Logs: 6f16df7f-87ce-4935-aea4-226493f0ab46

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Session: b7430d2d-16dc-4120-b63a-3adb8cb68c84 (Received: 7/28/2026, 11:15:55 AM)
[2026-07-28 19:12:12.177] [Info] [Client] Player build detected: network and log upload are enabled.
[2026-07-28 19:12:12.360] [Info] CurCheckPoint is 0
[2026-07-28 19:12:13.400] [Info] 读取存档
[2026-07-28 19:12:15.310] [Info] 设置为1080p屏幕
[2026-07-28 19:12:54.858] [Info] 保存玩家所在场景 DemoLetter
[2026-07-28 19:12:55.644] [Info] Loaded User ID: 6f16df7f-87ce-4935-aea4-226493f0ab46
[2026-07-28 19:13:00.665] [Info] <color=#FFFFFF>[19:13:00.665] 开始执行 第一个梦 first dream </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100000.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100000.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at fdLevel.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-07-28 19:13:00.665] [Info] 开始执行 第一个梦 first dream
[2026-07-28 19:13:01.641] [Info] <color=#FFFFFF>[19:13:01.640] 保存玩家所在场景 NewFirstDream</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-07-28 19:13:01.641] [Info] 保存玩家所在场景 NewFirstDream
[2026-07-28 19:13:01.644] [Info] save data path C:/Users/Administrator/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-07-28 19:15:00.531] [Info] <color=#FFFFFF>[19:15:00.531] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-07-28 19:15:00.532] [Info] 玩家移动锁定
[2026-07-28 19:15:00.616] [Info] <color=#00FF00>[19:15:00.616] 当前对话记录下来了:grapg:StoryGraph/Chapter0/firstdreamnpc2_graph - speaker:小提琴 - content:你和我们一样,都是被人遗忘的梦的一部分吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-07-28 19:15:03.160] [Info] <color=#FFFFFF>[19:15:03.160] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-07-28 19:15:03.160] [Info] Player 玩家移动解锁
[2026-07-28 19:15:05.210] [Info] <color=#FFFFFF>[19:15:05.209] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-07-28 19:15:05.210] [Info] 玩家移动锁定
[2026-07-28 19:15:05.292] [Info] <color=#00FF00>[19:15:05.292] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-07-28 19:15:06.657] [Info] <color=#00FF00>[19:15:06.656] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-07-28 19:15:52.619] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"6f16df7f-87ce-4935-aea4-226493f0ab46","start_time":"2026-07-28 19:12:55","end_time":"2026-07-28 19:15:52","progress":100000}
[2026-07-28 19:15:52.628] [Info] save data path C:/Users/Administrator/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-07-28 19:15:54.268] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-07-28 19:15:54.403] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"6f16df7f-87ce-4935-aea4-226493f0ab46","start_time":"2026-07-28 19:15:52","end_time":"2026-07-28 19:15:54","progress":100000}
[2026-07-28 19:15:54.405] [Info] save data path C:/Users/Administrator/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-07-28 19:15:54.867] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-07-28 19:12:13.960] [Warning] 道具超过可加入的限制数量,id:20015-limit:1-allCount:2
[2026-07-28 19:12:13.960] [Warning] 道具超过可加入的限制数量,id:20016-limit:1-allCount:2
[2026-07-28 19:12:13.960] [Warning] 道具超过可加入的限制数量,id:20017-limit:1-allCount:2
[2026-07-28 19:12:13.961] [Warning] 道具超过可加入的限制数量,id:20018-limit:1-allCount:2
[2026-07-28 19:12:13.961] [Warning] 道具超过可加入的限制数量,id:20019-limit:1-allCount:2
[2026-07-28 19:12:13.961] [Warning] 道具超过可加入的限制数量,id:20020-limit:1-allCount:2
[2026-07-28 19:12:13.962] [Warning] 道具超过可加入的限制数量,id:20023-limit:1-allCount:2
[2026-07-28 19:12:13.963] [Warning] 道具超过可加入的限制数量,id:20024-limit:1-allCount:2
[2026-07-28 19:12:13.963] [Warning] 道具超过可加入的限制数量,id:20025-limit:1-allCount:2
[2026-07-28 19:12:13.963] [Warning] 道具超过可加入的限制数量,id:20026-limit:1-allCount:2
[2026-07-28 19:12:15.258] [Success] 游戏启动
[2026-07-28 19:15:00.616] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/firstdreamnpc2_graph - speaker:小提琴 - content:你和我们一样,都是被人遗忘的梦的一部分吗?
[2026-07-28 19:15:05.293] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。
[2026-07-28 19:15:06.658] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?
[2026-07-28 19:12:12.383] [Important] 添加道具20026 1
[2026-07-28 19:12:12.386] [Important] 添加道具20025 1
[2026-07-28 19:12:12.387] [Important] 添加道具20024 1
[2026-07-28 19:12:12.387] [Important] 添加道具20023 1
[2026-07-28 19:12:12.388] [Important] 添加道具20020 1
[2026-07-28 19:12:12.388] [Important] 添加道具20019 1
[2026-07-28 19:12:12.389] [Important] 添加道具20018 1
[2026-07-28 19:12:12.389] [Important] 添加道具20017 1
[2026-07-28 19:12:12.389] [Important] 添加道具20016 1
[2026-07-28 19:12:12.390] [Important] 添加道具20015 1
[2026-07-28 19:12:13.959] [Important] 添加道具20015 1
[2026-07-28 19:12:13.960] [Important] 添加道具20016 1
[2026-07-28 19:12:13.960] [Important] 添加道具20017 1
[2026-07-28 19:12:13.961] [Important] 添加道具20018 1
[2026-07-28 19:12:13.961] [Important] 添加道具20019 1
[2026-07-28 19:12:13.961] [Important] 添加道具20020 1
[2026-07-28 19:12:13.962] [Important] 添加道具20023 1
[2026-07-28 19:12:13.962] [Important] 添加道具20024 1
[2026-07-28 19:12:13.963] [Important] 添加道具20025 1
[2026-07-28 19:12:13.963] [Important] 添加道具20026 1