Logs: 92485891-fc81-49e5-b0cc-3bee22ba12ec

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Session: ba914ee1-d696-4bc1-b12d-4e4ea7e4e6cd (Received: 6/8/2026, 6:51:26 AM)
[2026-06-08 14:50:44.163] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"92485891-fc81-49e5-b0cc-3bee22ba12ec","start_time":"2026-06-08 14:43:40","end_time":"2026-06-08 14:50:44","progress":100005}
[2026-06-08 14:50:44.165] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:50:44.496] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-08 14:51:02.794] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"92485891-fc81-49e5-b0cc-3bee22ba12ec","start_time":"2026-06-08 14:50:44","end_time":"2026-06-08 14:51:02","progress":100005}
[2026-06-08 14:51:02.797] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:51:03.131] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-08 14:51:13.638] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:51:14.638] [Info] <color=#00FF00>[14:51:14.638] 游戏启动</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvEntry.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:51:14.641] [Info] <color=#00FF00>[14:51:14.641] 已有存档</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at EntryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:51:14.641] [Info] <color=#FFFFFF>[14:51:14.641] 设置为2K屏幕</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at EntryPanel.DetectResolution () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at EntryPanel.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at EntryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:51:14.641] [Info] 设置为2K屏幕
[2026-06-08 14:51:14.638] [Success] 游戏启动
[2026-06-08 14:51:14.641] [Success] 已有存档
Session: 41780b8c-822d-439c-997f-2619310d5219 (Received: 6/8/2026, 6:50:09 AM)
[2026-06-08 14:47:07.147] [Info] <color=#00FF00>[14:47:07.147] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:不行。我不能坐以待毙。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:47:07.821] [Info] <color=#00FF00>[14:47:07.821] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:我就得先把这一切的谜团解开。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:47:08.356] [Info] <color=#FFFFFF>[14:47:08.356] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:47:08.356] [Info] Player 玩家移动解锁
[2026-06-08 14:47:31.976] [Error] 没有找到ui界面 StoryPanel
[2026-06-08 14:48:01.522] [Error] 没有找到ui界面 StoryPanel
[2026-06-08 14:49:14.926] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-06-08 14:49:14.928] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-06-08 14:49:14.929] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-06-08 14:49:14.931] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-06-08 14:47:07.147] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:不行。我不能坐以待毙。
[2026-06-08 14:47:07.821] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:我就得先把这一切的谜团解开。
Session: 18bc9260-589d-40fb-871a-45d8bfc0c123 (Received: 6/8/2026, 6:47:08 AM)
[2026-06-08 14:44:46.445] [Info] <color=#FFFFFF>[14:44:46.445] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:44:46.445] [Info] 玩家移动锁定
[2026-06-08 14:44:46.452] [Info] <color=#00FF00>[14:44:46.452] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:44:47.274] [Info] <color=#FFFFFF>[14:44:47.274] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:44:47.275] [Info] Player 玩家移动解锁
[2026-06-08 14:44:48.622] [Info] <color=#FFFFFF>[14:44:48.621] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:44:48.622] [Info] 玩家移动锁定
[2026-06-08 14:44:48.631] [Info] <color=#00FF00>[14:44:48.631] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:44:49.203] [Info] <color=#FFFFFF>[14:44:49.203] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:44:49.203] [Info] Player 玩家移动解锁
[2026-06-08 14:44:52.623] [Info] <color=#FFFFFF>[14:44:52.623] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:44:52.623] [Info] 玩家移动锁定
[2026-06-08 14:44:52.631] [Info] <color=#00FF00>[14:44:52.631] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:44:53.763] [Info] <color=#FFFFFF>[14:44:53.763] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:44:53.764] [Info] Player 玩家移动解锁
[2026-06-08 14:45:39.944] [Info] <color=#FFFFFF>[14:45:39.944] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:45:39.944] [Info] 玩家移动锁定
[2026-06-08 14:45:39.952] [Info] <color=#00FF00>[14:45:39.952] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:45:40.793] [Info] <color=#FFFFFF>[14:45:40.793] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:45:40.793] [Info] Player 玩家移动解锁
[2026-06-08 14:45:49.299] [Info] <color=#FFFFFF>[14:45:49.299] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:45:49.299] [Info] 玩家移动锁定
[2026-06-08 14:45:49.306] [Info] <color=#00FF00>[14:45:49.306] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:45:50.148] [Info] <color=#FFFFFF>[14:45:50.148] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:45:50.148] [Info] Player 玩家移动解锁
[2026-06-08 14:46:18.026] [Info] <color=#FFFFFF>[14:46:18.026] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:46:18.027] [Info] 玩家移动锁定
[2026-06-08 14:46:18.034] [Info] <color=#00FF00>[14:46:18.034] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:46:18.903] [Info] <color=#FFFFFF>[14:46:18.903] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:46:18.904] [Info] Player 玩家移动解锁
[2026-06-08 14:46:41.129] [Info] <color=#FFFFFF>[14:46:41.128] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:46:41.129] [Info] 玩家移动锁定
[2026-06-08 14:46:41.135] [Info] <color=#00FF00>[14:46:41.135] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:没有闯入的痕迹。楼上的窗户,是从里面打破的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:46:42.699] [Info] <color=#00FF00>[14:46:42.699] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:钟停下的时间……只比我在日记里写下“有人来访”晚了二十分钟。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:46:48.060] [Info] <color=#00FF00>[14:46:48.060] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:<color=#FF3A3A>也就是说——袭击我的,很可能是我自己让进屋的人。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:46:50.724] [Info] <color=#00FF00>[14:46:50.724] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:那一定是我认识的人。可我完全不记得了,到底发生了什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:46:52.866] [Info] <color=#00FF00>[14:46:52.866] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:蛋糕……字条…… 它们和这个人有关吗?还是,只是巧合?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:46:56.251] [Info] <color=#00FF00>[14:46:56.250] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:<color=#FF3A3A>希娜蒙还在。她需要我。而我需要生存,需要钱。 也许,是我更需要这里。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:46:58.449] [Info] <color=#00FF00>[14:46:58.449] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:我不知道我还能去哪里。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:46:59.136] [Info] <color=#00FF00>[14:46:59.134] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:而且,如果我继续留在这里,也许我可以遇到什么人。 一个认识我、能帮我找回记忆的人。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:47:01.149] [Info] <color=#00FF00>[14:47:01.149] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:这张字条……是昨晚那个人留下的吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:47:02.524] [Info] <color=#00FF00>[14:47:02.524] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:“剩下的,就看你怎么选了。”</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:47:03.119] [Info] <color=#00FF00>[14:47:03.119] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:如果是那个人,为什么要我去密室?是否设下了一些陷阱?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:47:04.641] [Info] <color=#00FF00>[14:47:04.641] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:字条提到了“<color=#FF3A3A>湖心岛小屋的密室</color>”。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:44:46.453] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-06-08 14:44:48.631] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-06-08 14:44:52.631] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-06-08 14:45:39.952] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-06-08 14:45:49.306] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-06-08 14:46:18.034] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-06-08 14:46:41.135] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:没有闯入的痕迹。楼上的窗户,是从里面打破的。
[2026-06-08 14:46:42.699] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:钟停下的时间……只比我在日记里写下“有人来访”晚了二十分钟。
[2026-06-08 14:46:48.060] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:<color=#FF3A3A>也就是说——袭击我的,很可能是我自己让进屋的人。</color>
[2026-06-08 14:46:50.724] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:那一定是我认识的人。可我完全不记得了,到底发生了什么?
[2026-06-08 14:46:52.866] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:蛋糕……字条…… 它们和这个人有关吗?还是,只是巧合?
[2026-06-08 14:46:56.251] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:<color=#FF3A3A>希娜蒙还在。她需要我。而我需要生存,需要钱。 也许,是我更需要这里。</color>
[2026-06-08 14:46:58.449] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:我不知道我还能去哪里。
[2026-06-08 14:46:59.136] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:而且,如果我继续留在这里,也许我可以遇到什么人。 一个认识我、能帮我找回记忆的人。
[2026-06-08 14:47:01.149] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:这张字条……是昨晚那个人留下的吗?
[2026-06-08 14:47:02.525] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:“剩下的,就看你怎么选了。”
[2026-06-08 14:47:03.119] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:如果是那个人,为什么要我去密室?是否设下了一些陷阱?
[2026-06-08 14:47:04.641] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:字条提到了“<color=#FF3A3A>湖心岛小屋的密室</color>”。
Session: fcbb991f-266b-446d-a70a-04ed47b2cbc4 (Received: 6/8/2026, 6:44:06 AM)
[2026-06-08 14:41:13.599] [Info] <color=#FFFFFF>[14:41:13.599] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:41:13.599] [Info] 玩家移动锁定
[2026-06-08 14:41:13.609] [Info] <color=#00FF00>[14:41:13.609] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:41:13.800] [Info] <color=#00FF00>[14:41:13.799] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:41:14.557] [Info] <color=#FFFFFF>[14:41:14.557] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:41:14.557] [Info] Player 玩家移动解锁
[2026-06-08 14:41:15.251] [Info] <color=#FFFFFF>[14:41:15.251] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:41:15.251] [Info] 玩家移动锁定
[2026-06-08 14:41:15.259] [Info] <color=#00FF00>[14:41:15.257] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:41:16.459] [Info] <color=#FFFFFF>[14:41:16.459] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:41:16.460] [Info] Player 玩家移动解锁
[2026-06-08 14:41:18.094] [Info] <color=#FFFFFF>[14:41:18.094] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:41:18.094] [Info] 玩家移动锁定
[2026-06-08 14:41:18.102] [Info] <color=#00FF00>[14:41:18.102] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowcluecorrect_graph - speaker:艾薇 - content:另外三条我也勾选标记一下。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:41:20.482] [Info] <color=#FFFFFF>[14:41:20.482] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:41:20.482] [Info] Player 玩家移动解锁
[2026-06-08 14:41:39.793] [Info] <color=#FFFFFF>[14:41:39.793] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:41:39.793] [Info] 玩家移动锁定
[2026-06-08 14:41:39.801] [Info] <color=#00FF00>[14:41:39.801] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:41:40.871] [Info] <color=#FFFFFF>[14:41:40.870] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:41:40.871] [Info] Player 玩家移动解锁
[2026-06-08 14:42:04.568] [Info] <color=#FFFFFF>[14:42:04.568] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:42:04.568] [Info] 玩家移动锁定
[2026-06-08 14:42:04.575] [Info] <color=#00FF00>[14:42:04.575] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:42:05.681] [Info] <color=#FFFFFF>[14:42:05.681] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:42:05.681] [Info] Player 玩家移动解锁
[2026-06-08 14:43:24.459] [Info] <color=#FFFFFF>[14:43:24.459] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:43:24.459] [Info] 玩家移动锁定
[2026-06-08 14:43:24.465] [Info] <color=#00FF00>[14:43:24.465] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:43:25.440] [Info] <color=#FFFFFF>[14:43:25.440] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:43:25.440] [Info] Player 玩家移动解锁
[2026-06-08 14:43:40.865] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"92485891-fc81-49e5-b0cc-3bee22ba12ec","start_time":"2026-06-08 14:39:47","end_time":"2026-06-08 14:43:40","progress":100005}
[2026-06-08 14:43:40.866] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:43:42.008] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-08 14:43:55.068] [Info] <color=#FFFFFF>[14:43:55.068] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:43:55.068] [Info] 玩家移动锁定
[2026-06-08 14:43:55.075] [Info] <color=#00FF00>[14:43:55.074] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:43:56.543] [Info] <color=#FFFFFF>[14:43:56.543] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:43:56.543] [Info] Player 玩家移动解锁
[2026-06-08 14:41:13.609] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。
[2026-06-08 14:41:13.800] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。
[2026-06-08 14:41:15.259] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。
[2026-06-08 14:41:18.102] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowcluecorrect_graph - speaker:艾薇 - content:另外三条我也勾选标记一下。
[2026-06-08 14:41:39.801] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-06-08 14:42:04.575] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-06-08 14:43:24.465] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-06-08 14:43:55.075] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
Session: e660b37d-cd56-470f-8ceb-51557079db4d (Received: 6/8/2026, 6:41:05 AM)
[2026-06-08 14:39:29.826] [Info] ani end
[2026-06-08 14:39:43.820] [Info] <color=#00FF00>[14:39:43.820] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:39:44.834] [Info] <color=#FFFFFF>[14:39:44.834] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:39:44.834] [Info] 玩家移动锁定
[2026-06-08 14:39:44.837] [Info] <color=#00FF00>[14:39:44.837] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cafedoor_graph - speaker:艾薇 - content:咖啡店门完好,没有任何闯入痕迹。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:39:45.832] [Info] <color=#FFFFFF>[14:39:45.832] 保存玩家所在场景 CafeDoor</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:39:45.833] [Info] 保存玩家所在场景 CafeDoor
[2026-06-08 14:39:45.834] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:39:46.531] [Info] <color=#FFFFFF>[14:39:46.530] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:39:46.531] [Info] Player 玩家移动解锁
[2026-06-08 14:39:46.533] [Info] <color=#FFFFFF>[14:39:46.533] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:39:46.533] [Info] 玩家移动锁定
[2026-06-08 14:39:46.537] [Info] <color=#00FF00>[14:39:46.537] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkcafe_graph - speaker:艾薇 - content:看起来一切正常,我回书桌上梳理思绪吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:39:47.526] [Info] <color=#FFFFFF>[14:39:47.526] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:39:47.526] [Info] Player 玩家移动解锁
[2026-06-08 14:39:47.526] [Info] <color=#00FF00>[14:39:47.526] 检查点100004已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.StoryCheckCafeCallback () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:39:47.527] [Info] <color=#FFFFFF>[14:39:47.527] 第一次到咖啡主场景first time go to main café 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.StoryCheckCafeCallback () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:39:47.527] [Info] 第一次到咖啡主场景first time go to main café 执行完成
[2026-06-08 14:39:47.527] [Info] <color=#FFFFFF>[14:39:47.527] 检查点100004完成,CurCheckPoint推进到下一个节点: 100005</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.StoryCheckCafeCallback () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:39:47.527] [Info] 检查点100004完成,CurCheckPoint推进到下一个节点: 100005
[2026-06-08 14:39:47.527] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"92485891-fc81-49e5-b0cc-3bee22ba12ec","start_time":"2026-06-08 14:37:02","end_time":"2026-06-08 14:39:47","progress":100005}
[2026-06-08 14:39:47.529] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:39:48.103] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-08 14:39:56.767] [Info] <color=#FFFFFF>[14:39:56.767] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:39:56.767] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-06-08 14:39:56.769] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:40:01.033] [Info] Null
[2026-06-08 14:40:12.494] [Info] <color=#FFFFFF>[14:40:12.494] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100005.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100005.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:40:12.494] [Info] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter
[2026-06-08 14:40:13.493] [Info] <color=#FFFFFF>[14:40:13.493] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:40:13.493] [Info] 保存玩家所在场景 Chapter1-1
[2026-06-08 14:40:13.495] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:40:17.989] [Info] <color=#FFFFFF>[14:40:17.989] 保存玩家所在场景 BedroomTable</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:40:17.989] [Info] 保存玩家所在场景 BedroomTable
[2026-06-08 14:40:17.991] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:40:19.529] [Info] <color=#FFFFFF>[14:40:19.529] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:40:19.529] [Info] 玩家移动锁定
[2026-06-08 14:40:19.538] [Info] <color=#00FF00>[14:40:19.538] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkclue_graph - speaker:艾薇 - content:先看看已记录的线索,然后试着推演一下吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:40:20.808] [Info] <color=#FFFFFF>[14:40:20.808] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:40:20.809] [Info] Player 玩家移动解锁
[2026-06-08 14:40:40.789] [Info] <color=#FFFFFF>[14:40:40.789] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:40:40.789] [Info] 玩家移动锁定
[2026-06-08 14:40:40.798] [Info] <color=#00FF00>[14:40:40.798] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclue_graph - speaker:艾薇 - content:我刚检查了所有门窗,都完好无损。只有卧室的窗户是从里面被打破的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:40:46.585] [Info] <color=#FFFFFF>[14:40:46.585] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:40:46.586] [Info] Player 玩家移动解锁
[2026-06-08 14:40:54.384] [Info] <color=#FFFFFF>[14:40:54.383] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:40:54.384] [Info] 玩家移动锁定
[2026-06-08 14:40:54.393] [Info] <color=#00FF00>[14:40:54.393] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:40:54.598] [Info] <color=#00FF00>[14:40:54.598] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:40:55.262] [Info] <color=#FFFFFF>[14:40:55.262] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:40:55.262] [Info] Player 玩家移动解锁
[2026-06-08 14:40:57.999] [Info] <color=#FFFFFF>[14:40:57.999] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:40:57.999] [Info] 玩家移动锁定
[2026-06-08 14:40:58.008] [Info] <color=#00FF00>[14:40:58.008] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:40:59.042] [Info] <color=#FFFFFF>[14:40:59.042] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:40:59.042] [Info] Player 玩家移动解锁
[2026-06-08 14:41:01.970] [Info] <color=#FFFFFF>[14:41:01.970] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:41:01.970] [Info] 玩家移动锁定
[2026-06-08 14:41:01.979] [Info] <color=#00FF00>[14:41:01.978] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:41:03.033] [Info] <color=#FFFFFF>[14:41:03.033] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:41:03.033] [Info] Player 玩家移动解锁
[2026-06-08 14:39:43.821] [Success] 删除Npc Cat
[2026-06-08 14:39:44.839] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cafedoor_graph - speaker:艾薇 - content:咖啡店门完好,没有任何闯入痕迹。
[2026-06-08 14:39:46.537] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkcafe_graph - speaker:艾薇 - content:看起来一切正常,我回书桌上梳理思绪吧。
[2026-06-08 14:39:47.526] [Success] 检查点100004已经完成
[2026-06-08 14:40:19.539] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkclue_graph - speaker:艾薇 - content:先看看已记录的线索,然后试着推演一下吧。
[2026-06-08 14:40:40.798] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclue_graph - speaker:艾薇 - content:我刚检查了所有门窗,都完好无损。只有卧室的窗户是从里面被打破的。
[2026-06-08 14:40:54.393] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。
[2026-06-08 14:40:54.598] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。
[2026-06-08 14:40:58.008] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。
[2026-06-08 14:41:01.979] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。
Session: d032b531-9f21-4cf7-95cd-ac4de40d7e7d (Received: 6/8/2026, 6:38:04 AM)
[2026-06-08 14:35:04.137] [Info] <color=green>已获得cake_small</color>
[2026-06-08 14:35:10.593] [Info] <color=#FFFFFF>[14:35:10.592] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:35:10.593] [Info] 玩家移动锁定
[2026-06-08 14:35:10.596] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.597] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.599] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.601] [Info] <color=#00FF00>[14:35:10.601] 当前对话记录下来了:grapg:StoryGraph/Chapter1/livingroom_graph - speaker:艾薇 - content:这里看起来非常整洁毫无异常。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:35:10.601] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.603] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.604] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.606] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.607] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.609] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.611] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.613] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.614] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.615] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.617] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.618] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.619] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.621] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.622] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.623] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.625] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.625] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.627] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.630] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.631] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.633] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.634] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.636] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.638] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.639] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.641] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.643] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.644] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.646] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.647] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.648] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.650] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.652] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.653] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.655] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.656] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.657] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.659] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.662] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.663] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.665] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.667] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.669] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.671] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.673] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.674] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.675] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.678] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.679] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.680] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.682] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.683] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.686] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.687] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.689] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.690] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.692] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.693] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.694] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.696] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.697] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.699] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.702] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.703] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.704] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.706] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.707] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.709] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.710] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.712] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.713] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.715] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.716] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.718] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.719] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.721] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.722] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.725] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.725] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.727] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.728] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.731] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.732] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.733] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.734] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.737] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.738] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.739] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.740] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.741] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.743] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.744] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.744] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.747] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.748] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.749] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.750] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.751] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.753] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.755] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.756] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.757] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.758] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.759] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.761] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.762] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.763] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.764] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.766] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.768] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.768] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.770] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.771] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.772] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.774] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.775] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.777] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.778] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.779] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.780] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.781] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.783] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.784] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.785] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.787] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.788] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.789] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.791] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.792] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.794] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.795] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.796] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.798] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.799] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.801] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.802] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.803] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.805] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.806] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.807] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.808] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.810] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.811] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.812] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.813] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.814] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.816] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.817] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.819] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.820] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.821] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.823] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.824] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.824] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.827] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.828] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.829] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.830] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.831] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.832] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.834] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.835] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.836] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.837] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.838] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.840] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.841] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.842] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.843] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.844] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.845] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.846] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.847] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.849] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.850] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.851] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.853] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.854] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.855] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.856] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.858] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.860] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.861] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.863] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.864] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.865] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.867] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.868] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.869] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.871] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.873] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.874] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.875] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:10.876] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:12.006] [Info] <color=#FFFFFF>[14:35:12.006] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:35:12.006] [Info] Player 玩家移动解锁
[2026-06-08 14:35:18.490] [Info] <color=#00FF00>[14:35:18.490] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:35:18.492] [Info] <color=#FFFFFF>[14:35:18.492] 开始执行 第一次到咖啡主场景first time go to main café </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:35:18.492] [Info] 开始执行 第一次到咖啡主场景first time go to main café
[2026-06-08 14:35:19.479] [Info] <color=#FFFFFF>[14:35:19.479] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:35:19.479] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-06-08 14:35:19.480] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:35:31.041] [Info] <color=green>已获得cafe_window_checkpoint</color>
[2026-06-08 14:35:39.776] [Info] <color=green>已获得plantRoom_checkpoint</color>
[2026-06-08 14:35:39.782] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.785] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.786] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.788] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.789] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.790] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.792] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.793] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.794] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.796] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.798] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.799] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.800] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.801] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.802] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.804] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.806] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.807] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.808] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.810] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.811] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.812] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.813] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.814] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.815] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.816] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.818] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.819] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.820] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.821] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.822] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.824] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.826] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.827] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.829] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.829] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.831] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.832] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.833] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.834] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.836] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.837] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.839] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.840] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.841] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.843] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.844] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.846] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.847] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.849] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.850] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.851] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.853] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.855] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.857] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.858] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.859] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.861] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.863] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.864] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.865] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.866] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.868] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.870] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.871] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.874] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.875] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.876] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.877] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.879] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.880] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.881] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.883] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.885] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.885] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.887] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.888] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.890] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.891] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.892] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.893] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.894] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.896] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.897] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.899] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.900] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.901] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.903] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.904] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.905] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.907] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.908] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.909] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.910] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.912] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.913] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.914] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.915] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.917] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.918] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.919] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.921] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.923] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.924] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.925] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.926] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.927] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.929] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.930] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.932] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.933] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.934] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.936] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.937] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.938] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.940] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.941] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.943] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.943] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.945] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.946] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.947] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.948] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.949] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.950] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.952] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.954] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.955] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:39.956] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:35:52.088] [Info] Null
[2026-06-08 14:35:57.161] [Info] Null
[2026-06-08 14:35:59.467] [Info] LetterData
[2026-06-08 14:35:59.689] [Info] ani end
[2026-06-08 14:36:00.213] [Info] LetterData
[2026-06-08 14:36:00.733] [Info] <color=#FF00FF>[14:36:00.733] endPos is (-201.38, 169.22)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.EndIsRandge (UnityEngine.Vector2 endPos) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DragItemBase.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IEndDragHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-06-08 14:36:38.502] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"92485891-fc81-49e5-b0cc-3bee22ba12ec","start_time":"2026-06-08 14:32:51","end_time":"2026-06-08 14:36:38","progress":100004}
[2026-06-08 14:36:38.503] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:36:39.070] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-08 14:37:02.923] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"92485891-fc81-49e5-b0cc-3bee22ba12ec","start_time":"2026-06-08 14:36:38","end_time":"2026-06-08 14:37:02","progress":100004}
[2026-06-08 14:37:02.924] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:37:03.264] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-08 14:35:31.049] [Warning] [FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
[2026-06-08 14:35:39.782] [Warning] [FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
[2026-06-08 14:35:52.092] [Error] 没有找到ui界面 StoryPanel
[2026-06-08 14:35:10.601] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/livingroom_graph - speaker:艾薇 - content:这里看起来非常整洁毫无异常。
[2026-06-08 14:35:18.490] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-06-08 14:36:00.734] [Important] endPos is (-201.38, 169.22)
Session: 99bc2b7e-c163-4302-9828-8375505d33b3 (Received: 6/8/2026, 6:35:04 AM)
[2026-06-08 14:32:12.100] [Info] <color=green>已获得Clock_broke</color>
[2026-06-08 14:32:16.767] [Info] <color=#FFFFFF>[14:32:16.767] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:32:16.767] [Info] 玩家移动锁定
[2026-06-08 14:32:16.774] [Info] <color=#00FF00>[14:32:16.774] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:我完全想不起来,这里到底发生过什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:32:17.568] [Info] <color=#00FF00>[14:32:17.568] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:房间里残留着不属于我的强大的魔法痕迹。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:32:18.548] [Info] <color=#00FF00>[14:32:18.548] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:窗户是从里面打破的。至少这里没有外人闯入的痕迹……昨天来的人是谁,和他有关吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:32:20.811] [Info] <color=#00FF00>[14:32:20.811] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:头……还是好痛。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:32:21.472] [Info] <color=#00FF00>[14:32:21.472] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:算了,先把屋子收拾干净吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:32:21.948] [Info] <color=#00FF00>[14:32:21.948] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:不过这样收拾太慢了,我好像记得有个整理咒语,试试看。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:32:22.906] [Info] <color=#FFFFFF>[14:32:22.906] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:32:22.906] [Info] Player 玩家移动解锁
[2026-06-08 14:32:28.236] [Info] <color=#00FF00>[14:32:28.236] 检查点100002已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100002.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:32:28.237] [Info] <color=#FFFFFF>[14:32:28.236] ivy卧室,施展恢复魔法ivy tidy bedroom执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100002.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:32:28.237] [Info] ivy卧室,施展恢复魔法ivy tidy bedroom执行完成
[2026-06-08 14:32:28.237] [Info] <color=#FFFFFF>[14:32:28.237] 检查点100002完成,CurCheckPoint推进到下一个节点: 100003</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:32:28.237] [Info] 检查点100002完成,CurCheckPoint推进到下一个节点: 100003
[2026-06-08 14:32:28.237] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"92485891-fc81-49e5-b0cc-3bee22ba12ec","start_time":"2026-06-08 14:28:56","end_time":"2026-06-08 14:32:28","progress":100003}
[2026-06-08 14:32:28.238] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:32:28.562] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-08 14:32:28.737] [Info] <color=#FFFFFF>[14:32:28.737] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:32:28.738] [Info] 玩家移动锁定
[2026-06-08 14:32:28.745] [Info] <color=#00FF00>[14:32:28.745] 当前对话记录下来了:grapg:StoryGraph/Chapter1/witch_graph - speaker:艾薇 - content:差点忘记自己是个女巫了。魔法还是能给生活带来很大便利……比如现在。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:32:34.070] [Info] <color=#FFFFFF>[14:32:34.069] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:32:34.070] [Info] Player 玩家移动解锁
[2026-06-08 14:32:36.070] [Info] <color=#FFFFFF>[14:32:36.070] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:32:36.070] [Info] 玩家移动锁定
[2026-06-08 14:32:36.073] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.074] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.076] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.077] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.078] [Info] <color=#00FF00>[14:32:36.078] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵!!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:32:36.080] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.081] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.082] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.084] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.085] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.087] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.088] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.089] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.091] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.092] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.093] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.095] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.096] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.097] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.099] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.100] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.102] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.103] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.105] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.105] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.106] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.108] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.109] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.110] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.112] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.113] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.114] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.116] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.117] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.119] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.120] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.121] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.123] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.124] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.124] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.126] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.129] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.130] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.132] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.132] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.135] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.136] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.137] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.138] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.140] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.141] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.142] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.143] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.145] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.145] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.146] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.148] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.149] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.150] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.151] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.153] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.154] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.155] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.156] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.157] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.158] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.160] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.161] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.162] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.164] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.166] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.167] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.169] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.170] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.172] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.174] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.175] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.176] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.178] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.179] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.180] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.181] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.183] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.184] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.184] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.187] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.188] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.189] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.191] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.192] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.193] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.194] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.195] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.196] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.197] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.199] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.201] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.202] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.203] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.204] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.205] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.207] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.208] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.209] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.210] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.211] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.213] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.214] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.215] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.217] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.218] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.219] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.221] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.222] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.223] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.225] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.226] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.227] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.229] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.230] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.232] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.233] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.234] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.235] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.236] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.239] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.239] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.240] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.242] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.243] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.244] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.245] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.247] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.248] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.249] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.250] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.251] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.252] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.254] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.256] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.257] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.258] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.259] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.260] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.262] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.264] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.265] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.266] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.268] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.269] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.270] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.271] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.273] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.274] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.275] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.276] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.278] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.280] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.281] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.282] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.284] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.285] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.286] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.287] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.289] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.291] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.292] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.293] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.296] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.297] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.298] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.299] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.301] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.302] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.303] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.305] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.306] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.307] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.308] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.309] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.310] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.312] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.314] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.315] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.317] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.318] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.319] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.320] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.322] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.323] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.324] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.325] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.327] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.330] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.331] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.332] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.334] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.335] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.336] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.337] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.338] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.339] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.341] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.343] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.343] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.344] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.346] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.347] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.349] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.350] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.352] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.353] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.354] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.355] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.357] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.359] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.360] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.361] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.362] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.364] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.365] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.367] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.369] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.369] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.371] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.372] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.373] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.374] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.376] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.377] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.378] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.381] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.382] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.383] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.384] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.385] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.386] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.388] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.389] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.391] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.392] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.394] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.395] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.396] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.397] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.399] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.401] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.402] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.404] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.405] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.406] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.407] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.409] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.410] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.411] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.412] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.413] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.415] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.416] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.418] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.418] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.419] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.422] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.422] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.424] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.424] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.426] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.428] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.429] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.431] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.432] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.433] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.435] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.436] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.437] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.439] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.440] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.441] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.442] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.443] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.445] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.446] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.447] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.449] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.451] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.452] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.453] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.454] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.456] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.457] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.458] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.459] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.461] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.462] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.463] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.465] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.466] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.468] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.468] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.470] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.471] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.472] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.474] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.475] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.476] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.478] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.479] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.480] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.481] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.483] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.483] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.486] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.486] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.487] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.490] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.491] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.492] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.493] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.495] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.496] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.497] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.499] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.500] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.502] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.503] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.505] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.506] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.507] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.509] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.510] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.511] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.513] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.514] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.515] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.516] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.518] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.519] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.521] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.522] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.523] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.524] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.526] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.527] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.528] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.529] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.530] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.533] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.534] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.535] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:36.536] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:32:37.254] [Info] <color=#00FF00>[14:32:37.254] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:哎呀,希娜蒙——对不起,你饿了,对吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:32:38.386] [Info] <color=#00FF00>[14:32:38.385] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵~</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:32:38.995] [Info] <color=#00FF00>[14:32:38.994] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:我给你弄点吃的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:32:40.024] [Info] <color=#FFFFFF>[14:32:40.024] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:32:40.024] [Info] Player 玩家移动解锁
[2026-06-08 14:32:51.259] [Info] <color=green>已获得wall1_note</color>
[2026-06-08 14:32:51.282] [Info] <color=#00FF00>[14:32:51.282] 检查点100003已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100003.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:32:51.283] [Info] <color=#FFFFFF>[14:32:51.283] ivy卧室,捡到纸条 received note 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100003.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:32:51.283] [Info] ivy卧室,捡到纸条 received note 执行完成
[2026-06-08 14:32:51.283] [Info] <color=#FFFFFF>[14:32:51.283] 检查点100003完成,CurCheckPoint推进到下一个节点: 100004</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:32:51.283] [Info] 检查点100003完成,CurCheckPoint推进到下一个节点: 100004
[2026-06-08 14:32:51.283] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"92485891-fc81-49e5-b0cc-3bee22ba12ec","start_time":"2026-06-08 14:32:28","end_time":"2026-06-08 14:32:51","progress":100004}
[2026-06-08 14:32:51.285] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:32:51.613] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-08 14:32:53.324] [Info] <color=#FFFFFF>[14:32:53.324] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:32:53.324] [Info] 玩家移动锁定
[2026-06-08 14:32:53.331] [Info] <color=#00FF00>[14:32:53.331] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:<color=#FF3A3A>湖心岛小屋?密室?</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:32:55.693] [Info] <color=#00FF00>[14:32:55.693] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:听起来像是我应该知道的地方……可我完全没有印象。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:32:59.486] [Info] <color=#00FF00>[14:32:59.486] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:这是谁留下的?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:33:00.066] [Info] <color=#00FF00>[14:33:00.065] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:“就看你怎么选了”这是在提醒我? 还是在威胁我?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:33:01.495] [Info] <color=#FFFFFF>[14:33:01.495] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:33:01.495] [Info] Player 玩家移动解锁
[2026-06-08 14:33:05.905] [Info] <color=green>已获得cake_small</color>
[2026-06-08 14:33:08.334] [Info] <color=#FFFFFF>[14:33:08.334] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:33:08.334] [Info] 玩家移动锁定
[2026-06-08 14:33:08.342] [Info] <color=#00FF00>[14:33:08.342] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:这蛋糕是哪儿来的?我做的吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:33:10.323] [Info] <color=#00FF00>[14:33:10.322] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:可是我不可能把蛋糕就这么放着。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:33:11.117] [Info] <color=#00FF00>[14:33:11.117] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:难道说蛋糕是昨天来的人送的?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:33:12.180] [Info] <color=#FFFFFF>[14:33:12.179] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:33:12.180] [Info] Player 玩家移动解锁
[2026-06-08 14:33:13.225] [Info] <color=green>已获得cake_small</color>
[2026-06-08 14:32:16.774] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:我完全想不起来,这里到底发生过什么。
[2026-06-08 14:32:17.568] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:房间里残留着不属于我的强大的魔法痕迹。
[2026-06-08 14:32:18.548] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:窗户是从里面打破的。至少这里没有外人闯入的痕迹……昨天来的人是谁,和他有关吗?
[2026-06-08 14:32:20.812] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:头……还是好痛。
[2026-06-08 14:32:21.472] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:算了,先把屋子收拾干净吧。
[2026-06-08 14:32:21.948] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:不过这样收拾太慢了,我好像记得有个整理咒语,试试看。
[2026-06-08 14:32:28.236] [Success] 检查点100002已经完成
[2026-06-08 14:32:28.745] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/witch_graph - speaker:艾薇 - content:差点忘记自己是个女巫了。魔法还是能给生活带来很大便利……比如现在。
[2026-06-08 14:32:36.080] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵!!
[2026-06-08 14:32:37.254] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:哎呀,希娜蒙——对不起,你饿了,对吗?
[2026-06-08 14:32:38.386] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵~
[2026-06-08 14:32:38.995] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:我给你弄点吃的。
[2026-06-08 14:32:51.282] [Success] 检查点100003已经完成
[2026-06-08 14:32:53.331] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:<color=#FF3A3A>湖心岛小屋?密室?</color>
[2026-06-08 14:32:55.693] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:听起来像是我应该知道的地方……可我完全没有印象。
[2026-06-08 14:32:59.486] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:这是谁留下的?
[2026-06-08 14:33:00.066] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:“就看你怎么选了”这是在提醒我? 还是在威胁我?
[2026-06-08 14:33:08.342] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:这蛋糕是哪儿来的?我做的吗?
[2026-06-08 14:33:10.323] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:可是我不可能把蛋糕就这么放着。
[2026-06-08 14:33:11.117] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:难道说蛋糕是昨天来的人送的?
Session: 4eafcbe1-01a1-47cc-8bee-455701d26983 (Received: 6/8/2026, 6:32:02 AM)
[2026-06-08 14:30:11.068] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.069] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.070] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.073] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.074] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.075] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.077] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.078] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.079] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.081] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.083] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.084] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.085] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.087] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.088] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.089] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.090] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.093] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.094] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.095] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.097] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.098] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.100] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.101] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.103] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.104] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.105] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.108] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.109] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.110] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.112] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.113] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.114] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.116] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.118] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.118] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.120] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.121] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.123] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.124] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.125] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.126] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.127] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.129] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.130] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.131] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.132] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.134] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.134] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.136] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.138] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.139] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.141] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.143] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.144] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.145] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.147] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.148] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.149] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.150] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.152] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.153] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.154] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.156] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.157] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.158] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.159] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.160] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.163] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.164] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.165] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.166] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.167] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.169] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.171] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.172] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.173] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.174] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.176] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.178] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.178] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.181] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.182] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.183] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.185] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.187] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.189] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.190] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.191] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.192] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.193] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.195] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.196] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.198] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.199] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.201] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.203] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.205] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.205] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.207] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.208] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.209] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.211] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.213] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.213] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.215] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.217] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.218] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.219] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.220] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.222] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.224] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.224] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.226] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.227] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.229] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.230] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.699] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.702] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.703] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.705] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.707] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.709] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.712] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.713] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.715] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.717] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.718] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.721] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.722] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.724] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.726] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.727] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.729] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.731] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.733] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.734] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.736] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.738] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.739] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.742] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.743] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.745] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.746] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.748] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.749] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.751] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.754] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.755] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.757] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.759] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.760] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.763] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.764] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.767] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.768] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.769] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.771] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.773] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.774] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.776] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.778] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.779] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.781] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.782] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.784] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.785] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.787] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.789] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.793] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.794] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.795] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.796] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.797] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.799] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.800] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.801] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.803] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.805] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.805] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.806] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.808] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.809] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.810] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.812] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.813] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.814] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.816] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.817] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.818] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.819] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.819] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.822] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.823] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.823] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.825] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.826] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.827] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.829] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.831] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.833] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.834] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.835] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.837] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.838] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.839] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.840] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.841] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.843] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.844] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.846] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.847] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.848] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.849] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.851] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.852] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.853] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.854] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.856] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.857] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.858] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.860] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.861] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.862] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.864] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.865] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.867] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.868] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.870] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.871] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.872] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.874] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.875] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.877] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.878] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.879] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.880] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.882] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.882] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.885] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.886] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.887] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.889] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.891] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.892] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.893] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.894] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.895] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.897] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:11.899] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:15.872] [Info] <color=green>已获得magictrail</color>
[2026-06-08 14:30:17.151] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.153] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.154] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.155] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.158] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.159] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.164] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.165] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.167] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.168] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.170] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.174] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.176] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.178] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.179] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.182] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.184] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.186] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.188] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.190] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.191] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.194] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.195] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.197] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.198] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.200] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.201] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.203] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.204] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.206] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.208] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.210] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.212] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.213] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.214] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.215] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.217] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.219] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.220] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.221] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.223] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.225] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.227] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.228] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.228] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.230] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.231] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.234] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.235] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.236] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.237] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.238] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.239] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.240] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.241] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.243] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.244] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.245] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.246] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.247] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.248] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.249] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.250] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.252] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.253] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.254] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.255] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.256] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.258] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.259] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.261] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.262] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.264] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.265] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.267] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.268] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.269] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.271] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.272] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.274] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.275] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.277] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.278] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.279] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.281] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.283] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.284] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.286] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.287] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.288] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.289] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.291] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.295] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.296] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.297] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.299] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.301] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.303] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.304] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.305] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.307] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.309] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.311] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.313] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.315] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.316] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.319] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.321] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.323] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.324] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.326] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.329] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.331] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.334] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.337] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.338] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.340] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.343] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.346] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.348] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.350] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.352] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.354] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.360] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.362] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.364] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.365] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.368] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:17.369] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:34.918] [Info] <color=green>已获得magictrail</color>
[2026-06-08 14:30:35.390] [Info] <color=green>已获得magictrail</color>
[2026-06-08 14:30:45.173] [Info] <color=#FFFFFF>[14:30:45.173] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:30:45.173] [Info] 玩家移动锁定
[2026-06-08 14:30:45.177] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.178] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.180] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.181] [Info] <color=#00FF00>[14:30:45.181] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:30:45.181] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.183] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.185] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.186] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.187] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.188] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.190] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.191] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.192] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.194] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.195] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.197] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.198] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.200] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.201] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.203] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.204] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.205] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.207] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.209] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.210] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.212] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.213] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.215] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.215] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.217] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.219] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.220] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.222] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.223] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.224] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.226] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.227] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.229] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.230] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.232] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.233] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.235] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.237] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.238] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.240] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.242] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.243] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.244] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.246] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.247] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.249] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.251] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.252] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.254] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.256] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.257] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.259] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.260] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.261] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:45.974] [Info] <color=#FFFFFF>[14:30:45.974] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:30:45.974] [Info] Player 玩家移动解锁
[2026-06-08 14:30:49.413] [Info] <color=green>已获得magictrail</color>
[2026-06-08 14:30:49.422] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.423] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.425] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.426] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.427] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.428] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.430] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.431] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.432] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.435] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.436] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.436] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.437] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.439] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.440] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.442] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.443] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.444] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.445] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.446] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.447] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.449] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.451] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.452] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.453] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.454] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.455] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.456] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.457] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.459] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.460] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.461] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.463] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.464] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.466] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.467] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.469] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.470] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.471] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.472] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.474] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.475] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.476] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.478] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.479] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.482] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.483] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.484] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.485] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.486] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.488] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.490] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.491] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.493] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.494] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.495] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.497] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.498] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.500] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.501] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.503] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.504] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.505] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.506] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.508] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.510] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.511] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.513] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.514] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.515] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.517] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.518] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.519] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.521] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.522] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.523] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.524] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.525] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.526] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.528] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.529] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.532] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.533] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.534] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.535] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.536] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.538] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.538] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.541] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.542] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.543] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.544] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.545] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.546] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.548] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.549] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.551] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.552] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.553] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.555] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.555] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.556] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.558] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.560] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.561] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.563] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.564] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.565] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.566] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.568] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.568] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.569] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.572] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.573] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.574] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.575] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.576] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.578] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.579] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.580] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.582] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.583] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.585] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.586] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.588] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.589] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.590] [Info] <color=green>已获得magictrail</color>
[2026-06-08 14:30:49.591] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.592] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:30:49.861] [Info] <color=green>已获得magictrail</color>
[2026-06-08 14:31:15.427] [Info] <color=#FF0000>[14:31:15.427] 查询了背包之中没有的数据id 10001</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:31:15.428] [Info] <color=#FF0000>[14:31:15.428] 查询了背包之中没有的数据id 10002</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:31:15.428] [Info] <color=#FF0000>[14:31:15.428] 查询了背包之中没有的数据id 10003</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:31:15.428] [Info] <color=#FF0000>[14:31:15.428] 查询了背包之中没有的数据id 10004</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:31:15.429] [Info] <color=#FF0000>[14:31:15.429] 查询了背包之中没有的数据id 10005</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:31:42.783] [Info] <color=green>已获得magictrail</color>
[2026-06-08 14:31:44.978] [Info] <color=green>已获得magictrail</color>
[2026-06-08 14:31:52.372] [Info] <color=#FFFFFF>[14:31:52.372] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:31:52.372] [Info] 玩家移动锁定
[2026-06-08 14:31:52.375] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.376] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.377] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.380] [Info] <color=#00FF00>[14:31:52.379] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:31:52.380] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.381] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.383] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.385] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.386] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.387] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.389] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.390] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.392] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.393] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.394] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.396] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.398] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.399] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.400] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.402] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.403] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.405] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.406] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.407] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.409] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.411] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.412] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.414] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.415] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.417] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.418] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.420] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.421] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.422] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.424] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.425] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.426] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.428] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.429] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.431] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.432] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.434] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.434] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.436] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.437] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.439] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.441] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.443] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.444] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.445] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.446] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.447] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.449] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.450] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.452] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.454] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.455] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.456] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.458] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.459] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.460] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.462] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.464] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.465] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.466] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.467] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.468] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.470] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.472] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.473] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.474] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.476] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.477] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.478] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.479] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.481] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.483] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.484] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.485] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.486] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.488] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.489] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.490] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.492] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.493] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.494] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.496] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.497] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.499] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.500] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.502] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.503] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.504] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.506] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.507] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.508] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.509] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.512] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.513] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.515] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.516] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.517] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.519] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.521] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.522] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.523] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.525] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.526] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.528] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.529] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.530] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.531] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.534] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.535] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.536] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.538] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.539] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.540] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.541] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.543] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.545] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.546] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.548] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.549] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.550] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.551] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.553] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.555] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.555] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.557] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.558] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.560] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.561] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.563] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.565] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.566] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.567] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.568] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.570] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.571] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.572] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.574] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.576] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.576] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.578] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.579] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.581] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.582] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.584] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.585] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.585] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.587] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.588] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.590] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.592] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.593] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.595] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.596] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.597] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.599] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.600] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.602] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.603] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.604] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.605] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.607] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.608] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.609] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.611] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.612] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.613] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.614] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.616] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.617] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.619] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.621] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.622] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.623] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.625] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.626] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.627] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.629] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.631] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.632] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.633] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.635] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.636] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.637] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.639] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.640] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.643] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.644] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.645] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.647] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.648] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.649] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.651] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.652] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.654] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.655] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.656] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.657] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.659] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.661] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.662] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.663] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.665] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.666] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.668] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.668] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.670] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.672] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.673] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.674] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.676] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.677] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.679] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.680] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.681] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.683] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.685] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.685] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.687] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.688] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.689] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.691] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.692] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.693] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.695] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.696] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.697] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.699] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.700] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.702] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.703] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.705] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.706] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.707] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.708] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.709] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.712] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.712] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.713] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.715] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.717] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.718] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.719] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.722] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.723] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.724] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.725] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.726] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.728] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.730] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.731] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.733] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.734] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.736] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.737] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.738] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.739] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.742] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.743] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.744] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.745] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.748] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.749] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.750] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.751] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.754] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.755] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.756] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.757] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.759] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.760] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.762] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.763] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.765] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.766] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.768] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.769] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.771] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.772] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.773] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.775] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.777] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.778] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.780] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.782] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.783] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:52.785] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-06-08 14:31:53.828] [Info] <color=#FFFFFF>[14:31:53.828] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:31:53.828] [Info] Player 玩家移动解锁
[2026-06-08 14:30:56.406] [Error] 没有找到ui界面 StoryPanel
[2026-06-08 14:31:24.635] [Error] 没有找到ui界面 StoryPanel
[2026-06-08 14:31:35.424] [Error] 没有找到ui界面 StoryPanel
[2026-06-08 14:30:45.181] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。
[2026-06-08 14:31:52.380] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。
[2026-06-08 14:31:15.428] [Custom] 查询了背包之中没有的数据id 10001
[2026-06-08 14:31:15.428] [Custom] 查询了背包之中没有的数据id 10002
[2026-06-08 14:31:15.428] [Custom] 查询了背包之中没有的数据id 10003
[2026-06-08 14:31:15.428] [Custom] 查询了背包之中没有的数据id 10004
[2026-06-08 14:31:15.429] [Custom] 查询了背包之中没有的数据id 10005
Session: 55c34763-b240-4f15-b6d8-b3be6d7888b2 (Received: 6/8/2026, 6:28:59 AM)
[2026-06-08 14:26:02.383] [Info] <color=green>已获得diary</color>
[2026-06-08 14:26:21.752] [Info] <color=#FFFFFF>[14:26:21.752] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:26:21.752] [Info] 玩家移动锁定
[2026-06-08 14:26:21.759] [Info] <color=#00FF00>[14:26:21.759] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:这是……我的日记?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:26:22.876] [Info] <color=#00FF00>[14:26:22.876] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:日期是昨天,可是好像没写完。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:26:25.226] [Info] <color=#00FF00>[14:26:25.226] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:究竟昨天来的人是谁?这个人和我失忆有关系吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:26:36.415] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"92485891-fc81-49e5-b0cc-3bee22ba12ec","start_time":"2026-06-08 14:24:41","end_time":"2026-06-08 14:26:36","progress":100002}
[2026-06-08 14:26:36.417] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:26:36.753] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-08 14:27:05.464] [Info] <color=#FFFFFF>[14:27:05.464] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:27:05.466] [Info] Player 玩家移动解锁
[2026-06-08 14:27:20.583] [Info] <color=green>已获得window</color>
[2026-06-08 14:27:24.622] [Info] <color=green>已获得nightmare</color>
[2026-06-08 14:28:10.823] [Info] <color=#FFFFFF>[14:28:10.822] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:28:10.823] [Info] 玩家移动锁定
[2026-06-08 14:28:10.831] [Info] <color=#00FF00>[14:28:10.831] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:梦?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:28:11.745] [Info] <color=#00FF00>[14:28:11.744] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:刚才的幻觉,是梦吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:28:12.678] [Info] <color=#00FF00>[14:28:12.678] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:现在还在梦里吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:28:13.384] [Info] <color=#00FF00>[14:28:13.384] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:另外,这个带琉璃纹路的碎片,我好像刚才梦里也见过。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:28:14.510] [Info] <color=#FFFFFF>[14:28:14.510] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:28:14.512] [Info] Player 玩家移动解锁
[2026-06-08 14:28:22.236] [Info] <color=green>已获得magictrail</color>
[2026-06-08 14:28:56.109] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"92485891-fc81-49e5-b0cc-3bee22ba12ec","start_time":"2026-06-08 14:26:36","end_time":"2026-06-08 14:28:56","progress":100002}
[2026-06-08 14:28:56.110] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:26:21.761] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:这是……我的日记?
[2026-06-08 14:26:22.876] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:日期是昨天,可是好像没写完。
[2026-06-08 14:26:25.226] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:究竟昨天来的人是谁?这个人和我失忆有关系吗?
[2026-06-08 14:28:10.831] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:梦?
[2026-06-08 14:28:11.745] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:刚才的幻觉,是梦吗?
[2026-06-08 14:28:12.678] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:现在还在梦里吗?
[2026-06-08 14:28:13.384] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:另外,这个带琉璃纹路的碎片,我好像刚才梦里也见过。
Session: c7a61e70-4687-491c-954a-120e7ae39e7b (Received: 6/8/2026, 6:25:58 AM)
[2026-06-08 14:23:08.689] [Info] <color=#00FF00>[14:23:08.689] 检查点100000已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100000.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:23:08.696] [Info] <color=#00FF00>[14:23:08.696] 第一个梦 first dream 执行成功</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100000.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:23:08.696] [Info] <color=#FFFFFF>[14:23:08.696] 检查点100000完成,CurCheckPoint推进到下一个节点: 100001</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:23:08.696] [Info] 检查点100000完成,CurCheckPoint推进到下一个节点: 100001
[2026-06-08 14:23:08.696] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"92485891-fc81-49e5-b0cc-3bee22ba12ec","start_time":"2026-06-08 14:21:36","end_time":"2026-06-08 14:23:08","progress":100001}
[2026-06-08 14:23:08.697] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:23:09.031] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-08 14:23:09.723] [Info] <color=#FFFFFF>[14:23:09.723] 开始执行 ivy醒来 ivy wakeup </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100001.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100001.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:23:09.723] [Info] 开始执行 ivy醒来 ivy wakeup
[2026-06-08 14:23:10.721] [Info] <color=#FFFFFF>[14:23:10.721] 保存玩家所在场景 Chapter1-0</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:23:10.721] [Info] 保存玩家所在场景 Chapter1-0
[2026-06-08 14:23:10.721] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:23:54.884] [Info] Timeline completed
[2026-06-08 14:23:54.886] [Info] <color=#FFFFFF>[14:23:54.885] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:23:54.886] [Info] 玩家移动锁定
[2026-06-08 14:23:54.890] [Info] <color=#00FF00>[14:23:54.890] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:呼,好,好可怕。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:23:55.939] [Info] <color=#00FF00>[14:23:55.939] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:刚才喊我醒来的声音是谁?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:23:57.671] [Info] <color=#00FF00>[14:23:57.670] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:等下,红色的直发?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:23:59.797] [Info] <color=#00FF00>[14:23:59.795] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我……是散开的长直发?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:24:01.668] [Info] <color=#00FF00>[14:24:01.668] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片里留下来的这个影像,才是我吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:24:04.839] [Info] <color=#00FF00>[14:24:04.839] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:……是我眼花了吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:24:06.823] [Info] <color=#00FF00>[14:24:06.822] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:24:08.883] [Info] <color=#00FF00>[14:24:08.883] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我不记得她是谁。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:24:19.413] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"92485891-fc81-49e5-b0cc-3bee22ba12ec","start_time":"2026-06-08 14:23:08","end_time":"2026-06-08 14:24:19","progress":100001}
[2026-06-08 14:24:19.414] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:24:19.948] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-08 14:24:29.549] [Info] <color=#00FF00>[14:24:29.549] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:可为什么……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:24:31.809] [Info] <color=#00FF00>[14:24:31.809] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:为什么看着这张照片会这么难受?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:24:36.124] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"92485891-fc81-49e5-b0cc-3bee22ba12ec","start_time":"2026-06-08 14:24:19","end_time":"2026-06-08 14:24:36","progress":100001}
[2026-06-08 14:24:36.125] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:24:36.450] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-08 14:24:40.474] [Info] <color=#FFFFFF>[14:24:40.474] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:24:40.474] [Info] Player 玩家移动解锁
[2026-06-08 14:24:41.476] [Info] <color=#00FF00>[14:24:41.475] 检查点100001已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100001.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:24:41.476] [Info] <color=#FFFFFF>[14:24:41.476] ivy醒来 ivy wakeup 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100001.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:24:41.476] [Info] ivy醒来 ivy wakeup 执行完成
[2026-06-08 14:24:41.476] [Info] <color=#FFFFFF>[14:24:41.476] 检查点100001完成,CurCheckPoint推进到下一个节点: 100002</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:24:41.476] [Info] 检查点100001完成,CurCheckPoint推进到下一个节点: 100002
[2026-06-08 14:24:41.476] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"92485891-fc81-49e5-b0cc-3bee22ba12ec","start_time":"2026-06-08 14:24:36","end_time":"2026-06-08 14:24:41","progress":100002}
[2026-06-08 14:24:41.478] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:24:41.802] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-08 14:24:42.515] [Info] <color=#FFFFFF>[14:24:42.515] 开始执行 ivy卧室,施展恢复魔法ivy tidy bedroom </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100002.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100002.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:24:42.515] [Info] 开始执行 ivy卧室,施展恢复魔法ivy tidy bedroom
[2026-06-08 14:24:43.501] [Info] <color=#FFFFFF>[14:24:43.500] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:24:43.501] [Info] 保存玩家所在场景 Chapter1-1
[2026-06-08 14:24:43.502] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:24:44.502] [Info] <color=#FFFFFF>[14:24:44.502] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:24:44.502] [Info] 玩家移动锁定
[2026-06-08 14:24:44.508] [Info] <color=#00FF00>[14:24:44.507] 当前对话记录下来了:grapg:StoryGraph/Chapter1/onthefloor_graph - speaker:艾薇 - content:这是哪?为什么,我睡在地上?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:24:48.738] [Info] <color=#FFFFFF>[14:24:48.738] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:24:48.738] [Info] Player 玩家移动解锁
[2026-06-08 14:24:50.240] [Info] <color=#FFFFFF>[14:24:50.240] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:24:50.240] [Info] 玩家移动锁定
[2026-06-08 14:24:50.248] [Info] <color=#00FF00>[14:24:50.247] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:嘶……头好痛。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:24:52.641] [Info] <color=#00FF00>[14:24:52.641] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:等等这里好熟悉……这是我的房间。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:24:53.735] [Info] <color=#FFFFFF>[14:24:53.735] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:24:53.735] [Info] Player 玩家移动解锁
[2026-06-08 14:24:54.239] [Info] <color=#FFFFFF>[14:24:54.239] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:24:54.239] [Info] 玩家移动锁定
[2026-06-08 14:24:54.246] [Info] <color=#00FF00>[14:24:54.246] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:等会……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:24:59.245] [Info] <color=#00FF00>[14:24:59.245] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:为什么屋子里一片狼藉,发生了什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:25:01.564] [Info] <color=#00FF00>[14:25:01.564] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:奇怪,为什么我一点都想不起来发生了什么事?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:25:03.878] [Info] <color=#00FF00>[14:25:03.878] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:我最好到处检查一下看看,我得弄清楚发生了什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:25:06.104] [Info] <color=#FFFFFF>[14:25:06.102] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:25:06.104] [Info] Player 玩家移动解锁
[2026-06-08 14:25:06.606] [Info] <color=#FFFFFF>[14:25:06.606] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:25:06.607] [Info] 玩家移动锁定
[2026-06-08 14:25:06.615] [Info] <color=#00FF00>[14:25:06.615] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵~</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:25:07.325] [Info] <color=#00FF00>[14:25:07.325] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:啊,是只猫!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:25:09.328] [Info] <color=#00FF00>[14:25:09.328] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:不对……你是希娜蒙,对吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:25:14.765] [Info] <color=#00FF00>[14:25:14.765] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵、喵!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:25:18.642] [Info] <color=#00FF00>[14:25:18.642] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:我记起来了,谢天谢地你没事。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:25:19.394] [Info] <color=#FFFFFF>[14:25:19.394] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:25:19.394] [Info] Player 玩家移动解锁
[2026-06-08 14:25:31.810] [Info] <color=green>已获得photo_small</color>
[2026-06-08 14:25:41.053] [Info] <color=#FFFFFF>[14:25:41.052] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:25:41.053] [Info] 玩家移动锁定
[2026-06-08 14:25:41.060] [Info] <color=#00FF00>[14:25:41.060] 当前对话记录下来了:grapg:StoryGraph/Chapter1/photoclick_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:25:42.210] [Info] <color=#FFFFFF>[14:25:42.210] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:25:42.210] [Info] Player 玩家移动解锁
[2026-06-08 14:25:46.417] [Info] <color=#FFFFFF>[14:25:46.417] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:25:46.417] [Info] 玩家移动锁定
[2026-06-08 14:25:46.425] [Info] <color=#00FF00>[14:25:46.425] 当前对话记录下来了:grapg:StoryGraph/Chapter1/notebook_graph - speaker:艾薇 - content:我最好把线索记录在本子上方便自己思考。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:25:48.337] [Info] <color=#FFFFFF>[14:25:48.337] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:25:48.337] [Info] Player 玩家移动解锁
[2026-06-08 14:25:19.398] [Error] 没有找到ui界面 StoryPanel
[2026-06-08 14:23:08.689] [Success] 检查点100000已经完成
[2026-06-08 14:23:08.696] [Success] 第一个梦 first dream 执行成功
[2026-06-08 14:23:54.890] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:呼,好,好可怕。
[2026-06-08 14:23:55.939] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:刚才喊我醒来的声音是谁?
[2026-06-08 14:23:57.671] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:等下,红色的直发?
[2026-06-08 14:23:59.797] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我……是散开的长直发?
[2026-06-08 14:24:01.668] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片里留下来的这个影像,才是我吗?
[2026-06-08 14:24:04.839] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:……是我眼花了吗?
[2026-06-08 14:24:06.823] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。
[2026-06-08 14:24:08.883] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我不记得她是谁。
[2026-06-08 14:24:29.549] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:可为什么……
[2026-06-08 14:24:31.809] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:为什么看着这张照片会这么难受?
[2026-06-08 14:24:41.476] [Success] 检查点100001已经完成
[2026-06-08 14:24:44.508] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/onthefloor_graph - speaker:艾薇 - content:这是哪?为什么,我睡在地上?
[2026-06-08 14:24:50.248] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:嘶……头好痛。
[2026-06-08 14:24:52.641] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:等等这里好熟悉……这是我的房间。
[2026-06-08 14:24:54.246] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:等会……
[2026-06-08 14:24:59.245] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:为什么屋子里一片狼藉,发生了什么?
[2026-06-08 14:25:01.564] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:奇怪,为什么我一点都想不起来发生了什么事?
[2026-06-08 14:25:03.878] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:我最好到处检查一下看看,我得弄清楚发生了什么。
[2026-06-08 14:25:06.615] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵~
[2026-06-08 14:25:07.325] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:啊,是只猫!
[2026-06-08 14:25:09.328] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:不对……你是希娜蒙,对吗?
[2026-06-08 14:25:14.765] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵、喵!
[2026-06-08 14:25:18.642] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:我记起来了,谢天谢地你没事。
[2026-06-08 14:25:41.060] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/photoclick_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。
[2026-06-08 14:25:46.425] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/notebook_graph - speaker:艾薇 - content:我最好把线索记录在本子上方便自己思考。
Session: eff05cfa-5e7a-4b19-84cd-0b53c06626f7 (Received: 6/8/2026, 6:22:57 AM)
[2026-06-08 14:20:04.655] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"92485891-fc81-49e5-b0cc-3bee22ba12ec","start_time":"2026-06-08 14:17:48","end_time":"2026-06-08 14:20:04","progress":100000}
[2026-06-08 14:20:04.657] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:20:04.983] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-08 14:20:11.123] [Info] <color=#FFFFFF>[14:20:11.123] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:20:11.123] [Info] Player 玩家移动解锁
[2026-06-08 14:20:11.325] [Info] <color=#FFFFFF>[14:20:11.325] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:20:11.325] [Info] 玩家移动锁定
[2026-06-08 14:20:11.333] [Info] <color=#00FF00>[14:20:11.333] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:你是谁?你为什么会在这里?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:20:13.551] [Info] <color=#00FF00>[14:20:13.551] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:20:14.812] [Info] <color=#00FF00>[14:20:14.812] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:我不知道我名字。我无法回答这个问题。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:20:16.704] [Info] <color=#00FF00>[14:20:16.703] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:所以,你也是这样来到这里的吗? 和我一样,什么都没来得及弄清楚,就掉进来了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:20:18.925] [Info] <color=#FFFFFF>[14:20:18.925] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:20:18.925] [Info] Player 玩家移动解锁
[2026-06-08 14:20:19.028] [Info] <color=#FFFFFF>[14:20:19.028] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:20:19.028] [Info] 玩家移动锁定
[2026-06-08 14:20:19.036] [Info] <color=#00FF00>[14:20:19.036] 当前对话记录下来了:grapg:StoryGraph/Chapter0/starwarning_graph - speaker:流星 - content:这里的状态正在恶化。你最好不要继续停留。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:20:20.941] [Info] <color=#FFFFFF>[14:20:20.941] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:20:20.942] [Info] Player 玩家移动解锁
[2026-06-08 14:21:16.554] [Info] <color=#FFFFFF>[14:21:16.554] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:21:16.554] [Info] 玩家移动锁定
[2026-06-08 14:21:17.587] [Info] <color=#FFFFFF>[14:21:17.587] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:21:17.587] [Info] Player 玩家移动解锁
[2026-06-08 14:21:18.494] [Info] <color=#FFFFFF>[14:21:18.494] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:21:18.494] [Info] 玩家移动锁定
[2026-06-08 14:21:19.190] [Info] <color=#FFFFFF>[14:21:19.190] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:21:19.190] [Info] Player 玩家移动解锁
[2026-06-08 14:21:36.634] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"92485891-fc81-49e5-b0cc-3bee22ba12ec","start_time":"2026-06-08 14:20:04","end_time":"2026-06-08 14:21:36","progress":100000}
[2026-06-08 14:21:36.635] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:21:37.169] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-08 14:20:11.333] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:你是谁?你为什么会在这里?
[2026-06-08 14:20:13.551] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:……
[2026-06-08 14:20:14.812] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:我不知道我名字。我无法回答这个问题。
[2026-06-08 14:20:16.704] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:所以,你也是这样来到这里的吗? 和我一样,什么都没来得及弄清楚,就掉进来了。
[2026-06-08 14:20:19.036] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/starwarning_graph - speaker:流星 - content:这里的状态正在恶化。你最好不要继续停留。
Session: f7ea3103-49f0-4680-a3fa-9734bd6eafe1 (Received: 6/8/2026, 6:19:56 AM)
[2026-06-08 14:17:31.774] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"92485891-fc81-49e5-b0cc-3bee22ba12ec","start_time":"2026-06-08 14:16:30","end_time":"2026-06-08 14:17:31","progress":100000}
[2026-06-08 14:17:31.774] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:17:32.104] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-08 14:17:48.002] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"92485891-fc81-49e5-b0cc-3bee22ba12ec","start_time":"2026-06-08 14:17:31","end_time":"2026-06-08 14:17:48","progress":100000}
[2026-06-08 14:17:48.002] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:17:48.333] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-08 14:18:43.022] [Info] <color=#FFFFFF>[14:18:43.021] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:18:43.022] [Info] 玩家移动锁定
[2026-06-08 14:18:43.037] [Info] <color=#00FF00>[14:18:43.037] 当前对话记录下来了:grapg:StoryGraph/Chapter0/firstdreamnpc2_graph - speaker:小提琴 - content:你和我们一样,都是被人遗忘的梦的一部分吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:18:46.349] [Info] <color=#FFFFFF>[14:18:46.349] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:18:46.349] [Info] Player 玩家移动解锁
[2026-06-08 14:18:51.036] [Info] <color=#FFFFFF>[14:18:51.036] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:18:51.036] [Info] 玩家移动锁定
[2026-06-08 14:18:51.042] [Info] <color=#00FF00>[14:18:51.042] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:18:53.830] [Info] <color=#00FF00>[14:18:53.829] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:18:58.011] [Info] isSatisfied: True
[2026-06-08 14:18:58.012] [Info] <color=#00FF00>[14:18:58.012] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:梦境裂隙。非常危险。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:18:59.178] [Info] <color=#00FF00>[14:18:59.178] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:梦境裂隙又是什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:19:00.323] [Info] <color=#00FF00>[14:19:00.323] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:未被维持的梦,以及因异常原因破碎的梦,会在此处被混合、分解、吞噬。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:19:04.116] [Info] <color=#FFFFFF>[14:19:04.116] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:19:04.116] [Info] Player 玩家移动解锁
[2026-06-08 14:19:04.619] [Info] <color=#FFFFFF>[14:19:04.619] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:19:04.619] [Info] 玩家移动锁定
[2026-06-08 14:19:04.624] [Info] <color=#00FF00>[14:19:04.624] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:19:05.458] [Info] <color=#00FF00>[14:19:05.458] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:19:06.978] [Info] isSatisfied: True
[2026-06-08 14:19:06.980] [Info] <color=#00FF00>[14:19:06.980] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你的梦发生了结构性破裂。你与梦的残留一同坠落。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:19:12.405] [Info] <color=#00FF00>[14:19:12.405] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:破裂前,是否存在异常接触?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:19:13.547] [Info] <color=#00FF00>[14:19:13.547] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我碰了一面镜子。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:19:14.808] [Info] <color=#00FF00>[14:19:14.808] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我一瞬间感受到非常强烈的情绪,说不清楚是什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:18:43.037] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/firstdreamnpc2_graph - speaker:小提琴 - content:你和我们一样,都是被人遗忘的梦的一部分吗?
[2026-06-08 14:18:51.042] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。
[2026-06-08 14:18:53.830] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?
[2026-06-08 14:18:58.013] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:梦境裂隙。非常危险。
[2026-06-08 14:18:59.178] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:梦境裂隙又是什么?
[2026-06-08 14:19:00.323] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:未被维持的梦,以及因异常原因破碎的梦,会在此处被混合、分解、吞噬。
[2026-06-08 14:19:04.624] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。
[2026-06-08 14:19:05.459] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?
[2026-06-08 14:19:06.980] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你的梦发生了结构性破裂。你与梦的残留一同坠落。
[2026-06-08 14:19:12.407] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:破裂前,是否存在异常接触?
[2026-06-08 14:19:13.547] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我碰了一面镜子。
[2026-06-08 14:19:14.808] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我一瞬间感受到非常强烈的情绪,说不清楚是什么。
Session: efa15e67-3ede-4ddf-944a-76d851d5a278 (Received: 6/8/2026, 6:16:55 AM)
[2026-06-08 14:15:30.411] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"92485891-fc81-49e5-b0cc-3bee22ba12ec","start_time":"2026-06-08 14:09:53","end_time":"2026-06-08 14:15:30","progress":100000}
[2026-06-08 14:15:30.412] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:15:31.622] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-08 14:16:30.189] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"92485891-fc81-49e5-b0cc-3bee22ba12ec","start_time":"2026-06-08 14:15:30","end_time":"2026-06-08 14:16:30","progress":100000}
[2026-06-08 14:16:30.191] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:16:30.522] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
Session: 034c6bc0-942a-4879-9109-10936e5b7516 (Received: 6/8/2026, 6:10:54 AM)
[2026-06-08 14:09:50.376] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"92485891-fc81-49e5-b0cc-3bee22ba12ec","start_time":"2026-06-08 14:05:03","end_time":"2026-06-08 14:09:50","progress":100000}
[2026-06-08 14:09:50.376] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:09:50.931] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-08 14:09:53.790] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"92485891-fc81-49e5-b0cc-3bee22ba12ec","start_time":"2026-06-08 14:09:50","end_time":"2026-06-08 14:09:53","progress":100000}
[2026-06-08 14:09:53.793] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:09:54.115] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
Session: 030d4203-cde8-4da5-af9d-d2b11193b4af (Received: 6/8/2026, 6:07:54 AM)
[2026-06-08 14:04:12.401] [Info] [Client] Player build detected: network and log upload are enabled.
[2026-06-08 14:04:12.459] [Info] 读取存档
[2026-06-08 14:04:13.619] [Info] 设置为2K屏幕
[2026-06-08 14:04:51.618] [Info] Loaded User ID: 92485891-fc81-49e5-b0cc-3bee22ba12ec
[2026-06-08 14:04:52.101] [Info] <color=#FFFFFF>[14:04:52.101] 保存玩家所在场景 DemoLetter</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:04:52.101] [Info] 保存玩家所在场景 DemoLetter
[2026-06-08 14:04:52.161] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:05:00.534] [Info] <color=#FFFFFF>[14:05:00.534] 开始执行 第一个梦 first dream </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100000.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100000.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at fdLevel.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-06-08 14:05:00.534] [Info] 开始执行 第一个梦 first dream
[2026-06-08 14:05:01.526] [Info] <color=#FFFFFF>[14:05:01.526] 保存玩家所在场景 NewFirstDream</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-06-08 14:05:01.526] [Info] 保存玩家所在场景 NewFirstDream
[2026-06-08 14:05:01.527] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:05:03.447] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"92485891-fc81-49e5-b0cc-3bee22ba12ec","start_time":"2026-06-08 14:04:51","end_time":"2026-06-08 14:05:03","progress":100000}
[2026-06-08 14:05:03.448] [Info] save data path C:/Users/95640/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-06-08 14:05:03.768] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-06-08 14:04:13.577] [Success] 游戏启动
[2026-06-08 14:04:12.402] [Important] 启用备份存档
[2026-06-08 14:04:12.402] [Important] 备份也读取失败
[2026-06-08 14:04:12.974] [Important] 添加道具20015 1
[2026-06-08 14:04:12.974] [Important] 添加道具20016 1
[2026-06-08 14:04:12.974] [Important] 添加道具20017 1
[2026-06-08 14:04:12.974] [Important] 添加道具20018 1
[2026-06-08 14:04:12.975] [Important] 添加道具20019 1
[2026-06-08 14:04:12.975] [Important] 添加道具20020 1
[2026-06-08 14:04:12.975] [Important] 添加道具20023 1
[2026-06-08 14:04:12.975] [Important] 添加道具20024 1
[2026-06-08 14:04:12.975] [Important] 添加道具20025 1
[2026-06-08 14:04:12.975] [Important] 添加道具20026 1