Logs: f967c4f1-12b9-4141-8289-a6d14a311b67

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Session: 03d67526-42d6-4470-9ce1-905ff0719018 (Received: 5/7/2026, 1:37:41 PM)
[2026-05-07 21:36:51.336] [Info] <color=#FFFFFF>[21:36:51.335] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:51.336] [Info] Player 玩家移动解锁
[2026-05-07 21:37:04.402] [Info] <color=#FF00FF>[21:37:04.402] 装修激活!!!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.JumpIntoDecoration () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:37:28.303] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:37:29.368] [Info] <color=#00FF00>[21:37:29.368] 游戏启动</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvEntry.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:37:29.386] [Info] <color=#00FF00>[21:37:29.386] 已有存档</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at EntryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:37:29.386] [Info] <color=#FFFFFF>[21:37:29.386] 设置为1080p屏幕</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at EntryPanel.DetectResolution () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at EntryPanel.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at EntryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:37:29.386] [Info] 设置为1080p屏幕
[2026-05-07 21:36:51.352] [Error] 没有找到ui界面 StoryPanel
[2026-05-07 21:37:29.368] [Success] 游戏启动
[2026-05-07 21:37:29.386] [Success] 已有存档
[2026-05-07 21:37:04.402] [Important] 装修激活!!!
Session: efb9b7c7-cf11-4e38-bb95-cc45d1b24cac (Received: 5/7/2026, 1:36:46 PM)
[2026-05-07 21:33:49.925] [Info] <color=#00FF00>[21:33:49.925] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.EntryBedroomTable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TrySceneTransition (System.String lName) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:33:52.008] [Info] <color=#FFFFFF>[21:33:52.008] 保存玩家所在场景 BedroomTable</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:33:52.008] [Info] 保存玩家所在场景 BedroomTable
[2026-05-07 21:33:52.009] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:34:06.242] [Info] <color=#00FF00>[21:34:06.242] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:34:07.241] [Info] <color=#FFFFFF>[21:34:07.241] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:34:07.241] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-07 21:34:07.243] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:34:27.907] [Info] <color=#00FF00>[21:34:27.907] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TryLeaveSecondFloor () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TrySceneTransition (System.String lName) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:34:28.979] [Info] <color=#00FF00>[21:34:28.979] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:34:28.979] [Info] <color=#00FF00>[21:34:28.979] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateHeimdale () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:34:28.980] [Info] <color=#00FF00>[21:34:28.980] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:34:28.980] [Info] <color=#FFFFFF>[21:34:28.980] 开始执行Lily出现-离开 lily visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:34:28.980] [Info] 开始执行Lily出现-离开 lily visit
[2026-05-07 21:34:28.980] [Info] <color=#00FF00>[21:34:28.980] NPC 创建成功 Lily, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:34:29.990] [Info] <color=#FFFFFF>[21:34:29.990] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:34:29.990] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-07 21:34:29.992] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:34:32.157] [Info] <color=#00FF00>[21:34:32.157] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcService.DequeueNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcService.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:34:36.173] [Info] <color=#00FF00>[21:34:36.173] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenPlantRoom () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:34:36.174] [Info] <color=#00FF00>[21:34:36.174] 删除Npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenPlantRoom () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:34:36.174] [Info] <color=#00FF00>[21:34:36.174] 删除Npc Lily</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenPlantRoom () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:34:37.240] [Info] 下一次状态时间 -299
[2026-05-07 21:34:37.240] [Info] 到达下一个状态
[2026-05-07 21:34:37.240] [Info] 到达下一个状态 dry
[2026-05-07 21:34:37.240] [Info] 下一次状态时间 -297
[2026-05-07 21:34:37.240] [Info] 到达下一个状态
[2026-05-07 21:34:37.240] [Info] 到达下一个状态 fer
[2026-05-07 21:34:37.241] [Info] <color=#00FF00>[21:34:37.241] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:34:38.257] [Info] <color=#FFFFFF>[21:34:38.256] 保存玩家所在场景 PlantScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:34:38.257] [Info] 保存玩家所在场景 PlantScene
[2026-05-07 21:34:38.258] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:34:47.756] [Info] <color=#FF0000>[21:34:47.756] 当前字典中不存在该npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleSales.FlyAway () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HeimdaleSales.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:34:50.357] [Info] [Session] Uploading to https://ivyserver.work/plant : {"user_id":"f967c4f1-12b9-4141-8289-a6d14a311b67","start_time":"2026-05-07 21:34:37","end_time":"2026-05-07 21:34:50","plant":"{\"1000101\":0,\"1000201\":6,\"1000301\":0,\"1000401\":0,\"1000501\":2}"}
[2026-05-07 21:34:50.358] [Info] <color=#00FF00>[21:34:50.357] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HudPanel.BtnBackOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at ScaleButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:34:51.389] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Plant session recorded"}</color>
[2026-05-07 21:34:51.427] [Info] <color=#FFFFFF>[21:34:51.427] 开始执行Lily出现-离开 lily visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:34:51.427] [Info] 开始执行Lily出现-离开 lily visit
[2026-05-07 21:34:51.428] [Info] <color=#00FF00>[21:34:51.428] NPC 创建成功 Lily, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:34:52.439] [Info] <color=#FFFFFF>[21:34:52.439] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:34:52.439] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-07 21:34:52.442] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:34:59.557] [Info] <color=#FFFFFF>[21:34:59.557] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:34:59.557] [Info] 玩家移动锁定
[2026-05-07 21:34:59.639] [Info] <color=#00FF00>[21:34:59.639] 当前对话记录下来了:grapg:StoryGraph/Chapter1/takebook_graph - speaker:莉莉 - content:艾薇你刚才说要去楼上拿一本有关于“凶兽”记载的书。我现在开始担心你的记忆问题了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:00.756] [Info] <color=#FFFFFF>[21:35:00.755] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:00.756] [Info] Player 玩家移动解锁
[2026-05-07 21:35:00.989] [Info] <color=#FFFFFF>[21:35:00.989] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:35:00.989] [Info] 玩家移动锁定
[2026-05-07 21:35:01.072] [Info] <color=#00FF00>[21:35:01.072] 当前对话记录下来了:grapg:StoryGraph/Chapter1/takebook_graph - speaker:莉莉 - content:艾薇你刚才说要去楼上拿一本有关于“凶兽”记载的书。我现在开始担心你的记忆问题了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:01.939] [Info] <color=#FFFFFF>[21:35:01.939] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:01.939] [Info] Player 玩家移动解锁
[2026-05-07 21:35:05.241] [Info] Null
[2026-05-07 21:35:08.972] [Info] <color=#FFFFFF>[21:35:08.972] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:35:08.972] [Info] 玩家移动锁定
[2026-05-07 21:35:09.057] [Info] <color=#00FF00>[21:35:09.057] 当前对话记录下来了:grapg:StoryGraph/Chapter1/takebook_graph - speaker:莉莉 - content:艾薇你刚才说要去楼上拿一本有关于“凶兽”记载的书。我现在开始担心你的记忆问题了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:12.022] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.038] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.055] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.072] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.090] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.105] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.122] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.140] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.155] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.171] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.189] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.205] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.222] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.238] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.255] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.272] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.289] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.305] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.322] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.338] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.356] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.372] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.388] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.405] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.422] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.438] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.455] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:35:12.555] [Info] <color=#FFFFFF>[21:35:12.555] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:12.555] [Info] Player 玩家移动解锁
[2026-05-07 21:35:22.539] [Info] <color=#00FF00>[21:35:22.538] 删除Npc Lily</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:23.607] [Info] <color=#00FF00>[21:35:23.605] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:24.621] [Info] <color=#FFFFFF>[21:35:24.621] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:35:24.621] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-07 21:35:24.624] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:35:28.722] [Info] <color=#00FF00>[21:35:28.722] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.EntryBedroomTable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TrySceneTransition (System.String lName) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:30.805] [Info] <color=#FFFFFF>[21:35:30.805] 保存玩家所在场景 BedroomTable</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:35:30.805] [Info] 保存玩家所在场景 BedroomTable
[2026-05-07 21:35:30.806] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:35:33.588] [Info] <color=#FFFFFF>[21:35:33.588] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:35:33.588] [Info] 玩家移动锁定
[2026-05-07 21:35:33.671] [Info] <color=#00FF00>[21:35:33.671] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:是这本——《食梦兽饲养指南》。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:34.607] [Info] <color=#00FF00>[21:35:34.605] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:上面记载过一种<color=#FF3A3A>专门栖息于梦境中的生物,以人类的梦为食</color>。也许和梦乡镇的噩梦事件有关。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:35.221] [Info] <color=#00FF00>[21:35:35.221] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:先是遭受袭击,失忆,收到字条威胁,现在又可能面临死亡。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:35.722] [Info] <color=#00FF00>[21:35:35.722] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:我还真是个“幸运儿”。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:36.138] [Info] <color=#00FF00>[21:35:36.138] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:可是,我想活着,我想好好的活着。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:36.337] [Info] <color=#00FF00>[21:35:36.337] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:当务之急是调查梦乡镇事件,解决眼前的危险。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:36.738] [Info] <color=#00FF00>[21:35:36.738] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:莉莉还在等我,下楼找莉莉吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:37.121] [Info] <color=#FFFFFF>[21:35:37.121] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:37.121] [Info] Player 玩家移动解锁
[2026-05-07 21:35:41.522] [Info] <color=#00FF00>[21:35:41.522] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:42.538] [Info] <color=#FFFFFF>[21:35:42.538] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:35:42.538] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-07 21:35:42.540] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:35:46.471] [Info] <color=#00FF00>[21:35:46.471] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TryLeaveSecondFloor () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TrySceneTransition (System.String lName) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:47.540] [Info] <color=#00FF00>[21:35:47.539] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:47.540] [Info] <color=#FFFFFF>[21:35:47.540] 开始执行Lily出现-离开 lily visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:47.540] [Info] 开始执行Lily出现-离开 lily visit
[2026-05-07 21:35:47.541] [Info] <color=#00FF00>[21:35:47.540] NPC 创建成功 Lily, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:48.554] [Info] <color=#FFFFFF>[21:35:48.554] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:35:48.554] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-07 21:35:48.557] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:35:49.471] [Info] <color=#FF00FF>[21:35:49.471] 有客人来了:Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:49.472] [Info] <color=#00FF00>[21:35:49.472] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:54.220] [Info] <color=#FF00FF>[21:35:54.220] NPC Aisha jumped to front of queue</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.JumpQueue (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:54.220] [Info] <color=#00FF00>[21:35:54.220] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:54.222] [Info] <color=#00FF00>[21:35:54.220] 删除Npc Lily</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:54.222] [Info] <color=#00FF00>[21:35:54.222] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:54.304] [Info] <color=#FF00FF>[21:35:54.304] NPC Aisha jumped to front of queue</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.JumpQueue (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:55.294] [Info] <color=#00FF00>[21:35:55.294] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:55.294] [Info] <color=#FFFFFF>[21:35:55.294] NPC 加入 Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:55.294] [Info] NPC 加入 Aisha
[2026-05-07 21:35:55.305] [Info] <color=#FFFFFF>[21:35:55.305] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:35:55.305] [Info] 玩家移动锁定
[2026-05-07 21:35:55.388] [Info] <color=#00FF00>[21:35:55.388] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha3rd1_graph - speaker:阿达玛 - content:一杯<color=#11a3d3>剑蓟意式浓缩</color>,要深烘的咖啡豆,我需要一些……勇气。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:56.288] [Info] <color=#FFFFFF>[21:35:56.287] 保存玩家所在场景 CoffeeMakingScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:35:56.288] [Info] 保存玩家所在场景 CoffeeMakingScene
[2026-05-07 21:35:56.290] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:35:59.653] [Info] <color=#FFFFFF>[21:35:59.653] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:35:59.654] [Info] Player 玩家移动解锁
[2026-05-07 21:36:00.620] [Info] clickSceneName TableItem (2)
[2026-05-07 21:36:00.721] [Info] clickSceneName TableItem (2)
[2026-05-07 21:36:00.954] [Info] clickSceneName TableItem (3)
[2026-05-07 21:36:01.054] [Info] clickSceneName TableItem (3)
[2026-05-07 21:36:01.204] [Info] clickSceneName TableItem (4)
[2026-05-07 21:36:01.304] [Info] clickSceneName TableItem (4)
[2026-05-07 21:36:01.537] [Info] clickSceneName TableItem
[2026-05-07 21:36:01.637] [Info] clickSceneName TableItem
[2026-05-07 21:36:01.804] [Info] clickSceneName coffeeMakingBoil
[2026-05-07 21:36:01.888] [Info] clickSceneName coffeeMakingBoil
[2026-05-07 21:36:01.891] [Info] <color=#FF00FF>[21:36:01.888] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:36:02.737] [Info] [Session] Uploading to https://ivyserver.work/coffee : {"user_id":"f967c4f1-12b9-4141-8289-a6d14a311b67","start_time":"2026-05-07 21:35:55","end_time":"2026-05-07 21:36:02","npc":"{\"Aisha\":3,\"Arie\":-1,\"LuLu\":-1,\"Rose\":-1}"}
[2026-05-07 21:36:02.737] [Info] <color=#00FF00>[21:36:02.737] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.ExitCoffeeMake () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HudPanel.BtnBackOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at ScaleButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:36:03.103] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Coffee session recorded"}</color>
[2026-05-07 21:36:03.805] [Info] <color=#00FF00>[21:36:03.805] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:03.808] [Info] <color=#00FF00>[21:36:03.806] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:03.808] [Info] <color=#FFFFFF>[21:36:03.808] 开始执行Lily出现-离开 lily visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:03.808] [Info] 开始执行Lily出现-离开 lily visit
[2026-05-07 21:36:03.808] [Info] <color=#00FF00>[21:36:03.808] NPC 创建成功 Lily, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:04.820] [Info] <color=#FFFFFF>[21:36:04.820] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:36:04.820] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-07 21:36:04.822] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:36:12.287] [Info] <color=#FFFFFF>[21:36:12.287] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:36:12.287] [Info] 玩家移动锁定
[2026-05-07 21:36:12.370] [Info] <color=#00FF00>[21:36:12.370] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:也许……梦里那只“凶兽”,就是食梦兽的一个亚种。上面提到食梦兽有非常多品种。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:13.071] [Info] <color=#00FF00>[21:36:13.070] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:等等!这书里描述的生物,我好像在哪见过!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:14.287] [Info] <color=#00FF00>[21:36:14.287] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:对了,莎拉家有一张很老的画,画上就有这么一头像鹿一样的生物,头上长着像树枝一样的角。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:14.969] [Info] <color=#00FF00>[21:36:14.969] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:当时我还觉得那角特别漂亮,就多看了几眼。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:15.403] [Info] <color=#00FF00>[21:36:15.403] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:那幅画角落里还有个署名,写的是——威卡。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:15.853] [Info] <color=#00FF00>[21:36:15.853] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:当时我还好奇,为什么有人会用这种“魔女”的名字署名,就记住了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:16.254] [Info] <color=#00FF00>[21:36:16.253] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:威卡……这本书的作者署名是“威”……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:16.454] [Info] <color=#00FF00>[21:36:16.453] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:你是说,画上那只凶兽,和这本书描述的一致?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:16.886] [Info] <color=#00FF00>[21:36:16.886] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:几乎一模一样。我当时还以为是幻想画的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:17.103] [Info] <color=#00FF00>[21:36:17.103] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:<color=#FF3A3A>(也许……威和威卡,是同一个人?)</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:17.487] [Info] <color=#00FF00>[21:36:17.487] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:<color=#FF3A3A>(但这本书为什么会在我这里……我却一点印象都没有?)</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:17.903] [Info] <color=#00FF00>[21:36:17.903] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:<color=#FF3A3A>(为什么……我身上的谜团,好像总是和莎拉有关系?)</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:18.287] [Info] <color=#00FF00>[21:36:18.286] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:所以你愿意帮她吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:18.503] [Info] <color=#00FF00>[21:36:18.503] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:上次,你和你朋友通过梦境帮助了我。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:18.887] [Info] <color=#00FF00>[21:36:18.887] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:也许你能再次做到。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:19.087] [Info] <color=#00FF00>[21:36:19.086] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:她……我记忆出了些问题……我已经不记得她了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:19.436] [Info] <color=#00FF00>[21:36:19.436] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:你还好吗,艾薇?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:19.853] [Info] <color=#00FF00>[21:36:19.853] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:我只见过她一次,那时候你们在一起。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:20.253] [Info] <color=#00FF00>[21:36:20.253] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:她很安静,有一头白色长发……我对她其实了解不多。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:20.636] [Info] <color=#00FF00>[21:36:20.636] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:不过,如果你愿意帮忙的话,报酬可以很丰厚。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:21.003] [Info] <color=#00FF00>[21:36:21.003] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:比如——我可以帮你把这间咖啡屋……好好翻修一遍!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:21.203] [Info] <color=#00FF00>[21:36:21.203] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:你要给我报酬?这让我更难拒绝了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:21.420] [Info] <color=#00FF00>[21:36:21.420] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:好吧。无论如何,我准备一下,过两天去拜访一下莎拉。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:21.820] [Info] <color=#00FF00>[21:36:21.820] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:太好了!!真的太谢谢你了!这是一些装修图样先给你。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:22.503] [Info] <color=#00FF00>[21:36:22.503] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:但我总觉得,这只是个开始。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:22.737] [Info] <color=#00FF00>[21:36:22.737] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:似乎……有更黑暗的东西,正在靠近。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:22.953] [Info] <color=#00FF00>[21:36:22.953] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:我想……我最好在梦乡镇待上一段时间。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:23.153] [Info] <color=#00FF00>[21:36:23.153] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:也能更好地照看莎拉,找到更多线索。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:23.553] [Info] <color=#00FF00>[21:36:23.553] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:那太好了!谢谢你!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:23.920] [Info] <color=#00FF00>[21:36:23.920] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:今天莎拉妈妈带她去医院体检。明天她回来,我带你去找她。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:24.170] [Info] <color=#FF00FF>[21:36:24.170] 添加道具20010 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayGetPropNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:24.170] [Info] <color=#FF00FF>[21:36:24.170] 添加道具20011 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayGetPropNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:24.170] [Info] <color=#FF00FF>[21:36:24.170] 添加道具20012 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayGetPropNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:27.003] [Info] <color=#00FF00>[21:36:27.003] 检查点100009已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:27.004] [Info] <color=#FFFFFF>[21:36:27.004] Lily出现-离开 lily visit执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:27.004] [Info] Lily出现-离开 lily visit执行完成
[2026-05-07 21:36:27.004] [Info] <color=#FFFFFF>[21:36:27.004] 检查点100009完成,CurCheckPoint推进到下一个节点: 100010</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:27.004] [Info] 检查点100009完成,CurCheckPoint推进到下一个节点: 100010
[2026-05-07 21:36:27.005] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"f967c4f1-12b9-4141-8289-a6d14a311b67","start_time":"2026-05-07 21:29:47","end_time":"2026-05-07 21:36:27","progress":100010}
[2026-05-07 21:36:27.007] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:36:27.012] [Info] <color=#FFFFFF>[21:36:27.012] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:27.013] [Info] Player 玩家移动解锁
[2026-05-07 21:36:27.569] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-07 21:36:28.037] [Info] <color=#FFFFFF>[21:36:28.036] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:36:28.037] [Info] 玩家移动锁定
[2026-05-07 21:36:28.120] [Info] <color=#00FF00>[21:36:28.120] 当前对话记录下来了:grapg:StoryGraph/Chapter1/decorationtutorial_graph - speaker:艾薇 - content:我先去试一下莉莉给我的装修图样,先从卧室和客厅开始吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:28.236] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:36:28.252] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:36:28.270] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:36:28.286] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:36:28.302] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:36:28.319] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:36:28.335] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:36:28.353] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:36:28.370] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:36:28.386] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:36:28.403] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:36:28.419] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:36:28.436] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:36:28.453] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:36:28.469] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:36:28.486] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:36:28.503] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:36:28.519] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:36:28.753] [Info] <color=#00FF00>[21:36:28.753] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:28.754] [Info] <color=#00FF00>[21:36:28.753] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:28.754] [Info] <color=#00FF00>[21:36:28.754] 删除Npc Lily</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:28.754] [Info] <color=#FFFFFF>[21:36:28.754] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:28.754] [Info] Player 玩家移动解锁
[2026-05-07 21:36:29.837] [Info] <color=#FFFFFF>[21:36:29.837] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:36:29.837] [Info] 玩家移动锁定
[2026-05-07 21:36:29.920] [Info] <color=#00FF00>[21:36:29.920] 当前对话记录下来了:grapg:StoryGraph/Chapter1/decorationtutorial2_graph - speaker:艾薇 - content:我需要些装修工具,好像在衣柜顶上见到过。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:36:30.836] [Info] <color=#FFFFFF>[21:36:30.836] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:36:30.836] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-07 21:36:30.838] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:35:33.597] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-07 21:35:33.598] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-07 21:35:33.600] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-07 21:35:33.602] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-07 21:33:49.925] [Success] 删除Npc Cat
[2026-05-07 21:34:06.242] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-07 21:34:27.907] [Success] 删除Npc Cat
[2026-05-07 21:34:28.979] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-07 21:34:28.979] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-07 21:34:28.980] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-07 21:34:28.980] [Success] NPC 创建成功 Lily, 它的类型是 Human
[2026-05-07 21:34:32.157] [Success] 删除Npc Aisha
[2026-05-07 21:34:36.173] [Success] 删除Npc Cat
[2026-05-07 21:34:36.174] [Success] 删除Npc Heimdale
[2026-05-07 21:34:36.175] [Success] 删除Npc Lily
[2026-05-07 21:34:37.241] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-07 21:34:50.358] [Success] 删除Npc Cat
[2026-05-07 21:34:51.428] [Success] NPC 创建成功 Lily, 它的类型是 Human
[2026-05-07 21:34:59.639] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/takebook_graph - speaker:莉莉 - content:艾薇你刚才说要去楼上拿一本有关于“凶兽”记载的书。我现在开始担心你的记忆问题了。
[2026-05-07 21:35:01.072] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/takebook_graph - speaker:莉莉 - content:艾薇你刚才说要去楼上拿一本有关于“凶兽”记载的书。我现在开始担心你的记忆问题了。
[2026-05-07 21:35:09.057] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/takebook_graph - speaker:莉莉 - content:艾薇你刚才说要去楼上拿一本有关于“凶兽”记载的书。我现在开始担心你的记忆问题了。
[2026-05-07 21:35:22.539] [Success] 删除Npc Lily
[2026-05-07 21:35:23.607] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-07 21:35:28.722] [Success] 删除Npc Cat
[2026-05-07 21:35:33.671] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:是这本——《食梦兽饲养指南》。
[2026-05-07 21:35:34.607] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:上面记载过一种<color=#FF3A3A>专门栖息于梦境中的生物,以人类的梦为食</color>。也许和梦乡镇的噩梦事件有关。
[2026-05-07 21:35:35.221] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:先是遭受袭击,失忆,收到字条威胁,现在又可能面临死亡。
[2026-05-07 21:35:35.722] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:我还真是个“幸运儿”。
[2026-05-07 21:35:36.138] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:可是,我想活着,我想好好的活着。
[2026-05-07 21:35:36.337] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:当务之急是调查梦乡镇事件,解决眼前的危险。
[2026-05-07 21:35:36.738] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/correctbook_graph - speaker:艾薇 - content:莉莉还在等我,下楼找莉莉吧。
[2026-05-07 21:35:41.522] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-07 21:35:46.471] [Success] 删除Npc Cat
[2026-05-07 21:35:47.540] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-07 21:35:47.541] [Success] NPC 创建成功 Lily, 它的类型是 Human
[2026-05-07 21:35:49.472] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-07 21:35:54.220] [Success] 删除Npc Cat
[2026-05-07 21:35:54.222] [Success] 删除Npc Lily
[2026-05-07 21:35:54.222] [Success] 删除Npc Aisha
[2026-05-07 21:35:55.294] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-07 21:35:55.388] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha3rd1_graph - speaker:阿达玛 - content:一杯<color=#11a3d3>剑蓟意式浓缩</color>,要深烘的咖啡豆,我需要一些……勇气。
[2026-05-07 21:36:02.738] [Success] 删除Npc Aisha
[2026-05-07 21:36:03.805] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-07 21:36:03.808] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-07 21:36:03.809] [Success] NPC 创建成功 Lily, 它的类型是 Human
[2026-05-07 21:36:12.370] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:也许……梦里那只“凶兽”,就是食梦兽的一个亚种。上面提到食梦兽有非常多品种。
[2026-05-07 21:36:13.071] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:等等!这书里描述的生物,我好像在哪见过!
[2026-05-07 21:36:14.287] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:对了,莎拉家有一张很老的画,画上就有这么一头像鹿一样的生物,头上长着像树枝一样的角。
[2026-05-07 21:36:14.971] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:当时我还觉得那角特别漂亮,就多看了几眼。
[2026-05-07 21:36:15.403] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:那幅画角落里还有个署名,写的是——威卡。
[2026-05-07 21:36:15.853] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:当时我还好奇,为什么有人会用这种“魔女”的名字署名,就记住了。
[2026-05-07 21:36:16.254] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:威卡……这本书的作者署名是“威”……
[2026-05-07 21:36:16.454] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:你是说,画上那只凶兽,和这本书描述的一致?
[2026-05-07 21:36:16.886] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:几乎一模一样。我当时还以为是幻想画的。
[2026-05-07 21:36:17.103] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:<color=#FF3A3A>(也许……威和威卡,是同一个人?)</color>
[2026-05-07 21:36:17.487] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:<color=#FF3A3A>(但这本书为什么会在我这里……我却一点印象都没有?)</color>
[2026-05-07 21:36:17.904] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:<color=#FF3A3A>(为什么……我身上的谜团,好像总是和莎拉有关系?)</color>
[2026-05-07 21:36:18.287] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:所以你愿意帮她吗?
[2026-05-07 21:36:18.503] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:上次,你和你朋友通过梦境帮助了我。
[2026-05-07 21:36:18.887] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:也许你能再次做到。
[2026-05-07 21:36:19.087] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:她……我记忆出了些问题……我已经不记得她了。
[2026-05-07 21:36:19.436] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:你还好吗,艾薇?
[2026-05-07 21:36:19.853] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:我只见过她一次,那时候你们在一起。
[2026-05-07 21:36:20.253] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:她很安静,有一头白色长发……我对她其实了解不多。
[2026-05-07 21:36:20.636] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:不过,如果你愿意帮忙的话,报酬可以很丰厚。
[2026-05-07 21:36:21.003] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:比如——我可以帮你把这间咖啡屋……好好翻修一遍!
[2026-05-07 21:36:21.203] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:你要给我报酬?这让我更难拒绝了。
[2026-05-07 21:36:21.420] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:好吧。无论如何,我准备一下,过两天去拜访一下莎拉。
[2026-05-07 21:36:21.820] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:太好了!!真的太谢谢你了!这是一些装修图样先给你。
[2026-05-07 21:36:22.503] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:但我总觉得,这只是个开始。
[2026-05-07 21:36:22.737] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:似乎……有更黑暗的东西,正在靠近。
[2026-05-07 21:36:22.953] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:我想……我最好在梦乡镇待上一段时间。
[2026-05-07 21:36:23.153] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:艾薇 - content:也能更好地照看莎拉,找到更多线索。
[2026-05-07 21:36:23.553] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:那太好了!谢谢你!
[2026-05-07 21:36:23.920] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilycontinue_graph - speaker:莉莉 - content:今天莎拉妈妈带她去医院体检。明天她回来,我带你去找她。
[2026-05-07 21:36:27.004] [Success] 检查点100009已经完成
[2026-05-07 21:36:28.120] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/decorationtutorial_graph - speaker:艾薇 - content:我先去试一下莉莉给我的装修图样,先从卧室和客厅开始吧。
[2026-05-07 21:36:28.753] [Success] 删除Npc Cat
[2026-05-07 21:36:28.754] [Success] 删除Npc Aisha
[2026-05-07 21:36:28.754] [Success] 删除Npc Lily
[2026-05-07 21:36:29.920] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/decorationtutorial2_graph - speaker:艾薇 - content:我需要些装修工具,好像在衣柜顶上见到过。
[2026-05-07 21:35:49.471] [Important] 有客人来了:Aisha
[2026-05-07 21:35:54.220] [Important] NPC Aisha jumped to front of queue
[2026-05-07 21:35:54.304] [Important] NPC Aisha jumped to front of queue
[2026-05-07 21:36:01.891] [Important] 开始处理按钮点击Boil
[2026-05-07 21:36:24.170] [Important] 添加道具20010 1
[2026-05-07 21:36:24.170] [Important] 添加道具20011 1
[2026-05-07 21:36:24.170] [Important] 添加道具20012 1
[2026-05-07 21:34:47.757] [Custom] 当前字典中不存在该npc Heimdale
Session: a3bf3a09-847f-4971-868a-774d16b6e0b9 (Received: 5/7/2026, 1:33:45 PM)
[2026-05-07 21:30:43.841] [Info] <color=#00FF00>[21:30:43.841] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:43.841] [Info] <color=#FFFFFF>[21:30:43.841] NPC 加入 Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:43.841] [Info] NPC 加入 Aisha
[2026-05-07 21:30:43.849] [Info] <color=#FFFFFF>[21:30:43.849] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:30:43.849] [Info] 玩家移动锁定
[2026-05-07 21:30:43.930] [Info] <color=#00FF00>[21:30:43.930] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st1_graph - speaker:阿达玛 - content:<color=#11a3d3>暖暖果热拿铁,不加糖</color>。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:44.847] [Info] <color=#FFFFFF>[21:30:44.847] 保存玩家所在场景 CoffeeMakingScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:30:44.847] [Info] 保存玩家所在场景 CoffeeMakingScene
[2026-05-07 21:30:44.849] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:30:47.597] [Info] <color=#FFFFFF>[21:30:47.597] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:47.597] [Info] Player 玩家移动解锁
[2026-05-07 21:30:49.214] [Info] clickSceneName coffeeMakingClick
[2026-05-07 21:30:49.330] [Info] clickSceneName coffeeMakingClick
[2026-05-07 21:30:49.330] [Info] <color=#FF00FF>[21:30:49.330] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:30:53.680] [Info] <color=#FF00FF>[21:30:53.680] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:30:53.864] [Info] <color=#FF00FF>[21:30:53.864] 开始播放默认动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerExit (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:30:54.597] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:30:54.680] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:30:54.680] [Info] <color=#FF00FF>[21:30:54.680] 开始处理按钮点击AddChocolate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:30:54.684] [Info] <color=#FF00FF>[21:30:54.680] 开始添加咖啡材料AddChocolate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:30:54.684] [Info] <color=#FF00FF>[21:30:54.684] 开始播放动画 AddChocolate - Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:30:58.113] [Info] clickSceneName BottleItem
[2026-05-07 21:30:58.230] [Info] clickSceneName BottleItem
[2026-05-07 21:30:58.231] [Info] <color=#FF00FF>[21:30:58.230] 开始处理按钮点击AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:30:58.231] [Info] <color=#FF00FF>[21:30:58.231] 开始添加咖啡材料AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:00.329] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:31:00.447] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:31:00.447] [Info] <color=#FF00FF>[21:31:00.447] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:02.712] [Info] clickSceneName coffeeMakingBoil
[2026-05-07 21:31:02.830] [Info] clickSceneName coffeeMakingBoil
[2026-05-07 21:31:02.830] [Info] <color=#FF00FF>[21:31:02.830] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:04.946] [Info] clickSceneName coffeeMakingPour
[2026-05-07 21:31:05.080] [Info] clickSceneName coffeeMakingPour
[2026-05-07 21:31:05.080] [Info] <color=#FF00FF>[21:31:05.080] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:14.129] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:31:14.263] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:31:14.263] [Info] <color=#FF00FF>[21:31:14.263] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:14.263] [Info] <color=#FF00FF>[21:31:14.263] 开始处理PourDeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:14.264] [Info] <color=#FF00FF>[21:31:14.263] 开始添加咖啡材料DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:15.380] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:31:15.546] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:31:15.546] [Info] <color=#FF00FF>[21:31:15.546] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:15.546] [Info] <color=#FF00FF>[21:31:15.546] 开始处理PourDeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:15.546] [Info] <color=#FF00FF>[21:31:15.546] 开始添加咖啡材料DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:16.412] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:31:16.562] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:31:16.562] [Info] <color=#FF00FF>[21:31:16.562] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:16.564] [Info] <color=#FF00FF>[21:31:16.564] 开始处理PourDeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:16.564] [Info] <color=#FF00FF>[21:31:16.564] 开始添加咖啡材料DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:16.796] [Info] <color=#FF00FF>[21:31:16.796] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:16.813] [Info] <color=#FF00FF>[21:31:16.812] 开始播放默认动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerExit (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:17.446] [Info] clickSceneName coffeeMakingClick
[2026-05-07 21:31:17.563] [Info] clickSceneName coffeeMakingClick
[2026-05-07 21:31:17.563] [Info] <color=#FF00FF>[21:31:17.563] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:17.563] [Info] <color=#FF00FF>[21:31:17.563] 开始处理PourStir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:17.564] [Info] <color=#FF00FF>[21:31:17.564] 开始添加咖啡材料Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:21.913] [Info] <color=#FFFFFF>[21:31:21.913] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:31:21.913] [Info] 玩家移动锁定
[2026-05-07 21:31:21.996] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:31:21.996] [Info] <color=#00FF00>[21:31:21.996] 当前对话记录下来了:grapg:StoryGraph/Chapter1/coffeenot_graph - speaker:艾薇 - content:这杯咖啡味道有点奇怪,我还是喂给吞吞吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:31:22.129] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:31:23.079] [Info] <color=#FFFFFF>[21:31:23.079] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:31:23.079] [Info] Player 玩家移动解锁
[2026-05-07 21:31:24.329] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:31:24.445] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:31:24.447] [Info] <color=#FF00FF>[21:31:24.447] 开始处理按钮点击TunTun</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:28.447] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:31:28.563] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:31:28.563] [Info] <color=#FF00FF>[21:31:28.563] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:31.295] [Info] clickSceneName coffeeMakingBoil
[2026-05-07 21:31:31.412] [Info] clickSceneName coffeeMakingBoil
[2026-05-07 21:31:31.413] [Info] <color=#FF00FF>[21:31:31.412] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:35.196] [Info] clickSceneName coffeeMakingPour
[2026-05-07 21:31:35.328] [Info] clickSceneName coffeeMakingPour
[2026-05-07 21:31:35.328] [Info] <color=#FF00FF>[21:31:35.328] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:44.345] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:31:44.495] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:31:44.495] [Info] <color=#FF00FF>[21:31:44.495] 开始处理按钮点击AddHotWater</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:44.496] [Info] <color=#FF00FF>[21:31:44.496] 开始处理PourAddHotWater</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:44.496] [Info] <color=#FF00FF>[21:31:44.496] 开始添加咖啡材料AddHotWater</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:44.496] [Info] <color=#FF00FF>[21:31:44.496] 开始播放动画 AddHotWater - Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:47.245] [Info] <color=green>已获得cafe_menu</color>
[2026-05-07 21:31:50.478] [Info] <color=#FF00FF>[21:31:50.478] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:50.495] [Info] <color=#FF00FF>[21:31:50.495] 开始播放默认动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerExit (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:31:51.062] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:31:51.162] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:32:01.461] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:32:01.578] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:32:01.579] [Info] <color=#FF00FF>[21:32:01.578] 开始处理按钮点击TunTun</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:01.579] [Info] <color=#FF00FF>[21:32:01.579] 开始处理PourTunTun</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:01.579] [Info] <color=#FF00FF>[21:32:01.579] 开始添加咖啡材料TunTun</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:04.244] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:32:04.428] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:32:04.428] [Info] <color=#FF00FF>[21:32:04.428] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:04.428] [Info] <color=#FF00FF>[21:32:04.428] 开始处理PourAddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:04.428] [Info] <color=#FF00FF>[21:32:04.428] 开始添加咖啡材料AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:04.429] [Info] <color=#FF00FF>[21:32:04.428] 开始播放动画 AddHotMilk - Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:04.429] [Info] <color=#FF00FF>[21:32:04.429] 开始播放热牛奶动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnClick (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.PlayAnimation (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:10.878] [Info] clickSceneName TableItem (1)
[2026-05-07 21:32:10.978] [Info] clickSceneName TableItem (1)
[2026-05-07 21:32:11.294] [Info] clickSceneName TableItem (2)
[2026-05-07 21:32:11.394] [Info] clickSceneName TableItem (2)
[2026-05-07 21:32:11.761] [Info] clickSceneName TableItem (3)
[2026-05-07 21:32:11.861] [Info] clickSceneName TableItem (3)
[2026-05-07 21:32:12.127] [Info] clickSceneName TableItem (4)
[2026-05-07 21:32:12.245] [Info] clickSceneName TableItem (4)
[2026-05-07 21:32:13.127] [Info] clickSceneName TableItem
[2026-05-07 21:32:13.228] [Info] clickSceneName TableItem
[2026-05-07 21:32:14.212] [Info] clickSceneName TableItem (4)
[2026-05-07 21:32:14.311] [Info] clickSceneName TableItem (4)
[2026-05-07 21:32:15.294] [Info] clickSceneName BottleItem
[2026-05-07 21:32:15.428] [Info] clickSceneName BottleItem
[2026-05-07 21:32:15.428] [Info] <color=#FF00FF>[21:32:15.428] 开始处理按钮点击AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:15.428] [Info] <color=#FF00FF>[21:32:15.428] 开始处理PourAddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:15.429] [Info] <color=#FF00FF>[21:32:15.428] 开始添加咖啡材料AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:16.860] [Info] clickSceneName coffeeMakingClick
[2026-05-07 21:32:16.978] [Info] clickSceneName coffeeMakingClick
[2026-05-07 21:32:16.978] [Info] <color=#FF00FF>[21:32:16.978] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:16.978] [Info] <color=#FF00FF>[21:32:16.978] 开始处理PourStir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:16.981] [Info] <color=#FF00FF>[21:32:16.978] 开始添加咖啡材料Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:23.728] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:32:23.843] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:32:23.843] [Info] <color=#FF00FF>[21:32:23.843] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:24.562] [Info] <color=#FFFFFF>[21:32:24.562] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:32:24.562] [Info] 玩家移动锁定
[2026-05-07 21:32:24.645] [Info] <color=#00FF00>[21:32:24.644] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:这是您的咖啡,请慢用。这条项链……真的很漂亮。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:32:25.910] [Info] <color=#00FF00>[21:32:25.910] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:谢谢!这是我最新研发的防御魔法钻石项链。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:32:26.977] [Info] <color=#00FF00>[21:32:26.977] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:索忒丝遗迹已经破败得不像样子了,我得趁那些破石头还没有被时间和沙尘掩埋前把那块“和纪”纪念碑上的魔法纹路拓印下来——改进钻石项链设计。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:32:27.761] [Info] <color=#00FF00>[21:32:27.761] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:和纪?是个纪元的名字吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:32:28.261] [Info] <color=#00FF00>[21:32:28.261] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:和平纪元——也就是‘那位闹完之后,大家装作一切都没发生'的纪元。把所有死人扫进地缝,再立块石头说‘从今天开始,大家和好了'。真体面。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:32:28.710] [Info] <color=#00FF00>[21:32:28.710] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:那位,您指的是谁?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:32:29.293] [Info] <color=#00FF00>[21:32:29.293] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:就是那位名叫莫甘娜的“天才”——尽管那些魔法部的胆小鬼始终不敢坦然面对,也严禁大家在魔法世界谈论、调查与她相关的一切。但我们必须承认,即便过了这么久,她留下来的魔法残响依然强得可怕。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:32:30.060] [Info] <color=#00FF00>[21:32:30.060] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:你看,这个小东西通常能抵消掉一切负面魔法,可从索忒斯回来后,我依然被残响中的噩梦魔法折磨了好几天……甚至昨晚还梦见自己变成了一块被猫叼着的鱼骨头!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:32:30.561] [Info] <color=#00FF00>[21:32:30.559] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:既然这么危险,您还要去吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:32:30.760] [Info] <color=#00FF00>[21:32:30.760] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:唔……我只是到了退休的年龄,但我的魔法可没退化。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:32:31.177] [Info] <color=#00FF00>[21:32:31.177] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:对了,这个种子送给你,以前旅行途中得到的,期待你的新品咖啡。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:32:31.443] [Info] <color=#FFFFFF>[21:32:31.443] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:32:31.443] [Info] Player 玩家移动解锁
[2026-05-07 21:32:31.443] [Info] <color=#FF00FF>[21:32:31.443] 添加道具1004 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.CheckNpcGetReward (Human npc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:32:31.445] [Info] <color=#00FF00>[21:32:31.445] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:32:32.144] [Info] <color=#FF0000>[21:32:32.144] 当前字典中不存在该npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcService.DequeueNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcService.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:32:35.777] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:32:35.910] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:32:40.343] [Info] clickSceneName coffeeMakingClick
[2026-05-07 21:32:40.443] [Info] clickSceneName coffeeMakingClick
[2026-05-07 21:32:40.444] [Info] <color=#FF00FF>[21:32:40.443] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:41.544] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:32:41.677] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:32:41.677] [Info] <color=#FF00FF>[21:32:41.677] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:43.726] [Info] clickSceneName coffeeMakingBoil
[2026-05-07 21:32:43.843] [Info] clickSceneName coffeeMakingBoil
[2026-05-07 21:32:43.844] [Info] <color=#FF00FF>[21:32:43.843] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:44.593] [Info] clickSceneName TableItem
[2026-05-07 21:32:44.677] [Info] clickSceneName TableItem
[2026-05-07 21:32:45.659] [Info] clickSceneName BottleItem
[2026-05-07 21:32:45.760] [Info] clickSceneName BottleItem
[2026-05-07 21:32:45.760] [Info] <color=#FF00FF>[21:32:45.760] 开始处理按钮点击AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:47.076] [Info] clickSceneName coffeeMakingPour
[2026-05-07 21:32:47.176] [Info] clickSceneName coffeeMakingPour
[2026-05-07 21:32:47.177] [Info] <color=#FF00FF>[21:32:47.176] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:47.727] [Info] clickSceneName BottleItem
[2026-05-07 21:32:47.827] [Info] clickSceneName BottleItem
[2026-05-07 21:32:47.827] [Info] <color=#FF00FF>[21:32:47.827] 开始处理按钮点击AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:49.460] [Info] <color=#FF00FF>[21:32:49.460] 有客人来了:Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:32:49.460] [Info] <color=#00FF00>[21:32:49.460] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:32:49.461] [Info] <color=#FFFFFF>[21:32:49.461] NPC 加入 Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.GenerateNpc (System.Int32 slot, System.Collections.Generic.List`1[T] cfg, NpcType type) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:32:49.461] [Info] NPC 加入 Aisha
[2026-05-07 21:32:49.494] [Info] <color=#FFFFFF>[21:32:49.494] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:32:49.494] [Info] 玩家移动锁定
[2026-05-07 21:32:49.577] [Info] <color=#00FF00>[21:32:49.577] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd1_graph - speaker:阿达玛 - content:<color=#11a3d3>一杯凌霄焰意式浓缩</color>。我今晚要见投资人,需要一些自信的能量。至少不能让他们觉得我像刚断奶的小猫。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:32:51.659] [Info] <color=#FFFFFF>[21:32:51.659] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:32:51.659] [Info] Player 玩家移动解锁
[2026-05-07 21:32:55.508] [Info] clickSceneName BottleItem
[2026-05-07 21:32:55.660] [Info] clickSceneName BottleItem
[2026-05-07 21:32:55.660] [Info] <color=#FF00FF>[21:32:55.660] 开始处理按钮点击AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:55.660] [Info] <color=#FF00FF>[21:32:55.660] 开始处理PourAddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:55.661] [Info] <color=#FF00FF>[21:32:55.660] 开始添加咖啡材料AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:32:56.709] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:32:56.827] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:33:05.776] [Info] clickSceneName coffeeMakingClick
[2026-05-07 21:33:05.892] [Info] clickSceneName coffeeMakingClick
[2026-05-07 21:33:05.892] [Info] <color=#FF00FF>[21:33:05.892] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:33:05.894] [Info] <color=#FF00FF>[21:33:05.894] 开始处理PourStir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:33:05.894] [Info] <color=#FF00FF>[21:33:05.894] 开始添加咖啡材料Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:33:12.475] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:33:12.609] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:33:12.609] [Info] <color=#FF00FF>[21:33:12.609] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:33:13.327] [Info] <color=#FFFFFF>[21:33:13.327] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:33:13.327] [Info] 玩家移动锁定
[2026-05-07 21:33:13.409] [Info] <color=#00FF00>[21:33:13.409] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:你终于决定办那个珠宝展了?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:33:14.493] [Info] <color=#00FF00>[21:33:14.493] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:这是我第一次真正意义上的个人珠宝展,我为此已经准备了很久了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:33:14.709] [Info] <color=#00FF00>[21:33:14.709] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:所以这次珠宝展的主题是什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:33:14.959] [Info] <color=#00FF00>[21:33:14.959] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:这次展览是以四种古代魔法——梦境,自然,时间和生命为主题进行设计的。你知道的,这四种古代魔法才是魔法的骨架。不像现代魔法,结合了不同文明的科技,产生了很多新的分支和类别。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:33:15.626] [Info] <color=#00FF00>[21:33:15.626] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:古代魔法……听起来很有趣。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:33:15.859] [Info] <color=#00FF00>[21:33:15.859] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:当然,古代魔法高深莫测,还有很多很有趣的传闻,是很多魔法师究其一生都在追求探索的目标——当然,很多人即便探索至今也只能摸到皮毛。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:33:16.309] [Info] <color=#00FF00>[21:33:16.309] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:不过……比起让这股强大的力量被有心之人利用,做一些不好的事情,失传也许是更好的结局。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:33:16.925] [Info] <color=#00FF00>[21:33:16.925] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:不好的事情……比如说?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:33:17.342] [Info] <color=#00FF00>[21:33:17.342] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:你看这凌霄焰,它不攀附,不等待任何人,只依靠自己的力量便能攀援而上……真是好花。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:33:17.959] [Info] <color=#00FF00>[21:33:17.959] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:我……说实话,我有些不太明白。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:33:18.176] [Info] <color=#00FF00>[21:33:18.176] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:人生的道路很长,也许稍有不慎就会行差踏错。艾薇,希望不论是我,还是你,都可以像这花一样,不论发生什么,都坚定、自信。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:33:18.558] [Info] <color=#00FF00>[21:33:18.558] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:谢谢你,我相信今晚你一定会顺利的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:33:18.792] [Info] <color=#FFFFFF>[21:33:18.791] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:33:18.792] [Info] Player 玩家移动解锁
[2026-05-07 21:33:18.793] [Info] <color=#00FF00>[21:33:18.793] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.OnDialogFinish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:33:20.909] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:33:21.025] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:33:21.025] [Info] <color=#FF00FF>[21:33:21.025] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:33:31.042] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:33:31.192] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:33:31.192] [Info] <color=#FF00FF>[21:33:31.192] 开始处理按钮点击AddHotWater</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:33:31.475] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:33:31.575] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:33:31.575] [Info] <color=#FF00FF>[21:33:31.575] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:33:33.110] [Info] [Session] Uploading to https://ivyserver.work/coffee : {"user_id":"f967c4f1-12b9-4141-8289-a6d14a311b67","start_time":"2026-05-07 21:32:49","end_time":"2026-05-07 21:33:33","npc":"{\"Aisha\":3,\"Arie\":-1,\"LuLu\":-1,\"Rose\":-1}"}
[2026-05-07 21:33:34.178] [Info] <color=#00FF00>[21:33:34.177] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateHeimdale () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:33:34.178] [Info] <color=#00FF00>[21:33:34.178] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:33:34.178] [Info] <color=#FFFFFF>[21:33:34.178] 开始执行Lily出现-离开 lily visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:33:34.178] [Info] 开始执行Lily出现-离开 lily visit
[2026-05-07 21:33:34.179] [Info] <color=#00FF00>[21:33:34.179] NPC 创建成功 Lily, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:33:34.625] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Coffee session recorded"}</color>
[2026-05-07 21:33:35.191] [Info] <color=#FFFFFF>[21:33:35.191] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:33:35.191] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-07 21:33:35.193] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:33:40.375] [Info] <color=#00FF00>[21:33:40.375] 删除Npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:33:40.375] [Info] <color=#00FF00>[21:33:40.375] 删除Npc Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:33:40.376] [Info] <color=#00FF00>[21:33:40.376] 删除Npc Lily</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:33:41.443] [Info] <color=#00FF00>[21:33:41.443] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:33:42.458] [Info] <color=#FFFFFF>[21:33:42.458] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:33:42.458] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-07 21:33:42.463] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:30:43.841] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-07 21:30:43.930] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st1_graph - speaker:阿达玛 - content:<color=#11a3d3>暖暖果热拿铁,不加糖</color>。
[2026-05-07 21:31:21.997] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/coffeenot_graph - speaker:艾薇 - content:这杯咖啡味道有点奇怪,我还是喂给吞吞吧。
[2026-05-07 21:32:24.645] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:这是您的咖啡,请慢用。这条项链……真的很漂亮。
[2026-05-07 21:32:25.910] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:谢谢!这是我最新研发的防御魔法钻石项链。
[2026-05-07 21:32:26.977] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:索忒丝遗迹已经破败得不像样子了,我得趁那些破石头还没有被时间和沙尘掩埋前把那块“和纪”纪念碑上的魔法纹路拓印下来——改进钻石项链设计。
[2026-05-07 21:32:27.761] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:和纪?是个纪元的名字吗?
[2026-05-07 21:32:28.261] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:和平纪元——也就是‘那位闹完之后,大家装作一切都没发生'的纪元。把所有死人扫进地缝,再立块石头说‘从今天开始,大家和好了'。真体面。
[2026-05-07 21:32:28.710] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:那位,您指的是谁?
[2026-05-07 21:32:29.294] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:就是那位名叫莫甘娜的“天才”——尽管那些魔法部的胆小鬼始终不敢坦然面对,也严禁大家在魔法世界谈论、调查与她相关的一切。但我们必须承认,即便过了这么久,她留下来的魔法残响依然强得可怕。
[2026-05-07 21:32:30.060] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:你看,这个小东西通常能抵消掉一切负面魔法,可从索忒斯回来后,我依然被残响中的噩梦魔法折磨了好几天……甚至昨晚还梦见自己变成了一块被猫叼着的鱼骨头!
[2026-05-07 21:32:30.561] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:艾薇 - content:既然这么危险,您还要去吗?
[2026-05-07 21:32:30.760] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:唔……我只是到了退休的年龄,但我的魔法可没退化。
[2026-05-07 21:32:31.177] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha1st2_graph - speaker:阿达玛 - content:对了,这个种子送给你,以前旅行途中得到的,期待你的新品咖啡。
[2026-05-07 21:32:31.445] [Success] 删除Npc Aisha
[2026-05-07 21:32:49.460] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-07 21:32:49.577] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd1_graph - speaker:阿达玛 - content:<color=#11a3d3>一杯凌霄焰意式浓缩</color>。我今晚要见投资人,需要一些自信的能量。至少不能让他们觉得我像刚断奶的小猫。
[2026-05-07 21:33:13.409] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:你终于决定办那个珠宝展了?
[2026-05-07 21:33:14.493] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:这是我第一次真正意义上的个人珠宝展,我为此已经准备了很久了。
[2026-05-07 21:33:14.709] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:所以这次珠宝展的主题是什么?
[2026-05-07 21:33:14.959] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:这次展览是以四种古代魔法——梦境,自然,时间和生命为主题进行设计的。你知道的,这四种古代魔法才是魔法的骨架。不像现代魔法,结合了不同文明的科技,产生了很多新的分支和类别。
[2026-05-07 21:33:15.626] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:古代魔法……听起来很有趣。
[2026-05-07 21:33:15.859] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:当然,古代魔法高深莫测,还有很多很有趣的传闻,是很多魔法师究其一生都在追求探索的目标——当然,很多人即便探索至今也只能摸到皮毛。
[2026-05-07 21:33:16.309] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:不过……比起让这股强大的力量被有心之人利用,做一些不好的事情,失传也许是更好的结局。
[2026-05-07 21:33:16.925] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:不好的事情……比如说?
[2026-05-07 21:33:17.343] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:你看这凌霄焰,它不攀附,不等待任何人,只依靠自己的力量便能攀援而上……真是好花。
[2026-05-07 21:33:17.959] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:我……说实话,我有些不太明白。
[2026-05-07 21:33:18.176] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:阿达玛 - content:人生的道路很长,也许稍有不慎就会行差踏错。艾薇,希望不论是我,还是你,都可以像这花一样,不论发生什么,都坚定、自信。
[2026-05-07 21:33:18.558] [Success] 当前对话记录下来了:grapg:StoryGraph/NPC/adama Aisha/aisha2nd2_graph - speaker:艾薇 - content:谢谢你,我相信今晚你一定会顺利的。
[2026-05-07 21:33:18.793] [Success] 删除Npc Aisha
[2026-05-07 21:33:34.178] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-07 21:33:34.178] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-07 21:33:34.180] [Success] NPC 创建成功 Lily, 它的类型是 Human
[2026-05-07 21:33:40.375] [Success] 删除Npc Heimdale
[2026-05-07 21:33:40.376] [Success] 删除Npc Aisha
[2026-05-07 21:33:40.376] [Success] 删除Npc Lily
[2026-05-07 21:33:41.443] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-07 21:30:49.330] [Important] 开始处理按钮点击Plate
[2026-05-07 21:30:53.680] [Important] 开始播放HL动画
[2026-05-07 21:30:53.864] [Important] 开始播放默认动画
[2026-05-07 21:30:54.680] [Important] 开始处理按钮点击AddChocolate
[2026-05-07 21:30:54.684] [Important] 开始添加咖啡材料AddChocolate
[2026-05-07 21:30:54.684] [Important] 开始播放动画 AddChocolate - Plate
[2026-05-07 21:30:58.231] [Important] 开始处理按钮点击AddMagicalMaterial
[2026-05-07 21:30:58.231] [Important] 开始添加咖啡材料AddMagicalMaterial
[2026-05-07 21:31:00.447] [Important] 开始处理按钮点击Grind
[2026-05-07 21:31:02.830] [Important] 开始处理按钮点击Boil
[2026-05-07 21:31:05.080] [Important] 开始处理按钮点击Pour
[2026-05-07 21:31:14.263] [Important] 开始处理按钮点击DeliverStar
[2026-05-07 21:31:14.263] [Important] 开始处理PourDeliverStar
[2026-05-07 21:31:14.264] [Important] 开始添加咖啡材料DeliverStar
[2026-05-07 21:31:15.546] [Important] 开始处理按钮点击DeliverStar
[2026-05-07 21:31:15.546] [Important] 开始处理PourDeliverStar
[2026-05-07 21:31:15.548] [Important] 开始添加咖啡材料DeliverStar
[2026-05-07 21:31:16.564] [Important] 开始处理按钮点击DeliverStar
[2026-05-07 21:31:16.564] [Important] 开始处理PourDeliverStar
[2026-05-07 21:31:16.564] [Important] 开始添加咖啡材料DeliverStar
[2026-05-07 21:31:16.796] [Important] 开始播放HL动画
[2026-05-07 21:31:16.813] [Important] 开始播放默认动画
[2026-05-07 21:31:17.563] [Important] 开始处理按钮点击Stir
[2026-05-07 21:31:17.564] [Important] 开始处理PourStir
[2026-05-07 21:31:17.564] [Important] 开始添加咖啡材料Stir
[2026-05-07 21:31:24.447] [Important] 开始处理按钮点击TunTun
[2026-05-07 21:31:28.563] [Important] 开始处理按钮点击Grind
[2026-05-07 21:31:31.413] [Important] 开始处理按钮点击Boil
[2026-05-07 21:31:35.330] [Important] 开始处理按钮点击Pour
[2026-05-07 21:31:44.496] [Important] 开始处理按钮点击AddHotWater
[2026-05-07 21:31:44.496] [Important] 开始处理PourAddHotWater
[2026-05-07 21:31:44.496] [Important] 开始添加咖啡材料AddHotWater
[2026-05-07 21:31:44.496] [Important] 开始播放动画 AddHotWater - Pour
[2026-05-07 21:31:50.478] [Important] 开始播放HL动画
[2026-05-07 21:31:50.496] [Important] 开始播放默认动画
[2026-05-07 21:32:01.579] [Important] 开始处理按钮点击TunTun
[2026-05-07 21:32:01.579] [Important] 开始处理PourTunTun
[2026-05-07 21:32:01.579] [Important] 开始添加咖啡材料TunTun
[2026-05-07 21:32:04.428] [Important] 开始处理按钮点击AddHotMilk
[2026-05-07 21:32:04.428] [Important] 开始处理PourAddHotMilk
[2026-05-07 21:32:04.428] [Important] 开始添加咖啡材料AddHotMilk
[2026-05-07 21:32:04.429] [Important] 开始播放动画 AddHotMilk - Pour
[2026-05-07 21:32:04.429] [Important] 开始播放热牛奶动画
[2026-05-07 21:32:15.428] [Important] 开始处理按钮点击AddMagicalMaterial
[2026-05-07 21:32:15.428] [Important] 开始处理PourAddMagicalMaterial
[2026-05-07 21:32:15.429] [Important] 开始添加咖啡材料AddMagicalMaterial
[2026-05-07 21:32:16.978] [Important] 开始处理按钮点击Stir
[2026-05-07 21:32:16.978] [Important] 开始处理PourStir
[2026-05-07 21:32:16.981] [Important] 开始添加咖啡材料Stir
[2026-05-07 21:32:23.845] [Important] 开始处理按钮点击DeliverStar
[2026-05-07 21:32:31.443] [Important] 添加道具1004 1
[2026-05-07 21:32:40.444] [Important] 开始处理按钮点击Plate
[2026-05-07 21:32:41.677] [Important] 开始处理按钮点击Grind
[2026-05-07 21:32:43.844] [Important] 开始处理按钮点击Boil
[2026-05-07 21:32:45.761] [Important] 开始处理按钮点击AddMagicalMaterial
[2026-05-07 21:32:47.177] [Important] 开始处理按钮点击Pour
[2026-05-07 21:32:47.827] [Important] 开始处理按钮点击AddMagicalMaterial
[2026-05-07 21:32:49.460] [Important] 有客人来了:Aisha
[2026-05-07 21:32:55.660] [Important] 开始处理按钮点击AddMagicalMaterial
[2026-05-07 21:32:55.660] [Important] 开始处理PourAddMagicalMaterial
[2026-05-07 21:32:55.661] [Important] 开始添加咖啡材料AddMagicalMaterial
[2026-05-07 21:33:05.894] [Important] 开始处理按钮点击Stir
[2026-05-07 21:33:05.894] [Important] 开始处理PourStir
[2026-05-07 21:33:05.894] [Important] 开始添加咖啡材料Stir
[2026-05-07 21:33:12.609] [Important] 开始处理按钮点击DeliverStar
[2026-05-07 21:33:21.026] [Important] 开始处理按钮点击AddHotMilk
[2026-05-07 21:33:31.192] [Important] 开始处理按钮点击AddHotWater
[2026-05-07 21:33:31.575] [Important] 开始处理按钮点击AddHotMilk
[2026-05-07 21:32:32.144] [Custom] 当前字典中不存在该npc Aisha
Session: 3ec0e249-9b25-488a-8f17-5b0ade3a5a54 (Received: 5/7/2026, 1:30:43 PM)
[2026-05-07 21:27:47.053] [Info] 到达下一个状态
[2026-05-07 21:27:47.053] [Info] 到达下一个状态 fer
[2026-05-07 21:27:48.086] [Info] <color=#FF0000>[21:27:48.086] 查询了背包之中没有的数据id 10004</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.UpdateContent (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.OnItemClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at ScaleButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:27:48.437] [Info] <color=#FF0000>[21:27:48.435] 查询了背包之中没有的数据id 10001</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.UpdateContent (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.OnItemClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at ScaleButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:27:48.869] [Info] <color=#FF0000>[21:27:48.869] 查询了背包之中没有的数据id 10003</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.UpdateContent (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.OnItemClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at ScaleButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:27:49.469] [Info] 到达下一个状态
[2026-05-07 21:27:54.453] [Info] 玩家操作 catchInsects
[2026-05-07 21:27:54.453] [Info] 玩家操作错误
[2026-05-07 21:27:55.903] [Info] 玩家操作 fertilize
[2026-05-07 21:27:55.903] [Info] 玩家操作成功
[2026-05-07 21:27:55.903] [Info] 下一次状态时间 30
[2026-05-07 21:27:58.252] [Info] 到达下一个状态
[2026-05-07 21:27:58.252] [Info] 到达下一个状态 fer
[2026-05-07 21:28:00.606] [Info] <color=#FF0000>[21:28:00.606] 查询了背包之中没有的数据id 10001</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:28:00.606] [Info] <color=#FF0000>[21:28:00.606] 查询了背包之中没有的数据id 10003</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:28:00.606] [Info] <color=#FF0000>[21:28:00.606] 查询了背包之中没有的数据id 10004</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:28:03.618] [Info] target pos is:-6.409495
[2026-05-07 21:28:03.718] [Info] target pos is:-3.589495
[2026-05-07 21:28:03.718] [Info] target pos is:-9.229495
[2026-05-07 21:28:04.718] [Info] 到达下一个状态
[2026-05-07 21:28:04.718] [Info] 到达下一个状态 dry
[2026-05-07 21:28:05.352] [Info] 玩家操作 fertilize
[2026-05-07 21:28:05.352] [Info] 玩家操作成功
[2026-05-07 21:28:05.352] [Info] 下一次状态时间 30
[2026-05-07 21:28:06.319] [Info] 玩家操作 fertilize
[2026-05-07 21:28:06.319] [Info] 玩家操作错误
[2026-05-07 21:28:08.002] [Info] 玩家操作 water
[2026-05-07 21:28:08.002] [Info] 玩家操作成功
[2026-05-07 21:28:08.002] [Info] 下一次状态时间 30
[2026-05-07 21:28:16.801] [Info] 到达下一个状态
[2026-05-07 21:28:16.801] [Info] 到达下一个状态 dry
[2026-05-07 21:28:25.901] [Info] 到达下一个状态
[2026-05-07 21:28:25.918] [Info] 到达下一个状态
[2026-05-07 21:28:26.952] [Info] 玩家操作 water
[2026-05-07 21:28:26.952] [Info] 玩家操作成功
[2026-05-07 21:28:26.952] [Info] 下一次状态时间 30
[2026-05-07 21:28:30.501] [Info] target pos is:-11.8522
[2026-05-07 21:28:31.919] [Info] 玩家操作 fertilize
[2026-05-07 21:28:31.919] [Info] 玩家操作错误
[2026-05-07 21:28:33.402] [Info] 玩家操作 water
[2026-05-07 21:28:33.402] [Info] 玩家操作错误
[2026-05-07 21:28:34.985] [Info] 玩家操作 catchInsects
[2026-05-07 21:28:34.985] [Info] 玩家操作错误
[2026-05-07 21:28:35.351] [Info] 到达下一个状态
[2026-05-07 21:28:35.351] [Info] 到达下一个等级 4
[2026-05-07 21:28:35.351] [Info] 下一次状态时间 30
[2026-05-07 21:28:35.569] [Info] 玩家操作 catchInsects
[2026-05-07 21:28:35.569] [Info] 玩家操作错误
[2026-05-07 21:28:36.834] [Info] target pos is:-7.783704
[2026-05-07 21:28:37.584] [Info] target pos is:-9.877203
[2026-05-07 21:28:37.684] [Info] target pos is:-7.057203
[2026-05-07 21:28:37.684] [Info] target pos is:-12.6972
[2026-05-07 21:28:38.001] [Info] 到达下一个状态
[2026-05-07 21:28:38.001] [Info] 到达下一个状态 dry
[2026-05-07 21:28:38.434] [Info] target pos is:-10.7067
[2026-05-07 21:28:38.535] [Info] target pos is:-7.886703
[2026-05-07 21:28:38.535] [Info] target pos is:-13.5267
[2026-05-07 21:28:39.118] [Info] target pos is:-9.482203
[2026-05-07 21:28:39.201] [Info] target pos is:-6.662204
[2026-05-07 21:28:39.201] [Info] target pos is:-12.3022
[2026-05-07 21:28:40.368] [Info] 玩家操作 water
[2026-05-07 21:28:40.368] [Info] 玩家操作成功
[2026-05-07 21:28:40.368] [Info] 下一次状态时间 30
[2026-05-07 21:28:42.068] [Info] target pos is:-3.728369
[2026-05-07 21:28:42.850] [Info] target pos is:-7.889038
[2026-05-07 21:28:56.951] [Info] 到达下一个状态
[2026-05-07 21:28:56.951] [Info] 到达下一个状态 dry
[2026-05-07 21:28:57.117] [Info] [Session] Uploading to https://ivyserver.work/plant : {"user_id":"f967c4f1-12b9-4141-8289-a6d14a311b67","start_time":"2026-05-07 21:25:23","end_time":"2026-05-07 21:28:57","plant":"{\"1000101\":0,\"1000201\":8,\"1000301\":0,\"1000401\":0,\"1000501\":3}"}
[2026-05-07 21:28:57.119] [Info] <color=#00FF00>[21:28:57.119] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HudPanel.BtnBackOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at ScaleButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:28:58.169] [Info] <color=#00FF00>[21:28:58.169] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:28:58.172] [Info] <color=#FFFFFF>[21:28:58.172] 开始执行海姆达尔离开Heimdale left</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:28:58.172] [Info] 开始执行海姆达尔离开Heimdale left
[2026-05-07 21:28:58.184] [Info] <color=#FFFFFF>[21:28:58.183] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:28:58.184] [Info] 玩家移动锁定
[2026-05-07 21:28:58.267] [Info] <color=#00FF00>[21:28:58.267] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:该准备开业了,把牌子翻成营业中吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:28:58.667] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Plant session recorded"}</color>
[2026-05-07 21:28:59.184] [Info] <color=#FFFFFF>[21:28:59.184] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:28:59.184] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-07 21:28:59.189] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:28:59.734] [Info] <color=#00FF00>[21:28:59.734] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:忙碌起来准备迎接今天的客人吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:29:00.168] [Info] <color=#00FF00>[21:29:00.168] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:用喵法咖啡馆的<color=#FF3A3A>特色魔法咖啡——心灵秘饮,来帮助客人解决烦恼。</color> 只要认真做好,总会有回报的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:29:00.584] [Info] <color=#FFFFFF>[21:29:00.584] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:29:00.584] [Info] Player 玩家移动解锁
[2026-05-07 21:29:04.250] [Info] <color=#00FF00>[21:29:04.250] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenPlantRoom () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:29:05.317] [Info] <color=#FFFFFF>[21:29:05.317] 开始执行海姆达尔离开Heimdale left</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:29:05.317] [Info] 开始执行海姆达尔离开Heimdale left
[2026-05-07 21:29:05.319] [Info] 下一次状态时间 5
[2026-05-07 21:29:05.319] [Info] <color=#00FF00>[21:29:05.319] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:29:06.333] [Info] <color=#FFFFFF>[21:29:06.333] 保存玩家所在场景 PlantScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:29:06.333] [Info] 保存玩家所在场景 PlantScene
[2026-05-07 21:29:06.335] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:29:08.401] [Info] 玩家操作 water
[2026-05-07 21:29:08.401] [Info] 玩家操作成功
[2026-05-07 21:29:08.401] [Info] 下一次状态时间 30
[2026-05-07 21:29:10.299] [Info] 到达下一个状态
[2026-05-07 21:29:10.300] [Info] 到达下一个等级 4
[2026-05-07 21:29:10.300] [Info] 下一次状态时间 30
[2026-05-07 21:29:10.550] [Info] [Session] Uploading to https://ivyserver.work/plant : {"user_id":"f967c4f1-12b9-4141-8289-a6d14a311b67","start_time":"2026-05-07 21:29:05","end_time":"2026-05-07 21:29:10","plant":"{\"1000101\":0,\"1000201\":8,\"1000301\":0,\"1000401\":0,\"1000501\":3}"}
[2026-05-07 21:29:10.550] [Info] <color=#00FF00>[21:29:10.550] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HudPanel.BtnBackOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.UI.Button.Press () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at ScaleButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:29:10.884] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Plant session recorded"}</color>
[2026-05-07 21:29:11.621] [Info] <color=#FFFFFF>[21:29:11.621] 开始执行海姆达尔离开Heimdale left</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:29:11.621] [Info] 开始执行海姆达尔离开Heimdale left
[2026-05-07 21:29:11.633] [Info] <color=#FFFFFF>[21:29:11.633] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:29:11.633] [Info] 玩家移动锁定
[2026-05-07 21:29:11.717] [Info] <color=#00FF00>[21:29:11.717] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:该准备开业了,把牌子翻成营业中吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:29:12.633] [Info] <color=#FFFFFF>[21:29:12.633] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:29:12.633] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-07 21:29:12.635] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:29:16.433] [Info] <color=#00FF00>[21:29:16.433] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:忙碌起来准备迎接今天的客人吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:29:17.000] [Info] <color=#00FF00>[21:29:16.999] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:用喵法咖啡馆的<color=#FF3A3A>特色魔法咖啡——心灵秘饮,来帮助客人解决烦恼。</color> 只要认真做好,总会有回报的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:29:21.832] [Info] <color=#FFFFFF>[21:29:21.832] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:29:21.832] [Info] Player 玩家移动解锁
[2026-05-07 21:29:27.800] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"f967c4f1-12b9-4141-8289-a6d14a311b67","start_time":"2026-05-07 21:25:05","end_time":"2026-05-07 21:29:27","progress":100008}
[2026-05-07 21:29:27.802] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:29:28.666] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-07 21:29:47.466] [Info] <color=#FFFFFF>[21:29:47.465] 保存玩家所在场景 CafeDoor</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:29:47.466] [Info] 保存玩家所在场景 CafeDoor
[2026-05-07 21:29:47.467] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:29:47.751] [Info] <color=#00FF00>[21:29:47.750] 检查点100008已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LvCafeDoor.OpenCloseShop () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:29:47.751] [Info] <color=#FFFFFF>[21:29:47.751] 海姆达尔离开Heimdale left执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LvCafeDoor.OpenCloseShop () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:29:47.751] [Info] 海姆达尔离开Heimdale left执行完成
[2026-05-07 21:29:47.752] [Info] <color=#FFFFFF>[21:29:47.751] 检查点100008完成,CurCheckPoint推进到下一个节点: 100009</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LvCafeDoor.OpenCloseShop () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:29:47.752] [Info] 检查点100008完成,CurCheckPoint推进到下一个节点: 100009
[2026-05-07 21:29:47.752] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"f967c4f1-12b9-4141-8289-a6d14a311b67","start_time":"2026-05-07 21:29:27","end_time":"2026-05-07 21:29:47","progress":100009}
[2026-05-07 21:29:47.756] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:29:48.082] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-07 21:29:49.434] [Info] <color=#FF00FF>[21:29:49.434] 有客人来了:Aisha</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameManager.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:29:53.617] [Info] <color=#00FF00>[21:29:53.616] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:29:53.617] [Info] <color=#00FF00>[21:29:53.617] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateHeimdale () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:29:53.627] [Info] <color=#00FF00>[21:29:53.627] NPC 创建成功 Aisha, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.GenerateNpc (NpcType humanType, System.Boolean isService) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryGenerateNpc () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:29:53.631] [Info] <color=#FFFFFF>[21:29:53.631] 开始执行Lily出现-离开 lily visit</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:29:53.631] [Info] 开始执行Lily出现-离开 lily visit
[2026-05-07 21:29:53.632] [Info] <color=#00FF00>[21:29:53.631] NPC 创建成功 Lily, 它的类型是 Human</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100009.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:29:54.632] [Info] <color=#FFFFFF>[21:29:54.631] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:29:54.632] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-07 21:29:54.634] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:29:56.449] [Info] <color=#FFFFFF>[21:29:56.449] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:29:56.449] [Info] 玩家移动锁定
[2026-05-07 21:29:56.532] [Info] <color=#00FF00>[21:29:56.532] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:你好?有人在吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:29:57.315] [Info] <color=#00FF00>[21:29:57.315] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:又有人来了吗……?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:29:57.732] [Info] <color=#00FF00>[21:29:57.732] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:果然是你!能再见到你太好了!你一定是收到了我的信!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:29:58.848] [Info] <color=#00FF00>[21:29:58.848] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:我也没想到——不过借助了一点“技术手段”。 你的信?你就是莉莉?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:29:59.315] [Info] <color=#00FF00>[21:29:59.315] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:嗯哼~怎么了,不认得我啦?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:29:59.548] [Info] <color=#00FF00>[21:29:59.548] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:抱歉……我最近记忆有点问题。不过收到你的信的时候,我真的很高兴。莉莉,我想也许你能帮我。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:29:59.815] [Info] <color=#00FF00>[21:29:59.815] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:你那个朋友最近,是不是遇到了一些麻烦?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:00.031] [Info] <color=#00FF00>[21:30:00.031] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:求你帮帮她。我之前在信里没敢写太多。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:00.415] [Info] <color=#00FF00>[21:30:00.415] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:原本大家都以为,这次梦魇事件只是暂时昏迷,不会有生命危险。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:00.782] [Info] <color=#00FF00>[21:30:00.781] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:现在看来不是这样。<color=#FF3A3A>昨晚镇子上有个陷入昏迷的女孩死了。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:01.165] [Info] <color=#00FF00>[21:30:01.165] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:而且,那些陷入昏迷的人,有些人身上开始出现奇怪的黑色纹路。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:01.398] [Info] <color=#00FF00>[21:30:01.398] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:这件事公开了吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:01.781] [Info] <color=#00FF00>[21:30:01.781] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:还没有。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:02.182] [Info] <color=#00FF00>[21:30:02.181] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:没人敢确认,那起死亡和这些噩梦之间是否真的有关联。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:02.565] [Info] <color=#00FF00>[21:30:02.565] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:医院也不想引起不必要的恐慌。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:02.931] [Info] <color=#00FF00>[21:30:02.931] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:你看这是今天的报纸,上面说的是单纯的睡眠障碍。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:03.298] [Info] <color=#00FF00>[21:30:03.298] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:昨天莎拉梦见了一双巨大的红色眼睛。还有一头凶兽的咆哮。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:03.699] [Info] <color=#00FF00>[21:30:03.697] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:我担心,如果继续这样下去,莎拉会成为下一个。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:04.081] [Info] <color=#00FF00>[21:30:04.081] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:<color=#FF3A3A>(我的梦里也有这头野兽,我的那个噩梦,会和梦乡镇的噩梦事件有关联吗?)</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:04.681] [Info] <color=#00FF00>[21:30:04.681] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:(如果是,我也会有危险吗?)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:05.215] [Info] <color=#00FF00>[21:30:05.215] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:艾薇,你还在听吗?你的脸色不太好。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:05.431] [Info] <color=#00FF00>[21:30:05.431] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:抱歉。你说莎拉的梦里有红色的眼睛和一头凶兽?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:05.848] [Info] <color=#00FF00>[21:30:05.848] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:是的,听说做噩梦的人里,许多人都提到那头凶兽。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:06.065] [Info] <color=#00FF00>[21:30:06.064] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:就像是,死神的预告。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:06.465] [Info] <color=#00FF00>[21:30:06.465] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:梦里的凶兽……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:06.848] [Info] <color=#00FF00>[21:30:06.848] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:等一下。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:07.081] [Info] <color=#00FF00>[21:30:07.081] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:我好像在某本书里见过类似的描述。也许能找到线索。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:07.648] [Info] <color=#FFFFFF>[21:30:07.648] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:07.648] [Info] Player 玩家移动解锁
[2026-05-07 21:30:12.733] [Info] <color=#FF00FF>[21:30:12.733] NPC Aisha jumped to front of queue</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcSender.JumpQueue (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:12.733] [Info] <color=#00FF00>[21:30:12.733] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:12.733] [Info] <color=#00FF00>[21:30:12.733] 删除Npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Human.NpcOnClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at InteractItem.CallEvt () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at InteractItem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:18.531] [Info] <color=#FFFFFF>[21:30:18.531] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:30:18.532] [Info] 玩家移动锁定
[2026-05-07 21:30:23.581] [Info] isSatisfied: True
[2026-05-07 21:30:23.581] [Info] <color=#FFFFFF>[21:30:23.581] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UI.Story.StoryEvtProcess.Process (System.String evtStr) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:23.582] [Info] Player 玩家移动解锁
[2026-05-07 21:30:34.281] [Info] <color=#FFFFFF>[21:30:34.281] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:30:34.281] [Info] 玩家移动锁定
[2026-05-07 21:30:35.280] [Info] <color=#FF0000>[21:30:35.280] 当前字典中不存在该npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ShopPanel.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ShopPanel+<DoClosePanel>d__16.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:30:36.430] [Info] <color=#FFFFFF>[21:30:36.430] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:36.430] [Info] Player 玩家移动解锁
[2026-05-07 21:30:37.763] [Info] <color=#FFFFFF>[21:30:37.763] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:30:37.763] [Info] 玩家移动锁定
[2026-05-07 21:30:39.597] [Info] isSatisfied: True
[2026-05-07 21:30:41.498] [Info] isSatisfied: True
[2026-05-07 21:30:41.498] [Info] <color=#FFFFFF>[21:30:41.498] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:30:41.498] [Info] Player 玩家移动解锁
[2026-05-07 21:30:07.584] [Warning] The character with Unicode value \u5BD0 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-07 21:30:07.584] [Warning] The character with Unicode value \u6620 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-07 21:30:07.584] [Warning] The character with Unicode value \u589E was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-07 21:30:07.584] [Warning] The character with Unicode value \u6691 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-07 21:30:07.584] [Warning] The character with Unicode value \u52B3 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-07 21:30:07.584] [Warning] The character with Unicode value \u5BD0 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-07 21:30:07.584] [Warning] The character with Unicode value \u6620 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-07 21:30:07.585] [Warning] The character with Unicode value \u589E was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-07 21:30:07.585] [Warning] The character with Unicode value \u6691 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-07 21:30:07.585] [Warning] The character with Unicode value \u52B3 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-07 21:30:07.589] [Warning] The character with Unicode value \u5BD0 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-07 21:30:07.589] [Warning] The character with Unicode value \u6620 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-07 21:30:07.589] [Warning] The character with Unicode value \u589E was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-07 21:30:07.589] [Warning] The character with Unicode value \u6691 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-07 21:30:07.589] [Warning] The character with Unicode value \u52B3 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-07 21:30:07.589] [Warning] The character with Unicode value \u5BD0 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-07 21:30:07.589] [Warning] The character with Unicode value \u6620 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-07 21:30:07.589] [Warning] The character with Unicode value \u589E was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-07 21:30:07.589] [Warning] The character with Unicode value \u6691 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-07 21:30:07.589] [Warning] The character with Unicode value \u52B3 was not found in the [XiangcuiDengcusong SDF] font asset or any potential fallbacks. It was replaced by Unicode character \u25A1 in text object [content].
[2026-05-07 21:30:12.735] [Error] NullReferenceException: Object reference not set to an instance of an object.
[2026-05-07 21:28:57.119] [Success] 删除Npc Cat
[2026-05-07 21:28:58.169] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-07 21:28:58.267] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:该准备开业了,把牌子翻成营业中吧。
[2026-05-07 21:28:59.734] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:忙碌起来准备迎接今天的客人吧。
[2026-05-07 21:29:00.168] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:用喵法咖啡馆的<color=#FF3A3A>特色魔法咖啡——心灵秘饮,来帮助客人解决烦恼。</color> 只要认真做好,总会有回报的。
[2026-05-07 21:29:04.250] [Success] 删除Npc Cat
[2026-05-07 21:29:05.319] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-07 21:29:10.551] [Success] 删除Npc Cat
[2026-05-07 21:29:11.717] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:该准备开业了,把牌子翻成营业中吧。
[2026-05-07 21:29:16.433] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:忙碌起来准备迎接今天的客人吧。
[2026-05-07 21:29:17.000] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/opencafe_graph - speaker:艾薇 - content:用喵法咖啡馆的<color=#FF3A3A>特色魔法咖啡——心灵秘饮,来帮助客人解决烦恼。</color> 只要认真做好,总会有回报的。
[2026-05-07 21:29:47.751] [Success] 检查点100008已经完成
[2026-05-07 21:29:53.617] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-07 21:29:53.617] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-07 21:29:53.627] [Success] NPC 创建成功 Aisha, 它的类型是 Human
[2026-05-07 21:29:53.632] [Success] NPC 创建成功 Lily, 它的类型是 Human
[2026-05-07 21:29:56.532] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:你好?有人在吗?
[2026-05-07 21:29:57.315] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:又有人来了吗……?
[2026-05-07 21:29:57.732] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:果然是你!能再见到你太好了!你一定是收到了我的信!
[2026-05-07 21:29:58.848] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:我也没想到——不过借助了一点“技术手段”。 你的信?你就是莉莉?
[2026-05-07 21:29:59.315] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:嗯哼~怎么了,不认得我啦?
[2026-05-07 21:29:59.548] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:抱歉……我最近记忆有点问题。不过收到你的信的时候,我真的很高兴。莉莉,我想也许你能帮我。
[2026-05-07 21:29:59.815] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:你那个朋友最近,是不是遇到了一些麻烦?
[2026-05-07 21:30:00.031] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:求你帮帮她。我之前在信里没敢写太多。
[2026-05-07 21:30:00.415] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:原本大家都以为,这次梦魇事件只是暂时昏迷,不会有生命危险。
[2026-05-07 21:30:00.782] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:现在看来不是这样。<color=#FF3A3A>昨晚镇子上有个陷入昏迷的女孩死了。</color>
[2026-05-07 21:30:01.165] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:而且,那些陷入昏迷的人,有些人身上开始出现奇怪的黑色纹路。
[2026-05-07 21:30:01.398] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:这件事公开了吗?
[2026-05-07 21:30:01.781] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:还没有。
[2026-05-07 21:30:02.182] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:没人敢确认,那起死亡和这些噩梦之间是否真的有关联。
[2026-05-07 21:30:02.565] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:医院也不想引起不必要的恐慌。
[2026-05-07 21:30:02.931] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:你看这是今天的报纸,上面说的是单纯的睡眠障碍。
[2026-05-07 21:30:03.298] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:昨天莎拉梦见了一双巨大的红色眼睛。还有一头凶兽的咆哮。
[2026-05-07 21:30:03.699] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:我担心,如果继续这样下去,莎拉会成为下一个。
[2026-05-07 21:30:04.082] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:<color=#FF3A3A>(我的梦里也有这头野兽,我的那个噩梦,会和梦乡镇的噩梦事件有关联吗?)</color>
[2026-05-07 21:30:04.681] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:(如果是,我也会有危险吗?)
[2026-05-07 21:30:05.215] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:艾薇,你还在听吗?你的脸色不太好。
[2026-05-07 21:30:05.431] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:抱歉。你说莎拉的梦里有红色的眼睛和一头凶兽?
[2026-05-07 21:30:05.848] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:是的,听说做噩梦的人里,许多人都提到那头凶兽。
[2026-05-07 21:30:06.065] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:莉莉 - content:就像是,死神的预告。
[2026-05-07 21:30:06.465] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:梦里的凶兽……
[2026-05-07 21:30:06.848] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:等一下。
[2026-05-07 21:30:07.082] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lilyvisit_graph - speaker:艾薇 - content:我好像在某本书里见过类似的描述。也许能找到线索。
[2026-05-07 21:30:12.733] [Success] 删除Npc Cat
[2026-05-07 21:30:12.734] [Success] 删除Npc Heimdale
[2026-05-07 21:29:49.434] [Important] 有客人来了:Aisha
[2026-05-07 21:30:12.733] [Important] NPC Aisha jumped to front of queue
[2026-05-07 21:27:48.086] [Custom] 查询了背包之中没有的数据id 10004
[2026-05-07 21:27:48.437] [Custom] 查询了背包之中没有的数据id 10001
[2026-05-07 21:27:48.869] [Custom] 查询了背包之中没有的数据id 10003
[2026-05-07 21:28:00.606] [Custom] 查询了背包之中没有的数据id 10001
[2026-05-07 21:28:00.606] [Custom] 查询了背包之中没有的数据id 10003
[2026-05-07 21:28:00.606] [Custom] 查询了背包之中没有的数据id 10004
[2026-05-07 21:30:35.281] [Custom] 当前字典中不存在该npc Heimdale
Session: e79b0044-5b07-47b3-b962-2b8164cb2239 (Received: 5/7/2026, 1:27:42 PM)
[2026-05-07 21:24:45.209] [Info] <color=#FFFFFF>[21:24:45.209] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:24:45.209] [Info] 玩家移动锁定
[2026-05-07 21:24:45.292] [Info] <color=#00FF00>[21:24:45.291] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(这道光……好温暖,好熟悉。)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:46.225] [Info] <color=#00FF00>[21:24:46.223] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(我头有点晕,但又觉得……安心、坚定。)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:46.725] [Info] <color=#00FF00>[21:24:46.724] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(这家咖啡馆……没错,这就是我的咖啡馆,我敢确信。)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:46.924] [Info] <color=#00FF00>[21:24:46.924] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(我怎么可能忘了这一切呢……)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:47.158] [Info] <color=#FFFFFF>[21:24:47.158] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:47.158] [Info] Player 玩家移动解锁
[2026-05-07 21:24:48.175] [Info] <color=#FFFFFF>[21:24:48.174] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:24:48.175] [Info] 玩家移动锁定
[2026-05-07 21:24:48.258] [Info] <color=#00FF00>[21:24:48.258] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:真是缺乏教养,蠢笨无理,该死的野兽!看看你干的好事!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:48.874] [Info] <color=#00FF00>[21:24:48.874] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:更可怕的是,你这样身份的人居然和……和那个住一屋。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:49.092] [Info] <color=#00FF00>[21:24:49.091] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:你是说猫?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:49.691] [Info] <color=#00FF00>[21:24:49.691] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:女巫小姐!请不要用那个词。听到这个词有损我的尊严——这与恐惧无关。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:51.940] [Info] <color=#00FF00>[21:24:51.940] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:称它为动物、害虫、怪物——除了那个词以外。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:52.175] [Info] <color=#00FF00>[21:24:52.175] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:(这只鸟真的是……)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:52.691] [Info] <color=#00FF00>[21:24:52.691] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:女巫小姐,多谢了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:53.141] [Info] <color=#00FF00>[21:24:53.141] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:多亏你出手,那头粗鲁的野兽才没闹出更大的乱子。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:53.674] [Info] <color=#00FF00>[21:24:53.674] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:我只是……做了我该做的罢了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:54.107] [Info] <color=#00FF00>[21:24:54.107] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:你是不是对刚才发生的事很好奇?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:54.573] [Info] <color=#00FF00>[21:24:54.573] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:让我来解释一下你刚才在外面看到的那片不断变化的景象吧。我看得出来你对它很好奇——你的表情已经全写在脸上了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:54.991] [Info] <color=#00FF00>[21:24:54.990] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:55.441] [Info] <color=#00FF00>[21:24:55.440] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:话是不错,不过我更想知道你到底是谁……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:55.874] [Info] <color=#00FF00>[21:24:55.874] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:先别急。你刚才是不是在想某个地方,应该是<color=#FF3A3A>梦乡镇.</color>,对吧?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:56.291] [Info] <color=#00FF00>[21:24:56.291] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:刚才那只讨人厌的野兽启动了你窗户上那件魔法装置。你以为那只是个普通的装置,其实那个是控制着这间折叠房屋的开关。这玩意儿里面蕴含着强大的魔法。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:56.724] [Info] <color=#00FF00>[21:24:56.724] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:只要按下开关,这栋建筑就会自动传送到你心里想去的地方。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:56.941] [Info] <color=#00FF00>[21:24:56.941] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:你刚才想的是梦乡镇,所以我们就来到了这儿。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:57.158] [Info] <color=#00FF00>[21:24:57.158] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:很神奇吧?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:57.374] [Info] <color=#00FF00>[21:24:57.374] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:这……确实很实用。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:57.808] [Info] <color=#FFFFFF>[21:24:57.808] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:57.808] [Info] Player 玩家移动解锁
[2026-05-07 21:25:00.842] [Info] <color=#FFFFFF>[21:25:00.841] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:25:00.842] [Info] 玩家移动锁定
[2026-05-07 21:25:00.924] [Info] <color=#00FF00>[21:25:00.924] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:01.507] [Info] <color=#00FF00>[21:25:01.507] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:嗯……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:01.941] [Info] <color=#00FF00>[21:25:01.941] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:这木工工艺……还是那么精美。我很高兴它被保养得这么好。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:02.158] [Info] <color=#00FF00>[21:25:02.158] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:艾薇 - content:谢谢,但是,我的记忆出了点问题,我什么都想不起来了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:02.657] [Info] <color=#00FF00>[21:25:02.657] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:艾薇 - content:你能不能直接告诉我——你到底是谁?你是来自魔法界的……神奇动物吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:02.874] [Info] <color=#00FF00>[21:25:02.874] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:啧,你说“神奇生物”?我可是有名字的,是海姆戴尔。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:03.074] [Info] <color=#00FF00>[21:25:03.074] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:还多亏了你那没教养的野兽,我现在还得多飞五个小时回去。但是,为了感谢你你刚才救我一命、没让我变成乌鸦肉饼的份上,我想送你一包魔法土壤。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:03.708] [Info] <color=#00FF00>[21:25:03.707] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:好好用它,你一定能种出些对你有用的东西。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:03.924] [Info] <color=#00FF00>[21:25:03.923] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:准备好了,我们就去你的魔法植物房聊聊吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:04.374] [Info] <color=#FFFFFF>[21:25:04.374] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:04.375] [Info] Player 玩家移动解锁
[2026-05-07 21:25:05.391] [Info] <color=#00FF00>[21:25:05.391] 检查点100007已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100007.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener+<AfterHeimdale2>d__20.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:25:05.391] [Info] <color=#FFFFFF>[21:25:05.391] 触发猫追乌鸦,海姆达尔出现 catrun after crow. Heimdale visit 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100007.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener+<AfterHeimdale2>d__20.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:25:05.391] [Info] 触发猫追乌鸦,海姆达尔出现 catrun after crow. Heimdale visit 执行完成
[2026-05-07 21:25:05.391] [Info] <color=#FFFFFF>[21:25:05.391] 检查点100007完成,CurCheckPoint推进到下一个节点: 100008</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener+<AfterHeimdale2>d__20.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:25:05.391] [Info] 检查点100007完成,CurCheckPoint推进到下一个节点: 100008
[2026-05-07 21:25:05.391] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"f967c4f1-12b9-4141-8289-a6d14a311b67","start_time":"2026-05-07 21:24:12","end_time":"2026-05-07 21:25:05","progress":100008}
[2026-05-07 21:25:05.392] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:25:05.398] [Info] <color=#FFFFFF>[21:25:05.398] 开始执行海姆达尔离开Heimdale left</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener+<AfterHeimdale2>d__20.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:25:05.398] [Info] 开始执行海姆达尔离开Heimdale left
[2026-05-07 21:25:06.290] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-07 21:25:20.762] [Info] <color=#FFEB04>[21:25:20.762] 未添加当前Level LvPlantScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LevelManager.CheckCurLevelState (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayOpenCafeDialog () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnCallAfterSceneLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:25:20.762] [Info] <color=#FFFFFF>[21:25:20.762] 开始执行海姆达尔离开Heimdale left</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:20.762] [Info] 开始执行海姆达尔离开Heimdale left
[2026-05-07 21:25:20.762] [Info] <color=#FFEB04>[21:25:20.762] 未添加当前Level LvPlantScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LevelManager.CheckCurLevelState (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:20.778] [Info] <color=#00FF00>[21:25:20.777] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:21.758] [Info] <color=#FFFFFF>[21:25:21.758] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:25:21.758] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-07 21:25:21.760] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:25:23.577] [Info] <color=#FFFFFF>[21:25:23.577] 开始执行海姆达尔离开Heimdale left</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:23.577] [Info] 开始执行海姆达尔离开Heimdale left
[2026-05-07 21:25:23.578] [Info] <color=#00FF00>[21:25:23.577] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100008.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:23.578] [Info] <color=#FF00FF>[21:25:23.578] 添加道具1002 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:23.578] [Info] <color=#FF00FF>[21:25:23.578] 添加道具1005 1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:23.578] [Info] <color=#FF00FF>[21:25:23.578] 添加道具20002 3</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:23.581] [Info] <color=#00FF00>[21:25:23.581] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:23.591] [Info] <color=#FFFFFF>[21:25:23.591] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:25:23.591] [Info] 玩家移动锁定
[2026-05-07 21:25:23.595] [Info] target pos is:-18.9
[2026-05-07 21:25:23.645] [Info] target pos is:-16.03
[2026-05-07 21:25:23.656] [Info] target pos is:-13.16
[2026-05-07 21:25:23.708] [Info] <color=#00FF00>[21:25:23.707] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:这地方真不错……阳光明媚的。看见那些花盆了吗?我猜你应该知道怎么把种子种进去的,对吧?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:24.591] [Info] <color=#FFFFFF>[21:25:24.591] 保存玩家所在场景 PlantScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:25:24.591] [Info] 保存玩家所在场景 PlantScene
[2026-05-07 21:25:24.593] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:25:26.707] [Info] <color=#00FF00>[21:25:26.707] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:先挖开一点泥土,把你包里带着的种子种进去。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:28.390] [Info] <color=#00FF00>[21:25:28.390] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:细心照料作物——记得浇水、施肥,还有清理那些跑进来的讨厌虫子!照顾植物最重要的就是耐心。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:29.339] [Info] <color=#00FF00>[21:25:29.339] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:观察植物状态,<color=#FF3A3A>枯黄叶片卷曲</color>一般是<color=#FF3A3A>缺水</color>,<color=#FF3A3A>叶片发红</color>大概率是<color=#FF3A3A>缺肥</color>。<color=#FF3A3A>叶片如果被虫咬了</color>也不用慌,可以使用<color=#FF3A3A>杀虫剂</color>。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:30.824] [Info] <color=#FFFFFF>[21:25:30.823] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:30.824] [Info] Player 玩家移动解锁
[2026-05-07 21:25:37.324] [Info] 玩家操作 planting
[2026-05-07 21:25:37.452] [Info] 下一次状态时间 3
[2026-05-07 21:25:39.523] [Info] <color=#FFFFFF>[21:25:39.523] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:25:39.523] [Info] 玩家移动锁定
[2026-05-07 21:25:39.607] [Info] <color=#00FF00>[21:25:39.607] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:给植物足够的空间和时间,还有耐心去生长,只有在它真正需要的时候出手,越精准的照料,才换得越丰厚的回报。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:40.323] [Info] 到达下一个状态
[2026-05-07 21:25:40.323] [Info] 到达下一个等级 2
[2026-05-07 21:25:40.323] [Info] 下一次状态时间 60
[2026-05-07 21:25:42.006] [Info] <color=#00FF00>[21:25:42.006] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:不过嘛,要是你赶时间……我这儿倒是有点小玩意儿,这次就免费给你吧,我碰巧身上带着。一滴魔法水滴。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:42.507] [Info] <color=#00FF00>[21:25:42.507] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:对着你想要加速的植物使用水滴,只要你能稳稳将魔力注入植物,它就会在瞬间绽放成熟!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:42.940] [Info] <color=#00FF00>[21:25:42.940] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:细心去感受魔法的律动,<color=#FF3A3A>当光芒汇聚到最耀眼的白色的一圈时就是灌注的最佳时机,一定到那时再松手!</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:43.889] [Info] <color=#FF00FF>[21:25:43.889] 添加道具20001 4</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantSceneModel.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:43.889] [Info] <color=#FFFFFF>[21:25:43.889] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:43.890] [Info] Player 玩家移动解锁
[2026-05-07 21:25:47.875] [Info] 玩家操作 waterDrop
[2026-05-07 21:25:51.109] [Info] <color=red>游戏结果:Prfect_Timer:1.83329</color>
[2026-05-07 21:25:51.120] [Info] 下一次状态时间 60
[2026-05-07 21:25:51.124] [Info] <color=#FFFFFF>[21:25:51.122] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:25:51.124] [Info] 玩家移动锁定
[2026-05-07 21:25:51.206] [Info] <color=#00FF00>[21:25:51.206] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:记得集中注意力!要是走神了,可能会漏掉一部分魔力。要是完全失误,那你可就是白白浪费了这一滴珍贵的水滴,它们可不便宜。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:53.955] [Info] <color=#00FF00>[21:25:53.955] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:要是有机会,我会带一大堆珍奇宝物回来。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:54.506] [Info] <color=#00FF00>[21:25:54.506] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:如果你哪天金币袋子太沉拿不动了,我随时欢迎你来跟我换点宝贝。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:54.906] [Info] <color=#00FF00>[21:25:54.906] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:我也可以卖你一些情报作为线索。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:55.339] [Info] <color=#00FF00>[21:25:55.339] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:当然,明码标价,童叟无欺!一条情报30金币。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:55.789] [Info] <color=#FF0000>[21:25:55.789] npc 类型不匹配NpcBase</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:55.789] [Info] <color=#FF0000>[21:25:55.789] 当前字典中不存在该npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:55.790] [Info] <color=#FF0000>[21:25:55.789] npc 类型不匹配NpcBase</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:55.790] [Info] <color=#FF0000>[21:25:55.790] 当前字典中不存在该npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:55.790] [Info] <color=#FF0000>[21:25:55.790] npc 类型不匹配NpcBase</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:55.790] [Info] <color=#FF0000>[21:25:55.790] 当前字典中不存在该npc Heimdale</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].GetNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:55.791] [Info] <color=#FFFFFF>[21:25:55.790] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:25:55.791] [Info] Player 玩家移动解锁
[2026-05-07 21:26:03.839] [Info] <color=#FFFFFF>[21:26:03.839] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:26:03.839] [Info] 玩家移动锁定
[2026-05-07 21:26:03.839] [Info] <color=#FFFFFF>[21:26:03.839] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:26:03.839] [Info] Player 玩家移动解锁
[2026-05-07 21:26:03.841] [Info] <color=#FFFFFF>[21:26:03.841] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:26:03.841] [Info] 玩家移动锁定
[2026-05-07 21:26:03.841] [Info] <color=#FFFFFF>[21:26:03.841] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:26:03.841] [Info] Player 玩家移动解锁
[2026-05-07 21:26:03.841] [Info] <color=#FFFFFF>[21:26:03.841] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:26:03.842] [Info] 玩家移动锁定
[2026-05-07 21:26:03.921] [Info] <color=#00FF00>[21:26:03.921] 当前对话记录下来了:grapg:StoryGraph/Chapter1/toy_graph - speaker:海姆戴尔 - content:差点忘了,再给你个小东西。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:26:04.806] [Info] <color=#00FF00>[21:26:04.805] 当前对话记录下来了:grapg:StoryGraph/Chapter1/toy_graph - speaker:海姆戴尔 - content:如果需要从我这里买点情报的话,而我又不在附近,可以随时通过它联系我。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:26:05.389] [Info] <color=#00FF00>[21:26:05.389] 当前对话记录下来了:grapg:StoryGraph/Chapter1/toy_graph - speaker:海姆戴尔 - content:说真的,我在这里耽搁太久了,我得走了,回头见。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:26:05.872] [Info] <color=#FFFFFF>[21:26:05.872] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:26:05.872] [Info] Player 玩家移动解锁
[2026-05-07 21:26:29.123] [Info] target pos is:-10.29
[2026-05-07 21:26:30.473] [Info] target pos is:-11.88416
[2026-05-07 21:26:30.572] [Info] target pos is:-9.064165
[2026-05-07 21:26:30.572] [Info] target pos is:-14.70416
[2026-05-07 21:26:31.372] [Info] target pos is:-10.98883
[2026-05-07 21:26:31.455] [Info] target pos is:-8.168831
[2026-05-07 21:26:31.455] [Info] target pos is:-13.80883
[2026-05-07 21:26:32.621] [Info] target pos is:-10.291
[2026-05-07 21:26:32.722] [Info] target pos is:-7.470998
[2026-05-07 21:26:32.722] [Info] target pos is:-13.111
[2026-05-07 21:26:33.338] [Info] target pos is:-9.711664
[2026-05-07 21:26:33.438] [Info] target pos is:-6.891665
[2026-05-07 21:26:33.438] [Info] target pos is:-12.53166
[2026-05-07 21:26:34.438] [Info] target pos is:-9.553664
[2026-05-07 21:26:34.537] [Info] target pos is:-6.733665
[2026-05-07 21:26:34.537] [Info] target pos is:-12.37366
[2026-05-07 21:26:35.471] [Info] target pos is:-12.35816
[2026-05-07 21:26:35.554] [Info] target pos is:-9.538164
[2026-05-07 21:26:35.555] [Info] target pos is:-15.17816
[2026-05-07 21:26:36.088] [Info] target pos is:-12.37133
[2026-05-07 21:26:36.188] [Info] target pos is:-9.551331
[2026-05-07 21:26:36.188] [Info] target pos is:-15.19133
[2026-05-07 21:26:36.706] [Info] target pos is:-10.291
[2026-05-07 21:26:36.805] [Info] target pos is:-7.470998
[2026-05-07 21:26:36.805] [Info] target pos is:-13.111
[2026-05-07 21:26:37.172] [Info] target pos is:-8.882164
[2026-05-07 21:26:37.255] [Info] target pos is:-6.062164
[2026-05-07 21:26:37.255] [Info] target pos is:-11.70216
[2026-05-07 21:26:37.689] [Info] target pos is:-6.867664
[2026-05-07 21:26:37.787] [Info] target pos is:-4.047664
[2026-05-07 21:26:37.788] [Info] target pos is:-9.687664
[2026-05-07 21:26:38.821] [Info] target pos is:-5.195497
[2026-05-07 21:26:38.922] [Info] target pos is:-2.375497
[2026-05-07 21:26:38.922] [Info] target pos is:-8.015497
[2026-05-07 21:26:40.304] [Info] 到达下一个状态
[2026-05-07 21:26:44.071] [Info] 玩家操作 planting
[2026-05-07 21:26:44.072] [Info] 下一次状态时间 3
[2026-05-07 21:26:47.072] [Info] 到达下一个状态
[2026-05-07 21:26:47.072] [Info] 到达下一个等级 2
[2026-05-07 21:26:47.072] [Info] 下一次状态时间 60
[2026-05-07 21:26:49.405] [Info] 玩家操作 waterDrop
[2026-05-07 21:26:50.155] [Info] 玩家操作 waterDrop
[2026-05-07 21:26:50.889] [Info] 玩家操作 waterDrop
[2026-05-07 21:26:51.086] [Info] 到达下一个状态
[2026-05-07 21:26:54.207] [Info] <color=red>游戏结果:Normal_Timer:1.516675</color>
[2026-05-07 21:26:54.208] [Info] 当前关卡sprout 当前关卡已正确操作数 0 当前关卡需要的正确操作数0 进入的关卡bud
[2026-05-07 21:26:54.208] [Info] 下一次状态时间 30
[2026-05-07 21:26:56.621] [Info] target pos is:0.4945028
[2026-05-07 21:26:57.372] [Info] target pos is:0.8216701
[2026-05-07 21:26:59.287] [Info] 玩家操作 harvest
[2026-05-07 21:26:59.289] [Info] <color=#FF00FF>[21:26:59.289] 添加道具10005 3</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.DoHavest () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantData.DoAction (PlayerPlantAc playerPlantAc, System.Action successAc, System.Action failAc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.PlayerDoAction (PlayerPlantAc playerPlant, System.Int32 propID) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HarvestOpreate.OnMouseControlDown () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlayerOpreateBase.OnMouseControl () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlayerOpreateBase.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:26:59.289] [Info] 收货了
[2026-05-07 21:26:59.289] [Info] 下一次状态时间 30
[2026-05-07 21:27:00.639] [Info] 玩家操作 harvest
[2026-05-07 21:27:04.171] [Info] target pos is:-5.195497
[2026-05-07 21:27:04.253] [Info] target pos is:-2.375497
[2026-05-07 21:27:04.253] [Info] target pos is:-8.015497
[2026-05-07 21:27:06.387] [Info] target pos is:0.832171
[2026-05-07 21:27:07.304] [Info] target pos is:-2.037829
[2026-05-07 21:27:08.237] [Info] target pos is:0.02900457
[2026-05-07 21:27:08.320] [Info] target pos is:2.849005
[2026-05-07 21:27:08.320] [Info] target pos is:-2.790995
[2026-05-07 21:27:10.070] [Info] target pos is:-8.397661
[2026-05-07 21:27:10.787] [Info] target pos is:-4.223829
[2026-05-07 21:27:12.071] [Info] 玩家操作 harvest
[2026-05-07 21:27:14.387] [Info] 玩家操作 waterDrop
[2026-05-07 21:27:16.821] [Info] <color=red>游戏结果:Prfect_Timer:1.666635</color>
[2026-05-07 21:27:16.821] [Info] 下一次状态时间 60
[2026-05-07 21:27:19.471] [Info] 玩家操作 harvest
[2026-05-07 21:27:19.471] [Info] <color=#FF00FF>[21:27:19.471] 添加道具10002 3</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.DoHavest () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantData.DoAction (PlayerPlantAc playerPlantAc, System.Action successAc, System.Action failAc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.PlayerDoAction (PlayerPlantAc playerPlant, System.Int32 propID) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HarvestOpreate.OnMouseControlDown () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlayerOpreateBase.OnMouseControl () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlayerOpreateBase.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:27:19.471] [Info] 收货了
[2026-05-07 21:27:19.471] [Info] 下一次状态时间 30
[2026-05-07 21:27:23.437] [Info] 玩家操作 waterDrop
[2026-05-07 21:27:24.203] [Info] 到达下一个状态
[2026-05-07 21:27:24.204] [Info] 到达下一个状态 bug
[2026-05-07 21:27:25.937] [Info] <color=red>游戏结果:Prfect_Timer:1.766619</color>
[2026-05-07 21:27:25.937] [Info] 下一次状态时间 60
[2026-05-07 21:27:28.254] [Info] 玩家操作 harvest
[2026-05-07 21:27:28.254] [Info] <color=#FF00FF>[21:27:28.254] 添加道具10002 3</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.DoHavest () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantData.DoAction (PlayerPlantAc playerPlantAc, System.Action successAc, System.Action failAc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlantControBase.PlayerDoAction (PlayerPlantAc playerPlant, System.Int32 propID) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at HarvestOpreate.OnMouseControlDown () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlayerOpreateBase.OnMouseControl () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PlayerOpreateBase.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:27:28.254] [Info] 收货了
[2026-05-07 21:27:28.254] [Info] 下一次状态时间 30
[2026-05-07 21:27:29.287] [Info] 到达下一个状态
[2026-05-07 21:27:29.287] [Info] 到达下一个状态 dry
[2026-05-07 21:27:34.720] [Info] 玩家操作 water
[2026-05-07 21:27:34.720] [Info] 玩家操作成功
[2026-05-07 21:27:34.720] [Info] 下一次状态时间 30
[2026-05-07 21:27:36.854] [Info] 玩家操作 fertilize
[2026-05-07 21:27:36.854] [Info] 玩家操作错误
[2026-05-07 21:27:37.320] [Info] 玩家操作 fertilize
[2026-05-07 21:27:37.320] [Info] 玩家操作错误
[2026-05-07 21:27:37.754] [Info] 玩家操作 fertilize
[2026-05-07 21:27:37.754] [Info] 玩家操作错误
[2026-05-07 21:27:37.936] [Info] 玩家操作 fertilize
[2026-05-07 21:27:37.936] [Info] 玩家操作错误
[2026-05-07 21:27:38.103] [Info] 玩家操作 fertilize
[2026-05-07 21:27:38.103] [Info] 玩家操作错误
[2026-05-07 21:27:38.287] [Info] 玩家操作 fertilize
[2026-05-07 21:27:38.287] [Info] 玩家操作错误
[2026-05-07 21:27:38.470] [Info] 玩家操作 fertilize
[2026-05-07 21:27:38.470] [Info] 玩家操作错误
[2026-05-07 21:27:38.637] [Info] 玩家操作 fertilize
[2026-05-07 21:27:38.637] [Info] 玩家操作错误
[2026-05-07 21:27:38.802] [Info] 玩家操作 fertilize
[2026-05-07 21:27:38.802] [Info] 玩家操作错误
[2026-05-07 21:27:38.970] [Info] 玩家操作 fertilize
[2026-05-07 21:27:38.970] [Info] 玩家操作错误
[2026-05-07 21:27:39.170] [Info] 玩家操作 fertilize
[2026-05-07 21:27:39.171] [Info] 玩家操作错误
[2026-05-07 21:27:39.353] [Info] 玩家操作 fertilize
[2026-05-07 21:27:39.353] [Info] 玩家操作错误
[2026-05-07 21:25:55.806] [Error] 没有找到ui界面 StoryPanel
[2026-05-07 21:25:55.839] [Error] 没有找到ui界面 StoryPanel
[2026-05-07 21:25:55.840] [Error] 没有找到ui界面 StoryPanel
[2026-05-07 21:24:45.292] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(这道光……好温暖,好熟悉。)
[2026-05-07 21:24:46.225] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(我头有点晕,但又觉得……安心、坚定。)
[2026-05-07 21:24:46.725] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(这家咖啡馆……没错,这就是我的咖啡馆,我敢确信。)
[2026-05-07 21:24:46.924] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/lightmemory_graph - speaker:艾薇 - content:(我怎么可能忘了这一切呢……)
[2026-05-07 21:24:48.258] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:真是缺乏教养,蠢笨无理,该死的野兽!看看你干的好事!
[2026-05-07 21:24:48.874] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:更可怕的是,你这样身份的人居然和……和那个住一屋。
[2026-05-07 21:24:49.092] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:你是说猫?
[2026-05-07 21:24:49.691] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:女巫小姐!请不要用那个词。听到这个词有损我的尊严——这与恐惧无关。
[2026-05-07 21:24:51.940] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:称它为动物、害虫、怪物——除了那个词以外。
[2026-05-07 21:24:52.175] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:(这只鸟真的是……)
[2026-05-07 21:24:52.692] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:女巫小姐,多谢了。
[2026-05-07 21:24:53.141] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:多亏你出手,那头粗鲁的野兽才没闹出更大的乱子。
[2026-05-07 21:24:53.675] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:我只是……做了我该做的罢了。
[2026-05-07 21:24:54.107] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:你是不是对刚才发生的事很好奇?
[2026-05-07 21:24:54.575] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:让我来解释一下你刚才在外面看到的那片不断变化的景象吧。我看得出来你对它很好奇——你的表情已经全写在脸上了。
[2026-05-07 21:24:54.991] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:……
[2026-05-07 21:24:55.441] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:话是不错,不过我更想知道你到底是谁……
[2026-05-07 21:24:55.874] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:先别急。你刚才是不是在想某个地方,应该是<color=#FF3A3A>梦乡镇.</color>,对吧?
[2026-05-07 21:24:56.291] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:刚才那只讨人厌的野兽启动了你窗户上那件魔法装置。你以为那只是个普通的装置,其实那个是控制着这间折叠房屋的开关。这玩意儿里面蕴含着强大的魔法。
[2026-05-07 21:24:56.724] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:只要按下开关,这栋建筑就会自动传送到你心里想去的地方。
[2026-05-07 21:24:56.941] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:你刚才想的是梦乡镇,所以我们就来到了这儿。
[2026-05-07 21:24:57.158] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:??? - content:很神奇吧?
[2026-05-07 21:24:57.374] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/Heimdale1_graph - speaker:艾薇 - content:这……确实很实用。
[2026-05-07 21:25:00.924] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:……
[2026-05-07 21:25:01.507] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:嗯……
[2026-05-07 21:25:01.941] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:??? - content:这木工工艺……还是那么精美。我很高兴它被保养得这么好。
[2026-05-07 21:25:02.158] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:艾薇 - content:谢谢,但是,我的记忆出了点问题,我什么都想不起来了。
[2026-05-07 21:25:02.657] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:艾薇 - content:你能不能直接告诉我——你到底是谁?你是来自魔法界的……神奇动物吗?
[2026-05-07 21:25:02.874] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:啧,你说“神奇生物”?我可是有名字的,是海姆戴尔。
[2026-05-07 21:25:03.075] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:还多亏了你那没教养的野兽,我现在还得多飞五个小时回去。但是,为了感谢你你刚才救我一命、没让我变成乌鸦肉饼的份上,我想送你一包魔法土壤。
[2026-05-07 21:25:03.708] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:好好用它,你一定能种出些对你有用的东西。
[2026-05-07 21:25:03.924] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/heimdale2_graph - speaker:海姆戴尔 - content:准备好了,我们就去你的魔法植物房聊聊吧。
[2026-05-07 21:25:05.391] [Success] 检查点100007已经完成
[2026-05-07 21:25:20.778] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-07 21:25:23.578] [Success] NPC 创建成功 Heimdale, 它的类型是 HeimdaleController
[2026-05-07 21:25:23.581] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-07 21:25:23.708] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:这地方真不错……阳光明媚的。看见那些花盆了吗?我猜你应该知道怎么把种子种进去的,对吧?
[2026-05-07 21:25:26.707] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:先挖开一点泥土,把你包里带着的种子种进去。
[2026-05-07 21:25:28.390] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:细心照料作物——记得浇水、施肥,还有清理那些跑进来的讨厌虫子!照顾植物最重要的就是耐心。
[2026-05-07 21:25:29.339] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/planttutorial_graph - speaker:海姆戴尔 - content:观察植物状态,<color=#FF3A3A>枯黄叶片卷曲</color>一般是<color=#FF3A3A>缺水</color>,<color=#FF3A3A>叶片发红</color>大概率是<color=#FF3A3A>缺肥</color>。<color=#FF3A3A>叶片如果被虫咬了</color>也不用慌,可以使用<color=#FF3A3A>杀虫剂</color>。
[2026-05-07 21:25:39.607] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:给植物足够的空间和时间,还有耐心去生长,只有在它真正需要的时候出手,越精准的照料,才换得越丰厚的回报。
[2026-05-07 21:25:42.006] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:不过嘛,要是你赶时间……我这儿倒是有点小玩意儿,这次就免费给你吧,我碰巧身上带着。一滴魔法水滴。
[2026-05-07 21:25:42.507] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:对着你想要加速的植物使用水滴,只要你能稳稳将魔力注入植物,它就会在瞬间绽放成熟!
[2026-05-07 21:25:42.940] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdrop_graph - speaker:海姆戴尔 - content:细心去感受魔法的律动,<color=#FF3A3A>当光芒汇聚到最耀眼的白色的一圈时就是灌注的最佳时机,一定到那时再松手!</color>
[2026-05-07 21:25:51.206] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:记得集中注意力!要是走神了,可能会漏掉一部分魔力。要是完全失误,那你可就是白白浪费了这一滴珍贵的水滴,它们可不便宜。
[2026-05-07 21:25:53.956] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:要是有机会,我会带一大堆珍奇宝物回来。
[2026-05-07 21:25:54.506] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:如果你哪天金币袋子太沉拿不动了,我随时欢迎你来跟我换点宝贝。
[2026-05-07 21:25:54.906] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:我也可以卖你一些情报作为线索。
[2026-05-07 21:25:55.339] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/waterdroptutorial_graph - speaker:海姆戴尔 - content:当然,明码标价,童叟无欺!一条情报30金币。
[2026-05-07 21:26:03.923] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/toy_graph - speaker:海姆戴尔 - content:差点忘了,再给你个小东西。
[2026-05-07 21:26:04.806] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/toy_graph - speaker:海姆戴尔 - content:如果需要从我这里买点情报的话,而我又不在附近,可以随时通过它联系我。
[2026-05-07 21:26:05.389] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/toy_graph - speaker:海姆戴尔 - content:说真的,我在这里耽搁太久了,我得走了,回头见。
[2026-05-07 21:25:23.578] [Important] 添加道具1002 1
[2026-05-07 21:25:23.578] [Important] 添加道具1005 1
[2026-05-07 21:25:23.578] [Important] 添加道具20002 3
[2026-05-07 21:25:43.889] [Important] 添加道具20001 4
[2026-05-07 21:26:59.289] [Important] 添加道具10005 3
[2026-05-07 21:27:19.471] [Important] 添加道具10002 3
[2026-05-07 21:27:28.254] [Important] 添加道具10002 3
[2026-05-07 21:25:20.762] [Custom] 未添加当前Level LvPlantScene
[2026-05-07 21:25:20.762] [Custom] 未添加当前Level LvPlantScene
[2026-05-07 21:25:55.789] [Custom] npc 类型不匹配NpcBase
[2026-05-07 21:25:55.789] [Custom] 当前字典中不存在该npc Heimdale
[2026-05-07 21:25:55.790] [Custom] npc 类型不匹配NpcBase
[2026-05-07 21:25:55.790] [Custom] 当前字典中不存在该npc Heimdale
[2026-05-07 21:25:55.790] [Custom] npc 类型不匹配NpcBase
[2026-05-07 21:25:55.790] [Custom] 当前字典中不存在该npc Heimdale
Session: 3410a25e-d3c7-4e71-ac6a-7a14056b4dc8 (Received: 5/7/2026, 1:24:40 PM)
[2026-05-07 21:22:22.996] [Info] <color=#FFFFFF>[21:22:22.996] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:22:22.996] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-07 21:22:22.997] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:22:38.316] [Info] <color=#00FF00>[21:22:38.316] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:22:39.329] [Info] <color=#FFFFFF>[21:22:39.328] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:22:39.329] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-07 21:22:39.330] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:22:41.863] [Info] <color=#00FF00>[21:22:41.862] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OpenCoffeeMaking () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:22:43.079] [Info] <color=#FFFFFF>[21:22:43.079] 开始执行 第一次做咖啡 first time making coffee </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100006.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100006.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvCoffeeMake.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:22:43.079] [Info] 开始执行 第一次做咖啡 first time making coffee
[2026-05-07 21:22:43.080] [Info] <color=#FF00FF>[21:22:43.080] 添加道具10002 3</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.AddProp (System.Int32 sid, System.Int32 count) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:22:43.093] [Info] <color=#FFFFFF>[21:22:43.093] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:22:43.093] [Info] 玩家移动锁定
[2026-05-07 21:22:43.179] [Info] <color=#00FF00>[21:22:43.179] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menuguide_graph - speaker:艾薇 - content:让我看看菜单上有什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:22:44.078] [Info] <color=#FFFFFF>[21:22:44.078] 保存玩家所在场景 CoffeeMakingScene</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:22:44.080] [Info] 保存玩家所在场景 CoffeeMakingScene
[2026-05-07 21:22:44.081] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:22:44.112] [Info] <color=#FFFFFF>[21:22:44.112] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:22:44.112] [Info] Player 玩家移动解锁
[2026-05-07 21:22:47.429] [Info] <color=green>已获得cafe_menu</color>
[2026-05-07 21:22:51.329] [Info] <color=#FFFFFF>[21:22:51.329] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:22:51.329] [Info] 玩家移动锁定
[2026-05-07 21:22:51.412] [Info] <color=#00FF00>[21:22:51.412] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:“喵法咖啡”……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:22:52.079] [Info] <color=#00FF00>[21:22:52.078] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:我想起来了!这是我的咖啡馆!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:22:52.478] [Info] <color=#00FF00>[21:22:52.478] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:嗯?这行小字写的是什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:22:52.928] [Info] <color=#00FF00>[21:22:52.928] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:图像仅供参考,实际可能略有不同。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:22:53.345] [Info] <color=#00FF00>[21:22:53.345] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:……有意思。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:22:53.811] [Info] <color=#FFFFFF>[21:22:53.811] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:22:53.812] [Info] Player 玩家移动解锁
[2026-05-07 21:22:56.612] [Info] clickSceneName coffeeMakingPour
[2026-05-07 21:22:56.728] [Info] clickSceneName coffeeMakingPour
[2026-05-07 21:22:56.729] [Info] <color=#FF00FF>[21:22:56.729] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:22:57.845] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:22:57.962] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:22:57.962] [Info] <color=#FF00FF>[21:22:57.962] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:22:58.595] [Info] clickSceneName coffeeMakingClick
[2026-05-07 21:22:58.711] [Info] clickSceneName coffeeMakingClick
[2026-05-07 21:22:58.712] [Info] <color=#FF00FF>[21:22:58.711] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:22:59.212] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:22:59.328] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:22:59.362] [Info] <color=#FFFFFF>[21:22:59.362] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:22:59.362] [Info] 玩家移动锁定
[2026-05-07 21:22:59.445] [Info] <color=#00FF00>[21:22:59.445] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:这是?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:00.211] [Info] <color=#00FF00>[21:23:00.211] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:心灵秘饮……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:00.428] [Info] <color=#00FF00>[21:23:00.428] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:Pakurakaluti,这个咒语我好熟悉。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:00.645] [Info] <color=#00FF00>[21:23:00.645] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:我先做咖啡,我需要咖啡帮我冷静下梳理思路。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:01.061] [Info] <color=#FFFFFF>[21:23:01.061] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:01.062] [Info] Player 玩家移动解锁
[2026-05-07 21:23:04.878] [Info] clickSceneName coffeeMakingClick
[2026-05-07 21:23:04.995] [Info] clickSceneName coffeeMakingClick
[2026-05-07 21:23:04.995] [Info] <color=#FF00FF>[21:23:04.995] 开始处理按钮点击Plate</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:08.611] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:23:08.728] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:23:08.728] [Info] <color=#FF00FF>[21:23:08.728] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:09.161] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:23:09.278] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:23:09.278] [Info] <color=#FF00FF>[21:23:09.278] 开始处理按钮点击AddHotWater</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:10.279] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:23:10.395] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:23:10.395] [Info] <color=#FF00FF>[21:23:10.395] 开始处理按钮点击Grind</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:12.678] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:23:12.794] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:23:12.794] [Info] <color=#FF00FF>[21:23:12.794] 开始处理按钮点击TunTun</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:14.478] [Info] clickSceneName coffeeMakingBoil
[2026-05-07 21:23:14.578] [Info] clickSceneName coffeeMakingBoil
[2026-05-07 21:23:14.578] [Info] <color=#FF00FF>[21:23:14.578] 开始处理按钮点击Boil</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:18.077] [Info] clickSceneName coffeeMakingPour
[2026-05-07 21:23:18.194] [Info] clickSceneName coffeeMakingPour
[2026-05-07 21:23:18.194] [Info] <color=#FF00FF>[21:23:18.194] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:18.411] [Info] clickSceneName coffeeMakingPour
[2026-05-07 21:23:18.511] [Info] clickSceneName coffeeMakingPour
[2026-05-07 21:23:18.511] [Info] <color=#FF00FF>[21:23:18.511] 开始处理按钮点击Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:26.378] [Info] <color=#FFFFFF>[21:23:26.378] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:23:26.378] [Info] 玩家移动锁定
[2026-05-07 21:23:26.461] [Info] <color=#00FF00>[21:23:26.460] 当前对话记录下来了:grapg:StoryGraph/Chapter1/warmfruit_graph - speaker:艾薇 - content:这个看起来像暖暖果!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:27.178] [Info] <color=#00FF00>[21:23:27.178] 当前对话记录下来了:grapg:StoryGraph/Chapter1/warmfruit_graph - speaker:艾薇 - content:暖暖果富含治愈能量,完美适合现在的我。我来加一点到咖啡里。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:27.860] [Info] <color=#FFFFFF>[21:23:27.860] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:27.860] [Info] Player 玩家移动解锁
[2026-05-07 21:23:29.161] [Info] clickSceneName BottleItem
[2026-05-07 21:23:29.244] [Info] clickSceneName BottleItem
[2026-05-07 21:23:29.244] [Info] <color=#FF00FF>[21:23:29.244] 开始处理按钮点击AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:29.245] [Info] <color=#FF00FF>[21:23:29.244] 开始处理PourAddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:29.245] [Info] <color=#FF00FF>[21:23:29.245] 开始添加咖啡材料AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:29.910] [Info] <color=#FF00FF>[21:23:29.910] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:29.927] [Info] <color=#FF00FF>[21:23:29.927] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:29.944] [Info] <color=#FF00FF>[21:23:29.944] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:29.961] [Info] <color=#FF00FF>[21:23:29.961] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:29.978] [Info] <color=#FF00FF>[21:23:29.976] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:29.994] [Info] <color=#FF00FF>[21:23:29.994] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.011] [Info] <color=#FF00FF>[21:23:30.011] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.028] [Info] <color=#FF00FF>[21:23:30.028] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.044] [Info] <color=#FF00FF>[21:23:30.044] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.061] [Info] <color=#FF00FF>[21:23:30.061] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.078] [Info] <color=#FF00FF>[21:23:30.077] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.095] [Info] <color=#FF00FF>[21:23:30.095] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.111] [Info] <color=#FF00FF>[21:23:30.110] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.127] [Info] <color=#FF00FF>[21:23:30.127] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.144] [Info] <color=#FF00FF>[21:23:30.144] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.161] [Info] <color=#FF00FF>[21:23:30.161] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.177] [Info] <color=#FF00FF>[21:23:30.177] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.193] [Info] <color=#FF00FF>[21:23:30.193] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.211] [Info] <color=#FF00FF>[21:23:30.211] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.227] [Info] <color=#FF00FF>[21:23:30.227] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.244] [Info] <color=#FF00FF>[21:23:30.244] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.261] [Info] <color=#FF00FF>[21:23:30.261] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.278] [Info] <color=#FF00FF>[21:23:30.277] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.294] [Info] <color=#FF00FF>[21:23:30.294] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.311] [Info] <color=#FF00FF>[21:23:30.311] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.328] [Info] <color=#FF00FF>[21:23:30.328] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.343] [Info] <color=#FF00FF>[21:23:30.343] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.361] [Info] <color=#FF00FF>[21:23:30.361] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.377] [Info] <color=#FF00FF>[21:23:30.377] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.395] [Info] <color=#FF00FF>[21:23:30.393] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.411] [Info] <color=#FF00FF>[21:23:30.410] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.428] [Info] <color=#FF00FF>[21:23:30.428] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.444] [Info] <color=#FF00FF>[21:23:30.444] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.461] [Info] <color=#FF00FF>[21:23:30.461] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.478] [Info] <color=#FF00FF>[21:23:30.478] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.495] [Info] <color=#FF00FF>[21:23:30.495] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.511] [Info] <color=#FF00FF>[21:23:30.511] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.528] [Info] <color=#FF00FF>[21:23:30.528] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.544] [Info] <color=#FF00FF>[21:23:30.544] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.560] [Info] <color=#FF00FF>[21:23:30.560] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.576] [Info] <color=#FF00FF>[21:23:30.576] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:30.578] [Info] <color=#FF00FF>[21:23:30.578] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.594] [Info] <color=#FF00FF>[21:23:30.594] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.611] [Info] <color=#FF00FF>[21:23:30.611] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.628] [Info] <color=#FF00FF>[21:23:30.628] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.645] [Info] <color=#FF00FF>[21:23:30.645] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.660] [Info] <color=#FF00FF>[21:23:30.660] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.677] [Info] <color=#FF00FF>[21:23:30.677] 开始播放默认动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerExit (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerExitHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:30.678] [Info] <color=#FF00FF>[21:23:30.678] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.694] [Info] <color=#FF00FF>[21:23:30.694] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.712] [Info] <color=#FF00FF>[21:23:30.712] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.728] [Info] <color=#FF00FF>[21:23:30.727] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.744] [Info] <color=#FF00FF>[21:23:30.744] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.761] [Info] <color=#FF00FF>[21:23:30.761] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.778] [Info] <color=#FF00FF>[21:23:30.778] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.794] [Info] <color=#FF00FF>[21:23:30.794] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.811] [Info] <color=#FF00FF>[21:23:30.810] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.828] [Info] <color=#FF00FF>[21:23:30.828] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.844] [Info] <color=#FF00FF>[21:23:30.844] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.860] [Info] <color=#FF00FF>[21:23:30.860] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.878] [Info] <color=#FF00FF>[21:23:30.878] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.895] [Info] <color=#FF00FF>[21:23:30.893] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.910] [Info] <color=#FF00FF>[21:23:30.910] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.927] [Info] <color=#FF00FF>[21:23:30.927] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.944] [Info] <color=#FF00FF>[21:23:30.944] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.960] [Info] <color=#FF00FF>[21:23:30.960] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.977] [Info] <color=#FF00FF>[21:23:30.977] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:30.994] [Info] <color=#FF00FF>[21:23:30.994] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.011] [Info] <color=#FF00FF>[21:23:31.011] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.027] [Info] <color=#FF00FF>[21:23:31.027] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.044] [Info] <color=#FF00FF>[21:23:31.044] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.061] [Info] <color=#FF00FF>[21:23:31.061] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.078] [Info] <color=#FF00FF>[21:23:31.078] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.095] [Info] <color=#FF00FF>[21:23:31.094] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.111] [Info] <color=#FF00FF>[21:23:31.110] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.127] [Info] <color=#FF00FF>[21:23:31.127] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.143] [Info] <color=#FF00FF>[21:23:31.143] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.161] [Info] <color=#FF00FF>[21:23:31.161] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.179] [Info] <color=#FF00FF>[21:23:31.179] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.195] [Info] <color=#FF00FF>[21:23:31.194] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.211] [Info] <color=#FF00FF>[21:23:31.211] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.228] [Info] <color=#FF00FF>[21:23:31.228] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.244] [Info] <color=#FF00FF>[21:23:31.244] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.261] [Info] <color=#FF00FF>[21:23:31.261] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.277] [Info] <color=#FF00FF>[21:23:31.277] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.294] [Info] <color=#FF00FF>[21:23:31.294] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.311] [Info] <color=#FF00FF>[21:23:31.311] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.328] [Info] <color=#FF00FF>[21:23:31.328] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.344] [Info] <color=#FF00FF>[21:23:31.344] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.361] [Info] <color=#FF00FF>[21:23:31.361] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.378] [Info] <color=#FF00FF>[21:23:31.378] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.393] [Info] <color=#FF00FF>[21:23:31.393] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.410] [Info] <color=#FF00FF>[21:23:31.410] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.427] [Info] <color=#FF00FF>[21:23:31.427] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.444] [Info] <color=#FF00FF>[21:23:31.444] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.461] [Info] <color=#FF00FF>[21:23:31.461] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.477] [Info] <color=#FF00FF>[21:23:31.477] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.494] [Info] <color=#FF00FF>[21:23:31.494] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.510] [Info] <color=#FF00FF>[21:23:31.510] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerEnter (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerEnterHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.BaseInputModule.HandlePointerExitAndEnter (UnityEngine.EventSystems.PointerEventData currentPointerData, UnityEngine.GameObject newEnterTarget) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.PointerInputModule.ProcessMove (UnityEngine.EventSystems.PointerEventData pointerEvent) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:31.512] [Info] <color=#FF00FF>[21:23:31.512] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.528] [Info] <color=#FF00FF>[21:23:31.528] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.545] [Info] <color=#FF00FF>[21:23:31.544] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.561] [Info] <color=#FF00FF>[21:23:31.561] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.578] [Info] <color=#FF00FF>[21:23:31.578] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.594] [Info] <color=#FF00FF>[21:23:31.594] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.611] [Info] <color=#FF00FF>[21:23:31.611] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.628] [Info] <color=#FF00FF>[21:23:31.628] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.644] [Info] <color=#FF00FF>[21:23:31.644] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.661] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:23:31.661] [Info] <color=#FF00FF>[21:23:31.661] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.678] [Info] <color=#FF00FF>[21:23:31.677] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.694] [Info] <color=#FF00FF>[21:23:31.694] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.711] [Info] <color=#FF00FF>[21:23:31.710] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.727] [Info] <color=#FF00FF>[21:23:31.727] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.744] [Info] <color=#FF00FF>[21:23:31.743] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.761] [Info] <color=#FF00FF>[21:23:31.761] 开始播放HL动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnEnterOrExit (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.OnMouseEnterOrExitBtn (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState, System.Boolean isEnter, System.Boolean canPlay) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonEnterOrExit (CoffeeMakingBtnType clickType, System.Boolean isEnter) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.LateUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:31.778] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:23:31.778] [Info] <color=#FF00FF>[21:23:31.778] 开始处理按钮点击AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:31.778] [Info] <color=#FF00FF>[21:23:31.778] 开始处理PourAddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:31.778] [Info] <color=#FF00FF>[21:23:31.778] 开始添加咖啡材料AddHotMilk</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:31.779] [Info] <color=#FF00FF>[21:23:31.779] 开始播放动画 AddHotMilk - Pour</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:31.779] [Info] <color=#FF00FF>[21:23:31.779] 开始播放热牛奶动画</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MilkHotState.OnStateBtnClick (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingAnimationController.PlayAnimation (CoffeeMakingBtnType coffeeMakingBtn, CoffeeMakingState currentState) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:41.927] [Info] <color=#FFFFFF>[21:23:41.927] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:23:41.927] [Info] 玩家移动锁定
[2026-05-07 21:23:42.010] [Info] <color=#00FF00>[21:23:42.010] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:……等等,我刚才在想事情,没注意到,居然下意识就加了牛奶。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:43.593] [Info] <color=#00FF00>[21:23:43.593] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:可我记得……我不喜欢牛奶和糖啊。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:44.493] [Info] <color=#00FF00>[21:23:44.493] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:那为什么……我会这么熟练地做出这套动作?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:45.244] [Info] <color=#00FF00>[21:23:45.243] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:嗯……我还是让<color=#FF3A3A>兔子吞吞</color>替我把新加的牛奶喝掉吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:46.127] [Info] <color=#FFFFFF>[21:23:46.125] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:23:46.127] [Info] Player 玩家移动解锁
[2026-05-07 21:23:47.344] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:23:47.460] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:23:47.460] [Info] <color=#FF00FF>[21:23:47.460] 开始处理按钮点击TunTun</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:47.461] [Info] <color=#FF00FF>[21:23:47.461] 开始处理PourTunTun</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:47.461] [Info] <color=#FF00FF>[21:23:47.461] 开始添加咖啡材料TunTun</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:53.759] [Info] clickSceneName BottleItem
[2026-05-07 21:23:53.893] [Info] clickSceneName BottleItem
[2026-05-07 21:23:53.893] [Info] <color=#FF00FF>[21:23:53.893] 开始处理按钮点击AddMagicalMaterial</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BottleItem.OnBottleClick () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Events.InvokableCall.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Events.UnityEvent.Invoke () [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at SceneButton.OnPointerUp (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerUpHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:55.309] [Info] clickSceneName coffeeMakingClick
[2026-05-07 21:23:55.409] [Info] clickSceneName coffeeMakingClick
[2026-05-07 21:23:55.410] [Info] <color=#FF00FF>[21:23:55.410] 开始处理按钮点击Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:55.410] [Info] <color=#FF00FF>[21:23:55.410] 开始处理PourStir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:55.410] [Info] <color=#FF00FF>[21:23:55.410] 开始添加咖啡材料Stir</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnAddMagicalMaterialOrStir (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:23:59.743] [Info] <color=#FF00FF>[21:23:59.743] 42 42</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PicBookManager.InitCoffeeIllScore () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PicBookManager.TryGetIllDic (System.Int32 score) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Customer.TryUnLockIllu () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at AllStateBase.HandleAnimationStateEvent (Spine.TrackEntry trackEntry, Spine.Event e) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingStateBase.HandleAnimationStateEvent (Spine.TrackEntry trackEntry, Spine.Event e) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Spine.AnimationState.OnEvent (Spine.TrackEntry entry, Spine.Event e) [0x00000] in <fde0160bf41a4544a8c2bfc4418451b2>:0 at Spine.EventQueue.Drain () [0x00000] in <fde0160bf41a4544a8c2bfc4418451b2>:0 at Spine.AnimationState.Apply (Spine.Skeleton skeleton) [0x00000] in <fde0160bf41a4544a8c2bfc4418451b2>:0 at Spine.Unity.SkeletonAnimation.ApplyAnimation () [0x00000] in <db1de6b918054ad388e690968bdc1901>:0 at Spine.Unity.SkeletonAnimation.Update (System.Single deltaTime) [0x00000] in <db1de6b918054ad388e690968bdc1901>:0 at Spine.Unity.SkeletonAnimation.Update () [0x00000] in <db1de6b918054ad388e690968bdc1901>:0
[2026-05-07 21:24:04.609] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:24:04.726] [Info] clickSceneName coffeeMakingGrind
[2026-05-07 21:24:04.726] [Info] <color=#FF00FF>[21:24:04.726] 开始处理按钮点击DeliverStar</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnChildButtonClick (CoffeeMakingBtnType clickType, System.Int32 materialId) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CoffeeMakingController.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at MakingButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:24:04.744] [Info] <color=#FFFFFF>[21:24:04.744] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:24:04.744] [Info] 玩家移动锁定
[2026-05-07 21:24:04.826] [Info] <color=#00FF00>[21:24:04.826] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:啊~舒服多了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:06.292] [Info] <color=#00FF00>[21:24:06.292] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:万幸呐万幸,就算是忘记了所有的事,我还能泡出好喝的咖啡!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:07.475] [Info] <color=#00FF00>[21:24:07.475] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:既然现在状态还不错,那我应该把刚刚的发现都记下来,理一理思路。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:08.425] [Info] <color=#00FF00>[21:24:08.425] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:去楼上书桌那边吧。一边喝咖啡一边做点别的事。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:09.026] [Info] <color=#FFFFFF>[21:24:09.025] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:09.026] [Info] Player 玩家移动解锁
[2026-05-07 21:24:10.610] [Info] <color=#FFFFFF>[21:24:10.610] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:24:10.610] [Info] 玩家移动锁定
[2026-05-07 21:24:10.692] [Info] <color=#00FF00>[21:24:10.692] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:艾薇 - content:我可以写写日记、记录一下现在的心情。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:11.092] [Info] <color=#FFFFFF>[21:24:11.092] 保存玩家所在场景 BedroomTable</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:24:11.092] [Info] 保存玩家所在场景 BedroomTable
[2026-05-07 21:24:11.093] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:24:11.476] [Info] <color=#00FF00>[21:24:11.475] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:艾薇 - content:或者,把那些乱七八糟的烦恼写下来,再亲手把它们撕掉、粉碎。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:11.959] [Info] <color=#00FF00>[21:24:11.959] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:艾薇 - content:能让我暂时忘记这一切。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:12.442] [Info] <color=#FFFFFF>[21:24:12.442] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:12.442] [Info] Player 玩家移动解锁
[2026-05-07 21:24:12.959] [Info] <color=#00FF00>[21:24:12.959] 检查点100006已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100006.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<DelayToOpenTutorial>d__23.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:24:12.960] [Info] <color=#FFFFFF>[21:24:12.960] 第一次做咖啡 first time making coffee 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100006.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<DelayToOpenTutorial>d__23.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:24:12.960] [Info] 第一次做咖啡 first time making coffee 执行完成
[2026-05-07 21:24:12.960] [Info] <color=#FFFFFF>[21:24:12.960] 检查点100006完成,CurCheckPoint推进到下一个节点: 100007</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<DelayToOpenTutorial>d__23.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:24:12.960] [Info] 检查点100006完成,CurCheckPoint推进到下一个节点: 100007
[2026-05-07 21:24:12.960] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"f967c4f1-12b9-4141-8289-a6d14a311b67","start_time":"2026-05-07 21:21:17","end_time":"2026-05-07 21:24:12","progress":100007}
[2026-05-07 21:24:12.962] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:24:15.925] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-07 21:24:17.260] [Info] <color=#FFFFFF>[21:24:17.260] 开始执行 触发猫追乌鸦,海姆达尔出现 catrun after crow. Heimdale visit </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100007.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100007.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:17.260] [Info] 开始执行 触发猫追乌鸦,海姆达尔出现 catrun after crow. Heimdale visit
[2026-05-07 21:24:18.275] [Info] <color=#FFFFFF>[21:24:18.275] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:24:18.275] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-07 21:24:18.277] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:24:18.293] [Info] <color=#FFFFFF>[21:24:18.293] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:24:18.293] [Info] 玩家移动锁定
[2026-05-07 21:24:18.392] [Info] <color=#00FF00>[21:24:18.392] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catrun_graph - speaker:艾薇 - content:嘿!希娜蒙,别闹!你干嘛在这乱跑呀。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:19.208] [Info] <color=#00FF00>[21:24:19.208] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catrun_graph - speaker:艾薇 - content:我刚整理好,别又弄乱啦。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:19.685] [Info] <color=#FFFFFF>[21:24:19.685] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:19.685] [Info] Player 玩家移动解锁
[2026-05-07 21:24:24.975] [Info] <color=#FFFFFF>[21:24:24.975] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:24:24.975] [Info] 玩家移动锁定
[2026-05-07 21:24:25.775] [Info] <color=#FFFFFF>[21:24:25.775] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:24:25.775] [Info] Player 玩家移动解锁
[2026-05-07 21:24:12.976] [Error] 没有找到ui界面 StoryPanel
[2026-05-07 21:22:38.316] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-07 21:22:41.863] [Success] 删除Npc Cat
[2026-05-07 21:22:43.179] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menuguide_graph - speaker:艾薇 - content:让我看看菜单上有什么。
[2026-05-07 21:22:51.412] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:“喵法咖啡”……
[2026-05-07 21:22:52.079] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:我想起来了!这是我的咖啡馆!
[2026-05-07 21:22:52.479] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:嗯?这行小字写的是什么?
[2026-05-07 21:22:52.928] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:图像仅供参考,实际可能略有不同。
[2026-05-07 21:22:53.345] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/menu_graph - speaker:艾薇 - content:……有意思。
[2026-05-07 21:22:59.445] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:这是?
[2026-05-07 21:23:00.212] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:心灵秘饮……
[2026-05-07 21:23:00.428] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:Pakurakaluti,这个咒语我好熟悉。
[2026-05-07 21:23:00.645] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/healingbrew_graph - speaker:艾薇 - content:我先做咖啡,我需要咖啡帮我冷静下梳理思路。
[2026-05-07 21:23:26.461] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/warmfruit_graph - speaker:艾薇 - content:这个看起来像暖暖果!
[2026-05-07 21:23:27.178] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/warmfruit_graph - speaker:艾薇 - content:暖暖果富含治愈能量,完美适合现在的我。我来加一点到咖啡里。
[2026-05-07 21:23:42.010] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:……等等,我刚才在想事情,没注意到,居然下意识就加了牛奶。
[2026-05-07 21:23:43.593] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:可我记得……我不喜欢牛奶和糖啊。
[2026-05-07 21:23:44.493] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:那为什么……我会这么熟练地做出这套动作?
[2026-05-07 21:23:45.244] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/ivyinitcoffeemake_graph - speaker:艾薇 - content:嗯……我还是让<color=#FF3A3A>兔子吞吞</color>替我把新加的牛奶喝掉吧。
[2026-05-07 21:24:04.826] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:啊~舒服多了。
[2026-05-07 21:24:06.292] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:万幸呐万幸,就算是忘记了所有的事,我还能泡出好喝的咖啡!
[2026-05-07 21:24:07.475] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:既然现在状态还不错,那我应该把刚刚的发现都记下来,理一理思路。
[2026-05-07 21:24:08.427] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/drinkcofee_graph - speaker:艾薇 - content:去楼上书桌那边吧。一边喝咖啡一边做点别的事。
[2026-05-07 21:24:10.693] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:艾薇 - content:我可以写写日记、记录一下现在的心情。
[2026-05-07 21:24:11.476] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:艾薇 - content:或者,把那些乱七八糟的烦恼写下来,再亲手把它们撕掉、粉碎。
[2026-05-07 21:24:11.959] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/desktutorial_graph - speaker:艾薇 - content:能让我暂时忘记这一切。
[2026-05-07 21:24:12.959] [Success] 检查点100006已经完成
[2026-05-07 21:24:18.393] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catrun_graph - speaker:艾薇 - content:嘿!希娜蒙,别闹!你干嘛在这乱跑呀。
[2026-05-07 21:24:19.208] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catrun_graph - speaker:艾薇 - content:我刚整理好,别又弄乱啦。
[2026-05-07 21:22:43.080] [Important] 添加道具10002 3
[2026-05-07 21:22:56.729] [Important] 开始处理按钮点击Pour
[2026-05-07 21:22:57.962] [Important] 开始处理按钮点击AddHotMilk
[2026-05-07 21:22:58.712] [Important] 开始处理按钮点击Plate
[2026-05-07 21:23:04.995] [Important] 开始处理按钮点击Plate
[2026-05-07 21:23:08.728] [Important] 开始处理按钮点击AddHotMilk
[2026-05-07 21:23:09.278] [Important] 开始处理按钮点击AddHotWater
[2026-05-07 21:23:10.395] [Important] 开始处理按钮点击Grind
[2026-05-07 21:23:12.794] [Important] 开始处理按钮点击TunTun
[2026-05-07 21:23:14.578] [Important] 开始处理按钮点击Boil
[2026-05-07 21:23:18.195] [Important] 开始处理按钮点击Pour
[2026-05-07 21:23:18.511] [Important] 开始处理按钮点击Pour
[2026-05-07 21:23:29.244] [Important] 开始处理按钮点击AddMagicalMaterial
[2026-05-07 21:23:29.245] [Important] 开始处理PourAddMagicalMaterial
[2026-05-07 21:23:29.245] [Important] 开始添加咖啡材料AddMagicalMaterial
[2026-05-07 21:23:29.910] [Important] 开始播放HL动画
[2026-05-07 21:23:29.927] [Important] 开始播放HL动画
[2026-05-07 21:23:29.944] [Important] 开始播放HL动画
[2026-05-07 21:23:29.961] [Important] 开始播放HL动画
[2026-05-07 21:23:29.978] [Important] 开始播放HL动画
[2026-05-07 21:23:29.994] [Important] 开始播放HL动画
[2026-05-07 21:23:30.011] [Important] 开始播放HL动画
[2026-05-07 21:23:30.028] [Important] 开始播放HL动画
[2026-05-07 21:23:30.044] [Important] 开始播放HL动画
[2026-05-07 21:23:30.061] [Important] 开始播放HL动画
[2026-05-07 21:23:30.078] [Important] 开始播放HL动画
[2026-05-07 21:23:30.095] [Important] 开始播放HL动画
[2026-05-07 21:23:30.111] [Important] 开始播放HL动画
[2026-05-07 21:23:30.128] [Important] 开始播放HL动画
[2026-05-07 21:23:30.144] [Important] 开始播放HL动画
[2026-05-07 21:23:30.161] [Important] 开始播放HL动画
[2026-05-07 21:23:30.177] [Important] 开始播放HL动画
[2026-05-07 21:23:30.193] [Important] 开始播放HL动画
[2026-05-07 21:23:30.211] [Important] 开始播放HL动画
[2026-05-07 21:23:30.228] [Important] 开始播放HL动画
[2026-05-07 21:23:30.244] [Important] 开始播放HL动画
[2026-05-07 21:23:30.261] [Important] 开始播放HL动画
[2026-05-07 21:23:30.278] [Important] 开始播放HL动画
[2026-05-07 21:23:30.294] [Important] 开始播放HL动画
[2026-05-07 21:23:30.311] [Important] 开始播放HL动画
[2026-05-07 21:23:30.328] [Important] 开始播放HL动画
[2026-05-07 21:23:30.343] [Important] 开始播放HL动画
[2026-05-07 21:23:30.361] [Important] 开始播放HL动画
[2026-05-07 21:23:30.377] [Important] 开始播放HL动画
[2026-05-07 21:23:30.395] [Important] 开始播放HL动画
[2026-05-07 21:23:30.411] [Important] 开始播放HL动画
[2026-05-07 21:23:30.428] [Important] 开始播放HL动画
[2026-05-07 21:23:30.444] [Important] 开始播放HL动画
[2026-05-07 21:23:30.461] [Important] 开始播放HL动画
[2026-05-07 21:23:30.478] [Important] 开始播放HL动画
[2026-05-07 21:23:30.495] [Important] 开始播放HL动画
[2026-05-07 21:23:30.511] [Important] 开始播放HL动画
[2026-05-07 21:23:30.529] [Important] 开始播放HL动画
[2026-05-07 21:23:30.544] [Important] 开始播放HL动画
[2026-05-07 21:23:30.561] [Important] 开始播放HL动画
[2026-05-07 21:23:30.578] [Important] 开始播放HL动画
[2026-05-07 21:23:30.578] [Important] 开始播放HL动画
[2026-05-07 21:23:30.594] [Important] 开始播放HL动画
[2026-05-07 21:23:30.611] [Important] 开始播放HL动画
[2026-05-07 21:23:30.628] [Important] 开始播放HL动画
[2026-05-07 21:23:30.645] [Important] 开始播放HL动画
[2026-05-07 21:23:30.660] [Important] 开始播放HL动画
[2026-05-07 21:23:30.677] [Important] 开始播放默认动画
[2026-05-07 21:23:30.678] [Important] 开始播放HL动画
[2026-05-07 21:23:30.695] [Important] 开始播放HL动画
[2026-05-07 21:23:30.712] [Important] 开始播放HL动画
[2026-05-07 21:23:30.728] [Important] 开始播放HL动画
[2026-05-07 21:23:30.744] [Important] 开始播放HL动画
[2026-05-07 21:23:30.761] [Important] 开始播放HL动画
[2026-05-07 21:23:30.778] [Important] 开始播放HL动画
[2026-05-07 21:23:30.794] [Important] 开始播放HL动画
[2026-05-07 21:23:30.811] [Important] 开始播放HL动画
[2026-05-07 21:23:30.828] [Important] 开始播放HL动画
[2026-05-07 21:23:30.844] [Important] 开始播放HL动画
[2026-05-07 21:23:30.861] [Important] 开始播放HL动画
[2026-05-07 21:23:30.878] [Important] 开始播放HL动画
[2026-05-07 21:23:30.895] [Important] 开始播放HL动画
[2026-05-07 21:23:30.910] [Important] 开始播放HL动画
[2026-05-07 21:23:30.927] [Important] 开始播放HL动画
[2026-05-07 21:23:30.944] [Important] 开始播放HL动画
[2026-05-07 21:23:30.960] [Important] 开始播放HL动画
[2026-05-07 21:23:30.977] [Important] 开始播放HL动画
[2026-05-07 21:23:30.994] [Important] 开始播放HL动画
[2026-05-07 21:23:31.011] [Important] 开始播放HL动画
[2026-05-07 21:23:31.027] [Important] 开始播放HL动画
[2026-05-07 21:23:31.044] [Important] 开始播放HL动画
[2026-05-07 21:23:31.061] [Important] 开始播放HL动画
[2026-05-07 21:23:31.078] [Important] 开始播放HL动画
[2026-05-07 21:23:31.095] [Important] 开始播放HL动画
[2026-05-07 21:23:31.111] [Important] 开始播放HL动画
[2026-05-07 21:23:31.128] [Important] 开始播放HL动画
[2026-05-07 21:23:31.143] [Important] 开始播放HL动画
[2026-05-07 21:23:31.161] [Important] 开始播放HL动画
[2026-05-07 21:23:31.179] [Important] 开始播放HL动画
[2026-05-07 21:23:31.195] [Important] 开始播放HL动画
[2026-05-07 21:23:31.211] [Important] 开始播放HL动画
[2026-05-07 21:23:31.228] [Important] 开始播放HL动画
[2026-05-07 21:23:31.244] [Important] 开始播放HL动画
[2026-05-07 21:23:31.261] [Important] 开始播放HL动画
[2026-05-07 21:23:31.277] [Important] 开始播放HL动画
[2026-05-07 21:23:31.294] [Important] 开始播放HL动画
[2026-05-07 21:23:31.311] [Important] 开始播放HL动画
[2026-05-07 21:23:31.328] [Important] 开始播放HL动画
[2026-05-07 21:23:31.344] [Important] 开始播放HL动画
[2026-05-07 21:23:31.361] [Important] 开始播放HL动画
[2026-05-07 21:23:31.378] [Important] 开始播放HL动画
[2026-05-07 21:23:31.393] [Important] 开始播放HL动画
[2026-05-07 21:23:31.410] [Important] 开始播放HL动画
[2026-05-07 21:23:31.427] [Important] 开始播放HL动画
[2026-05-07 21:23:31.444] [Important] 开始播放HL动画
[2026-05-07 21:23:31.461] [Important] 开始播放HL动画
[2026-05-07 21:23:31.477] [Important] 开始播放HL动画
[2026-05-07 21:23:31.494] [Important] 开始播放HL动画
[2026-05-07 21:23:31.510] [Important] 开始播放HL动画
[2026-05-07 21:23:31.512] [Important] 开始播放HL动画
[2026-05-07 21:23:31.528] [Important] 开始播放HL动画
[2026-05-07 21:23:31.545] [Important] 开始播放HL动画
[2026-05-07 21:23:31.561] [Important] 开始播放HL动画
[2026-05-07 21:23:31.578] [Important] 开始播放HL动画
[2026-05-07 21:23:31.595] [Important] 开始播放HL动画
[2026-05-07 21:23:31.611] [Important] 开始播放HL动画
[2026-05-07 21:23:31.628] [Important] 开始播放HL动画
[2026-05-07 21:23:31.644] [Important] 开始播放HL动画
[2026-05-07 21:23:31.662] [Important] 开始播放HL动画
[2026-05-07 21:23:31.678] [Important] 开始播放HL动画
[2026-05-07 21:23:31.694] [Important] 开始播放HL动画
[2026-05-07 21:23:31.711] [Important] 开始播放HL动画
[2026-05-07 21:23:31.727] [Important] 开始播放HL动画
[2026-05-07 21:23:31.744] [Important] 开始播放HL动画
[2026-05-07 21:23:31.761] [Important] 开始播放HL动画
[2026-05-07 21:23:31.778] [Important] 开始处理按钮点击AddHotMilk
[2026-05-07 21:23:31.778] [Important] 开始处理PourAddHotMilk
[2026-05-07 21:23:31.779] [Important] 开始添加咖啡材料AddHotMilk
[2026-05-07 21:23:31.779] [Important] 开始播放动画 AddHotMilk - Pour
[2026-05-07 21:23:31.779] [Important] 开始播放热牛奶动画
[2026-05-07 21:23:47.461] [Important] 开始处理按钮点击TunTun
[2026-05-07 21:23:47.461] [Important] 开始处理PourTunTun
[2026-05-07 21:23:47.461] [Important] 开始添加咖啡材料TunTun
[2026-05-07 21:23:53.893] [Important] 开始处理按钮点击AddMagicalMaterial
[2026-05-07 21:23:55.410] [Important] 开始处理按钮点击Stir
[2026-05-07 21:23:55.410] [Important] 开始处理PourStir
[2026-05-07 21:23:55.410] [Important] 开始添加咖啡材料Stir
[2026-05-07 21:23:59.743] [Important] 42 42
[2026-05-07 21:24:04.727] [Important] 开始处理按钮点击DeliverStar
Session: 7e41f7d6-0e8d-40bb-86a2-fd25d0a92012 (Received: 5/7/2026, 1:21:36 PM)
[2026-05-07 21:18:41.770] [Info] <color=#FFFFFF>[21:18:41.770] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:18:41.770] [Info] 玩家移动锁定
[2026-05-07 21:18:41.853] [Info] <color=#00FF00>[21:18:41.853] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:18:42.852] [Info] <color=#FFFFFF>[21:18:42.852] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:18:42.852] [Info] Player 玩家移动解锁
[2026-05-07 21:18:46.287] [Info] <color=#FFFFFF>[21:18:46.287] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:18:46.287] [Info] 玩家移动锁定
[2026-05-07 21:18:46.369] [Info] <color=#00FF00>[21:18:46.369] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:18:47.035] [Info] <color=#FFFFFF>[21:18:47.035] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:18:47.036] [Info] Player 玩家移动解锁
[2026-05-07 21:19:01.969] [Info] <color=#FFFFFF>[21:19:01.969] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:19:01.969] [Info] 玩家移动锁定
[2026-05-07 21:19:02.053] [Info] <color=#00FF00>[21:19:02.052] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:没有闯入的痕迹。楼上的窗户,是从里面打破的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:03.285] [Info] <color=#00FF00>[21:19:03.285] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:钟停下的时间……只比我在日记里写下“有人来访”晚了二十分钟。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:05.785] [Info] <color=#00FF00>[21:19:05.785] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:<color=#FF3A3A>也就是说——袭击我的,很可能是我自己让进屋的人。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:07.451] [Info] <color=#00FF00>[21:19:07.451] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:那一定是我认识的人。可我完全不记得了,到底发生了什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:08.685] [Info] <color=#00FF00>[21:19:08.685] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:蛋糕……字条…… 它们和这个人有关吗?还是,只是巧合?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:09.919] [Info] <color=#00FF00>[21:19:09.919] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:<color=#FF3A3A>希娜蒙还在。她需要我。而我需要生存,需要钱。 也许,是我更需要这里。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:12.635] [Info] <color=#00FF00>[21:19:12.635] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:我不知道我还能去哪里。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:13.185] [Info] <color=#00FF00>[21:19:13.185] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:而且,如果我继续留在这里,也许我可以遇到什么人。 一个认识我、能帮我找回记忆的人。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:14.018] [Info] <color=#00FF00>[21:19:14.018] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:这张字条……是昨晚那个人留下的吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:14.768] [Info] <color=#00FF00>[21:19:14.768] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:“剩下的,就看你怎么选了。”</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:15.185] [Info] <color=#00FF00>[21:19:15.185] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:如果是那个人,为什么要我去密室?是否设下了一些陷阱?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:15.635] [Info] <color=#00FF00>[21:19:15.635] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:字条提到了“<color=#FF3A3A>湖心岛小屋的密室</color>”。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:16.569] [Info] <color=#00FF00>[21:19:16.568] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:“湖心岛小屋”……这个名字让我莫名熟悉。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:17.318] [Info] <color=#00FF00>[21:19:17.318] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:不行。我不能坐以待毙。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:17.735] [Info] <color=#00FF00>[21:19:17.735] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:我就得先把这一切的谜团解开。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:18.251] [Info] <color=#FFFFFF>[21:19:18.251] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:18.252] [Info] Player 玩家移动解锁
[2026-05-07 21:19:21.469] [Info] <color=#FFFFFF>[21:19:21.469] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:19:21.469] [Info] 玩家移动锁定
[2026-05-07 21:19:21.551] [Info] <color=#00FF00>[21:19:21.551] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:……希娜蒙?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:22.352] [Info] <color=#00FF00>[21:19:22.352] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:咦,你嘴里叼着什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:22.735] [Info] <color=#00FF00>[21:19:22.734] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:是……一封信?让我看看。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:23.352] [Info] <color=#FFFFFF>[21:19:23.351] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:23.352] [Info] Player 玩家移动解锁
[2026-05-07 21:19:27.235] [Info] <color=#FFFFFF>[21:19:27.235] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:19:27.235] [Info] 玩家移动锁定
[2026-05-07 21:19:27.318] [Info] <color=#00FF00>[21:19:27.318] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:这张照片?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:27.902] [Info] <color=#00FF00>[21:19:27.901] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:等等。<color=#FF3A3A>她就是我梦里的那个“蝴蝶女孩”。</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:28.534] [Info] <color=#00FF00>[21:19:28.534] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:她站在聚光灯下,周围许多声音在争论“美”究竟是什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:28.951] [Info] <color=#00FF00>[21:19:28.951] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:她一动不动,安静得近乎顺从。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:29.335] [Info] <color=#00FF00>[21:19:29.335] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:明明是她的身体,却好像早就不属于她了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:29.734] [Info] <color=#00FF00>[21:19:29.734] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:皮尺在等待我的回答。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:30.117] [Info] <color=#00FF00>[21:19:30.117] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:我表达了我对于“美”的看法,剪刀和皮尺就开始顺着我的目光修剪。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:30.501] [Info] <color=#00FF00>[21:19:30.501] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:她为什么会出现在我的梦里?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:30.884] [Info] <color=#00FF00>[21:19:30.884] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:<color=#FF3A3A>梦中红色的眼睛,野兽的咆哮,还有那只修不好的音乐盒……</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:31.451] [Info] <color=#00FF00>[21:19:31.451] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:我从来不做梦,第一次做梦却梦见了她。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:31.652] [Info] <color=#00FF00>[21:19:31.652] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:这不可能是巧合。 我得去一趟梦乡镇,也许答案就在莎拉身上。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:31.851] [Info] <color=#00FF00>[21:19:31.851] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:莉莉看起来认识我,梦乡镇还能见到莉莉。也许她能帮我回忆起来。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:32.218] [Info] <color=#00FF00>[21:19:32.218] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:更何况她愿意付钱。我也确实快没钱了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:32.601] [Info] <color=#00FF00>[21:19:32.601] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:算了。先去做杯咖啡提神吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:33.052] [Info] <color=#FFFFFF>[21:19:33.051] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:33.052] [Info] Player 玩家移动解锁
[2026-05-07 21:19:38.486] [Info] <color=#00FF00>[21:19:38.486] 检查点100005已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100005.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<>c.<HandleCatLetterCallback>b__21_0 () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LetterPanel.OnDestroy () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:38.486] [Info] <color=#FFFFFF>[21:19:38.486] 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100005.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<>c.<HandleCatLetterCallback>b__21_0 () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LetterPanel.OnDestroy () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:38.487] [Info] 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter 执行完成
[2026-05-07 21:19:38.487] [Info] <color=#FFFFFF>[21:19:38.487] 检查点100005完成,CurCheckPoint推进到下一个节点: 100006</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroomTable+<>c.<HandleCatLetterCallback>b__21_0 () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LetterPanel.OnDestroy () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:19:38.487] [Info] 检查点100005完成,CurCheckPoint推进到下一个节点: 100006
[2026-05-07 21:19:38.487] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"f967c4f1-12b9-4141-8289-a6d14a311b67","start_time":"2026-05-07 21:15:14","end_time":"2026-05-07 21:19:38","progress":100006}
[2026-05-07 21:19:38.487] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:19:38.851] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-07 21:20:54.801] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"f967c4f1-12b9-4141-8289-a6d14a311b67","start_time":"2026-05-07 21:19:38","end_time":"2026-05-07 21:20:54","progress":100006}
[2026-05-07 21:20:54.804] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:20:55.931] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-07 21:20:59.032] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"f967c4f1-12b9-4141-8289-a6d14a311b67","start_time":"2026-05-07 21:20:54","end_time":"2026-05-07 21:20:59","progress":100006}
[2026-05-07 21:20:59.034] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:20:59.365] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-07 21:21:07.649] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"f967c4f1-12b9-4141-8289-a6d14a311b67","start_time":"2026-05-07 21:20:59","end_time":"2026-05-07 21:21:07","progress":100006}
[2026-05-07 21:21:07.653] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:21:08.531] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-07 21:21:17.269] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"f967c4f1-12b9-4141-8289-a6d14a311b67","start_time":"2026-05-07 21:21:07","end_time":"2026-05-07 21:21:17","progress":100006}
[2026-05-07 21:21:17.271] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:21:18.147] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-07 21:19:48.385] [Error] 没有找到ui界面 StoryPanel
[2026-05-07 21:20:40.337] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-07 21:20:40.338] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-07 21:20:40.340] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-07 21:20:40.343] [Error] Coroutine couldn't be started because the the game object 'TextAndImgBlock(Clone)' is inactive!
[2026-05-07 21:20:48.714] [Error] 没有找到ui界面 StoryPanel
[2026-05-07 21:18:41.853] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-05-07 21:18:46.369] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/reasoningselectwrong_graph - speaker:艾薇 - content:好像说不通,我再想想。
[2026-05-07 21:19:02.053] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:没有闯入的痕迹。楼上的窗户,是从里面打破的。
[2026-05-07 21:19:03.286] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:钟停下的时间……只比我在日记里写下“有人来访”晚了二十分钟。
[2026-05-07 21:19:05.785] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:<color=#FF3A3A>也就是说——袭击我的,很可能是我自己让进屋的人。</color>
[2026-05-07 21:19:07.451] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:那一定是我认识的人。可我完全不记得了,到底发生了什么?
[2026-05-07 21:19:08.685] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:蛋糕……字条…… 它们和这个人有关吗?还是,只是巧合?
[2026-05-07 21:19:09.919] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:<color=#FF3A3A>希娜蒙还在。她需要我。而我需要生存,需要钱。 也许,是我更需要这里。</color>
[2026-05-07 21:19:12.635] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:我不知道我还能去哪里。
[2026-05-07 21:19:13.185] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:而且,如果我继续留在这里,也许我可以遇到什么人。 一个认识我、能帮我找回记忆的人。
[2026-05-07 21:19:14.018] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:这张字条……是昨晚那个人留下的吗?
[2026-05-07 21:19:14.768] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:“剩下的,就看你怎么选了。”
[2026-05-07 21:19:15.185] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:如果是那个人,为什么要我去密室?是否设下了一些陷阱?
[2026-05-07 21:19:15.635] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:字条提到了“<color=#FF3A3A>湖心岛小屋的密室</color>”。
[2026-05-07 21:19:16.569] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:“湖心岛小屋”……这个名字让我莫名熟悉。
[2026-05-07 21:19:17.318] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:不行。我不能坐以待毙。
[2026-05-07 21:19:17.735] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/closereasoning_graph - speaker:艾薇 - content:我就得先把这一切的谜团解开。
[2026-05-07 21:19:21.551] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:……希娜蒙?
[2026-05-07 21:19:22.352] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:咦,你嘴里叼着什么?
[2026-05-07 21:19:22.735] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/catletter_graph - speaker:艾薇 - content:是……一封信?让我看看。
[2026-05-07 21:19:27.318] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:这张照片?
[2026-05-07 21:19:27.902] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:等等。<color=#FF3A3A>她就是我梦里的那个“蝴蝶女孩”。</color>
[2026-05-07 21:19:28.534] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:她站在聚光灯下,周围许多声音在争论“美”究竟是什么。
[2026-05-07 21:19:28.951] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:她一动不动,安静得近乎顺从。
[2026-05-07 21:19:29.335] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:明明是她的身体,却好像早就不属于她了。
[2026-05-07 21:19:29.734] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:皮尺在等待我的回答。
[2026-05-07 21:19:30.117] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:我表达了我对于“美”的看法,剪刀和皮尺就开始顺着我的目光修剪。
[2026-05-07 21:19:30.501] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:她为什么会出现在我的梦里?
[2026-05-07 21:19:30.884] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:<color=#FF3A3A>梦中红色的眼睛,野兽的咆哮,还有那只修不好的音乐盒……</color>
[2026-05-07 21:19:31.451] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:我从来不做梦,第一次做梦却梦见了她。
[2026-05-07 21:19:31.652] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:这不可能是巧合。 我得去一趟梦乡镇,也许答案就在莎拉身上。
[2026-05-07 21:19:31.852] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:莉莉看起来认识我,梦乡镇还能见到莉莉。也许她能帮我回忆起来。
[2026-05-07 21:19:32.218] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:更何况她愿意付钱。我也确实快没钱了。
[2026-05-07 21:19:32.601] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/letter_graph - speaker:艾薇 - content:算了。先去做杯咖啡提神吧。
[2026-05-07 21:19:38.486] [Success] 检查点100005已经完成
Session: 9987649e-8c65-4333-bdb6-d8778acc5ba2 (Received: 5/7/2026, 1:18:35 PM)
[2026-05-07 21:16:07.040] [Info] ani end
[2026-05-07 21:16:08.707] [Info] LetterData
[2026-05-07 21:16:09.024] [Info] <color=#FF00FF>[21:16:09.024] endPos is (89.62, 97.47)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.EndIsRandge (UnityEngine.Vector2 endPos) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DragItemBase.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IEndDragHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:16:10.108] [Info] ani end
[2026-05-07 21:16:10.308] [Info] LetterData
[2026-05-07 21:16:10.541] [Info] <color=#FF00FF>[21:16:10.540] endPos is (284.62, 58.47)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.EndIsRandge (UnityEngine.Vector2 endPos) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DragItemBase.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IEndDragHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:16:11.424] [Info] ani end
[2026-05-07 21:16:11.690] [Info] LetterData
[2026-05-07 21:16:11.992] [Info] <color=#FF00FF>[21:16:11.991] endPos is (180.62, -70.53)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.EndIsRandge (UnityEngine.Vector2 endPos) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DragItemBase.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IEndDragHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:16:12.640] [Info] LetterData
[2026-05-07 21:16:12.641] [Info] ani end
[2026-05-07 21:16:14.941] [Info] LetterData
[2026-05-07 21:16:15.191] [Info] <color=#FF00FF>[21:16:15.190] endPos is (196.62, 169.47)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.EndIsRandge (UnityEngine.Vector2 endPos) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DragItemBase.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IEndDragHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:16:15.640] [Info] LetterData
[2026-05-07 21:16:15.890] [Info] ani end
[2026-05-07 21:16:16.224] [Info] <color=#FF00FF>[21:16:16.224] endPos is (-120.38, 77.47)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.EndIsRandge (UnityEngine.Vector2 endPos) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DragItemBase.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IEndDragHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:16:17.090] [Info] ani end
[2026-05-07 21:16:17.140] [Info] LetterData
[2026-05-07 21:16:17.474] [Info] <color=#FF00FF>[21:16:17.474] endPos is (-51.38, -87.53)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.EndIsRandge (UnityEngine.Vector2 endPos) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DragItemBase.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IEndDragHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:16:18.240] [Info] LetterData
[2026-05-07 21:16:18.357] [Info] ani end
[2026-05-07 21:16:18.825] [Info] <color=#FF00FF>[21:16:18.825] endPos is (-250.38, 164.47)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.EndIsRandge (UnityEngine.Vector2 endPos) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DragItemBase.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IEndDragHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:16:19.691] [Info] ani end
[2026-05-07 21:16:19.723] [Info] LetterData
[2026-05-07 21:16:20.275] [Info] <color=#FF00FF>[21:16:20.273] endPos is (-271.38, 7.47)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.EndIsRandge (UnityEngine.Vector2 endPos) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DragItemBase.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IEndDragHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:16:22.025] [Info] Null
[2026-05-07 21:16:33.140] [Info] <color=#00FF00>[21:16:33.140] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:16:34.208] [Info] <color=#FFFFFF>[21:16:34.208] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100005.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100005.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:16:34.208] [Info] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter
[2026-05-07 21:16:35.223] [Info] <color=#FFFFFF>[21:16:35.223] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:16:35.223] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-07 21:16:35.224] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:16:40.090] [Info] <color=#FFFFFF>[21:16:40.090] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:16:40.090] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-07 21:16:40.090] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:17:03.305] [Info] <color=#FFFFFF>[21:17:03.305] 保存玩家所在场景 CafeDoor</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:17:03.306] [Info] 保存玩家所在场景 CafeDoor
[2026-05-07 21:17:03.307] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:17:09.305] [Info] <color=#FFFFFF>[21:17:09.305] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:17:09.306] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-07 21:17:09.308] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:17:27.873] [Info] <color=#FFFFFF>[21:17:27.873] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100005.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100005.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:17:27.873] [Info] 开始执行 第一次到卧室桌子场景,查看lily的信 first time to go desk, read lily's letter
[2026-05-07 21:17:27.873] [Info] <color=#00FF00>[21:17:27.873] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:17:28.888] [Info] <color=#FFFFFF>[21:17:28.888] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:17:28.888] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-07 21:17:28.889] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:17:32.039] [Info] <color=#00FF00>[21:17:32.038] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.EntryBedroomTable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.TrySceneTransition (System.String lName) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:17:34.205] [Info] <color=#FFFFFF>[21:17:34.204] 保存玩家所在场景 BedroomTable</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:17:34.205] [Info] 保存玩家所在场景 BedroomTable
[2026-05-07 21:17:34.206] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:17:37.471] [Info] <color=#FFFFFF>[21:17:37.471] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:17:37.471] [Info] 玩家移动锁定
[2026-05-07 21:17:37.555] [Info] <color=#00FF00>[21:17:37.555] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkclue_graph - speaker:艾薇 - content:先看看已记录的线索,然后试着推演一下吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:17:39.304] [Info] <color=#FFFFFF>[21:17:39.304] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:17:39.304] [Info] Player 玩家移动解锁
[2026-05-07 21:17:45.805] [Info] <color=#FFFFFF>[21:17:45.805] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:17:45.805] [Info] 玩家移动锁定
[2026-05-07 21:17:45.888] [Info] <color=#00FF00>[21:17:45.888] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclue_graph - speaker:艾薇 - content:我刚检查了所有门窗,都完好无损。只有卧室的窗户是从里面被打破的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:17:48.221] [Info] <color=#FFFFFF>[21:17:48.221] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:17:48.221] [Info] Player 玩家移动解锁
[2026-05-07 21:17:49.772] [Info] <color=#FFFFFF>[21:17:49.772] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:17:49.772] [Info] 玩家移动锁定
[2026-05-07 21:17:49.855] [Info] <color=#00FF00>[21:17:49.855] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:17:50.688] [Info] <color=#FFFFFF>[21:17:50.686] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:17:50.688] [Info] Player 玩家移动解锁
[2026-05-07 21:17:51.972] [Info] <color=#FFFFFF>[21:17:51.972] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:17:51.972] [Info] 玩家移动锁定
[2026-05-07 21:17:52.054] [Info] <color=#00FF00>[21:17:52.054] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:17:52.971] [Info] <color=#FFFFFF>[21:17:52.971] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:17:52.971] [Info] Player 玩家移动解锁
[2026-05-07 21:17:57.571] [Info] <color=#FFFFFF>[21:17:57.571] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:17:57.571] [Info] 玩家移动锁定
[2026-05-07 21:17:57.654] [Info] <color=#00FF00>[21:17:57.654] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:17:59.038] [Info] <color=#FFFFFF>[21:17:59.037] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:17:59.038] [Info] Player 玩家移动解锁
[2026-05-07 21:18:04.621] [Info] <color=#FFFFFF>[21:18:04.621] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:18:04.621] [Info] 玩家移动锁定
[2026-05-07 21:18:04.703] [Info] <color=#00FF00>[21:18:04.703] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowcluecorrect_graph - speaker:艾薇 - content:另外三条我也勾选标记一下。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:18:06.120] [Info] <color=#FFFFFF>[21:18:06.120] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:18:06.121] [Info] Player 玩家移动解锁
[2026-05-07 21:16:33.140] [Success] 删除Npc Cat
[2026-05-07 21:17:27.874] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-07 21:17:32.039] [Success] 删除Npc Cat
[2026-05-07 21:17:37.555] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkclue_graph - speaker:艾薇 - content:先看看已记录的线索,然后试着推演一下吧。
[2026-05-07 21:17:45.888] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclue_graph - speaker:艾薇 - content:我刚检查了所有门窗,都完好无损。只有卧室的窗户是从里面被打破的。
[2026-05-07 21:17:49.855] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。
[2026-05-07 21:17:52.054] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。
[2026-05-07 21:17:57.655] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowclueincorrect_graph - speaker:艾薇 - content:先从门窗的情况入手,整理一下线索吧。
[2026-05-07 21:18:04.704] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/windowcluecorrect_graph - speaker:艾薇 - content:另外三条我也勾选标记一下。
[2026-05-07 21:16:09.024] [Important] endPos is (89.62, 97.47)
[2026-05-07 21:16:10.541] [Important] endPos is (284.62, 58.47)
[2026-05-07 21:16:11.992] [Important] endPos is (180.62, -70.53)
[2026-05-07 21:16:15.191] [Important] endPos is (196.62, 169.47)
[2026-05-07 21:16:16.224] [Important] endPos is (-120.38, 77.47)
[2026-05-07 21:16:17.474] [Important] endPos is (-51.38, -87.53)
[2026-05-07 21:16:18.825] [Important] endPos is (-250.38, 164.47)
[2026-05-07 21:16:20.275] [Important] endPos is (-271.38, 7.47)
Session: a1ad91c0-1c77-488c-8182-ba1032d3bcd1 (Received: 5/7/2026, 1:15:31 PM)
[2026-05-07 21:12:33.615] [Info] <color=green>已获得photo_small</color>
[2026-05-07 21:12:33.681] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:33.697] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:33.714] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:33.730] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:33.747] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:33.764] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:33.781] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:33.797] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:33.813] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:33.830] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:33.848] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:33.864] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:35.281] [Info] <color=#FFFFFF>[21:12:35.281] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:12:35.281] [Info] 玩家移动锁定
[2026-05-07 21:12:35.364] [Info] <color=#00FF00>[21:12:35.364] 当前对话记录下来了:grapg:StoryGraph/Chapter1/photoclick_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:12:35.864] [Info] <color=#FFFFFF>[21:12:35.864] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:12:35.864] [Info] Player 玩家移动解锁
[2026-05-07 21:12:39.664] [Info] <color=green>已获得nightmare</color>
[2026-05-07 21:12:41.364] [Info] <color=#FFFFFF>[21:12:41.364] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:12:41.364] [Info] 玩家移动锁定
[2026-05-07 21:12:41.447] [Info] <color=#00FF00>[21:12:41.447] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:梦?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:12:41.814] [Info] <color=#00FF00>[21:12:41.814] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:刚才的幻觉,是梦吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:12:42.047] [Info] <color=#00FF00>[21:12:42.047] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:现在还在梦里吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:12:42.263] [Info] <color=#00FF00>[21:12:42.263] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:另外,这个带琉璃纹路的碎片,我好像刚才梦里也见过。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:12:42.514] [Info] <color=#FFFFFF>[21:12:42.513] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:12:42.514] [Info] Player 玩家移动解锁
[2026-05-07 21:12:46.848] [Info] <color=#FFFFFF>[21:12:46.848] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:12:46.848] [Info] 玩家移动锁定
[2026-05-07 21:12:46.880] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:46.897] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:46.913] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:46.930] [Info] <color=#00FF00>[21:12:46.930] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:12:46.931] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:46.947] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:46.963] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:46.980] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:46.997] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:47.013] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:47.029] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:47.047] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:47.064] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:47.080] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:47.096] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:47.113] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:47.130] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:47.147] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:47.163] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:47.180] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:47.197] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:47.213] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:47.229] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:47.247] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:47.447] [Info] <color=#FFFFFF>[21:12:47.447] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:12:47.447] [Info] Player 玩家移动解锁
[2026-05-07 21:12:56.514] [Info] <color=#FFFFFF>[21:12:56.514] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:12:56.514] [Info] 玩家移动锁定
[2026-05-07 21:12:56.546] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:56.563] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:56.579] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:56.597] [Info] <color=#00FF00>[21:12:56.597] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:12:56.597] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:56.613] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:56.630] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:56.646] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:56.663] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:56.680] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:56.697] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:56.713] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:56.729] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:56.747] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:56.763] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:56.779] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:56.796] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:56.813] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:56.829] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:56.846] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:56.864] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:56.880] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:56.897] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:56.913] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:12:57.213] [Info] <color=#FFFFFF>[21:12:57.213] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:12:57.213] [Info] Player 玩家移动解锁
[2026-05-07 21:13:00.030] [Info] <color=green>已获得magictrail</color>
[2026-05-07 21:13:00.080] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.096] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.113] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.130] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.147] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.164] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.180] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.196] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.214] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.230] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.246] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.263] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.280] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.296] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.313] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.329] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.346] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.362] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.380] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.396] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.414] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.430] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.447] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.464] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.481] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.497] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.514] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.530] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.546] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.563] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.580] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.597] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.613] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.629] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.647] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:00.663] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:03.346] [Info] <color=green>已获得magictrail</color>
[2026-05-07 21:13:31.380] [Info] <color=#FFFFFF>[21:13:31.380] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:13:31.380] [Info] 玩家移动锁定
[2026-05-07 21:13:31.412] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.429] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.445] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.461] [Info] <color=#00FF00>[21:13:31.461] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:13:31.463] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.479] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.496] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.512] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.528] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.545] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.562] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.579] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.595] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.613] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.629] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.646] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.662] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.680] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.695] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.712] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.729] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.745] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.762] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.779] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.796] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.812] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:31.896] [Info] <color=#FFFFFF>[21:13:31.896] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:13:31.896] [Info] Player 玩家移动解锁
[2026-05-07 21:13:34.996] [Info] <color=green>已获得magictrail</color>
[2026-05-07 21:13:35.045] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:35.062] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:35.079] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:35.095] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:35.112] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:35.129] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:35.145] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:35.162] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:35.179] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:35.195] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:35.212] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:35.230] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:35.246] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:35.263] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:13:39.562] [Info] <color=green>已获得magictrail</color>
[2026-05-07 21:13:43.729] [Info] <color=green>已获得magictrail</color>
[2026-05-07 21:13:55.479] [Info] <color=green>已获得window</color>
[2026-05-07 21:13:57.145] [Info] <color=#FFFFFF>[21:13:57.145] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:13:57.145] [Info] 玩家移动锁定
[2026-05-07 21:13:57.228] [Info] <color=#00FF00>[21:13:57.228] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:我完全想不起来,这里到底发生过什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:13:57.412] [Info] <color=#00FF00>[21:13:57.412] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:房间里残留着不属于我的强大的魔法痕迹。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:13:57.946] [Info] <color=#00FF00>[21:13:57.945] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:窗户是从里面打破的。至少这里没有外人闯入的痕迹……昨天来的人是谁,和他有关吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:13:58.378] [Info] <color=#00FF00>[21:13:58.378] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:头……还是好痛。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:13:58.578] [Info] <color=#00FF00>[21:13:58.578] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:算了,先把屋子收拾干净吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:13:59.128] [Info] <color=#00FF00>[21:13:59.128] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:不过这样收拾太慢了,我好像记得有个整理咒语,试试看。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:13:59.369] [Info] <color=#FFFFFF>[21:13:59.369] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:13:59.369] [Info] Player 玩家移动解锁
[2026-05-07 21:14:04.695] [Info] <color=#00FF00>[21:14:04.695] 检查点100002已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100002.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:14:04.695] [Info] <color=#FFFFFF>[21:14:04.695] ivy卧室,施展恢复魔法ivy tidy bedroom执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100002.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:14:04.695] [Info] ivy卧室,施展恢复魔法ivy tidy bedroom执行完成
[2026-05-07 21:14:04.695] [Info] <color=#FFFFFF>[21:14:04.695] 检查点100002完成,CurCheckPoint推进到下一个节点: 100003</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.AfterRecoverMagic () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Timeline.TimelineHelper+<CalTimelineDuration>d__3.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:14:04.695] [Info] 检查点100002完成,CurCheckPoint推进到下一个节点: 100003
[2026-05-07 21:14:04.695] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"f967c4f1-12b9-4141-8289-a6d14a311b67","start_time":"2026-05-07 21:11:20","end_time":"2026-05-07 21:14:04","progress":100003}
[2026-05-07 21:14:04.698] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:14:05.211] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-07 21:14:05.228] [Info] <color=#FFFFFF>[21:14:05.228] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:14:05.228] [Info] 玩家移动锁定
[2026-05-07 21:14:05.311] [Info] <color=#00FF00>[21:14:05.311] 当前对话记录下来了:grapg:StoryGraph/Chapter1/witch_graph - speaker:艾薇 - content:差点忘记自己是个女巫了。魔法还是能给生活带来很大便利……比如现在。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:14:06.145] [Info] <color=#FFFFFF>[21:14:06.145] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:14:06.145] [Info] Player 玩家移动解锁
[2026-05-07 21:14:08.162] [Info] <color=#FFFFFF>[21:14:08.162] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:14:08.162] [Info] 玩家移动锁定
[2026-05-07 21:14:08.261] [Info] <color=#00FF00>[21:14:08.261] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵!!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:14:08.744] [Info] <color=#00FF00>[21:14:08.744] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:哎呀,希娜蒙——对不起,你饿了,对吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:14:08.995] [Info] <color=#00FF00>[21:14:08.995] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵~</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:14:09.193] [Info] <color=#00FF00>[21:14:09.193] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:我给你弄点吃的。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:14:09.444] [Info] <color=#FFFFFF>[21:14:09.444] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:14:09.445] [Info] Player 玩家移动解锁
[2026-05-07 21:14:17.112] [Info] <color=green>已获得wall1_note</color>
[2026-05-07 21:14:17.261] [Info] <color=#00FF00>[21:14:17.261] 检查点100003已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100003.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:14:17.262] [Info] <color=#FFFFFF>[21:14:17.262] ivy卧室,捡到纸条 received note 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100003.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:14:17.262] [Info] ivy卧室,捡到纸条 received note 执行完成
[2026-05-07 21:14:17.262] [Info] <color=#FFFFFF>[21:14:17.262] 检查点100003完成,CurCheckPoint推进到下一个节点: 100004</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at BedroomListener.InteractItemClickCb (CollectItem collect) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CollectItem+<DelayToSendCollectEvt>d__49.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:14:17.262] [Info] 检查点100003完成,CurCheckPoint推进到下一个节点: 100004
[2026-05-07 21:14:17.262] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"f967c4f1-12b9-4141-8289-a6d14a311b67","start_time":"2026-05-07 21:14:04","end_time":"2026-05-07 21:14:17","progress":100004}
[2026-05-07 21:14:17.263] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:14:17.593] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-07 21:14:18.894] [Info] <color=#FFFFFF>[21:14:18.894] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:14:18.895] [Info] 玩家移动锁定
[2026-05-07 21:14:18.977] [Info] <color=#00FF00>[21:14:18.977] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:<color=#FF3A3A>湖心岛小屋?密室?</color></color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:14:19.578] [Info] <color=#00FF00>[21:14:19.578] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:听起来像是我应该知道的地方……可我完全没有印象。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:14:19.794] [Info] <color=#00FF00>[21:14:19.794] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:这是谁留下的?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:14:20.011] [Info] <color=#00FF00>[21:14:20.011] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:“就看你怎么选了”这是在提醒我? 还是在威胁我?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:14:20.260] [Info] <color=#FFFFFF>[21:14:20.260] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:14:20.260] [Info] Player 玩家移动解锁
[2026-05-07 21:14:23.079] [Info] <color=green>已获得cake_small</color>
[2026-05-07 21:14:24.127] [Info] <color=#FFFFFF>[21:14:24.127] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:14:24.127] [Info] 玩家移动锁定
[2026-05-07 21:14:24.211] [Info] <color=#00FF00>[21:14:24.211] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:这蛋糕是哪儿来的?我做的吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:14:24.244] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.260] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.277] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.294] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.310] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.327] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.345] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.360] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.377] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.394] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.410] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.428] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.444] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.461] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.477] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.494] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.510] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.528] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.544] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.561] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.577] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.594] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.610] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.627] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.644] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.661] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.678] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.694] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:24.761] [Info] <color=#00FF00>[21:14:24.761] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:可是我不可能把蛋糕就这么放着。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:14:24.978] [Info] <color=#00FF00>[21:14:24.977] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:难道说蛋糕是昨天来的人送的?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:14:25.211] [Info] <color=#FFFFFF>[21:14:25.210] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:14:25.211] [Info] Player 玩家移动解锁
[2026-05-07 21:14:29.810] [Info] <color=#FFFFFF>[21:14:29.810] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:14:29.810] [Info] 玩家移动锁定
[2026-05-07 21:14:29.843] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:29.860] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:29.877] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:29.894] [Info] <color=#00FF00>[21:14:29.894] 当前对话记录下来了:grapg:StoryGraph/Chapter1/livingroom_graph - speaker:艾薇 - content:这里看起来非常整洁毫无异常。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:14:29.894] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:29.910] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:29.927] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:29.943] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:29.960] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:29.977] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:29.993] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:30.010] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:30.027] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:30.043] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:30.060] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:30.077] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:30.094] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:30.110] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:30.127] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:30.143] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:30.160] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:30.177] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:30.193] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:30.210] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:30.227] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:30.243] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:30.261] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:30.277] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:30.293] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:30.311] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:30.327] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:14:30.460] [Info] <color=#FFFFFF>[21:14:30.460] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:14:30.460] [Info] Player 玩家移动解锁
[2026-05-07 21:14:44.294] [Info] <color=#00FF00>[21:14:44.294] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:14:44.296] [Info] <color=#FFFFFF>[21:14:44.296] 开始执行 第一次到咖啡主场景first time go to main café </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:14:44.297] [Info] 开始执行 第一次到咖啡主场景first time go to main café
[2026-05-07 21:14:45.294] [Info] <color=#FFFFFF>[21:14:45.294] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:14:45.294] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-07 21:14:45.294] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:14:46.361] [Info] <color=green>已获得plantRoom_checkpoint</color>
[2026-05-07 21:14:59.142] [Info] <color=green>已获得cafe_window_checkpoint</color>
[2026-05-07 21:15:10.143] [Info] <color=#00FF00>[21:15:10.142] 删除Npc Cat</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].DestroyNpc (NpcType npcType) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.HandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnUpdate () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:15:11.292] [Info] <color=#FFFFFF>[21:15:11.292] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:15:11.292] [Info] 玩家移动锁定
[2026-05-07 21:15:11.376] [Info] <color=#00FF00>[21:15:11.376] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cafedoor_graph - speaker:艾薇 - content:咖啡店门完好,没有任何闯入痕迹。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:15:12.292] [Info] <color=#FFFFFF>[21:15:12.292] 保存玩家所在场景 CafeDoor</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:15:12.292] [Info] 保存玩家所在场景 CafeDoor
[2026-05-07 21:15:12.293] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:15:13.775] [Info] <color=#FFFFFF>[21:15:13.775] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:15:13.776] [Info] Player 玩家移动解锁
[2026-05-07 21:15:13.793] [Info] <color=#FFFFFF>[21:15:13.792] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:15:13.793] [Info] 玩家移动锁定
[2026-05-07 21:15:13.875] [Info] <color=#00FF00>[21:15:13.875] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkcafe_graph - speaker:艾薇 - content:看起来一切正常,我回书桌上梳理思绪吧。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:15:14.242] [Info] <color=#FFFFFF>[21:15:14.242] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:15:14.242] [Info] Player 玩家移动解锁
[2026-05-07 21:15:14.243] [Info] <color=#00FF00>[21:15:14.243] 检查点100004已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.StoryCheckCafeCallback () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:15:14.243] [Info] <color=#FFFFFF>[21:15:14.243] 第一次到咖啡主场景first time go to main café 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.StoryCheckCafeCallback () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:15:14.243] [Info] 第一次到咖啡主场景first time go to main café 执行完成
[2026-05-07 21:15:14.243] [Info] <color=#FFFFFF>[21:15:14.243] 检查点100004完成,CurCheckPoint推进到下一个节点: 100005</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100004.StoryCheckCafeCallback () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:15:14.243] [Info] 检查点100004完成,CurCheckPoint推进到下一个节点: 100005
[2026-05-07 21:15:14.244] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"f967c4f1-12b9-4141-8289-a6d14a311b67","start_time":"2026-05-07 21:14:17","end_time":"2026-05-07 21:15:14","progress":100005}
[2026-05-07 21:15:14.244] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:15:14.575] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-07 21:15:20.896] [Info] <color=#00FF00>[21:15:20.896] NPC 创建成功 Cat, 它的类型是 CatController</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at NpcFactory`1[T].CreateNpc (NpcType npcType, System.String path) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatSpawner.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.Init () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvMainCoffee.OnStart () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:15:21.909] [Info] <color=#FFFFFF>[21:15:21.908] 保存玩家所在场景 MainCoffeeShop</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:15:21.909] [Info] 保存玩家所在场景 MainCoffeeShop
[2026-05-07 21:15:21.910] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:15:23.227] [Info] Null
[2026-05-07 21:15:27.542] [Info] ani end
[2026-05-07 21:15:27.875] [Info] LetterData
[2026-05-07 21:15:28.310] [Info] <color=#FF00FF>[21:15:28.310] endPos is (-60.38, 99.47)</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Important (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.EndIsRandge (UnityEngine.Vector2 endPos) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DragItemBase.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DefaultNoteDragItem.OnEndDrag (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IEndDragHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0 at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <7633680c96c8477e9ecacace066f5ceb>:0
[2026-05-07 21:14:46.409] [Warning] [FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
[2026-05-07 21:14:59.209] [Warning] [FMOD] Event not found: {00000000-0000-0000-0000-000000000000}
[2026-05-07 21:15:23.230] [Error] 没有找到ui界面 StoryPanel
[2026-05-07 21:12:35.364] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/photoclick_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。
[2026-05-07 21:12:41.447] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:梦?
[2026-05-07 21:12:41.814] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:刚才的幻觉,是梦吗?
[2026-05-07 21:12:42.047] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:现在还在梦里吗?
[2026-05-07 21:12:42.265] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/nightmare_graph - speaker:艾薇 - content:另外,这个带琉璃纹路的碎片,我好像刚才梦里也见过。
[2026-05-07 21:12:46.931] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。
[2026-05-07 21:12:56.597] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。
[2026-05-07 21:13:31.463] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/bedroommess_graph - speaker:艾薇 - content:我最好先<color=#FF3A3A>清理下房间</color>,看看有没有什么线索。
[2026-05-07 21:13:57.228] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:我完全想不起来,这里到底发生过什么。
[2026-05-07 21:13:57.412] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:房间里残留着不属于我的强大的魔法痕迹。
[2026-05-07 21:13:57.946] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:窗户是从里面打破的。至少这里没有外人闯入的痕迹……昨天来的人是谁,和他有关吗?
[2026-05-07 21:13:58.379] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:头……还是好痛。
[2026-05-07 21:13:58.578] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:算了,先把屋子收拾干净吧。
[2026-05-07 21:13:59.128] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/afterclickeverything_graph - speaker:艾薇 - content:不过这样收拾太慢了,我好像记得有个整理咒语,试试看。
[2026-05-07 21:14:04.695] [Success] 检查点100002已经完成
[2026-05-07 21:14:05.311] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/witch_graph - speaker:艾薇 - content:差点忘记自己是个女巫了。魔法还是能给生活带来很大便利……比如现在。
[2026-05-07 21:14:08.261] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵!!
[2026-05-07 21:14:08.745] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:哎呀,希娜蒙——对不起,你饿了,对吗?
[2026-05-07 21:14:08.995] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:希娜蒙 - content:喵~
[2026-05-07 21:14:09.195] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cathungry_graph - speaker:艾薇 - content:我给你弄点吃的。
[2026-05-07 21:14:17.262] [Success] 检查点100003已经完成
[2026-05-07 21:14:18.977] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:<color=#FF3A3A>湖心岛小屋?密室?</color>
[2026-05-07 21:14:19.578] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:听起来像是我应该知道的地方……可我完全没有印象。
[2026-05-07 21:14:19.794] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:这是谁留下的?
[2026-05-07 21:14:20.011] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/readnote_graph - speaker:艾薇 - content:“就看你怎么选了”这是在提醒我? 还是在威胁我?
[2026-05-07 21:14:24.211] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:这蛋糕是哪儿来的?我做的吗?
[2026-05-07 21:14:24.761] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:可是我不可能把蛋糕就这么放着。
[2026-05-07 21:14:24.978] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cake1_graph - speaker:艾薇 - content:难道说蛋糕是昨天来的人送的?
[2026-05-07 21:14:29.894] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/livingroom_graph - speaker:艾薇 - content:这里看起来非常整洁毫无异常。
[2026-05-07 21:14:44.294] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-07 21:15:10.143] [Success] 删除Npc Cat
[2026-05-07 21:15:11.376] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/cafedoor_graph - speaker:艾薇 - content:咖啡店门完好,没有任何闯入痕迹。
[2026-05-07 21:15:13.875] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkcafe_graph - speaker:艾薇 - content:看起来一切正常,我回书桌上梳理思绪吧。
[2026-05-07 21:15:14.243] [Success] 检查点100004已经完成
[2026-05-07 21:15:20.896] [Success] NPC 创建成功 Cat, 它的类型是 CatController
[2026-05-07 21:15:28.310] [Important] endPos is (-60.38, 99.47)
Session: 40fc0e42-94d9-4694-bdd1-43d277e73e99 (Received: 5/7/2026, 1:12:31 PM)
[2026-05-07 21:10:29.068] [Info] <color=#00FF00>[21:10:29.068] 检查点100000已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100000.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:10:29.074] [Info] <color=#00FF00>[21:10:29.073] 第一个梦 first dream 执行成功</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100000.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:10:29.074] [Info] <color=#FFFFFF>[21:10:29.074] 检查点100000完成,CurCheckPoint推进到下一个节点: 100001</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at WingController+<Transition>d__53.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:10:29.074] [Info] 检查点100000完成,CurCheckPoint推进到下一个节点: 100001
[2026-05-07 21:10:29.074] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"f967c4f1-12b9-4141-8289-a6d14a311b67","start_time":"2026-05-07 21:06:26","end_time":"2026-05-07 21:10:29","progress":100001}
[2026-05-07 21:10:29.077] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:10:29.400] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-07 21:10:30.389] [Info] <color=#FFFFFF>[21:10:30.389] 开始执行 ivy醒来 ivy wakeup </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100001.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100001.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:10:30.389] [Info] 开始执行 ivy醒来 ivy wakeup
[2026-05-07 21:10:31.401] [Info] <color=#FFFFFF>[21:10:31.401] 保存玩家所在场景 Chapter1-0</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:10:31.401] [Info] 保存玩家所在场景 Chapter1-0
[2026-05-07 21:10:31.402] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:11:15.699] [Info] Timeline completed
[2026-05-07 21:11:15.717] [Info] <color=#FFFFFF>[21:11:15.717] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:11:15.717] [Info] 玩家移动锁定
[2026-05-07 21:11:15.799] [Info] <color=#00FF00>[21:11:15.799] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:呼,好,好可怕。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:16.700] [Info] <color=#00FF00>[21:11:16.700] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:刚才喊我醒来的声音是谁?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:17.133] [Info] <color=#00FF00>[21:11:17.133] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:等下,红色的直发?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:17.383] [Info] <color=#00FF00>[21:11:17.383] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我……是散开的长直发?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:17.600] [Info] <color=#00FF00>[21:11:17.599] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片里留下来的这个影像,才是我吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:18.099] [Info] <color=#00FF00>[21:11:18.099] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:……是我眼花了吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:18.367] [Info] <color=#00FF00>[21:11:18.366] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:18.567] [Info] <color=#00FF00>[21:11:18.567] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我不记得她是谁。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:18.933] [Info] <color=#00FF00>[21:11:18.933] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:可为什么……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:19.300] [Info] <color=#00FF00>[21:11:19.300] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:为什么看着这张照片会这么难受?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:19.700] [Info] <color=#FFFFFF>[21:11:19.700] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:19.700] [Info] Player 玩家移动解锁
[2026-05-07 21:11:20.716] [Info] <color=#00FF00>[21:11:20.716] 检查点100001已经完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCheckPoint (System.Int32 id) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100001.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:11:20.718] [Info] <color=#FFFFFF>[21:11:20.718] ivy醒来 ivy wakeup 执行完成</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100001.Finish () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:11:20.718] [Info] ivy醒来 ivy wakeup 执行完成
[2026-05-07 21:11:20.718] [Info] <color=#FFFFFF>[21:11:20.718] 检查点100001完成,CurCheckPoint推进到下一个节点: 100002</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.CompleteCurCheckPoint (System.Int32 node) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0.OnCallBeforeSceneUnLoad () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2_Injected (System.IntPtr , System.Collections.IEnumerator ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutineManaged2 (System.Collections.IEnumerator enumerator) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.MonoBehaviour.StartCoroutine (System.Collections.IEnumerator routine) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at TransitionManager.Transition (System.String from, System.String to, System.Single dur, System.Action cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Translate.TranslateScene (System.Single dur) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Chapter1_0+<SwitchScene>d__14.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:11:20.718] [Info] 检查点100001完成,CurCheckPoint推进到下一个节点: 100002
[2026-05-07 21:11:20.718] [Info] [Session] Uploading to https://ivyserver.work/session : {"user_id":"f967c4f1-12b9-4141-8289-a6d14a311b67","start_time":"2026-05-07 21:10:29","end_time":"2026-05-07 21:11:20","progress":100002}
[2026-05-07 21:11:20.719] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:11:21.049] [Info] <color=green>[Session] Upload Successful: {"success":true,"message":"Session recorded"}</color>
[2026-05-07 21:11:22.147] [Info] <color=#FFFFFF>[21:11:22.147] 开始执行 ivy卧室,施展恢复魔法ivy tidy bedroom </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100002.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100002.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at LvBedroom.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:22.147] [Info] 开始执行 ivy卧室,施展恢复魔法ivy tidy bedroom
[2026-05-07 21:11:23.149] [Info] <color=#FFFFFF>[21:11:23.149] 保存玩家所在场景 Chapter1-1</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:11:23.149] [Info] 保存玩家所在场景 Chapter1-1
[2026-05-07 21:11:23.150] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:11:24.167] [Info] <color=#FFFFFF>[21:11:24.167] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:11:24.167] [Info] 玩家移动锁定
[2026-05-07 21:11:24.249] [Info] <color=#00FF00>[21:11:24.249] 当前对话记录下来了:grapg:StoryGraph/Chapter1/onthefloor_graph - speaker:艾薇 - content:这是哪?为什么,我睡在地上?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:24.983] [Info] <color=#FFFFFF>[21:11:24.983] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:24.983] [Info] Player 玩家移动解锁
[2026-05-07 21:11:26.534] [Info] <color=#FFFFFF>[21:11:26.533] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:11:26.534] [Info] 玩家移动锁定
[2026-05-07 21:11:26.615] [Info] <color=#00FF00>[21:11:26.615] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:嘶……头好痛。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:27.349] [Info] <color=#00FF00>[21:11:27.349] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:等等这里好熟悉……这是我的房间。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:27.816] [Info] <color=#FFFFFF>[21:11:27.815] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:27.816] [Info] Player 玩家移动解锁
[2026-05-07 21:11:28.350] [Info] <color=#FFFFFF>[21:11:28.350] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:11:28.351] [Info] 玩家移动锁定
[2026-05-07 21:11:28.382] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:11:28.399] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:11:28.416] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:11:28.432] [Info] <color=#00FF00>[21:11:28.432] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:等会……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:28.432] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:11:28.449] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:11:28.465] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:11:28.482] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:11:28.499] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:11:28.516] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:11:28.532] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:11:28.549] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:11:28.566] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:11:28.582] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:11:28.599] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:11:28.616] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:11:28.633] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:11:28.649] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:11:28.665] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:11:28.683] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:11:28.699] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:11:28.715] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:11:28.732] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:11:28.749] [Info] <color=orange>Condition isn't achieved: Walk</color>
[2026-05-07 21:11:29.366] [Info] <color=#00FF00>[21:11:29.366] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:为什么屋子里一片狼藉,发生了什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:30.266] [Info] <color=#00FF00>[21:11:30.266] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:奇怪,为什么我一点都想不起来发生了什么事?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:30.699] [Info] <color=#00FF00>[21:11:30.699] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:我最好到处检查一下看看,我得弄清楚发生了什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:30.932] [Info] <color=#FFFFFF>[21:11:30.932] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:30.932] [Info] Player 玩家移动解锁
[2026-05-07 21:11:31.466] [Info] <color=#FFFFFF>[21:11:31.466] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:11:31.466] [Info] 玩家移动锁定
[2026-05-07 21:11:31.565] [Info] <color=#00FF00>[21:11:31.565] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵~</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:32.149] [Info] <color=#00FF00>[21:11:32.149] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:啊,是只猫!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:32.516] [Info] <color=#00FF00>[21:11:32.516] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:不对……你是希娜蒙,对吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:32.749] [Info] <color=#00FF00>[21:11:32.749] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵、喵!</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:33.066] [Info] <color=#00FF00>[21:11:33.066] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:我记起来了,谢天谢地你没事。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:33.349] [Info] <color=#FFFFFF>[21:11:33.349] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:11:33.349] [Info] Player 玩家移动解锁
[2026-05-07 21:11:57.440] [Info] <color=#FF0000>[21:11:57.439] 查询了背包之中没有的数据id 10001</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:11:57.440] [Info] <color=#FF0000>[21:11:57.440] 查询了背包之中没有的数据id 10002</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:11:57.440] [Info] <color=#FF0000>[21:11:57.440] 查询了背包之中没有的数据id 10003</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:11:57.444] [Info] <color=#FF0000>[21:11:57.444] 查询了背包之中没有的数据id 10004</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:11:57.444] [Info] <color=#FF0000>[21:11:57.444] 查询了背包之中没有的数据id 10005</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Custom (UnityEngine.Color color, System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at PropManager.GetPropDataBySid (System.Int32 sid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.ShowPlant (System.Int32 pid) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogItem.Init (System.Int32 cSid, System.Action`1[T] cb) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowPlants () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.InitCatalogTags () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CatalogPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:12:16.183] [Info] <color=green>已获得diary</color>
[2026-05-07 21:12:18.081] [Info] <color=#FFFFFF>[21:12:18.081] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:12:18.081] [Info] 玩家移动锁定
[2026-05-07 21:12:18.165] [Info] <color=#00FF00>[21:12:18.164] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:这是……我的日记?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:12:18.698] [Info] <color=#00FF00>[21:12:18.698] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:日期是昨天,可是好像没写完。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:12:20.398] [Info] <color=#00FF00>[21:12:20.397] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:究竟昨天来的人是谁?这个人和我失忆有关系吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:12:20.797] [Info] <color=#FFFFFF>[21:12:20.797] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:12:20.797] [Info] Player 玩家移动解锁
[2026-05-07 21:12:22.465] [Info] <color=#FFFFFF>[21:12:22.465] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:12:22.465] [Info] 玩家移动锁定
[2026-05-07 21:12:22.547] [Info] <color=#00FF00>[21:12:22.547] 当前对话记录下来了:grapg:StoryGraph/Chapter1/notebook_graph - speaker:艾薇 - content:我最好把线索记录在本子上方便自己思考。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:12:23.164] [Info] <color=#FFFFFF>[21:12:23.164] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:12:23.165] [Info] Player 玩家移动解锁
[2026-05-07 21:12:26.782] [Info] <color=green>已获得Clock_broke</color>
[2026-05-07 21:11:33.370] [Error] 没有找到ui界面 StoryPanel
[2026-05-07 21:11:41.466] [Error] 没有找到ui界面 StoryPanel
[2026-05-07 21:11:57.124] [Error] 没有找到ui界面 SettingPanel
[2026-05-07 21:10:29.068] [Success] 检查点100000已经完成
[2026-05-07 21:10:29.074] [Success] 第一个梦 first dream 执行成功
[2026-05-07 21:11:15.800] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:呼,好,好可怕。
[2026-05-07 21:11:16.701] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:刚才喊我醒来的声音是谁?
[2026-05-07 21:11:17.133] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:等下,红色的直发?
[2026-05-07 21:11:17.383] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我……是散开的长直发?
[2026-05-07 21:11:17.600] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片里留下来的这个影像,才是我吗?
[2026-05-07 21:11:18.100] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:……是我眼花了吗?
[2026-05-07 21:11:18.367] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:照片上刚才有个人影消失了。
[2026-05-07 21:11:18.567] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:我不记得她是谁。
[2026-05-07 21:11:18.933] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:可为什么……
[2026-05-07 21:11:19.300] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/shadow_graph - speaker:艾薇 - content:为什么看着这张照片会这么难受?
[2026-05-07 21:11:20.718] [Success] 检查点100001已经完成
[2026-05-07 21:11:24.249] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/onthefloor_graph - speaker:艾薇 - content:这是哪?为什么,我睡在地上?
[2026-05-07 21:11:26.615] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:嘶……头好痛。
[2026-05-07 21:11:27.349] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/wakeup_graph - speaker:艾薇 - content:等等这里好熟悉……这是我的房间。
[2026-05-07 21:11:28.432] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:等会……
[2026-05-07 21:11:29.366] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:为什么屋子里一片狼藉,发生了什么?
[2026-05-07 21:11:30.266] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:奇怪,为什么我一点都想不起来发生了什么事?
[2026-05-07 21:11:30.699] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/checkmess_graph - speaker:艾薇 - content:我最好到处检查一下看看,我得弄清楚发生了什么。
[2026-05-07 21:11:31.565] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵~
[2026-05-07 21:11:32.149] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:啊,是只猫!
[2026-05-07 21:11:32.516] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:不对……你是希娜蒙,对吗?
[2026-05-07 21:11:32.750] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:希娜蒙 - content:喵、喵!
[2026-05-07 21:11:33.066] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/hellocat_graph - speaker:艾薇 - content:我记起来了,谢天谢地你没事。
[2026-05-07 21:12:18.165] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:这是……我的日记?
[2026-05-07 21:12:18.698] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:日期是昨天,可是好像没写完。
[2026-05-07 21:12:20.398] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/clickdiary_graph - speaker:艾薇 - content:究竟昨天来的人是谁?这个人和我失忆有关系吗?
[2026-05-07 21:12:22.547] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter1/notebook_graph - speaker:艾薇 - content:我最好把线索记录在本子上方便自己思考。
[2026-05-07 21:11:57.440] [Custom] 查询了背包之中没有的数据id 10001
[2026-05-07 21:11:57.440] [Custom] 查询了背包之中没有的数据id 10002
[2026-05-07 21:11:57.444] [Custom] 查询了背包之中没有的数据id 10003
[2026-05-07 21:11:57.444] [Custom] 查询了背包之中没有的数据id 10004
[2026-05-07 21:11:57.444] [Custom] 查询了背包之中没有的数据id 10005
Session: f835ef62-edfd-43fd-a76f-71ba688ba28d (Received: 5/7/2026, 1:09:29 PM)
[2026-05-07 21:04:23.198] [Info] [Client] Player build detected: network and log upload are enabled.
[2026-05-07 21:04:23.573] [Info] 读取存档
[2026-05-07 21:04:25.546] [Info] 设置为1080p屏幕
[2026-05-07 21:06:26.977] [Info] Loaded User ID: f967c4f1-12b9-4141-8289-a6d14a311b67
[2026-05-07 21:06:27.460] [Info] <color=#FFFFFF>[21:06:27.460] 保存玩家所在场景 DemoLetter</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:06:27.460] [Info] 保存玩家所在场景 DemoLetter
[2026-05-07 21:06:27.461] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:06:33.781] [Info] <color=#FFFFFF>[21:06:33.781] 开始执行 第一个梦 first dream </color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100000.DoSomething (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Progress100000.Check (System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at ProgressManager.TryPlayGameSequence (System.Int32 node, System.Boolean needCd, System.Object arg) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at fdLevel.TryPlayGameSequence () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at Levels.LevelBase.Start () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:06:33.781] [Info] 开始执行 第一个梦 first dream
[2026-05-07 21:06:34.792] [Info] <color=#FFFFFF>[21:06:34.792] 保存玩家所在场景 NewFirstDream</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager.SaveCurLevelData () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at TransitionManager+<TransitionScene>d__29.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:06:34.792] [Info] 保存玩家所在场景 NewFirstDream
[2026-05-07 21:06:34.792] [Info] save data path C:/Users/rcz/AppData/LocalLow/DefaultCompany/IvysDreamCafe\SaveData.byte
[2026-05-07 21:08:18.630] [Info] <color=#FFFFFF>[21:08:18.630] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:08:18.630] [Info] 玩家移动锁定
[2026-05-07 21:08:18.708] [Info] <color=#00FF00>[21:08:18.707] 当前对话记录下来了:grapg:StoryGraph/Chapter0/firstdreamnpc2_graph - speaker:小提琴 - content:你和我们一样,都是被人遗忘的梦的一部分吗?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:20.956] [Info] <color=#FFFFFF>[21:08:20.955] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:20.956] [Info] Player 玩家移动解锁
[2026-05-07 21:08:23.172] [Info] <color=#FFFFFF>[21:08:23.172] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:08:23.172] [Info] 玩家移动锁定
[2026-05-07 21:08:23.255] [Info] <color=#00FF00>[21:08:23.255] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:24.122] [Info] <color=#00FF00>[21:08:24.122] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:28.323] [Info] isSatisfied: True
[2026-05-07 21:08:28.325] [Info] <color=#00FF00>[21:08:28.325] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:梦境裂隙。非常危险。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:28.955] [Info] <color=#00FF00>[21:08:28.955] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:梦境裂隙又是什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:29.422] [Info] <color=#00FF00>[21:08:29.422] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:未被维持的梦,以及因异常原因破碎的梦,会在此处被混合、分解、吞噬。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:29.838] [Info] <color=#FFFFFF>[21:08:29.838] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:29.838] [Info] Player 玩家移动解锁
[2026-05-07 21:08:30.372] [Info] <color=#FFFFFF>[21:08:30.372] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:08:30.372] [Info] 玩家移动锁定
[2026-05-07 21:08:30.455] [Info] <color=#00FF00>[21:08:30.455] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:31.989] [Info] <color=#00FF00>[21:08:31.989] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:37.871] [Info] isSatisfied: True
[2026-05-07 21:08:37.872] [Info] <color=#00FF00>[21:08:37.872] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:梦境裂隙。非常危险。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:38.438] [Info] <color=#00FF00>[21:08:38.438] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:梦境裂隙又是什么?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:38.839] [Info] <color=#00FF00>[21:08:38.838] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:未被维持的梦,以及因异常原因破碎的梦,会在此处被混合、分解、吞噬。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:39.271] [Info] <color=#FFFFFF>[21:08:39.271] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:39.272] [Info] Player 玩家移动解锁
[2026-05-07 21:08:39.805] [Info] <color=#FFFFFF>[21:08:39.805] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:08:39.806] [Info] 玩家移动锁定
[2026-05-07 21:08:39.888] [Info] <color=#00FF00>[21:08:39.888] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:40.522] [Info] <color=#00FF00>[21:08:40.521] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:41.738] [Info] isSatisfied: True
[2026-05-07 21:08:41.739] [Info] <color=#00FF00>[21:08:41.739] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你的梦发生了结构性破裂。你与梦的残留一同坠落。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:42.271] [Info] <color=#00FF00>[21:08:42.271] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:破裂前,是否存在异常接触?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:42.638] [Info] <color=#00FF00>[21:08:42.638] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我碰了一面镜子。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:43.038] [Info] <color=#00FF00>[21:08:43.038] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我一瞬间感受到非常强烈的情绪,说不清楚是什么。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:43.271] [Info] <color=#FFFFFF>[21:08:43.271] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:43.271] [Info] Player 玩家移动解锁
[2026-05-07 21:08:43.505] [Info] <color=#FFFFFF>[21:08:43.505] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:08:43.506] [Info] 玩家移动锁定
[2026-05-07 21:08:43.588] [Info] <color=#00FF00>[21:08:43.588] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:你是谁?你为什么会在这里?</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:44.156] [Info] <color=#00FF00>[21:08:44.154] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:……</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:44.571] [Info] <color=#00FF00>[21:08:44.571] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:我不知道我名字。我无法回答这个问题。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:44.971] [Info] <color=#00FF00>[21:08:44.971] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:所以,你也是这样来到这里的吗? 和我一样,什么都没来得及弄清楚,就掉进来了。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:45.354] [Info] <color=#FFFFFF>[21:08:45.354] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:45.354] [Info] Player 玩家移动解锁
[2026-05-07 21:08:45.487] [Info] <color=#FFFFFF>[21:08:45.487] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:08:45.487] [Info] 玩家移动锁定
[2026-05-07 21:08:45.572] [Info] <color=#00FF00>[21:08:45.572] 当前对话记录下来了:grapg:StoryGraph/Chapter0/starwarning_graph - speaker:流星 - content:这里的状态正在恶化。你最好不要继续停留。</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Success (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.RecordDialogContent (SinglePersonChat detail, Person speaker, System.Boolean isNpc) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.UpdateDialog (System.Object dt) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at DialogNode.MoveNext (System.Int32 chatItemID, Current& current) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayDialogNode (System.Int32 index) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:46.071] [Info] <color=#FFFFFF>[21:08:46.071] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:46.071] [Info] Player 玩家移动解锁
[2026-05-07 21:08:48.772] [Info] <color=#FFFFFF>[21:08:48.772] 玩家移动锁定</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.ShowView (System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager+<ShowView>d__13.MoveNext () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0
[2026-05-07 21:08:48.772] [Info] 玩家移动锁定
[2026-05-07 21:08:49.405] [Info] <color=#FFFFFF>[21:08:49.404] Player 玩家移动解锁</color> StackTrace: at System.Environment.get_StackTrace () [0x00000] in <932fbe8ac5a946808aa5d7b95844e18c>:0 at GameLogger.LogInternal (System.String format, System.Object[] args, UnityEngine.Color color, System.Boolean isError) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at GameLogger.Info (System.String format, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.Cleanup () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnDisable () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UnityEngine.Object.Destroy_Injected (System.IntPtr , System.Single ) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj, System.Single t) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UnityEngine.Object.Destroy (UnityEngine.Object obj) [0x00000] in <6536805c48ed494085b88f7db0d600f0>:0 at UIBase.CloseView () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at UIManager.CloseView (System.String name) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.StoryEnd (System.Object obj) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StoryPanel.OnHandleCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at CMDCenter.DispatichReceiveCmd (System.String cmd, System.Object[] args) [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.InitNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.PlayEndNode () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0 at StorySystem.Update () [0x00000] in <2f1132a0b5b544e4803f2f6dc3e45a27>:0
[2026-05-07 21:08:49.405] [Info] Player 玩家移动解锁
[2026-05-07 21:04:24.983] [Success] 游戏启动
[2026-05-07 21:08:18.708] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/firstdreamnpc2_graph - speaker:小提琴 - content:你和我们一样,都是被人遗忘的梦的一部分吗?
[2026-05-07 21:08:23.255] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。
[2026-05-07 21:08:24.122] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?
[2026-05-07 21:08:28.325] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:梦境裂隙。非常危险。
[2026-05-07 21:08:28.955] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:梦境裂隙又是什么?
[2026-05-07 21:08:29.422] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:未被维持的梦,以及因异常原因破碎的梦,会在此处被混合、分解、吞噬。
[2026-05-07 21:08:30.455] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。
[2026-05-07 21:08:31.989] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?
[2026-05-07 21:08:37.872] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:梦境裂隙。非常危险。
[2026-05-07 21:08:38.438] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:梦境裂隙又是什么?
[2026-05-07 21:08:38.839] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:未被维持的梦,以及因异常原因破碎的梦,会在此处被混合、分解、吞噬。
[2026-05-07 21:08:39.888] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:这里不是你该出现的地方。
[2026-05-07 21:08:40.522] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你身上有熟悉的气息。你是谁?
[2026-05-07 21:08:41.739] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:你的梦发生了结构性破裂。你与梦的残留一同坠落。
[2026-05-07 21:08:42.271] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:流星 - content:破裂前,是否存在异常接触?
[2026-05-07 21:08:42.638] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我碰了一面镜子。
[2026-05-07 21:08:43.039] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/staroption_graph - speaker:影子 - content:我一瞬间感受到非常强烈的情绪,说不清楚是什么。
[2026-05-07 21:08:43.588] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:你是谁?你为什么会在这里?
[2026-05-07 21:08:44.157] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:……
[2026-05-07 21:08:44.571] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:流星 - content:我不知道我名字。我无法回答这个问题。
[2026-05-07 21:08:44.971] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/star2_graph - speaker:影子 - content:所以,你也是这样来到这里的吗? 和我一样,什么都没来得及弄清楚,就掉进来了。
[2026-05-07 21:08:45.572] [Success] 当前对话记录下来了:grapg:StoryGraph/Chapter0/starwarning_graph - speaker:流星 - content:这里的状态正在恶化。你最好不要继续停留。
[2026-05-07 21:04:23.200] [Important] 启用备份存档
[2026-05-07 21:04:23.200] [Important] 备份也读取失败
[2026-05-07 21:04:24.138] [Important] 添加道具20015 1
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[2026-05-07 21:04:24.140] [Important] 添加道具20018 1
[2026-05-07 21:04:24.140] [Important] 添加道具20019 1
[2026-05-07 21:04:24.140] [Important] 添加道具20020 1
[2026-05-07 21:04:24.140] [Important] 添加道具20023 1
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[2026-05-07 21:04:24.140] [Important] 添加道具20026 1