Logs: b658c30e-a326-424e-aa9b-3032e7b7f66a

← Back to List
Session: 4163528b-127f-4b9e-83bd-29e45bb22736 (Received: 5/2/2026, 8:26:46 PM)
[2026-05-02 21:25:37.962] [Info] <color=#00FF00>[21:25:37.962] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:Ivy - content:(This cafe. It's definitely mine. I have no doubt about that.)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:25:39.278] [Info] <color=#00FF00>[21:25:39.278] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:Ivy - content:(How could I ever forget?)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:25:40.128] [Info] <color=#FFFFFF>[21:25:40.128] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:25:40.128] [Info] Player 玩家移动解锁
[2026-05-02 21:25:41.144] [Info] <color=#FFFFFF>[21:25:41.144] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:25:41.144] [Info] 玩家移动锁定
[2026-05-02 21:25:41.227] [Info] <color=#00FF00>[21:25:41.226] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:Such an ill-mannered, unreasonable, c-cursed beast! Look what you've done!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:25:42.776] [Info] <color=#00FF00>[21:25:42.776] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:What a horror it is, seeing someone of your standing choosing to share a roof with... with that.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:25:45.560] [Info] <color=#00FF00>[21:25:45.560] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:Ivy - content:... A cat?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:25:46.141] [Info] <color=#00FF00>[21:25:46.141] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:Miss Witch! Kindly refrain from using that word. It's beneath my dignity to hear it. Nothing to do with fear.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:25:48.589] [Info] <color=#00FF00>[21:25:48.589] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:Call it animal, vermin, monster, anything but that.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:25:49.972] [Info] <color=#00FF00>[21:25:49.972] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:Ivy - content:(This bird is unbelievable.)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:25:50.622] [Info] <color=#00FF00>[21:25:50.622] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:Be that as it may, I must express my sincere gratitude towards you, Miss Witch.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:25:52.588] [Info] <color=#00FF00>[21:25:52.587] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:Your help in fending off that wild beast is much appreciated.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:25:53.720] [Info] <color=#00FF00>[21:25:53.720] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:Ivy - content:I only did what I had to do.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:25:54.370] [Info] <color=#00FF00>[21:25:54.370] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:Aren't you curious about what just happened?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:25:55.204] [Info] <color=#00FF00>[21:25:55.203] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:Allow me to address the shifting landscape you witnessed outside. I can tell how curious you are about it. It's written plainly all over your face!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:25:57.918] [Info] <color=#00FF00>[21:25:57.918] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:Ivy - content:...</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:25:58.535] [Info] <color=#00FF00>[21:25:58.535] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:Ivy - content:Well, you're not wrong, but I'm a bit more curious about who you are.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:25:59.552] [Info] <color=#00FF00>[21:25:59.551] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:Ah, all in due time. You must have been thinking of a specific place,<color=#FF3A3A>Dream Townß</color>, weren't you?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:26:02.483] [Info] <color=#00FF00>[21:26:02.482] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:That foul beast activated a unique magical instrument hidden among the debris on the counter. What you may view as a simple abode is actually a folding dollhouse imbued with countless powers.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:26:06.314] [Info] <color=#00FF00>[21:26:06.314] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:Pressing the instrument's switch causes the building to collapse in on itself and teleport to the owner's desired location.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:26:08.796] [Info] <color=#00FF00>[21:26:08.796] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:You were thinking about Dream Town, weren't you? So here we are.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:26:09.779] [Info] <color=#00FF00>[21:26:09.779] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:Fascinating, isn't it?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:26:10.345] [Info] <color=#00FF00>[21:26:10.345] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:Ivy - content:It's... certainly useful.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:26:11.011] [Info] <color=#FFFFFF>[21:26:11.011] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:26:11.012] [Info] Player 玩家移动解锁
[2026-05-02 21:26:14.045] [Info] <color=#FFFFFF>[21:26:14.045] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:26:14.045] [Info] 玩家移动锁定
[2026-05-02 21:26:14.127] [Info] <color=#00FF00>[21:26:14.126] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:...</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:26:14.660] [Info] <color=#00FF00>[21:26:14.660] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:Hm...</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:26:15.176] [Info] <color=#00FF00>[21:26:15.176] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:The craftsmanship of the woodwork is as impressive as ever. I'm happy to see it's been well-kept.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:26:16.625] [Info] <color=#00FF00>[21:26:16.625] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:Ivy - content:Thank you, but... I'm having trouble with my memory, and none of this rings a bell.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:26:18.907] [Info] <color=#00FF00>[21:26:18.907] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:Ivy - content:Can you just tell me who or what you are exactly? Are you a creature from the magical realm?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:26:20.291] [Info] <color=#00FF00>[21:26:20.291] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:Heimdale - content:A "creature", you say? Hmph. I have a name, you know. It's Heimdale.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:26:21.907] [Info] <color=#00FF00>[21:26:21.907] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:Heimdale - content:And thanks to your misbehaved beast, I now have an extra five-hour flight to endure. However, for saving me from becoming minced crow meat, I want to gift you a satchel of magical soil.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:26:23.373] [Info] <color=#00FF00>[21:26:23.372] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:Heimdale - content:With this, you'll be sure to grow something that'll be of use to you.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:26:24.322] [Info] <color=#00FF00>[21:26:24.321] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:Heimdale - content:When you're ready, let's go talk in your magic plant room.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:26:25.172] [Info] <color=#FFFFFF>[21:26:25.171] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:26:25.172] [Info] Player 玩家移动解锁
[2026-05-02 21:26:26.188] [Info] <color=#00FF00>[21:26:26.188] 检查点100007已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100007.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener+<AfterHeimdale2>d__20.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:26:26.189] [Info] <color=#FFFFFF>[21:26:26.189] 触发猫追乌鸦,海姆达尔出现 catrun after crow. Heimdale visit 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100007.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener+<AfterHeimdale2>d__20.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:26:26.189] [Info] 触发猫追乌鸦,海姆达尔出现 catrun after crow. Heimdale visit 执行完成
[2026-05-02 21:26:26.189] [Info] <color=#FFFFFF>[21:26:26.189] 检查点100007完成,CurCheckPoint推进到下一个节点: 100008</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener+<AfterHeimdale2>d__20.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:26:26.189] [Info] 检查点100007完成,CurCheckPoint推进到下一个节点: 100008
[2026-05-02 21:26:26.189] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"b658c30e-a326-424e-aa9b-3032e7b7f66a","start_time":"2026-05-02 21:24:07","end_time":"2026-05-02 21:26:26","progress":100008}
[2026-05-02 21:26:26.192] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:26:26.218] [Info] <color=#FFFFFF>[21:26:26.218] 开始执行海姆达尔离开Heimdale left</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener+<AfterHeimdale2>d__20.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:26:26.218] [Info] 开始执行海姆达尔离开Heimdale left
[2026-05-02 21:26:26.470] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-02 21:26:33.868] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:26:35.518] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:26:36.582] [Info] <color=#00FF00>[21:26:36.582] 游戏启动</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvEntry.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:26:36.601] [Info] <color=#00FF00>[21:26:36.601] 已有存档</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at EntryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:26:36.601] [Info] <color=#FFFFFF>[21:26:36.601] 设置为1080p屏幕</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at EntryPanel.DetectResolution () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at EntryPanel.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at EntryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:26:36.602] [Info] 设置为1080p屏幕
[2026-05-02 21:25:37.962] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:Ivy - content:(This cafe. It's definitely mine. I have no doubt about that.)
[2026-05-02 21:25:39.278] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:Ivy - content:(How could I ever forget?)
[2026-05-02 21:25:41.227] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:Such an ill-mannered, unreasonable, c-cursed beast! Look what you've done!
[2026-05-02 21:25:42.776] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:What a horror it is, seeing someone of your standing choosing to share a roof with... with that.
[2026-05-02 21:25:45.560] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:Ivy - content:... A cat?
[2026-05-02 21:25:46.141] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:Miss Witch! Kindly refrain from using that word. It's beneath my dignity to hear it. Nothing to do with fear.
[2026-05-02 21:25:48.590] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:Call it animal, vermin, monster, anything but that.
[2026-05-02 21:25:49.972] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:Ivy - content:(This bird is unbelievable.)
[2026-05-02 21:25:50.623] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:Be that as it may, I must express my sincere gratitude towards you, Miss Witch.
[2026-05-02 21:25:52.588] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:Your help in fending off that wild beast is much appreciated.
[2026-05-02 21:25:53.721] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:Ivy - content:I only did what I had to do.
[2026-05-02 21:25:54.370] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:Aren't you curious about what just happened?
[2026-05-02 21:25:55.204] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:Allow me to address the shifting landscape you witnessed outside. I can tell how curious you are about it. It's written plainly all over your face!
[2026-05-02 21:25:57.918] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:Ivy - content:...
[2026-05-02 21:25:58.535] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:Ivy - content:Well, you're not wrong, but I'm a bit more curious about who you are.
[2026-05-02 21:25:59.552] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:Ah, all in due time. You must have been thinking of a specific place,<color=#FF3A3A>Dream Townß</color>, weren't you?
[2026-05-02 21:26:02.487] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:That foul beast activated a unique magical instrument hidden among the debris on the counter. What you may view as a simple abode is actually a folding dollhouse imbued with countless powers.
[2026-05-02 21:26:06.314] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:Pressing the instrument's switch causes the building to collapse in on itself and teleport to the owner's desired location.
[2026-05-02 21:26:08.797] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:You were thinking about Dream Town, weren't you? So here we are.
[2026-05-02 21:26:09.780] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:Fascinating, isn't it?
[2026-05-02 21:26:10.345] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:Ivy - content:It's... certainly useful.
[2026-05-02 21:26:14.127] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:...
[2026-05-02 21:26:14.660] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:Hm...
[2026-05-02 21:26:15.176] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:The craftsmanship of the woodwork is as impressive as ever. I'm happy to see it's been well-kept.
[2026-05-02 21:26:16.626] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:Ivy - content:Thank you, but... I'm having trouble with my memory, and none of this rings a bell.
[2026-05-02 21:26:18.908] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:Ivy - content:Can you just tell me who or what you are exactly? Are you a creature from the magical realm?
[2026-05-02 21:26:20.291] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:Heimdale - content:A "creature", you say? Hmph. I have a name, you know. It's Heimdale.
[2026-05-02 21:26:21.908] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:Heimdale - content:And thanks to your misbehaved beast, I now have an extra five-hour flight to endure. However, for saving me from becoming minced crow meat, I want to gift you a satchel of magical soil.
[2026-05-02 21:26:23.373] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:Heimdale - content:With this, you'll be sure to grow something that'll be of use to you.
[2026-05-02 21:26:24.322] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:Heimdale - content:When you're ready, let's go talk in your magic plant room.
[2026-05-02 21:26:26.188] [Success] 检查点100007已经完成
[2026-05-02 21:26:36.582] [Success] 游戏启动
[2026-05-02 21:26:36.601] [Success] 已有存档
Session: 5e89af4c-9e88-41db-aded-f0ccb3223582 (Received: 5/2/2026, 8:25:36 PM)
[2026-05-02 21:22:36.070] [Info] clickSceneName coffeeMakingGrind
[2026-05-02 21:22:36.170] [Info] clickSceneName coffeeMakingGrind
[2026-05-02 21:22:36.283] [Info] <color=#FFFFFF>[21:22:36.283] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:22:36.283] [Info] 玩家移动锁定
[2026-05-02 21:22:36.370] [Info] <color=#00FF00>[21:22:36.369] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:Ivy - content:What's this?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:22:37.286] [Info] <color=#00FF00>[21:22:37.286] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:Ivy - content:Soul Brew...</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:22:40.552] [Info] <color=#00FF00>[21:22:40.551] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:Ivy - content:Pakurakaluti. That spell... it sounds so familiar.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:22:41.934] [Info] <color=#00FF00>[21:22:41.933] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:Ivy - content:I'll make the coffee first. I need it to help me calm down and think.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:22:43.250] [Info] <color=#FFFFFF>[21:22:43.250] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:22:43.251] [Info] Player 玩家移动解锁
[2026-05-02 21:22:55.161] [Info] clickSceneName coffeeMakingClick
[2026-05-02 21:22:55.310] [Info] clickSceneName coffeeMakingClick
[2026-05-02 21:22:55.311] [Info] <color=#FF00FF>[21:22:55.311] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:22:57.876] [Info] clickSceneName coffeeMakingGrind
[2026-05-02 21:22:58.026] [Info] clickSceneName coffeeMakingGrind
[2026-05-02 21:22:58.027] [Info] <color=#FF00FF>[21:22:58.026] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:23:01.557] [Info] clickSceneName coffeeMakingBoil
[2026-05-02 21:23:01.641] [Info] clickSceneName coffeeMakingBoil
[2026-05-02 21:23:01.641] [Info] <color=#FF00FF>[21:23:01.641] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:23:04.072] [Info] clickSceneName coffeeMakingPour
[2026-05-02 21:23:04.206] [Info] clickSceneName coffeeMakingPour
[2026-05-02 21:23:04.206] [Info] <color=#FF00FF>[21:23:04.206] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:23:12.388] [Info] <color=#FFFFFF>[21:23:12.388] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:23:12.388] [Info] 玩家移动锁定
[2026-05-02 21:23:12.468] [Info] <color=#00FF00>[21:23:12.468] 当前对话记录下来了:grapg:StoryGraph/Chapter1/warmfruit_graph - speaker:Ivy - content:This looks like Warm Fruit!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:13.418] [Info] <color=#00FF00>[21:23:13.417] 当前对话记录下来了:grapg:StoryGraph/Chapter1/warmfruit_graph - speaker:Ivy - content:This stuff's full of healing energy. Perfect for my current condition. I'll add some to my coffee.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:15.383] [Info] <color=#FFFFFF>[21:23:15.383] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:15.383] [Info] Player 玩家移动解锁
[2026-05-02 21:23:17.915] [Info] clickSceneName coffeeMakingGrind
[2026-05-02 21:23:18.016] [Info] clickSceneName coffeeMakingGrind
[2026-05-02 21:23:20.847] [Info] clickSceneName coffeeMakingGrind
[2026-05-02 21:23:20.981] [Info] clickSceneName coffeeMakingGrind
[2026-05-02 21:23:20.981] [Info] <color=#FF00FF>[21:23:20.981] 开始处理按钮点击TunTun</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:23:21.497] [Info] clickSceneName coffeeMakingGrind
[2026-05-02 21:23:21.597] [Info] clickSceneName coffeeMakingGrind
[2026-05-02 21:23:22.364] [Info] clickSceneName BottleItem
[2026-05-02 21:23:22.463] [Info] clickSceneName BottleItem
[2026-05-02 21:23:22.464] [Info] <color=#FF00FF>[21:23:22.463] 开始处理按钮点击AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:23:22.464] [Info] <color=#FF00FF>[21:23:22.464] 开始处理PourAddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:23:22.465] [Info] <color=#FF00FF>[21:23:22.465] 开始添加咖啡材料AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:23:23.130] [Info] <color=#FF00FF>[21:23:23.130] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.147] [Info] <color=#FF00FF>[21:23:23.147] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.163] [Info] <color=#FF00FF>[21:23:23.163] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.181] [Info] <color=#FF00FF>[21:23:23.180] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.197] [Info] <color=#FF00FF>[21:23:23.197] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.214] [Info] <color=#FF00FF>[21:23:23.214] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.231] [Info] <color=#FF00FF>[21:23:23.231] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.247] [Info] <color=#FF00FF>[21:23:23.247] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.264] [Info] <color=#FF00FF>[21:23:23.263] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.281] [Info] <color=#FF00FF>[21:23:23.281] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.297] [Info] <color=#FF00FF>[21:23:23.297] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.315] [Info] <color=#FF00FF>[21:23:23.315] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.331] [Info] <color=#FF00FF>[21:23:23.331] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.347] [Info] <color=#FF00FF>[21:23:23.347] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.364] [Info] <color=#FF00FF>[21:23:23.364] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.381] [Info] <color=#FF00FF>[21:23:23.381] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.397] [Info] <color=#FF00FF>[21:23:23.397] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.414] [Info] <color=#FF00FF>[21:23:23.413] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.430] [Info] <color=#FF00FF>[21:23:23.430] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.447] [Info] <color=#FF00FF>[21:23:23.447] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.463] [Info] <color=#FF00FF>[21:23:23.463] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.481] [Info] <color=#FF00FF>[21:23:23.480] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.497] [Info] <color=#FF00FF>[21:23:23.497] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.514] [Info] <color=#FF00FF>[21:23:23.514] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.531] [Info] <color=#FF00FF>[21:23:23.530] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.546] [Info] <color=#FF00FF>[21:23:23.546] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.563] [Info] <color=#FF00FF>[21:23:23.563] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.581] [Info] <color=#FF00FF>[21:23:23.581] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.598] [Info] <color=#FF00FF>[21:23:23.598] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.613] [Info] <color=#FF00FF>[21:23:23.613] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.630] [Info] <color=#FF00FF>[21:23:23.630] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.649] [Info] <color=#FF00FF>[21:23:23.649] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.663] [Info] <color=#FF00FF>[21:23:23.663] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.680] [Info] <color=#FF00FF>[21:23:23.680] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.697] [Info] <color=#FF00FF>[21:23:23.697] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.714] [Info] <color=#FF00FF>[21:23:23.714] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.730] [Info] <color=#FF00FF>[21:23:23.730] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.747] [Info] <color=#FF00FF>[21:23:23.747] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.764] [Info] <color=#FF00FF>[21:23:23.764] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.780] [Info] <color=#FF00FF>[21:23:23.780] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.797] [Info] <color=#FF00FF>[21:23:23.796] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.813] [Info] <color=#FF00FF>[21:23:23.812] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.829] [Info] <color=#FF00FF>[21:23:23.829] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.848] [Info] <color=#FF00FF>[21:23:23.847] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.863] [Info] <color=#FF00FF>[21:23:23.863] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.880] [Info] <color=#FF00FF>[21:23:23.880] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.898] [Info] <color=#FF00FF>[21:23:23.897] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.914] [Info] <color=#FF00FF>[21:23:23.914] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.933] [Info] <color=#FF00FF>[21:23:23.933] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.947] [Info] <color=#FF00FF>[21:23:23.947] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.964] [Info] <color=#FF00FF>[21:23:23.964] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.981] [Info] <color=#FF00FF>[21:23:23.980] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:23.998] [Info] <color=#FF00FF>[21:23:23.998] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.013] [Info] <color=#FF00FF>[21:23:24.013] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.031] [Info] <color=#FF00FF>[21:23:24.031] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.046] [Info] <color=#FF00FF>[21:23:24.046] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:23:24.048] [Info] <color=#FF00FF>[21:23:24.048] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.065] [Info] <color=#FF00FF>[21:23:24.065] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.081] [Info] <color=#FF00FF>[21:23:24.081] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.097] [Info] <color=#FF00FF>[21:23:24.096] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.113] [Info] <color=#FF00FF>[21:23:24.113] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.131] [Info] <color=#FF00FF>[21:23:24.131] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.147] [Info] <color=#FF00FF>[21:23:24.147] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.164] [Info] <color=#FF00FF>[21:23:24.163] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.180] [Info] <color=#FF00FF>[21:23:24.180] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.196] [Info] <color=#FF00FF>[21:23:24.196] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.213] [Info] <color=#FF00FF>[21:23:24.212] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.229] [Info] <color=#FF00FF>[21:23:24.229] 开始播放默认动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerExit (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:23:24.231] [Info] <color=#FF00FF>[21:23:24.231] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.247] [Info] <color=#FF00FF>[21:23:24.246] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.263] [Info] <color=#FF00FF>[21:23:24.263] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.280] [Info] <color=#FF00FF>[21:23:24.280] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.296] [Info] <color=#FF00FF>[21:23:24.296] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.313] [Info] <color=#FF00FF>[21:23:24.312] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.330] [Info] <color=#FF00FF>[21:23:24.329] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.347] [Info] <color=#FF00FF>[21:23:24.347] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.364] [Info] <color=#FF00FF>[21:23:24.364] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.379] [Info] <color=#FF00FF>[21:23:24.379] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:23:24.381] [Info] <color=#FF00FF>[21:23:24.381] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.396] [Info] <color=#FF00FF>[21:23:24.396] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.413] [Info] <color=#FF00FF>[21:23:24.413] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.430] [Info] <color=#FF00FF>[21:23:24.430] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.446] [Info] <color=#FF00FF>[21:23:24.446] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.463] [Info] <color=#FF00FF>[21:23:24.463] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.479] [Info] <color=#FF00FF>[21:23:24.479] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.496] [Info] <color=#FF00FF>[21:23:24.496] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.513] [Info] <color=#FF00FF>[21:23:24.513] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.530] [Info] clickSceneName coffeeMakingGrind
[2026-05-02 21:23:24.531] [Info] <color=#FF00FF>[21:23:24.531] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.546] [Info] <color=#FF00FF>[21:23:24.546] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.563] [Info] <color=#FF00FF>[21:23:24.563] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.580] [Info] <color=#FF00FF>[21:23:24.579] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.596] [Info] <color=#FF00FF>[21:23:24.596] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.612] [Info] <color=#FF00FF>[21:23:24.612] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.629] [Info] <color=#FF00FF>[21:23:24.629] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:24.646] [Info] clickSceneName coffeeMakingGrind
[2026-05-02 21:23:24.646] [Info] <color=#FF00FF>[21:23:24.646] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:23:24.647] [Info] <color=#FF00FF>[21:23:24.646] 开始处理PourAddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:23:24.647] [Info] <color=#FF00FF>[21:23:24.647] 开始添加咖啡材料AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:23:24.648] [Info] <color=#FF00FF>[21:23:24.648] 开始播放动画 AddHotMilk - Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:23:24.648] [Info] <color=#FF00FF>[21:23:24.648] 开始播放热牛奶动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnClick (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.PlayAnimation (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:23:34.792] [Info] <color=#FFFFFF>[21:23:34.792] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:23:34.792] [Info] 玩家移动锁定
[2026-05-02 21:23:34.873] [Info] <color=#00FF00>[21:23:34.873] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:Ivy - content:Wait. I was lost in thought and didn't even notice. I added milk without thinking.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:36.623] [Info] <color=#00FF00>[21:23:36.622] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:Ivy - content:But I'm pretty sure I don't like milk or sugar.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:37.856] [Info] <color=#00FF00>[21:23:37.856] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:Ivy - content:Then why did my hands move as if I'd done this a hundred times before?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:38.922] [Info] <color=#00FF00>[21:23:38.921] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:Ivy - content:Hmm… I'll let the <color=#FF3A3A>little bunny, Gulpy</color>, absorb the milk I just poured in.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:40.672] [Info] <color=#FFFFFF>[21:23:40.672] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:40.672] [Info] Player 玩家移动解锁
[2026-05-02 21:23:41.870] [Info] clickSceneName coffeeMakingGrind
[2026-05-02 21:23:42.004] [Info] clickSceneName coffeeMakingGrind
[2026-05-02 21:23:42.004] [Info] <color=#FF00FF>[21:23:42.004] 开始处理按钮点击TunTun</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:23:42.005] [Info] <color=#FF00FF>[21:23:42.005] 开始处理PourTunTun</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:23:42.005] [Info] <color=#FF00FF>[21:23:42.005] 开始添加咖啡材料TunTun</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:23:46.201] [Info] clickSceneName coffeeMakingClick
[2026-05-02 21:23:46.351] [Info] clickSceneName coffeeMakingClick
[2026-05-02 21:23:46.351] [Info] <color=#FF00FF>[21:23:46.351] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:23:46.352] [Info] <color=#FF00FF>[21:23:46.352] 开始处理PourStir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:23:46.353] [Info] <color=#FF00FF>[21:23:46.352] 开始添加咖啡材料Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:23:50.685] [Info] <color=#FF00FF>[21:23:50.685] 42 42</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PicBookManager.InitCoffeeIllScore () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PicBookManager.TryGetIllDic (System.Int32 score) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.TryUnLockIllu () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at AllStateBase.HandleAnimationStateEvent (Spine.TrackEntry trackEntry, Spine.Event e) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingStateBase.HandleAnimationStateEvent (Spine.TrackEntry trackEntry, Spine.Event e) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Spine.AnimationState.OnEvent (Spine.TrackEntry entry, Spine.Event e) [0x00000] in <fde0160bf41a4544a8c2bfc4418451b2>:0 at Spine.EventQueue.Drain () [0x00000] in <fde0160bf41a4544a8c2bfc4418451b2>:0 at Spine.AnimationState.Apply (Spine.Skeleton skeleton) [0x00000] in <fde0160bf41a4544a8c2bfc4418451b2>:0 at Spine.Unity.SkeletonAnimation.ApplyAnimation () [0x00000] in <db1de6b918054ad388e690968bdc1901>:0 at Spine.Unity.SkeletonAnimation.Update (System.Single deltaTime) [0x00000] in <db1de6b918054ad388e690968bdc1901>:0 at Spine.Unity.SkeletonAnimation.Update () [0x00000] in <db1de6b918054ad388e690968bdc1901>:0
[2026-05-02 21:23:57.279] [Info] clickSceneName coffeeMakingGrind
[2026-05-02 21:23:57.396] [Info] clickSceneName coffeeMakingGrind
[2026-05-02 21:23:57.396] [Info] <color=#FF00FF>[21:23:57.396] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:23:57.414] [Info] <color=#FFFFFF>[21:23:57.414] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:23:57.414] [Info] 玩家移动锁定
[2026-05-02 21:23:57.495] [Info] <color=#00FF00>[21:23:57.495] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:Ivy - content:Ah! I feel refreshed.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:58.229] [Info] <color=#00FF00>[21:23:58.229] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:Ivy - content:I'm glad I haven't forgotten everything. I can still make a soothing cup of coffee!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:23:59.378] [Info] <color=#00FF00>[21:23:59.378] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:Ivy - content:While I'm here, I should record my observations so far and untangle my thoughts.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:24:00.694] [Info] <color=#00FF00>[21:24:00.694] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:Ivy - content:I'll go upstairs to the desk. Might as well sip some coffee and take care of a few things.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:24:02.243] [Info] <color=#FFFFFF>[21:24:02.243] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:24:02.244] [Info] Player 玩家移动解锁
[2026-05-02 21:24:03.842] [Info] <color=#FFFFFF>[21:24:03.842] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:24:03.842] [Info] 玩家移动锁定
[2026-05-02 21:24:03.927] [Info] <color=#00FF00>[21:24:03.927] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:Ivy - content:I could write in my journal and maybe jot down how I'm feeling right now.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:24:04.325] [Info] <color=#FFFFFF>[21:24:04.325] 保存玩家所在场景 BedroomTable</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:24:04.326] [Info] 保存玩家所在场景 BedroomTable
[2026-05-02 21:24:04.327] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:24:05.125] [Info] <color=#00FF00>[21:24:05.125] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:Ivy - content:Or maybe I should write down all the tangled thoughts in my head and then tear them apart.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:24:06.224] [Info] <color=#00FF00>[21:24:06.224] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:Ivy - content:Maybe that'll help me forget all this, just for a little while.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:24:06.957] [Info] <color=#FFFFFF>[21:24:06.957] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:24:06.957] [Info] Player 玩家移动解锁
[2026-05-02 21:24:07.474] [Info] <color=#00FF00>[21:24:07.474] 检查点100006已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100006.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<DelayToOpenTutorial>d__23.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:24:07.475] [Info] <color=#FFFFFF>[21:24:07.475] 第一次做咖啡 first time making coffee 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100006.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<DelayToOpenTutorial>d__23.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:24:07.475] [Info] 第一次做咖啡 first time making coffee 执行完成
[2026-05-02 21:24:07.475] [Info] <color=#FFFFFF>[21:24:07.475] 检查点100006完成,CurCheckPoint推进到下一个节点: 100007</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<DelayToOpenTutorial>d__23.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:24:07.475] [Info] 检查点100006完成,CurCheckPoint推进到下一个节点: 100007
[2026-05-02 21:24:07.475] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"b658c30e-a326-424e-aa9b-3032e7b7f66a","start_time":"2026-05-02 21:21:43","end_time":"2026-05-02 21:24:07","progress":100007}
[2026-05-02 21:24:07.477] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:24:08.240] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-02 21:25:05.731] [Info] <color=#FFFFFF>[21:25:05.731] 开始执行 触发猫追乌鸦,海姆达尔出现 catrun after crow. Heimdale visit </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100007.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100007.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:25:05.732] [Info] 开始执行 触发猫追乌鸦,海姆达尔出现 catrun after crow. Heimdale visit
[2026-05-02 21:25:06.745] [Info] <color=#FFFFFF>[21:25:06.745] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:25:06.745] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-02 21:25:06.747] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:25:06.774] [Info] <color=#FFFFFF>[21:25:06.774] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:25:06.774] [Info] 玩家移动锁定
[2026-05-02 21:25:06.879] [Info] <color=#00FF00>[21:25:06.878] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catrun_graph - speaker:Ivy - content:Hey, Cinnamon! Watch where you're going, okay? Why are you running around like a headless chicken?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:25:09.676] [Info] <color=#00FF00>[21:25:09.676] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catrun_graph - speaker:Ivy - content:Everything's already topsy-turvy enough without you knocking things over!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:25:10.610] [Info] <color=#FFFFFF>[21:25:10.610] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:25:10.610] [Info] Player 玩家移动解锁
[2026-05-02 21:25:15.892] [Info] <color=#FFFFFF>[21:25:15.891] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:25:15.892] [Info] 玩家移动锁定
[2026-05-02 21:25:16.506] [Info] <color=#FFFFFF>[21:25:16.505] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:25:16.506] [Info] Player 玩家移动解锁
[2026-05-02 21:24:07.505] [Error] 没有找到ui界面 StoryPanel
[2026-05-02 21:24:12.493] [Error] 没有找到ui界面 StoryPanel
[2026-05-02 21:24:30.530] [Error] 没有找到ui界面 StoryPanel
[2026-05-02 21:22:36.370] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:Ivy - content:What's this?
[2026-05-02 21:22:37.286] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:Ivy - content:Soul Brew...
[2026-05-02 21:22:40.552] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:Ivy - content:Pakurakaluti. That spell... it sounds so familiar.
[2026-05-02 21:22:41.934] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:Ivy - content:I'll make the coffee first. I need it to help me calm down and think.
[2026-05-02 21:23:12.468] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/warmfruit_graph - speaker:Ivy - content:This looks like Warm Fruit!
[2026-05-02 21:23:13.418] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/warmfruit_graph - speaker:Ivy - content:This stuff's full of healing energy. Perfect for my current condition. I'll add some to my coffee.
[2026-05-02 21:23:34.874] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:Ivy - content:Wait. I was lost in thought and didn't even notice. I added milk without thinking.
[2026-05-02 21:23:36.623] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:Ivy - content:But I'm pretty sure I don't like milk or sugar.
[2026-05-02 21:23:37.856] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:Ivy - content:Then why did my hands move as if I'd done this a hundred times before?
[2026-05-02 21:23:38.922] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:Ivy - content:Hmm… I'll let the <color=#FF3A3A>little bunny, Gulpy</color>, absorb the milk I just poured in.
[2026-05-02 21:23:57.495] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:Ivy - content:Ah! I feel refreshed.
[2026-05-02 21:23:58.229] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:Ivy - content:I'm glad I haven't forgotten everything. I can still make a soothing cup of coffee!
[2026-05-02 21:23:59.379] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:Ivy - content:While I'm here, I should record my observations so far and untangle my thoughts.
[2026-05-02 21:24:00.695] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:Ivy - content:I'll go upstairs to the desk. Might as well sip some coffee and take care of a few things.
[2026-05-02 21:24:03.927] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:Ivy - content:I could write in my journal and maybe jot down how I'm feeling right now.
[2026-05-02 21:24:05.125] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:Ivy - content:Or maybe I should write down all the tangled thoughts in my head and then tear them apart.
[2026-05-02 21:24:06.224] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:Ivy - content:Maybe that'll help me forget all this, just for a little while.
[2026-05-02 21:24:07.474] [Success] 检查点100006已经完成
[2026-05-02 21:25:06.879] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catrun_graph - speaker:Ivy - content:Hey, Cinnamon! Watch where you're going, okay? Why are you running around like a headless chicken?
[2026-05-02 21:25:09.677] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catrun_graph - speaker:Ivy - content:Everything's already topsy-turvy enough without you knocking things over!
[2026-05-02 21:22:55.312] [Important] 开始处理按钮点击Plate
[2026-05-02 21:22:58.027] [Important] 开始处理按钮点击Grind
[2026-05-02 21:23:01.641] [Important] 开始处理按钮点击Boil
[2026-05-02 21:23:04.206] [Important] 开始处理按钮点击Pour
[2026-05-02 21:23:20.982] [Important] 开始处理按钮点击TunTun
[2026-05-02 21:23:22.464] [Important] 开始处理按钮点击AddMagicalMaterial
[2026-05-02 21:23:22.465] [Important] 开始处理PourAddMagicalMaterial
[2026-05-02 21:23:22.466] [Important] 开始添加咖啡材料AddMagicalMaterial
[2026-05-02 21:23:23.131] [Important] 开始播放HL动画
[2026-05-02 21:23:23.148] [Important] 开始播放HL动画
[2026-05-02 21:23:23.163] [Important] 开始播放HL动画
[2026-05-02 21:23:23.181] [Important] 开始播放HL动画
[2026-05-02 21:23:23.197] [Important] 开始播放HL动画
[2026-05-02 21:23:23.214] [Important] 开始播放HL动画
[2026-05-02 21:23:23.231] [Important] 开始播放HL动画
[2026-05-02 21:23:23.247] [Important] 开始播放HL动画
[2026-05-02 21:23:23.264] [Important] 开始播放HL动画
[2026-05-02 21:23:23.281] [Important] 开始播放HL动画
[2026-05-02 21:23:23.297] [Important] 开始播放HL动画
[2026-05-02 21:23:23.316] [Important] 开始播放HL动画
[2026-05-02 21:23:23.331] [Important] 开始播放HL动画
[2026-05-02 21:23:23.347] [Important] 开始播放HL动画
[2026-05-02 21:23:23.364] [Important] 开始播放HL动画
[2026-05-02 21:23:23.381] [Important] 开始播放HL动画
[2026-05-02 21:23:23.397] [Important] 开始播放HL动画
[2026-05-02 21:23:23.414] [Important] 开始播放HL动画
[2026-05-02 21:23:23.430] [Important] 开始播放HL动画
[2026-05-02 21:23:23.447] [Important] 开始播放HL动画
[2026-05-02 21:23:23.463] [Important] 开始播放HL动画
[2026-05-02 21:23:23.481] [Important] 开始播放HL动画
[2026-05-02 21:23:23.497] [Important] 开始播放HL动画
[2026-05-02 21:23:23.514] [Important] 开始播放HL动画
[2026-05-02 21:23:23.531] [Important] 开始播放HL动画
[2026-05-02 21:23:23.547] [Important] 开始播放HL动画
[2026-05-02 21:23:23.563] [Important] 开始播放HL动画
[2026-05-02 21:23:23.581] [Important] 开始播放HL动画
[2026-05-02 21:23:23.598] [Important] 开始播放HL动画
[2026-05-02 21:23:23.613] [Important] 开始播放HL动画
[2026-05-02 21:23:23.630] [Important] 开始播放HL动画
[2026-05-02 21:23:23.649] [Important] 开始播放HL动画
[2026-05-02 21:23:23.663] [Important] 开始播放HL动画
[2026-05-02 21:23:23.680] [Important] 开始播放HL动画
[2026-05-02 21:23:23.698] [Important] 开始播放HL动画
[2026-05-02 21:23:23.714] [Important] 开始播放HL动画
[2026-05-02 21:23:23.730] [Important] 开始播放HL动画
[2026-05-02 21:23:23.747] [Important] 开始播放HL动画
[2026-05-02 21:23:23.765] [Important] 开始播放HL动画
[2026-05-02 21:23:23.780] [Important] 开始播放HL动画
[2026-05-02 21:23:23.797] [Important] 开始播放HL动画
[2026-05-02 21:23:23.813] [Important] 开始播放HL动画
[2026-05-02 21:23:23.829] [Important] 开始播放HL动画
[2026-05-02 21:23:23.848] [Important] 开始播放HL动画
[2026-05-02 21:23:23.864] [Important] 开始播放HL动画
[2026-05-02 21:23:23.881] [Important] 开始播放HL动画
[2026-05-02 21:23:23.898] [Important] 开始播放HL动画
[2026-05-02 21:23:23.914] [Important] 开始播放HL动画
[2026-05-02 21:23:23.933] [Important] 开始播放HL动画
[2026-05-02 21:23:23.947] [Important] 开始播放HL动画
[2026-05-02 21:23:23.964] [Important] 开始播放HL动画
[2026-05-02 21:23:23.981] [Important] 开始播放HL动画
[2026-05-02 21:23:23.998] [Important] 开始播放HL动画
[2026-05-02 21:23:24.014] [Important] 开始播放HL动画
[2026-05-02 21:23:24.031] [Important] 开始播放HL动画
[2026-05-02 21:23:24.047] [Important] 开始播放HL动画
[2026-05-02 21:23:24.048] [Important] 开始播放HL动画
[2026-05-02 21:23:24.065] [Important] 开始播放HL动画
[2026-05-02 21:23:24.081] [Important] 开始播放HL动画
[2026-05-02 21:23:24.097] [Important] 开始播放HL动画
[2026-05-02 21:23:24.113] [Important] 开始播放HL动画
[2026-05-02 21:23:24.131] [Important] 开始播放HL动画
[2026-05-02 21:23:24.147] [Important] 开始播放HL动画
[2026-05-02 21:23:24.164] [Important] 开始播放HL动画
[2026-05-02 21:23:24.180] [Important] 开始播放HL动画
[2026-05-02 21:23:24.196] [Important] 开始播放HL动画
[2026-05-02 21:23:24.213] [Important] 开始播放HL动画
[2026-05-02 21:23:24.230] [Important] 开始播放默认动画
[2026-05-02 21:23:24.231] [Important] 开始播放HL动画
[2026-05-02 21:23:24.247] [Important] 开始播放HL动画
[2026-05-02 21:23:24.263] [Important] 开始播放HL动画
[2026-05-02 21:23:24.280] [Important] 开始播放HL动画
[2026-05-02 21:23:24.296] [Important] 开始播放HL动画
[2026-05-02 21:23:24.313] [Important] 开始播放HL动画
[2026-05-02 21:23:24.330] [Important] 开始播放HL动画
[2026-05-02 21:23:24.347] [Important] 开始播放HL动画
[2026-05-02 21:23:24.364] [Important] 开始播放HL动画
[2026-05-02 21:23:24.379] [Important] 开始播放HL动画
[2026-05-02 21:23:24.381] [Important] 开始播放HL动画
[2026-05-02 21:23:24.396] [Important] 开始播放HL动画
[2026-05-02 21:23:24.413] [Important] 开始播放HL动画
[2026-05-02 21:23:24.430] [Important] 开始播放HL动画
[2026-05-02 21:23:24.446] [Important] 开始播放HL动画
[2026-05-02 21:23:24.463] [Important] 开始播放HL动画
[2026-05-02 21:23:24.479] [Important] 开始播放HL动画
[2026-05-02 21:23:24.496] [Important] 开始播放HL动画
[2026-05-02 21:23:24.513] [Important] 开始播放HL动画
[2026-05-02 21:23:24.531] [Important] 开始播放HL动画
[2026-05-02 21:23:24.546] [Important] 开始播放HL动画
[2026-05-02 21:23:24.563] [Important] 开始播放HL动画
[2026-05-02 21:23:24.580] [Important] 开始播放HL动画
[2026-05-02 21:23:24.596] [Important] 开始播放HL动画
[2026-05-02 21:23:24.612] [Important] 开始播放HL动画
[2026-05-02 21:23:24.629] [Important] 开始播放HL动画
[2026-05-02 21:23:24.646] [Important] 开始处理按钮点击AddHotMilk
[2026-05-02 21:23:24.647] [Important] 开始处理PourAddHotMilk
[2026-05-02 21:23:24.647] [Important] 开始添加咖啡材料AddHotMilk
[2026-05-02 21:23:24.648] [Important] 开始播放动画 AddHotMilk - Pour
[2026-05-02 21:23:24.648] [Important] 开始播放热牛奶动画
[2026-05-02 21:23:42.005] [Important] 开始处理按钮点击TunTun
[2026-05-02 21:23:42.005] [Important] 开始处理PourTunTun
[2026-05-02 21:23:42.006] [Important] 开始添加咖啡材料TunTun
[2026-05-02 21:23:46.352] [Important] 开始处理按钮点击Stir
[2026-05-02 21:23:46.352] [Important] 开始处理PourStir
[2026-05-02 21:23:46.353] [Important] 开始添加咖啡材料Stir
[2026-05-02 21:23:50.685] [Important] 42 42
[2026-05-02 21:23:57.397] [Important] 开始处理按钮点击DeliverStar
Session: 3cd62bd6-d889-49ce-b724-a3642c85a71a (Received: 5/2/2026, 8:22:35 PM)
[2026-05-02 21:19:34.944] [Info] <color=#FFFFFF>[21:19:34.944] 保存玩家所在场景 BedroomTable</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:19:34.944] [Info] 保存玩家所在场景 BedroomTable
[2026-05-02 21:19:34.946] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:19:36.278] [Info] <color=#FFFFFF>[21:19:36.278] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:19:36.279] [Info] 玩家移动锁定
[2026-05-02 21:19:36.361] [Info] <color=#00FF00>[21:19:36.361] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkclue_graph - speaker:Ivy - content:I'll read through the clues again... then see if I can piece them together.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:19:37.544] [Info] <color=#FFFFFF>[21:19:37.543] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:19:37.544] [Info] Player 玩家移动解锁
[2026-05-02 21:19:44.741] [Info] <color=#FFFFFF>[21:19:44.741] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:19:44.741] [Info] 玩家移动锁定
[2026-05-02 21:19:44.823] [Info] <color=#00FF00>[21:19:44.823] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclue_graph - speaker:Ivy - content:I just checked the doors and windows. Everything is intact except for the bedroom window, which was broken from the inside.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:19:48.071] [Info] <color=#FFFFFF>[21:19:48.071] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:19:48.071] [Info] Player 玩家移动解锁
[2026-05-02 21:19:51.770] [Info] <color=#FFFFFF>[21:19:51.770] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:19:51.770] [Info] 玩家移动锁定
[2026-05-02 21:19:51.853] [Info] <color=#00FF00>[21:19:51.853] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:Ivy - content:I'll start by looking over the clues related to the doors and windows.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:19:52.769] [Info] <color=#FFFFFF>[21:19:52.768] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:19:52.769] [Info] Player 玩家移动解锁
[2026-05-02 21:19:54.235] [Info] <color=#FFFFFF>[21:19:54.235] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:19:54.235] [Info] 玩家移动锁定
[2026-05-02 21:19:54.319] [Info] <color=#00FF00>[21:19:54.319] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:Ivy - content:I'll start by looking over the clues related to the doors and windows.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:19:55.701] [Info] <color=#FFFFFF>[21:19:55.700] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:19:55.701] [Info] Player 玩家移动解锁
[2026-05-02 21:19:57.817] [Info] <color=#FFFFFF>[21:19:57.817] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:19:57.817] [Info] 玩家移动锁定
[2026-05-02 21:19:57.901] [Info] <color=#00FF00>[21:19:57.899] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowcluecorrect_graph - speaker:Ivy - content:I'll mark the other three as well.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:19:59.165] [Info] <color=#FFFFFF>[21:19:59.165] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:19:59.166] [Info] Player 玩家移动解锁
[2026-05-02 21:20:15.358] [Info] <color=#FFFFFF>[21:20:15.358] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:20:15.358] [Info] 玩家移动锁定
[2026-05-02 21:20:15.441] [Info] <color=#00FF00>[21:20:15.441] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:20:16.523] [Info] <color=#FFFFFF>[21:20:16.523] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:20:16.523] [Info] Player 玩家移动解锁
[2026-05-02 21:20:19.240] [Info] <color=#FFFFFF>[21:20:19.240] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:20:19.240] [Info] 玩家移动锁定
[2026-05-02 21:20:19.323] [Info] <color=#00FF00>[21:20:19.323] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:20:20.105] [Info] <color=#FFFFFF>[21:20:20.105] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:20:20.106] [Info] Player 玩家移动解锁
[2026-05-02 21:21:00.919] [Info] <color=#FFFFFF>[21:21:00.919] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:21:00.919] [Info] 玩家移动锁定
[2026-05-02 21:21:01.002] [Info] <color=#00FF00>[21:21:01.001] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:No signs of forced entry. The upstairs window was shattered from the inside.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:02.300] [Info] <color=#00FF00>[21:21:02.300] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:The time the clock stopped. It's only twenty minutes after the diary entry that noted "someone came to visit."</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:05.300] [Info] <color=#00FF00>[21:21:05.299] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:<color=#FF3A3A>Which means whoever attacked me... I might have been the one who let them in.</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:07.398] [Info] <color=#00FF00>[21:21:07.398] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:Then... it must've been someone I knew. But I can't remember anything. What happened here?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:09.397] [Info] <color=#00FF00>[21:21:09.396] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:The cake. The note. Are they connected to that person, or was it all just a coincidence?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:10.997] [Info] <color=#00FF00>[21:21:10.997] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:<color=#FF3A3A>Cinnamon is still here. She needs me. And I need to survive. I need money. Or maybe what I need most is this place.</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:13.312] [Info] <color=#00FF00>[21:21:13.312] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:There's nowhere left for me to go.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:14.211] [Info] <color=#00FF00>[21:21:14.211] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:But maybe if I stay here, I'll meet someone. Someone who knows me and can help me remember.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:15.710] [Info] <color=#00FF00>[21:21:15.710] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:This note... Was it left by the person from last night?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:16.660] [Info] <color=#00FF00>[21:21:16.660] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:"The rest, depends on your choices."</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:17.377] [Info] <color=#00FF00>[21:21:17.376] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:If it was that person… why would they lead me to the hidden room? Could it be a trap?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:18.493] [Info] <color=#00FF00>[21:21:18.492] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:They mentioned "<color=#FF3A3A>the hidden room in The Lake Island Cabin</color>."</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:19.442] [Info] <color=#00FF00>[21:21:19.441] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:Lake Island Cabin... That name sounds oddly familiar.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:20.309] [Info] <color=#00FF00>[21:21:20.308] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:No, I can't just sit here and wait.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:20.974] [Info] <color=#00FF00>[21:21:20.974] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:I need to start unraveling this mystery.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:21.641] [Info] <color=#FFFFFF>[21:21:21.639] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:21.641] [Info] Player 玩家移动解锁
[2026-05-02 21:21:23.640] [Info] <color=#FFFFFF>[21:21:23.640] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:21:23.640] [Info] 玩家移动锁定
[2026-05-02 21:21:23.723] [Info] <color=#00FF00>[21:21:23.723] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:Ivy - content:... Cinnamon?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:24.589] [Info] <color=#00FF00>[21:21:24.589] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:Ivy - content:Oh, what's that in your mouth?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:25.172] [Info] <color=#00FF00>[21:21:25.172] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:Ivy - content:A letter? Let's take a look.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:25.806] [Info] <color=#FFFFFF>[21:21:25.805] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:25.806] [Info] Player 玩家移动解锁
[2026-05-02 21:21:32.336] [Info] <color=#FFFFFF>[21:21:32.335] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:21:32.336] [Info] 玩家移动锁定
[2026-05-02 21:21:32.419] [Info] <color=#00FF00>[21:21:32.419] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:This photo?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:32.902] [Info] <color=#00FF00>[21:21:32.902] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:Wait. <color=#FF3A3A>She's the "Butterfly Girl" from my dream.</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:33.319] [Info] <color=#00FF00>[21:21:33.319] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:She stood under the spotlight, surrounded by voices arguing over what "beauty" really means.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:34.718] [Info] <color=#00FF00>[21:21:34.718] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:She didn't move. Quiet. Almost obedient.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:35.551] [Info] <color=#00FF00>[21:21:35.551] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:It was clearly her body, yet it felt as though it no longer belonged to her.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:36.683] [Info] <color=#00FF00>[21:21:36.682] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:The measuring tape waited for my response.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:37.383] [Info] <color=#00FF00>[21:21:37.383] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:I stayed silent.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:37.816] [Info] <color=#00FF00>[21:21:37.815] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:Even so, she still cut off her own wings.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:38.299] [Info] <color=#00FF00>[21:21:38.299] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:Why did she appear in my dream?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:38.699] [Info] <color=#00FF00>[21:21:38.699] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:<color=#FF3A3A>The red eyes in the dream. The beast's roar. The music box that can't be fixed…</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:39.732] [Info] <color=#00FF00>[21:21:39.732] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:I never dream. And the first time I do, I dream of her.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:40.382] [Info] <color=#00FF00>[21:21:40.381] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:This can't be a coincidence. I need to go to Dream Town. Maybe the answers are with Sara.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:40.950] [Info] <color=#00FF00>[21:21:40.950] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:Lily seems to know me. If I see her, maybe I'll remember something.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:41.431] [Info] <color=#00FF00>[21:21:41.431] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:Besides, she's willing to pay. And I really am almost out of money.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:42.014] [Info] <color=#FFFFFF>[21:21:42.013] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:42.014] [Info] Player 玩家移动解锁
[2026-05-02 21:21:43.798] [Info] <color=#00FF00>[21:21:43.798] 检查点100005已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100005.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<>c.<HandleCatLetterCallback>b__21_0 () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LetterPanel.OnDestroy () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:43.798] [Info] <color=#FFFFFF>[21:21:43.798] 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100005.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<>c.<HandleCatLetterCallback>b__21_0 () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LetterPanel.OnDestroy () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:43.799] [Info] 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter 执行完成
[2026-05-02 21:21:43.799] [Info] <color=#FFFFFF>[21:21:43.799] 检查点100005完成,CurCheckPoint推进到下一个节点: 100006</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<>c.<HandleCatLetterCallback>b__21_0 () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LetterPanel.OnDestroy () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:43.799] [Info] 检查点100005完成,CurCheckPoint推进到下一个节点: 100006
[2026-05-02 21:21:43.799] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"b658c30e-a326-424e-aa9b-3032e7b7f66a","start_time":"2026-05-02 21:17:41","end_time":"2026-05-02 21:21:43","progress":100006}
[2026-05-02 21:21:43.801] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:21:44.628] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-02 21:21:57.458] [Info] <color=#00FF00>[21:21:57.458] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:21:58.472] [Info] <color=#FFFFFF>[21:21:58.472] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:21:58.472] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-02 21:21:58.474] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:22:08.801] [Info] <color=#00FF00>[21:22:08.800] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TryLeaveSecondFloor () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TrySceneTransition (System.String lName) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:22:10.882] [Info] <color=#FFFFFF>[21:22:10.882] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:22:10.882] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-02 21:22:10.884] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:22:15.631] [Info] <color=#FFFFFF>[21:22:15.631] 开始执行 第一次做咖啡 first time making coffee </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100006.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100006.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:22:15.631] [Info] 开始执行 第一次做咖啡 first time making coffee
[2026-05-02 21:22:15.632] [Info] <color=#FF00FF>[21:22:15.632] 添加道具10002 3</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:22:15.657] [Info] <color=#FFFFFF>[21:22:15.657] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:22:15.657] [Info] 玩家移动锁定
[2026-05-02 21:22:15.748] [Info] <color=#00FF00>[21:22:15.748] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menuguide_graph - speaker:Ivy - content:Let's see what's on the menu.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:22:16.614] [Info] <color=#FFFFFF>[21:22:16.614] 保存玩家所在场景 CoffeeMakingScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:22:16.615] [Info] 保存玩家所在场景 CoffeeMakingScene
[2026-05-02 21:22:16.618] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:22:16.680] [Info] <color=#FFFFFF>[21:22:16.679] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:22:16.680] [Info] Player 玩家移动解锁
[2026-05-02 21:22:18.246] [Info] <color=green>已获得cafe_menu</color>
[2026-05-02 21:22:24.111] [Info] <color=#FFFFFF>[21:22:24.111] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:22:24.111] [Info] 玩家移动锁定
[2026-05-02 21:22:24.194] [Info] <color=#00FF00>[21:22:24.194] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:Ivy - content:"Meowgic Cafe"…</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:22:24.794] [Info] <color=#00FF00>[21:22:24.794] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:Ivy - content:I remembered something! It's my cafe!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:22:25.926] [Info] <color=#00FF00>[21:22:25.924] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:Ivy - content:Huh... What's that in small print?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:22:26.591] [Info] <color=#00FF00>[21:22:26.591] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:Ivy - content:Visuals are for reference only. Actual appearances may vary.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:22:27.557] [Info] <color=#00FF00>[21:22:27.557] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:Ivy - content:... Interesting.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:22:28.108] [Info] <color=#FFFFFF>[21:22:28.107] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:22:28.108] [Info] Player 玩家移动解锁
[2026-05-02 21:19:36.361] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkclue_graph - speaker:Ivy - content:I'll read through the clues again... then see if I can piece them together.
[2026-05-02 21:19:44.824] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclue_graph - speaker:Ivy - content:I just checked the doors and windows. Everything is intact except for the bedroom window, which was broken from the inside.
[2026-05-02 21:19:51.853] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:Ivy - content:I'll start by looking over the clues related to the doors and windows.
[2026-05-02 21:19:54.319] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:Ivy - content:I'll start by looking over the clues related to the doors and windows.
[2026-05-02 21:19:57.901] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowcluecorrect_graph - speaker:Ivy - content:I'll mark the other three as well.
[2026-05-02 21:20:15.442] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.
[2026-05-02 21:20:19.323] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.
[2026-05-02 21:21:01.002] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:No signs of forced entry. The upstairs window was shattered from the inside.
[2026-05-02 21:21:02.301] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:The time the clock stopped. It's only twenty minutes after the diary entry that noted "someone came to visit."
[2026-05-02 21:21:05.300] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:<color=#FF3A3A>Which means whoever attacked me... I might have been the one who let them in.</color>
[2026-05-02 21:21:07.399] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:Then... it must've been someone I knew. But I can't remember anything. What happened here?
[2026-05-02 21:21:09.398] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:The cake. The note. Are they connected to that person, or was it all just a coincidence?
[2026-05-02 21:21:10.997] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:<color=#FF3A3A>Cinnamon is still here. She needs me. And I need to survive. I need money. Or maybe what I need most is this place.</color>
[2026-05-02 21:21:13.312] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:There's nowhere left for me to go.
[2026-05-02 21:21:14.211] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:But maybe if I stay here, I'll meet someone. Someone who knows me and can help me remember.
[2026-05-02 21:21:15.711] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:This note... Was it left by the person from last night?
[2026-05-02 21:21:16.660] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:"The rest, depends on your choices."
[2026-05-02 21:21:17.377] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:If it was that person… why would they lead me to the hidden room? Could it be a trap?
[2026-05-02 21:21:18.493] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:They mentioned "<color=#FF3A3A>the hidden room in The Lake Island Cabin</color>."
[2026-05-02 21:21:19.442] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:Lake Island Cabin... That name sounds oddly familiar.
[2026-05-02 21:21:20.309] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:No, I can't just sit here and wait.
[2026-05-02 21:21:20.974] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:Ivy - content:I need to start unraveling this mystery.
[2026-05-02 21:21:23.723] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:Ivy - content:... Cinnamon?
[2026-05-02 21:21:24.589] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:Ivy - content:Oh, what's that in your mouth?
[2026-05-02 21:21:25.173] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:Ivy - content:A letter? Let's take a look.
[2026-05-02 21:21:32.419] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:This photo?
[2026-05-02 21:21:32.903] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:Wait. <color=#FF3A3A>She's the "Butterfly Girl" from my dream.</color>
[2026-05-02 21:21:33.319] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:She stood under the spotlight, surrounded by voices arguing over what "beauty" really means.
[2026-05-02 21:21:34.718] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:She didn't move. Quiet. Almost obedient.
[2026-05-02 21:21:35.551] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:It was clearly her body, yet it felt as though it no longer belonged to her.
[2026-05-02 21:21:36.683] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:The measuring tape waited for my response.
[2026-05-02 21:21:37.383] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:I stayed silent.
[2026-05-02 21:21:37.816] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:Even so, she still cut off her own wings.
[2026-05-02 21:21:38.299] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:Why did she appear in my dream?
[2026-05-02 21:21:38.699] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:<color=#FF3A3A>The red eyes in the dream. The beast's roar. The music box that can't be fixed…</color>
[2026-05-02 21:21:39.732] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:I never dream. And the first time I do, I dream of her.
[2026-05-02 21:21:40.382] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:This can't be a coincidence. I need to go to Dream Town. Maybe the answers are with Sara.
[2026-05-02 21:21:40.950] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:Lily seems to know me. If I see her, maybe I'll remember something.
[2026-05-02 21:21:41.432] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter1_graph - speaker:Ivy - content:Besides, she's willing to pay. And I really am almost out of money.
[2026-05-02 21:21:43.798] [Success] 检查点100005已经完成
[2026-05-02 21:21:57.458] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-02 21:22:08.801] [Success] 删除Npc Cat
[2026-05-02 21:22:15.748] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menuguide_graph - speaker:Ivy - content:Let's see what's on the menu.
[2026-05-02 21:22:24.194] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:Ivy - content:"Meowgic Cafe"…
[2026-05-02 21:22:24.794] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:Ivy - content:I remembered something! It's my cafe!
[2026-05-02 21:22:25.926] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:Ivy - content:Huh... What's that in small print?
[2026-05-02 21:22:26.592] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:Ivy - content:Visuals are for reference only. Actual appearances may vary.
[2026-05-02 21:22:27.557] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:Ivy - content:... Interesting.
[2026-05-02 21:22:15.632] [Important] 添加道具10002 3
Session: 5e7740c7-d0fb-4b7c-8e4d-d06501262142 (Received: 5/2/2026, 8:19:34 PM)
[2026-05-02 21:16:34.137] [Info] <color=#FFFFFF>[21:16:34.136] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:16:34.137] [Info] 玩家移动锁定
[2026-05-02 21:16:34.218] [Info] <color=#00FF00>[21:16:34.218] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:Ivy - content:And this cake. Where did it come from? Did I make it?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:35.168] [Info] <color=#00FF00>[21:16:35.167] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:Ivy - content:No, I would never just leave it sitting out like this.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:36.151] [Info] <color=#00FF00>[21:16:36.151] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:Ivy - content:So someone else brought it? Was it the person who came here yesterday?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:37.567] [Info] <color=#FFFFFF>[21:16:37.567] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:37.567] [Info] Player 玩家移动解锁
[2026-05-02 21:16:42.231] [Info] <color=green>已获得wall1_note</color>
[2026-05-02 21:16:42.315] [Info] <color=#00FF00>[21:16:42.315] 检查点100003已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100003.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:16:42.316] [Info] <color=#FFFFFF>[21:16:42.316] ivy卧室,捡到纸条 received note 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100003.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:16:42.316] [Info] ivy卧室,捡到纸条 received note 执行完成
[2026-05-02 21:16:42.316] [Info] <color=#FFFFFF>[21:16:42.316] 检查点100003完成,CurCheckPoint推进到下一个节点: 100004</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:16:42.317] [Info] 检查点100003完成,CurCheckPoint推进到下一个节点: 100004
[2026-05-02 21:16:42.317] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"b658c30e-a326-424e-aa9b-3032e7b7f66a","start_time":"2026-05-02 21:16:14","end_time":"2026-05-02 21:16:42","progress":100004}
[2026-05-02 21:16:42.318] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:16:42.597] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-02 21:16:45.098] [Info] <color=#FFFFFF>[21:16:45.097] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:16:45.098] [Info] 玩家移动锁定
[2026-05-02 21:16:45.180] [Info] <color=#00FF00>[21:16:45.180] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:Ivy - content:<color=#FF3A3A>Lake Island Cabin? Hidden room?</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:45.647] [Info] <color=#00FF00>[21:16:45.647] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:Ivy - content:Sounds like something I should remember... but I don't. Not at all.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:46.812] [Info] <color=#00FF00>[21:16:46.812] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:Ivy - content:Who left this note?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:47.479] [Info] <color=#00FF00>[21:16:47.479] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:Ivy - content:"Depends on your choices." Is that a warning? Or a threat?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:48.428] [Info] <color=#FFFFFF>[21:16:48.428] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:48.429] [Info] Player 玩家移动解锁
[2026-05-02 21:16:54.943] [Info] <color=#FFFFFF>[21:16:54.943] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:16:54.943] [Info] 玩家移动锁定
[2026-05-02 21:16:54.975] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:55.025] [Info] <color=#00FF00>[21:16:55.025] 当前对话记录下来了:grapg:StoryGraph/Chapter1/livingroom_graph - speaker:Ivy - content:Everything looks so neat. No sign of anything unusual.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:56.190] [Info] <color=#FFFFFF>[21:16:56.190] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:56.191] [Info] Player 玩家移动解锁
[2026-05-02 21:17:13.450] [Info] <color=#FFFFFF>[21:17:13.449] 开始执行 第一次到咖啡主场景first time go to main café </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:17:13.450] [Info] 开始执行 第一次到咖啡主场景first time go to main café
[2026-05-02 21:17:14.449] [Info] <color=#FFFFFF>[21:17:14.448] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:17:14.449] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-02 21:17:14.451] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:17:16.131] [Info] <color=green>已获得plantRoom_checkpoint</color>
[2026-05-02 21:17:25.559] [Info] <color=green>已获得cafe_window_checkpoint</color>
[2026-05-02 21:17:37.270] [Info] <color=#FFFFFF>[21:17:37.270] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:17:37.271] [Info] 玩家移动锁定
[2026-05-02 21:17:37.354] [Info] <color=#00FF00>[21:17:37.354] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cafedoor_graph - speaker:Ivy - content:The cafe door was intact, with no signs of forced entry.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:17:38.270] [Info] <color=#FFFFFF>[21:17:38.270] 保存玩家所在场景 CafeDoor</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:17:38.270] [Info] 保存玩家所在场景 CafeDoor
[2026-05-02 21:17:38.272] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:17:39.602] [Info] <color=#FFFFFF>[21:17:39.602] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:17:39.603] [Info] Player 玩家移动解锁
[2026-05-02 21:17:39.620] [Info] <color=#FFFFFF>[21:17:39.620] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:17:39.620] [Info] 玩家移动锁定
[2026-05-02 21:17:39.703] [Info] <color=#00FF00>[21:17:39.703] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkcafe_graph - speaker:Ivy - content:Seems normal enough. I'll come back to sort through everything.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:17:41.151] [Info] <color=#FFFFFF>[21:17:41.151] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:17:41.152] [Info] Player 玩家移动解锁
[2026-05-02 21:17:41.153] [Info] <color=#00FF00>[21:17:41.152] 检查点100004已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.StoryCheckCafeCallback () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:17:41.153] [Info] <color=#FFFFFF>[21:17:41.153] 第一次到咖啡主场景first time go to main café 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.StoryCheckCafeCallback () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:17:41.154] [Info] 第一次到咖啡主场景first time go to main café 执行完成
[2026-05-02 21:17:41.154] [Info] <color=#FFFFFF>[21:17:41.154] 检查点100004完成,CurCheckPoint推进到下一个节点: 100005</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.StoryCheckCafeCallback () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:17:41.154] [Info] 检查点100004完成,CurCheckPoint推进到下一个节点: 100005
[2026-05-02 21:17:41.154] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"b658c30e-a326-424e-aa9b-3032e7b7f66a","start_time":"2026-05-02 21:16:42","end_time":"2026-05-02 21:17:41","progress":100005}
[2026-05-02 21:17:41.156] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:17:41.417] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-02 21:17:44.850] [Info] <color=#FFFFFF>[21:17:44.850] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:17:44.850] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-02 21:17:44.852] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:17:47.868] [Info] Null
[2026-05-02 21:18:09.537] [Info] LetterData
[2026-05-02 21:18:09.773] [Info] ani end
[2026-05-02 21:18:10.320] [Info] LetterData
[2026-05-02 21:18:11.040] [Info] <color=#FF00FF>[21:18:11.040] endPos is (-120.38, 132.47)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.EndIsRandge (UnityEngine.Vector2 endPos) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DragItemBase.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IEndDragHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-02 21:18:31.095] [Info] <color=#FFFFFF>[21:18:31.095] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100005.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100005.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:18:31.095] [Info] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter
[2026-05-02 21:18:31.099] [Info] <color=#00FF00>[21:18:31.099] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:18:32.109] [Info] <color=#FFFFFF>[21:18:32.109] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:18:32.109] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-02 21:18:32.111] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:18:37.323] [Info] <color=#00FF00>[21:18:37.323] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TryLeaveSecondFloor () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TrySceneTransition (System.String lName) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:18:38.392] [Info] <color=#00FF00>[21:18:38.392] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:18:39.406] [Info] <color=#FFFFFF>[21:18:39.406] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:18:39.406] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-02 21:18:39.408] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:18:53.001] [Info] <color=#00FF00>[21:18:53.001] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:18:55.081] [Info] <color=#FFFFFF>[21:18:55.081] 保存玩家所在场景 CafeDoor</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:18:55.081] [Info] 保存玩家所在场景 CafeDoor
[2026-05-02 21:18:55.082] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:19:11.759] [Info] <color=#00FF00>[21:19:11.759] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:19:12.773] [Info] <color=#FFFFFF>[21:19:12.773] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:19:12.773] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-02 21:19:12.774] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:19:23.202] [Info] <color=#00FF00>[21:19:23.202] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:19:24.267] [Info] <color=#FFFFFF>[21:19:24.267] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100005.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100005.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:19:24.267] [Info] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter
[2026-05-02 21:19:24.269] [Info] <color=#00FF00>[21:19:24.268] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:19:25.282] [Info] <color=#FFFFFF>[21:19:25.282] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:19:25.283] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-02 21:19:25.284] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:19:32.830] [Info] <color=#00FF00>[21:19:32.829] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.EntryBedroomTable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TrySceneTransition (System.String lName) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:17:16.181] [Warning] [FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
[2026-05-02 21:17:25.609] [Warning] [FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
[2026-05-02 21:17:47.873] [Error] 没有找到ui界面 StoryPanel
[2026-05-02 21:16:34.218] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:Ivy - content:And this cake. Where did it come from? Did I make it?
[2026-05-02 21:16:35.168] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:Ivy - content:No, I would never just leave it sitting out like this.
[2026-05-02 21:16:36.151] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:Ivy - content:So someone else brought it? Was it the person who came here yesterday?
[2026-05-02 21:16:42.315] [Success] 检查点100003已经完成
[2026-05-02 21:16:45.181] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:Ivy - content:<color=#FF3A3A>Lake Island Cabin? Hidden room?</color>
[2026-05-02 21:16:45.647] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:Ivy - content:Sounds like something I should remember... but I don't. Not at all.
[2026-05-02 21:16:46.813] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:Ivy - content:Who left this note?
[2026-05-02 21:16:47.479] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:Ivy - content:"Depends on your choices." Is that a warning? Or a threat?
[2026-05-02 21:16:55.025] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/livingroom_graph - speaker:Ivy - content:Everything looks so neat. No sign of anything unusual.
[2026-05-02 21:17:37.354] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cafedoor_graph - speaker:Ivy - content:The cafe door was intact, with no signs of forced entry.
[2026-05-02 21:17:39.703] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkcafe_graph - speaker:Ivy - content:Seems normal enough. I'll come back to sort through everything.
[2026-05-02 21:17:41.153] [Success] 检查点100004已经完成
[2026-05-02 21:18:31.099] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-02 21:18:37.324] [Success] 删除Npc Cat
[2026-05-02 21:18:38.392] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-02 21:18:53.001] [Success] 删除Npc Cat
[2026-05-02 21:19:11.759] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-02 21:19:23.203] [Success] 删除Npc Cat
[2026-05-02 21:19:24.269] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-02 21:19:32.830] [Success] 删除Npc Cat
[2026-05-02 21:18:11.040] [Important] endPos is (-120.38, 132.47)
Session: e0917dda-e5be-42a3-9d2b-2abeb45d635f (Received: 5/2/2026, 8:16:32 PM)
[2026-05-02 21:13:39.223] [Info] <color=green>已获得window</color>
[2026-05-02 21:13:43.272] [Info] <color=green>已获得nightmare</color>
[2026-05-02 21:13:48.086] [Info] <color=#FFFFFF>[21:13:48.086] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:13:48.086] [Info] 玩家移动锁定
[2026-05-02 21:13:48.169] [Info] <color=#00FF00>[21:13:48.169] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:Ivy - content:Dreams?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:13:48.852] [Info] <color=#00FF00>[21:13:48.851] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:Ivy - content:Was that illusion I wound up in some kind of dream?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:13:50.318] [Info] <color=#00FF00>[21:13:50.317] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:Ivy - content:Could this be a dream?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:13:51.034] [Info] <color=#00FF00>[21:13:51.034] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:Ivy - content:This shard... the one with the glazed pattern- I think I saw it in my dream just now.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:13:52.100] [Info] <color=#FFFFFF>[21:13:52.100] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:13:52.101] [Info] Player 玩家移动解锁
[2026-05-02 21:14:04.228] [Info] <color=#FFFFFF>[21:14:04.228] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:14:04.228] [Info] 玩家移动锁定
[2026-05-02 21:14:04.263] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:14:04.312] [Info] <color=#00FF00>[21:14:04.312] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:Ivy - content:I'd better <color=#FF3A3A>clean up the room</color> first and see if there are any clues.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:14:05.427] [Info] <color=#FFFFFF>[21:14:05.426] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:14:05.427] [Info] Player 玩家移动解锁
[2026-05-02 21:14:46.975] [Info] <color=#FFFFFF>[21:14:46.975] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:14:46.975] [Info] 玩家移动锁定
[2026-05-02 21:14:47.057] [Info] <color=#00FF00>[21:14:47.056] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:Ivy - content:I'd better <color=#FF3A3A>clean up the room</color> first and see if there are any clues.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:14:47.855] [Info] <color=#FFFFFF>[21:14:47.855] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:14:47.855] [Info] Player 玩家移动解锁
[2026-05-02 21:14:49.140] [Info] <color=#FFFFFF>[21:14:49.138] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:14:49.140] [Info] 玩家移动锁定
[2026-05-02 21:14:49.172] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:14:49.221] [Info] <color=#00FF00>[21:14:49.221] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:Ivy - content:I'd better <color=#FF3A3A>clean up the room</color> first and see if there are any clues.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:14:49.521] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:14:49.539] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:14:49.555] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:14:49.571] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:14:49.587] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:14:49.605] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:14:49.621] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:14:49.638] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:14:49.657] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:14:49.672] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:14:49.688] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:14:49.704] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:14:49.721] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:14:49.738] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:14:49.805] [Info] <color=#FFFFFF>[21:14:49.805] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:14:49.805] [Info] Player 玩家移动解锁
[2026-05-02 21:15:59.003] [Info] <color=green>已获得magictrail</color>
[2026-05-02 21:16:01.786] [Info] <color=#FFFFFF>[21:16:01.786] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:16:01.786] [Info] 玩家移动锁定
[2026-05-02 21:16:01.869] [Info] <color=#00FF00>[21:16:01.869] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:I still can't remember a thing. What really happened here?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:01.918] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:01.935] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:01.952] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:01.968] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:01.985] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:02.002] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:02.018] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:02.037] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:02.052] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:02.069] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:02.085] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:02.834] [Info] <color=#00FF00>[21:16:02.834] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:There's powerful magic residue in this room. It's very powerful. It can't be mine.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:03.902] [Info] <color=#00FF00>[21:16:03.902] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:The window was shattered from the inside. At least it doesn't look like anyone broke in... But could it be connected to whoever came by yesterday?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:05.999] [Info] <color=#00FF00>[21:16:05.999] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:Ugh... My head still hurts.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:06.682] [Info] <color=#00FF00>[21:16:06.682] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:Never mind that. I should start tidying the room. But this is going to take forever if I clean one item at a time.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:08.481] [Info] <color=#00FF00>[21:16:08.481] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:I think I remember a sorting spell. Let me try it.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:09.505] [Info] <color=#FFFFFF>[21:16:09.505] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:09.505] [Info] Player 玩家移动解锁
[2026-05-02 21:16:14.846] [Info] <color=#00FF00>[21:16:14.846] 检查点100002已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100002.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:16:14.847] [Info] <color=#FFFFFF>[21:16:14.847] ivy卧室,施展恢复魔法ivy tidy bedroom执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100002.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:16:14.848] [Info] ivy卧室,施展恢复魔法ivy tidy bedroom执行完成
[2026-05-02 21:16:14.848] [Info] <color=#FFFFFF>[21:16:14.848] 检查点100002完成,CurCheckPoint推进到下一个节点: 100003</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:16:14.848] [Info] 检查点100002完成,CurCheckPoint推进到下一个节点: 100003
[2026-05-02 21:16:14.848] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"b658c30e-a326-424e-aa9b-3032e7b7f66a","start_time":"2026-05-02 21:12:24","end_time":"2026-05-02 21:16:14","progress":100003}
[2026-05-02 21:16:14.850] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:16:15.378] [Info] <color=#FFFFFF>[21:16:15.378] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:16:15.379] [Info] 玩家移动锁定
[2026-05-02 21:16:15.461] [Info] <color=#00FF00>[21:16:15.461] 当前对话记录下来了:grapg:StoryGraph/Chapter1/witch_graph - speaker:Ivy - content:I can't believe I almost forgot I'm a witch. Magic is pretty useful... especially now.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:15.677] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-02 21:16:17.295] [Info] <color=#FFFFFF>[21:16:17.294] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:17.295] [Info] Player 玩家移动解锁
[2026-05-02 21:16:19.310] [Info] <color=#FFFFFF>[21:16:19.310] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:16:19.310] [Info] 玩家移动锁定
[2026-05-02 21:16:19.342] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.360] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.376] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.392] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.410] [Info] <color=#00FF00>[21:16:19.410] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:Cinnamon - content:MEOW!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:19.410] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.426] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.443] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.459] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.475] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.492] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.509] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.526] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.543] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.559] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.576] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.593] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.610] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.625] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.643] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.659] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.678] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.692] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.709] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.726] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.743] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.759] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.776] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.792] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.810] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.826] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:19.844] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-02 21:16:20.059] [Info] <color=#00FF00>[21:16:20.059] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:Ivy - content:Oh, Cinnamon! Sorry, are you hungry?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:20.776] [Info] <color=#00FF00>[21:16:20.776] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:Cinnamon - content:Meow!~</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:21.342] [Info] <color=#00FF00>[21:16:21.342] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:Ivy - content:Let's get you something to eat.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:21.925] [Info] <color=#FFFFFF>[21:16:21.925] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:16:21.925] [Info] Player 玩家移动解锁
[2026-05-02 21:16:31.637] [Info] <color=green>已获得cake_small</color>
[2026-05-02 21:14:54.652] [Error] 没有找到ui界面 StoryPanel
[2026-05-02 21:15:24.437] [Error] 没有找到ui界面 StoryPanel
[2026-05-02 21:13:48.169] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:Ivy - content:Dreams?
[2026-05-02 21:13:48.852] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:Ivy - content:Was that illusion I wound up in some kind of dream?
[2026-05-02 21:13:50.318] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:Ivy - content:Could this be a dream?
[2026-05-02 21:13:51.035] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:Ivy - content:This shard... the one with the glazed pattern- I think I saw it in my dream just now.
[2026-05-02 21:14:04.312] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:Ivy - content:I'd better <color=#FF3A3A>clean up the room</color> first and see if there are any clues.
[2026-05-02 21:14:47.057] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:Ivy - content:I'd better <color=#FF3A3A>clean up the room</color> first and see if there are any clues.
[2026-05-02 21:14:49.221] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:Ivy - content:I'd better <color=#FF3A3A>clean up the room</color> first and see if there are any clues.
[2026-05-02 21:16:01.869] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:I still can't remember a thing. What really happened here?
[2026-05-02 21:16:02.834] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:There's powerful magic residue in this room. It's very powerful. It can't be mine.
[2026-05-02 21:16:03.902] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:The window was shattered from the inside. At least it doesn't look like anyone broke in... But could it be connected to whoever came by yesterday?
[2026-05-02 21:16:05.999] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:Ugh... My head still hurts.
[2026-05-02 21:16:06.682] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:Never mind that. I should start tidying the room. But this is going to take forever if I clean one item at a time.
[2026-05-02 21:16:08.482] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:I think I remember a sorting spell. Let me try it.
[2026-05-02 21:16:14.846] [Success] 检查点100002已经完成
[2026-05-02 21:16:15.462] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/witch_graph - speaker:Ivy - content:I can't believe I almost forgot I'm a witch. Magic is pretty useful... especially now.
[2026-05-02 21:16:19.410] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:Cinnamon - content:MEOW!
[2026-05-02 21:16:20.060] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:Ivy - content:Oh, Cinnamon! Sorry, are you hungry?
[2026-05-02 21:16:20.776] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:Cinnamon - content:Meow!~
[2026-05-02 21:16:21.342] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:Ivy - content:Let's get you something to eat.
Session: b0b3c5ae-db36-4881-bb42-935edc0b98af (Received: 5/2/2026, 8:13:32 PM)
[2026-05-02 21:11:26.525] [Info] <color=#00FF00>[21:11:26.525] 检查点100000已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100000.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:11:26.533] [Info] <color=#00FF00>[21:11:26.533] 第一个梦 first dream 执行成功</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100000.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:11:26.534] [Info] <color=#FFFFFF>[21:11:26.534] 检查点100000完成,CurCheckPoint推进到下一个节点: 100001</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:11:26.534] [Info] 检查点100000完成,CurCheckPoint推进到下一个节点: 100001
[2026-05-02 21:11:26.535] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"b658c30e-a326-424e-aa9b-3032e7b7f66a","start_time":"2026-05-02 21:07:29","end_time":"2026-05-02 21:11:26","progress":100001}
[2026-05-02 21:11:26.540] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:11:26.807] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-02 21:11:27.665] [Info] <color=#FFFFFF>[21:11:27.665] 开始执行 ivy醒来 ivy wakeup </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100001.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100001.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:11:27.666] [Info] 开始执行 ivy醒来 ivy wakeup
[2026-05-02 21:11:28.674] [Info] <color=#FFFFFF>[21:11:28.673] 保存玩家所在场景 Chapter1-0</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:11:28.674] [Info] 保存玩家所在场景 Chapter1-0
[2026-05-02 21:11:28.675] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:12:13.233] [Info] Timeline completed
[2026-05-02 21:12:13.250] [Info] <color=#FFFFFF>[21:12:13.250] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:12:13.250] [Info] 玩家移动锁定
[2026-05-02 21:12:13.335] [Info] <color=#00FF00>[21:12:13.334] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Phew… that was terrifying.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:15.449] [Info] <color=#00FF00>[21:12:15.448] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Who was that voice?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:16.115] [Info] <color=#00FF00>[21:12:16.115] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Red, straight hair?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:16.815] [Info] <color=#00FF00>[21:12:16.815] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:I... have long, straight, loose hair?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:18.030] [Info] <color=#00FF00>[21:12:18.030] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Is the figure in this photo... really me?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:19.247] [Info] <color=#00FF00>[21:12:19.247] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:… Am I seeing things?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:19.930] [Info] <color=#00FF00>[21:12:19.930] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Someone in the photo just disappeared.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:20.946] [Info] <color=#00FF00>[21:12:20.946] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:I don't remember who she is.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:21.645] [Info] <color=#00FF00>[21:12:21.645] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:But why…</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:22.212] [Info] <color=#00FF00>[21:12:22.212] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Why does this photo hurt so much to look at?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:23.012] [Info] <color=#FFFFFF>[21:12:23.012] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:23.012] [Info] Player 玩家移动解锁
[2026-05-02 21:12:24.031] [Info] <color=#00FF00>[21:12:24.030] 检查点100001已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100001.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:12:24.032] [Info] <color=#FFFFFF>[21:12:24.031] ivy醒来 ivy wakeup 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100001.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:12:24.032] [Info] ivy醒来 ivy wakeup 执行完成
[2026-05-02 21:12:24.032] [Info] <color=#FFFFFF>[21:12:24.032] 检查点100001完成,CurCheckPoint推进到下一个节点: 100002</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:12:24.032] [Info] 检查点100001完成,CurCheckPoint推进到下一个节点: 100002
[2026-05-02 21:12:24.033] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"b658c30e-a326-424e-aa9b-3032e7b7f66a","start_time":"2026-05-02 21:11:26","end_time":"2026-05-02 21:12:24","progress":100002}
[2026-05-02 21:12:24.034] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:12:24.311] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-02 21:12:25.213] [Info] <color=#FFFFFF>[21:12:25.213] 开始执行 ivy卧室,施展恢复魔法ivy tidy bedroom </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100002.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100002.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:25.213] [Info] 开始执行 ivy卧室,施展恢复魔法ivy tidy bedroom
[2026-05-02 21:12:26.210] [Info] <color=#FFFFFF>[21:12:26.209] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:12:26.210] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-02 21:12:26.211] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:12:27.227] [Info] <color=#FFFFFF>[21:12:27.227] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:12:27.227] [Info] 玩家移动锁定
[2026-05-02 21:12:27.310] [Info] <color=#00FF00>[21:12:27.310] 当前对话记录下来了:grapg:StoryGraph/Chapter1/onthefloor_graph - speaker:Ivy - content:Where am I? Why... am I on the floor?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:29.311] [Info] <color=#FFFFFF>[21:12:29.310] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:29.311] [Info] Player 玩家移动解锁
[2026-05-02 21:12:30.859] [Info] <color=#FFFFFF>[21:12:30.859] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:12:30.860] [Info] 玩家移动锁定
[2026-05-02 21:12:30.941] [Info] <color=#00FF00>[21:12:30.941] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:Ivy - content:Ugh... My head hurts.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:31.608] [Info] <color=#00FF00>[21:12:31.608] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:Ivy - content:Wait, this place feels familiar... It's my room.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:32.490] [Info] <color=#FFFFFF>[21:12:32.490] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:32.490] [Info] Player 玩家移动解锁
[2026-05-02 21:12:33.024] [Info] <color=#FFFFFF>[21:12:33.024] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:12:33.025] [Info] 玩家移动锁定
[2026-05-02 21:12:33.107] [Info] <color=#00FF00>[21:12:33.107] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:Hold on...</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:33.623] [Info] <color=#00FF00>[21:12:33.623] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:Why is everything such a mess? What happened here?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:35.222] [Info] <color=#00FF00>[21:12:35.222] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:It's strange... I can't remember a thing.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:35.706] [Info] <color=#00FF00>[21:12:35.705] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:I should look around and figure out what's going on.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:36.738] [Info] <color=#FFFFFF>[21:12:36.737] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:36.738] [Info] Player 玩家移动解锁
[2026-05-02 21:12:37.273] [Info] <color=#FFFFFF>[21:12:37.273] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:12:37.274] [Info] 玩家移动锁定
[2026-05-02 21:12:37.372] [Info] <color=#00FF00>[21:12:37.372] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Cinnamon - content:Meow!~</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:37.505] [Info] <color=#00FF00>[21:12:37.504] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Ivy - content:Ah, a cat!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:38.305] [Info] <color=#00FF00>[21:12:38.304] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Ivy - content:No, wait, not just any cat. You're Cinnamon, right?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:39.337] [Info] <color=#00FF00>[21:12:39.337] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Cinnamon - content:Meow, meow!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:39.987] [Info] <color=#00FF00>[21:12:39.986] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Ivy - content:I remembered something! Thank goodness you're okay!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:41.020] [Info] <color=#FFFFFF>[21:12:41.020] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:41.020] [Info] Player 玩家移动解锁
[2026-05-02 21:12:48.151] [Info] <color=green>已获得photo_small</color>
[2026-05-02 21:12:52.064] [Info] <color=#FFFFFF>[21:12:52.064] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:12:52.064] [Info] 玩家移动锁定
[2026-05-02 21:12:52.148] [Info] <color=#00FF00>[21:12:52.147] 当前对话记录下来了:grapg:StoryGraph/Chapter1/photoclick_graph - speaker:Ivy - content:Someone in the photo just disappeared.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:53.014] [Info] <color=#FFFFFF>[21:12:53.013] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:53.014] [Info] Player 玩家移动解锁
[2026-05-02 21:12:54.847] [Info] <color=#FFFFFF>[21:12:54.847] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:12:54.847] [Info] 玩家移动锁定
[2026-05-02 21:12:54.930] [Info] <color=#00FF00>[21:12:54.930] 当前对话记录下来了:grapg:StoryGraph/Chapter1/notebook_graph - speaker:Ivy - content:I'll keep track of clues in my notebook. It might help me collect my thoughts.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:56.212] [Info] <color=#FFFFFF>[21:12:56.211] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:12:56.212] [Info] Player 玩家移动解锁
[2026-05-02 21:13:05.274] [Info] <color=green>已获得diary</color>
[2026-05-02 21:13:17.485] [Info] <color=#FFFFFF>[21:13:17.485] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:13:17.485] [Info] 玩家移动锁定
[2026-05-02 21:13:17.568] [Info] <color=#00FF00>[21:13:17.567] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:Ivy - content:Wait, is this my diary?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:13:18.468] [Info] <color=#00FF00>[21:13:18.468] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:Ivy - content:The date says yesterday, but it's unfinished.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:13:18.901] [Info] <color=#00FF00>[21:13:18.900] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:Ivy - content:Who came here yesterday? Could they have something to do with my memory loss?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:13:20.233] [Info] <color=#FFFFFF>[21:13:20.233] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:13:20.233] [Info] Player 玩家移动解锁
[2026-05-02 21:13:26.747] [Info] <color=green>已获得Clock_broke</color>
[2026-05-02 21:12:41.038] [Error] 没有找到ui界面 StoryPanel
[2026-05-02 21:11:26.526] [Success] 检查点100000已经完成
[2026-05-02 21:11:26.534] [Success] 第一个梦 first dream 执行成功
[2026-05-02 21:12:13.335] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Phew… that was terrifying.
[2026-05-02 21:12:15.449] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Who was that voice?
[2026-05-02 21:12:16.115] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Red, straight hair?
[2026-05-02 21:12:16.815] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:I... have long, straight, loose hair?
[2026-05-02 21:12:18.031] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Is the figure in this photo... really me?
[2026-05-02 21:12:19.247] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:… Am I seeing things?
[2026-05-02 21:12:19.930] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Someone in the photo just disappeared.
[2026-05-02 21:12:20.947] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:I don't remember who she is.
[2026-05-02 21:12:21.646] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:But why…
[2026-05-02 21:12:22.212] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Why does this photo hurt so much to look at?
[2026-05-02 21:12:24.031] [Success] 检查点100001已经完成
[2026-05-02 21:12:27.310] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/onthefloor_graph - speaker:Ivy - content:Where am I? Why... am I on the floor?
[2026-05-02 21:12:30.941] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:Ivy - content:Ugh... My head hurts.
[2026-05-02 21:12:31.608] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:Ivy - content:Wait, this place feels familiar... It's my room.
[2026-05-02 21:12:33.107] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:Hold on...
[2026-05-02 21:12:33.624] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:Why is everything such a mess? What happened here?
[2026-05-02 21:12:35.223] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:It's strange... I can't remember a thing.
[2026-05-02 21:12:35.706] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:I should look around and figure out what's going on.
[2026-05-02 21:12:37.372] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Cinnamon - content:Meow!~
[2026-05-02 21:12:37.505] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Ivy - content:Ah, a cat!
[2026-05-02 21:12:38.305] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Ivy - content:No, wait, not just any cat. You're Cinnamon, right?
[2026-05-02 21:12:39.337] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Cinnamon - content:Meow, meow!
[2026-05-02 21:12:39.987] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Ivy - content:I remembered something! Thank goodness you're okay!
[2026-05-02 21:12:52.148] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/photoclick_graph - speaker:Ivy - content:Someone in the photo just disappeared.
[2026-05-02 21:12:54.930] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/notebook_graph - speaker:Ivy - content:I'll keep track of clues in my notebook. It might help me collect my thoughts.
[2026-05-02 21:13:17.568] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:Ivy - content:Wait, is this my diary?
[2026-05-02 21:13:18.468] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:Ivy - content:The date says yesterday, but it's unfinished.
[2026-05-02 21:13:18.901] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:Ivy - content:Who came here yesterday? Could they have something to do with my memory loss?
Session: d4316ed0-0428-4754-a368-7bcce9d959b0 (Received: 5/2/2026, 8:10:30 PM)
[2026-05-02 21:07:11.783] [Info] [Client] Player build detected: network and log upload are enabled.
[2026-05-02 21:07:11.936] [Info] 读取存档
[2026-05-02 21:07:14.040] [Info] 设置为1080p屏幕
[2026-05-02 21:07:29.685] [Info] Loaded User ID: b658c30e-a326-424e-aa9b-3032e7b7f66a
[2026-05-02 21:07:30.815] [Info] <color=#FFFFFF>[21:07:30.815] 保存玩家所在场景 DemoLetter</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:07:30.815] [Info] 保存玩家所在场景 DemoLetter
[2026-05-02 21:07:30.921] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:07:32.290] [Info] <color=#FFFFFF>[21:07:32.290] 开始执行 第一个梦 first dream </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100000.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100000.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at fdLevel.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:07:32.290] [Info] 开始执行 第一个梦 first dream
[2026-05-02 21:07:33.297] [Info] <color=#FFFFFF>[21:07:33.296] 保存玩家所在场景 NewFirstDream</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:07:33.297] [Info] 保存玩家所在场景 NewFirstDream
[2026-05-02 21:07:33.298] [Info] save data path C:/Users/kenzi/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-02 21:09:14.531] [Info] <color=#FFFFFF>[21:09:14.531] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:09:14.532] [Info] 玩家移动锁定
[2026-05-02 21:09:14.597] [Info] <color=#00FF00>[21:09:14.597] 当前对话记录下来了:grapg:StoryGraph/Chapter0/firstdreamnpc2_graph - speaker:Violin - content:Are you like us... part of a forgotten dream?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:09:16.762] [Info] <color=#FFFFFF>[21:09:16.761] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:09:16.762] [Info] Player 玩家移动解锁
[2026-05-02 21:09:18.809] [Info] <color=#FFFFFF>[21:09:18.809] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:09:18.809] [Info] 玩家移动锁定
[2026-05-02 21:09:18.892] [Info] <color=#00FF00>[21:09:18.891] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:This is not a place you should be in.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:09:20.274] [Info] <color=#00FF00>[21:09:20.274] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:There is a familiar trace on you. Who are you?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:09:23.274] [Info] isSatisfied: True
[2026-05-02 21:09:23.278] [Info] <color=#00FF00>[21:09:23.277] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:The Dream Rift. Extremely dangerous.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:09:24.406] [Info] <color=#00FF00>[21:09:24.405] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:The Dream Rift?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:09:25.188] [Info] <color=#00FF00>[21:09:25.188] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:Dreams that are no longer sustained, and dreams broken by anomalous causes, are mixed and broken down here.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:09:27.487] [Info] <color=#FFFFFF>[21:09:27.487] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:09:27.487] [Info] Player 玩家移动解锁
[2026-05-02 21:09:28.021] [Info] <color=#FFFFFF>[21:09:28.021] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:09:28.022] [Info] 玩家移动锁定
[2026-05-02 21:09:28.104] [Info] <color=#00FF00>[21:09:28.103] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:This is not a place you should be in.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:09:29.119] [Info] <color=#00FF00>[21:09:29.119] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:There is a familiar trace on you. Who are you?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:09:30.919] [Info] isSatisfied: True
[2026-05-02 21:09:30.920] [Info] <color=#00FF00>[21:09:30.920] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:Your dream experienced a structural failure. You fell along with the dream's residual fragments.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:09:34.300] [Info] <color=#00FF00>[21:09:34.300] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:Before the collapse, was there any abnormal contact?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:09:35.216] [Info] <color=#00FF00>[21:09:35.216] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:I touched a mirror.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:09:39.264] [Info] <color=#00FF00>[21:09:39.264] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:In that moment, I felt an intense surge of emotion. It was something I couldn't put into words.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:09:40.963] [Info] <color=#FFFFFF>[21:09:40.963] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:09:40.963] [Info] Player 玩家移动解锁
[2026-05-02 21:09:41.198] [Info] <color=#FFFFFF>[21:09:41.197] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:09:41.198] [Info] 玩家移动锁定
[2026-05-02 21:09:41.280] [Info] <color=#00FF00>[21:09:41.279] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Shadow - content:Who are you? Why are you here?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:09:42.962] [Info] <color=#00FF00>[21:09:42.962] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Star - content:…</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:09:43.528] [Info] <color=#00FF00>[21:09:43.528] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Star - content:I don't know my name. I can't answer that question.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:09:44.415] [Info] <color=#00FF00>[21:09:44.413] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Shadow - content:So you came here like this, too? Like me, falling in without understanding anything.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:09:46.510] [Info] <color=#FFFFFF>[21:09:46.509] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:09:46.510] [Info] Player 玩家移动解锁
[2026-05-02 21:09:46.644] [Info] <color=#FFFFFF>[21:09:46.644] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:09:46.645] [Info] 玩家移动锁定
[2026-05-02 21:09:46.726] [Info] <color=#00FF00>[21:09:46.726] 当前对话记录下来了:grapg:StoryGraph/Chapter0/starwarning_graph - speaker:Star - content:The conditions here are deteriorating. It would be better not to remain.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:09:49.558] [Info] <color=#FFFFFF>[21:09:49.558] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:09:49.559] [Info] Player 玩家移动解锁
[2026-05-02 21:09:52.975] [Info] <color=#FFFFFF>[21:09:52.975] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-02 21:09:52.975] [Info] 玩家移动锁定
[2026-05-02 21:09:54.122] [Info] <color=#FFFFFF>[21:09:54.122] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-02 21:09:54.123] [Info] Player 玩家移动解锁
[2026-05-02 21:07:29.798] [Warning] There can be only one active Event System.
[2026-05-02 21:07:13.972] [Success] 游戏启动
[2026-05-02 21:09:14.598] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/firstdreamnpc2_graph - speaker:Violin - content:Are you like us... part of a forgotten dream?
[2026-05-02 21:09:18.892] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:This is not a place you should be in.
[2026-05-02 21:09:20.275] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:There is a familiar trace on you. Who are you?
[2026-05-02 21:09:23.278] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:The Dream Rift. Extremely dangerous.
[2026-05-02 21:09:24.406] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:The Dream Rift?
[2026-05-02 21:09:25.189] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:Dreams that are no longer sustained, and dreams broken by anomalous causes, are mixed and broken down here.
[2026-05-02 21:09:28.104] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:This is not a place you should be in.
[2026-05-02 21:09:29.119] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:There is a familiar trace on you. Who are you?
[2026-05-02 21:09:30.920] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:Your dream experienced a structural failure. You fell along with the dream's residual fragments.
[2026-05-02 21:09:34.301] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:Before the collapse, was there any abnormal contact?
[2026-05-02 21:09:35.216] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:I touched a mirror.
[2026-05-02 21:09:39.265] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:In that moment, I felt an intense surge of emotion. It was something I couldn't put into words.
[2026-05-02 21:09:41.280] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Shadow - content:Who are you? Why are you here?
[2026-05-02 21:09:42.963] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Star - content:…
[2026-05-02 21:09:43.528] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Star - content:I don't know my name. I can't answer that question.
[2026-05-02 21:09:44.415] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Shadow - content:So you came here like this, too? Like me, falling in without understanding anything.
[2026-05-02 21:09:46.727] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/starwarning_graph - speaker:Star - content:The conditions here are deteriorating. It would be better not to remain.
[2026-05-02 21:07:11.786] [Important] 启用备份存档
[2026-05-02 21:07:11.786] [Important] 备份也读取失败
[2026-05-02 21:07:12.486] [Important] 添加道具20015 1
[2026-05-02 21:07:12.488] [Important] 添加道具20016 1
[2026-05-02 21:07:12.488] [Important] 添加道具20017 1
[2026-05-02 21:07:12.489] [Important] 添加道具20018 1
[2026-05-02 21:07:12.489] [Important] 添加道具20019 1
[2026-05-02 21:07:12.490] [Important] 添加道具20020 1
[2026-05-02 21:07:12.490] [Important] 添加道具20023 1
[2026-05-02 21:07:12.490] [Important] 添加道具20024 1
[2026-05-02 21:07:12.490] [Important] 添加道具20025 1
[2026-05-02 21:07:12.490] [Important] 添加道具20026 1