[2026-05-02 01:21:36.742] [Info] <color=#00FF00>[01:21:36.742] 检查点100000已经完成</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Progress100000.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at WingController+<Transition>d__53.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 01:21:36.748] [Info] <color=#00FF00>[01:21:36.748] 第一个梦 first dream 执行成功</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Progress100000.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at WingController+<Transition>d__53.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 01:21:36.748] [Info] <color=#FFFFFF>[01:21:36.748] 检查点100000完成,CurCheckPoint推进到下一个节点: 100001</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at WingController+<Transition>d__53.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 01:21:36.748] [Info] 检查点100000完成,CurCheckPoint推进到下一个节点: 100001
[2026-05-02 01:21:36.748] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"a8949f2d-64af-4316-9b38-c74636862445","start_time":"2026-05-02 01:18:14","end_time":"2026-05-02 01:21:36","progress":100001}
[2026-05-02 01:21:36.750] [Info] save data path C:/Users/Kloud/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 01:21:36.929] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-02 01:21:37.798] [Info] <color=#FFFFFF>[01:21:37.798] 开始执行 ivy醒来 ivy wakeup </color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Progress100001.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Progress100001.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Chapter1_0.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:21:37.798] [Info] 开始执行 ivy醒来 ivy wakeup
[2026-05-02 01:21:38.803] [Info] <color=#FFFFFF>[01:21:38.803] 保存玩家所在场景 Chapter1-0</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 01:21:38.803] [Info] 保存玩家所在场景 Chapter1-0
[2026-05-02 01:21:38.804] [Info] save data path C:/Users/Kloud/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 01:22:23.305] [Info] Timeline completed
[2026-05-02 01:22:23.312] [Info] <color=#FFFFFF>[01:22:23.312] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 01:22:23.312] [Info] 玩家移动锁定
[2026-05-02 01:22:23.346] [Info] <color=#00FF00>[01:22:23.346] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Phew… that was terrifying.</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:25.367] [Info] <color=#00FF00>[01:22:25.367] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Who was that voice?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:25.880] [Info] <color=#00FF00>[01:22:25.880] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Red, straight hair?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:26.415] [Info] <color=#00FF00>[01:22:26.415] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:I... have long, straight, loose hair?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:28.769] [Info] <color=#00FF00>[01:22:28.769] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Is the figure in this photo... really me?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:30.901] [Info] <color=#00FF00>[01:22:30.901] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:… Am I seeing things?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:31.714] [Info] <color=#00FF00>[01:22:31.714] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Someone in the photo just disappeared.</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:32.477] [Info] <color=#00FF00>[01:22:32.477] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:I don't remember who she is.</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:33.130] [Info] <color=#00FF00>[01:22:33.130] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:But why…</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:33.685] [Info] <color=#00FF00>[01:22:33.685] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Why does this photo hurt so much to look at?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:34.213] [Info] <color=#FFFFFF>[01:22:34.213] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:34.213] [Info] Player 玩家移动解锁
[2026-05-02 01:22:35.220] [Info] <color=#00FF00>[01:22:35.220] 检查点100001已经完成</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Progress100001.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 01:22:35.222] [Info] <color=#FFFFFF>[01:22:35.222] ivy醒来 ivy wakeup 执行完成</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Progress100001.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 01:22:35.222] [Info] ivy醒来 ivy wakeup 执行完成
[2026-05-02 01:22:35.222] [Info] <color=#FFFFFF>[01:22:35.222] 检查点100001完成,CurCheckPoint推进到下一个节点: 100002</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 01:22:35.222] [Info] 检查点100001完成,CurCheckPoint推进到下一个节点: 100002
[2026-05-02 01:22:35.222] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"a8949f2d-64af-4316-9b38-c74636862445","start_time":"2026-05-02 01:21:36","end_time":"2026-05-02 01:22:35","progress":100002}
[2026-05-02 01:22:35.223] [Info] save data path C:/Users/Kloud/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 01:22:35.387] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-02 01:22:36.286] [Info] <color=#FFFFFF>[01:22:36.286] 开始执行 ivy卧室,施展恢复魔法ivy tidy bedroom </color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Progress100002.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Progress100002.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:36.286] [Info] 开始执行 ivy卧室,施展恢复魔法ivy tidy bedroom
[2026-05-02 01:22:37.282] [Info] <color=#FFFFFF>[01:22:37.282] 保存玩家所在场景 Chapter1-1</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 01:22:37.282] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-02 01:22:37.282] [Info] save data path C:/Users/Kloud/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 01:22:38.289] [Info] <color=#FFFFFF>[01:22:38.289] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 01:22:38.289] [Info] 玩家移动锁定
[2026-05-02 01:22:38.324] [Info] <color=#00FF00>[01:22:38.324] 当前对话记录下来了:grapg:StoryGraph/Chapter1/onthefloor_graph - speaker:Ivy - content:Where am I? Why... am I on the floor?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:39.012] [Info] <color=#FFFFFF>[01:22:39.012] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:39.012] [Info] Player 玩家移动解锁
[2026-05-02 01:22:40.532] [Info] <color=#FFFFFF>[01:22:40.532] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 01:22:40.532] [Info] 玩家移动锁定
[2026-05-02 01:22:40.545] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.552] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.559] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.566] [Info] <color=#00FF00>[01:22:40.566] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:Ivy - content:Ugh... My head hurts.</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:40.566] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.573] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.580] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.587] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.594] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.600] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.607] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.615] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.621] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.628] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.636] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.642] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.649] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.657] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.664] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.670] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.677] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.684] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.691] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.698] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.705] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.712] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.719] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.726] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.733] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.739] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.747] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.753] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.760] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.768] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.774] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.781] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.788] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.795] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.802] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.809] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.815] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.823] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.830] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.837] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.844] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.851] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.857] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.864] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.871] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.879] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:40.886] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:41.219] [Info] <color=#00FF00>[01:22:41.219] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:Ivy - content:Wait, this place feels familiar... It's my room.</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:41.588] [Info] <color=#FFFFFF>[01:22:41.586] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:41.588] [Info] Player 玩家移动解锁
[2026-05-02 01:22:42.102] [Info] <color=#FFFFFF>[01:22:42.102] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 01:22:42.103] [Info] 玩家移动锁定
[2026-05-02 01:22:42.115] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:42.122] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:42.128] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:42.136] [Info] <color=#00FF00>[01:22:42.136] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:Hold on...</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:42.136] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:42.142] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:42.149] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:42.156] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:42.164] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:42.170] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:42.177] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:42.184] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:42.191] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:42.643] [Info] <color=#00FF00>[01:22:42.643] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:Why is everything such a mess? What happened here?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:43.997] [Info] <color=#00FF00>[01:22:43.997] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:It's strange... I can't remember a thing.</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:44.545] [Info] <color=#00FF00>[01:22:44.545] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:I should look around and figure out what's going on.</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:45.392] [Info] <color=#FFFFFF>[01:22:45.392] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:45.392] [Info] Player 玩家移动解锁
[2026-05-02 01:22:45.907] [Info] <color=#FFFFFF>[01:22:45.907] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 01:22:45.907] [Info] 玩家移动锁定
[2026-05-02 01:22:45.927] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:45.933] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:45.941] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:45.948] [Info] <color=#00FF00>[01:22:45.948] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Cinnamon - content:Meow!~</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:45.948] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:45.954] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:45.961] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:45.968] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:45.975] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:45.982] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:45.989] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:45.996] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:46.002] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:46.010] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:46.017] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:46.023] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:46.030] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:46.038] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:46.045] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:46.052] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:46.057] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:46.065] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:46.072] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:46.079] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:46.087] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:46.093] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:46.100] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:46.107] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:46.114] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:46.120] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:46.128] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:46.135] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:46.142] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:46.593] [Info] <color=#00FF00>[01:22:46.593] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Ivy - content:Ah, a cat!</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:46.926] [Info] <color=#00FF00>[01:22:46.926] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Ivy - content:No, wait, not just any cat. You're Cinnamon, right?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:47.267] [Info] <color=#00FF00>[01:22:47.267] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Cinnamon - content:Meow, meow!</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:47.801] [Info] <color=#00FF00>[01:22:47.801] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Ivy - content:I remembered something! Thank goodness you're okay!</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:48.051] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.058] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.065] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.073] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.079] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.086] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.092] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.099] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.106] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.114] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.121] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.128] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.135] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.142] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.148] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.155] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.162] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.169] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.177] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.183] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.189] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.197] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.204] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.211] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.217] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.225] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.232] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.239] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.245] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.253] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.259] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.266] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.274] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.280] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.288] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.294] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.301] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.307] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.315] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.321] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.329] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.336] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.343] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.350] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.357] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.364] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.370] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.377] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.385] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.392] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.398] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.406] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.412] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.419] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.427] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.433] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.440] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.447] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.454] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.461] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.468] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.475] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.481] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.488] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.496] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.502] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.509] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.517] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.523] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.530] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.537] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.545] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.551] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.557] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.565] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.572] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.579] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.585] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.592] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.600] [Info] <color=#FFFFFF>[01:22:48.600] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:22:48.600] [Info] Player 玩家移动解锁
[2026-05-02 01:22:55.872] [Info] <color=green>已获得photo_small</color>
[2026-05-02 01:22:57.814] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:57.836] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:57.849] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:57.869] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:57.883] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:57.903] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:57.912] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:57.932] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:57.945] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:57.967] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:57.980] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:57.994] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:58.001] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:58.008] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:58.015] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:59.641] [Info] <color=#FFFFFF>[01:22:59.641] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 01:22:59.641] [Info] 玩家移动锁定
[2026-05-02 01:22:59.675] [Info] <color=#00FF00>[01:22:59.675] 当前对话记录下来了:grapg:StoryGraph/Chapter1/photoclick_graph - speaker:Ivy - content:Someone in the photo just disappeared.</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:23:00.300] [Info] <color=#FFFFFF>[01:23:00.300] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:23:00.300] [Info] Player 玩家移动解锁
[2026-05-02 01:23:01.794] [Info] <color=#FFFFFF>[01:23:01.793] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 01:23:01.794] [Info] 玩家移动锁定
[2026-05-02 01:23:01.828] [Info] <color=#00FF00>[01:23:01.827] 当前对话记录下来了:grapg:StoryGraph/Chapter1/notebook_graph - speaker:Ivy - content:I'll keep track of clues in my notebook. It might help me collect my thoughts.</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:23:02.495] [Info] <color=#FFFFFF>[01:23:02.494] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:23:02.495] [Info] Player 玩家移动解锁
[2026-05-02 01:23:07.383] [Info] <color=green>已获得diary</color>
[2026-05-02 01:23:10.591] [Info] <color=#FFFFFF>[01:23:10.591] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 01:23:10.591] [Info] 玩家移动锁定
[2026-05-02 01:23:10.625] [Info] <color=#00FF00>[01:23:10.624] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:Ivy - content:Wait, is this my diary?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:23:11.166] [Info] <color=#00FF00>[01:23:11.166] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:Ivy - content:The date says yesterday, but it's unfinished.</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:23:11.506] [Info] <color=#00FF00>[01:23:11.506] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:Ivy - content:Who came here yesterday? Could they have something to do with my memory loss?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:23:11.923] [Info] <color=#FFFFFF>[01:23:11.923] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:23:11.923] [Info] Player 玩家移动解锁
[2026-05-02 01:23:14.695] [Info] <color=green>已获得Clock_broke</color>
[2026-05-02 01:23:14.714] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.721] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.728] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.734] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.742] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.749] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.756] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.762] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.770] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.777] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.784] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.790] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.798] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.804] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.811] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.818] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.825] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.833] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.839] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.846] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.853] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.859] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.867] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.874] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.881] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.888] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.895] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.902] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.909] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.916] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.922] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.930] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.936] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.943] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:14.950] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:36.638] [Info] <color=green>已获得nightmare</color>
[2026-05-02 01:23:38.991] [Info] <color=#FFFFFF>[01:23:38.991] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 01:23:38.991] [Info] 玩家移动锁定
[2026-05-02 01:23:39.024] [Info] <color=#00FF00>[01:23:39.024] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:Ivy - content:Dreams?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:23:40.475] [Info] <color=#00FF00>[01:23:40.475] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:Ivy - content:Was that illusion I wound up in some kind of dream?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:23:40.913] [Info] <color=#00FF00>[01:23:40.913] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:Ivy - content:Could this be a dream?</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:23:41.120] [Info] <color=#00FF00>[01:23:41.120] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:Ivy - content:This shard... the one with the glazed pattern-
I think I saw it in my dream just now.</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:23:41.836] [Info] <color=#FFFFFF>[01:23:41.835] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:23:41.836] [Info] Player 玩家移动解锁
[2026-05-02 01:23:45.579] [Info] <color=#FFFFFF>[01:23:45.579] 玩家移动锁定</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 01:23:45.579] [Info] 玩家移动锁定
[2026-05-02 01:23:45.593] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.599] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.606] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.613] [Info] <color=#00FF00>[01:23:45.613] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:Ivy - content:I'd better <color=#FF3A3A>clean up the room</color> first and see if there are any clues.</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:23:45.613] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.620] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.627] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.634] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.641] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.648] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.655] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.661] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.670] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.678] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.682] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.690] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.697] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.704] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.711] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.717] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.724] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.731] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.738] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.745] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.752] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.759] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.766] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.772] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.779] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.787] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.794] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.802] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.808] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.815] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.822] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.828] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.837] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.843] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.849] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.857] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.863] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.869] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.877] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.884] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.891] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.898] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.905] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.912] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.918] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.926] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.932] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.939] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.946] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.953] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.961] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.967] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.974] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.980] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.988] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:45.995] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:46.002] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:46.009] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:23:47.342] [Info] <color=#FFFFFF>[01:23:47.342] Player 玩家移动解锁</color>
StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0
at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 01:23:47.342] [Info] Player 玩家移动解锁
[2026-05-02 01:23:55.140] [Info] <color=green>已获得magictrail</color>
[2026-05-02 01:24:13.096] [Info] <color=green>已获得magictrail</color>
[2026-05-02 01:24:13.117] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.123] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.130] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.138] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.144] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.152] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.158] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.165] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.172] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.179] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.186] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.193] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.200] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.207] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.214] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.220] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.227] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.234] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.241] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.248] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.255] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.262] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.269] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.277] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.282] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.290] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.297] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.304] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.312] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.318] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.325] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.331] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.338] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.345] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.352] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.359] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.366] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.372] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.380] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.387] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.394] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.401] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.408] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.414] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.421] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.428] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.435] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.443] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.449] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.457] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.464] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.470] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.477] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.484] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.490] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:13.498] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.498] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.505] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.511] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.519] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.526] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.532] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.540] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.546] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.554] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.560] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.567] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.575] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.582] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.588] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.595] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.602] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.610] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.617] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.623] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.630] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.637] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.644] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.651] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.657] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.665] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.671] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.679] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.686] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.693] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.700] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.706] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.712] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.720] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.728] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.734] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.741] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.748] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.755] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.762] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.769] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.777] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.782] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.789] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.796] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.804] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.810] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.817] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.824] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:24:14.831] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 01:22:48.608] [Error] 没有找到ui界面 StoryPanel
[2026-05-02 01:21:36.742] [Success] 检查点100000已经完成
[2026-05-02 01:21:36.748] [Success] 第一个梦 first dream 执行成功
[2026-05-02 01:22:23.346] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Phew… that was terrifying.
[2026-05-02 01:22:25.367] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Who was that voice?
[2026-05-02 01:22:25.880] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Red, straight hair?
[2026-05-02 01:22:26.415] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:I... have long, straight, loose hair?
[2026-05-02 01:22:28.769] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Is the figure in this photo... really me?
[2026-05-02 01:22:30.901] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:… Am I seeing things?
[2026-05-02 01:22:31.714] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Someone in the photo just disappeared.
[2026-05-02 01:22:32.477] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:I don't remember who she is.
[2026-05-02 01:22:33.130] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:But why…
[2026-05-02 01:22:33.685] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Why does this photo hurt so much to look at?
[2026-05-02 01:22:35.220] [Success] 检查点100001已经完成
[2026-05-02 01:22:38.324] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/onthefloor_graph - speaker:Ivy - content:Where am I? Why... am I on the floor?
[2026-05-02 01:22:40.566] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:Ivy - content:Ugh... My head hurts.
[2026-05-02 01:22:41.220] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:Ivy - content:Wait, this place feels familiar... It's my room.
[2026-05-02 01:22:42.136] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:Hold on...
[2026-05-02 01:22:42.643] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:Why is everything such a mess? What happened here?
[2026-05-02 01:22:43.997] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:It's strange... I can't remember a thing.
[2026-05-02 01:22:44.545] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:I should look around and figure out what's going on.
[2026-05-02 01:22:45.948] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Cinnamon - content:Meow!~
[2026-05-02 01:22:46.593] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Ivy - content:Ah, a cat!
[2026-05-02 01:22:46.927] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Ivy - content:No, wait, not just any cat. You're Cinnamon, right?
[2026-05-02 01:22:47.267] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Cinnamon - content:Meow, meow!
[2026-05-02 01:22:47.801] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Ivy - content:I remembered something! Thank goodness you're okay!
[2026-05-02 01:22:59.675] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/photoclick_graph - speaker:Ivy - content:Someone in the photo just disappeared.
[2026-05-02 01:23:01.828] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/notebook_graph - speaker:Ivy - content:I'll keep track of clues in my notebook. It might help me collect my thoughts.
[2026-05-02 01:23:10.625] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:Ivy - content:Wait, is this my diary?
[2026-05-02 01:23:11.167] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:Ivy - content:The date says yesterday, but it's unfinished.
[2026-05-02 01:23:11.507] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:Ivy - content:Who came here yesterday? Could they have something to do with my memory loss?
[2026-05-02 01:23:39.024] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:Ivy - content:Dreams?
[2026-05-02 01:23:40.475] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:Ivy - content:Was that illusion I wound up in some kind of dream?
[2026-05-02 01:23:40.913] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:Ivy - content:Could this be a dream?
[2026-05-02 01:23:41.120] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:Ivy - content:This shard... the one with the glazed pattern-
I think I saw it in my dream just now.
[2026-05-02 01:23:45.613] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:Ivy - content:I'd better <color=#FF3A3A>clean up the room</color> first and see if there are any clues.