无损。只有卧室的窗户是从里面被打破的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:13:33.660] [Info] <color=#FFFFFF>[16:13:33.658] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:13:33.660] [Info] Player 玩家移动解锁
[2026-05-09 16:14:11.543] [Info] <color=#FFFFFF>[16:14:11.543] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:14:11.543] [Info] 玩家移动锁定
[2026-05-09 16:14:11.625] [Info] <color=#00FF00>[16:14:11.624] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:14:12.908] [Info] <color=#FFFFFF>[16:14:12.907] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:14:12.908] [Info] Player 玩家移动解锁
[2026-05-09 16:14:14.409] [Info] <color=#FFFFFF>[16:14:14.409] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:14:14.410] [Info] 玩家移动锁定
[2026-05-09 16:14:14.492] [Info] <color=#00FF00>[16:14:14.491] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:14:18.241] [Info] <color=#FFFFFF>[16:14:18.241] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:14:18.242] [Info] Player 玩家移动解锁
[2026-05-09 16:14:21.192] [Info] <color=#FFFFFF>[16:14:21.192] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:14:21.192] [Info] 玩家移动锁定
[2026-05-09 16:14:21.274] [Info] <color=#00FF00>[16:14:21.274] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowcluecorrect_graph - speaker:艾薇 - content:另外三条我也勾选标记一下。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:14:24.474] [Info] <color=#FFFFFF>[16:14:24.473] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:14:24.475] [Info] Player 玩家移动解锁
[2026-05-09 16:14:34.925] [Info] <color=#FFFFFF>[16:14:34.924] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:14:34.925] [Info] 玩家移动锁定
[2026-05-09 16:14:35.007] [Info] <color=#00FF00>[16:14:35.007] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:14:35.941] [Info] <color=#FFFFFF>[16:14:35.941] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:14:35.942] [Info] Player 玩家移动解锁
[2026-05-09 16:14:41.792] [Info] <color=#FFFFFF>[16:14:41.791] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:14:41.792] [Info] 玩家移动锁定
[2026-05-09 16:14:41.875] [Info] <color=#00FF00>[16:14:41.875] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:14:42.907] [Info] <color=#FFFFFF>[16:14:42.907] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:14:42.908] [Info] Player 玩家移动解锁
[2026-05-09 16:12:20.345] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cafedoor_graph - speaker:艾薇 - content:咖啡店门完好,没有任何闯入痕迹。
[2026-05-09 16:12:21.778] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkcafe_graph - speaker:艾薇 - content:看起来一切正常,我回书桌上梳理思绪吧。
[2026-05-09 16:12:22.696] [Success] 检查点100004已经完成
[2026-05-09 16:12:47.188] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-09 16:13:01.523] [Success] 删除Npc Cat
[2026-05-09 16:13:02.593] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-09 16:13:08.456] [Success] 删除Npc Cat
[2026-05-09 16:13:12.478] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkclue_graph - speaker:艾薇 - content:先看看已记录的线索,然后试着推演一下吧。
[2026-05-09 16:13:32.143] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclue_graph - speaker:艾薇 - content:我刚检查了所有门窗,都完好无损。只有卧室的窗户是从里面被打破的。
[2026-05-09 16:14:11.625] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。
[2026-05-09 16:14:14.492] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。
[2026-05-09 16:14:21.275] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowcluecorrect_graph - speaker:艾薇 - content:另外三条我也勾选标记一下。
[2026-05-09 16:14:35.007] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-05-09 16:14:41.876] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
Session: 4c6794bc-7bf5-4bd4-b054-c4365a4d0d8a (Received: 5/9/2026, 8:12:19 AM)
[2026-05-09 16:09:47.198] [Info] <color=green>已获得magictrail</color>
[2026-05-09 16:09:59.180] [Info] <color=green>已获得magictrail</color>
[2026-05-09 16:10:09.749] [Info] <color=green>已获得nightmare</color>
[2026-05-09 16:10:15.053] [Info] <color=#FFFFFF>[16:10:15.052] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:10:15.053] [Info] 玩家移动锁定
[2026-05-09 16:10:15.135] [Info] <color=#00FF00>[16:10:15.134] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:梦?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:10:15.800] [Info] <color=#00FF00>[16:10:15.800] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:刚才的幻觉,是梦吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:10:16.533] [Info] <color=#00FF00>[16:10:16.533] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:现在还在梦里吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:10:17.101] [Info] <color=#00FF00>[16:10:17.101] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:另外,这个带琉璃纹路的碎片,我好像刚才梦里也见过。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:10:18.333] [Info] <color=#FFFFFF>[16:10:18.333] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:10:18.335] [Info] Player 玩家移动解锁
[2026-05-09 16:10:20.036] [Info] <color=#FFFFFF>[16:10:20.036] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:10:20.036] [Info] 玩家移动锁定
[2026-05-09 16:10:20.102] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:10:20.118] [Info] <color=#00FF00>[16:10:20.118] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:我完全想不起来,这里到底发生过什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:10:20.119] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:10:20.135] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:10:20.151] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:10:20.168] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:10:20.184] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:10:20.203] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:10:20.220] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:10:20.235] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:10:20.251] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:10:20.268] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:10:20.284] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:10:20.302] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:10:20.318] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:10:20.334] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:10:20.351] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:10:20.367] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:10:21.434] [Info] <color=#00FF00>[16:10:21.433] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:房间里残留着不属于我的强大的魔法痕迹。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:10:23.434] [Info] <color=#00FF00>[16:10:23.433] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:窗户是从里面打破的。至少这里没有外人闯入的痕迹……昨天来的人是谁,和他有关吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:10:26.484] [Info] <color=#00FF00>[16:10:26.484] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:头……还是好痛。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:10:27.101] [Info] <color=#00FF00>[16:10:27.101] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:算了,先把屋子收拾干净吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:10:27.951] [Info] <color=#00FF00>[16:10:27.951] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:不过这样收拾太慢了,我好像记得有个整理咒语,试试看。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:10:30.709] [Info] <color=#FFFFFF>[16:10:30.709] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:10:30.709] [Info] Player 玩家移动解锁
[2026-05-09 16:10:36.037] [Info] <color=#00FF00>[16:10:36.037] 检查点100002已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100002.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:10:36.038] [Info] <color=#FFFFFF>[16:10:36.038] ivy卧室,施展恢复魔法ivy tidy bedroom执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100002.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:10:36.038] [Info] ivy卧室,施展恢复魔法ivy tidy bedroom执行完成
[2026-05-09 16:10:36.038] [Info] <color=#FFFFFF>[16:10:36.038] 检查点100002完成,CurCheckPoint推进到下一个节点: 100003</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:10:36.038] [Info] 检查点100002完成,CurCheckPoint推进到下一个节点: 100003
[2026-05-09 16:10:36.038] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:07:51","end_time":"2026-05-09 16:10:36","progress":100003}
[2026-05-09 16:10:36.040] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:10:36.517] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-09 16:10:36.568] [Info] <color=#FFFFFF>[16:10:36.568] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:10:36.568] [Info] 玩家移动锁定
[2026-05-09 16:10:36.651] [Info] <color=#00FF00>[16:10:36.651] 当前对话记录下来了:grapg:StoryGraph/Chapter1/witch_graph - speaker:艾薇 - content:差点忘记自己是个女巫了。魔法还是能给生活带来很大便利……比如现在。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:10:38.453] [Info] <color=#FFFFFF>[16:10:38.453] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:10:38.453] [Info] Player 玩家移动解锁
[2026-05-09 16:10:40.468] [Info] <color=#FFFFFF>[16:10:40.468] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:10:40.468] [Info] 玩家移动锁定
[2026-05-09 16:10:40.567] [Info] <color=#00FF00>[16:10:40.567] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵!!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:10:41.151] [Info] <color=#00FF00>[16:10:41.151] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:哎呀,希娜蒙——对不起,你饿了,对吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:10:42.100] [Info] <color=#00FF00>[16:10:42.100] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵~</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:10:42.734] [Info] <color=#00FF00>[16:10:42.733] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:我给你弄点吃的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:10:43.417] [Info] <color=#FFFFFF>[16:10:43.416] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:10:43.417] [Info] Player 玩家移动解锁
[2026-05-09 16:10:53.717] [Info] <color=green>已获得cake_small</color>
[2026-05-09 16:10:56.836] [Info] <color=#FFFFFF>[16:10:56.835] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:10:56.836] [Info] 玩家移动锁定
[2026-05-09 16:10:56.918] [Info] <color=#00FF00>[16:10:56.918] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:这蛋糕是哪儿来的?我做的吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:10:57.751] [Info] <color=#00FF00>[16:10:57.750] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:可是我不可能把蛋糕就这么放着。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:10:58.500] [Info] <color=#00FF00>[16:10:58.500] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:难道说蛋糕是昨天来的人送的?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:10:59.133] [Info] <color=#FFFFFF>[16:10:59.132] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:10:59.133] [Info] Player 玩家移动解锁
[2026-05-09 16:11:03.633] [Info] <color=green>已获得wall1_note</color>
[2026-05-09 16:11:03.706] [Info] <color=#00FF00>[16:11:03.705] 检查点100003已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100003.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:11:03.707] [Info] <color=#FFFFFF>[16:11:03.707] ivy卧室,捡到纸条 received note 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100003.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:11:03.707] [Info] ivy卧室,捡到纸条 received note 执行完成
[2026-05-09 16:11:03.707] [Info] <color=#FFFFFF>[16:11:03.707] 检查点100003完成,CurCheckPoint推进到下一个节点: 100004</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:11:03.707] [Info] 检查点100003完成,CurCheckPoint推进到下一个节点: 100004
[2026-05-09 16:11:03.707] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:10:36","end_time":"2026-05-09 16:11:03","progress":100004}
[2026-05-09 16:11:03.709] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:11:04.003] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-09 16:11:07.221] [Info] <color=#FFFFFF>[16:11:07.221] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:11:07.221] [Info] 玩家移动锁定
[2026-05-09 16:11:07.304] [Info] <color=#00FF00>[16:11:07.303] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:<color=#FF3A3A>湖心岛小屋?密室?</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:11:07.921] [Info] <color=#00FF00>[16:11:07.921] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:听起来像是我应该知道的地方……可我完全没有印象。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:11:08.988] [Info] <color=#00FF00>[16:11:08.987] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:这是谁留下的?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:11:09.753] [Info] <color=#00FF00>[16:11:09.753] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:“就看你怎么选了”这是在提醒我? 还是在威胁我?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:11:11.371] [Info] <color=#FFFFFF>[16:11:11.370] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:11:11.371] [Info] Player 玩家移动解锁
[2026-05-09 16:11:17.889] [Info] <color=#FFFFFF>[16:11:17.889] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:11:17.889] [Info] 玩家移动锁定
[2026-05-09 16:11:17.922] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:17.940] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:17.954] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:17.971] [Info] <color=#00FF00>[16:11:17.971] 当前对话记录下来了:grapg:StoryGraph/Chapter1/livingroom_graph - speaker:艾薇 - content:这里看起来非常整洁毫无异常。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:11:17.972] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:17.989] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:18.006] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:18.020] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:18.037] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:18.053] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:18.071] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:18.087] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:18.103] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:18.120] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:18.136] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:18.153] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:18.170] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:18.186] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:18.205] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:18.220] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:18.237] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:18.253] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:18.270] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:18.287] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:18.303] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:18.320] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:18.337] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:19.321] [Info] <color=#FFFFFF>[16:11:19.320] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:11:19.321] [Info] Player 玩家移动解锁
[2026-05-09 16:11:35.472] [Info] <color=#FFFFFF>[16:11:35.471] 开始执行 第一次到咖啡主场景first time go to main café </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:11:35.472] [Info] 开始执行 第一次到咖啡主场景first time go to main café
[2026-05-09 16:11:36.457] [Info] <color=#FFFFFF>[16:11:36.457] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:11:36.457] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-09 16:11:36.460] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:11:41.441] [Info] <color=green>已获得plantRoom_checkpoint</color>
[2026-05-09 16:11:41.490] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.507] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.523] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.541] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.557] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.573] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.590] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.607] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.624] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.642] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.657] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.673] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.690] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.706] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.723] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.740] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.757] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.773] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.790] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.807] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.824] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.841] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.857] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.874] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.891] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:41.907] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:11:50.290] [Info] <color=green>已获得cafe_window_checkpoint</color>
[2026-05-09 16:11:55.947] [Info] Null
[2026-05-09 16:12:11.647] [Info] ani end
[2026-05-09 16:11:41.496] [Warning] [FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
[2026-05-09 16:11:50.340] [Warning] [FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
[2026-05-09 16:11:55.949] [Error] 没有找到ui界面 StoryPanel
[2026-05-09 16:10:15.136] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:梦?
[2026-05-09 16:10:15.801] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:刚才的幻觉,是梦吗?
[2026-05-09 16:10:16.535] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:现在还在梦里吗?
[2026-05-09 16:10:17.102] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:另外,这个带琉璃纹路的碎片,我好像刚才梦里也见过。
[2026-05-09 16:10:20.119] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:我完全想不起来,这里到底发生过什么。
[2026-05-09 16:10:21.434] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:房间里残留着不属于我的强大的魔法痕迹。
[2026-05-09 16:10:23.434] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:窗户是从里面打破的。至少这里没有外人闯入的痕迹……昨天来的人是谁,和他有关吗?
[2026-05-09 16:10:26.484] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:头……还是好痛。
[2026-05-09 16:10:27.101] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:算了,先把屋子收拾干净吧。
[2026-05-09 16:10:27.952] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:不过这样收拾太慢了,我好像记得有个整理咒语,试试看。
[2026-05-09 16:10:36.037] [Success] 检查点100002已经完成
[2026-05-09 16:10:36.651] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/witch_graph - speaker:艾薇 - content:差点忘记自己是个女巫了。魔法还是能给生活带来很大便利……比如现在。
[2026-05-09 16:10:40.568] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵!!
[2026-05-09 16:10:41.151] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:哎呀,希娜蒙——对不起,你饿了,对吗?
[2026-05-09 16:10:42.100] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵~
[2026-05-09 16:10:42.734] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:我给你弄点吃的。
[2026-05-09 16:10:56.919] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:这蛋糕是哪儿来的?我做的吗?
[2026-05-09 16:10:57.752] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:可是我不可能把蛋糕就这么放着。
[2026-05-09 16:10:58.500] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:难道说蛋糕是昨天来的人送的?
[2026-05-09 16:11:03.706] [Success] 检查点100003已经完成
[2026-05-09 16:11:07.305] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:<color=#FF3A3A>湖心岛小屋?密室?</color>
[2026-05-09 16:11:07.921] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:听起来像是我应该知道的地方……可我完全没有印象。
[2026-05-09 16:11:08.988] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:这是谁留下的?
[2026-05-09 16:11:09.753] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:“就看你怎么选了”这是在提醒我? 还是在威胁我?
[2026-05-09 16:11:17.971] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/livingroom_graph - speaker:艾薇 - content:这里看起来非常整洁毫无异常。
Session: b2cd900d-0c34-426e-bc05-dbb9e48b4e44 (Received: 5/9/2026, 8:09:18 AM)
[2026-05-09 16:06:53.270] [Info] <color=#00FF00>[16:06:53.270] 检查点100000已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100000.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:06:53.279] [Info] <color=#00FF00>[16:06:53.279] 第一个梦 first dream 执行成功</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100000.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:06:53.279] [Info] <color=#FFFFFF>[16:06:53.279] 检查点100000完成,CurCheckPoint推进到下一个节点: 100001</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:06:53.279] [Info] 检查点100000完成,CurCheckPoint推进到下一个节点: 100001
[2026-05-09 16:06:53.280] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:03:15","end_time":"2026-05-09 16:06:53","progress":100001}
[2026-05-09 16:06:53.283] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:06:53.585] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-09 16:06:54.372] [Info] <color=#FFFFFF>[16:06:54.372] 开始执行 ivy醒来 ivy wakeup </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100001.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100001.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:06:54.372] [Info] 开始执行 ivy醒来 ivy wakeup
[2026-05-09 16:06:55.369] [Info] <color=#FFFFFF>[16:06:55.369] 保存玩家所在场景 Chapter1-0</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:06:55.369] [Info] 保存玩家所在场景 Chapter1-0
[2026-05-09 16:06:55.369] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:07:39.683] [Info] Timeline completed
[2026-05-09 16:07:39.702] [Info] <color=#FFFFFF>[16:07:39.702] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:07:39.702] [Info] 玩家移动锁定
[2026-05-09 16:07:39.785] [Info] <color=#00FF00>[16:07:39.784] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:呼,好,好可怕。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:07:40.635] [Info] <color=#00FF00>[16:07:40.635] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:刚才喊我醒来的声音是谁?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:07:41.384] [Info] <color=#00FF00>[16:07:41.384] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:等下,红色的直发?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:07:42.135] [Info] <color=#00FF00>[16:07:42.134] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我……是散开的长直发?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:07:43.135] [Info] <color=#00FF00>[16:07:43.135] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片里留下来的这个影像,才是我吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:07:45.235] [Info] <color=#00FF00>[16:07:45.234] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:……是我眼花了吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:07:46.134] [Info] <color=#00FF00>[16:07:46.134] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:07:47.667] [Info] <color=#00FF00>[16:07:47.667] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我不记得她是谁。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:07:48.335] [Info] <color=#00FF00>[16:07:48.334] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:可为什么……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:07:48.969] [Info] <color=#00FF00>[16:07:48.968] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:为什么看着这张照片会这么难受?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:07:50.468] [Info] <color=#FFFFFF>[16:07:50.467] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:07:50.468] [Info] Player 玩家移动解锁
[2026-05-09 16:07:51.485] [Info] <color=#00FF00>[16:07:51.485] 检查点100001已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100001.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:07:51.486] [Info] <color=#FFFFFF>[16:07:51.486] ivy醒来 ivy wakeup 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100001.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:07:51.486] [Info] ivy醒来 ivy wakeup 执行完成
[2026-05-09 16:07:51.487] [Info] <color=#FFFFFF>[16:07:51.486] 检查点100001完成,CurCheckPoint推进到下一个节点: 100002</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:07:51.487] [Info] 检查点100001完成,CurCheckPoint推进到下一个节点: 100002
[2026-05-09 16:07:51.487] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"57f1ced9-c714-421e-b17e-19040c8e6419","start_time":"2026-05-09 16:06:53","end_time":"2026-05-09 16:07:51","progress":100002}
[2026-05-09 16:07:51.488] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:07:51.783] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-09 16:07:52.617] [Info] <color=#FFFFFF>[16:07:52.615] 开始执行 ivy卧室,施展恢复魔法ivy tidy bedroom </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100002.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100002.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:07:52.617] [Info] 开始执行 ivy卧室,施展恢复魔法ivy tidy bedroom
[2026-05-09 16:07:53.618] [Info] <color=#FFFFFF>[16:07:53.617] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:07:53.619] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-09 16:07:53.620] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:07:54.637] [Info] <color=#FFFFFF>[16:07:54.637] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:07:54.637] [Info] 玩家移动锁定
[2026-05-09 16:07:54.719] [Info] <color=#00FF00>[16:07:54.719] 当前对话记录下来了:grapg:StoryGraph/Chapter1/onthefloor_graph - speaker:艾薇 - content:这是哪?为什么,我睡在地上?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:07:55.602] [Info] <color=#FFFFFF>[16:07:55.602] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:07:55.602] [Info] Player 玩家移动解锁
[2026-05-09 16:07:57.134] [Info] <color=#FFFFFF>[16:07:57.134] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:07:57.134] [Info] 玩家移动锁定
[2026-05-09 16:07:57.201] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.218] [Info] <color=#00FF00>[16:07:57.218] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:嘶……头好痛。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:07:57.220] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.233] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.250] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.268] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.283] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.300] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.317] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.333] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.350] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.367] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.383] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.401] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.417] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.433] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.451] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.467] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.484] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.500] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.516] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.533] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.550] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.567] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.583] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:57.834] [Info] <color=#00FF00>[16:07:57.834] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:等等这里好熟悉……这是我的房间。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:07:58.567] [Info] <color=#FFFFFF>[16:07:58.567] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:07:58.568] [Info] Player 玩家移动解锁
[2026-05-09 16:07:59.101] [Info] <color=#FFFFFF>[16:07:59.100] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:07:59.101] [Info] 玩家移动锁定
[2026-05-09 16:07:59.186] [Info] <color=#00FF00>[16:07:59.185] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:等会……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:07:59.186] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:59.201] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:59.217] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:59.233] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:59.251] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:59.267] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:59.284] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:59.300] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:59.317] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:59.334] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:59.350] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:59.367] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:59.384] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:59.401] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:59.417] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:59.434] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:59.450] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:59.467] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:59.484] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:59.500] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:59.517] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:07:59.768] [Info] <color=#00FF00>[16:07:59.768] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:为什么屋子里一片狼藉,发生了什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:08:01.151] [Info] <color=#00FF00>[16:08:01.151] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:奇怪,为什么我一点都想不起来发生了什么事?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:08:02.151] [Info] <color=#00FF00>[16:08:02.151] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:我最好到处检查一下看看,我得弄清楚发生了什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:08:03.235] [Info] <color=#FFFFFF>[16:08:03.233] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:08:03.235] [Info] Player 玩家移动解锁
[2026-05-09 16:08:03.769] [Info] <color=#FFFFFF>[16:08:03.769] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:08:03.769] [Info] 玩家移动锁定
[2026-05-09 16:08:03.801] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:03.817] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:03.834] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:03.852] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:03.868] [Info] <color=#00FF00>[16:08:03.868] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵~</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:08:03.868] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:03.883] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:03.899] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:03.917] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:03.934] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:03.951] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:03.968] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:03.984] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:04.000] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:04.017] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:04.033] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:04.050] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:04.067] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:04.083] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:04.100] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:04.117] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:04.133] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:04.150] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:04.167] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:04.183] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:04.201] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:04.217] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:04.234] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:04.484] [Info] <color=#00FF00>[16:08:04.484] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:啊,是只猫!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:08:05.050] [Info] <color=#00FF00>[16:08:05.050] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:不对……你是希娜蒙,对吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:08:05.700] [Info] <color=#00FF00>[16:08:05.700] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵、喵!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:08:06.251] [Info] <color=#00FF00>[16:08:06.251] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:我记起来了,谢天谢地你没事。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:08:07.434] [Info] <color=#FFFFFF>[16:08:07.433] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:08:07.435] [Info] Player 玩家移动解锁
[2026-05-09 16:08:21.439] [Info] <color=#FFFFFF>[16:08:21.439] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:08:21.439] [Info] 玩家移动锁定
[2026-05-09 16:08:21.471] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.488] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.504] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.523] [Info] <color=#00FF00>[16:08:21.522] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:08:21.523] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.537] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.555] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.571] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.590] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.605] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.621] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.639] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.655] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.673] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.688] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.705] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.721] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.737] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.753] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.770] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.787] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.805] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.821] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.839] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.855] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.872] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.888] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.905] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.921] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.938] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.955] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.971] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:21.987] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:22.003] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:22.021] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:23.553] [Info] <color=#FFFFFF>[16:08:23.553] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:08:23.555] [Info] Player 玩家移动解锁
[2026-05-09 16:08:30.924] [Info] <color=#FFFFFF>[16:08:30.923] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:08:30.924] [Info] 玩家移动锁定
[2026-05-09 16:08:30.955] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:30.972] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:30.987] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:31.007] [Info] <color=#00FF00>[16:08:31.006] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:08:31.007] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:31.022] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:31.039] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:31.055] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:31.071] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:31.087] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:31.104] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:31.121] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:32.454] [Info] <color=#FFFFFF>[16:08:32.454] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:08:32.454] [Info] Player 玩家移动解锁
[2026-05-09 16:08:39.641] [Info] <color=green>已获得window</color>
[2026-05-09 16:08:42.869] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:42.886] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:42.903] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:42.919] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:42.937] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:42.953] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:42.971] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:42.988] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:43.005] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:43.021] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:43.037] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:43.053] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:43.070] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:43.086] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:43.103] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:43.120] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:43.138] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:43.154] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:43.172] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:43.188] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:43.203] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:43.220] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:43.236] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:43.254] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:43.270] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:52.122] [Info] <color=green>已获得photo_small</color>
[2026-05-09 16:08:53.669] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:53.686] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:53.702] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:53.719] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:53.736] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:53.752] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:53.768] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:53.785] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:53.802] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:53.819] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:53.836] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:53.853] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:53.870] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:53.886] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:53.903] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:53.919] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:53.936] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:53.953] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:53.968] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:53.986] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:54.002] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:54.821] [Info] <color=#FFFFFF>[16:08:54.820] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:08:54.821] [Info] 玩家移动锁定
[2026-05-09 16:08:54.904] [Info] <color=#00FF00>[16:08:54.903] 当前对话记录下来了:grapg:StoryGraph/Chapter1/photoclick_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:08:55.085] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:55.102] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:55.118] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:55.135] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:55.152] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:55.169] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:55.186] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:55.202] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:55.218] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:55.236] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:55.253] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:55.269] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:55.285] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-09 16:08:56.186] [Info] <color=#FFFFFF>[16:08:56.186] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:08:56.186] [Info] Player 玩家移动解锁
[2026-05-09 16:08:57.974] [Info] <color=#FFFFFF>[16:08:57.974] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:08:57.975] [Info] 玩家移动锁定
[2026-05-09 16:08:58.057] [Info] <color=#00FF00>[16:08:58.057] 当前对话记录下来了:grapg:StoryGraph/Chapter1/notebook_graph - speaker:艾薇 - content:我最好把线索记录在本子上方便自己思考。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:08:59.906] [Info] <color=#FFFFFF>[16:08:59.906] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:08:59.906] [Info] Player 玩家移动解锁
[2026-05-09 16:09:05.023] [Info] <color=green>已获得diary</color>
[2026-05-09 16:09:09.546] [Info] <color=#FFFFFF>[16:09:09.545] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:09:09.546] [Info] 玩家移动锁定
[2026-05-09 16:09:09.628] [Info] <color=#00FF00>[16:09:09.627] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:这是……我的日记?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:09:10.293] [Info] <color=#00FF00>[16:09:10.293] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:日期是昨天,可是好像没写完。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:09:11.060] [Info] <color=#00FF00>[16:09:11.060] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:究竟昨天来的人是谁?这个人和我失忆有关系吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:09:13.294] [Info] <color=#FFFFFF>[16:09:13.293] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:09:13.294] [Info] Player 玩家移动解锁
[2026-05-09 16:08:07.456] [Error] 没有找到ui界面 StoryPanel
[2026-05-09 16:06:53.270] [Success] 检查点100000已经完成
[2026-05-09 16:06:53.279] [Success] 第一个梦 first dream 执行成功
[2026-05-09 16:07:39.785] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:呼,好,好可怕。
[2026-05-09 16:07:40.635] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:刚才喊我醒来的声音是谁?
[2026-05-09 16:07:41.385] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:等下,红色的直发?
[2026-05-09 16:07:42.135] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我……是散开的长直发?
[2026-05-09 16:07:43.136] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片里留下来的这个影像,才是我吗?
[2026-05-09 16:07:45.236] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:……是我眼花了吗?
[2026-05-09 16:07:46.134] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。
[2026-05-09 16:07:47.668] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我不记得她是谁。
[2026-05-09 16:07:48.335] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:可为什么……
[2026-05-09 16:07:48.969] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:为什么看着这张照片会这么难受?
[2026-05-09 16:07:51.486] [Success] 检查点100001已经完成
[2026-05-09 16:07:54.719] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/onthefloor_graph - speaker:艾薇 - content:这是哪?为什么,我睡在地上?
[2026-05-09 16:07:57.219] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:嘶……头好痛。
[2026-05-09 16:07:57.835] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:等等这里好熟悉……这是我的房间。
[2026-05-09 16:07:59.186] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:等会……
[2026-05-09 16:07:59.769] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:为什么屋子里一片狼藉,发生了什么?
[2026-05-09 16:08:01.152] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:奇怪,为什么我一点都想不起来发生了什么事?
[2026-05-09 16:08:02.151] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:我最好到处检查一下看看,我得弄清楚发生了什么。
[2026-05-09 16:08:03.868] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵~
[2026-05-09 16:08:04.484] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:啊,是只猫!
[2026-05-09 16:08:05.051] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:不对……你是希娜蒙,对吗?
[2026-05-09 16:08:05.701] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵、喵!
[2026-05-09 16:08:06.251] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:我记起来了,谢天谢地你没事。
[2026-05-09 16:08:21.523] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。
[2026-05-09 16:08:31.007] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。
[2026-05-09 16:08:54.904] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/photoclick_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。
[2026-05-09 16:08:58.057] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/notebook_graph - speaker:艾薇 - content:我最好把线索记录在本子上方便自己思考。
[2026-05-09 16:09:09.628] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:这是……我的日记?
[2026-05-09 16:09:10.293] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:日期是昨天,可是好像没写完。
[2026-05-09 16:09:11.061] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:究竟昨天来的人是谁?这个人和我失忆有关系吗?
Session: a5cb701d-be0d-4897-b9a1-f35c89a11a58 (Received: 5/9/2026, 8:06:16 AM)
[2026-05-09 16:01:53.645] [Info] [Client] Player build detected: network and log upload are enabled.
[2026-05-09 16:01:53.716] [Info] 读取存档
[2026-05-09 16:01:54.930] [Info] 设置为1080p屏幕
[2026-05-09 16:03:15.092] [Info] Loaded User ID: 57f1ced9-c714-421e-b17e-19040c8e6419
[2026-05-09 16:03:15.645] [Info] <color=#FFFFFF>[16:03:15.644] 保存玩家所在场景 DemoLetter</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:03:15.645] [Info] 保存玩家所在场景 DemoLetter
[2026-05-09 16:03:15.648] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:03:20.288] [Info] <color=#FFFFFF>[16:03:20.288] 开始执行 第一个梦 first dream </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100000.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100000.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at fdLevel.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:03:20.288] [Info] 开始执行 第一个梦 first dream
[2026-05-09 16:03:21.294] [Info] <color=#FFFFFF>[16:03:21.294] 保存玩家所在场景 NewFirstDream</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:03:21.294] [Info] 保存玩家所在场景 NewFirstDream
[2026-05-09 16:03:21.296] [Info] save data path C:/Users/wwwsh/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-09 16:04:50.753] [Info] <color=#FFFFFF>[16:04:50.753] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:04:50.753] [Info] 玩家移动锁定
[2026-05-09 16:04:50.835] [Info] <color=#00FF00>[16:04:50.835] 当前对话记录下来了:grapg:StoryGraph/Chapter0/firstdreamnpc2_graph - speaker:小提琴 - content:你和我们一样,都是被人遗忘的梦的一部分吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:04:52.583] [Info] <color=#FFFFFF>[16:04:52.582] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:04:52.583] [Info] Player 玩家移动解锁
[2026-05-09 16:04:54.281] [Info] <color=#FFFFFF>[16:04:54.281] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:04:54.282] [Info] 玩家移动锁定
[2026-05-09 16:04:54.364] [Info] <color=#00FF00>[16:04:54.363] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:04:56.730] [Info] <color=#00FF00>[16:04:56.729] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:05:00.981] [Info] isSatisfied: True
[2026-05-09 16:05:00.984] [Info] <color=#00FF00>[16:05:00.983] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:梦境裂隙。非常危险。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:05:02.746] [Info] <color=#00FF00>[16:05:02.746] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:梦境裂隙又是什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:05:03.696] [Info] <color=#00FF00>[16:05:03.696] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:未被维持的梦,以及因异常原因破碎的梦,会在此处被混合、分解、吞噬。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:05:06.063] [Info] <color=#FFFFFF>[16:05:06.062] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:05:06.063] [Info] Player 玩家移动解锁
[2026-05-09 16:05:06.597] [Info] <color=#FFFFFF>[16:05:06.597] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:05:06.597] [Info] 玩家移动锁定
[2026-05-09 16:05:06.679] [Info] <color=#00FF00>[16:05:06.679] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:05:07.729] [Info] <color=#00FF00>[16:05:07.729] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:05:09.664] [Info] isSatisfied: True
[2026-05-09 16:05:09.665] [Info] <color=#00FF00>[16:05:09.665] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你的梦发生了结构性破裂。你与梦的残留一同坠落。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:05:11.446] [Info] <color=#00FF00>[16:05:11.445] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:破裂前,是否存在异常接触?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:05:12.779] [Info] <color=#00FF00>[16:05:12.779] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我碰了一面镜子。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:05:14.113] [Info] <color=#00FF00>[16:05:14.113] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我一瞬间感受到非常强烈的情绪,说不清楚是什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:05:15.845] [Info] <color=#FFFFFF>[16:05:15.845] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:05:15.846] [Info] Player 玩家移动解锁
[2026-05-09 16:05:16.082] [Info] <color=#FFFFFF>[16:05:16.082] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:05:16.082] [Info] 玩家移动锁定
[2026-05-09 16:05:16.163] [Info] <color=#00FF00>[16:05:16.161] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:你是谁?你为什么会在这里?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:05:17.446] [Info] <color=#00FF00>[16:05:17.445] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:05:18.046] [Info] <color=#00FF00>[16:05:18.046] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:我不知道我名字。我无法回答这个问题。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:05:19.430] [Info] <color=#00FF00>[16:05:19.429] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:所以,你也是这样来到这里的吗? 和我一样,什么都没来得及弄清楚,就掉进来了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:05:21.529] [Info] <color=#FFFFFF>[16:05:21.528] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:05:21.529] [Info] Player 玩家移动解锁
[2026-05-09 16:05:21.665] [Info] <color=#FFFFFF>[16:05:21.665] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:05:21.665] [Info] 玩家移动锁定
[2026-05-09 16:05:21.746] [Info] <color=#00FF00>[16:05:21.746] 当前对话记录下来了:grapg:StoryGraph/Chapter0/starwarning_graph - speaker:流星 - content:这里的状态正在恶化。你最好不要继续停留。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:05:23.013] [Info] <color=#FFFFFF>[16:05:23.013] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:05:23.013] [Info] Player 玩家移动解锁
[2026-05-09 16:05:26.548] [Info] <color=#FFFFFF>[16:05:26.548] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-09 16:05:26.548] [Info] 玩家移动锁定
[2026-05-09 16:05:29.179] [Info] <color=#FFFFFF>[16:05:29.178] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-09 16:05:29.179] [Info] Player 玩家移动解锁
[2026-05-09 16:01:54.870] [Success] 游戏启动
[2026-05-09 16:04:50.835] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/firstdreamnpc2_graph - speaker:小提琴 - content:你和我们一样,都是被人遗忘的梦的一部分吗?
[2026-05-09 16:04:54.365] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。
[2026-05-09 16:04:56.730] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?
[2026-05-09 16:05:00.984] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:梦境裂隙。非常危险。
[2026-05-09 16:05:02.746] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:梦境裂隙又是什么?
[2026-05-09 16:05:03.696] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:未被维持的梦,以及因异常原因破碎的梦,会在此处被混合、分解、吞噬。
[2026-05-09 16:05:06.679] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。
[2026-05-09 16:05:07.729] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?
[2026-05-09 16:05:09.665] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你的梦发生了结构性破裂。你与梦的残留一同坠落。
[2026-05-09 16:05:11.446] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:破裂前,是否存在异常接触?
[2026-05-09 16:05:12.779] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我碰了一面镜子。
[2026-05-09 16:05:14.113] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我一瞬间感受到非常强烈的情绪,说不清楚是什么。
[2026-05-09 16:05:16.163] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:你是谁?你为什么会在这里?
[2026-05-09 16:05:17.446] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:……
[2026-05-09 16:05:18.046] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:我不知道我名字。我无法回答这个问题。
[2026-05-09 16:05:19.431] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:所以,你也是这样来到这里的吗? 和我一样,什么都没来得及弄清楚,就掉进来了。
[2026-05-09 16:05:21.746] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/starwarning_graph - speaker:流星 - content:这里的状态正在恶化。你最好不要继续停留。
[2026-05-09 16:01:53.646] [Important] 启用备份存档
[2026-05-09 16:01:53.647] [Important] 备份也读取失败
[2026-05-09 16:01:54.259] [Important] 添加道具20015 1
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[2026-05-09 16:01:54.260] [Important] 添加道具20020 1
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