Logs: cc5170b5-b255-4f39-b1f4-0fc45ae9e109

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Session: a10a4c64-df9b-41ab-9ed0-96b7996c2be0 (Received: 4/30/2026, 5:08:26 PM)
[2026-04-30 13:05:36.756] [Info] <color=#FFFFFF>[13:05:36.756] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:05:36.756] [Info] 玩家移动锁定
[2026-04-30 13:05:36.840] [Info] <color=#00FF00>[13:05:36.839] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:05:37.820] [Info] <color=#FFFFFF>[13:05:37.816] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:05:37.820] [Info] Player 玩家移动解锁
[2026-04-30 13:05:39.554] [Info] <color=#FFFFFF>[13:05:39.554] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:05:39.554] [Info] 玩家移动锁定
[2026-04-30 13:05:39.637] [Info] <color=#00FF00>[13:05:39.636] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:05:41.824] [Info] <color=#FFFFFF>[13:05:41.823] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:05:41.824] [Info] Player 玩家移动解锁
[2026-04-30 13:05:55.333] [Info] <color=#FFFFFF>[13:05:55.333] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:05:55.333] [Info] 玩家移动锁定
[2026-04-30 13:05:55.416] [Info] <color=#00FF00>[13:05:55.416] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:05:55.881] [Info] <color=#00FF00>[13:05:55.881] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:06:00.714] [Info] <color=#FFFFFF>[13:06:00.714] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:06:00.714] [Info] Player 玩家移动解锁
[2026-04-30 13:06:40.701] [Info] <color=#FFFFFF>[13:06:40.701] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:06:40.702] [Info] 玩家移动锁定
[2026-04-30 13:06:40.784] [Info] <color=#00FF00>[13:06:40.784] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:06:42.389] [Info] <color=#FFFFFF>[13:06:42.388] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:06:42.389] [Info] Player 玩家移动解锁
[2026-04-30 13:06:45.333] [Info] <color=#FFFFFF>[13:06:45.333] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:06:45.333] [Info] 玩家移动锁定
[2026-04-30 13:06:45.423] [Info] <color=#00FF00>[13:06:45.423] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:06:46.589] [Info] <color=#FFFFFF>[13:06:46.589] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:06:46.589] [Info] Player 玩家移动解锁
[2026-04-30 13:07:08.812] [Info] <color=#FFFFFF>[13:07:08.812] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:07:08.812] [Info] 玩家移动锁定
[2026-04-30 13:07:08.895] [Info] <color=#00FF00>[13:07:08.895] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:07:10.299] [Info] <color=#FFFFFF>[13:07:10.299] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:07:10.299] [Info] Player 玩家移动解锁
[2026-04-30 13:07:19.726] [Info] <color=#FFFFFF>[13:07:19.726] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:07:19.726] [Info] 玩家移动锁定
[2026-04-30 13:07:19.806] [Info] <color=#00FF00>[13:07:19.805] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:07:21.166] [Info] <color=#FFFFFF>[13:07:21.166] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:07:21.181] [Info] Player 玩家移动解锁
[2026-04-30 13:07:43.146] [Info] <color=#FFFFFF>[13:07:43.146] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:07:43.146] [Info] 玩家移动锁定
[2026-04-30 13:07:43.230] [Info] <color=#00FF00>[13:07:43.230] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:07:44.501] [Info] <color=#FFFFFF>[13:07:44.501] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:07:44.502] [Info] Player 玩家移动解锁
[2026-04-30 13:07:48.085] [Info] <color=#FFFFFF>[13:07:48.085] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:07:48.085] [Info] 玩家移动锁定
[2026-04-30 13:07:48.167] [Info] <color=#00FF00>[13:07:48.167] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:07:49.432] [Info] <color=#FFFFFF>[13:07:49.431] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:07:49.432] [Info] Player 玩家移动解锁
[2026-04-30 13:07:55.036] [Info] <color=#FFFFFF>[13:07:55.036] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:07:55.036] [Info] 玩家移动锁定
[2026-04-30 13:07:55.119] [Info] <color=#00FF00>[13:07:55.119] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:07:56.820] [Info] <color=#FFFFFF>[13:07:56.820] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:07:56.821] [Info] Player 玩家移动解锁
[2026-04-30 13:08:09.245] [Info] <color=#FFFFFF>[13:08:09.245] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:08:09.245] [Info] 玩家移动锁定
[2026-04-30 13:08:09.327] [Info] <color=#00FF00>[13:08:09.327] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:08:10.959] [Info] <color=#FFFFFF>[13:08:10.958] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:08:10.959] [Info] Player 玩家移动解锁
[2026-04-30 13:08:20.613] [Info] <color=#FFFFFF>[13:08:20.612] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:08:20.613] [Info] 玩家移动锁定
[2026-04-30 13:08:20.696] [Info] <color=#00FF00>[13:08:20.696] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:08:22.002] [Info] <color=#FFFFFF>[13:08:22.001] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:08:22.002] [Info] Player 玩家移动解锁
[2026-04-30 13:05:36.840] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.
[2026-04-30 13:05:39.637] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.
[2026-04-30 13:05:55.416] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.
[2026-04-30 13:05:55.881] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.
[2026-04-30 13:06:40.784] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.
[2026-04-30 13:06:45.423] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.
[2026-04-30 13:07:08.895] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.
[2026-04-30 13:07:19.806] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.
[2026-04-30 13:07:43.230] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.
[2026-04-30 13:07:48.167] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.
[2026-04-30 13:07:55.119] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.
[2026-04-30 13:08:09.327] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.
[2026-04-30 13:08:20.697] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:Ivy - content:Hmm, something feels off. Let me think.
Session: ea6364d3-25e3-4f5f-b291-55637a14e92e (Received: 4/30/2026, 5:05:25 PM)
[2026-04-30 13:02:27.265] [Info] <color=green>已获得wall1_note</color>
[2026-04-30 13:02:27.329] [Info] <color=#00FF00>[13:02:27.328] 检查点100003已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100003.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:02:27.329] [Info] <color=#FFFFFF>[13:02:27.329] ivy卧室,捡到纸条 received note 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100003.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:02:27.330] [Info] ivy卧室,捡到纸条 received note 执行完成
[2026-04-30 13:02:27.330] [Info] <color=#FFFFFF>[13:02:27.330] 检查点100003完成,CurCheckPoint推进到下一个节点: 100004</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:02:27.330] [Info] 检查点100003完成,CurCheckPoint推进到下一个节点: 100004
[2026-04-30 13:02:27.331] [Info] save data path C:/Users/faye/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 13:02:32.301] [Info] <color=#FFFFFF>[13:02:32.301] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:02:32.301] [Info] 玩家移动锁定
[2026-04-30 13:02:32.384] [Info] <color=#00FF00>[13:02:32.384] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:Ivy - content:<color=#FF3A3A>Lake Island Cabin? Hidden room?</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:02:34.635] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"cc5170b5-b255-4f39-b1f4-0fc45ae9e109","start_time":"2026-04-30 12:55:51","end_time":"2026-04-30 13:02:34","progress":100004}
[2026-04-30 13:02:34.637] [Info] save data path C:/Users/faye/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 13:02:34.780] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-04-30 13:02:58.477] [Info] <color=#00FF00>[13:02:58.476] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:Ivy - content:Sounds like something I should remember... but I don't. Not at all.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:02:59.995] [Info] <color=#00FF00>[13:02:59.995] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:Ivy - content:Who left this note?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:03:00.683] [Info] <color=#00FF00>[13:03:00.683] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:Ivy - content:"Depends on your choices." Is that a warning? Or a threat?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:03:01.230] [Info] <color=#FFFFFF>[13:03:01.230] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:03:01.230] [Info] Player 玩家移动解锁
[2026-04-30 13:03:05.336] [Info] <color=#FFFFFF>[13:03:05.336] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:03:05.336] [Info] 玩家移动锁定
[2026-04-30 13:03:05.363] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:05.384] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:05.398] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:05.419] [Info] <color=#00FF00>[13:03:05.419] 当前对话记录下来了:grapg:StoryGraph/Chapter1/livingroom_graph - speaker:Ivy - content:Everything looks so neat. No sign of anything unusual.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:03:05.419] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:05.433] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:05.446] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:05.467] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:05.481] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:05.502] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:05.516] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:05.531] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:05.550] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:05.565] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:05.586] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:05.599] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:05.613] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:05.634] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:05.648] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:05.669] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:05.682] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:05.697] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:05.719] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:05.731] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:05.753] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:06.696] [Info] <color=#FFFFFF>[13:03:06.696] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:03:06.697] [Info] Player 玩家移动解锁
[2026-04-30 13:03:21.774] [Info] <color=#00FF00>[13:03:21.774] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvMainCoffee.Init () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvMainCoffee.OnStart () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.Start () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:03:21.777] [Info] <color=#FFFFFF>[13:03:21.777] 开始执行 第一次到咖啡主场景first time go to main café </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100004.DoSomething (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100004.Check (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.Start () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:03:21.777] [Info] 开始执行 第一次到咖啡主场景first time go to main café
[2026-04-30 13:03:22.760] [Info] <color=#FFFFFF>[13:03:22.760] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:03:22.760] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-04-30 13:03:22.761] [Info] save data path C:/Users/faye/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 13:03:23.842] [Info] <color=green>已获得plantRoom_checkpoint</color>
[2026-04-30 13:03:24.141] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:24.155] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:24.176] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:24.190] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:24.211] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:24.225] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:24.238] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:24.260] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:24.274] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.093] [Info] <color=green>已获得cafe_window_checkpoint</color>
[2026-04-30 13:03:34.148] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.162] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.176] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.197] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.211] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.232] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.245] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.260] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.280] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.293] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.315] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.329] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.342] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.363] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.377] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.398] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.412] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.427] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.448] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.461] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.481] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.496] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.510] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.530] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:34.544] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:03:47.753] [Info] <color=#00FF00>[13:03:47.752] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvMainCoffee.OnUpdate () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:03:48.851] [Info] <color=#FFFFFF>[13:03:48.850] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:03:48.851] [Info] 玩家移动锁定
[2026-04-30 13:03:48.934] [Info] <color=#00FF00>[13:03:48.933] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cafedoor_graph - speaker:Ivy - content:The cafe door was intact, with no signs of forced entry.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:03:49.837] [Info] <color=#FFFFFF>[13:03:49.836] 保存玩家所在场景 CafeDoor</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:03:49.837] [Info] 保存玩家所在场景 CafeDoor
[2026-04-30 13:03:49.837] [Info] save data path C:/Users/faye/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 13:03:50.968] [Info] <color=#FFFFFF>[13:03:50.967] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:03:50.968] [Info] Player 玩家移动解锁
[2026-04-30 13:03:50.990] [Info] <color=#FFFFFF>[13:03:50.989] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:03:50.990] [Info] 玩家移动锁定
[2026-04-30 13:03:51.073] [Info] <color=#00FF00>[13:03:51.072] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkcafe_graph - speaker:Ivy - content:Seems normal enough. I'll come back to sort through everything.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:03:52.336] [Info] <color=#FFFFFF>[13:03:52.335] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:03:52.337] [Info] Player 玩家移动解锁
[2026-04-30 13:03:52.337] [Info] <color=#00FF00>[13:03:52.337] 检查点100004已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100004.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100004.StoryCheckCafeCallback () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:03:52.338] [Info] <color=#FFFFFF>[13:03:52.338] 第一次到咖啡主场景first time go to main café 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100004.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100004.StoryCheckCafeCallback () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:03:52.338] [Info] 第一次到咖啡主场景first time go to main café 执行完成
[2026-04-30 13:03:52.339] [Info] <color=#FFFFFF>[13:03:52.338] 检查点100004完成,CurCheckPoint推进到下一个节点: 100005</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100004.StoryCheckCafeCallback () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:03:52.339] [Info] 检查点100004完成,CurCheckPoint推进到下一个节点: 100005
[2026-04-30 13:03:52.342] [Info] save data path C:/Users/faye/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 13:03:56.857] [Info] <color=#FFFFFF>[13:03:56.857] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:03:56.858] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-04-30 13:03:56.859] [Info] save data path C:/Users/faye/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 13:04:23.485] [Info] <color=#FFFFFF>[13:04:23.485] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100005.DoSomething (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100005.Check (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.Start () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:04:23.485] [Info] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter
[2026-04-30 13:04:23.486] [Info] <color=#00FF00>[13:04:23.486] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.Start () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:04:24.482] [Info] <color=#FFFFFF>[13:04:24.482] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:04:24.482] [Info] 保存玩家所在场景 Chapter1-1
[2026-04-30 13:04:24.484] [Info] save data path C:/Users/faye/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 13:04:28.741] [Info] <color=#00FF00>[13:04:28.739] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at BedroomListener.EntryBedroomTable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at BedroomListener.TrySceneTransition (System.String lName) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvBedroom.OnUpdate () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:04:30.871] [Info] <color=#FFFFFF>[13:04:30.871] 保存玩家所在场景 BedroomTable</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:04:30.872] [Info] 保存玩家所在场景 BedroomTable
[2026-04-30 13:04:30.873] [Info] save data path C:/Users/faye/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 13:04:32.991] [Info] <color=#FFFFFF>[13:04:32.991] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:04:32.991] [Info] 玩家移动锁定
[2026-04-30 13:04:33.074] [Info] <color=#00FF00>[13:04:33.074] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkclue_graph - speaker:Ivy - content:I'll read through the clues again... then see if I can piece them together.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:04:34.726] [Info] <color=#FFFFFF>[13:04:34.726] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:04:34.726] [Info] Player 玩家移动解锁
[2026-04-30 13:04:54.249] [Info] <color=#FFFFFF>[13:04:54.248] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:04:54.249] [Info] 玩家移动锁定
[2026-04-30 13:04:54.331] [Info] <color=#00FF00>[13:04:54.331] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclue_graph - speaker:Ivy - content:I just checked the doors and windows. Everything is intact except for the bedroom window, which was broken from the inside.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:04:57.254] [Info] <color=#FFFFFF>[13:04:57.253] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:04:57.254] [Info] Player 玩家移动解锁
[2026-04-30 13:05:03.186] [Info] <color=#FFFFFF>[13:05:03.186] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:05:03.186] [Info] 玩家移动锁定
[2026-04-30 13:05:03.268] [Info] <color=#00FF00>[13:05:03.268] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:Ivy - content:I'll start by looking over the clues related to the doors and windows.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:05:04.637] [Info] <color=#FFFFFF>[13:05:04.636] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:05:04.637] [Info] Player 玩家移动解锁
[2026-04-30 13:05:22.498] [Info] <color=#FFFFFF>[13:05:22.498] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:05:22.498] [Info] 玩家移动锁定
[2026-04-30 13:05:22.582] [Info] <color=#00FF00>[13:05:22.581] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowcluecorrect_graph - speaker:Ivy - content:I'll mark the other three as well.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:05:24.678] [Info] <color=#FFFFFF>[13:05:24.678] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:05:24.679] [Info] Player 玩家移动解锁
[2026-04-30 13:03:23.892] [Warning] [FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
[2026-04-30 13:03:34.148] [Warning] [FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
[2026-04-30 13:02:27.329] [Success] 检查点100003已经完成
[2026-04-30 13:02:32.384] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:Ivy - content:<color=#FF3A3A>Lake Island Cabin? Hidden room?</color>
[2026-04-30 13:02:58.477] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:Ivy - content:Sounds like something I should remember... but I don't. Not at all.
[2026-04-30 13:02:59.996] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:Ivy - content:Who left this note?
[2026-04-30 13:03:00.683] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:Ivy - content:"Depends on your choices." Is that a warning? Or a threat?
[2026-04-30 13:03:05.419] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/livingroom_graph - speaker:Ivy - content:Everything looks so neat. No sign of anything unusual.
[2026-04-30 13:03:21.775] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-04-30 13:03:47.753] [Success] 删除Npc Cat
[2026-04-30 13:03:48.934] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cafedoor_graph - speaker:Ivy - content:The cafe door was intact, with no signs of forced entry.
[2026-04-30 13:03:51.073] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkcafe_graph - speaker:Ivy - content:Seems normal enough. I'll come back to sort through everything.
[2026-04-30 13:03:52.337] [Success] 检查点100004已经完成
[2026-04-30 13:04:23.486] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-04-30 13:04:28.741] [Success] 删除Npc Cat
[2026-04-30 13:04:33.074] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkclue_graph - speaker:Ivy - content:I'll read through the clues again... then see if I can piece them together.
[2026-04-30 13:04:54.331] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclue_graph - speaker:Ivy - content:I just checked the doors and windows. Everything is intact except for the bedroom window, which was broken from the inside.
[2026-04-30 13:05:03.269] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:Ivy - content:I'll start by looking over the clues related to the doors and windows.
[2026-04-30 13:05:22.582] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowcluecorrect_graph - speaker:Ivy - content:I'll mark the other three as well.
Session: 767d7ba8-ef7a-4cd0-9111-5700920029ea (Received: 4/30/2026, 5:02:25 PM)
[2026-04-30 12:59:24.394] [Info] <color=#FFFFFF>[12:59:24.394] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:59:24.394] [Info] Player 玩家移动解锁
[2026-04-30 12:59:25.728] [Info] <color=#FFFFFF>[12:59:25.728] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:59:25.728] [Info] 玩家移动锁定
[2026-04-30 12:59:25.811] [Info] <color=#00FF00>[12:59:25.810] 当前对话记录下来了:grapg:StoryGraph/Chapter1/notebook_graph - speaker:Ivy - content:I'll keep track of clues in my notebook. It might help me collect my thoughts.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:59:27.616] [Info] <color=#FFFFFF>[12:59:27.616] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:59:27.616] [Info] Player 玩家移动解锁
[2026-04-30 12:59:35.033] [Info] <color=green>已获得photo_small</color>
[2026-04-30 12:59:38.151] [Info] <color=#FFFFFF>[12:59:38.151] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:59:38.151] [Info] 玩家移动锁定
[2026-04-30 12:59:38.234] [Info] <color=#00FF00>[12:59:38.234] 当前对话记录下来了:grapg:StoryGraph/Chapter1/photoclick_graph - speaker:Ivy - content:Someone in the photo just disappeared.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:59:39.068] [Info] <color=#FFFFFF>[12:59:39.067] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:59:39.068] [Info] Player 玩家移动解锁
[2026-04-30 12:59:46.721] [Info] <color=green>已获得diary</color>
[2026-04-30 12:59:53.395] [Info] <color=#FFFFFF>[12:59:53.395] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:59:53.395] [Info] 玩家移动锁定
[2026-04-30 12:59:53.477] [Info] <color=#00FF00>[12:59:53.477] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:Ivy - content:Wait, is this my diary?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:59:53.978] [Info] <color=#00FF00>[12:59:53.978] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:Ivy - content:The date says yesterday, but it's unfinished.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:59:54.457] [Info] <color=#00FF00>[12:59:54.457] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:Ivy - content:Who came here yesterday? Could they have something to do with my memory loss?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:59:54.922] [Info] <color=#FFFFFF>[12:59:54.922] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:59:54.922] [Info] Player 玩家移动解锁
[2026-04-30 12:59:58.812] [Info] <color=green>已获得Clock_broke</color>
[2026-04-30 13:00:07.000] [Info] <color=#FFFFFF>[13:00:07.000] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:00:07.000] [Info] 玩家移动锁定
[2026-04-30 13:00:07.033] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.048] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.060] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.082] [Info] <color=#00FF00>[13:00:07.082] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:Ivy - content:I'd better <color=#FF3A3A>clean up the room</color> first and see if there are any clues.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:00:07.083] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.096] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.117] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.130] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.143] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.165] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.179] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.200] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.214] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.229] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.249] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.263] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.284] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.298] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.311] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.332] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.346] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.366] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.380] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.401] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.414] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.429] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.450] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.463] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.484] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.498] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.512] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:07.533] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:08.381] [Info] <color=#FFFFFF>[13:00:08.380] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:00:08.381] [Info] Player 玩家移动解锁
[2026-04-30 13:00:13.915] [Info] <color=green>已获得magictrail</color>
[2026-04-30 13:00:21.373] [Info] <color=green>已获得magictrail</color>
[2026-04-30 13:00:21.423] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:21.435] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:21.458] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:21.471] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:21.485] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:21.505] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:21.520] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:21.541] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:21.556] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:21.568] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:21.589] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:21.604] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:21.624] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:21.638] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:21.653] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:21.672] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:21.687] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:21.707] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.417] [Info] <color=#FFFFFF>[13:00:41.417] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:00:41.417] [Info] 玩家移动锁定
[2026-04-30 13:00:41.450] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.465] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.479] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.500] [Info] <color=#00FF00>[13:00:41.500] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:Ivy - content:I'd better <color=#FF3A3A>clean up the room</color> first and see if there are any clues.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:00:41.500] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.514] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.536] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.548] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.562] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.582] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.597] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.617] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.631] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.644] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.665] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.679] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.700] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.714] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.728] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.749] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.763] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.783] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.798] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.812] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.833] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.847] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.867] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.881] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:41.895] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:00:43.749] [Info] <color=#FFFFFF>[13:00:43.749] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:00:43.749] [Info] Player 玩家移动解锁
[2026-04-30 13:00:51.584] [Info] <color=green>已获得magictrail</color>
[2026-04-30 13:01:01.222] [Info] <color=#FFFFFF>[13:01:01.222] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:01:01.222] [Info] 玩家移动锁定
[2026-04-30 13:01:01.256] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.270] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.291] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.305] [Info] <color=#00FF00>[13:01:01.305] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:Ivy - content:I'd better <color=#FF3A3A>clean up the room</color> first and see if there are any clues.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:01:01.306] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.325] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.340] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.354] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.375] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.388] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.410] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.423] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.437] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.687] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.707] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.722] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.742] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.757] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.771] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.791] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.805] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.826] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.840] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.855] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.875] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.888] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.910] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.923] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.938] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.958] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.972] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:01.993] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:03.424] [Info] <color=#FFFFFF>[13:01:03.424] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:01:03.424] [Info] Player 玩家移动解锁
[2026-04-30 13:01:33.126] [Info] <color=green>已获得magictrail</color>
[2026-04-30 13:01:41.411] [Info] <color=green>已获得window</color>
[2026-04-30 13:01:44.876] [Info] <color=#FFFFFF>[13:01:44.876] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:01:44.876] [Info] 玩家移动锁定
[2026-04-30 13:01:44.910] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:44.924] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:44.944] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:44.959] [Info] <color=#00FF00>[13:01:44.958] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:I still can't remember a thing. What really happened here?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:01:44.959] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:44.979] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:44.993] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.008] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.029] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.043] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.064] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.077] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.090] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.112] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.125] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.146] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.159] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.174] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.195] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.210] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.231] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.243] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.257] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.279] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.292] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.313] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.327] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.346] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.361] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.375] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.396] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.409] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.431] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.445] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.458] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.479] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.494] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.514] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.528] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.542] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:45.564] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:01:46.375] [Info] <color=#00FF00>[13:01:46.375] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:There's powerful magic residue in this room. It's very powerful. It can't be mine.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:01:47.660] [Info] <color=#00FF00>[13:01:47.660] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:The window was shattered from the inside. At least it doesn't look like anyone broke in... But could it be connected to whoever came by yesterday?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:01:48.848] [Info] <color=#00FF00>[13:01:48.848] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:Ugh... My head still hurts.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:01:49.613] [Info] <color=#00FF00>[13:01:49.612] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:Never mind that. I should start tidying the room. But this is going to take forever if I clean one item at a time.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:01:50.695] [Info] <color=#00FF00>[13:01:50.695] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:I think I remember a sorting spell. Let me try it.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:01:52.020] [Info] <color=#FFFFFF>[13:01:52.019] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:01:52.020] [Info] Player 玩家移动解锁
[2026-04-30 13:01:57.349] [Info] <color=#00FF00>[13:01:57.348] 检查点100002已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100002.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:01:57.350] [Info] <color=#FFFFFF>[13:01:57.350] ivy卧室,施展恢复魔法ivy tidy bedroom执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100002.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:01:57.350] [Info] ivy卧室,施展恢复魔法ivy tidy bedroom执行完成
[2026-04-30 13:01:57.350] [Info] <color=#FFFFFF>[13:01:57.350] 检查点100002完成,CurCheckPoint推进到下一个节点: 100003</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:01:57.350] [Info] 检查点100002完成,CurCheckPoint推进到下一个节点: 100003
[2026-04-30 13:01:57.353] [Info] save data path C:/Users/faye/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 13:01:57.870] [Info] <color=#FFFFFF>[13:01:57.870] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:01:57.870] [Info] 玩家移动锁定
[2026-04-30 13:01:57.953] [Info] <color=#00FF00>[13:01:57.953] 当前对话记录下来了:grapg:StoryGraph/Chapter1/witch_graph - speaker:Ivy - content:I can't believe I almost forgot I'm a witch. Magic is pretty useful... especially now.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:02:00.182] [Info] <color=#FFFFFF>[13:02:00.182] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:02:00.183] [Info] Player 玩家移动解锁
[2026-04-30 13:02:02.203] [Info] <color=#FFFFFF>[13:02:02.203] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:02:02.203] [Info] 玩家移动锁定
[2026-04-30 13:02:02.237] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.251] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.271] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.286] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.300] [Info] <color=#00FF00>[13:02:02.300] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:Cinnamon - content:MEOW!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:02:02.301] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.321] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.333] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.355] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.368] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.383] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.403] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.418] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.438] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.452] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.467] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.487] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.501] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.521] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.535] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.550] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.571] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.584] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.605] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.618] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.633] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.653] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.667] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.688] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.702] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.717] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.737] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.750] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.772] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:02.785] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 13:02:03.050] [Info] <color=#00FF00>[13:02:03.050] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:Ivy - content:Oh, Cinnamon! Sorry, are you hungry?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:02:03.821] [Info] <color=#00FF00>[13:02:03.821] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:Cinnamon - content:Meow!~</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:02:04.321] [Info] <color=#00FF00>[13:02:04.321] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:Ivy - content:Let's get you something to eat.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:02:04.750] [Info] <color=#FFFFFF>[13:02:04.750] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:02:04.750] [Info] Player 玩家移动解锁
[2026-04-30 13:02:13.793] [Info] <color=green>已获得cake_small</color>
[2026-04-30 13:02:18.343] [Info] <color=#FFFFFF>[13:02:18.342] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 13:02:18.343] [Info] 玩家移动锁定
[2026-04-30 13:02:18.425] [Info] <color=#00FF00>[13:02:18.425] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:Ivy - content:And this cake. Where did it come from? Did I make it?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:02:19.459] [Info] <color=#00FF00>[13:02:19.459] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:Ivy - content:No, I would never just leave it sitting out like this.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:02:20.980] [Info] <color=#00FF00>[13:02:20.980] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:Ivy - content:So someone else brought it? Was it the person who came here yesterday?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:02:22.099] [Info] <color=#FFFFFF>[13:02:22.098] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 13:02:22.099] [Info] Player 玩家移动解锁
[2026-04-30 12:59:25.811] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/notebook_graph - speaker:Ivy - content:I'll keep track of clues in my notebook. It might help me collect my thoughts.
[2026-04-30 12:59:38.234] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/photoclick_graph - speaker:Ivy - content:Someone in the photo just disappeared.
[2026-04-30 12:59:53.479] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:Ivy - content:Wait, is this my diary?
[2026-04-30 12:59:53.979] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:Ivy - content:The date says yesterday, but it's unfinished.
[2026-04-30 12:59:54.457] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:Ivy - content:Who came here yesterday? Could they have something to do with my memory loss?
[2026-04-30 13:00:07.082] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:Ivy - content:I'd better <color=#FF3A3A>clean up the room</color> first and see if there are any clues.
[2026-04-30 13:00:41.500] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:Ivy - content:I'd better <color=#FF3A3A>clean up the room</color> first and see if there are any clues.
[2026-04-30 13:01:01.306] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:Ivy - content:I'd better <color=#FF3A3A>clean up the room</color> first and see if there are any clues.
[2026-04-30 13:01:44.959] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:I still can't remember a thing. What really happened here?
[2026-04-30 13:01:46.375] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:There's powerful magic residue in this room. It's very powerful. It can't be mine.
[2026-04-30 13:01:47.661] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:The window was shattered from the inside. At least it doesn't look like anyone broke in... But could it be connected to whoever came by yesterday?
[2026-04-30 13:01:48.848] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:Ugh... My head still hurts.
[2026-04-30 13:01:49.613] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:Never mind that. I should start tidying the room. But this is going to take forever if I clean one item at a time.
[2026-04-30 13:01:50.695] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:Ivy - content:I think I remember a sorting spell. Let me try it.
[2026-04-30 13:01:57.349] [Success] 检查点100002已经完成
[2026-04-30 13:01:57.953] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/witch_graph - speaker:Ivy - content:I can't believe I almost forgot I'm a witch. Magic is pretty useful... especially now.
[2026-04-30 13:02:02.301] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:Cinnamon - content:MEOW!
[2026-04-30 13:02:03.050] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:Ivy - content:Oh, Cinnamon! Sorry, are you hungry?
[2026-04-30 13:02:03.821] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:Cinnamon - content:Meow!~
[2026-04-30 13:02:04.321] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:Ivy - content:Let's get you something to eat.
[2026-04-30 13:02:18.425] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:Ivy - content:And this cake. Where did it come from? Did I make it?
[2026-04-30 13:02:19.460] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:Ivy - content:No, I would never just leave it sitting out like this.
[2026-04-30 13:02:20.980] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:Ivy - content:So someone else brought it? Was it the person who came here yesterday?
Session: f1eb58e3-0a48-4dac-a3a6-17cd505533fd (Received: 4/30/2026, 4:59:24 PM)
[2026-04-30 12:57:40.142] [Info] <color=#00FF00>[12:57:40.142] 检查点100000已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100000.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:57:40.152] [Info] <color=#00FF00>[12:57:40.152] 第一个梦 first dream 执行成功</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100000.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:57:40.152] [Info] <color=#FFFFFF>[12:57:40.152] 检查点100000完成,CurCheckPoint推进到下一个节点: 100001</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:57:40.152] [Info] 检查点100000完成,CurCheckPoint推进到下一个节点: 100001
[2026-04-30 12:57:40.154] [Info] save data path C:/Users/faye/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 12:57:41.248] [Info] <color=#FFFFFF>[12:57:41.248] 开始执行 ivy醒来 ivy wakeup </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100001.DoSomething (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100001.Check (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Chapter1_0.TryPlayGameSequence () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.Start () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:57:41.248] [Info] 开始执行 ivy醒来 ivy wakeup
[2026-04-30 12:57:42.245] [Info] <color=#FFFFFF>[12:57:42.245] 保存玩家所在场景 Chapter1-0</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:57:42.245] [Info] 保存玩家所在场景 Chapter1-0
[2026-04-30 12:57:42.247] [Info] save data path C:/Users/faye/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 12:58:26.837] [Info] Timeline completed
[2026-04-30 12:58:26.851] [Info] <color=#FFFFFF>[12:58:26.851] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:58:26.851] [Info] 玩家移动锁定
[2026-04-30 12:58:26.935] [Info] <color=#00FF00>[12:58:26.934] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Phew… that was terrifying.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:27.505] [Info] <color=#00FF00>[12:58:27.505] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Who was that voice?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:29.136] [Info] <color=#00FF00>[12:58:29.136] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Red, straight hair?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:30.623] [Info] <color=#00FF00>[12:58:30.622] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:I... have long, straight, loose hair?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:32.003] [Info] <color=#00FF00>[12:58:32.003] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Is the figure in this photo... really me?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:33.803] [Info] <color=#00FF00>[12:58:33.803] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:… Am I seeing things?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:34.824] [Info] <color=#00FF00>[12:58:34.824] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Someone in the photo just disappeared.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:35.969] [Info] <color=#00FF00>[12:58:35.969] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:I don't remember who she is.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:36.622] [Info] <color=#00FF00>[12:58:36.622] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:But why…</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:37.302] [Info] <color=#00FF00>[12:58:37.302] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Why does this photo hurt so much to look at?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:38.490] [Info] <color=#FFFFFF>[12:58:38.490] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:38.491] [Info] Player 玩家移动解锁
[2026-04-30 12:58:39.492] [Info] <color=#00FF00>[12:58:39.491] 检查点100001已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100001.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:58:39.492] [Info] <color=#FFFFFF>[12:58:39.492] ivy醒来 ivy wakeup 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100001.Finish () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:58:39.493] [Info] ivy醒来 ivy wakeup 执行完成
[2026-04-30 12:58:39.493] [Info] <color=#FFFFFF>[12:58:39.493] 检查点100001完成,CurCheckPoint推进到下一个节点: 100002</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:58:39.493] [Info] 检查点100001完成,CurCheckPoint推进到下一个节点: 100002
[2026-04-30 12:58:39.494] [Info] save data path C:/Users/faye/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 12:58:40.602] [Info] <color=#FFFFFF>[12:58:40.602] 开始执行 ivy卧室,施展恢复魔法ivy tidy bedroom </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100002.DoSomething (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100002.Check (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.Start () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:40.602] [Info] 开始执行 ivy卧室,施展恢复魔法ivy tidy bedroom
[2026-04-30 12:58:41.608] [Info] <color=#FFFFFF>[12:58:41.608] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:58:41.609] [Info] 保存玩家所在场景 Chapter1-1
[2026-04-30 12:58:41.609] [Info] save data path C:/Users/faye/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 12:58:42.609] [Info] <color=#FFFFFF>[12:58:42.609] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:58:42.609] [Info] 玩家移动锁定
[2026-04-30 12:58:42.692] [Info] <color=#00FF00>[12:58:42.692] 当前对话记录下来了:grapg:StoryGraph/Chapter1/onthefloor_graph - speaker:Ivy - content:Where am I? Why... am I on the floor?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:43.679] [Info] <color=#FFFFFF>[12:58:43.678] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:43.679] [Info] Player 玩家移动解锁
[2026-04-30 12:58:45.227] [Info] <color=#FFFFFF>[12:58:45.227] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:58:45.227] [Info] 玩家移动锁定
[2026-04-30 12:58:45.310] [Info] <color=#00FF00>[12:58:45.310] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:Ivy - content:Ugh... My head hurts.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:46.130] [Info] <color=#00FF00>[12:58:46.129] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:Ivy - content:Wait, this place feels familiar... It's my room.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:46.740] [Info] <color=#FFFFFF>[12:58:46.740] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:46.740] [Info] Player 玩家移动解锁
[2026-04-30 12:58:47.276] [Info] <color=#FFFFFF>[12:58:47.276] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:58:47.276] [Info] 玩家移动锁定
[2026-04-30 12:58:47.358] [Info] <color=#00FF00>[12:58:47.358] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:Hold on...</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:47.442] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 12:58:47.462] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 12:58:47.475] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 12:58:47.490] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 12:58:47.512] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 12:58:47.525] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 12:58:47.546] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 12:58:47.560] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 12:58:47.574] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 12:58:47.593] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 12:58:47.608] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 12:58:47.629] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 12:58:47.642] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 12:58:47.656] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 12:58:47.677] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 12:58:47.691] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 12:58:47.712] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 12:58:47.726] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 12:58:47.748] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 12:58:47.760] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 12:58:47.775] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 12:58:47.797] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 12:58:47.809] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-04-30 12:58:48.025] [Info] <color=#00FF00>[12:58:48.025] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:Why is everything such a mess? What happened here?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:49.859] [Info] <color=#00FF00>[12:58:49.859] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:It's strange... I can't remember a thing.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:50.477] [Info] <color=#00FF00>[12:58:50.477] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:I should look around and figure out what's going on.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:51.282] [Info] <color=#FFFFFF>[12:58:51.282] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:51.283] [Info] Player 玩家移动解锁
[2026-04-30 12:58:51.811] [Info] <color=#FFFFFF>[12:58:51.811] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:58:51.811] [Info] 玩家移动锁定
[2026-04-30 12:58:51.915] [Info] <color=#00FF00>[12:58:51.915] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Cinnamon - content:Meow!~</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:52.581] [Info] <color=#00FF00>[12:58:52.581] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Ivy - content:Ah, a cat!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:53.081] [Info] <color=#00FF00>[12:58:53.080] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Ivy - content:No, wait, not just any cat. You're Cinnamon, right?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:53.663] [Info] <color=#00FF00>[12:58:53.663] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Cinnamon - content:Meow, meow!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:54.129] [Info] <color=#00FF00>[12:58:54.129] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Ivy - content:I remembered something! Thank goodness you're okay!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:54.629] [Info] <color=#FFFFFF>[12:58:54.629] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:54.629] [Info] Player 玩家移动解锁
[2026-04-30 12:59:13.256] [Info] <color=green>已获得nightmare</color>
[2026-04-30 12:59:21.360] [Info] <color=#FFFFFF>[12:59:21.360] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:59:21.360] [Info] 玩家移动锁定
[2026-04-30 12:59:21.443] [Info] <color=#00FF00>[12:59:21.441] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:Ivy - content:Dreams?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:59:22.595] [Info] <color=#00FF00>[12:59:22.595] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:Ivy - content:Was that illusion I wound up in some kind of dream?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:59:23.130] [Info] <color=#00FF00>[12:59:23.130] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:Ivy - content:Could this be a dream?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:58:54.655] [Error] 没有找到ui界面 StoryPanel
[2026-04-30 12:57:40.142] [Success] 检查点100000已经完成
[2026-04-30 12:57:40.152] [Success] 第一个梦 first dream 执行成功
[2026-04-30 12:58:26.935] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Phew… that was terrifying.
[2026-04-30 12:58:27.505] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Who was that voice?
[2026-04-30 12:58:29.136] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Red, straight hair?
[2026-04-30 12:58:30.623] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:I... have long, straight, loose hair?
[2026-04-30 12:58:32.004] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Is the figure in this photo... really me?
[2026-04-30 12:58:33.803] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:… Am I seeing things?
[2026-04-30 12:58:34.824] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Someone in the photo just disappeared.
[2026-04-30 12:58:35.969] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:I don't remember who she is.
[2026-04-30 12:58:36.622] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:But why…
[2026-04-30 12:58:37.302] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:Ivy - content:Why does this photo hurt so much to look at?
[2026-04-30 12:58:39.492] [Success] 检查点100001已经完成
[2026-04-30 12:58:42.692] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/onthefloor_graph - speaker:Ivy - content:Where am I? Why... am I on the floor?
[2026-04-30 12:58:45.310] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:Ivy - content:Ugh... My head hurts.
[2026-04-30 12:58:46.130] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:Ivy - content:Wait, this place feels familiar... It's my room.
[2026-04-30 12:58:47.359] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:Hold on...
[2026-04-30 12:58:48.028] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:Why is everything such a mess? What happened here?
[2026-04-30 12:58:49.859] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:It's strange... I can't remember a thing.
[2026-04-30 12:58:50.477] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:Ivy - content:I should look around and figure out what's going on.
[2026-04-30 12:58:51.915] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Cinnamon - content:Meow!~
[2026-04-30 12:58:52.581] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Ivy - content:Ah, a cat!
[2026-04-30 12:58:53.081] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Ivy - content:No, wait, not just any cat. You're Cinnamon, right?
[2026-04-30 12:58:53.663] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Cinnamon - content:Meow, meow!
[2026-04-30 12:58:54.130] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:Ivy - content:I remembered something! Thank goodness you're okay!
[2026-04-30 12:59:21.443] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:Ivy - content:Dreams?
[2026-04-30 12:59:22.595] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:Ivy - content:Was that illusion I wound up in some kind of dream?
[2026-04-30 12:59:23.130] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:Ivy - content:Could this be a dream?
Session: cb60eaab-7409-4274-ab83-93db63d10c25 (Received: 4/30/2026, 4:56:23 PM)
[2026-04-30 12:53:00.792] [Info] [Client] Player build detected: network and log upload are enabled.
[2026-04-30 12:53:01.293] [Info] 读取存档
[2026-04-30 12:53:03.223] [Info] 设置为2K屏幕
[2026-04-30 12:53:22.994] [Info] Loaded User ID: cc5170b5-b255-4f39-b1f4-0fc45ae9e109
[2026-04-30 12:53:24.373] [Info] <color=#FFFFFF>[12:53:24.373] 保存玩家所在场景 DemoLetter</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:53:24.374] [Info] 保存玩家所在场景 DemoLetter
[2026-04-30 12:53:24.447] [Info] save data path C:/Users/faye/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 12:53:30.555] [Info] <color=#FFFFFF>[12:53:30.554] 开始执行 第一个梦 first dream </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100000.DoSomething (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Progress100000.Check (System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at fdLevel.TryPlayGameSequence () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at Levels.LevelBase.Start () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:53:30.555] [Info] 开始执行 第一个梦 first dream
[2026-04-30 12:53:31.547] [Info] <color=#FFFFFF>[12:53:31.546] 保存玩家所在场景 NewFirstDream</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:53:31.547] [Info] 保存玩家所在场景 NewFirstDream
[2026-04-30 12:53:31.550] [Info] save data path C:/Users/faye/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 12:54:01.155] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"cc5170b5-b255-4f39-b1f4-0fc45ae9e109","start_time":"2026-04-30 12:53:22","end_time":"2026-04-30 12:54:01","progress":100000}
[2026-04-30 12:54:01.159] [Info] save data path C:/Users/faye/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 12:54:01.305] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-04-30 12:55:11.694] [Info] <color=#FFFFFF>[12:55:11.694] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:55:11.694] [Info] 玩家移动锁定
[2026-04-30 12:55:11.781] [Info] <color=#00FF00>[12:55:11.781] 当前对话记录下来了:grapg:StoryGraph/Chapter0/firstdreamnpc2_graph - speaker:Violin - content:Are you like us... part of a forgotten dream?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:55:15.362] [Info] <color=#FFFFFF>[12:55:15.362] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:55:15.362] [Info] Player 玩家移动解锁
[2026-04-30 12:55:17.542] [Info] <color=#FFFFFF>[12:55:17.542] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:55:17.542] [Info] 玩家移动锁定
[2026-04-30 12:55:17.626] [Info] <color=#00FF00>[12:55:17.625] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:This is not a place you should be in.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:55:20.028] [Info] <color=#00FF00>[12:55:20.028] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:There is a familiar trace on you. Who are you?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:55:23.084] [Info] isSatisfied: True
[2026-04-30 12:55:23.088] [Info] <color=#00FF00>[12:55:23.086] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:Your dream experienced a structural failure. You fell along with the dream's residual fragments.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:55:26.229] [Info] <color=#00FF00>[12:55:26.229] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:Before the collapse, was there any abnormal contact?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:55:27.264] [Info] <color=#00FF00>[12:55:27.264] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:I touched a mirror.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:55:40.202] [Info] <color=#00FF00>[12:55:40.202] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:In that moment, I felt an intense surge of emotion. It was something I couldn't put into words.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:55:42.987] [Info] <color=#FFFFFF>[12:55:42.987] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:55:42.987] [Info] Player 玩家移动解锁
[2026-04-30 12:55:43.508] [Info] <color=#FFFFFF>[12:55:43.508] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:55:43.508] [Info] 玩家移动锁定
[2026-04-30 12:55:43.591] [Info] <color=#00FF00>[12:55:43.591] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:This is not a place you should be in.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:55:44.792] [Info] <color=#00FF00>[12:55:44.792] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:There is a familiar trace on you. Who are you?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:55:51.282] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"cc5170b5-b255-4f39-b1f4-0fc45ae9e109","start_time":"2026-04-30 12:54:01","end_time":"2026-04-30 12:55:51","progress":100000}
[2026-04-30 12:55:51.288] [Info] save data path C:/Users/faye/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-04-30 12:55:51.591] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-04-30 12:55:56.279] [Info] isSatisfied: True
[2026-04-30 12:55:56.279] [Info] <color=#00FF00>[12:55:56.279] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:The Dream Rift. Extremely dangerous.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:55:58.327] [Info] <color=#00FF00>[12:55:58.327] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:The Dream Rift?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:55:59.112] [Info] <color=#00FF00>[12:55:59.112] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:Dreams that are no longer sustained, and dreams broken by anomalous causes, are mixed and broken down here.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:56:01.779] [Info] <color=#FFFFFF>[12:56:01.779] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:56:01.779] [Info] Player 玩家移动解锁
[2026-04-30 12:56:02.015] [Info] <color=#FFFFFF>[12:56:02.015] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:56:02.015] [Info] 玩家移动锁定
[2026-04-30 12:56:02.098] [Info] <color=#00FF00>[12:56:02.098] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Shadow - content:Who are you? Why are you here?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:56:03.014] [Info] <color=#00FF00>[12:56:03.014] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Star - content:…</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:56:03.647] [Info] <color=#00FF00>[12:56:03.646] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Star - content:I don't know my name. I can't answer that question.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:56:04.716] [Info] <color=#00FF00>[12:56:04.716] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Shadow - content:So you came here like this, too? Like me, falling in without understanding anything.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:56:06.015] [Info] <color=#FFFFFF>[12:56:06.015] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:56:06.015] [Info] Player 玩家移动解锁
[2026-04-30 12:56:06.154] [Info] <color=#FFFFFF>[12:56:06.154] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:56:06.154] [Info] 玩家移动锁定
[2026-04-30 12:56:06.238] [Info] <color=#00FF00>[12:56:06.236] 当前对话记录下来了:grapg:StoryGraph/Chapter0/starwarning_graph - speaker:Star - content:The conditions here are deteriorating. It would be better not to remain.</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:56:07.216] [Info] <color=#FFFFFF>[12:56:07.216] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:56:07.217] [Info] Player 玩家移动解锁
[2026-04-30 12:56:11.738] [Info] <color=#FFFFFF>[12:56:11.737] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-04-30 12:56:11.738] [Info] 玩家移动锁定
[2026-04-30 12:56:14.105] [Info] <color=#FFFFFF>[12:56:14.105] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.Cleanup () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnDisable () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at UIManager.CloseView (System.String name) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.InitNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.PlayEndNode () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0 at StorySystem.Update () [0x00000] in <3542743d30ca4e3ead92edc8f87d2132>:0
[2026-04-30 12:56:14.105] [Info] Player 玩家移动解锁
[2026-04-30 12:53:23.373] [Warning] There can be only one active Event System.
[2026-04-30 12:53:03.181] [Success] 游戏启动
[2026-04-30 12:55:11.781] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/firstdreamnpc2_graph - speaker:Violin - content:Are you like us... part of a forgotten dream?
[2026-04-30 12:55:17.626] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:This is not a place you should be in.
[2026-04-30 12:55:20.028] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:There is a familiar trace on you. Who are you?
[2026-04-30 12:55:23.088] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:Your dream experienced a structural failure. You fell along with the dream's residual fragments.
[2026-04-30 12:55:26.229] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:Before the collapse, was there any abnormal contact?
[2026-04-30 12:55:27.265] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:I touched a mirror.
[2026-04-30 12:55:40.202] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:In that moment, I felt an intense surge of emotion. It was something I couldn't put into words.
[2026-04-30 12:55:43.591] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:This is not a place you should be in.
[2026-04-30 12:55:44.793] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:There is a familiar trace on you. Who are you?
[2026-04-30 12:55:56.279] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Star - content:The Dream Rift. Extremely dangerous.
[2026-04-30 12:55:58.327] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:The Dream Rift?
[2026-04-30 12:55:59.112] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:Shadow - content:Dreams that are no longer sustained, and dreams broken by anomalous causes, are mixed and broken down here.
[2026-04-30 12:56:02.098] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Shadow - content:Who are you? Why are you here?
[2026-04-30 12:56:03.014] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Star - content:…
[2026-04-30 12:56:03.647] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Star - content:I don't know my name. I can't answer that question.
[2026-04-30 12:56:04.716] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:Shadow - content:So you came here like this, too? Like me, falling in without understanding anything.
[2026-04-30 12:56:06.238] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/starwarning_graph - speaker:Star - content:The conditions here are deteriorating. It would be better not to remain.
[2026-04-30 12:53:00.794] [Important] 启用备份存档
[2026-04-30 12:53:00.794] [Important] 备份也读取失败
[2026-04-30 12:53:01.842] [Important] 添加道具20015 1
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