Logs: 82de3103-ee8b-4b10-b7d3-dbe1254b320e

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Session: e5e0f2f6-6de4-44f2-aac4-4284a9b43717 (Received: 5/1/2026, 1:40:16 AM)
[2026-04-30 20:39:25.615] [Info] <color=#00FF00>[20:39:25.615] 检查点100005已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100005.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvBedroomTable+<>c.<HandleCatLetterCallback>b__21_0 () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LetterPanel.OnDestroy () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:39:25.616] [Info] <color=#FFFFFF>[20:39:25.616] 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100005.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvBedroomTable+<>c.<HandleCatLetterCallback>b__21_0 () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LetterPanel.OnDestroy () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:39:25.616] [Info] 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter 执行完成
[2026-04-30 20:39:25.616] [Info] <color=#FFFFFF>[20:39:25.616] 检查点100005完成,CurCheckPoint推进到下一个节点: 100006</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvBedroomTable+<>c.<HandleCatLetterCallback>b__21_0 () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LetterPanel.OnDestroy () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:39:25.616] [Info] 检查点100005完成,CurCheckPoint推进到下一个节点: 100006
[2026-04-30 20:39:25.617] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:39:42.530] [Info] <color=#FFFFFF>[20:39:42.530] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:39:42.530] [Info] 保存玩家所在场景 Chapter1-1
[2026-04-30 20:39:42.532] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:40:04.491] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:40:05.657] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:40:06.671] [Info] <color=#00FF00>[20:40:06.671] 游戏启动</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvEntry.OnStart () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.Start () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:40:06.679] [Info] <color=#00FF00>[20:40:06.679] 已有存档</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at EntryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:40:06.679] [Info] <color=#FFFFFF>[20:40:06.679] 设置为2K屏幕</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at EntryPanel.DetectResolution () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at EntryPanel.Init () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at EntryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:40:06.679] [Info] 设置为2K屏幕
[2026-04-30 20:39:25.616] [Success] 检查点100005已经完成
[2026-04-30 20:40:06.671] [Success] 游戏启动
[2026-04-30 20:40:06.679] [Success] 已有存档
Session: d8853dd8-b842-42cc-af41-2cab250a53e9 (Received: 5/1/2026, 1:39:23 AM)
[2026-04-30 20:36:29.668] [Info] <color=#FFFFFF>[20:36:29.668] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:36:29.669] [Info] 玩家移动锁定
[2026-04-30 20:36:29.688] [Info] <color=#00FF00>[20:36:29.688] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclue_graph - speaker:艾薇 - content:我刚检查了所有门窗,都完好无损。只有卧室的窗户是从里面被打破的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:36:32.772] [Info] <color=#FFFFFF>[20:36:32.771] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:36:32.772] [Info] Player 玩家移动解锁
[2026-04-30 20:36:40.285] [Info] <color=#FFFFFF>[20:36:40.285] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:36:40.285] [Info] 玩家移动锁定
[2026-04-30 20:36:40.305] [Info] <color=#00FF00>[20:36:40.304] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:36:41.768] [Info] <color=#FFFFFF>[20:36:41.768] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:36:41.768] [Info] Player 玩家移动解锁
[2026-04-30 20:36:45.147] [Info] <color=#FFFFFF>[20:36:45.147] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:36:45.147] [Info] 玩家移动锁定
[2026-04-30 20:36:45.172] [Info] <color=#00FF00>[20:36:45.172] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:36:46.605] [Info] <color=#FFFFFF>[20:36:46.604] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:36:46.605] [Info] Player 玩家移动解锁
[2026-04-30 20:36:50.464] [Info] <color=#FFFFFF>[20:36:50.464] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:36:50.464] [Info] 玩家移动锁定
[2026-04-30 20:36:50.484] [Info] <color=#00FF00>[20:36:50.484] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowcluecorrect_graph - speaker:艾薇 - content:另外三条我也勾选标记一下。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:36:54.784] [Info] <color=#FFFFFF>[20:36:54.784] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:36:54.784] [Info] Player 玩家移动解锁
[2026-04-30 20:37:24.130] [Info] <color=#FFFFFF>[20:37:24.130] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:37:24.130] [Info] 玩家移动锁定
[2026-04-30 20:37:24.151] [Info] <color=#00FF00>[20:37:24.151] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:37:25.414] [Info] <color=#FFFFFF>[20:37:25.413] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:37:25.414] [Info] Player 玩家移动解锁
[2026-04-30 20:37:30.931] [Info] <color=#FFFFFF>[20:37:30.931] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:37:30.931] [Info] 玩家移动锁定
[2026-04-30 20:37:30.951] [Info] <color=#00FF00>[20:37:30.951] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:37:32.030] [Info] <color=#FFFFFF>[20:37:32.030] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:37:32.031] [Info] Player 玩家移动解锁
[2026-04-30 20:37:52.147] [Info] <color=#FFFFFF>[20:37:52.147] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:37:52.149] [Info] 玩家移动锁定
[2026-04-30 20:37:52.168] [Info] <color=#00FF00>[20:37:52.167] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:37:53.271] [Info] <color=#FFFFFF>[20:37:53.271] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:37:53.272] [Info] Player 玩家移动解锁
[2026-04-30 20:38:12.793] [Info] <color=#FFFFFF>[20:38:12.793] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:38:12.793] [Info] 玩家移动锁定
[2026-04-30 20:38:12.814] [Info] <color=#00FF00>[20:38:12.814] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:没有闯入的痕迹。楼上的窗户,是从里面打破的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:38:15.772] [Info] <color=#00FF00>[20:38:15.772] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:钟停下的时间……只比我在日记里写下“有人来访”晚了二十分钟。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:38:17.993] [Info] <color=#00FF00>[20:38:17.993] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:<color=#FF3A3A>也就是说——袭击我的,很可能是我自己让进屋的人。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:38:19.710] [Info] <color=#00FF00>[20:38:19.709] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:那一定是我认识的人。可我完全不记得了,到底发生了什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:38:21.030] [Info] <color=#00FF00>[20:38:21.030] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:蛋糕……字条…… 它们和这个人有关吗?还是,只是巧合?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:38:22.268] [Info] <color=#00FF00>[20:38:22.267] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:<color=#FF3A3A>希娜蒙还在。她需要我。而我需要生存,需要钱。 也许,是我更需要这里。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:38:25.100] [Info] <color=#00FF00>[20:38:25.100] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:我不知道我还能去哪里。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:38:26.009] [Info] <color=#00FF00>[20:38:26.009] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:而且,如果我继续留在这里,也许我可以遇到什么人。 一个认识我、能帮我找回记忆的人。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:38:28.193] [Info] <color=#00FF00>[20:38:28.192] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:这张字条……是昨晚那个人留下的吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:38:29.272] [Info] <color=#00FF00>[20:38:29.272] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:“剩下的,就看你怎么选了。”</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:38:29.872] [Info] <color=#00FF00>[20:38:29.871] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:如果是那个人,为什么要我去密室?是否设下了一些陷阱?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:38:31.689] [Info] <color=#00FF00>[20:38:31.688] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:字条提到了“<color=#FF3A3A>湖心岛小屋的密室</color>”。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:38:32.826] [Info] <color=#00FF00>[20:38:32.826] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:“湖心岛小屋”……这个名字让我莫名熟悉。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:38:34.005] [Info] <color=#00FF00>[20:38:34.004] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:不行。我不能坐以待毙。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:38:34.914] [Info] <color=#00FF00>[20:38:34.913] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:我就得先把这一切的谜团解开。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:38:36.067] [Info] <color=#FFFFFF>[20:38:36.067] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:38:36.067] [Info] Player 玩家移动解锁
[2026-04-30 20:38:48.451] [Info] <color=#FFFFFF>[20:38:48.451] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:38:48.451] [Info] 玩家移动锁定
[2026-04-30 20:38:48.472] [Info] <color=#00FF00>[20:38:48.472] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:……希娜蒙?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:38:49.322] [Info] <color=#00FF00>[20:38:49.322] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:咦,你嘴里叼着什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:38:49.738] [Info] <color=#00FF00>[20:38:49.738] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:是……一封信?让我看看。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:38:50.181] [Info] <color=#FFFFFF>[20:38:50.180] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:38:50.181] [Info] Player 玩家移动解锁
[2026-04-30 20:39:02.760] [Info] <color=#FFFFFF>[20:39:02.760] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:39:02.760] [Info] 玩家移动锁定
[2026-04-30 20:39:02.780] [Info] <color=#00FF00>[20:39:02.779] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:这张照片?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:39:04.389] [Info] <color=#00FF00>[20:39:04.388] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:等等。<color=#FF3A3A>她就是我梦里的那个“蝴蝶女孩”。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:39:06.935] [Info] <color=#00FF00>[20:39:06.935] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:她站在聚光灯下,周围许多声音在争论“美”究竟是什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:39:09.106] [Info] <color=#00FF00>[20:39:09.105] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:她一动不动,安静得近乎顺从。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:39:10.155] [Info] <color=#00FF00>[20:39:10.155] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:明明是她的身体,却好像早就不属于她了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:39:11.363] [Info] <color=#00FF00>[20:39:11.363] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:皮尺在等待我的回答。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:39:11.972] [Info] <color=#00FF00>[20:39:11.971] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:我沉默。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:39:12.501] [Info] <color=#00FF00>[20:39:12.500] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:可即便如此,她还是自己修剪了翅膀。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:39:13.438] [Info] <color=#00FF00>[20:39:13.438] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:她为什么会出现在我的梦里?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:39:14.280] [Info] <color=#00FF00>[20:39:14.280] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:<color=#FF3A3A>梦中红色的眼睛,野兽的咆哮,还有那只修不好的音乐盒……</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:39:17.076] [Info] <color=#00FF00>[20:39:17.076] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:我从来不做梦,第一次做梦却梦见了她。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:39:18.118] [Info] <color=#00FF00>[20:39:18.118] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:这不可能是巧合。 我得去一趟梦乡镇,也许答案就在莎拉身上。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:39:20.085] [Info] <color=#00FF00>[20:39:20.084] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:莉莉看起来认识我,梦乡镇还能见到莉莉。也许她能帮我回忆起来。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:39:21.839] [Info] <color=#00FF00>[20:39:21.839] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:更何况她愿意付钱。我也确实快没钱了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:36:29.689] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclue_graph - speaker:艾薇 - content:我刚检查了所有门窗,都完好无损。只有卧室的窗户是从里面被打破的。
[2026-04-30 20:36:40.305] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。
[2026-04-30 20:36:45.172] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。
[2026-04-30 20:36:50.485] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowcluecorrect_graph - speaker:艾薇 - content:另外三条我也勾选标记一下。
[2026-04-30 20:37:24.151] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-04-30 20:37:30.951] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-04-30 20:37:52.168] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-04-30 20:38:12.814] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:没有闯入的痕迹。楼上的窗户,是从里面打破的。
[2026-04-30 20:38:15.772] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:钟停下的时间……只比我在日记里写下“有人来访”晚了二十分钟。
[2026-04-30 20:38:17.993] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:<color=#FF3A3A>也就是说——袭击我的,很可能是我自己让进屋的人。</color>
[2026-04-30 20:38:19.710] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:那一定是我认识的人。可我完全不记得了,到底发生了什么?
[2026-04-30 20:38:21.031] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:蛋糕……字条…… 它们和这个人有关吗?还是,只是巧合?
[2026-04-30 20:38:22.268] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:<color=#FF3A3A>希娜蒙还在。她需要我。而我需要生存,需要钱。 也许,是我更需要这里。</color>
[2026-04-30 20:38:25.100] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:我不知道我还能去哪里。
[2026-04-30 20:38:26.009] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:而且,如果我继续留在这里,也许我可以遇到什么人。 一个认识我、能帮我找回记忆的人。
[2026-04-30 20:38:28.193] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:这张字条……是昨晚那个人留下的吗?
[2026-04-30 20:38:29.272] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:“剩下的,就看你怎么选了。”
[2026-04-30 20:38:29.872] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:如果是那个人,为什么要我去密室?是否设下了一些陷阱?
[2026-04-30 20:38:31.689] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:字条提到了“<color=#FF3A3A>湖心岛小屋的密室</color>”。
[2026-04-30 20:38:32.827] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:“湖心岛小屋”……这个名字让我莫名熟悉。
[2026-04-30 20:38:34.005] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:不行。我不能坐以待毙。
[2026-04-30 20:38:34.914] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:我就得先把这一切的谜团解开。
[2026-04-30 20:38:48.472] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:……希娜蒙?
[2026-04-30 20:38:49.322] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:咦,你嘴里叼着什么?
[2026-04-30 20:38:49.738] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:是……一封信?让我看看。
[2026-04-30 20:39:02.780] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:这张照片?
[2026-04-30 20:39:04.389] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:等等。<color=#FF3A3A>她就是我梦里的那个“蝴蝶女孩”。</color>
[2026-04-30 20:39:06.935] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:她站在聚光灯下,周围许多声音在争论“美”究竟是什么。
[2026-04-30 20:39:09.106] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:她一动不动,安静得近乎顺从。
[2026-04-30 20:39:10.156] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:明明是她的身体,却好像早就不属于她了。
[2026-04-30 20:39:11.363] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:皮尺在等待我的回答。
[2026-04-30 20:39:11.972] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:我沉默。
[2026-04-30 20:39:12.501] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:可即便如此,她还是自己修剪了翅膀。
[2026-04-30 20:39:13.439] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:她为什么会出现在我的梦里?
[2026-04-30 20:39:14.280] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:<color=#FF3A3A>梦中红色的眼睛,野兽的咆哮,还有那只修不好的音乐盒……</color>
[2026-04-30 20:39:17.076] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:我从来不做梦,第一次做梦却梦见了她。
[2026-04-30 20:39:18.118] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:这不可能是巧合。 我得去一趟梦乡镇,也许答案就在莎拉身上。
[2026-04-30 20:39:20.085] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:莉莉看起来认识我,梦乡镇还能见到莉莉。也许她能帮我回忆起来。
[2026-04-30 20:39:21.839] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:艾薇 - content:更何况她愿意付钱。我也确实快没钱了。
Session: df956b1a-e2ec-4f1a-aa9f-0a6376433e67 (Received: 5/1/2026, 1:36:22 AM)
[2026-04-30 20:33:28.272] [Info] <color=green>已获得window</color>
[2026-04-30 20:33:32.575] [Info] <color=green>已获得nightmare</color>
[2026-04-30 20:33:43.102] [Info] <color=#FFFFFF>[20:33:43.102] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:33:43.102] [Info] 玩家移动锁定
[2026-04-30 20:33:43.123] [Info] <color=#00FF00>[20:33:43.122] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:梦?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:33:43.834] [Info] <color=#00FF00>[20:33:43.834] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:刚才的幻觉,是梦吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:33:44.359] [Info] <color=#00FF00>[20:33:44.359] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:现在还在梦里吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:33:44.892] [Info] <color=#00FF00>[20:33:44.892] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:另外,这个带琉璃纹路的碎片,我好像刚才梦里也见过。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:33:46.355] [Info] <color=#FFFFFF>[20:33:46.355] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:33:46.355] [Info] Player 玩家移动解锁
[2026-04-30 20:33:55.315] [Info] <color=#FFFFFF>[20:33:55.314] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:33:55.315] [Info] 玩家移动锁定
[2026-04-30 20:33:55.321] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.326] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.330] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.334] [Info] <color=#00FF00>[20:33:55.334] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:33:55.335] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.338] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.342] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.347] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.350] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.355] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.359] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.363] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.367] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.372] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.375] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.380] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.384] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.388] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.393] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.397] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.400] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.405] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.409] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.414] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.417] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.421] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.426] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.430] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.434] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.438] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.442] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.447] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.451] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.455] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.459] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.463] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.467] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.472] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.476] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.480] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.484] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.489] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.492] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.496] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.500] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.504] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.508] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.513] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.517] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.520] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.525] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.529] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.534] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.538] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.542] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.546] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.551] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.555] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.559] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.563] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.568] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.571] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.576] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.580] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.584] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.588] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.592] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.597] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.601] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.604] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.609] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.613] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:55.618] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:33:56.034] [Info] <color=#FFFFFF>[20:33:56.033] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:33:56.034] [Info] Player 玩家移动解锁
[2026-04-30 20:34:05.434] [Info] <color=green>已获得magictrail</color>
[2026-04-30 20:34:09.805] [Info] <color=#FFFFFF>[20:34:09.805] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:09.805] [Info] 玩家移动锁定
[2026-04-30 20:34:09.826] [Info] <color=#00FF00>[20:34:09.826] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:我完全想不起来,这里到底发生过什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:10.910] [Info] <color=#00FF00>[20:34:10.910] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:房间里残留着不属于我的强大的魔法痕迹。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:11.622] [Info] <color=#00FF00>[20:34:11.622] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:窗户是从里面打破的。至少这里没有外人闯入的痕迹……昨天来的人是谁,和他有关吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:13.217] [Info] <color=#00FF00>[20:34:13.217] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:头……还是好痛。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:13.672] [Info] <color=#00FF00>[20:34:13.672] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:算了,先把屋子收拾干净吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:14.180] [Info] <color=#00FF00>[20:34:14.180] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:不过这样收拾太慢了,我好像记得有个整理咒语,试试看。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:14.968] [Info] <color=#FFFFFF>[20:34:14.968] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:14.969] [Info] Player 玩家移动解锁
[2026-04-30 20:34:20.297] [Info] <color=#00FF00>[20:34:20.297] 检查点100002已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100002.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:20.299] [Info] <color=#FFFFFF>[20:34:20.299] ivy卧室,施展恢复魔法ivy tidy bedroom执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100002.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:20.299] [Info] ivy卧室,施展恢复魔法ivy tidy bedroom执行完成
[2026-04-30 20:34:20.299] [Info] <color=#FFFFFF>[20:34:20.299] 检查点100002完成,CurCheckPoint推进到下一个节点: 100003</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:20.299] [Info] 检查点100002完成,CurCheckPoint推进到下一个节点: 100003
[2026-04-30 20:34:20.300] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:34:20.802] [Info] <color=#FFFFFF>[20:34:20.802] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:20.802] [Info] 玩家移动锁定
[2026-04-30 20:34:20.822] [Info] <color=#00FF00>[20:34:20.822] 当前对话记录下来了:grapg:StoryGraph/Chapter1/witch_graph - speaker:艾薇 - content:差点忘记自己是个女巫了。魔法还是能给生活带来很大便利……比如现在。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:22.698] [Info] <color=#FFFFFF>[20:34:22.697] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:22.698] [Info] Player 玩家移动解锁
[2026-04-30 20:34:24.697] [Info] <color=#FFFFFF>[20:34:24.697] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:24.698] [Info] 玩家移动锁定
[2026-04-30 20:34:24.722] [Info] <color=#00FF00>[20:34:24.721] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵!!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:25.370] [Info] <color=#00FF00>[20:34:25.369] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:哎呀,希娜蒙——对不起,你饿了,对吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:26.259] [Info] <color=#00FF00>[20:34:26.259] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵~</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:26.809] [Info] <color=#00FF00>[20:34:26.809] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:我给你弄点吃的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:27.272] [Info] <color=#FFFFFF>[20:34:27.270] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:27.272] [Info] Player 玩家移动解锁
[2026-04-30 20:34:38.855] [Info] <color=green>已获得cake_small</color>
[2026-04-30 20:34:41.002] [Info] <color=#FFFFFF>[20:34:41.002] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:41.002] [Info] 玩家移动锁定
[2026-04-30 20:34:41.022] [Info] <color=#00FF00>[20:34:41.020] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:这蛋糕是哪儿来的?我做的吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:41.780] [Info] <color=#00FF00>[20:34:41.780] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:可是我不可能把蛋糕就这么放着。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:42.372] [Info] <color=#00FF00>[20:34:42.371] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:难道说蛋糕是昨天来的人送的?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:43.014] [Info] <color=#FFFFFF>[20:34:43.013] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:43.014] [Info] Player 玩家移动解锁
[2026-04-30 20:34:44.905] [Info] <color=green>已获得wall1_note</color>
[2026-04-30 20:34:44.935] [Info] <color=#00FF00>[20:34:44.935] 检查点100003已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100003.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:44.936] [Info] <color=#FFFFFF>[20:34:44.936] ivy卧室,捡到纸条 received note 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100003.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:44.936] [Info] ivy卧室,捡到纸条 received note 执行完成
[2026-04-30 20:34:44.936] [Info] <color=#FFFFFF>[20:34:44.936] 检查点100003完成,CurCheckPoint推进到下一个节点: 100004</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:44.936] [Info] 检查点100003完成,CurCheckPoint推进到下一个节点: 100004
[2026-04-30 20:34:44.937] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:34:46.815] [Info] <color=#FFFFFF>[20:34:46.814] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:46.815] [Info] 玩家移动锁定
[2026-04-30 20:34:46.835] [Info] <color=#00FF00>[20:34:46.834] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:<color=#FF3A3A>湖心岛小屋?密室?</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:47.380] [Info] <color=#00FF00>[20:34:47.380] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:听起来像是我应该知道的地方……可我完全没有印象。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:48.439] [Info] <color=#00FF00>[20:34:48.438] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:这是谁留下的?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:49.001] [Info] <color=#00FF00>[20:34:49.000] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:“就看你怎么选了”这是在提醒我? 还是在威胁我?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:49.989] [Info] <color=#FFFFFF>[20:34:49.988] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:49.989] [Info] Player 玩家移动解锁
[2026-04-30 20:34:55.037] [Info] <color=#FFFFFF>[20:34:55.037] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:34:55.037] [Info] 玩家移动锁定
[2026-04-30 20:34:55.042] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.046] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.051] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.055] [Info] <color=#00FF00>[20:34:55.055] 当前对话记录下来了:grapg:StoryGraph/Chapter1/livingroom_graph - speaker:艾薇 - content:这里看起来非常整洁毫无异常。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:55.056] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.059] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.063] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.067] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.071] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.076] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.080] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.084] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.088] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.092] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.097] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.101] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.104] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.109] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.113] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.117] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.122] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.125] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.129] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.133] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.138] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.142] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.146] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.150] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.155] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.159] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.164] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.168] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.171] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.176] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.180] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.184] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.188] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.192] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.197] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.201] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.204] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.209] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.213] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.217] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.221] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.226] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.229] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.234] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.238] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.242] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.247] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.250] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.254] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.259] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.263] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.267] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.272] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.275] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.280] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.283] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.287] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.292] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.296] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.300] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.305] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.308] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.314] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.318] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.321] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.326] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.330] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.335] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.338] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.342] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.347] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.350] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.355] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.358] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.363] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.367] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.371] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.375] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.380] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.384] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.388] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.392] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.397] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.401] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:55.404] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 20:34:56.055] [Info] <color=#FFFFFF>[20:34:56.055] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:34:56.055] [Info] Player 玩家移动解锁
[2026-04-30 20:35:00.749] [Info] <color=#00FF00>[20:35:00.749] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvMainCoffee.Init () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvMainCoffee.OnStart () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.Start () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:00.753] [Info] <color=#FFFFFF>[20:35:00.753] 开始执行 第一次到咖啡主场景first time go to main café </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100004.DoSomething (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100004.Check (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.Start () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:00.753] [Info] 开始执行 第一次到咖啡主场景first time go to main café
[2026-04-30 20:35:01.734] [Info] <color=#FFFFFF>[20:35:01.734] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:35:01.734] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-04-30 20:35:01.737] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:35:03.047] [Info] <color=green>已获得plantRoom_checkpoint</color>
[2026-04-30 20:35:10.010] [Info] <color=green>已获得cafe_window_checkpoint</color>
[2026-04-30 20:35:34.197] [Info] <color=#00FF00>[20:35:34.197] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvMainCoffee.OnUpdate () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:35.222] [Info] <color=#FFFFFF>[20:35:35.222] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:35:35.223] [Info] 玩家移动锁定
[2026-04-30 20:35:35.247] [Info] <color=#00FF00>[20:35:35.247] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cafedoor_graph - speaker:艾薇 - content:咖啡店门完好,没有任何闯入痕迹。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:36.221] [Info] <color=#FFFFFF>[20:35:36.221] 保存玩家所在场景 CafeDoor</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:35:36.221] [Info] 保存玩家所在场景 CafeDoor
[2026-04-30 20:35:36.222] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:35:36.668] [Info] <color=#FFFFFF>[20:35:36.667] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:36.668] [Info] Player 玩家移动解锁
[2026-04-30 20:35:36.673] [Info] <color=#FFFFFF>[20:35:36.673] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:35:36.673] [Info] 玩家移动锁定
[2026-04-30 20:35:36.692] [Info] <color=#00FF00>[20:35:36.692] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkcafe_graph - speaker:艾薇 - content:看起来一切正常,我回书桌上梳理思绪吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:37.529] [Info] <color=#FFFFFF>[20:35:37.529] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:37.529] [Info] Player 玩家移动解锁
[2026-04-30 20:35:37.530] [Info] <color=#00FF00>[20:35:37.530] 检查点100004已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100004.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100004.StoryCheckCafeCallback () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:37.532] [Info] <color=#FFFFFF>[20:35:37.532] 第一次到咖啡主场景first time go to main café 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100004.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100004.StoryCheckCafeCallback () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:37.532] [Info] 第一次到咖啡主场景first time go to main café 执行完成
[2026-04-30 20:35:37.532] [Info] <color=#FFFFFF>[20:35:37.532] 检查点100004完成,CurCheckPoint推进到下一个节点: 100005</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100004.StoryCheckCafeCallback () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:37.532] [Info] 检查点100004完成,CurCheckPoint推进到下一个节点: 100005
[2026-04-30 20:35:37.533] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:35:43.979] [Info] <color=#FFFFFF>[20:35:43.979] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:35:43.979] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-04-30 20:35:43.980] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:35:54.937] [Info] <color=#FFFFFF>[20:35:54.937] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100005.DoSomething (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100005.Check (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.Start () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:54.937] [Info] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter
[2026-04-30 20:35:54.939] [Info] <color=#00FF00>[20:35:54.938] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.Start () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:35:55.934] [Info] <color=#FFFFFF>[20:35:55.934] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:35:55.934] [Info] 保存玩家所在场景 Chapter1-1
[2026-04-30 20:35:55.935] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:36:06.697] [Info] <color=#00FF00>[20:36:06.697] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at BedroomListener.EntryBedroomTable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at BedroomListener.TrySceneTransition (System.String lName) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvBedroom.OnUpdate () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:36:08.718] [Info] <color=#FFFFFF>[20:36:08.717] 保存玩家所在场景 BedroomTable</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:36:08.718] [Info] 保存玩家所在场景 BedroomTable
[2026-04-30 20:36:08.719] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:36:10.701] [Info] <color=#FFFFFF>[20:36:10.701] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:36:10.701] [Info] 玩家移动锁定
[2026-04-30 20:36:10.722] [Info] <color=#00FF00>[20:36:10.722] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkclue_graph - speaker:艾薇 - content:先看看已记录的线索,然后试着推演一下吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:36:12.093] [Info] <color=#FFFFFF>[20:36:12.092] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:36:12.093] [Info] Player 玩家移动解锁
[2026-04-30 20:35:03.064] [Warning] [FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
[2026-04-30 20:35:10.026] [Warning] [FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
[2026-04-30 20:35:18.722] [Error] 没有找到ui界面 StoryPanel
[2026-04-30 20:33:43.123] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:梦?
[2026-04-30 20:33:43.834] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:刚才的幻觉,是梦吗?
[2026-04-30 20:33:44.359] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:现在还在梦里吗?
[2026-04-30 20:33:44.893] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:另外,这个带琉璃纹路的碎片,我好像刚才梦里也见过。
[2026-04-30 20:33:55.334] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。
[2026-04-30 20:34:09.826] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:我完全想不起来,这里到底发生过什么。
[2026-04-30 20:34:10.910] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:房间里残留着不属于我的强大的魔法痕迹。
[2026-04-30 20:34:11.622] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:窗户是从里面打破的。至少这里没有外人闯入的痕迹……昨天来的人是谁,和他有关吗?
[2026-04-30 20:34:13.217] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:头……还是好痛。
[2026-04-30 20:34:13.672] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:算了,先把屋子收拾干净吧。
[2026-04-30 20:34:14.180] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:不过这样收拾太慢了,我好像记得有个整理咒语,试试看。
[2026-04-30 20:34:20.297] [Success] 检查点100002已经完成
[2026-04-30 20:34:20.822] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/witch_graph - speaker:艾薇 - content:差点忘记自己是个女巫了。魔法还是能给生活带来很大便利……比如现在。
[2026-04-30 20:34:24.722] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵!!
[2026-04-30 20:34:25.370] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:哎呀,希娜蒙——对不起,你饿了,对吗?
[2026-04-30 20:34:26.260] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵~
[2026-04-30 20:34:26.809] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:我给你弄点吃的。
[2026-04-30 20:34:41.022] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:这蛋糕是哪儿来的?我做的吗?
[2026-04-30 20:34:41.781] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:可是我不可能把蛋糕就这么放着。
[2026-04-30 20:34:42.372] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:难道说蛋糕是昨天来的人送的?
[2026-04-30 20:34:44.935] [Success] 检查点100003已经完成
[2026-04-30 20:34:46.835] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:<color=#FF3A3A>湖心岛小屋?密室?</color>
[2026-04-30 20:34:47.380] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:听起来像是我应该知道的地方……可我完全没有印象。
[2026-04-30 20:34:48.439] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:这是谁留下的?
[2026-04-30 20:34:49.001] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:“就看你怎么选了”这是在提醒我? 还是在威胁我?
[2026-04-30 20:34:55.055] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/livingroom_graph - speaker:艾薇 - content:这里看起来非常整洁毫无异常。
[2026-04-30 20:35:00.750] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-04-30 20:35:34.198] [Success] 删除Npc Cat
[2026-04-30 20:35:35.247] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cafedoor_graph - speaker:艾薇 - content:咖啡店门完好,没有任何闯入痕迹。
[2026-04-30 20:35:36.692] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkcafe_graph - speaker:艾薇 - content:看起来一切正常,我回书桌上梳理思绪吧。
[2026-04-30 20:35:37.531] [Success] 检查点100004已经完成
[2026-04-30 20:35:54.939] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-04-30 20:36:06.697] [Success] 删除Npc Cat
[2026-04-30 20:36:10.722] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkclue_graph - speaker:艾薇 - content:先看看已记录的线索,然后试着推演一下吧。
Session: 9b186b49-a0cd-42bb-96e8-1da781fec01c (Received: 5/1/2026, 1:33:21 AM)
[2026-04-30 20:31:05.224] [Info] <color=#00FF00>[20:31:05.223] 检查点100000已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100000.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:31:05.230] [Info] <color=#00FF00>[20:31:05.230] 第一个梦 first dream 执行成功</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100000.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:31:05.230] [Info] <color=#FFFFFF>[20:31:05.230] 检查点100000完成,CurCheckPoint推进到下一个节点: 100001</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:31:05.230] [Info] 检查点100000完成,CurCheckPoint推进到下一个节点: 100001
[2026-04-30 20:31:05.232] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:31:06.266] [Info] <color=#FFFFFF>[20:31:06.266] 开始执行 ivy醒来 ivy wakeup </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100001.DoSomething (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100001.Check (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Chapter1_0.TryPlayGameSequence () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.Start () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:31:06.266] [Info] 开始执行 ivy醒来 ivy wakeup
[2026-04-30 20:31:07.267] [Info] <color=#FFFFFF>[20:31:07.267] 保存玩家所在场景 Chapter1-0</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:31:07.267] [Info] 保存玩家所在场景 Chapter1-0
[2026-04-30 20:31:07.268] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:31:51.442] [Info] Timeline completed
[2026-04-30 20:31:51.447] [Info] <color=#FFFFFF>[20:31:51.447] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:31:51.447] [Info] 玩家移动锁定
[2026-04-30 20:31:51.467] [Info] <color=#00FF00>[20:31:51.467] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:呼,好,好可怕。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:31:53.064] [Info] <color=#00FF00>[20:31:53.063] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:刚才喊我醒来的声音是谁?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:31:53.768] [Info] <color=#00FF00>[20:31:53.768] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:等下,红色的直发?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:31:54.397] [Info] <color=#00FF00>[20:31:54.396] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我……是散开的长直发?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:31:55.118] [Info] <color=#00FF00>[20:31:55.118] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片里留下来的这个影像,才是我吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:31:56.600] [Info] <color=#00FF00>[20:31:56.600] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:……是我眼花了吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:31:57.367] [Info] <color=#00FF00>[20:31:57.367] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:31:58.755] [Info] <color=#00FF00>[20:31:58.755] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我不记得她是谁。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:31:59.609] [Info] <color=#00FF00>[20:31:59.609] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:可为什么……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:00.060] [Info] <color=#00FF00>[20:32:00.059] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:为什么看着这张照片会这么难受?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:00.859] [Info] <color=#FFFFFF>[20:32:00.859] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:00.859] [Info] Player 玩家移动解锁
[2026-04-30 20:32:01.865] [Info] <color=#00FF00>[20:32:01.865] 检查点100001已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100001.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:32:01.866] [Info] <color=#FFFFFF>[20:32:01.865] ivy醒来 ivy wakeup 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100001.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:32:01.866] [Info] ivy醒来 ivy wakeup 执行完成
[2026-04-30 20:32:01.866] [Info] <color=#FFFFFF>[20:32:01.866] 检查点100001完成,CurCheckPoint推进到下一个节点: 100002</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:32:01.866] [Info] 检查点100001完成,CurCheckPoint推进到下一个节点: 100002
[2026-04-30 20:32:01.867] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:32:02.922] [Info] <color=#FFFFFF>[20:32:02.922] 开始执行 ivy卧室,施展恢复魔法ivy tidy bedroom </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100002.DoSomething (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100002.Check (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.Start () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:02.922] [Info] 开始执行 ivy卧室,施展恢复魔法ivy tidy bedroom
[2026-04-30 20:32:03.910] [Info] <color=#FFFFFF>[20:32:03.909] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:32:03.910] [Info] 保存玩家所在场景 Chapter1-1
[2026-04-30 20:32:03.911] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:32:04.914] [Info] <color=#FFFFFF>[20:32:04.914] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:32:04.914] [Info] 玩家移动锁定
[2026-04-30 20:32:04.935] [Info] <color=#00FF00>[20:32:04.934] 当前对话记录下来了:grapg:StoryGraph/Chapter1/onthefloor_graph - speaker:艾薇 - content:这是哪?为什么,我睡在地上?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:05.710] [Info] <color=#FFFFFF>[20:32:05.710] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:05.711] [Info] Player 玩家移动解锁
[2026-04-30 20:32:07.218] [Info] <color=#FFFFFF>[20:32:07.218] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:32:07.218] [Info] 玩家移动锁定
[2026-04-30 20:32:07.239] [Info] <color=#00FF00>[20:32:07.238] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:嘶……头好痛。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:07.793] [Info] <color=#00FF00>[20:32:07.793] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:等等这里好熟悉……这是我的房间。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:08.413] [Info] <color=#FFFFFF>[20:32:08.413] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:08.414] [Info] Player 玩家移动解锁
[2026-04-30 20:32:08.918] [Info] <color=#FFFFFF>[20:32:08.918] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:32:08.918] [Info] 玩家移动锁定
[2026-04-30 20:32:08.943] [Info] <color=#00FF00>[20:32:08.943] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:等会……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:09.397] [Info] <color=#00FF00>[20:32:09.397] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:为什么屋子里一片狼藉,发生了什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:10.643] [Info] <color=#00FF00>[20:32:10.642] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:奇怪,为什么我一点都想不起来发生了什么事?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:11.705] [Info] <color=#00FF00>[20:32:11.705] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:我最好到处检查一下看看,我得弄清楚发生了什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:12.775] [Info] <color=#FFFFFF>[20:32:12.775] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:12.776] [Info] Player 玩家移动解锁
[2026-04-30 20:32:13.285] [Info] <color=#FFFFFF>[20:32:13.285] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:32:13.286] [Info] 玩家移动锁定
[2026-04-30 20:32:13.309] [Info] <color=#00FF00>[20:32:13.309] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵~</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:14.072] [Info] <color=#00FF00>[20:32:14.071] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:啊,是只猫!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:14.630] [Info] <color=#00FF00>[20:32:14.630] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:不对……你是希娜蒙,对吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:15.180] [Info] <color=#00FF00>[20:32:15.180] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵、喵!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:15.763] [Info] <color=#00FF00>[20:32:15.763] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:我记起来了,谢天谢地你没事。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:16.564] [Info] <color=#FFFFFF>[20:32:16.563] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:16.564] [Info] Player 玩家移动解锁
[2026-04-30 20:32:27.440] [Info] <color=green>已获得photo_small</color>
[2026-04-30 20:32:32.443] [Info] <color=#FFFFFF>[20:32:32.443] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:32:32.443] [Info] 玩家移动锁定
[2026-04-30 20:32:32.464] [Info] <color=#00FF00>[20:32:32.464] 当前对话记录下来了:grapg:StoryGraph/Chapter1/photoclick_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:33.668] [Info] <color=#FFFFFF>[20:32:33.668] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:33.669] [Info] Player 玩家移动解锁
[2026-04-30 20:32:35.768] [Info] <color=#FFFFFF>[20:32:35.768] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:32:35.768] [Info] 玩家移动锁定
[2026-04-30 20:32:35.788] [Info] <color=#00FF00>[20:32:35.788] 当前对话记录下来了:grapg:StoryGraph/Chapter1/notebook_graph - speaker:艾薇 - content:我最好把线索记录在本子上方便自己思考。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:36.926] [Info] <color=#FFFFFF>[20:32:36.926] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:32:36.927] [Info] Player 玩家移动解锁
[2026-04-30 20:32:47.910] [Info] <color=green>已获得diary</color>
[2026-04-30 20:33:07.151] [Info] <color=#FFFFFF>[20:33:07.151] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:33:07.152] [Info] 玩家移动锁定
[2026-04-30 20:33:07.172] [Info] <color=#00FF00>[20:33:07.171] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:这是……我的日记?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:33:08.330] [Info] <color=#00FF00>[20:33:08.330] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:日期是昨天,可是好像没写完。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:33:08.847] [Info] <color=#00FF00>[20:33:08.847] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:究竟昨天来的人是谁?这个人和我失忆有关系吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:33:10.230] [Info] <color=#FFFFFF>[20:33:10.229] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:33:10.230] [Info] Player 玩家移动解锁
[2026-04-30 20:33:13.222] [Info] <color=green>已获得Clock_broke</color>
[2026-04-30 20:32:16.568] [Error] 没有找到ui界面 StoryPanel
[2026-04-30 20:31:05.224] [Success] 检查点100000已经完成
[2026-04-30 20:31:05.230] [Success] 第一个梦 first dream 执行成功
[2026-04-30 20:31:51.467] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:呼,好,好可怕。
[2026-04-30 20:31:53.064] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:刚才喊我醒来的声音是谁?
[2026-04-30 20:31:53.768] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:等下,红色的直发?
[2026-04-30 20:31:54.397] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我……是散开的长直发?
[2026-04-30 20:31:55.118] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片里留下来的这个影像,才是我吗?
[2026-04-30 20:31:56.600] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:……是我眼花了吗?
[2026-04-30 20:31:57.367] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。
[2026-04-30 20:31:58.756] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我不记得她是谁。
[2026-04-30 20:31:59.609] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:可为什么……
[2026-04-30 20:32:00.060] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:为什么看着这张照片会这么难受?
[2026-04-30 20:32:01.865] [Success] 检查点100001已经完成
[2026-04-30 20:32:04.935] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/onthefloor_graph - speaker:艾薇 - content:这是哪?为什么,我睡在地上?
[2026-04-30 20:32:07.239] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:嘶……头好痛。
[2026-04-30 20:32:07.793] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:等等这里好熟悉……这是我的房间。
[2026-04-30 20:32:08.947] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:等会……
[2026-04-30 20:32:09.397] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:为什么屋子里一片狼藉,发生了什么?
[2026-04-30 20:32:10.643] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:奇怪,为什么我一点都想不起来发生了什么事?
[2026-04-30 20:32:11.705] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:我最好到处检查一下看看,我得弄清楚发生了什么。
[2026-04-30 20:32:13.309] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵~
[2026-04-30 20:32:14.073] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:啊,是只猫!
[2026-04-30 20:32:14.630] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:不对……你是希娜蒙,对吗?
[2026-04-30 20:32:15.180] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵、喵!
[2026-04-30 20:32:15.763] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:我记起来了,谢天谢地你没事。
[2026-04-30 20:32:32.464] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/photoclick_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。
[2026-04-30 20:32:35.788] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/notebook_graph - speaker:艾薇 - content:我最好把线索记录在本子上方便自己思考。
[2026-04-30 20:33:07.172] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:这是……我的日记?
[2026-04-30 20:33:08.331] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:日期是昨天,可是好像没写完。
[2026-04-30 20:33:08.847] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:究竟昨天来的人是谁?这个人和我失忆有关系吗?
Session: d5752001-6629-499f-b020-f8df8f1628b9 (Received: 5/1/2026, 1:30:20 AM)
[2026-04-30 20:26:44.873] [Info] [Client] Player build detected: network and log upload are enabled.
[2026-04-30 20:26:44.950] [Info] 读取存档
[2026-04-30 20:26:46.266] [Info] 设置为2K屏幕
[2026-04-30 20:27:19.804] [Info] Loaded User ID: 82de3103-ee8b-4b10-b7d3-dbe1254b320e
[2026-04-30 20:27:21.238] [Info] <color=#FFFFFF>[20:27:21.237] 保存玩家所在场景 DemoLetter</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:27:21.238] [Info] 保存玩家所在场景 DemoLetter
[2026-04-30 20:27:21.310] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:27:24.574] [Info] <color=#FFFFFF>[20:27:24.573] 开始执行 第一个梦 first dream </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100000.DoSomething (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100000.Check (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at fdLevel.TryPlayGameSequence () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.Start () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:27:24.574] [Info] 开始执行 第一个梦 first dream
[2026-04-30 20:27:25.567] [Info] <color=#FFFFFF>[20:27:25.567] 保存玩家所在场景 NewFirstDream</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:27:25.567] [Info] 保存玩家所在场景 NewFirstDream
[2026-04-30 20:27:25.568] [Info] save data path C:/Users/wangw/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 20:28:59.869] [Info] <color=#FFFFFF>[20:28:59.869] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:28:59.869] [Info] 玩家移动锁定
[2026-04-30 20:28:59.895] [Info] <color=#00FF00>[20:28:59.895] 当前对话记录下来了:grapg:StoryGraph/Chapter0/firstdreamnpc2_graph - speaker:小提琴 - content:你和我们一样,都是被人遗忘的梦的一部分吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:29:03.268] [Info] <color=#FFFFFF>[20:29:03.268] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:29:03.268] [Info] Player 玩家移动解锁
[2026-04-30 20:29:06.114] [Info] <color=#FFFFFF>[20:29:06.114] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:29:06.114] [Info] 玩家移动锁定
[2026-04-30 20:29:06.135] [Info] <color=#00FF00>[20:29:06.135] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:29:08.301] [Info] <color=#00FF00>[20:29:08.300] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:29:11.855] [Info] isSatisfied: True
[2026-04-30 20:29:11.857] [Info] <color=#00FF00>[20:29:11.857] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你的梦发生了结构性破裂。你与梦的残留一同坠落。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:29:13.188] [Info] <color=#00FF00>[20:29:13.188] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:破裂前,是否存在异常接触?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:29:14.813] [Info] <color=#00FF00>[20:29:14.813] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我碰了一面镜子。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:29:15.438] [Info] <color=#00FF00>[20:29:15.438] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我一瞬间感受到非常强烈的情绪,说不清楚是什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:29:16.776] [Info] <color=#FFFFFF>[20:29:16.776] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:29:16.776] [Info] Player 玩家移动解锁
[2026-04-30 20:29:17.285] [Info] <color=#FFFFFF>[20:29:17.285] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:29:17.285] [Info] 玩家移动锁定
[2026-04-30 20:29:17.305] [Info] <color=#00FF00>[20:29:17.305] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:29:18.888] [Info] <color=#00FF00>[20:29:18.888] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:29:21.307] [Info] isSatisfied: True
[2026-04-30 20:29:21.309] [Info] <color=#00FF00>[20:29:21.309] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:梦境裂隙。非常危险。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:29:21.910] [Info] <color=#00FF00>[20:29:21.909] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:梦境裂隙又是什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:29:22.493] [Info] <color=#00FF00>[20:29:22.492] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:未被维持的梦,以及因异常原因破碎的梦,会在此处被混合、分解、吞噬。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:29:24.034] [Info] <color=#FFFFFF>[20:29:24.034] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:29:24.034] [Info] Player 玩家移动解锁
[2026-04-30 20:29:24.243] [Info] <color=#FFFFFF>[20:29:24.243] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:29:24.244] [Info] 玩家移动锁定
[2026-04-30 20:29:24.263] [Info] <color=#00FF00>[20:29:24.263] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:你是谁?你为什么会在这里?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:29:25.188] [Info] <color=#00FF00>[20:29:25.188] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:29:26.410] [Info] <color=#00FF00>[20:29:26.409] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:我不知道我名字。我无法回答这个问题。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:29:27.280] [Info] <color=#00FF00>[20:29:27.280] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:所以,你也是这样来到这里的吗? 和我一样,什么都没来得及弄清楚,就掉进来了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:29:29.705] [Info] <color=#FFFFFF>[20:29:29.705] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:29:29.705] [Info] Player 玩家移动解锁
[2026-04-30 20:29:29.809] [Info] <color=#FFFFFF>[20:29:29.809] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:29:29.810] [Info] 玩家移动锁定
[2026-04-30 20:29:29.831] [Info] <color=#00FF00>[20:29:29.830] 当前对话记录下来了:grapg:StoryGraph/Chapter0/starwarning_graph - speaker:流星 - content:这里的状态正在恶化。你最好不要继续停留。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:29:32.496] [Info] <color=#FFFFFF>[20:29:32.496] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:29:32.497] [Info] Player 玩家移动解锁
[2026-04-30 20:29:38.293] [Info] <color=#FFFFFF>[20:29:38.293] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 20:29:38.293] [Info] 玩家移动锁定
[2026-04-30 20:29:39.201] [Info] <color=#FFFFFF>[20:29:39.200] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 20:29:39.201] [Info] Player 玩家移动解锁
[2026-04-30 20:27:20.233] [Warning] There can be only one active Event System.
[2026-04-30 20:26:46.233] [Success] 游戏启动
[2026-04-30 20:28:59.895] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/firstdreamnpc2_graph - speaker:小提琴 - content:你和我们一样,都是被人遗忘的梦的一部分吗?
[2026-04-30 20:29:06.135] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。
[2026-04-30 20:29:08.301] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?
[2026-04-30 20:29:11.857] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你的梦发生了结构性破裂。你与梦的残留一同坠落。
[2026-04-30 20:29:13.188] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:破裂前,是否存在异常接触?
[2026-04-30 20:29:14.813] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我碰了一面镜子。
[2026-04-30 20:29:15.439] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我一瞬间感受到非常强烈的情绪,说不清楚是什么。
[2026-04-30 20:29:17.305] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。
[2026-04-30 20:29:18.888] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?
[2026-04-30 20:29:21.314] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:梦境裂隙。非常危险。
[2026-04-30 20:29:21.910] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:梦境裂隙又是什么?
[2026-04-30 20:29:22.493] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:未被维持的梦,以及因异常原因破碎的梦,会在此处被混合、分解、吞噬。
[2026-04-30 20:29:24.263] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:你是谁?你为什么会在这里?
[2026-04-30 20:29:25.188] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:……
[2026-04-30 20:29:26.410] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:我不知道我名字。我无法回答这个问题。
[2026-04-30 20:29:27.280] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:所以,你也是这样来到这里的吗? 和我一样,什么都没来得及弄清楚,就掉进来了。
[2026-04-30 20:29:29.831] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/starwarning_graph - speaker:流星 - content:这里的状态正在恶化。你最好不要继续停留。
[2026-04-30 20:26:44.876] [Important] 启用备份存档
[2026-04-30 20:26:44.876] [Important] 备份也读取失败
[2026-04-30 20:26:45.475] [Important] 添加道具20015 1
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