[2026-04-30 20:33:28.272] [Info] <color=green>已获得window</color>
[2026-04-30 20:33:32.575] [Info] <color=green>已获得nightmare</color>
[2026-04-30 20:33:43.102] [Info] <color=#FFFFFF>[20:33:43.102] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:33:43.102] [Info] 玩家移动锁定
[2026-04-30 20:33:43.123] [Info] <color=#00FF00>[20:33:43.122] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:梦?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:33:43.834] [Info] <color=#00FF00>[20:33:43.834] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:刚才的幻觉,是梦吗?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:33:44.359] [Info] <color=#00FF00>[20:33:44.359] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:现在还在梦里吗?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:33:44.892] [Info] <color=#00FF00>[20:33:44.892] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:另外,这个带琉璃纹路的碎片,我好像刚才梦里也见过。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:33:46.355] [Info] <color=#FFFFFF>[20:33:46.355] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:33:46.355] [Info] Player 玩家移动解锁
[2026-04-30 20:33:55.315] [Info] <color=#FFFFFF>[20:33:55.314] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:33:55.315] [Info] 玩家移动锁定
[2026-04-30 20:33:55.321] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.326] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.330] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.334] [Info] <color=#00FF00>[20:33:55.334] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:33:55.335] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.338] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.342] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.347] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.350] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.355] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.359] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.363] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.367] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.372] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.375] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.380] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.384] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.388] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.393] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.397] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.400] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.405] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.409] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.414] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.417] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.421] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.426] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.430] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.434] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.438] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.442] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.447] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.451] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.455] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.459] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.463] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.467] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.472] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.476] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.480] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.484] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.489] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.492] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.496] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.500] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.504] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.508] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.513] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.517] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.520] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.525] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.529] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.534] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.538] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.542] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.546] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.551] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.555] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.559] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.563] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.568] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.571] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.576] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.580] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.584] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.588] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.592] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.597] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.601] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.604] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.609] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.613] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.618] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:56.034] [Info] <color=#FFFFFF>[20:33:56.033] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:33:56.034] [Info] Player 玩家移动解锁
[2026-04-30 20:34:05.434] [Info] <color=green>已获得magictrail</color>
[2026-04-30 20:34:09.805] [Info] <color=#FFFFFF>[20:34:09.805] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:09.805] [Info] 玩家移动锁定
[2026-04-30 20:34:09.826] [Info] <color=#00FF00>[20:34:09.826] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:我完全想不起来,这里到底发生过什么。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:10.910] [Info] <color=#00FF00>[20:34:10.910] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:房间里残留着不属于我的强大的魔法痕迹。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:11.622] [Info] <color=#00FF00>[20:34:11.622] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:窗户是从里面打破的。至少这里没有外人闯入的痕迹……昨天来的人是谁,和他有关吗?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:13.217] [Info] <color=#00FF00>[20:34:13.217] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:头……还是好痛。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:13.672] [Info] <color=#00FF00>[20:34:13.672] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:算了,先把屋子收拾干净吧。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:14.180] [Info] <color=#00FF00>[20:34:14.180] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:不过这样收拾太慢了,我好像记得有个整理咒语,试试看。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:14.968] [Info] <color=#FFFFFF>[20:34:14.968] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:14.969] [Info] Player 玩家移动解锁
[2026-04-30 20:34:20.297] [Info] <color=#00FF00>[20:34:20.297] 检查点100002已经完成</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Progress100002.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at BedroomListener.AfterRecoverMagic () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:20.299] [Info] <color=#FFFFFF>[20:34:20.299] ivy卧室,施展恢复魔法ivy tidy bedroom执行完成</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Progress100002.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at BedroomListener.AfterRecoverMagic () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:20.299] [Info] ivy卧室,施展恢复魔法ivy tidy bedroom执行完成
[2026-04-30 20:34:20.299] [Info] <color=#FFFFFF>[20:34:20.299] 检查点100002完成,CurCheckPoint推进到下一个节点: 100003</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at BedroomListener.AfterRecoverMagic () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:20.299] [Info] 检查点100002完成,CurCheckPoint推进到下一个节点: 100003
[2026-04-30 20:34:20.300] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:34:20.802] [Info] <color=#FFFFFF>[20:34:20.802] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:20.802] [Info] 玩家移动锁定
[2026-04-30 20:34:20.822] [Info] <color=#00FF00>[20:34:20.822] 当前对话记录下来了:grapg:StoryGraph/Chapter1/witch_graph - speaker:艾薇 - content:差点忘记自己是个女巫了。魔法还是能给生活带来很大便利……比如现在。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:22.698] [Info] <color=#FFFFFF>[20:34:22.697] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:22.698] [Info] Player 玩家移动解锁
[2026-04-30 20:34:24.697] [Info] <color=#FFFFFF>[20:34:24.697] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:24.698] [Info] 玩家移动锁定
[2026-04-30 20:34:24.722] [Info] <color=#00FF00>[20:34:24.721] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵!!</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:25.370] [Info] <color=#00FF00>[20:34:25.369] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:哎呀,希娜蒙——对不起,你饿了,对吗?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:26.259] [Info] <color=#00FF00>[20:34:26.259] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵~</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:26.809] [Info] <color=#00FF00>[20:34:26.809] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:我给你弄点吃的。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:27.272] [Info] <color=#FFFFFF>[20:34:27.270] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:27.272] [Info] Player 玩家移动解锁
[2026-04-30 20:34:38.855] [Info] <color=green>已获得cake_small</color>
[2026-04-30 20:34:41.002] [Info] <color=#FFFFFF>[20:34:41.002] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:41.002] [Info] 玩家移动锁定
[2026-04-30 20:34:41.022] [Info] <color=#00FF00>[20:34:41.020] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:这蛋糕是哪儿来的?我做的吗?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:41.780] [Info] <color=#00FF00>[20:34:41.780] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:可是我不可能把蛋糕就这么放着。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:42.372] [Info] <color=#00FF00>[20:34:42.371] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:难道说蛋糕是昨天来的人送的?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:43.014] [Info] <color=#FFFFFF>[20:34:43.013] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:43.014] [Info] Player 玩家移动解锁
[2026-04-30 20:34:44.905] [Info] <color=green>已获得wall1_note</color>
[2026-04-30 20:34:44.935] [Info] <color=#00FF00>[20:34:44.935] 检查点100003已经完成</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Progress100003.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:44.936] [Info] <color=#FFFFFF>[20:34:44.936] ivy卧室,捡到纸条 received note 执行完成</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Progress100003.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:44.936] [Info] ivy卧室,捡到纸条 received note 执行完成
[2026-04-30 20:34:44.936] [Info] <color=#FFFFFF>[20:34:44.936] 检查点100003完成,CurCheckPoint推进到下一个节点: 100004</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:44.936] [Info] 检查点100003完成,CurCheckPoint推进到下一个节点: 100004
[2026-04-30 20:34:44.937] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:34:46.815] [Info] <color=#FFFFFF>[20:34:46.814] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:46.815] [Info] 玩家移动锁定
[2026-04-30 20:34:46.835] [Info] <color=#00FF00>[20:34:46.834] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:<color=#FF3A3A>湖心岛小屋?密室?</color></color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:47.380] [Info] <color=#00FF00>[20:34:47.380] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:听起来像是我应该知道的地方……可我完全没有印象。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:48.439] [Info] <color=#00FF00>[20:34:48.438] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:这是谁留下的?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:49.001] [Info] <color=#00FF00>[20:34:49.000] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:“就看你怎么选了”这是在提醒我? 还是在威胁我?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:49.989] [Info] <color=#FFFFFF>[20:34:49.988] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:49.989] [Info] Player 玩家移动解锁
[2026-04-30 20:34:55.037] [Info] <color=#FFFFFF>[20:34:55.037] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:55.037] [Info] 玩家移动锁定
[2026-04-30 20:34:55.042] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.046] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.051] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.055] [Info] <color=#00FF00>[20:34:55.055] 当前对话记录下来了:grapg:StoryGraph/Chapter1/livingroom_graph - speaker:艾薇 - content:这里看起来非常整洁毫无异常。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:55.056] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.059] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.063] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.067] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.071] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.076] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.080] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.084] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.088] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.092] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.097] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.101] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.104] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.109] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.113] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.117] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.122] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.125] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.129] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.133] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.138] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.142] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.146] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.150] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.155] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.159] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.164] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.168] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.171] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.176] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.180] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.184] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.188] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.192] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.197] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.201] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.204] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.209] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.213] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.217] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.221] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.226] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.229] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.234] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.238] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.242] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.247] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.250] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.254] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.259] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.263] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.267] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.272] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.275] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.280] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.283] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.287] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.292] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.296] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.300] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.305] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.308] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.314] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.318] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.321] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.326] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.330] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.335] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.338] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.342] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.347] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.350] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.355] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.358] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.363] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.367] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.371] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.375] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.380] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.384] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.388] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.392] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.397] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.401] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.404] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:56.055] [Info] <color=#FFFFFF>[20:34:56.055] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:56.055] [Info] Player 玩家移动解锁
[2026-04-30 20:35:00.749] [Info] <color=#00FF00>[20:35:00.749] NPC 创建成功 Cat, 它的类型是 CatController</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at LvMainCoffee.Init () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at LvMainCoffee.OnStart () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Levels.LevelBase.Start () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:00.753] [Info] <color=#FFFFFF>[20:35:00.753] 开始执行 第一次到咖啡主场景first time go to main café </color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Progress100004.DoSomething (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Progress100004.Check (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at LvMainCoffee.TryPlayGameSequence () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Levels.LevelBase.Start () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:00.753] [Info] 开始执行 第一次到咖啡主场景first time go to main café
[2026-04-30 20:35:01.734] [Info] <color=#FFFFFF>[20:35:01.734] 保存玩家所在场景 MainCoffeeShop</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:35:01.734] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-04-30 20:35:01.737] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:35:03.047] [Info] <color=green>已获得plantRoom_checkpoint</color>
[2026-04-30 20:35:10.010] [Info] <color=green>已获得cafe_window_checkpoint</color>
[2026-04-30 20:35:34.197] [Info] <color=#00FF00>[20:35:34.197] 删除Npc Cat</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at LvMainCoffee.OnUpdate () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Levels.LevelBase.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:35.222] [Info] <color=#FFFFFF>[20:35:35.222] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:35:35.223] [Info] 玩家移动锁定
[2026-04-30 20:35:35.247] [Info] <color=#00FF00>[20:35:35.247] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cafedoor_graph - speaker:艾薇 - content:咖啡店门完好,没有任何闯入痕迹。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:36.221] [Info] <color=#FFFFFF>[20:35:36.221] 保存玩家所在场景 CafeDoor</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:35:36.221] [Info] 保存玩家所在场景 CafeDoor
[2026-04-30 20:35:36.222] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:35:36.668] [Info] <color=#FFFFFF>[20:35:36.667] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:36.668] [Info] Player 玩家移动解锁
[2026-04-30 20:35:36.673] [Info] <color=#FFFFFF>[20:35:36.673] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:35:36.673] [Info] 玩家移动锁定
[2026-04-30 20:35:36.692] [Info] <color=#00FF00>[20:35:36.692] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkcafe_graph - speaker:艾薇 - content:看起来一切正常,我回书桌上梳理思绪吧。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:37.529] [Info] <color=#FFFFFF>[20:35:37.529] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:37.529] [Info] Player 玩家移动解锁
[2026-04-30 20:35:37.530] [Info] <color=#00FF00>[20:35:37.530] 检查点100004已经完成</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Progress100004.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Progress100004.StoryCheckCafeCallback () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:37.532] [Info] <color=#FFFFFF>[20:35:37.532] 第一次到咖啡主场景first time go to main café 执行完成</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Progress100004.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Progress100004.StoryCheckCafeCallback () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:37.532] [Info] 第一次到咖啡主场景first time go to main café 执行完成
[2026-04-30 20:35:37.532] [Info] <color=#FFFFFF>[20:35:37.532] 检查点100004完成,CurCheckPoint推进到下一个节点: 100005</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Progress100004.StoryCheckCafeCallback () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:37.532] [Info] 检查点100004完成,CurCheckPoint推进到下一个节点: 100005
[2026-04-30 20:35:37.533] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:35:43.979] [Info] <color=#FFFFFF>[20:35:43.979] 保存玩家所在场景 MainCoffeeShop</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:35:43.979] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-04-30 20:35:43.980] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:35:54.937] [Info] <color=#FFFFFF>[20:35:54.937] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter </color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Progress100005.DoSomething (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Progress100005.Check (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at LvBedroom.TryPlayGameSequence () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Levels.LevelBase.Start () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:54.937] [Info] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter
[2026-04-30 20:35:54.939] [Info] <color=#00FF00>[20:35:54.938] NPC 创建成功 Cat, 它的类型是 CatController</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at LvBedroom.TryPlayGameSequence () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Levels.LevelBase.Start () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:55.934] [Info] <color=#FFFFFF>[20:35:55.934] 保存玩家所在场景 Chapter1-1</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:35:55.934] [Info] 保存玩家所在场景 Chapter1-1
[2026-04-30 20:35:55.935] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:36:06.697] [Info] <color=#00FF00>[20:36:06.697] 删除Npc Cat</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Translate.TranslateScene (System.Single dur) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at BedroomListener.EntryBedroomTable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at BedroomListener.TrySceneTransition (System.String lName) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at LvBedroom.OnUpdate () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at Levels.LevelBase.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:36:08.718] [Info] <color=#FFFFFF>[20:36:08.717] 保存玩家所在场景 BedroomTable</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:36:08.718] [Info] 保存玩家所在场景 BedroomTable
[2026-04-30 20:36:08.719] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:36:10.701] [Info] <color=#FFFFFF>[20:36:10.701] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:36:10.701] [Info] 玩家移动锁定
[2026-04-30 20:36:10.722] [Info] <color=#00FF00>[20:36:10.722] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkclue_graph - speaker:艾薇 - content:先看看已记录的线索,然后试着推演一下吧。</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:36:12.093] [Info] <color=#FFFFFF>[20:36:12.092] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:36:12.093] [Info] Player 玩家移动解锁
[2026-04-30 20:35:03.064] [Warning] [FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
[2026-04-30 20:35:10.026] [Warning] [FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
[2026-04-30 20:35:18.722] [Error] 没有找到ui界面 StoryPanel
[2026-04-30 20:33:43.123] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:梦?
[2026-04-30 20:33:43.834] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:刚才的幻觉,是梦吗?
[2026-04-30 20:33:44.359] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:现在还在梦里吗?
[2026-04-30 20:33:44.893] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:另外,这个带琉璃纹路的碎片,我好像刚才梦里也见过。
[2026-04-30 20:33:55.334] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。
[2026-04-30 20:34:09.826] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:我完全想不起来,这里到底发生过什么。
[2026-04-30 20:34:10.910] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:房间里残留着不属于我的强大的魔法痕迹。
[2026-04-30 20:34:11.622] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:窗户是从里面打破的。至少这里没有外人闯入的痕迹……昨天来的人是谁,和他有关吗?
[2026-04-30 20:34:13.217] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:头……还是好痛。
[2026-04-30 20:34:13.672] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:算了,先把屋子收拾干净吧。
[2026-04-30 20:34:14.180] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:不过这样收拾太慢了,我好像记得有个整理咒语,试试看。
[2026-04-30 20:34:20.297] [Success] 检查点100002已经完成
[2026-04-30 20:34:20.822] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/witch_graph - speaker:艾薇 - content:差点忘记自己是个女巫了。魔法还是能给生活带来很大便利……比如现在。
[2026-04-30 20:34:24.722] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵!!
[2026-04-30 20:34:25.370] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:哎呀,希娜蒙——对不起,你饿了,对吗?
[2026-04-30 20:34:26.260] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵~
[2026-04-30 20:34:26.809] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:我给你弄点吃的。
[2026-04-30 20:34:41.022] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:这蛋糕是哪儿来的?我做的吗?
[2026-04-30 20:34:41.781] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:可是我不可能把蛋糕就这么放着。
[2026-04-30 20:34:42.372] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:难道说蛋糕是昨天来的人送的?
[2026-04-30 20:34:44.935] [Success] 检查点100003已经完成
[2026-04-30 20:34:46.835] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:<color=#FF3A3A>湖心岛小屋?密室?</color>
[2026-04-30 20:34:47.380] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:听起来像是我应该知道的地方……可我完全没有印象。
[2026-04-30 20:34:48.439] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:这是谁留下的?
[2026-04-30 20:34:49.001] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:“就看你怎么选了”这是在提醒我? 还是在威胁我?
[2026-04-30 20:34:55.055] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/livingroom_graph - speaker:艾薇 - content:这里看起来非常整洁毫无异常。
[2026-04-30 20:35:00.750] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-04-30 20:35:34.198] [Success] 删除Npc Cat
[2026-04-30 20:35:35.247] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cafedoor_graph - speaker:艾薇 - content:咖啡店门完好,没有任何闯入痕迹。
[2026-04-30 20:35:36.692] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkcafe_graph - speaker:艾薇 - content:看起来一切正常,我回书桌上梳理思绪吧。
[2026-04-30 20:35:37.531] [Success] 检查点100004已经完成
[2026-04-30 20:35:54.939] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-04-30 20:36:06.697] [Success] 删除Npc Cat
[2026-04-30 20:36:10.722] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkclue_graph - speaker:艾薇 - content:先看看已记录的线索,然后试着推演一下吧。